Latest / Mythic Mind Games / 21 - Final Fantasy VI and the Will to Meaning
Transcript
- 0:03Speaker 1: Hello, and welcome to Mythic Mind Games, an extension of
- 0:06Speaker 1: the Mythic Mind Fellowship, which pursues wisdom on the paths
- 0:09Speaker 1: between primary and secondary worlds. I'm doctor Andrew Snyder, and
- 0:12Speaker 1: I'm glad that you're here. Hey there, welcome to our
- 0:19Speaker 1: discussion of Final Fantasy VIX. This is an incredible game,
- 0:22Speaker 1: and I really appreciated having the opportunity to talk about
- 0:25Speaker 1: it with these guys, although unfortunately I did have to
- 0:28Speaker 1: suddenly cut out of the conversation a little bit early.
- 0:30Speaker 1: Our eight month old son suddenly started getting really sick
- 0:33Speaker 1: from a food allergy that we just discovered, so I
- 0:36Speaker 1: had to go help out with that. He's fine now,
- 0:38Speaker 1: but that's why I suddenly drop out of the conversation.
- 0:41Speaker 1: I told the other guys just keep going as long
- 0:43Speaker 1: as you feel like going, and stop whenever you want to,
- 0:46Speaker 1: and so I appreciate them doing that, but obviously not
- 0:49Speaker 1: ideal situation. But nonetheless, I think it was a good
- 0:51Speaker 1: conversation and I hope that you enjoyed.
- 0:56Speaker 2: All right, welcome back.
- 0:57Speaker 1: As we now are finally continuing our Final AC series.
- 1:00Speaker 1: We had to skip one one session of this due
- 1:04Speaker 1: to my scheduling issues, but now we're back into it. Yeah,
- 1:09Speaker 1: so this is this is a game that I do
- 1:11Speaker 1: have some nostalgia for. I remember it on the SNS,
- 1:15Speaker 1: although I wasn't fully equipped yet to really get into it.
- 1:19Speaker 1: I was a little young for at the time, but
- 1:21Speaker 1: I still had enough familiarity with it that this is
- 1:23Speaker 1: one that brings back all kinds of memories to the
- 1:26Speaker 1: various scenes, various characters and whatnot. But now really getting
- 1:30Speaker 1: into it now as an adult, Like, there's so much
- 1:33Speaker 1: in this game, like way more than we can realistically
- 1:37Speaker 1: cover in a single podcast conversation, but I do appreciate
- 1:42Speaker 1: it on a very general level. We can get to
- 1:44Speaker 1: the specifics later, but just these themes of self deifying
- 1:48Speaker 1: nihilism that we get in the likes of Kefka. You know,
- 1:51Speaker 1: this is where I think we go from dealing strictly
- 1:55Speaker 1: with archetypal villains to really having a character who's a
- 1:58Speaker 1: villain in a more profound, more particular sort of way
- 2:02Speaker 1: than we've had so far. And so I really like
- 2:05Speaker 1: the k character, very strong connections to what's going to
- 2:08Speaker 1: happen with Suffer ofth very similar motivations and character profiles.
- 2:14Speaker 1: But yeah, so you know, you get this character that,
- 2:17Speaker 1: because he hates meaning, he aspires for meaning, but in
- 2:22Speaker 1: so doing he ends up just sucking everything within himself.
- 2:25Speaker 1: And so then our our various protagonists, this large ensemble
- 2:30Speaker 1: cast here of heroes, you know, they have to go
- 2:33Speaker 1: through their own encounters with despair, their own encounters with
- 2:37Speaker 1: potential pathways nihilism, but discover meaning through meaningful connections. And
- 2:42Speaker 1: so there's just there's a lot of really just dramatic,
- 2:45Speaker 1: significant things happening in this story on an even deeper
- 2:48Speaker 1: level than what we've seen so far. We've seen it's
- 2:51Speaker 1: gotten progressively deeper and more complicated up to this point.
- 2:54Speaker 1: But I feel this is just a big jumping point.
