Latest / Tale of The Manticore, a Dark Fantasy Dungeons & Dragons Audiodrama / Episode 47 (S3E47)
Transcript
- 0:00Speaker 1: Hi, this is Caesar from the YouTube channel Dungeon Master
- 0:03Speaker 1: Request and you're listening to Tale of the Manticor. The
- 0:10Speaker 1: following podcast is intended for a mature audience. Listener discretion
- 0:15Speaker 1: is advised. Welcome back to Tale of the Manticor Season three.
- 0:34Speaker 1: Like the creature from which it takes its name, Tale
- 0:36Speaker 1: of the Manticor is a mashup, a cross breeding between
- 0:39Speaker 1: two different species of storytelling. Here you will find the
- 0:43Speaker 1: unpredictability of old school paper and dice games with the
- 0:46Speaker 1: story craft of a dark fantasy novel. No character is
- 0:51Speaker 1: sacred and none will be spared if the dice decide
- 0:54Speaker 1: their fate is at hand. According to Laura, the Tale
- 0:58Speaker 1: of a Manticore is barbed with cruel iron spikes. There
- 1:03Speaker 1: will be much pain in the days ahead. Last time
- 1:16Speaker 1: on Tail of the Manticor, in last chapter, the pieces
- 1:19Speaker 1: embark on a three day trip to reach Mirror Lake,
- 1:22Speaker 1: where they hope to find the entrance to the Golden
- 1:24Speaker 1: Path and after to locate out Ogzagog. To get there,
- 1:28Speaker 1: they must pass through the crystal Wood. Within it is
- 1:31Speaker 1: something called the Bloom, an unknown but dangerous thing. The
- 1:36Speaker 1: action then cuts to Blario, one of the occupants of
- 1:38Speaker 1: the Iron Tower, an owner of the second scroll of Galandal,
- 1:42Speaker 1: he has a breakthrough and now is very close to
- 1:45Speaker 1: learning how he too might access the Golden Path. Returning
- 1:49Speaker 1: to the pieces, as they enter the crystal Wood, the
- 1:52Speaker 1: surprised by how normal it seems, but soon after their
- 1:55Speaker 1: arrival they are being watched. The narration here gives way
- 1:59Speaker 1: to a bit between the lines segment in which the Bloom,
- 2:02Speaker 1: a custom creature, is developed. The result is a monstrous
- 2:06Speaker 1: sentient plant that can attack with numerous vine like tendrils.
- 2:10Speaker 1: These attacks can come from anywhere in the crystal wood,
- 2:13Speaker 1: as the bloom has the innate power to cast past
- 2:15Speaker 1: plant on its appendages at will. It has another special
- 2:19Speaker 1: power too, it can puff out small clouds of hollucinogenic
- 2:23Speaker 1: pollen at its enemies. All in all, the Bloom is
- 2:26Speaker 1: a nasty monster and very deadly. Achilie is lost in
- 2:30Speaker 1: thought working on the fourth stands of her poem The
- 2:32Speaker 1: Song of the Woods, when the creature makes its attack
- 2:41Speaker 1: The Song of the Woods verse four.
- 2:45Speaker 2: In Evening's Hush, the silence grows a stony weight on
- 2:49Speaker 2: heart and breath that tells of dreams undone by death.
- 2:53Speaker 2: In secrets no one living knows as twilight limes, the
- 2:58Speaker 2: leaves inflame, the dying night, both fierce and one marks
- 3:02Speaker 2: the hour when day is gone and night resumes. Each
- 3:06Speaker 2: ageless claim.
- 3:16Speaker 1: Chapter forty seven, Part one day forty three days from
- 3:21Speaker 1: their destination late evening mythic event meaning disrupt nature party status.
- 3:30Speaker 1: Achillee fifteen of fifteen, hit points, Court twenty nine of
- 3:36Speaker 1: twenty nine, Denni eighteen of nineteen ten, Tier twenty eight
- 3:43Speaker 1: of twenty eight, fair Wind thirty one of thirty three,
- 3:48Speaker 1: Flicker sixteen of sixteen supplies. The Companions have twenty portions
- 3:55Speaker 1: of food spells available. Achille can cast and large detect evil, glitter,
- 4:03Speaker 1: dust and dispel magic. Chord can cast, dangle, slow poison,
- 4:10Speaker 1: hold animal speak with plants, tree shape and pass plant.
