Latest / Awoken Game Club Podcast / Mewgenics
Transcript
- 0:00to the awoken game club what's going on patrick hello ben we're
- 0:06back we made it to
- 0:07episode five we're we're rolling here that's uh no no problem
- 0:12so far right we're
- 0:14still playing games turns out i know i know still enjoying
- 0:17video games um yeah
- 0:21before we jump into mugenics if this is your first time here
- 0:24awoken game club's a
- 0:25SPEAKER_01: monthly video game book club
- 0:27SPEAKER_01: We play indie games.
- 0:28SPEAKER_01: Let's check our fancy.
- 0:29And then we debrief,
- 0:30debate,
- 0:30and celebrate them after playing them throughout the month.
- 0:33SPEAKER_01: Do follow us on Substack to get notifications,
- 0:36SPEAKER_01: see Patrick's art,
- 0:37SPEAKER_01: and chat with us.
- 0:38SPEAKER_01: Our game next month is Neon White.
- 0:41SPEAKER_01: Very excited about that.
- 0:42SPEAKER_01: And also, each and every episode is going to be packed full of spoilers.
- 0:46So treat these like any monthly book club where all the
- 0:49attendees have had their
- 0:50SPEAKER_01: time with the book or game.
- 0:52SPEAKER_01: So if you are worried about spoilers, this episode will be evergreen.
- 0:56SPEAKER_01: Come back and listen after you've played.
- 0:58And this episode is Mugenics,
- 1:00which for me anyway,
- 1:03there might not be that many spoilers.
- 1:07SPEAKER_01: Yeah, I was very excited about this game.
- 1:13I would say one of the things that I want to talk about is how
- 1:18your tastes align
- 1:20SPEAKER_01: with a Steam darling.
- 1:22SPEAKER_01: I would describe this game as a Steam darling character.
- 1:25overwhelmingly positive sold i think a million copies in its
- 1:29first week um made by
- 1:31or published developed primarily by two people um so like
- 1:37normally that is right
- 1:39down like my interests lane and this game did not hit for me i
- 1:46was waiting for the
- 1:47SPEAKER_00: but like clearly all of the setup was a there was following a but yeah
- 1:53SPEAKER_01: But I guess before we get into the game,
- 1:55SPEAKER_01: there's some things about the people that made it and the preamble.
- 2:00But I am just curious,
- 2:01how do you feel like your tastes align with Indie Darlings?
- 2:05SPEAKER_00: I mean, I like to see what all the hullabaloo is about, right?
- 2:10SPEAKER_00: Like, I think you had mentioned this game blew up.
- 2:14It easily or very quickly had like some 60,000,
- 2:1960 or 80,000 concurrent players on Steam.
- 2:22SPEAKER_00: It was a little,
- 2:22SPEAKER_00: not necessarily a shadow drop,
- 2:24SPEAKER_00: but like there was not a ton of marketing prior to actual release.
- 2:28It was just like,
- 2:29hey,
- 2:29this is ready and it'll be released in like a month.
- 2:32something like that um so it had it has all the right check
- 2:36marks um and as we got
- 2:38into the game i think for all the reasons people love it uh it
- 2:44it did very well but
- 2:45i also did not play it as much as i would have thought
- 2:48especially given some of the
- 2:50time extra time we we baked into this so uh have you seen indie
- 2:55game the movie
- 2:58SPEAKER_01: I have not.
- 2:59SPEAKER_01: So you've got to watch this movie.
- 3:03SPEAKER_01: It's incredible.
- 3:04SPEAKER_01: I would love to chat about it maybe on the next pod or something.
- 3:08SPEAKER_01: You don't have to watch it because it's technically not our assignment,
- 3:11SPEAKER_01: but I do think you'd really enjoy it.
- 3:13SPEAKER_01: So Indie Game, the movie, came out in 2012.
- 3:16SPEAKER_01: It was a documentary that chronicled the making of three games,
- 3:21SPEAKER_01: Super Meat Boy,
- 3:23SPEAKER_01: Fez,
- 3:24SPEAKER_01: and Braid,
- 3:25SPEAKER_01: which were some of the...
- 3:28I would say it was during the time in which Xbox Live Arcade
- 3:32was starting to do indie games.
- 3:34SPEAKER_01: So indie games were starting to make it to console.
- 3:36SPEAKER_01: And...
- 3:38These were some of the first games to achieve enormous
- 3:42commercial success,
- 3:43SPEAKER_01: but be made by a very,
- 3:44SPEAKER_01: very small team.
- 3:46SPEAKER_01: And obviously,
- 3:48SPEAKER_01: Edmund McMullin,
- 3:49SPEAKER_01: the maker of Mugenics,
- 3:50SPEAKER_01: was one of the two developers of Super Meat Boy,
- 3:53SPEAKER_01: which was a huge critical success.
- 3:56SPEAKER_01: So I had like... And so this movie was so formative for me.
- 4:01SPEAKER_01: It was so...
- 4:02SPEAKER_01: It's so inspiring.
- 4:03SPEAKER_01: I think that...
- 4:04It felt like normal people who didn't have these big
- 4:07high-powered jobs in the game
- 4:09industry were getting to live out their dreams and be creative
- 4:12and everything that
- 4:14SPEAKER_01: comes along with that.
- 4:15SPEAKER_01: And I would say that movie was maybe like the biggest reason that I,
- 4:19SPEAKER_01: at one point in my life,
- 4:20SPEAKER_01: quit my job and made a game by myself and published it on Steam.
- 4:24SPEAKER_01: It was like that influential on me.
- 4:26SPEAKER_01: And I will say that Edmund McMillan is like...
- 4:30I mean,
- 4:30honestly,
- 4:31all the personalities in that movie are amazing,
- 4:33but he was like a star.
- 4:35SPEAKER_01: And I think that that was the start of his, I would say, fandom.
- 4:40I would say he's like an extremely popular and well-known indie
- 4:44game developer.
- 4:45SPEAKER_01: So I guess besides not having seen the movie,
- 4:48SPEAKER_01: you've probably heard of like Binding of Isaac and things like that.
- 4:52SPEAKER_01: What did you know about Edmund McMillan?
- 4:55SPEAKER_00: I can't say I knew of the individual, the personality.
- 4:59SPEAKER_00: But what I do know is obviously his themes,
- 5:03SPEAKER_00: his consistency with his artistic design and choices.