- 2:56Speaker 1: But yeah, so I'd love to just hear some of
- 2:57Speaker 1: your thoughts wherever you want to go. Personal experience brought
- 3:00Speaker 1: themes kind of however you want to kick us off, michaeh,
- 3:03Speaker 1: what do you.
- 3:04Speaker 2: Have for us? Yeah? Yeah, I first played From six
- 3:08Speaker 2: as one of my first jerpgs I ever played, way
- 3:13Speaker 2: back in like the nineties. At some point, like a
- 3:15Speaker 2: friend lent it to me and said, you gotta play
- 3:17Speaker 2: this game, and I was like okay, and uh yeah,
- 3:22Speaker 2: I remember thinking like this game is like way more
- 3:26Speaker 2: fun than I expected, like as someone who didn't have
- 3:28Speaker 2: a lot of experience with RPGs.
- 3:30Speaker 1: Uh.
- 3:31Speaker 2: And there's so many characters in it, Like when you
- 3:35Speaker 2: played other RPGs, you kind of realized just how many,
- 3:37Speaker 2: Like fourteen, there's fourteen playable characters, which is bonkers for
- 3:41Speaker 2: the genre. And what's interesting to me is like it's
- 3:45Speaker 2: really hard for me to say like if there's even
- 3:47Speaker 2: like a main character per se, Like it feels like
- 3:49Speaker 2: Tara for most of it, but like once you get
- 3:52Speaker 2: to the back app like it's like anybody could compete
- 3:55Speaker 2: for main character than like the two throwaway extras like
- 3:58Speaker 2: Baghetti Umaru and the mime. But uh yeah, Like like
- 4:04Speaker 2: you said, Kefka is like one of the best villains
- 4:07Speaker 2: I think in the series. Like it's one of my
- 4:08Speaker 2: favorite villains ever. He's like I describe him to people
- 4:12Speaker 2: as like the Joker with a god complex who actually
- 4:16Speaker 2: becomes a god, which is like absolutely terrifying. And yeah,
- 4:20Speaker 2: it deals with nihilism like you said, it's like it's
- 4:25Speaker 2: kind of mind blowing, especially for that time, like when
- 4:27Speaker 2: you see, oh, the world actually got destroyed. Okay, well
- 4:30Speaker 2: now what the villain one? Where do we go, But yeah,
- 4:36Speaker 2: it's super fun. Like you can tell found face he
- 4:37Speaker 2: was really like trying to reinvent itself at this point,
- 4:40Speaker 2: Like it was getting away from a lot of the
- 4:42Speaker 2: very basic RPG whimsical tropes that were carried all the
- 4:46Speaker 2: way up through five, And like, I love the stories
- 4:48Speaker 2: of four and even five, but six is just like
- 4:51Speaker 2: a whole different ballgame, and you can see it's a
- 4:54Speaker 2: clear inflection point where the whole series changed after that.
- 4:57Speaker 2: So really fascinating game and still I think, super fun
- 5:01Speaker 2: to play.
- 5:02Speaker 1: Yeah, I think we've mentioned this in some of the
- 5:04Speaker 1: previous chats that at least I feel like six is
- 5:07Speaker 1: where Final Fantasy really got into its.
- 5:08Speaker 2: Own where we get this.
- 5:13Speaker 1: We've seen already some of this blends of like fantasy
- 5:15Speaker 1: and technology and whatnot, but now that becomes more of
- 5:18Speaker 1: a central theme rather than just the aesthetic. Right, We're
- 5:21Speaker 1: now we're dealing with nature versus progress, or the artificial
- 5:28Speaker 1: versus the natural. May it's a better way say that.
- 5:31Speaker 1: And we've already seen in the last game in five
- 5:34Speaker 1: that some of these themes about misusing the earth, misusing nature,
- 5:39Speaker 1: But now I feel like that again that gets more
- 5:41Speaker 1: of a I don't know. It gets more play, more impact,
- 5:45Speaker 1: more significance here, but we can get into more of
- 5:48Speaker 1: that as we move on. David Ellet, here's some of
- 5:50Speaker 1: your thoughts here.
