Latest / Bloomberg Intelligence / SuperData's Van Dreunen on Nintendo: Stick to Content (Audio)
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- 1:00Speaker 1: Business flash. You're listening to Taking Stock with Kathleen Hay
- 1:05Speaker 1: and Pim Fox on Bluebird Radio Nintendo shares plunging today
- 1:11Speaker 1: by the most since after the company said late Friday
- 1:15Speaker 1: that the financial benefits from the worldwide hit Pokemon Go
- 1:19Speaker 1: will be limited. And of course this correction comes after
- 1:23Speaker 1: Pokemon goes released almost doubled Nintendo's stock through Friday's Clothes.
- 1:29Speaker 1: Joining us now is Yost von Joyning. He is CEO
- 1:33Speaker 1: of Super Data Research, to talk about what this means
- 1:37Speaker 1: for Nintendo and more broadly, what Pokemon means for the
- 1:41Speaker 1: gaming industry. Yo, welcome to the show. Thanks for having
- 1:44Speaker 1: me so U. They put out the news, they put
- 1:47Speaker 1: it out ahead of their earnings report. Is this a
- 1:49Speaker 1: one day wonder? This sell off? What does this mean
- 1:52Speaker 1: over the overtime? So the I think it's a sort
- 1:56Speaker 1: of a damage control for a mistake that was not there,
- 1:58Speaker 1: not there. I think that the investor community has been
- 2:02Speaker 1: very excited to see Nintendo sort of move into mobile games,
- 2:04Speaker 1: which is everything that alludes to, but it's not going
- 2:07Speaker 1: to be that quickly for them, So it's a correction.
- 2:10Speaker 1: If nothing else. That is that is of all times,
- 2:13Speaker 1: mobile gaming in general has become this big market that
- 2:15Speaker 1: everybody has to respond to, and Pokemon Go is that
- 2:18Speaker 1: sort of obvious answer. At the same time, you know,
- 2:20Speaker 1: it's not going to be that easy even for Nintendo
- 2:23Speaker 1: to pull that off. Can you give us an idea
- 2:25Speaker 1: of how much Pokemon Go is making per day? Yeah,
- 2:29Speaker 1: so it's uh, in terms of install and earnings, we're
- 2:33Speaker 1: already registering a decline. Uh. Then we were noticing a
- 2:37Speaker 1: clear peak after last week. And so lifetime earnings across
- 2:42Speaker 1: platform so far in our end are about seventy five
- 2:45Speaker 1: million dollars. And then if you add that all up
- 2:47Speaker 1: and sort of running through the numbers, you know, after
- 2:50Speaker 1: platform fees for Apple after you know, and then it
- 2:54Speaker 1: really gets its share of what it owns of the
- 2:57Speaker 1: Pokemon company, you know, not much left and that certainly
- 3:01Speaker 1: won't really move the needle for a company that big. Well, uh,
- 3:05Speaker 1: what will move the needle then? For a company is big,
- 3:08Speaker 1: it is, It is big. It is solid. But the
- 3:11Speaker 1: growth of the gaming industry, as you have pointed out
- 3:14Speaker 1: in a recent article, has has seemed to slown a bit.
- 3:18Speaker 1: It's in some areas it's better than others as usual,
- 3:21Speaker 1: So the game's industry is a little bit of a
- 3:23Speaker 1: mosaic of different pockets of growth. Right where we see,
- 3:26Speaker 1: for instance, the councile market doing pretty well, the PC
- 3:29Speaker 1: market is a little bit more flat, and then the
- 3:31Speaker 1: mobile market has been upuntil at least this year, been
- 3:34Speaker 1: delivering double digit year for year growth. So that's all
- 3:37Speaker 1: very good and great, right, So the question is, in general,
- 3:40Speaker 1: how are these legacy companies, these big pump companies like Activision,
- 3:44Speaker 1: Electronic Arts, and also hardware providers and platforms like Nintendo.
- 3:47Speaker 1: How are they adjusting to this new market. So the
- 3:50Speaker 1: hard part for them is to kind of figure out,
- 3:53Speaker 1: like what do we do? Do we become you know,
- 3:54Speaker 1: do we go after the mobile hardware bit where we've
- 3:57Speaker 1: done really well traditionally by vertically integrating where we have
- 4:00Speaker 1: strong third party relationships and then build our platform for there.
- 4:03Speaker 1: Or do we say, well, we're gonna go sort of
- 4:05Speaker 1: the Sega route where we take our franchises and our
- 4:08Speaker 1: i p our intellectual property and then try to license
- 4:10Speaker 1: it out to others. And so this is a really
- 4:12Speaker 1: interesting sort of intersection for them to kind of go.
- 4:15Speaker 1: The way that they could resolve this is to stay
- 4:17Speaker 1: true to their own which is to make solid games,
- 4:20Speaker 1: and then from there I think that they can command
- 4:22Speaker 1: a lot of control. But what ultimately sells a lot
- 4:25Speaker 1: of this stuff is really strong content, and that's what
- 4:27Speaker 1: Nintendo itself. You know, what does super data research do
- 4:32Speaker 1: and what can it tell us about artificial or virtual reality?