- 4:16Speaker 1: Fair Wind can cast hold person. De Rennie had, like Achillia,
- 4:24Speaker 1: been surprised at how normal the crystal wood was. He
- 4:28Speaker 1: wasn't exactly sure what he had expected, but this wasn't it.
- 4:32Speaker 1: The leaves rustled, small animals scurried in the underbrush, and
- 4:36Speaker 1: the birds sang their carefree song from the tree tops
- 4:40Speaker 1: until he called a halt. Something's wrong, he said, moving
- 4:44Speaker 1: his hand or the helt of his sword. Fairwind made
- 4:47Speaker 1: a comment, but do Renni wasn't paying the cleric any attention.
- 4:51Speaker 1: His concentration was directed on the voice inside him, a deep,
- 4:54Speaker 1: instinctual voice that told him there was danger near. He
- 4:58Speaker 1: suddenly realized what was amiss the birds. They have stopped singing.
- 5:04Speaker 1: He began to draw his sword, pivoting in place and
- 5:07Speaker 1: scanning the woods, but he could sense no presence until
- 5:10Speaker 1: all of a sudden, vine like tendrils shot out of
- 5:13Speaker 1: the trees, attacking the companions from all sides at once
- 5:18Speaker 1: injury combat. The Bloom has been aware of the piece's
- 5:26Speaker 1: presence in the crystal Wood from the moment they entered,
- 5:29Speaker 1: but it allowed them to get several miles inside its
- 5:31Speaker 1: borders before striking, in order that none might escape its reach.
- 5:35Speaker 1: Since the pieces failed their surprise check, the Bloom gets
- 5:38Speaker 1: an entire free round of attacks, and this is really
- 5:41Speaker 1: bad because not only does it get ten attacks, two
- 5:44Speaker 1: of which are special, but it also enjoys a plus
- 5:47Speaker 1: ten to hit bonus for as long as it remains
- 5:49Speaker 1: at full strength. Between de Ready, ten Tier, Achille, Court,
- 5:52Speaker 1: fair Wind, and Flicker, there are six available targets to
- 5:56Speaker 1: expedite all the rolling I'm going to need to do.
- 5:58Speaker 1: I'll say that four party members will receive two attacks each,
- 6:01Speaker 1: and the remaining two, determined at random, will each receive
- 6:04Speaker 1: a single special attack. I'll roll a D six against
- 6:07Speaker 1: the order of names I just listed to find out
- 6:09Speaker 1: which PCs will get the special attacks. I've got five
- 6:14Speaker 1: and a one, so Akilia and der Renni will have
- 6:17Speaker 1: to deal with the Bloom's hallucinogenic pollen. But let's roll
- 6:20Speaker 1: through the mondaye attacks first. Ten Deer has an AC
- 6:23Speaker 1: of fifteen, so the Bloom, with a plus ten to
- 6:26Speaker 1: attack will only need to roll a five or better
- 6:28Speaker 1: to hit him. Here come two D twenties and eighteen
- 6:32Speaker 1: and a thirteen. Two vines shoot through the brush to
- 6:35Speaker 1: strike the elf four, rolling two D six ooof nine
- 6:39Speaker 1: points of damage. Ten tier doesn't even know what hit him.
- 6:44Speaker 1: Court is next, and he also has an AC of fifteen.
- 6:47Speaker 1: Rolling to hit on two D twenty A seven and
- 6:50Speaker 1: of fourteen means two more hits. The construct is bludgeoned
- 6:55Speaker 1: for eight points. Due to the suddenness of the attack,
- 6:59Speaker 1: Flicker has no chance to blink away. Here come the
- 7:01Speaker 1: rolls an eight and A two both poor rolls, but
- 7:06Speaker 1: there's still one hidden there anyway. A thorny branch breaks
- 7:09Speaker 1: across the blank Dog's flank four three points. Fairwin's new
- 7:15Speaker 1: armor class is actually quite good. It's sixteen for plaid
- 7:18Speaker 1: mail and a dexterity penalty that we haven't yet seen
- 7:21Speaker 1: in play because the Cleric says he has always been
- 7:23Speaker 1: the lowest the rules allow. But even with the sixteen,
- 7:26Speaker 1: the Bloom only needs to roll a six to hit him.