- 5:52Speaker 2: Yeah.
- 5:52Speaker 3: Well, I first played it right when it came out.
- 5:57Speaker 3: I think it was ninety four Final Fantasy three as
- 6:01Speaker 3: they called it here on the Super Nintendo. But I
- 6:04Speaker 3: have not played it since then, so I've been playing
- 6:09Speaker 3: through it again on the Pixel remasters, and I still
- 6:12Speaker 3: had my I found my Final Fantasy three Complete Guide,
- 6:16Speaker 3: like a physical book that's several hundred pages, and I've
- 6:19Speaker 3: been keeping it next to me on the sofa, and
- 6:22Speaker 3: I was playing it this evening, and but I only
- 6:24Speaker 3: got so far as I just got Mog on my team,
- 6:28Speaker 3: and I was going around and collecting his dances from
- 6:31Speaker 3: the different places in the world because I know some
- 6:34Speaker 3: of that is missible if I go on to when
- 6:36Speaker 3: the world gets destroyed. So yeah, I didn't remember a
- 6:42Speaker 3: lot about the game. I hadn't noticed until I was
- 6:46Speaker 3: playing at this time how close some of the themes
- 6:49Speaker 3: really are to seven, and even some of the music
- 6:52Speaker 3: feels really close to the music in seven. And I
- 6:57Speaker 3: had never thought about the fact that this is the
- 6:59Speaker 3: first Final fanan game where the sprites for your characters
- 7:03Speaker 3: in the overworld are exactly the same as in the combat,
- 7:06Speaker 3: you know, and all the ones before this, you're a
- 7:07Speaker 3: little half height guy who's not as expressive, but in
- 7:10Speaker 3: this one, you know, they are the exact same sprites
- 7:14Speaker 3: as you have in combat, and they have that shocked
- 7:18Speaker 3: animation that they use to good effect sometimes, and they
- 7:21Speaker 3: even like wink and whatnot. But yeah, the number of
- 7:25Speaker 3: characters is almost overly ambitious that you can have on
- 7:30Speaker 3: your team. I think that may be one of the
- 7:32Speaker 3: reasons I had trouble coming back to it, because I
- 7:35Speaker 3: had I get decision paralysis in a game like this,
- 7:40Speaker 3: because I've been having times where I'm like, I'm not
- 7:43Speaker 3: sure where I'm.
- 7:43Speaker 2: Supposed to go.
- 7:44Speaker 3: The world's a little too open, and you know, you
- 7:47Speaker 3: have little parts where you actually split up, which is
- 7:50Speaker 3: pretty neat to have teams go in different directions and
- 7:52Speaker 3: then reconnect later on. But yeah, the idea that magic
- 7:58Speaker 3: is gone. Nobody alive has seen magic, and technology has
- 8:02Speaker 3: kind of taken over, so it's like a big deal.
- 8:05Speaker 3: The first time you know that, the combat stops. The
- 8:08Speaker 3: first time you use magic, and everybody freaks out. Which
- 8:10Speaker 3: I think is pretty clever. But yeah, I've been enjoying it,
- 8:14Speaker 3: but there are some rough things that happen Cyan and
- 8:18Speaker 3: his family and you know, just all of the the
- 8:23Speaker 3: stuff that's going on with the the espers, right, Yeah,
- 8:29Speaker 3: I always forget what they call them from game to game,
- 8:31Speaker 3: but in this one, yeah, they're espers, and and the
- 8:34Speaker 3: way that they're treated in their world, and Terra and
- 8:38Speaker 3: how she just kind of goes berserk when she comes
- 8:42Speaker 3: in contact with with her with her past. Yeah, it's
- 8:45Speaker 3: it's it's pretty great. I'm I'm looking forward to finishing it,
- 8:49Speaker 3: but I'm sorry I wasn't able to pull it off
- 8:50Speaker 3: before this this podcast.