- 5:07I actually didn't play a ton of Super Meat Boy,
- 5:10and I played a little bit of Binding of Isaac.
- 5:13And what is obviously the defining features of those games are
- 5:19both the tone,
- 5:20SPEAKER_00: the art style,
- 5:20SPEAKER_00: the themes.
- 5:22SPEAKER_00: And all of that is very true for Mugenics still.
- 5:25SPEAKER_00: And so I don't know who he is as an individual,
- 5:28SPEAKER_00: if he is as dark as some of the themes in Mugenics.
- 5:34SPEAKER_00: But I imagine he's very interesting.
- 5:37SPEAKER_01: Yeah,
- 5:37SPEAKER_01: like he's definitely got,
- 5:38SPEAKER_01: yeah,
- 5:39SPEAKER_01: kind of a dark,
- 5:40SPEAKER_01: kind of not cringey style,
- 5:43SPEAKER_01: because I think it's more,
- 5:45SPEAKER_01: it has been more,
- 5:48SPEAKER_01: I think,
- 5:49SPEAKER_01: clever than that.
- 5:50SPEAKER_01: But I guess I loved Super Meat Boy.
- 5:55SPEAKER_01: I finished it.
- 5:56I never got drawn in by Binding of Isaac,
- 5:59even though I know that game is wildly popular.
- 6:02SPEAKER_01: But this game was kind of like...
- 6:05SPEAKER_01: I would say the art,
- 6:07which is something that I've always kind of liked about him and
- 6:09that he's like an
- 6:10SPEAKER_01: auteur and has a singular perspective and nothing else feels like it.
- 6:13The art actively or the humor and tone like actively detracted
- 6:19from my experience
- 6:20SPEAKER_01: where like I'm...
- 6:22one of my i think i'm 34 years old and i'm like am i too old
- 6:27for this i was like
- 6:29like i really thought that the humor was um it kind of gave me
- 6:34more size than like
- 6:38laughter and i'm like is steam is the average age of steam just
- 6:41a lot younger or am
- 6:43i just like i'm not even i'm like a i don't know well how did
- 6:46the humor hit for you
- 6:48SPEAKER_01: I mean, this feels very Invader Zim humor.
- 6:52SPEAKER_01: And let's be honest, Invader Zim was very cool in middle school.
- 6:55But I because I think there's a little bit of maybe two things
- 6:59to talk about with
- 6:59SPEAKER_00: this is there's obviously the very graphic component of it.
- 7:04SPEAKER_00: And there are some options.
- 7:06SPEAKER_00: I don't know if you if you slid down the humping bar,
- 7:08SPEAKER_00: but that was a bar to slide if you if you were off put by that.
- 7:14and i do think with all the personalities of the npcs that you
- 7:18would eventually
- 7:18donate cats to they are all very xoxo random they're so
- 7:24annoying yeah so i so
- 7:27annoying it is all on brand i think um maybe it's a little bit
- 7:32more um or i guess
- 7:35less subtle than some maybe some of binding of isaac's although
- 7:38binding of isaac
- 7:39SPEAKER_00: didn't have a ton of
- 7:40npcs that were like talking to you but maybe what detracted in
- 7:45this a little bit is
- 7:46SPEAKER_00: there were there's a little bit too much npc dialogue
- 7:49SPEAKER_01: Yeah,
- 7:50SPEAKER_01: like maybe without the NPC,
- 7:51because I liked I like the dark premise of like breeding cats
- 7:56to take out to
- 7:56SPEAKER_01: battle.
- 7:57SPEAKER_01: I think that is incredibly dark,
- 7:59but like I respect them for going there and I could see how it
- 8:03would make for a
- 8:04SPEAKER_01: good game conceit.
- 8:06SPEAKER_01: And I felt like it almost dwelled on that too much.
- 8:09SPEAKER_01: Like it's like,
- 8:10SPEAKER_01: hey,
- 8:10we know we have a very funny and edgy premise and we're going
- 8:14to like kind of
- 8:16spend too much time exploring it because i'm just like i i'm
- 8:20like did i outgrow
- 8:22this sense of humor maybe i would have really appreciated this
- 8:24and like at a
- 8:25younger age um but i think that something that really hurt this
- 8:29game for me was
- 8:30that slay the spyro 2 came out like a month after this came out
- 8:34and it literally i
- 8:37SPEAKER_01: I think that this game,
- 8:38SPEAKER_01: from what I've heard,
- 8:39SPEAKER_01: for people who've played it for tens of hours,
- 8:41SPEAKER_01: is tactically extremely competent.
- 8:45SPEAKER_01: But Slay the Spire 2 just felt more like a game for adults.
- 8:51SPEAKER_01: I was like, what was that?
- 8:54SPEAKER_01: Conqueror's Bad Fur Day?
- 8:57SPEAKER_01: I kind of got that vibe.
- 8:59I feel like the impressiveness of the tactics in this game is
- 9:04it's hard for me to enjoy them
- 9:06SPEAKER_01: One,
- 9:07SPEAKER_01: because the humor is bothering me,
- 9:08SPEAKER_01: but two,
- 9:09SPEAKER_01: because the cat breeding mechanics,
- 9:12SPEAKER_01: and this is an opinion that I heard on many podcasts,
- 9:16SPEAKER_01: are really underdeveloped.
- 9:19SPEAKER_01: Most of the reactions that I heard,
- 9:20SPEAKER_01: even though this game was getting nines and nines and a halves,
- 9:23SPEAKER_01: were that for the cat breeding meta outside of the combat,
- 9:27SPEAKER_01: they really needed a spreadsheet.
- 9:29SPEAKER_01: It was very challenging to see what traits each cat's had and...
- 9:35even though they had a little symbol on them of who went on a
- 9:37battle and who didn't.
- 9:38SPEAKER_01: I'm playing on my Steam Deck.
- 9:40SPEAKER_01: I can't see anything.
- 9:42That was honestly the worst UI experience that I had was trying
- 9:45to figure out the cats.
- 9:46And one of my little tidbits under my Make It Better was,
- 9:51honestly,
- 9:51they needed...
- 9:52SPEAKER_00: Honestly, I never heard...
- 9:54SPEAKER_00: The spreadsheet idea,
- 9:55but they needed a web of what skills you had in your trees like
- 9:59available with your
- 10:00SPEAKER_00: cats.
