Latest / Tale of The Manticore, a Dark Fantasy Dungeons & Dragons Audiodrama / Episode 53 (S3E53)
Transcript
- 0:00Speaker 1: This is Nari from Into the Night Anthology podcast and
- 0:03Speaker 1: you are listening to Tale of the Manticore. The following
- 0:09Speaker 1: podcast is intended for a mature audience. Listener discretion is advised.
- 0:28Speaker 1: Welcome back to Tale of the Manticor Season three. Like
- 0:32Speaker 1: the creature from which it takes its name, Tale of
- 0:35Speaker 1: the Manticor is a mash up, a cross breeding between
- 0:38Speaker 1: two different species of storytelling. Here you will find the
- 0:41Speaker 1: unpredictability of old school paper and dice games with the
- 0:45Speaker 1: story craft of a dark fantasy novel. No character is sacred,
- 0:49Speaker 1: and none will be spared if the dice decide their
- 0:52Speaker 1: fate is at hand. According to lore, the Tale of
- 0:56Speaker 1: a Manticore is barbed with cruel iron spikes. There will
- 1:01Speaker 1: be much pain in the days ahead. Last time on
- 1:14Speaker 1: Tail of the Manticor, in chapter fifty two, the party
- 1:18Speaker 1: passes under an archway leading directly into the mountain side
- 1:21Speaker 1: and finds themselves in a tunnel. After a stretch of
- 1:24Speaker 1: a hundred feet, the tunnel design changes abruptly. After another
- 1:28Speaker 1: hundred feet it changes again. In fact, for the ful
- 1:31Speaker 1: duration of their time in the tunnels, their architecture and
- 1:34Speaker 1: design continue to change at regular intervals, the party speculates
- 1:37Speaker 1: about whom might have built this place and why it
- 1:40Speaker 1: was made in such a strange fashion, but no answers
- 1:42Speaker 1: present themselves. After a few hours, they begin to hear
- 1:45Speaker 1: the steady, rhythmic sound of a chisel on stone. It
- 1:49Speaker 1: takes a considerable amount of time during which the sound
- 1:52Speaker 1: gets louder and louder before they reach the tunnel's end.
- 1:55Speaker 1: When they do, they find themselves in a large cavern
- 1:58Speaker 1: honeycombed with cells. Most of these are populated by stone
- 2:02Speaker 1: owl idols. Suddenly, the chiseling noise stops, and a wild
- 2:06Speaker 1: looking dwarf appears in one of the empty cells. He
- 2:09Speaker 1: introduces himself as Sager and seems reluctant to say more
- 2:12Speaker 1: than a few words until the companion's offering food and water.
- 2:15Speaker 1: Even then, he's curt and a bit aggressive. For this reason,
- 2:19Speaker 1: the pieces don't get much out of him, but he
- 2:21Speaker 1: does say one thing of value. If they reach the Goddess,
- 2:24Speaker 1: they must be prepared to make a choice between law
- 2:27Speaker 1: or chaos. If they choose law, Sagre warns they must
- 2:31Speaker 1: give something of value to the Goddess. He's vague about
- 2:33Speaker 1: what happens if chaos is chosen. But apparently that's what
- 2:37Speaker 1: he did, and the decision was not a good one.
- 2:47Speaker 1: Chapter fifty three, Part one, Day forty three afternoon, mythic
- 2:54Speaker 1: event meaning betray pleasures, party status. Achille yea sixteen of
- 3:01Speaker 1: seventeen hit points, Cord twenty six of twenty nine, der
- 3:07Speaker 1: Anni twenty three of twenty three, ten Tier twenty four
- 3:12Speaker 1: of twenty eight, fair Wind thirty seven of forty two,
- 3:17Speaker 1: Flicker ten of sixteen supplies. The companions have four portions
- 3:23Speaker 1: of food remaining spells available. Achille can cast enlarge, detect evil, glitter, dust,
- 3:32Speaker 1: dispel magic and flame. Arrow, Cord can cast entangle, slow, poison,
- 3:39Speaker 1: hold animal, tree, shape and pass plant. Fair Wind can
- 3:44Speaker 1: cast cure lae wounds times two, old person and bless.
- 3:50Speaker 2: You choose law. You ought to offer something of true value.
- 3:55Speaker 2: That's what I should have done.
- 3:57Speaker 3: You choose gas that I did, and what happened when
- 4:01Speaker 3: you did that?
- 4:03Speaker 2: I wished i'd chosen law.
