Latest / Pick Up and Deliver / Dream Home, Medieval Academy, Forest Shuffle, Potion Explosion (revisited)
Transcript
- 0:04Welcome to pick up and deliver the podcast where you pick up my audio recorder
- 0:07as I leave the library and deliver an episode to you while I walk home.
- 0:11I'm Brendan Riley. Well, good morning, listeners. It's a lovely
- 0:23day here in suburban Chicago. I just got done with a trip to the
- 0:26dentist for the first half of getting a crown. I'll have to go back
- 0:31in a couple of weeks to get the actual crown fitted on there. Until
- 0:35then, I'm riding around with half of tooth. I complain, but my
- 0:40dentist is amazing, so I'm really glad to have somebody who cares a lot
- 0:44about comfort as part of their treatment plans. So no complaints from me regarding
- 0:50my dental experience today. What I do want to do is complain. No,
- 0:55I'm not going to complain. What I do want to do is share
- 0:58a little bit about the games I've been recently. That's right, that's right,
- 1:00It's time for another board game Espresso Triple Shot. The board game Espresso
- 1:08Triple Shot is a light review segment in which I talk about games I've played
- 1:15for the first time recently and what I think of them. This is not
- 1:18a formal These are not formal reviews. The main issue being that I haven't
- 1:22played these games enough to give them a formal review, but it is enough
- 1:26to give them a give you a little taste, a little of enjoyment based
- 1:30on my experience playing the game, and that's what I'm gonna do. So
- 1:34let's jump right into it. The first game that I wanted to talk about
- 1:37today is dream House, Our Dream Home. Dream Home is a game that
- 1:44I picked up on I picked up at a goodwill for three dollars, so
- 1:48pretty simple gambled, and the idea is that you are building a house.
- 1:53It is a drafting game where you have these different cards that will go on
- 1:57to these player maths that look like houses, and then you use those player
- 2:01mats to build your house, and then you enjoy the house that you've built.
- 2:07You get points for the different kinds of rooms that you acquire and where
- 2:09you put them in the house. There are some rules that prevent you from
- 2:13putting things in different places and some bonuses that you get if you get the
- 2:15right combination of different elements. So it's a pretty simple game as far as
- 2:21these things go. It's definitely meant for families. The art is very cute,
- 2:24see but thoughtful. It does look maybe computer generated. It's in the
- 2:30sort of in the style of up the sort of rounded edges and nice warm
- 2:36lighting. It's it's cute, it's fine, it's not particularly compelling. Imagine
- 2:42if you had little kids who really liked the theme, they would enjoy that.
- 2:46But for us it just was. It fell a bit flat. It
- 2:49falls into the category I'm happy to have played it once. I don't feel
- 2:53like I need to play it again. The designer is Clemens Kaliki and the
- 2:57publisher is Rebel. I guess i'd say worth a try if you have a
- 3:00friend who really likes it and wants to try it with, play it with
- 3:04you. But pretty pedestrian as far as all things go. That's dream Home
- 3:08from twenty sixteen. The next game I want to talk about is called Medieval
- 3:13Academy. Medieval Academy was published in twenty fourteen. The designer is Nicolas Ponc
- 3:21and it's published by Blue Cocker Games, which is a game design company that
- 3:25I have enjoyed their things. In particular, they publish Welcome to which is
- 3:30a favorite of ours. In Medieval Academy, which actually I think yellow is
- 3:36on the box that I have, so I don't know if Blue Cocker had
- 3:38to deal with them or what. In this game, you play squires and
- 3:40you're trying to acquire skills to become better Medieval Nights. The theme is relatively
- 3:46right, but basically it is a card drafting game, so you're drafting cards
- 3:51and then once you've got all your cards drafted, then you're going to play
- 3:53them in order to move your marker up on these various tracks on the board.
- 3:59There's maybe like five or six different cards that you score on, and
- 4:02three of them are going to score two or three times during the game,
- 4:08and two or three of them are going to score once during the game.
- 4:11So part of what you're doing is sort of moderating where do you want to
- 4:15put your energy to try to score, And each one has a slightly different
- 4:18set of scoring conditions and slightly different kinds of things that it does to give
- 4:24you sort of room to score, So it's about managing expectations and balancing effort.