- 10:00SPEAKER_00: Like, yeah, all I really cared about were the skills.
- 10:02SPEAKER_00: So let me filter by that because honestly,
- 10:05SPEAKER_00: unfortunately,
- 10:06all of the personality of the cats are and reasons why I like
- 10:10some of these types
- 10:11of games and other games in the genre is the attachment of the
- 10:15people that are
- 10:15SPEAKER_00: sending into battle.
- 10:17It felt I felt obviously disassociated when I had to basically
- 10:21donate them or some
- 10:23SPEAKER_00: of the times they have a note here.
- 10:25SPEAKER_00: One of them just randomly died.
- 10:27during a fight at night and maybe that's a i want to call it a
- 10:30skill issue but like
- 10:32yeah maybe because i didn't have their comfort a level enough
- 10:34but i didn't i didn't
- 10:37like the loop that the game puts you through i thought like
- 10:41whether it be you
- 10:42needed the money for the furniture and you needed more
- 10:45furniture opens by doing
- 10:46SPEAKER_00: more runs but as i was doing runs my cats were killing themselves and
- 10:52SPEAKER_01: The runs are too long.
- 10:54SPEAKER_00: The runs were too long.
- 10:55SPEAKER_00: I also was like,
- 10:57that's the one thing is like you took it over an hour to get
- 10:59through all three
- 11:00SPEAKER_00: areas.
- 11:01SPEAKER_00: And then I immediately have to donate them.
- 11:04SPEAKER_00: Like I didn't love that.
- 11:06SPEAKER_00: And when I didn't want to donate them,
- 11:08SPEAKER_00: like I had said,
- 11:09I rushed through a night and then one of them just dies
- 11:11randomly in a fight to RNG
- 11:12SPEAKER_00: and
- 11:14SPEAKER_00: So I didn't love the gene passing mechanic.
- 11:17I honestly didn't really love any of the outside of the game,
- 11:20our city builder component.
- 11:23SPEAKER_00: Not necessarily my jam.
- 11:25SPEAKER_00: I liked a lot of other things about this game.
- 11:28SPEAKER_00: And I didn't necessarily dislike the humor.
- 11:32SPEAKER_00: I just kind of moved past it.
- 11:34SPEAKER_00: Like, this is edgy.
- 11:36SPEAKER_00: We get it.
- 11:38SPEAKER_00: But ultimately...
- 11:41SPEAKER_00: I spent no longer than the five seconds I had to with an NPC,
- 11:45SPEAKER_00: nor do I feel inspired to draw any of these,
- 11:48SPEAKER_00: or do I think any of them have a lasting impression?
- 11:52SPEAKER_00: But not necessarily turned off, I would say.
- 11:54SPEAKER_01: Yeah,
- 11:55SPEAKER_01: I think part of what went against this game,
- 11:58SPEAKER_01: and it's maybe something to consider for picking future game club games,
- 12:03SPEAKER_01: is that it's a rough feeling when you're not really...
- 12:06vibing with a 100 plus hour game like the a shorter game might
- 12:12have a carrot on a
- 12:13stick that would get you a little bit further or something
- 12:16that's more narrative
- 12:16would would propel you to the next beat or something that has
- 12:20like just a more
- 12:22finite scope I think I because the whole time unfortunately I
- 12:26knew this game was
- 12:27like a 100 hour game and so I think that when I was starting to
- 12:32really just want to
- 12:33SPEAKER_01: play other things and I
- 12:36uh or have not a ton of time i just it i couldn't just spend 10
- 12:41hours because i'm
- 12:42like well what's the point i guess um and that's like nothing
- 12:46against the game it's
- 12:47more just being a working parent and having like a month to
- 12:53play the game and i
- 12:54think it's just like i do feel bad for this game that the fact
- 12:57that i knew it was
- 12:58going to be like a fire emblem campaign was like not
- 13:03necessarily what i needed
- 13:05SPEAKER_00: I don't listen to a ton of podcasts about games in general,
- 13:08SPEAKER_00: nor do I know what this game's endgame looks like,
- 13:10SPEAKER_00: but what does this endgame look like?
- 13:15SPEAKER_00: I beat the first three levels,
- 13:19SPEAKER_00: and yes,
- 13:19SPEAKER_00: there's a harder path,
- 13:21SPEAKER_00: I guess,
- 13:21SPEAKER_00: and I think there is another path that I didn't discover yet,
- 13:25SPEAKER_00: but I did that in eight hours.
- 13:28SPEAKER_00: I'm just like, where's the other 90s?
- 13:30SPEAKER_00: Yeah.
- 13:31SPEAKER_00: I guess I've been donating cats over and over again,
- 13:33but surely you can't just be doing the same three levels and
- 13:36just donating two to
- 13:38SPEAKER_00: three cats.
- 13:39SPEAKER_00: Yeah.
- 13:40SPEAKER_01: Yeah, it looks like there's three main chapters.
- 13:44SPEAKER_01: The first one's the alley,
- 13:47and it looks like the alley can lead into either the sewers or
- 13:49the junkyard.
- 13:50SPEAKER_01: I don't know if we ever unlocked the junkyard.
- 13:52SPEAKER_00: I never went to the junkyard.
- 13:54SPEAKER_00: Yeah,
- 13:54SPEAKER_01: so we would go to the sewers,
- 13:55SPEAKER_01: and then the sewers leads to the caves,
- 13:57SPEAKER_01: which I think we both got to.
- 14:00SPEAKER_01: But the junkyard, if you unlock that, it leads to the boneyard.
- 14:03SPEAKER_01: And then the boneyard and the junkyard both lead to,
- 14:07SPEAKER_01: I'm sorry,
- 14:07SPEAKER_01: the caves and the boneyard both lead to the throbbing domain,
- 14:12SPEAKER_01: which is like a,
- 14:13SPEAKER_01: I guess a,
- 14:14SPEAKER_01: it's kind of like,
- 14:15SPEAKER_01: um,
- 14:17the heart and play this power one where you complete three
- 14:19quests to unlock a
- 14:21SPEAKER_01: secret final domain.