- 8:54Speaker 1: Yeah, I mean you mentioned Cion. He definitely has one
- 8:57Speaker 1: of the heaviest art have you just things in the game.
- 9:02Speaker 1: I mean yeah, when he has to wave goodbye to
- 9:06Speaker 1: his family on the ghost train and then you know
- 9:10Speaker 1: later on in the destroyed world where you have to
- 9:14Speaker 1: deal with everyone's problems. You know, he's like trying to
- 9:16Speaker 1: kill himself and you have to go in there and
- 9:18Speaker 1: deal with the like phantoms in his mind of his
- 9:22Speaker 1: dead family and like it's it's super super intense for
- 9:27Speaker 1: uh pixel RPG game I was not ready for all
- 9:32Speaker 1: of that when I just played through it recently. I
- 9:34Speaker 1: can't imagine playing it as a kid.
- 9:36Speaker 2: Right, They do at least alleviate the ghost train thing
- 9:39Speaker 2: a bit with Saban suplexing the train. That's right.
- 9:43Speaker 3: Yes, I have a friend who this is just his
- 9:46Speaker 3: favorite game, and he told me the proper way to
- 9:49Speaker 3: defeat the train is suplex at once and then just
- 9:53Speaker 3: hit it with a Phoenix down because it's undead, so
- 9:56Speaker 3: if phoenix down just instantly kills it. So that's what
- 9:59Speaker 3: I did, and it was fun.
- 10:02Speaker 1: Well, let's see what where should we even go with this?
- 10:06Speaker 1: I mean, on the the broad thematic level of you
- 10:11Speaker 1: know magic, For example, it is interesting that the magic
- 10:15Speaker 1: has basically been gone forward from the world. It was
- 10:17Speaker 1: eradicated in ages, passed through this great war that happened.
- 10:23Speaker 1: But but now it's this evil technological empire that is
- 10:29Speaker 1: more or less bringing it back. But in the wrong
- 10:31Speaker 1: sort of way. Right, It's that they're bringing it back
- 10:34Speaker 1: through oppression, through a closed hand rather than the open
- 10:38Speaker 1: hand that the magic is supposed to be received with.
- 10:41Speaker 1: And so I feel like there's something there. I haven't
- 10:43Speaker 1: fully worked it out, something about you know looking back
- 10:46Speaker 1: to the ancients, but in the wrong sort of way,
- 10:49Speaker 1: you know, instead of recognizing the heritage we've been given.
- 10:52Speaker 1: It's a matter of, you know, how can we use
- 10:55Speaker 1: that for for ourselves? And there's something there I haven't
- 10:57Speaker 1: fully worked it out.
- 10:58Speaker 3: Yeah, And there's it's exploitation of these this whole race
- 11:05Speaker 3: as a resource, you know, Kefka just like, well, I've
- 11:08Speaker 3: drained all the energy out of you and just kicks
- 11:10Speaker 3: them down into a hole, like he has no concern
- 11:13Speaker 3: for this sentient being that he's just a harvesting for
- 11:17Speaker 3: their ability. And I'm sure there's you know, it gets
- 11:21Speaker 3: more overtly environmental in seven, but I can feel the
- 11:26Speaker 3: same sort of a thing here in six.