- 4:31The scoring tiles are double sided, so and I think there's a couple
- 4:34more than the six you use, so if the game comes with quite a
- 4:38bit of variety in terms of how those scoring works. We did enjoy our
- 4:42play of it. It seems like it's a good filler, something I would
- 4:45enjoy getting out from time to time. It's not amazing, but I will
- 4:46stay in the collection for a while. The art is fun, kind of
- 4:53light, goofy art in the style of maybe grou if you know that comic
- 4:56strip. Not quite as scratchy, more polished, but that kind of fun,
- 5:02silly style. We had a good time with it, if you get
- 5:06a chance to check it out, especially I got it for I think sixteen
- 5:11at half priced books, and that felt I don't feel like I've overpaid for
- 5:15that. If you get a chance to try it out or pick it up
- 5:17for less than that, yeah, pretty good. You might as well give
- 5:19it a try. That's Medieval Academy. Well. The next game I want
- 5:23to talk about is one that already had earned its spot in my estimation,
- 5:27because this is my dusted off game. For those of you new to the
- 5:30podcast. In the Board Game Espresso episodes, I will often include something I
- 5:35call a dusty game, which is a game I haven't played for a year
- 5:39or more. The idea of being it has sat on the shelf so long
- 5:42it's gotten dusty, so an out of the dust game is one that I
- 5:45haven't played for a year or more and I'm now playing it again. This
- 5:48one I brought with me to my college board Game Society, where people said
- 5:53that they wanted to try some different fun games and this one was a perfect
- 5:59one for that. It's called Potion Explosion. The designer, there's a couple
- 6:03of them, Stefano Castelli, Andrea Crespy and Lorenzo Silva. These are at
- 6:10the time it was published by Horrible Guild. I believe they called that's the
- 6:14current publishication name for the game that used to be called Horrible Games, and
- 6:18then they realized that was a dumb thing to name your game company. This
- 6:23game is a sort of lightly inspired by those match three games like Bejeweled,
- 6:28where you have a series of shiny things that you want to pair up.
- 6:32The way Postion Explosion works, you have this tray of marbles, and on
- 6:35your turn, you can take a marble out of the tray. If when
- 6:40you take a marble out of the tray, the marbles that roll down from
- 6:44the track that you took it from, the marble that rolls down touches another
- 6:47marble of the same color. Then the two marbles that just collided, and
- 6:53all of the rest of them that are adjacent to that marble of that color
- 6:56you get to collect. Then, as the now empty space is filled by
- 7:00marbles rolling down, if the lead marble that's rolling down touches another marble that
- 7:05is its own color, you collect all those as well. So with a
- 7:10thoughtful pull of a marble, you actually can get a whole bunch of marbles.
- 7:14However, what you're doing with these marbles is you're putting them into these
- 7:16cardboard tiles that look like potions, and each potion has sort of requirements for
- 7:24a different amount of marbles of different colors. So what you're doing is collecting
- 7:28these marbles and different colors so you can complete potions. The potions give you
- 7:31two things. They give you points, but then each potion also has a
- 7:34special power, and you can use the power immediately. And this is one
- 7:40of my favorite parts of this game. I think a lot of designers would
- 7:42be tempted to give the power a cost to make it so you can use
- 7:46the power, but you lose it's worth more points if you don't. In
- 7:49this game, that's not the case. You don't gain anything from holding on
- 7:54to the power that you get from the potion, so you might as well
- 7:57use it, which is great because it amplify and accelerates the game in really
- 8:01delightful ways. Yeah, if you haven't played Potion Exposion, it's well worth
- 8:05checking out. There are two other ways to score or there's one other way
- 8:09to score points as well. Other than completing potions. There are also these
- 8:13achievement ribbons, and you can earn an achievement ribbon by making three potions of
- 8:16the same type or five potions of different types, and then if you make
- 8:22three potions of another type, you can get another ribbon, so you could
- 8:26get a bunch of different ribbons. The game generally has a number of ribbons
- 8:30equal to maybe the number of players plus two or something. Then you put
- 8:35those out and when all the ribbons are gone, then everybody gets one more
- 8:37turn and the game's over. Finally, there is a thing that I think
- 8:41a lot of inexpayers in experienced players don't use, but really they should,
- 8:46which are the learning bonuses. So the idea is this is a school where
- 8:50you're learning to make potions. So there's a professor. You can ask the
- 8:54professor for help and what that does is it gives you a negative one point
- 8:58or a negative two point to and then you can draw one marble out of