- 14:23And then my understanding when I was listening to some people
- 14:25that were kind of
- 14:26SPEAKER_01: much,
- 14:26SPEAKER_01: much deeper,
- 14:27SPEAKER_01: um,
- 14:28is that oh it looks like there's a whole we were only in act
- 14:33one with those
- 14:34chapters but then there's an act two that happens when you
- 14:37finish the caves and the
- 14:39boneyard that has the desert the bunker the core and then
- 14:43another secret thing the
- 14:43rift and then there's an act three like we we didn't even
- 14:46scratch not even scratch
- 14:47the surface it's like there's so many chapters with so many
- 14:50songs which so many
- 14:51SPEAKER_01: mechanics with um there's actually a crazy uh
- 14:55i'll share this in the show notes but there's like a whole swim
- 14:58lane of all the
- 14:59different zones and then something that i was hearing from some
- 15:03of the people that
- 15:04were getting much further is that once if you do take the time
- 15:09to kind of breed
- 15:11super cats and you just get this really good gene pool uh you
- 15:17start to get even a
- 15:18totally different combat experience because you've just got
- 15:20absolutely like
- 15:23turbo terminator cats and then you start to progress more in
- 15:27the other things yeah
- 15:29so i think that's like kind of where it leads but that's good
- 15:32to know but i think
- 15:33it takes a lot of time to get i think that's i think it is like
- 15:36a 300 hour game to
- 15:38do all that um and i think and i think that the the developer
- 15:41was tweeting tyler
- 15:43one of the other developers was saying that not all the secrets
- 15:45have been found yet
- 15:46SPEAKER_01: either that's good which this game didn't really strike me as like
- 15:51secrets game but i don't know i feel like they're a little bit
- 15:54kind of it's like
- 15:56okay sure like it must be a very obscure secret because there's
- 16:01millions of players
- 16:02with millions of hours in this game everyone says that and even
- 16:05even concerned it
- 16:06with stardew valley he's like guys you haven't discovered it
- 16:09yet yeah it's like of
- 16:10SPEAKER_01: course you're gonna say that um but if 99.999 percent of the players
- 16:15that's not for them so like okay hey we're talking about it so
- 16:19clearly it's worked
- 16:20you're right you're right um yeah so i think like uh i guess
- 16:27positives tasty legs
- 16:29SPEAKER_01: and crispy thighs yes
- 16:36so funny the first time I booted it up and my dog heard the
- 16:41meows he started
- 16:42woofing he was like very confused which that's points for that
- 16:47game to get my dog
- 16:48to woof back to the negatives no undo button did that bite you
- 17:00no not particularly
- 17:01SPEAKER_00: there are a few games that have an undo button
- 17:05SPEAKER_00: Fire Emblem has an undo button.
- 17:09SPEAKER_00: But I think other games in this genre... Tactical Breach Wizards.
- 17:14SPEAKER_01: I never played that one.
- 17:14SPEAKER_01: That one has undo all the way back to the start of the level.
- 17:18SPEAKER_00: Darkest Dungeon doesn't have an undo button.
- 17:21SPEAKER_01: No...
- 17:22but darkest dungeon i feel like is the ui is not so finicky
- 17:26that you misclick uh
- 17:28because it's like the combat targeting is really
- 17:31straightforward even once you've
- 17:33picked like you pick a sometimes it picks which slot it's
- 17:36attacking for you and
- 17:37then sometimes it's like pick one of the two front people kind
- 17:41of thing this this i
- 17:43SPEAKER_01: i uh maybe i'm
- 17:46clumsy but i probably misclicked four or five times in my time
- 17:50with the game and i
- 17:51played it for not that long so like i was uh very frustrated
- 17:56with the lack of undo
- 17:57SPEAKER_01: button and then did you ever try and save scum no
- 18:01SPEAKER_01: So if you save scum, it's pretty funny.
- 18:05SPEAKER_01: Does the game call you out on it?
- 18:07SPEAKER_01: They do.
- 18:07SPEAKER_01: That's amazing.
- 18:08SPEAKER_01: It's really good.
- 18:10SPEAKER_01: So the game,
- 18:11SPEAKER_01: like one of the NPCs,
- 18:13SPEAKER_01: it's really cringy NPC dialogue,
- 18:15SPEAKER_01: but I respect that it calls you out on it.
- 18:17SPEAKER_01: It gives you this cut scene that you have to watch that's like,
- 18:20SPEAKER_01: I know what you're doing.
- 18:21Like,
- 18:22you're only allowed to do this one time or we're going to kill
- 18:25you kind of thing.
- 18:27SPEAKER_01: Which I like that they had that little Easter egg.
- 18:30SPEAKER_01: But if you're not going to let me save scum,
- 18:32SPEAKER_01: then give me an undo button because I had like twice where...
- 18:37SPEAKER_01: I misclicked either, which I found this UI to be very easy to misclick.
- 18:42And then I'm getting like shamed by this cringy NPC while I'm
- 18:46just trying to like
- 18:47SPEAKER_01: undo my misclick.
- 18:48SPEAKER_01: And then if I misclick again, I'm just like SOL.
- 18:52SPEAKER_01: So I was very annoyed by the lack of an undo button.
- 18:56SPEAKER_00: Brutal.
- 18:57SPEAKER_00: I didn't particularly have any issues.
- 18:59SPEAKER_00: I could have been maybe a mouse thing.
- 19:00SPEAKER_00: I also am playing on a bigger screen.
- 19:02SPEAKER_00: So...
- 19:05But I think I could have maybe liked an undo button or maybe
- 19:08even like sometimes
- 19:11SPEAKER_00: games with accessibility,
- 19:13SPEAKER_00: they might have like a like an asterisk,
- 19:18SPEAKER_00: you know,
- 19:18SPEAKER_00: almost like playing Cuphead on the easier mode.
- 19:21SPEAKER_00: It's like, yes, you played it with undo buttons, but like
- 19:24SPEAKER_00: Here's your asterisk that just marks it.
- 19:27SPEAKER_00: So I feel like that couldn't have hurt.
- 19:29But I do feel like if you're flirting with the Super Meat Boy
- 19:33and Binding of Isaac
- 19:34SPEAKER_00: crowd,
- 19:35SPEAKER_00: they very intentionally show you no mercy.
- 19:38SPEAKER_01: Yeah, you're right.
- 19:39I do think this game wanted you to feel pain,
- 19:42like you said,
- 19:42like at all turns,
- 19:44right?
- 19:44SPEAKER_01: Cats randomly dying, like brutal...