- 11:29Speaker 2: Yeah, I think there's definitely a relationship there. That exploitation
- 11:33Speaker 2: was exactly what I was thinking of. That's exactly what
- 11:35Speaker 2: it's going for. And there's this notion that like the
- 11:38Speaker 2: source of the magic in this case, the espers is
- 11:40Speaker 2: something you're supposed to have some respect for. It's like
- 11:42Speaker 2: they're like the land of the fay right basically is
- 11:44Speaker 2: what they are. At least that's my impression. And so
- 11:48Speaker 2: there's this notion like that's kind of tied into nature
- 11:51Speaker 2: forces and you need to respect that. And then when
- 11:54Speaker 2: you exploit it for your own game without respecting it
- 11:57Speaker 2: and just destroy it as you go, like, you cause
- 11:59Speaker 2: a lot of problemblems. And seven of course digs into
- 12:03Speaker 2: that much further. But yeah, but yeah, the notion of
- 12:06Speaker 2: magic having been gone and coming back is I think
- 12:09Speaker 2: kind of an interesting one in terms of comparing like
- 12:11Speaker 2: different fantasy epics. Like I think I remember there was
- 12:14Speaker 2: an interview where Brandon Sanderson pointed this out. I thought
- 12:16Speaker 2: it was super interesting where he was commenting that in
- 12:19Speaker 2: a lot of fantasy epics there's this notion that magic's
- 12:21Speaker 2: going away. Like correct me if I'm wrong, But I
- 12:25Speaker 2: think like Lord of the Rings is kind of doing
- 12:27Speaker 2: that towards the end, like because the elves are leaving,
- 12:30Speaker 2: and but but like there's an interesting like Reverse Explorers
- 12:34Speaker 2: where it's like when magic's been gone for a while
- 12:36Speaker 2: and it's coming back, Like what does that mean? What
- 12:39Speaker 2: is the impact of that on the world and how
- 12:40Speaker 2: do the characters deal with it? And I think you
- 12:43Speaker 2: see a little bit of it here. It's just kind
- 12:44Speaker 2: of in that kind of dark thematic way because of
- 12:48Speaker 2: the exploitation.
- 12:49Speaker 1: Theme and from Keefka's nehilism. I mean, the question is
- 12:55Speaker 1: like why why not? Right, Like what, there's no natural law,
- 12:59Speaker 1: no more law pressing upon him, and so there's nothing
- 13:03Speaker 1: to prevent him from, you know, poisoning the river and
- 13:05Speaker 1: killing people or or exploiting. However we're defining the espers,
- 13:11Speaker 1: whether they're people, forces of nature, a little this, little
- 13:14Speaker 1: of that, regardless nature people, it doesn't really matter because
- 13:18Speaker 1: he has no moral law placed upon him, which I
- 13:22Speaker 1: mean that's a dangerous position, but also it's very much
- 13:26Speaker 1: a reality of the world in which we live. Right,
- 13:30Speaker 1: we live in a world that is still clinging to
- 13:34Speaker 1: especially in the Western world. Right, we're holding onto a
- 13:36Speaker 1: world that's clinging to old Christendom. But in many ways
- 13:40Speaker 1: we are living in a post Christian reality regarding broad
- 13:43Speaker 1: scale institutions, I'd say for the most part, generally speaking.
- 13:48Speaker 1: But then people have to deal with the question of
- 13:51Speaker 1: what do we have now, which is how we get
- 13:54Speaker 1: into this postmodern mess where the best we can come
- 13:57Speaker 1: up with is, well, you just something, but whatever your
- 14:01Speaker 1: brace is going to be artificial. The problem is that
- 14:03Speaker 1: can only go but so far, and so I mean,
- 14:06Speaker 1: eventually the issue of the question of aught kind of
- 14:10Speaker 1: fades away, and then the question is what's wrong with
- 14:13Speaker 1: what Kefkin's doing? This is just will to power philosophy,
- 14:17Speaker 1: is it not what exactly what Nietzsche prescribed. God is dead,
- 14:21Speaker 1: therefore create your own values, be your own God. And
- 14:25Speaker 1: so it's Kefka's kind of philosophy is the sort of
- 14:29Speaker 1: thing that like everyone looks at that recognizes he's the villain,
- 14:31Speaker 1: like he's the bad guy, but at the same time,
- 14:33Speaker 1: on a philosophical level, he's not that different than a
- 14:36Speaker 1: lot of contemporary academics.
- 14:38Speaker 2: So you're saying phantasystic is exploring themes from abolition of Man, then.