- 4:05Speaker 1: Segre gave an ironic and bitter laugh.
- 4:07Speaker 2: Here. No, you choose chaos as I did. Then you
- 4:11Speaker 2: take your chances. Understand that Killie did not. What do
- 4:14Speaker 2: you mean, she pressed Derenni. She noticed was looking at
- 4:18Speaker 2: her with an expression of warning. Segar stamped a booted
- 4:21Speaker 2: foot on the ground. You take your chances. What don't
- 4:25Speaker 2: you understand?
- 4:26Speaker 1: He was getting upset again.
- 4:28Speaker 3: I'm sorry, Killie replied, I didn't mean to upset you.
- 4:31Speaker 1: Segar huffed and grimaced.
- 4:33Speaker 2: Ah, it don't matter now, listen. I was just like
- 4:38Speaker 2: you a lot once. I came to ask a boom.
- 4:41Speaker 2: When I got to the end. When I did, she
- 4:44Speaker 2: asked me to choose, and I should have chose law,
- 4:47Speaker 2: but I didn't want to lose my amulet, so I
- 4:50Speaker 2: chose chaos, and I took my chances, and I lost
- 4:53Speaker 2: all right.
- 4:54Speaker 1: Even though Derenni was looking daggers at her, and even
- 4:56Speaker 1: though she wondered if this person might actually be insane,
- 5:00Speaker 1: Achillie still wanted to know more.
- 5:02Speaker 3: And then what happened?
- 5:04Speaker 2: The God has told me that I gotta make her
- 5:06Speaker 2: an idol for every hair and my beard before I
- 5:10Speaker 2: can go back and try again.
- 5:11Speaker 1: Siger's voice had gone from agitated to maudolin.
- 5:15Speaker 3: One for each year.
- 5:18Speaker 2: I've done the numbers, I got about ninety thousand hairs
- 5:21Speaker 2: and my beard. See at one idol a day. That
- 5:24Speaker 2: makes it a little under two hundred and fifty years to
- 5:26Speaker 2: finish the job. So far, I've been going for one
- 5:29Speaker 2: hundred and forty years. That's about fifty thousand more than halfway.
- 5:35Speaker 2: There's just forty thousand left. If I hurry, I can
- 5:38Speaker 2: make it before I die.
- 5:41Speaker 1: He stamped his foot again and started to rave.
- 5:43Speaker 2: But if I stand around beard Wagon, I won't. That's
- 5:46Speaker 2: why I ought to be working instead of talking. You
- 5:50Speaker 2: turn to make me waste everything I've done so far.
- 5:53Speaker 1: He shout a Killia, a menacing look. I no, of
- 5:56Speaker 1: course not, said Achillia, taking a step back.
- 6:01Speaker 2: Give me a drink of water, wouldn't, man.
- 6:03Speaker 1: Said Segar, shifting his gaze to Chord. Cord ever, mild
- 6:07Speaker 1: stepped away from his magically created spring as Segar approached
- 6:10Speaker 1: and bent over to drink from it. Oh that is
- 6:15Speaker 1: mighty good, Dil Dwarf said, Suddenly a kind of wild
- 6:18Speaker 1: smile appeared on his face.
- 6:20Speaker 2: Well, the good hand holds the broken thumb, as they say,
- 6:24Speaker 2: good day.
- 6:24Speaker 1: He began to turn, but Aquillier reached out a hand
- 6:27Speaker 1: to stop him from walking away. His shoulder under the
- 6:30Speaker 1: shirt was hard and thin.
- 6:32Speaker 3: Wait, she said, just a few more questions.
- 6:36Speaker 1: Segor pulled roughly away.
- 6:38Speaker 2: Leave me be Look, I already said too much. I
- 6:41Speaker 2: tell you any more, and I'm likely to make her mad.
- 6:44Speaker 3: Just tell us what we'll find when we leave this room.
- 6:46Speaker 1: I ain't saying no more, said Segar. This time, he
- 6:50Speaker 1: really did turn his back to them and started heading
- 6:52Speaker 1: back to his cell.
- 6:55Speaker 2: You want my advice, choose long, but you better have
- 6:59Speaker 2: something a true value to give.
- 7:01Speaker 3: Wait, just one more thing. Did you see another person
- 7:05Speaker 3: come through here about two years ago? A human, probably
- 7:09Speaker 3: traveling alone, short white beard.