- 7:30Speaker 1: I have a pair of nineteens. The Cleric is waged
- 7:33Speaker 1: from both sides. He takes seven points of damage. That's
- 7:39Speaker 1: it for regular attacks, but the Bloom is not done
- 7:41Speaker 1: because it has a special attack that it makes with
- 7:43Speaker 1: a pair of flower covered branches. The blossoms have eyeballs
- 7:47Speaker 1: in their centers, which gives the Bloom a sight. They
- 7:50Speaker 1: can also puff out small clouds of hallucinogenic pollen. Both
- 7:54Speaker 1: Achillia and Deurni will need to make us save versus
- 7:56Speaker 1: poison to avoid the effects of these attacks. Weird eyeball
- 8:00Speaker 1: encrusted limp snakes up and coils in the air in
- 8:03Speaker 1: front of Derenni. He coughs out a cloud of dark
- 8:06Speaker 1: yellow dust. Durrenni needs to roll in eleven or better
- 8:09Speaker 1: to make the save, use the roll an eleven that
- 8:14Speaker 1: was close. He somehow senses the danger and dodges the
- 8:17Speaker 1: cloud that fills the space where his head had just been.
- 8:21Speaker 1: Achillia's check will be tougher. As a fifth level magic user,
- 8:24Speaker 1: the number to beat is a thirteen. A six is
- 8:28Speaker 1: a fail. When the bizarre ocular tendril rears up in
- 8:32Speaker 1: front of her, Achilia is taken by complete surprise. When
- 8:35Speaker 1: she gasps, the blossoms puff their pallen into her face,
- 8:39Speaker 1: and she inhales a quantity of the stuff right away,
- 8:43Speaker 1: reality seems to lurch and shift. There's a special table
- 8:47Speaker 1: for holycinogenic effects that I won't detail here, but I
- 8:51Speaker 1: will provide on my blog. A D eight will determine
- 8:54Speaker 1: what happens to poor Achillia. I got it. Two? What's that?
- 8:58Speaker 1: Woo oh? Brother? The Cilia had never seen an octopus
- 9:02Speaker 1: or a squid before, but if she had, she might
- 9:04Speaker 1: have said that the thing that suddenly appeared in front
- 9:07Speaker 1: of her resembled a tentacle from that kind of animal,
- 9:09Speaker 1: only woody and covered in blue and white flowers. She
- 9:13Speaker 1: had just enough time to apprehend that each flower blossom
- 9:16Speaker 1: contained a single staring eyeball at its center, before a
- 9:19Speaker 1: cloud of pollen erupted out of them and into her face.
- 9:23Speaker 1: Then her reality shuddered, distorted, and melted away in streaks,
- 9:28Speaker 1: until all that was left was a smear of color, sound,
- 9:31Speaker 1: and smell. That was when the itching began. It started
- 9:37Speaker 1: in her scalp, feeling as though hundreds of insects were
- 9:40Speaker 1: crawling through her hair. The feelingsped to her neck and
- 9:44Speaker 1: her back, then her arms. When she looked down at
- 9:48Speaker 1: her hands, she was horrified to see spiders pouring out
- 9:51Speaker 1: of her shirt sleeves. Screaming, she flailed around with a
- 9:56Speaker 1: kind of spastic dance, trying to fling the bugs off her,
- 9:59Speaker 1: but they coming, as though her very body had become
- 10:02Speaker 1: a nest of them. She wailed again and began to
- 10:05Speaker 1: stomp around, But for every dozen spiders she crushed, more
- 10:09Speaker 1: came to fill their place, until she was covered in
- 10:11Speaker 1: a quantity of spiders so numerous that she wore them
- 10:15Speaker 1: like a cloak. Achilius hallucinations will persist for Oh, she's lucky,
- 10:27Speaker 1: well not exactly lucky. But did I say that the
- 10:29Speaker 1: visions will last just one round? But that's settled, we
- 10:33Speaker 1: begin round one. The party A three the Bloom a two.