- 14:42Speaker 1: I mean very largely yes. I mean I just think
- 14:46Speaker 1: of it towards the end of that Hideous Strength where
- 14:49Speaker 1: they're talking about you, how could all these terrible things
- 14:52Speaker 1: have happened at Belbury? And one of them says, nothing
- 14:56Speaker 1: happened there that wasn't previously taught by some lecturer at
- 14:59Speaker 1: Saint Anne's or not stands at at edgetow right that
- 15:03Speaker 1: it starts in the university. And then what we see
- 15:06Speaker 1: in Belbury is the playing out of ideas that no
- 15:08Speaker 1: one really expected to be played out.
- 15:11Speaker 2: It's all in Lewis. Oh, yeah, Lewis is very relevant.
- 15:14Speaker 2: But yeah, the exploration of Kefka is like the postmodern
- 15:19Speaker 2: like self made deity, I think is actually a very
- 15:22Speaker 2: salient point. And then it becomes kind of a question
- 15:26Speaker 2: of like can the stories themes actually accurately argue against that,
- 15:32Speaker 2: And I think the characters try, particularly at the end
- 15:35Speaker 2: when they confront Keofka and they're like, here's why life
- 15:37Speaker 2: is worth living that sort of thing. But I think
- 15:40Speaker 2: it's still coming from like a not particularly well like
- 15:44Speaker 2: spiritually rooted place in how they write it. I don't
- 15:48Speaker 2: think it's like badly written at all, but it does
- 15:52Speaker 2: feel like they're struggling to define first principles of like
- 15:57Speaker 2: why life is worth something and why you shouldn't just
- 16:00Speaker 2: destroy everything and be your own god and oppress everybody.
- 16:04Speaker 2: But I guess they're trying to argue, like I said,
- 16:07Speaker 2: why life is worth something, not like why this specific
- 16:12Speaker 2: use of your life is wrong? If that makes sense.
- 16:15Speaker 1: Yeah, I mean they they kind of fall into just
- 16:19Speaker 1: a different branch of secular existentialism, where you still we're
- 16:25Speaker 1: saying that our life is meaningful because we choose to
- 16:29Speaker 1: treat it as meaningful, that we choose to embrace friendship
- 16:33Speaker 1: and love and compassion all these things, because that seems
- 16:37Speaker 1: to us better than what Kefka's doing. But it's still
- 16:41Speaker 1: it's very shaky ground because it still comes down to
- 16:44Speaker 1: the same sort of exercise of will that Kefka's doing.
- 16:47Speaker 1: They're just pointing it in a different direction that most of
- 16:49Speaker 1: us will look at and say that's a positive direction.
- 16:52Speaker 1: But they're not operating within a worldview that has any
- 16:55Speaker 1: objective standard for what positive means, and so it still
- 16:58Speaker 1: kind of comes down to the fields, as the kids
- 17:00Speaker 1: would say. I don't know if the kids will say
- 17:02Speaker 1: that or not, but that's what it comes down to.
- 17:06Speaker 1: I mean, a positive reading might be this is a
- 17:11Speaker 1: puddle glum situation of you know, it looks like a
- 17:13Speaker 1: Narnia and even if there is no Narnia, right, Like,
- 17:15Speaker 1: that's I think a more positive way of approaching that.
- 17:20Speaker 1: But I think it's a stretch to identify our characters
- 17:24Speaker 1: with puddle glum.
- 17:26Speaker 3: Yeah, I see, I've seen memes online that are, you know, like,
- 17:31Speaker 3: I don't treat people well because I'm scared that some
- 17:35Speaker 3: God is going to send me to Hell. I treat
- 17:38Speaker 3: people well because it feels good to not be a jerk.
- 17:43Speaker 3: And I'm like, but that's still a self serving motive, right,
- 17:48Speaker 3: You're not treating this person well because they have inherent
- 17:51Speaker 3: worth or because there is ultimate objective moral reality, You're
- 17:57Speaker 3: still doing it because of what you get out of it.
- 17:59Speaker 3: You just think, think the idea that you know there's
- 18:03Speaker 3: there's life after death. You think that's silly, And uh, yeah,
- 18:08Speaker 3: I feel like that could be the same sort of
- 18:10Speaker 3: a thing here. Like they've got other reasons, but there's still,
- 18:13Speaker 3: like you said, Mike, are not really rooted in any
- 18:17Speaker 3: kind of objectivity.