- 7:13Speaker 1: I'm done, talker, said Segar, without looking back. The companions
- 7:17Speaker 1: watched him trundle back up the stairs. She was cavity,
- 7:20Speaker 1: and soon the rhythmic sound of his chisel began again.
- 7:23Speaker 1: Chu Chun's pray, that was strange. What him Marath was
- 7:28Speaker 1: he talking about? Asked Tantire. Since the conversation had taken
- 7:31Speaker 1: place in the common tongue, he and Dernni had not
- 7:34Speaker 1: understood a word. Do you want to go after him?
- 7:37Speaker 1: Was Farewer's question.
- 7:38Speaker 3: No, I think we should leave him alone for now.
- 7:41Speaker 3: We might as well drink while there's water to be had,
- 7:43Speaker 3: and he was left of our rations.
- 7:52Speaker 1: In the previous episode. I made a reaction role to
- 7:55Speaker 1: see what Seger's disposition towards the PC's would be and
- 7:58Speaker 1: how much knowledge she would share. I got an eight
- 8:00Speaker 1: on two D six, a role good enough for two
- 8:03Speaker 1: useful pieces of information. The first is that upon meeting
- 8:06Speaker 1: the goddess Aheia, petitioners may ask her for a boon.
- 8:10Speaker 1: So now we know for sure that the golden path
- 8:12Speaker 1: does lead to the deity, and that those who make
- 8:14Speaker 1: it to the end can ask her for something that
- 8:16Speaker 1: certainly explains why some people are willing to go to
- 8:18Speaker 1: such extreme lengths and take on so much risk to
- 8:21Speaker 1: find it. The second is that, upon their asking, Aheya
- 8:25Speaker 1: will require the petitioner to choose between law and chaos.
- 8:28Speaker 1: Choosing law means that something of true value, whatever that means,
- 8:32Speaker 1: must be exchanged in order to receive the boon. If
- 8:35Speaker 1: a petitioner chooses chaos, however, they instead must take a
- 8:38Speaker 1: chance again. What thus specifically entails is nigh yet known,
- 8:43Speaker 1: but Sager's story and his present task would indicate that
- 8:45Speaker 1: the consequence for losing is severe. As the companions refresh themselves,
- 8:55Speaker 1: Achillier relayed to the Elvin brothers all that had transpired
- 8:58Speaker 1: in her conversation with Seger. But I'm not afraid, she
- 9:01Speaker 1: said as she finished.
- 9:02Speaker 3: I have no intention of following this golden calf to
- 9:05Speaker 3: the end, nor do I wish to meet the goddess.
- 9:08Speaker 3: I just want to find odo Zygog and save Rappi.
- 9:12Speaker 1: Court had creached forward in agreement to that, while Tantier
- 9:15Speaker 1: stooped to wrap up what was left of their food.
- 9:18Speaker 1: There would only be enough to last one more day
- 9:20Speaker 1: if they ate smaller portions than usual. Seger had managed
- 9:24Speaker 1: to consume quite a lot of what they'd had. Achillia continued, I.
- 9:28Speaker 3: Didn't understand some of what he said. What's the ego
- 9:31Speaker 3: jin or Blackmail's vault? And he said something about a thumb.
- 9:35Speaker 1: She brushed some stray hairs away from her face.
- 9:38Speaker 3: What was it exactly? The good hand holds the broken thumb.
- 9:42Speaker 3: Maybe it's an expression, it.
- 9:44Speaker 1: Is, said Derannie thoughtfully.
- 9:47Speaker 4: The Dwarf say it when something bad happens. The idea
- 9:51Speaker 4: is that if one makes a mistake, they should resist
- 9:54Speaker 4: the urge to follow it with another.
- 9:56Speaker 1: I still don't get it, said Achilia.
- 9:59Speaker 4: It's it would not make sense to an outsider. The
- 10:03Speaker 4: expression comes from a dwarf and fable for children It
- 10:06Speaker 4: is about a foolish blacksmith. One day they accidentally hit
- 10:11Speaker 4: their thumb with their hammer. In anger, this blacksmith punishes
- 10:14Speaker 4: the hand responsible for the injury by hitting it with
- 10:17Speaker 4: a hammer too. The moral of the story is that
- 10:20Speaker 4: when this happens, we should embrace the natural instinct for
- 10:24Speaker 4: the offending hand to immediately grasp the injured thumb and protection.
- 10:28Speaker 4: In other words, when mistakes happen, try to make things better,
- 10:32Speaker 4: not worse.
