Latest / Pick Up and Deliver / Orphan Black; Nimalia; Suspects; revisiting Altiplano
Transcript
- 0:04Welcome to pick up and delivery of the podcast, where I pick up my
- 0:06audio recorder as I step off the train and deliver an episode to you while
- 0:09I walk home. I'm Brendan Riley. We're good afternoon, listeners. It's
- 0:23a lovely day here in suburban Chicago. It's pretty warm, but you'd expect
- 0:29that from mid August. I've just gotten off a different train than usual because
- 0:33I'm going to a different place than usual. Just because of the complications of
- 0:37my schedule, it made more sense to go to my buddy Rob's house and
- 0:42ride with him to our game club than it did to go all the way
- 0:45home and then meet him to carpool to game club. So that's what I'm
- 0:49doing now. I am on my way to his house. I don't know
- 0:51how long this walk will be, so it might be a short episode.
- 0:53Apologies in advance if it is. I thought I would take a few minutes
- 0:57to do a board game presso Espresso Triple Shot. For those of you new
- 1:03to the podcast, the board game Espresso Espresso is Triple Shot is an episode
- 1:07in which I talk about three games that I've played for the first time recently
- 1:11and what I think of them. These are first impression and reviews, so
- 1:15I've played them each once or maybe once or twice, but I don't have
- 1:19a robust sense of the game. They're not reviews in the traditional sense because
- 1:23I haven't played them thoroughly enough to make it reasonable to call them reviews.
- 1:27So let's jump right in. The first game I want to talk about is
- 1:30Orphan Black. The card game Orphan Black is a game from I Believe Gail
- 1:36Force nine. If you haven't seen the show. Loosely speaking, the show
- 1:41is about a woman who discovers that something weird is going on in her life
- 1:48and there are conspiracies galore all around her. I don't really want to say
- 1:55a lot more than that, because there's a big part of what makes the
- 1:59show interesting is not knowing what's happening. So I'm not gonna tell you what
- 2:04happens in the show. While the game was designed by Jay Cormier and send
- 2:07Fu send fung Limb and published by IDW and Pandasaurus, So I was wrong
- 2:12when I said Gail Force nine. My apologies to IDWN, Pandasaurus. In
- 2:17Orphan back of the card game, it is an area control game of sorts
- 2:21and a set collection game of sorts. Each player has a faction card that
- 2:27represents one of the three factions of people who are trying to manipulate the characters
- 2:30in the show, the three different conspiratorial groups. In the game, you
- 2:35are trying to manipulate the different characters to persuade them to join your conspiratorial group,
- 2:39and at the end of the game, the player who influenced the most
- 2:45of them wins. There's a really interesting mechanism by which the different characters will
- 2:51do different things when you play on them, and so you're trying to anticipate
- 2:53how other people will play and to play yourself a number of the different A
- 2:59number the characters will sort of roll or be recruited once there's enough influence on
- 3:02them. So part of what's going on is you're trying to manage the influence
- 3:07that's in play on the different factions so that you can have the character go
- 3:12to you or go to the right faction when you want it to go to
- 3:15the right faction. It's kind of hard to explain, but it's a relatively
- 3:20simple game. The theme is pretty pasted on. If you were to take
- 3:24all of the theme away, it would be a little less interesting, but
- 3:28it also doesn't feel it doesn't feel deeply connected to the source material in the
- 3:32way that one generally hopes a thematic game will. That said, it's not
- 3:38really all that expected to me that it would. It's a pretty difficult source
- 3:43material to imagine making a game out of, particularly a card game. Nonetheless,
- 3:47Orphan Black the card game, it was a fun experience and worth a
- 3:52try if you get a chance. I don't know if I would buy it,
- 3:53but certainly if you get a chance to try it, I would recommend.