- 4:37Speaker 1: That's a good question. So the what we do is
- 4:39Speaker 1: we are a market researcher that looks at what we
- 4:42Speaker 1: call personal media. UM. We collect spending data on forty
- 4:46Speaker 1: eight million digital gamers for instance, months and months, and
- 4:50Speaker 1: that gives us an insight into, you know, the sort
- 4:52Speaker 1: of digital distribution markets that lives on the entertainment side.
- 4:55Speaker 1: Entertainment in general has shifted away from a product based model,
- 4:58Speaker 1: and so we service ponese both financial and publishing for instance,
- 5:03Speaker 1: that focus on these markets. UM. And then when it
- 5:06Speaker 1: comes to a R and VR, that's really the sort
- 5:08Speaker 1: of next thing, right, So there's a lot of talk
- 5:11Speaker 1: about how virtual reality is going to be the next
- 5:13Speaker 1: platform after we've seen all these other ones come around. UM,
- 5:17Speaker 1: We've to be very fair over the last year that
- 5:20Speaker 1: we've been really covering this. It's the uh you know
- 5:23Speaker 1: that down We have to cut our forecast down twice
- 5:25Speaker 1: because there's a huge amount of noise as a usual
- 5:29Speaker 1: amount of enthusiasm. Right, there's a sort of this expectation
- 5:32Speaker 1: that VR will grow, that the oculus for Facebook for instance,
- 5:35Speaker 1: will you know, so show us the same numbers as
- 5:38Speaker 1: Mobile has for Apple. Um, that's not going to happen
- 5:41Speaker 1: anytime soon. There's going to be three to five year
- 5:44Speaker 1: period in which companies really sort out their third party relationships,
- 5:47Speaker 1: where we have sort of some innovative content. You know,
- 5:50Speaker 1: what's going to be the angry birds of VR for instance,
- 5:52Speaker 1: Like all those questions still have to be answered on
- 5:54Speaker 1: top of you know, it's it's hardware, so it has
- 5:57Speaker 1: to be manufactured, it has to be you know, shipped
- 5:59Speaker 1: for one in to the next and so on. Um.
- 6:01Speaker 1: You know, for us, we see Sony Prince and do
- 6:05Speaker 1: really well because it has the PlayStation v R which
- 6:07Speaker 1: sort of seamss these clicks into its assistance install base.
- 6:11Speaker 1: But some of the other experiments out there, like the
- 6:13Speaker 1: HTC five and the Auction is riff. You know, those
- 6:16Speaker 1: are some higher end experiences on the PC with a
- 6:18Speaker 1: more narrow market. Right, It's a it's a bit more
- 6:20Speaker 1: difficult and the actual technology is a little less successible.
- 6:24Speaker 1: Just you know, you you do seemly quite fired up
- 6:26Speaker 1: about this whole question of Pokemon Go and whether or
- 6:29Speaker 1: not it really is authentically a are authentically uh you know,
- 6:34Speaker 1: augmented reality, but you say it can be the gateway
- 6:36Speaker 1: drug if people understand what it actually is. I want
- 6:39Speaker 1: to broaden ou blends to people beyond gamers who follow
- 6:41Speaker 1: all the stuff you follow. Who is it going to
- 6:44Speaker 1: draw in? What do you have to do to get
- 6:46Speaker 1: a broader universe now into this market so the sales
- 6:50Speaker 1: can keep growing, so companies like Nintendo can boost their
- 6:53Speaker 1: share price. Um so for a R to do well,
- 6:57Speaker 1: we need you know, so if we're talking to about
- 7:00Speaker 1: a new platform, we need a killer application, right and
- 7:03Speaker 1: so this is where the equationman then Pokemon go so
- 7:06Speaker 1: so obvious to many people saying, well here we are right.
- 7:09Speaker 1: So here it is that we can now figure out
- 7:10Speaker 1: a way to make obvious to a mainstream, a large
- 7:13Speaker 1: mainstream audience, what it is that augmented reality actually can
- 7:16Speaker 1: do for us. So the sort of silver lining for
- 7:19Speaker 1: me is that over time, other companies will take this
- 7:22Speaker 1: instance and say, you know what, we're going to build
- 7:24Speaker 1: something in a artist just like it, because clearly there's
- 7:27Speaker 1: demand for it. You've got to leave it there. Thank
- 7:28Speaker 1: you very much, yost Van Dyinen. He is the chief
- 7:32Speaker 1: executive of Super Data Research, telling us about a Nintendo
- 7:37Speaker 1: the shares are down nearly eighteen. This is Bloomberg coming
- 7:46Speaker 1: up the CEO of the pan Co Didien when I
- 7:49Speaker 1: talk to us about the fast casual spaces, company's outlook
- 7:53Speaker 1: and some new tasty product offerings in development. That's coming
- 7:57Speaker 1: up on taking stock, Bloomberg Radio