- 19:48like squad wipes and permadeath um yeah nothing about this game
- 19:53was like which i
- 19:54think appeals to the steam masses like the steam masses love
- 19:59like a game that's not
- 20:00for quote filthy casuals um oh yeah but for me i i prefer the
- 20:07accessibility option
- 20:08SPEAKER_01: and to me it's not even like i don't think it makes your game
- 20:13harder I just think it makes it different like if I'm
- 20:16dedicating a lot of brain
- 20:17power trying to figure out an optimum path and I guess for me
- 20:23it wasn't even that I
- 20:24ever wanted to undo a bad move I just wanted to undo a misclick
- 20:29so yeah I mean I
- 20:30SPEAKER_01: think it's a little bit
- 20:33just made my another thing that made well i was gonna say
- 20:37something that made my
- 20:37runs less fun but the runs were fun like i enjoyed i enjoyed
- 20:42the combats um when
- 20:44you've when you figure it out a little bit like when you got
- 20:47the curve down and you
- 20:49weren't taking damage i i like into i didn't play i haven't
- 20:52played slay the spire
- 20:53SPEAKER_00: as much as you but i i
- 20:56definitely remember when I realized there is a way to like
- 21:00mitigate damage
- 21:00basically just like keep your dudes alive you understand the
- 21:05enemy you can
- 21:05understand their AI a little bit and I do feel like the game
- 21:09does that well the
- 21:11SPEAKER_00: enemies are consistently doing what
- 21:15SPEAKER_00: they say they're going to do.
- 21:17SPEAKER_00: And so that can make your positioning matter.
- 21:19SPEAKER_00: And learning that I think was was good.
- 21:22SPEAKER_00: And I,
- 21:23SPEAKER_00: for me,
- 21:24SPEAKER_00: other than potential UI issues with misclicking,
- 21:28SPEAKER_00: I always felt like the fights were fair,
- 21:31SPEAKER_00: that whether it be
- 21:33uh like uh the spider is coming in and like if they reduce your
- 21:38cat to zero they
- 21:40you like lose the whole body or um the leeches running across
- 21:44the screen like you
- 21:45the enemies are very clear and it for the most part tells you
- 21:48when you right click
- 21:50into the like what they're capable of doing and what they're
- 21:54intending to do
- 21:56And all of the arenas had really cool and unique mechanics that
- 22:01if you're playing
- 22:02SPEAKER_01: tens of hours,
- 22:04SPEAKER_01: you're going to get those early arenas just on lock.
- 22:07SPEAKER_01: You know what every enemy's expected movement pattern is,
- 22:11SPEAKER_01: what the win conditions are,
- 22:12SPEAKER_01: what the losing conditions are.
- 22:13So I think I agree that the game was willing to teach you what
- 22:19you needed to know
- 22:20SPEAKER_01: to make good tactical decisions.
- 22:22SPEAKER_01: I do think tactical tactics games...
- 22:26SPEAKER_01: I forget how different they are than deck-building games.
- 22:29SPEAKER_01: Yes,
- 22:29SPEAKER_01: they're both turn-based strategy,
- 22:31but tactics games have such a larger possibility space that
- 22:35they're not as...
- 22:38SPEAKER_01: I would say they're not as easy.
- 22:39I think when you're just choosing between three options and
- 22:43which card to take or...
- 22:46five cards on which to play on one or two enemies i'm not like
- 22:51both games are
- 22:51incredibly strategic but tactics games aren't as accessible uh
- 22:58you have to kind of
- 22:59want to want to live in it yeah do you think like i the way i
- 23:05interpret that is
- 23:06also maybe these tactics games that gives you a little bit more
- 23:10breathing room
- 23:11SPEAKER_00: because there are there were times plenty of
- 23:13throughout the game where I would experience a new mechanic or
- 23:17if you remember the
- 23:19SPEAKER_00: rat bomb guy.
- 23:21SPEAKER_00: And yes, you defused his bombs.
- 23:23But every once in a while,
- 23:24a rogue like fire spell or attack would hit a bomb.
- 23:28SPEAKER_00: And of course, it's defused and you hit it.
- 23:31SPEAKER_00: You're like, oh, and it blows up.
- 23:33SPEAKER_01: Yeah.
- 23:34But I always felt like there was room for maybe one error or a
- 23:39few errors.
- 23:40SPEAKER_00: And you could see
- 23:42You typically wouldn't lose the cats,
- 23:44fortunately,
- 23:46or if a run was basically chalked.
- 23:50SPEAKER_00: I felt like there were maybe once or twice.
- 23:52SPEAKER_00: I didn't complete too many runs,
- 23:54but I could just call it at the whatever the second level was
- 23:59like the caves.
- 23:59SPEAKER_00: I'm just like, I'm not going to make it through the next level.
- 24:02SPEAKER_00: I'm just going to call it here and take my wounds and go home.
- 24:06SPEAKER_00: But I felt like there was a little bit of room for error.
- 24:09SPEAKER_00: And yeah, I was I was OK with that.
- 24:13SPEAKER_01: Yeah, I feel like there was room for error.
- 24:14SPEAKER_01: I also feel like there was room to cheese.
- 24:17SPEAKER_01: Like, I had a couple cheesy battles.
- 24:20SPEAKER_01: I mean,
- 24:20I think that that's part of what's really fun about these games
- 24:23with so many
- 24:25mechanics and interactions is that you can get these broken cat
- 24:28builds or broken
- 24:30SPEAKER_01: items or broken,
- 24:31SPEAKER_01: like,
- 24:32SPEAKER_01: combat situations.
- 24:33SPEAKER_01: I think compared to something like Slay the Spire,
- 24:35SPEAKER_01: which I'm going to keep comparing it to because I played both these games
- 24:38SPEAKER_01: simultaneously a lot.
- 24:40SPEAKER_01: Like...
- 24:41you can just kind of stumble upon a winning strategy which that
- 24:45doesn't really
- 24:45happen and it's like the spire like i i had some i got some
- 24:50combination of items
- 24:52spells and cat level and team mechanics where i was able to use
- 24:59a mage cat to just
- 25:00SPEAKER_01: perma freeze this huge boss that had like
- 25:04like i only had two cats left and they both had like 10 health
- 25:08left and this boss
- 25:09had 40 health left and he was just gonna wipe me but i i like
- 25:14like seven turns in a
- 25:15SPEAKER_01: row just did like four damage over and over and over again because he was
- 25:18permanently frozen or permanently stunned i can't remember i
- 25:21think it was frozen um
- 25:22SPEAKER_01: which which felt good like it was fun to be like stumble upon that
- 25:28SPEAKER_00: I think the discovery was a large part of the fun,
- 25:32SPEAKER_00: especially if we're only playing a tenth of the game.