- 4:00The next game I want to talk about is Namalia. Namalia is a
- 4:02small box game I picked up on based on its light price, the fact
- 4:09that I had some points to spend, and the fact that Rado put it
- 4:14as like his favorite one of his favorite games of last year. Is designed
- 4:17by William leah Ven and the publisher is Lebot d Jou Lucky Duck Games.
- 4:27It's probably the US publisher looking at the list. Namalia is a card tiling
- 4:31game. So you have cards with different features on them, and you're laying
- 4:35them out in a grid and you're sort of tiling them over. Each card
- 4:39has four quadrants and every time each round you have to take a card and
- 4:43put it into your grid, you have to cover at least one quadrant of
- 4:46previous cards in the grid. You only make a four by four grid,
- 4:49though, and there are four rounds, so very quickly. By the end
- 4:53you're sort of your grid is almost full or full maybe it's six by sixth
- 4:57grade excuse me, and up covering up stuff you don't want to just because
- 5:00you have to cover up something. The game uses Isle of Sky scoring,
- 5:05which works really well, meaning that there are a series of scoring goals laid
- 5:10out on the table and you pick which ones are Each round, a different
- 5:15combination of them is going to trigger, and at the end of the round
- 5:17you score whichever combination of them is active that round. It works pretty well.
- 5:21There's a reason people copy that scoring style. Naumali is really fun.
- 5:27It's a nice light game, easy to teach, with a lot of depth.
- 5:30I think that it might suffer long term from playability issue replayability issues because
- 5:35there just aren't that many different combinations of scoring goals. But it is an
- 5:40incredibly tactical game, so that works in its favor in terms of replayability,
- 5:45because every game is a little different. Because it's the tactics of which cards
- 5:48you get, the cards you're using, I forgot to mention, are drafted,
- 5:53and so the main mechanism is pick and pass, where you have a
- 5:57hand of cards, you take one, you pass it around, and you
- 5:59wrote back and forth which hand which person you're giving them too. Overall,
- 6:04a fine game and one I look forward to playing a lot. It's going
- 6:08to be a great one to like. Oh, we've got twenty minutes here,
- 6:11check out Nomalia. This game is great. So that's Namalia. Next
- 6:15up, I want to talk about a game that I dusted off. This
- 6:18is Altiplano. Altiplano is one of my favorite games. It is in my
- 6:23top fifty and part of the reason I want to play it is in the
- 6:26list of games that I was hoping to get played this year. Aultiplano is
- 6:30a bag building game from Rhyner Stockhausen. You are managing a bunch of crops
- 6:34and different items in the pompous in the andies, and in the course of
- 6:44the game you are managing lamas. You're getting resources and you're getting points by
- 6:48storing those resources into your warehouse as well as building boats and houses, and
- 6:55the boats and houses will help you also by giving you access to more efficient
- 6:59re sources creation and conversion. A lot of people compare this to or Leons,
- 7:03Rhiner Stockhausen's other bag building game, and I think that it compares favorably.
- 7:09One of the big differences is in or Leons you put your new tokens.
- 7:13Anytime you use tokens, they go right back in the bag, and
- 7:15so you could buy a new token and never draw it out, depending how
- 7:19many tokens you have. In Altiplano, you put your tokens into a box,
- 7:25and once you've emptied your bag, then you put the box back into
- 7:28the bag. So there's always a churn where you're going to use your tokens
- 7:30before you discard them. I find that pretty satisfying and ultimately pretty fun.
