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055 - Metroid Prime 4: Beyond, The Game the Internet Invented vs the One We Got
This week on Unskippable Dialogue, Pearse finally sits down with Metroid Prime 4: Beyond, a game that spent seven years in development, one very public reset, and somehow still arrived carrying the weight of everyone’s expectations like a cursed Chozo artefact.
We talk about the logo-only reveal back in 2017, the 2019 development restart, and how Beyond opens feeling more like Halo than Metroid, Space Pirates, marines everywhere… and then they vanish completely. Classic.
There’s a deep dive into scanning (too much of it), the poorly signposted point of no return that will absolutely ruin your…
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