- 25:36Like we're in mostly discovery mode as opposed to maybe sweat
- 25:39mode when you're trying to
- 25:42do some higher level cat stuff but like some of mine were i
- 25:46don't know if you ever
- 25:46got the butt scooch where like every time you would scooch one
- 25:50and a minion would
- 25:51spawn yeah like that minions they would just mess with the a
- 25:56enemy ai so much
- 25:57you're just like oh man my good dudes are free and i'm wasting
- 26:01so much enemy turn
- 26:02SPEAKER_00: economy on them targeting these little minions or um it's just so gross
- 26:07SPEAKER_01: It was awful, but I was just like, scoot, scoot.
- 26:11SPEAKER_00: And I felt invincible.
- 26:13SPEAKER_00: My boys were clean.
- 26:15SPEAKER_01: Yeah, it kind of reminds me of the original Darkest Dungeon.
- 26:17SPEAKER_01: I hadn't thought about that game as a comparison.
- 26:21SPEAKER_01: But yeah,
- 26:22with the permadeath and with the cut your losses and with the
- 26:27really merciless
- 26:27SPEAKER_01: dungeon crawls,
- 26:29SPEAKER_01: they do remind me of each other a lot.
- 26:31SPEAKER_01: I think I just prefer...
- 26:33SPEAKER_01: the darkest dungeon combat to a tactics games.
- 26:37SPEAKER_01: Um, yeah.
- 26:38SPEAKER_01: Like I,
- 26:38SPEAKER_01: I like tactical breach wizards and,
- 26:42SPEAKER_01: um,
- 26:43SPEAKER_01: into the breach,
- 26:43SPEAKER_01: I think could be more of a strategy game than a tactics game.
- 26:46SPEAKER_01: But this game,
- 26:48SPEAKER_01: I think,
- 26:49SPEAKER_01: um,
- 26:50the perma death and the meta game kind of detracted from the
- 26:54tactics for me.
- 26:56SPEAKER_00: I I my biggest attraction for me in this game was the meta game.
- 27:00SPEAKER_00: I didn't like the cat donation system.
- 27:03SPEAKER_00: I didn't like going through the night.
- 27:05SPEAKER_00: You had to just spend currency to keep cats alive.
- 27:10SPEAKER_00: And yeah,
- 27:11SPEAKER_00: I thought the tracking the skills for for me,
- 27:15I were who might literally break out a notebook or an Excel
- 27:19spreadsheet to be as
- 27:20SPEAKER_00: needed.
- 27:20SPEAKER_00: I was like, this is too much.
- 27:22SPEAKER_00: And also, yeah, the cats are moving.
- 27:25And I know you can press left and right instead of clicking
- 27:28them in that little house.
- 27:29SPEAKER_00: But I...
- 27:31SPEAKER_00: So annoying.
- 27:32SPEAKER_00: There's just too much going on.
- 27:33SPEAKER_00: There's too much going on.
- 27:35SPEAKER_01: It's so annoying.
- 27:36SPEAKER_01: It's like a lot of really good art, honestly.
- 27:38SPEAKER_01: A lot of really good art.
- 27:39SPEAKER_01: But the gameplay in that moment was, yeah, frustrating.
- 27:43SPEAKER_01: More criticisms, man.
- 27:44SPEAKER_01: I'm really like...
- 27:46SPEAKER_01: It's fun.
- 27:48SPEAKER_01: I was kind of like feeling...
- 27:50guilty that i bounced off of it but talking with you i'm like
- 27:54no all my criticisms
- 27:55are fire um so like my next one is that compared to something
- 28:00like yeah darkest
- 28:01dungeon or slay the spire the i don't feel like the traversal
- 28:06outside the game is
- 28:07SPEAKER_01: necessary so when you're when you're going through that overworld
- 28:11there's there's very little branching paths so often it's just
- 28:14like sequential so
- 28:17i'm like this is not as interesting as slay the spiral that has
- 28:20more branching
- 28:21paths and darkest dungeon where you're literally going through
- 28:25like a kind of a
- 28:26maze kind of a thing which you're still picking like do i run
- 28:31straight to the end
- 28:32or do i like look around for loot there's no decision here and
- 28:36then so the
- 28:37SPEAKER_01: traversal i feel like it didn't
- 28:39add a lot and then the the question mark events were so lame
- 28:45there were so many
- 28:46just pick the highest stat or flip a coin question mark events
- 28:50yeah it's like you
- 28:51know you have those three options and then you pick the one
- 28:53that's the most green
- 28:54and you're like yep what what am i doing here like this is is
- 28:58this like why am i
- 29:00spending time like give me an interesting decision like some
- 29:03say the spire every
- 29:05SPEAKER_01: single
- 29:07inflection point or question mark or event gives you a decision
- 29:11that makes you
- 29:13pause and yeah i don't i don't need like all this padding
- 29:17between fights that is
- 29:18just flip a coin or pick the highest stat like i just i didn't
- 29:22understand why a
- 29:23game that was in development for like 10 years didn't have more
- 29:27interesting
- 29:27SPEAKER_01: encounters
- 29:29SPEAKER_00: I agree.
- 29:29SPEAKER_00: I do feel like it felt very binary as like you either win or you lost.
- 29:34SPEAKER_00: There was a little bit of nuance with some of the loot losses.
- 29:37SPEAKER_00: Like if you got like glass in your paws,
- 29:39SPEAKER_00: you could like inflict bleeding,
- 29:41SPEAKER_00: but you always receive bleeding.
- 29:43SPEAKER_00: But those never felt like choices or...
- 29:48SPEAKER_00: I just remember when I did play Slay the Spire,
- 29:51SPEAKER_00: you could make a choice to go deeper,
- 29:53SPEAKER_00: and you're like,
- 29:53SPEAKER_00: I know the risks,
- 29:54SPEAKER_00: but based on the run,
- 29:56SPEAKER_00: based on the other variables that I have going for me,
- 29:58SPEAKER_00: I could get an optimal build here.