- 7:38Altiplano is one of my favorites. I really like it. I think it
- 7:42is as good, if not a little better, than or Leons, but
- 7:46that is a controversial opinion. So I played if you had a chance,
- 7:49that's the game. I dusted it off Ultiplano Well. For what might be
- 7:58the first time in the five one hundred and fifty two episodes of this podcast,
- 8:01I'm actually recording an episode in two parts at two different times and stitching
- 8:05them together. The episode that was preceding this moment I recorded on a different
- 8:11day, and I actually did not have enough time on my walk to finish
- 8:15the episodes, so I'm finishing it now. The third game I wanted to
- 8:18talk about in this board game Espresso Espresso is Suspects. Claire Harper takes the
- 8:24stage. This is by Guillaum Montage and published by Studio H which I believe
- 8:30is the board game division of Hatchet, who I mostly know from Hatchet Audio
- 8:35anyway. Suspects is a mystery solving game. It comes with three cases in
- 8:39the box, and I think it costs about thirty dollars. That's a pretty
- 8:43good deal as far as these kinds of games go. In this game,
- 8:46you are exploring a mystery, and you are playing the part of Claire Harper,
- 8:52who is a sort of young amateur sleuth, kind of like a Stephanie
- 8:58Plum maybe, or like if Miss Marple were in her thirties rather than her
- 9:03seventies sixties, and you're trying to solve a mystery. Narratively, that's the
- 9:11premise. You get called in or invited to help solve this mystery, and
- 9:16the gameplay is pretty interesting. Its uses cards almost entirely. The game comes
- 9:22with a couple larger sort of slightly smaller than eight and a half by eleven
- 9:26pieces of card stock for each mystery that tell you a little bit about the
- 9:31mystery and give you some initial setups, like in the first one I played,
- 9:35all of this is before you start the mystery, so I don't feel
- 9:37like I'm giving anyway. The first one I played was the Murder at Something
- 9:41Something Mansion, and you get a family tree and a map of the mansion,
- 9:46and the family tree shows all the different people in the family, and
- 9:48a bunch of them have numbers next to them, and the mansion shows all
- 9:52the rooms, and a bunch of those have numbers next to them. So
- 9:54the way you play the game is you take turns choosing where you're going to
- 9:58go and you or who you're going to talk to, and then you take
- 10:03that card out of the deck and you read it, and sometimes that card
- 10:05will give you access to other cards, like if you go in a room
- 10:09and there's piece of evidence there, you might get card and access to that
- 10:11piece of evidence, and then you use those cards and that evidence to try
- 10:15to solve the mystery. And then at the end you open up the solution
- 10:18envelope to see whether or not you're correct in solving the mystery. The game
- 10:22takes about an hour to play, maybe a little bit longer. There's not
- 10:26a timer. There's not a timer, so you can as a group kind
- 10:28of set your own pace, but then you find out if you solved the
- 10:31mystery correctly or not. There are two aspects to the game that I think
- 10:35are pretty interesting and make it unusual for this mystery solving type of game.
- 10:39Number One, the way that you solve the mystery. I really like.
- 10:43It's got a scaled mystery, a scaled timeline where you write your guests down
- 10:52about the solution of the mystery, and you count how many cards you've looked
- 10:56at, and then you can continue solving the mystery so they they've broken one
- 11:01of the defeated one of the central problems with this kind of mystery game,
- 11:05which is that you want to solve the mystery, but you also want to
- 11:11encounter more information and check out more stuff, and a lot of these games
- 11:16fight the desire to see the whole mystery because they want to have a level
- 11:22of skill or a level of achievement in finishing the mystery quickly. Well,
- 11:26what Suspects does is they have a chart that tells you that gives you a
- 11:31different sort of rating about how well you did in the game based on how
- 11:35many cards you looked at, And there's a threshold by which you know,
- 11:37once you've looked at this many cards, if you haven't solved it, then
- 11:41you go down to the next level of achievement or whatever. So here's the
- 11:43part I. Like the game's written, you take your guess at that initial
- 11:50time, like say, when you come to the first threshold where you'll leave
- 11:52the top rank. You can take your guess at what you think the answer