- 10:42Speaker 1: Lucky again and winning the initiative could make all the difference.
- 10:46Speaker 1: If the pieces can score a few hits and take
- 10:48Speaker 1: down some tendrils, they can seriously reduce their own chance
- 10:51Speaker 1: of getting hit when the Bloom retaliates. I'll begin with
- 10:54Speaker 1: de Renni. He turns and swipes his blade at the
- 10:57Speaker 1: nightmarish thing swaying nearby. He needs to twelve to connect fifteen.
- 11:02Speaker 1: Good job to Rennie. His sword will do a D
- 11:05Speaker 1: six of damage A three. He cannot hack all the
- 11:09Speaker 1: way through the branch, but he manages to shear off
- 11:11Speaker 1: several flowery eyeballs with a splatter of vitreous gel. Ten
- 11:16Speaker 1: Tier is next, needing an eleven to hit A twelve. Wooh,
- 11:20Speaker 1: just made it. A D six plus one damage for
- 11:23Speaker 1: the Sword of lear Hain four plus one is five,
- 11:27Speaker 1: meaning ten Tier severs the thorny branch in twough Fair
- 11:31Speaker 1: one is next. He needs a fifteen to hit, rolling
- 11:36Speaker 1: a four. No. Good, can Flicker do some damage? A
- 11:41Speaker 1: thirteen is required fifteen This is going pretty well. Damage
- 11:46Speaker 1: for the bite attack will be oh six points. Flicker
- 11:50Speaker 1: crushes one of the branches in her jaws. Cord is
- 11:55Speaker 1: up next, but he will not make a normal attack
- 11:57Speaker 1: this round. He's going to try something different. The spell
- 12:00Speaker 1: speak with Plants specifically says it works on monstrous plants
- 12:05Speaker 1: and it is a fourth level spell. It's on par
- 12:08Speaker 1: with Polymorph and Wall of Fire, so it should be powerful.
- 12:12Speaker 1: Chord reaches out and some kind of communication takes place
- 12:15Speaker 1: between the Man of Wood and the monstrosity. What that
- 12:18Speaker 1: might sound like? Who could possibly say. But on a
- 12:20Speaker 1: game level, I'm going to allow a reaction roll to
- 12:23Speaker 1: see if Cord can somehow convince the bloom to leave
- 12:26Speaker 1: them alone. Normally I introduce situational modifiers with reaction rolls,
- 12:30Speaker 1: but my heart tells me that this time I should
- 12:32Speaker 1: just chuck two D six and see what happens. Here
- 12:35Speaker 1: goes nothing. I got a six. That's not a high roll,
- 12:40Speaker 1: but it's not a disaster. The BX rules advice uncertain,
- 12:44Speaker 1: monster confused. So I'm going to make a second roll,
- 12:47Speaker 1: and this time I will lay out the goalposts clearly.
- 12:50Speaker 1: Chord will need a nine or better to succeed. Here
- 12:53Speaker 1: we go an eleven, whether by a threat, bargain, or
- 12:58Speaker 1: a call for mercy. Chord manage just to bring the
- 13:00Speaker 1: combat to an end. In that one excellent role, the
- 13:12Speaker 1: Bloom's tendrils recede back into the trees all around, leaving
- 13:15Speaker 1: behind one severed tendril that flops and squirms on the
- 13:18Speaker 1: forest floor like a worm. When the final tendril disappears
- 13:23Speaker 1: into the woods, a Chilia is released from the grip
- 13:25Speaker 1: of her temporary madness. She stops stomping about, blinks her eyes,
- 13:30Speaker 1: and looks around utterly confused. You know you're playing D
- 13:43Speaker 1: and D when you plan an elaborate encounter stat at
- 13:45Speaker 1: a custom monster and then the whole thing is over
- 13:48Speaker 1: in minutes due to a single roll of the dice.
- 13:50Speaker 1: I think I spent five times as long preparing to
- 13:53Speaker 1: battle the Bloom, and I'm actually spend in game with it,
- 13:56Speaker 1: to be honest. After I determined that the pieces would
- 13:59Speaker 1: be surprised, I started to get kind of worried. I mean,
- 14:02Speaker 1: eight attacks at plus ten in addition to the special attacks.