- 30:00SPEAKER_00: I do feel like in this game, it's like you said, it's yes or no, and
- 30:06something happens yes something happens no and then all of a
- 30:08sudden you're in the
- 30:09next thing like there was no fun in the choice or even like and
- 30:13then obviously the
- 30:15question marks are laced in this humor that we're not
- 30:18necessarily buying into um
- 30:20yeah they were they often did feel like punchlines yeah rather
- 30:23than game which is
- 30:25okay like it's okay for a game to have flavor and i think i
- 30:28think you're right
- 30:29SPEAKER_01: there were a lot of very
- 30:31funny question marks i didn't even think about that but all i
- 30:33could think about was
- 30:34how um the choice was not interesting yeah i will say like i
- 30:41did enjoy some of the
- 30:43benefits that i did get um because my funny story with that one
- 30:47i got a daddy shark
- 30:48pet which is basically this hulking shark that is typically an
- 30:52enemy that only
- 30:54SPEAKER_00: moves one unit it's your friend
- 30:57SPEAKER_00: And you basically keep him the rest of the run.
- 30:59SPEAKER_00: And I had him for the rest of the run.
- 31:02And if you remember,
- 31:03the final boss in the sewers is like that blob that rolls.
- 31:07SPEAKER_00: Yeah.
- 31:08SPEAKER_00: He accidentally rolled near my shark and he had 100 health.
- 31:13And the skill of the shark is it will just one hit KO anything
- 31:20next to it.
- 31:20SPEAKER_00: So it just like ate the boss.
- 31:22SPEAKER_00: Whoa.
- 31:23SPEAKER_00: And I have the clip.
- 31:24SPEAKER_00: I'll share it with you later.
- 31:26SPEAKER_00: Also, the steam captures my voice.
- 31:28SPEAKER_00: I'm just literally like, what the shit?
- 31:33SPEAKER_00: So I'll share that.
- 31:35SPEAKER_00: And that is a cool thing.
- 31:37SPEAKER_00: And you hope that like, obviously, I don't know.
- 31:40SPEAKER_00: I'm just thinking of like streamers playing the game.
- 31:43SPEAKER_00: Yeah, the combat's good.
- 31:44SPEAKER_00: And maybe it's a win condition for the final run.
- 31:47And also you can like heal it because it was taking damage this
- 31:50whole time.
- 31:51SPEAKER_00: And I was like trying to keep him safe and fostering him.
- 31:54SPEAKER_00: He did eventually pass.
- 31:55SPEAKER_00: He didn't make it with me to the end, but that's okay.
- 31:57SPEAKER_01: He did.
- 31:58SPEAKER_00: He did his job though.
- 32:00SPEAKER_01: That's a shield.
- 32:01SPEAKER_01: Yeah, the combat is really, really fun.
- 32:04I had a run where I had like one or two abilities where every
- 32:08time I would use the
- 32:09SPEAKER_01: ability,
- 32:09SPEAKER_01: it would leave barbed wire.
- 32:11SPEAKER_01: And then, yeah, like fighting that same boss, I...
- 32:1575% of the damage I did was not direct damage because I just
- 32:19kept baiting him into
- 32:20my barbed wire I found the battlefield control when you really
- 32:25discovered it and
- 32:26especially in tandem with learning the enemy's AI it was just
- 32:31like oh this is cool
- 32:33SPEAKER_01: no one's faulting it for the fighting
- 32:35SPEAKER_01: Which I think is like the tactics dream, right?
- 32:37SPEAKER_01: That you're like a military general,
- 32:39like surveying the battlefield and like pulling the right
- 32:41strings to kind of like
- 32:43SPEAKER_01: control the outcome.
- 32:46SPEAKER_01: It is a really fun feeling.
- 32:48SPEAKER_01: Yeah.
- 32:48SPEAKER_00: Yeah.
- 32:49SPEAKER_00: Did you have a favorite cat?
- 32:52SPEAKER_01: I know.
- 32:52SPEAKER_01: That's like one of my game club questions.
- 32:54SPEAKER_01: I was going to say not a cat because I don't remember any of them.
- 32:57SPEAKER_01: Class of cat was definitely the mage.
- 33:01SPEAKER_01: Yeah.
- 33:02SPEAKER_01: Yeah.
- 33:02the mage or maybe like basically the the purple and the green
- 33:06like the projectile
- 33:08ones i feel like some of the tank like all the tanks kind of
- 33:14blended together a
- 33:14little bit like i felt like the item the items or upgrades that
- 33:18i chose for them
- 33:19mattered more than the class for the melee classes although i
- 33:23did get some some
- 33:24SPEAKER_01: interesting ones um
- 33:27SPEAKER_01: But the projectile people, I feel like I did a lot more repositioning.
- 33:33The mages would have these spells that either you would send a
- 33:38line across the
- 33:39SPEAKER_01: whole battlefield,
- 33:41SPEAKER_01: or you would have these...
- 33:43what is it like a misfortune old and yeah 10 link of legends or
- 33:48it's like exactly a
- 33:49cone yes like right so i had a lot more like positioning
- 33:54puzzles with the the mage
- 33:57that i enjoyed and then with the with the green class i had
- 34:00some fun kind of
- 34:01SPEAKER_01: projectiles where i could it was not limited by
- 34:06field of view i could just kind of throw these stuff over yeah
- 34:10i enjoyed the lobs
- 34:11and like lobs that would reposition enemies like so yeah those
- 34:15two classes i enjoy
- 34:16the most yeah i i also liked the green ranger they i always
- 34:22just felt like they
- 34:22SPEAKER_00: were the most reliable damage
- 34:25SPEAKER_00: They were always my position.
- 34:27SPEAKER_00: Yeah.
- 34:28SPEAKER_00: And they often had like 75% hit rate with max damage.
- 34:32SPEAKER_00: And then there was like a bouncing one, a bouncing passive.
- 34:37SPEAKER_00: And then I would say my other one was the red fighter cats.
- 34:41SPEAKER_00: I made them super dumb.
- 34:43SPEAKER_00: I gave them a ton of movement.
- 34:45And I basically just sent them into the back line and they
- 34:48would just destroy
- 34:50SPEAKER_00: people because there's a soup.
- 34:52SPEAKER_00: There was a the dumber they are, they can get extra movement.