- 11:56is. You write it down, and then you can keep playing. You
- 11:58can keep investigating. If you encounter something that tells you, oh, no,
- 12:01my initial guess was wrong, you can write a new guess. You
- 12:05just have to record the new level that you're at for the achievement, so
- 12:07you can keep your old guess you don't know the answer yet, or if
- 12:11you find something that says, oh, we probably were wrong, let's change
- 12:13our answer, you're allowed to change your answer. You just record what level
- 12:16you're at when you change your answer, and you write that down and you
- 12:20could do that more than once if you want. I really like that system
- 12:24because it's sort of the best of both worlds. If you solve it right
- 12:26the first time, then you get the pleasure of having the rest of the
- 12:30clues reinforce what you came up with. If you missed something or you took
- 12:33or you know you were wrong in your first guess and it turns out that
- 12:37it was another thing, you still get the pleasure of solving it. Yeah,
- 12:41you get the lower score, but you're not You didn't ruin the game
- 12:43by looking at the answer after your first guess, So I really like that
- 12:48scoring technique. The other thing about the game that I really like is the
- 12:52way that the game helps you see what clues are. For There are a
- 12:56number of places where there are like these little lines on cards, and when
- 13:00you get another clue or another piece of information or a piece of evidence or
- 13:05something, sometimes the cards will have these lines on them. If you put
- 13:09the two cards next to each other and they line up, then that tells
- 13:13you something more about it, like reinforces a piece of information that was between
- 13:18the two cards. It kind of helps explain or elucidate what the clue was
- 13:22meant. To do. That was very satisfying because there'd be times where we
- 13:26like find a piece of evidence, we're like, oh, I think this
- 13:28means that, and then you notice this got the lines and you're like,
- 13:31oh, yeah, looks put it next to that other observer or that other
- 13:35witness, and sure enough the thing that the witness said connects to that piece
- 13:39of evidence, and you're like, oh, yes, we figured it out.
- 13:41So we played. We've only played one mystery so far, so it's
- 13:45possible the other two are stinkers, but I don't think that's likely, assuming
- 13:48they're just as good as the first one. Claire Harper takes the stage.
- 13:52The first of the Suspects boxes is quite a delight. It might not be
- 13:56the first one. I'm correcting myself there. I actually look, there are
- 13:58like five of these or six of these. This is a series that has
- 14:01been around for a while. It seems like it'll be a lot of fun
- 14:03to do. The other ones. I think they're definitely on the acquisitions list
- 14:07because we like them quite a bit. So that's Suspects. Claire Harper takes
- 14:13the stage by Guilliam Montague and Hatchet Board Games or Studio h I guess it
- 14:18is the name of the company. Well, that's it for my podcast today.
- 14:22Thank you for joining me. I hope that you had a good time
- 14:26and that you'll let me know what games you've tried lately. You can head
- 14:28over to board game Geek Gilt three two six nine and share your experience there.
- 14:33I'd love to hear what games you've been playing. If you would like
- 14:37to get in contact with me, you can send me a message on board
- 14:39game Geek. My user name is Wombat nine two nine over there. You
- 14:43can also send me an email, run in at rattlebox games dot com,
- 14:46or you and I could play an asynchronous board game online either at board Game
- 14:50Arena or Yukata dot d In either of those places, my user name is
- 14:54also a Wombat nine two nine. Look me up. Let's play a game.
- 14:58I just discovered recently that I am eleven and are ten and one in
- 15:03Games of Matty and I against Jason Keglwitz. Hey Jason, I know he's
- 15:07a listener. So it's turning out to be quite a challenge to get better
- 15:11at the game. But I am slowly perhaps getting better. No, I'm
- 15:16not. I'm eleven and I'm one and ten, so it's gonna be a
- 15:20while before I could declare myself that are at it. Or maybe Jason is
- 15:24very very good at it. I don't know either way, I'm having a
- 15:26lot of fun and continuing to play Tay and I over at Ukada. Well,
- 15:31thanks for joining me on my walk today. I hope your next box,
- 15:33as it wasn't a his mind, was bye Bye, brought to you
- 15:56by Rattle Box Day. Oh yeah, I am