- 10:33Speaker 1: As Achillia and then de Rennie spoke, the chip chip
- 10:36Speaker 1: chip of Sager's chisel continued steady, and even when the
- 10:40Speaker 1: group is ready to go, Achilia looked up at the
- 10:43Speaker 1: old dwarfs darkened cavity.
- 10:44Speaker 3: And said, I don't suppose we could coax him back
- 10:47Speaker 3: out to speak with us again.
- 10:49Speaker 1: I don't think he's much interested in us, said Tantier.
- 10:52Speaker 3: You're right, he's told us all he's going to.
- 10:56Speaker 1: Achilia hitched her bag over her shoulder. Let's go, and
- 10:59Speaker 1: with that the party crossed the cavern and walked through
- 11:01Speaker 1: the arch on the opposite side, leaving segar In the
- 11:04Speaker 1: tattoo of his chisel behind. Before I get too deep
- 11:19Speaker 1: into this episode and risk forgetting today is a level
- 11:22Speaker 1: up episode for ten tier. For reaching sixth level, he
- 11:26Speaker 1: will get a D six of new hip points rolling
- 11:28Speaker 1: for that six hot dog. That's what I like to
- 11:32Speaker 1: see with ten tiers. Constitution bonus applied, his mass of
- 11:35Speaker 1: twenty eight goes way up to thirty five potential stat increases.
- 11:40Speaker 1: Our next still using my D six and hoping for
- 11:42Speaker 1: more sixes for strength, I got a four intelligence, A
- 11:47Speaker 1: two wisdom. A tenure could really use a boost here.
- 11:51Speaker 1: I wonder if the dwarf and fable about the thumb
- 11:53Speaker 1: might somehow strike a chord pun intended. Ah, the three
- 11:57Speaker 1: means it does not know well, but dexterity at two, constitution,
- 12:04Speaker 1: another two, and finally charisma. I got a one. I
- 12:10Speaker 1: could be disappointed, but I'm not. That's six I rolls
- 12:13Speaker 1: for new hit points. Beats A stat increase any day,
- 12:16Speaker 1: and of course there's more because ten tier's basic attack
- 12:18Speaker 1: bonus increases to plus four, and normally this is where
- 12:21Speaker 1: a level up would end. But a while back I
- 12:23Speaker 1: decided that magic items would sometimes level up with their owners,
- 12:27Speaker 1: and this feels like the right time to do that.
- 12:29Speaker 1: The sort of lear Hane will improve to a plus two.
- 12:32Speaker 1: But should we stop there. What if there was a
- 12:35Speaker 1: small chance, let's say two percent per level of the
- 12:38Speaker 1: wielder for a magic item to unlock a new power
- 12:40Speaker 1: when it levels as ten tiers level six. This means
- 12:43Speaker 1: the chance for this to happen is twelve percent. Rolling
- 12:46Speaker 1: D percent howl gives me eleven whow. I was not
- 12:50Speaker 1: prepared to get a success there, and I'm guided at
- 12:53Speaker 1: a loss. What will this special power be? Hmm? How
- 12:57Speaker 1: about this? I'll roll my D percent how again? A
- 13:00Speaker 1: result of one to seventy five means the sword will
- 13:02Speaker 1: get a spelling power equivalent to a first level magic
- 13:05Speaker 1: user spell. A result of seventy six to ninety five
- 13:08Speaker 1: will unlock a second level power, and ninety six or
- 13:11Speaker 1: above will be third level. Whatever the power is, I
- 13:14Speaker 1: could see it evolving and improving over time. Too. Well,
- 13:17Speaker 1: we'll figure that out if we need to later. All right,
- 13:19Speaker 1: here's the role twenty seven. Okay, it's a first level spell.
- 13:24Speaker 1: I guess I need a table now. My usual one
- 13:27Speaker 1: is too limited for this, though. I bet I can
- 13:29Speaker 1: find something online that will work. Hang tight, all right,
- 13:35Speaker 1: I found something on a D and D two E
- 13:37Speaker 1: dot fandom dot com. It's a list so big that
- 13:40Speaker 1: even this deeper centile is not going to cover it.
- 13:43Speaker 1: I need another way. All right, this is clunky, but whatever.
- 13:46Speaker 1: I'll roll deeper centile until I get a result of
- 13:48Speaker 1: one to twenty six, and that will indicate the alphabet
- 13:51Speaker 1: letter i'll begin with right away. I got a nine.