- 14:06Speaker 1: I thought things might go very badly, very quickly. It's
- 14:10Speaker 1: like the Giant Forest Troll all over again. And when
- 14:13Speaker 1: disaster didn't happen, it made me step back and wonder,
- 14:16Speaker 1: am I a pessimist. Do I actually expect things to
- 14:19Speaker 1: go poorly? Or am I just mentally preparing myself for
- 14:22Speaker 1: the potential loss of a character? I do care about
- 14:25Speaker 1: every one of them. If I am a glass half
- 14:28Speaker 1: empty kind of fellow, why is that? Is it confirmation bias?
- 14:32Speaker 1: Like I only really remember the bad luck and forget
- 14:35Speaker 1: the good. To be honest, the pieces have a history
- 14:38Speaker 1: of being exceptionally lucky in the face of extreme danger.
- 14:41Speaker 1: Maybe I need to adjust my attitude. What were those things?
- 14:53Speaker 1: They came from out of nowhere, but they're gone now,
- 14:57Speaker 1: Cord called them off. I think Tinty regarded Court, who
- 15:01Speaker 1: somehow managed to have a far away look in his
- 15:03Speaker 1: painted on eyes. He held his body rigidly upright, leaning
- 15:08Speaker 1: slightly back, as though he was concentrating on a sound
- 15:11Speaker 1: no one else could hear. Then he relaxed. Is it
- 15:14Speaker 1: gone for good, court, fair Wind asked. Cord bowed in confirmation.
- 15:20Speaker 1: Snor bless you, man of wood, Fairwind declared, and snal
- 15:24Speaker 1: bless this armor too, he added under his breath, checking
- 15:27Speaker 1: the places where the thorny branches had struck him, and
- 15:30Speaker 1: realizing how much worse it might have been had he
- 15:32Speaker 1: only had a robe for protection. Akuria, are you all right?
- 15:38Speaker 1: Dernni looked concerned. His friend had been acting mad, but
- 15:41Speaker 1: she seemed herself now, I think so. She patted herself
- 15:46Speaker 1: down and pushed her fingers into her hair until they
- 15:48Speaker 1: reached the ponytail, feeling around on her scalp for anything alive.
- 15:52Speaker 2: Yes, I'm all right now.
- 15:55Speaker 1: She was beginning to understand that the spiders had not
- 15:57Speaker 1: been real.
- 15:58Speaker 2: I'd like to get out of here.
- 15:59Speaker 1: Though, another Creek from Court conveyed his support for the idea.
- 16:04Speaker 1: Whatever he and the Bloom had agreed on, he knew
- 16:07Speaker 1: they should not linger.
- 16:08Speaker 2: In fact, I don't think we should stop until we're
- 16:10Speaker 2: clear of this place.
- 16:12Speaker 1: Everyone agreed, and with only the moonlight shining through the
- 16:15Speaker 1: treetops to guide their way, the companions resumed their track
- 16:18Speaker 1: to the northeast, making haste Chapter forty seven, Part two,
- 16:32Speaker 1: day forty three days from their destination, late evening mythic
- 16:38Speaker 1: event meaning disrupt nature party status Achillee fifteen of fifteen,
- 16:46Speaker 1: hit Points, Court twenty one of twenty nine, der Anni
- 16:52Speaker 1: eighteen of nineteen ten, Deer nineteen of twenty eight, fair
- 16:58Speaker 1: Wind six of thirty three, Flicker thirteen of sixteen supplies.
- 17:07Speaker 1: The companions have twenty portions of food spells available. Achillia
- 17:12Speaker 1: can cast shrink and large, detect evil, glitter, dust and
- 17:18Speaker 1: dispel magic. Cord can cast entangle, slow, poison, hold animal,
- 17:25Speaker 1: tree shape and pass plant. Fair Wind can cast hold person.