- 34:57And so I would just cross the whole battlefield and like take
- 35:01out the the high
- 35:03SPEAKER_00: value enemies really quick.
- 35:04SPEAKER_00: And then,
- 35:05SPEAKER_00: of course,
- 35:06that bites you in the butt when it's the boss and they have
- 35:09like 200 health and
- 35:11SPEAKER_00: that poor cat dies.
- 35:12SPEAKER_00: But
- 35:13SPEAKER_00: Yeah, I think those are two of my favorite ones.
- 35:15I did also love the tanks for oftentimes they had a lot of CC
- 35:19and I just had to
- 35:21like learn how to use that because obviously moving it to like
- 35:26one square to the
- 35:27SPEAKER_00: left,
- 35:28SPEAKER_00: if you're not super planning ahead isn't so great.
- 35:31SPEAKER_00: But if you,
- 35:33SPEAKER_00: you know,
- 35:33plan ahead and like you had mentioned earlier with the
- 35:36battlefield control,
- 35:38like that's when it feels really good when you set up a trap
- 35:41and then that guy will
- 35:42just pull or push the enemies into it it feels really good yeah
- 35:47i'm looking at the
- 35:48classes now we've kind of named the kind of the first five are
- 35:51like fighter hunter
- 35:53mage tank uh and cleric i did like the thief um thief was kind
- 35:58of like i like that
- 36:00he um got me a lot of currency and then i would be able to buy
- 36:04cool things in the
- 36:05SPEAKER_01: shop
- 36:06some of the later classes look fun uh looks like druids are
- 36:10great at summoning
- 36:10animal friends which sounds fun um and then yeah i see psychic
- 36:18butcher tinkerer um
- 36:22so that's fun nice but yeah so i guess beating bone yard would
- 36:29have gotten us yeah
- 36:29SPEAKER_01: they all come unlocked with beating things yeah
- 36:32SPEAKER_00: I did also,
- 36:34SPEAKER_00: when you beat the caves,
- 36:38SPEAKER_00: I think,
- 36:39SPEAKER_00: or I don't know which one this is,
- 36:40SPEAKER_00: but the third level,
- 36:42you do unlock new skills for the base classes or whoever you
- 36:45succeeded with.
- 36:47So there is more to unlock within the classes themselves,
- 36:50it appears as well.
- 36:51SPEAKER_00: So that's also cool.
- 36:52SPEAKER_01: I think this game is very deep.
- 36:54SPEAKER_01: Yeah.
- 36:55SPEAKER_01: I believe it.
- 36:56SPEAKER_00: I believe it.
- 36:57SPEAKER_01: Yeah.
- 36:59SPEAKER_01: Well, that's all I got.
- 37:01SPEAKER_01: Um...
- 37:04SPEAKER_01: If you've got a plate of fried chicken in front of you,
- 37:06SPEAKER_01: are you taking a tasty leg or a crispy thigh?
- 37:10SPEAKER_00: I feel like we talked about this last time.
- 37:12SPEAKER_00: Is this the same as... No, we were talking about wings.
- 37:17SPEAKER_01: Flats or drums.
- 37:19SPEAKER_01: Flats or drums.
- 37:22SPEAKER_00: I think a crispy thigh.
- 37:24SPEAKER_00: Honestly, because of the way in the sound it's like crispy thighs.
- 37:29SPEAKER_00: I think that's what stays in my head more.
- 37:31SPEAKER_00: Yeah.
- 37:33SPEAKER_01: Yeah, I think I'm with you.
- 37:35SPEAKER_01: I think that the legs,
- 37:36SPEAKER_01: if you're frying like thighs and legs at the same time,
- 37:40there's a decent chance that the legs are going to be drier
- 37:43because they're going
- 37:43SPEAKER_01: to cook faster.
- 37:44SPEAKER_01: So I'm taking a tasty crispy thigh for sure.
- 37:47SPEAKER_00: Crispy thigh.
- 37:49SPEAKER_01: Excellent.
- 37:50SPEAKER_01: Cool.
- 37:51SPEAKER_01: Any other thoughts on Mugenics?
- 37:53SPEAKER_01: I respect the hell out of it.
- 37:55I've been very negative,
- 37:56but I could see why people absolutely adore this game.
- 37:59And I'm glad that people like Edmund can be uncompromising and
- 38:05not corporate and
- 38:06SPEAKER_01: not focus tested to death.
- 38:07SPEAKER_01: I love all those things.
- 38:09SPEAKER_01: And I'll probably play his next game.
- 38:12SPEAKER_00: Yeah, I think I'll keep an eye on it.
- 38:15There's always a world where I could get back into this for a
- 38:17different reason.
- 38:18SPEAKER_00: But I haven't checked.
- 38:20SPEAKER_00: But man,
- 38:21I feel like if this game is able to be modded and you can just
- 38:25have a user made
- 38:26SPEAKER_00: like home base,
- 38:28SPEAKER_00: like screen to just show all your cats and
- 38:31SPEAKER_00: I would try it again.
- 38:35SPEAKER_00: But until then, that's fair.
- 38:39SPEAKER_00: Undo mod, that would be a good one.
- 38:42SPEAKER_00: Listen, I'll take all the beratement from the people.
- 38:46SPEAKER_00: I'll take it, but just make my experience with it a little bit easier.
- 38:51SPEAKER_01: Nope, I just tricked you.
- 38:52SPEAKER_01: You're a filthy casual.
- 38:53SPEAKER_01: You revoke a gaming card.
- 38:55SPEAKER_00: No, all right, well, that's it for me.
- 38:56SPEAKER_00: I'm cooked.
- 38:58SPEAKER_00: Just kidding.
- 38:59SPEAKER_01: Well, cool.
- 39:00So next month's game is Neon White,
- 39:04maker of Donut County,
- 39:06but don't expect Donut County.
- 39:08SPEAKER_01: And I'm really looking forward to it.
- 39:11SPEAKER_01: Excellent.
- 39:11SPEAKER_01: Looking forward to it, too.
- 39:13SPEAKER_01: All right.
- 39:13SPEAKER_01: Thanks, Patrick.
- 39:14SPEAKER_01: Take care.
- 39:15SPEAKER_01: You as well.
- 39:17SPEAKER_00: Thank you for listening.
- 39:19SPEAKER_01: Much love.