- 13:55Speaker 1: Let's see A B, C, D, E, F G H.
- 13:58Speaker 1: I fine. There are five spells listed under eye, but
- 14:02Speaker 1: the first is identify, which I will exempt. So D
- 14:05Speaker 1: four for the remaining entries should work. If that result
- 14:08Speaker 1: is not a good fit, I won't roll again. I'll
- 14:09Speaker 1: just go down the list to the next spell, right
- 14:11Speaker 1: into JK and L if need be, until I find
- 14:14Speaker 1: a good candidate. A D four but one that's ignite
- 14:18Speaker 1: flame sounds good. What does it do? It creates a
- 14:21Speaker 1: small flame of about three inches square. If cast on
- 14:24Speaker 1: exposed flash, it causes one D three points of damage
- 14:27Speaker 1: per round for three rounds. If cast on flammable material,
- 14:30Speaker 1: it grows into a small fire. Et cetera, et cetera.
- 14:33Speaker 1: I think the sort of lear haine is becoming a
- 14:35Speaker 1: baby flame tongue. While the spell description says the spells
- 14:38Speaker 1: range is ten yards, I'll override that and say it
- 14:41Speaker 1: happens on touch. Additionally, I'll say that the power could
- 14:44Speaker 1: be used once per day. Chapter fifty three, Part two,
- 14:55Speaker 1: Day forty three, late afternoon mythic event meaning betray pleasures
- 15:04Speaker 1: party status. The party's status is unchanged. No one was
- 15:12Speaker 1: particularly unhappy about leaving Segar behind. The dwarf seemed half
- 15:17Speaker 1: mad and a little aggressive. Once through the archway, the
- 15:20Speaker 1: companions passed into a short tunnel that opened up into
- 15:23Speaker 1: another large cavern. This one was similar to the last,
- 15:26Speaker 1: except that it was larger and contained in more cells
- 15:29Speaker 1: and even more owls. Just like in Sager's cavern. The
- 15:32Speaker 1: rows of cells were multi storied and connected by causeways
- 15:36Speaker 1: cut into the rock wall. It was big enough that
- 15:38Speaker 1: Fairwin's lantern light was not bright enough to illuminate its entirety.
- 15:42Speaker 1: But after determining that the place was safe, they spread
- 15:45Speaker 1: out to examine it more closely. Tender paced the width
- 15:48Speaker 1: from end to end and said it was a good
- 15:50Speaker 1: ninety feet across. On the far side, Fairwinn found yet
- 15:54Speaker 1: another open archway de renni Achillia and Cord inspected the cells.
- 15:59Speaker 1: Each one was crowded with about twenty stone idols.
- 16:03Speaker 3: How many are there in here?
- 16:04Speaker 1: Do you think, asked Akilia, stepping back and gazing around
- 16:07Speaker 1: in wonder. There was something powerful about the simple repetition
- 16:10Speaker 1: of an image that she could not quite name. After
- 16:13Speaker 1: Durnni counted the number of idols in one of the cells,
- 16:16Speaker 1: he multiplied that number by the number of cells in
- 16:18Speaker 1: the room.
- 16:19Speaker 4: I would say there are about three thousand in here.
- 16:23Speaker 1: He looked back the way they'd come.
- 16:25Speaker 4: And probably another two thousand in the last cavern.
- 16:29Speaker 3: Seger said he's made fifty thousand altogether. I wonder do
- 16:34Speaker 3: you think that means?
- 16:36Speaker 1: Akilia let the question taper off as she looked at
- 16:38Speaker 1: the archway on the far side. Her unfinished prediction proved
- 16:43Speaker 1: correct that this large cavern was connected to another even
- 16:46Speaker 1: larger one, and that opened up into one larger, still archway.
- 16:50Speaker 1: Capped short tunnels connected the spaces. The companions took their
- 16:54Speaker 1: time moving through them, at least at first. Eventually, however,
- 16:57Speaker 1: they went at a faster pace as it began to
- 17:00Speaker 1: feel like they were stuck in a loop, moving from
- 17:02Speaker 1: one huge honeycombed cavern bristling with idols to the next.