- 17:37Speaker 1: The companions walked through the crystal wood for hours, each
- 17:40Speaker 1: mile taking them further away from the monstrosity that had
- 17:43Speaker 1: attacked them and that Chord had saved them from. Weariness
- 17:47Speaker 1: made their steps leaden, and despite the chance that danger
- 17:51Speaker 1: might return, fatigue crept into their muscles. Their eyelids began
- 17:55Speaker 1: to droop. No one spoke. There was only the imperative
- 17:59Speaker 1: of placing one foot in front of the next. Cord
- 18:03Speaker 1: was in the lead, with Dournnie close behind him. In
- 18:05Speaker 1: the rear of the pack, with Flicker loping along beside
- 18:08Speaker 1: her was Achilie. She was grateful to have them guiding
- 18:11Speaker 1: the way. In her condition, she would probably only have
- 18:14Speaker 1: succeeded in getting them lost and marching them around in circles.
- 18:20Speaker 1: The small hours came and went, and still they walked.
- 18:24Speaker 1: After what felt like an age, the sounds of night
- 18:26Speaker 1: slowly began to retreat, and the stirrings of forest, animals
- 18:29Speaker 1: and birds advanced in anticipation of the coming dawn. When
- 18:34Speaker 1: daybreak came, they brought with it a miraculous discovery. Waits,
- 18:41Speaker 1: said Dournnie in a voice of wonder, calling a halt.
- 18:45Speaker 1: Achillea's hand went automatically to her wand but it soon
- 18:48Speaker 1: became apparent that the elf was not preparing for danger. Amazing,
- 18:53Speaker 1: whispered Tentear in awe, just look, there must be a
- 18:57Speaker 1: million of them, it was obvious. With the als were talking.
- 19:01Speaker 2: About the crystalates.
- 19:03Speaker 1: Achillia breathed. They were surrounded by trees of all varieties,
- 19:07Speaker 1: oak and sycamore, maple and fur. Their leaves sparkled with
- 19:13Speaker 1: not dow as one might expect to dawn, but something else,
- 19:17Speaker 1: something wondrous. Each leaf, whether large or small, broad or needle,
- 19:23Speaker 1: had clinging to it a number of sparkling diamonds, real diamonds.
- 19:29Speaker 1: They twinkled like stars in the gloaming, and turned the
- 19:32Speaker 1: entire forest into a constellation of celestial beauty. Looking up,
- 19:36Speaker 1: Achilia saw that the canopy was likewise festooned with jewels.
- 19:40Speaker 1: And when a gentle breeze stirred the treetops, they produced
- 19:43Speaker 1: a soft chimelike sound. The companions gazed about them, dumbfounded.
- 19:49Speaker 1: Durani broke the silence. Touch nothing, he warned, with doubt
- 19:54Speaker 1: darkening his features. Tantier agreed. He recalled their time, and
- 19:58Speaker 1: the came or crypt, still un certain if it had
- 20:00Speaker 1: been his touching the treasures there that had awakened the
- 20:03Speaker 1: queen's spirit. Therefore, while he admired them, he did not
- 20:06Speaker 1: disturb the sparkling leaves. Fairwin didn't understand the Alven tongue,
- 20:11Speaker 1: but even if he had, he would not have obayed
- 20:14Speaker 1: do any He plucked a jewel from a nearby leaf
- 20:17Speaker 1: and held it up to examine more closely. Miracles of sadol,
- 20:22Speaker 1: he breathed. The diamond was faceted on one side and
- 20:25Speaker 1: flat on the other, just like a cut jewel. But
- 20:28Speaker 1: this gem had knocked been ground by the hand of
- 20:31Speaker 1: any mortal jeweler.
- 20:32Speaker 2: Well, probably they belonged to a Han.
- 20:34Speaker 1: Said Achilia, standing beside him and overhearing. Hmm, said Fairwind,
- 20:38Speaker 1: still looking intently at the diamond in the palm of
- 20:41Speaker 1: his hand.
- 20:42Speaker 2: This close to the golden path, I think these lands
- 20:44Speaker 2: belonged to a han, she explained, So these are probably
- 20:47Speaker 2: her miracles, not dolls.
