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What Do College Students Actually Play? Inside the 2026 Games Industry Classroom
This week on UNBOXING, Laine and Joost open up their annual student gaming surveys to find out what today’s college students actually play, watch, own, and care about. Across nearly 80 students, they compare notes on everything from the surprising dominance of the Nintendo Switch to the near-disappearance of VR and blockchain games. They dig into why YouTube is overtaking Twitch for livestreams, how Minecraft became a generation-defining game, and why Cyberpunk 2077 seems to be having a youth-culture comeback. They also explore gaming as a gateway to music discovery, fan art, and cosplay -…
The skinny
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