- 17:06Speaker 1: The fact that every one of the stone owls had
- 17:08Speaker 1: been chiseled by the same pair of hands was an
- 17:10Speaker 1: overwhelming absurdity. That amount of labor all from one person,
- 17:16Speaker 1: it was impossible to parse. The companions were stricken dumb
- 17:19Speaker 1: as they went from one chamber to the next, and
- 17:23Speaker 1: to the next. The largest base they encountered was an
- 17:26Speaker 1: enormous amphitheater sized cavern, at least one hundred and fifty
- 17:29Speaker 1: feet across and seven stories high. Like the others, it
- 17:33Speaker 1: was riddled with owl filled cavities. During any believed that
- 17:36Speaker 1: if they stopped to count, there would be no less
- 17:39Speaker 1: than ten thousand idols in that single place. All in all,
- 17:43Speaker 1: the party passed through more than twenty caverns. Each was
- 17:46Speaker 1: linked to the next by a short tunnel with an
- 17:48Speaker 1: archway on either end. While each was a different size,
- 17:51Speaker 1: even the smallest was sixty feet across. The full journey
- 17:55Speaker 1: through Sager's devotional gallery complex took about two hours, and
- 17:58Speaker 1: Achillie had grown up to the spectacle by the time
- 18:01Speaker 1: they entered the final cavern. It was identical to the others,
- 18:04Speaker 1: but for one difference, one huge difference. The exit archway
- 18:12Speaker 1: in here was gargantuan. It towered some ninety feet, almost
- 18:16Speaker 1: touching the cavern's vaulted ceiling, and it was different in
- 18:19Speaker 1: ways other than size. While the previous archways had been
- 18:22Speaker 1: fairly plain and designed, this one was highly stylized and
- 18:25Speaker 1: painted in two colors in a strange design choice. The
- 18:29Speaker 1: left and right sides had been carved to look completely
- 18:31Speaker 1: different from one another. The left side featured a prominent
- 18:35Speaker 1: water motif and was painted blue. The sculpture who made it,
- 18:38Speaker 1: possibly Seger, Achillie realized, had intended it to look like
- 18:42Speaker 1: whirls of water being poured from a bowl just offset
- 18:45Speaker 1: from the center at the top. All of it was
- 18:48Speaker 1: rendered in two dimensions, with each element consisting of thick,
- 18:51Speaker 1: bold curves. Nothing was straight or angled. The way the
- 18:55Speaker 1: stone water fell like a cascade of curly cues made
- 18:57Speaker 1: Achillie think of the profile image she had seen on
- 19:00Speaker 1: the door of the Iron Tower way way back when
- 19:03Speaker 1: her adventures hadn't even truly yet begun. The iron face
- 19:06Speaker 1: of the door had worn a beard that had be
- 19:08Speaker 1: made to look like that. In contrast, the right hand
- 19:11Speaker 1: side of the archway was, if not opposite in design,
- 19:14Speaker 1: at least different in the extreme. It was painted white.
- 19:18Speaker 1: At the top right beside the stone bowl was a bird,
- 19:21Speaker 1: perhaps a dove or something similar. The bird faced away
- 19:24Speaker 1: from the bowl, and its beak was open, as if
- 19:26Speaker 1: in mid song. From it spilled a multitude of tiny
- 19:29Speaker 1: and intricate wisps, like a filigree. These formed into clouds
- 19:33Speaker 1: which touched the top of a two dimensional but almost
- 19:36Speaker 1: to scale, two story tower with a domed roof and
- 19:39Speaker 1: column flanked levels, one stacked atop the other. I think
- 19:44Speaker 1: we might have reached the end, said Achilie. Is this
- 19:47Speaker 1: where we will need to make the choice that Sager mentioned?
- 19:51Speaker 1: Do you think? As tentire eyeing the archway with suspicion, Ferwind,
- 19:55Speaker 1: who could not understand what Tentyre was saying, volunteered a
- 19:58Speaker 1: similar idea. This may be when we are asked to
- 20:02Speaker 1: make a choice, Achilia, The water side could symbolize chaos,
- 20:06Speaker 1: and the other side it might represent law. I suppose,
- 20:10Speaker 1: I hope not, said Achillia, frowning.
- 20:13Speaker 3: If this is the end? Where is odob zaigog?