- 20:50Speaker 1: Huh. Perhaps perhaps you are right. Fairwin's words were limp,
- 20:56Speaker 1: as though we were not really paying Achillia any attention. Indeed,
- 20:59Speaker 1: as he continued to admire the diamond in his hand
- 21:02Speaker 1: and then looked up at the millions of jewels that
- 21:04Speaker 1: surrounded them, he could not stop a smile from spreading
- 21:07Speaker 1: across his face. After arriving in the kym Or Lands
- 21:10Speaker 1: and losing Harlow among other hardships that followed, Fairwind had
- 21:14Speaker 1: made a promise to himself that one day he would
- 21:16Speaker 1: lift the curse of moroc and restore the Caymore Church
- 21:19Speaker 1: of Sadal to its original glory. With these diamonds, with
- 21:23Speaker 1: all this wealth, he could actually do it. Did fair
- 21:27Speaker 1: Wind take one? De Renny's voice suspicious Faerwind, who was
- 21:32Speaker 1: facing the other way, hurt his name, but did not
- 21:34Speaker 1: understand the rest. He didn't really care, Yes, Achillie replied,
- 21:39Speaker 1: he did flicker bart, which startled Robin the bird led
- 21:44Speaker 1: out a tirade of tweets in protest.
- 21:47Speaker 2: Tell him to drop it and not to touch anything.
- 21:50Speaker 1: Else, said Deurnio in disdain. Come, we keep moving, no
- 21:55Speaker 1: more stopping until we are out of these woods. Achillier
- 21:59Speaker 1: relayed Renney's order, and Fairwind pursed his lips. Perhaps the
- 22:02Speaker 1: off was right. The sages of Siddhal held charity to
- 22:06Speaker 1: be one of the twelve true virtues. But charity was
- 22:09Speaker 1: not poverty. And besides, the Church of the Sacred Flame
- 22:12Speaker 1: and so Moral had been built by masons and laborers
- 22:15Speaker 1: and workers cost money. The Great Cathedral had taken years
- 22:19Speaker 1: to build, requiring a king's ransom in gold before it
- 22:22Speaker 1: had been completed. There was even a rumour that the
- 22:25Speaker 1: humble Church of the First Light had been built with
- 22:27Speaker 1: dwarf and silver. Great works required great wealth. As the
- 22:33Speaker 1: cool light of dawn began to infiltrate the woods more
- 22:35Speaker 1: fully and caused the multitude of jewels to flash in brilliance,
- 22:39Speaker 1: the companions resumed their track as they went. Fairwind so
- 22:43Speaker 1: repetitiously palmed several handfuls of diamonds into the belt pouch
- 22:48Speaker 1: hanging around his armoured waist. When more than enough wealth
- 22:51Speaker 1: to commission an army of laborers, enough to restore the
- 22:54Speaker 1: Caymore Church to its former glory, Fairwyin could not remember
- 22:58Speaker 1: the last time he had felt such pure joy. Between
- 23:11Speaker 1: the bloom and the weird diamond dew drops. I think
- 23:14Speaker 1: I've fulfilled the mythic event meaning disrupt nature, so I'm
- 23:18Speaker 1: going to need a new one using deep percentile. I've
- 23:21Speaker 1: got at twenty one and at twelve. I'll just look
- 23:26Speaker 1: those up real quick. Okay, they are release opposition. Huh.
- 23:32Speaker 1: To be honest, that accurately describes what just happened. I
- 23:36Speaker 1: mean cord getting the bloom to let them go free. Hmmm.
- 23:40Speaker 1: How am I going to use this going forward? No ideas?
- 23:44Speaker 1: Oh well, it'll come as the party gets close to
- 23:47Speaker 1: the far edge of the crystal wood. I suppose I
- 23:49Speaker 1: need to make some new hex crawl rolls. I'll just
- 23:51Speaker 1: trade my percentile dice for a D twenty and rolling
- 23:54Speaker 1: for the weather. A ten indicates a fair summer day,
- 23:58Speaker 1: rolling next for a stumble upon A fourteen means no result.
