
GameHead Games Wave 2 Sneak Peek
We catch up with Paul Solomon from GameHead Games, trade notes on recent plays, then dig deep into what Wave 1 taught him about selling small box board games that actually last. We break down the biggest hooks in GameHead Wave 2, from time-travel trick taking to semi-co-op scoring, plus Gen Con plans and a few spicy prototypes.
• Paul’s family play of Ribbidi Flibbity as a Candyland alternative
• Clayton’s thoughts on The Four Doors as a compact Matt Leacock co-op
• Travis’s rundown of Gruntz as a fast skirmish with rock paper scissors combat
• Components talk including cloth mats and why…
The skinny
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