- 20:20Speaker 1: While the others were looking up at the enormous duel
- 20:22Speaker 1: design archway, ten Tier was distracted. He thought he had
- 20:26Speaker 1: heard a little sound coming from somewhere nearby, and to
- 20:28Speaker 1: the left. When he looked, he saw something strange. While
- 20:32Speaker 1: there were hundreds and hundreds of owl idols, all vaguely
- 20:35Speaker 1: gazing into the center of their room from their perches
- 20:38Speaker 1: in the wall cavities, one of them, located on the
- 20:40Speaker 1: ground level, seemed to be staring right at him. Tender
- 20:45Speaker 1: blinked and looked again. There was definitely something different about
- 20:49Speaker 1: this particular idol. He was looking right in his direction,
- 20:52Speaker 1: while the others were not. He started to move towards it. Unmistakably,
- 21:00Speaker 1: he had heard his name whispered, and the voice seemed
- 21:02Speaker 1: to be coming from the idol. After ny had noticed,
- 21:06Speaker 1: Tender knew it would have stopped him from investigating further.
- 21:09Speaker 1: That is why he said nothing. When he silently broke
- 21:11Speaker 1: away from the group and walked the rest of the
- 21:13Speaker 1: way over to put his ear right by the stone
- 21:15Speaker 1: beak of the sculpted owl ten it whispered again, this
- 21:20Speaker 1: time right into his ear. For some reason, the phenomenon
- 21:24Speaker 1: caused him dear, no alarm or fear. In fact, quite
- 21:27Speaker 1: the opposite. Inexplicably, Tintyer knew that he was about to
- 21:30Speaker 1: be told something very special and very secret. Then it
- 21:35Speaker 1: came in a single word, Aramas. The word felt powerful
- 21:41Speaker 1: and ancient Tinder decided to try saying it himself, ahramas
- 21:46Speaker 1: he whispered.
- 21:49Speaker 2: By.
- 21:49Speaker 1: Now the others had noticed that he had left the
- 21:51Speaker 1: group and were looking at him with curiosity, but Tender
- 21:54Speaker 1: was not looking back at them. As soon as he
- 21:56Speaker 1: uttered the word, he could feel some wild energy bloom
- 21:58Speaker 1: in his chest. It traveled down his arm and emptied
- 22:01Speaker 1: out into Leirhane's sword, which Tenters still held in his hand.
- 22:06Speaker 1: His young eyes went wide as a tongue of light
- 22:08Speaker 1: blue flame ignited from the hilt of his sword and
- 22:11Speaker 1: ran up the life of its gleaming edge. Dramatis Personae
- 22:21Speaker 1: Achillia twenty years ago. For the first two or three
- 22:28Speaker 1: months after Ulalon left him, Aldvey had been inconsolable. He
- 22:33Speaker 1: had honestly believed he would never feel joy again. He
- 22:36Speaker 1: went about his routines in a kind of stupor, and
- 22:39Speaker 1: while he gave adequate care to the baby, he was
- 22:41Speaker 1: suddenly forced to parent on his own. It did serve
- 22:43Speaker 1: as a constant, often wailing reminder of his own grief. Therefore,
- 22:48Speaker 1: he felt little love for it. In many ways, its
- 22:51Speaker 1: cries of need were a cruel reminder, an echo of
- 22:54Speaker 1: the wont he felt in his own heart. Until one day,
- 23:02Speaker 1: Oldve was standing in his now untidy and neglected kitchen
- 23:06Speaker 1: holding the infant to his chest. It was cradled in
- 23:09Speaker 1: the crook of one arm as he tried to feed it,
- 23:11Speaker 1: a concoction of his own devising, meant to replace the
- 23:13Speaker 1: mother's milk. The baby would never taste again. Had it spoken,
- 23:20Speaker 1: said the tiny voice again. The baby in his arms
- 23:23Speaker 1: had spoken, and her first words had been for him.
- 23:27Speaker 1: It was a moment that changed everything, an awakening for
- 23:31Speaker 1: the heartbroken wizard. Something inside that was badly injured suddenly
- 23:35Speaker 1: seemed to become healed. He felt his whole being surged
- 23:39Speaker 1: with love and purpose. From then on, Alva was a
- 23:43Speaker 1: different person. He went to work, first creating cord to
- 23:47Speaker 1: help him with chores while he put all his energies
- 23:49Speaker 1: into the infant. He had named Achillia for her white
- 23:52Speaker 1: hair and yellow eyes that so perfectly matched her mother's.