- 9:03the tray and put that marble in your potions, and then it does when
- 9:07you draw that marble out, it doesn't cause the chain reaction. The advantage
- 9:11to this is if you have a lot of times there's a great chain reaction
- 9:15that's been set up, but it's interfered with by one marble, So using
- 9:18the lesson can let you pull the one marble out of the way so that
- 9:22you have a trend a great chain reaction to use. Basically, when I
- 9:28am playing this game, I pretty much never hesitate to use one of those
- 9:33lessons unless I'm sure that I'm getting enough potion enough marbles that I can complete
- 9:39both potions that I have, because the other limitation on your progress during the
- 9:43game is that you can only have two potions that you're working on at a
- 9:46time, and you don't get to refill those until your turn is over,
- 9:50So you can only complete two potions per turn, and if you're good at
- 9:54this game, you really need to be completing at one at least one every
- 10:00turn, and you should be completing two on many turns. That's Postion Explosion,
- 10:05a really excellent game from twenty fifteen from Horrible Guild. Check it out
- 10:09if you get a chance. The app is also very good. By the
- 10:11way. All Right, the last game I want to discuss in my Board
- 10:15Game Espresso episode today is Forrest Shuffle. Forest Shuffle is a card game designed
- 10:20by kosh KOSDH published by Lookout Games, and it was very well received in
- 10:28twenty twenty three when it was published. I have not played this one on
- 10:33the table yet. I've in fact played it only twice digitally, but I
- 10:37feel like I got enough of the hang of it that I kind of understand
- 10:41what it's doing and I can talk about a little bit. I often don't
- 10:45review games that I've only played on Board game Arena once or twice because unless
- 10:48I'm playing them in real time, playing them asynchronously does not feel like the
- 10:54same as playing them in person, and I just want to make sure that
- 10:58I'm giving the game a fair shake. So a Forest Shuffle is a tableau
- 11:03builder where you are gaining points by establishing cards. The idea is that you're
- 11:11building a forest. I know you're surprised there from a series of cards that
- 11:15you have, and over the course of your turns, you play trees,
- 11:18and then you play different animals and plants around those trees, and then at
- 11:24the end of the game you score points based on which annibals and plants you
- 11:28played. The game uses the erase for the galaxy mechanism of giving you cards
- 11:35that do lots of different things, or the racily mechanism of giving you cards
- 11:41that I'll do something, but then also requiring that for you to play cards
- 11:46you have to pay cards in case that was unclear. When you have a
- 11:50card and you want to play it, you then have to pay cards by
- 11:52discarding them in order to play the card you got. So you're constantly like
- 11:56drawing more cards with the goal of being able to place one of the cards
- 12:00in your hand. But then you discover that in fact, the card you've
- 12:03drawn is now better than the one that was in your hand, and now
- 12:07you're stuck trying to figure out, well, how do I play both or
- 12:09do I pick one to play? And it's sort of a constant back and
- 12:11forth struggle of how do I maximize the score or maximize the quality of my
- 12:18tableau, especially given that I have to keep discarding cards in order to play
- 12:22cards. It's a really delicious tension, and it does remind me of Race
- 12:26for the Galaxy in that way. You're trying to build up your tempo and
- 12:28your engine so that you can get things played without having to give out too
- 12:35many cards that you want. The first couple rounds of it, I did
- 12:37not do very well. I felt like the other people had a better grasp
- 12:41on how to build those engines. But I can recognize something making it a
- 12:43really high quality game, and I think it's definitely gonna be worth pursuing as
- 12:50the discussion comes along, so I'm looking forward to trying that more. Well,
- 12:54that's about it for my games for you to listen to today. These
- 13:00are three games I tried recently and I enjoyed quite a bit, plus one
- 13:03that I just sed off, and I hope that you enjoyed listening to me
- 13:07talk about them and are looking forward to trying them yourself. If you'd like
- 13:11to share your thoughts on these games, something I missed, something I should
- 13:13know about them, or perhaps you have new games you've tried and you'd like
- 13:18to share that information with me. You can do so by heading over to
- 13:22board gave me Killed three two sixty nine, where we'll be looking for your
- 13:26comments, where I would love to hear what you have to say about those
- 13:30games or any comments that you have for me. Well, thanks for joining
- 13:33me on my walk today. I hope that your next walk this disposes his
- 13:35mine was held. Bye. Brought to you by rattle box Sterio