- 24:03Speaker 1: For the forging role, I will apply the usual bonus
- 24:05Speaker 1: from chord spell, even though technically the party needs to
- 24:08Speaker 1: rest first before you can cast it again. On a
- 24:10Speaker 1: D six. A four is a failure, so it doesn't
- 24:13Speaker 1: matter anyway, and the PCs will be forced to use
- 24:16Speaker 1: a third of their rations. The last role is for
- 24:18Speaker 1: wandering encounters. If I get one I think there must
- 24:22Speaker 1: reasonably be a small chance that the Blue mischanges its mind.
- 24:25Speaker 1: I would strongly prefer for that not to happen, but
- 24:28Speaker 1: the dice gods I have the final say. Once again,
- 24:30Speaker 1: I'm using a D six and this time hoping for
- 24:32Speaker 1: any result other than a five or six. The role well, okay,
- 24:37Speaker 1: then that takes care of hex scrawl roles for day
- 24:40Speaker 1: forty one, and looking at the runtime also brings us
- 24:43Speaker 1: to the end of this episode. Thank you for listening
- 24:49Speaker 1: to Tale of the Manticor. If you'd like to help
- 24:51Speaker 1: support the show, you can recommend, or like and repost
- 24:54Speaker 1: episode announcements on social media. You can purchase a Tale
- 24:57Speaker 1: of the Manticore t shirt at Bearer's Dust Store or
- 24:59Speaker 1: what Vile Offerings on drive through RPG, and of course,
- 25:02Speaker 1: you can rate and review the show on your favorite podcatcher.
- 25:05Speaker 1: If you happen to listen to the show on Spreaker,
- 25:07Speaker 1: you can join the Supporters Club for two dollars a
- 25:09Speaker 1: month and get ad free content. I'm very grateful to
- 25:12Speaker 1: everyone who supports the show. At this time, I want
- 25:15Speaker 1: to share a listener review. This one was left on
- 25:17Speaker 1: Apple Podcasts by Brian Faalfire Brian writes, listening to this
- 25:22Speaker 1: podcast feels just like sitting at a gaming table with
- 25:24Speaker 1: friends back in nineteen eighty two. The stories compelling the
- 25:28Speaker 1: characters are flushed out, just enough to care about them,
- 25:30Speaker 1: but not so much that it slows down the story.
- 25:32Speaker 1: The narrator has a pleasant voice, and the sound effects
- 25:35Speaker 1: are just right. The random nature of the encounters removes
- 25:38Speaker 1: any plot armor and gives it a Game of Thrones
- 25:40Speaker 1: feeling of danger. This is a must listen to any
- 25:43Speaker 1: fan of old school fantasy gaming. Thank you very much,
- 25:47Speaker 1: Brian for that kind review. Eighties nostalgia with Game of
- 25:50Speaker 1: Thrones danger is exactly the mark I am always aiming for.
- 25:54Speaker 1: If the show gives you at the table vibes, well,
- 25:56Speaker 1: I could not be happier. Thanks for Also due to
- 26:00Speaker 1: my fabulous voice actors, this episode features my core cast
- 26:03Speaker 1: of regulars, ky Ellen, Kevin Barger, and Dave Cooper Playdreni,
- 26:08Speaker 1: Tandier and Fairwood, respectively. Thanks for always being there for me, guys.
- 26:13Speaker 1: For those curious to learn more about Tale of the Manticore,
- 26:15Speaker 1: I keep a blog where I post all kinds of
- 26:17Speaker 1: show and RPG related stuff like sketches, maps, tables, crafts
- 26:21Speaker 1: and show notes. By way of example, as I'm finishing
- 26:24Speaker 1: the recording of this episode, I've just completed my twelve
- 26:27Speaker 1: days of Kitbash, a kind of annual DIY figure making thing.
- 26:32Speaker 1: I documented that on the blog, and it's the kind
- 26:34Speaker 1: of thing that you'll find there. If you want to
- 26:36Speaker 1: get in touch with me, I'm at Solo Roleplayers Network
- 26:38Speaker 1: dot com, Tale of Themanticor dot Bluesky Dot Social, Tale
- 26:42Speaker 1: of the Menicre podcast on Instagram, or tale of Themanticore
- 26:45Speaker 1: at gmail dot com. The adventure will continue on the
- 26:48Speaker 1: next episode of Tale of the Manticor. It's the story.
- 26:51Speaker 1: We're chaos roles, Okay,