- 23:56Speaker 1: Achilie's first word was soon followed by others, and Alvey
- 23:59Speaker 1: knew that his child was special. She was speaking much
- 24:02Speaker 1: earlier and more than was normal for her age, and
- 24:04Speaker 1: all the indicators were present that she would have the
- 24:07Speaker 1: intelligence and talent for magic. He was going to teach
- 24:11Speaker 1: her everything he knew. Years later, when Achilie was a
- 24:17Speaker 1: little girl, Aldvey decided to make a third construct. The
- 24:21Speaker 1: oak Man would be there to protect her while he
- 24:23Speaker 1: resumed his work in the fields, searching for various herbs
- 24:26Speaker 1: and reagents in the woods. Despite everything that had happened
- 24:29Speaker 1: with Eulalun, with Robin and Court, himself and Achilia, and
- 24:32Speaker 1: finally his latest construct, their household began to resemble a family.
- 24:37Speaker 1: Only one thing continued to bother Aldvay. Akilia was entering
- 24:41Speaker 1: an age where she asked a lot of questions. Since
- 24:44Speaker 1: she didn't know any other people. She had not asked
- 24:46Speaker 1: about a second parent, but Alvey knew that day would
- 24:49Speaker 1: eventually come. He resolved that she should never feel the
- 24:53Speaker 1: hurt of abandonment as he had, and so he decided
- 24:56Speaker 1: not to tell her the truth because she resembled Ulalun
- 25:00Speaker 1: more than him and could not pass for a human all.
- 25:02Speaker 1: They decided to simply tell her that she was an
- 25:04Speaker 1: elf and he'd been left on his doorstep as a baby,
- 25:08Speaker 1: and that he would later explain was all he ever knew,
- 25:11Speaker 1: except that he quickly grew to love her as though
- 25:13Speaker 1: she was his own old They hated to lie to Achilie,
- 25:17Speaker 1: but he knew he had to. He realized that she
- 25:19Speaker 1: was the greatest gift, the greatest pleasure in his life,
- 25:23Speaker 1: and even the pain of Yu Lalun's betrayal could not
- 25:25Speaker 1: alter that one simple fact. Thanks for listening to Tale
- 25:40Speaker 1: of the Manticor if you're interested in helping out the show,
- 25:44Speaker 1: you can recommend, or like and repost episode announcements on
- 25:46Speaker 1: social media. Purchase a Tale of the Manticar T shirt
- 25:49Speaker 1: at bare Arts dot store or one of my offerings
- 25:51Speaker 1: on drive through RPG. You can rate and review the
- 25:54Speaker 1: show on your favorite podcatcher, or give me a sub
- 25:56Speaker 1: on YouTube. As we approached the show's six year podcast diverse,
- 26:00Speaker 1: your support means more than ever. And speaking of support,
- 26:03Speaker 1: here's a review left on podcast Addict by Freedom Ride Farms.
- 26:07Speaker 1: Freedom Ride Farms rights fun adventure, great writing and voice
- 26:11Speaker 1: acting D and D with a twist. Highly recommend. Thanks
- 26:14Speaker 1: very much for that review, Freedom Ride Farms. I wholeheartedly
- 26:17Speaker 1: agree that I have some of the best voice talent
- 26:20Speaker 1: in the byss and although they need little introduction here,
- 26:23Speaker 1: they are playing to Rennie Tener and Ferwund are Kyllen,
- 26:26Speaker 1: Kevin Barringer, and Dave Cooper. Chris Sagers is back too,
- 26:30Speaker 1: playing the Matt Mason Sager. Chris edits and writes for
- 26:33Speaker 1: the independent comic magazine Tales from the Void, which you
- 26:36Speaker 1: can check out on Global Comics and listen to the
- 26:38Speaker 1: companion podcast, The Void Transmission on Spotify or wherever you
- 26:42Speaker 1: get your podcasts. For those keen to find other shows
- 26:45Speaker 1: like this one, please check out Solo Roleplayers Network dot com.
- 26:49Speaker 1: There is so much good stuff to discover there, and
- 26:51Speaker 1: if you're curious to learn more about Tale of the
- 26:53Speaker 1: manticor I keep a blog where I post all kinds
- 26:55Speaker 1: of show and RPG related stuff like sketches, maps, tables, crafts,
- 26:59Speaker 1: and show notes. You can find it a Tale of
- 27:01Speaker 1: themantacor dot com. To get in touch with me, I'm
- 27:04Speaker 1: a Tale of themanticor dot blueskuidet Social, Tale of the
- 27:08Speaker 1: manacor podcast on Instagram, or Tale of the metacor Gmail
- 27:11Speaker 1: dot com. The adventure will continue on the next episode
- 27:15Speaker 1: of Tale of the Mantagor. It's the story where chaos
- 27:19Speaker 1: roles