- 18:20Speaker 2: Yeah, And I think that's a struggle of a lot
- 18:22Speaker 2: of fantasy, not just in video games, but like because
- 18:26Speaker 2: like fantasy is so often is trying to deal with
- 18:27Speaker 2: really epic themes, right of like fundamental matters of good
- 18:30Speaker 2: and evil. But like in the modern day, typically these
- 18:33Speaker 2: are written without a spiritual root to them, and so
- 18:37Speaker 2: it's very very hard to find, like and rebuild from
- 18:41Speaker 2: those first principles when you don't have that spiritual root
- 18:44Speaker 2: of like what defines the good side here and its
- 18:48Speaker 2: argument against this fundamental evil side. And I think Promise
- 18:52Speaker 2: You is just one in a long line of fantasy
- 18:54Speaker 2: stories that struggles with that.
- 18:57Speaker 1: Yeah, I mean, and it's the problem, well, I mean
- 18:59Speaker 1: to specific point regarding fantasy. I mean, Tolkien even says
- 19:03Speaker 1: that fantasy is born of allegory, like people will, you know,
- 19:08Speaker 1: whenever allegory comes up. You know, people think that Tolkien
- 19:10Speaker 1: just hated all things related to allegory. But that's not
- 19:13Speaker 1: at all the case that he says very clearly fantasy
- 19:16Speaker 1: is born of allegory. Allegory stands for things like, you
- 19:21Speaker 1: don't really have meaningful allegory unless you have a meaningful
- 19:24Speaker 1: framework of value, of good and of evil, and so
- 19:27Speaker 1: real fantasy, Tolkien says, is directly connected to these sort
- 19:31Speaker 1: of allegorical realities, even though fantasy itself is no longer
- 19:34Speaker 1: exactly the same thing as allegory, but it's still part
- 19:37Speaker 1: of the same family, and so good fantasy, he would say,
- 19:41Speaker 1: actually does mean something. And the problem is you have
- 19:45Speaker 1: people who don't recognize genuine meaning trying to say something meaningful,
- 19:51Speaker 1: which isn't only a problem for fantasy storytellers, if it's
- 19:54Speaker 1: a problem for people trying to live as consistent secularists,
- 19:58Speaker 1: which nobody really does, is because everybody thinks that what
- 20:01Speaker 1: they do is meaningful otherwise they wouldn't make the choices
- 20:03Speaker 1: that they make, right, But yeah, so it but this
- 20:07Speaker 1: is the problem. I think that it's particularly poignant in
- 20:10Speaker 1: a genre that is trying to say something.
- 20:13Speaker 2: Yeah, and to be sure, I don't think that means
- 20:15Speaker 2: like it doesn't ask useful questions or like explores useful themes.
- 20:19Speaker 2: Like one thing like I kind of read into it
- 20:22Speaker 2: is a theme that's important to me, is like facing
- 20:25Speaker 2: the reality of evil and actually confronting it, like not
- 20:28Speaker 2: just in the sense of like a cosmic balagance good
- 20:30Speaker 2: and evil, but like not putting your head in the sand.
- 20:34Speaker 2: It's like, like you have to walk through this pain
- 20:36Speaker 2: that Cion is going through with his family, like with
- 20:39Speaker 2: him through all that, for example, and when the world
- 20:45Speaker 2: gets destroyed, like the characters all have to ask themselves
- 20:48Speaker 2: is life still actually worth living? Like is there still
- 20:50Speaker 2: hope we can find in this? And it's like this
- 20:53Speaker 2: notion of like fighting against not just Sien, but like
- 20:57Speaker 2: sell Us has a very memorable moment like right after
- 21:00Speaker 2: the world's destroyed, where like she if I remember it,
- 21:03Speaker 2: she tries to kill herselfing she shows herself off a
- 21:05Speaker 2: cliff and that's really hard hitting, like especially in like
- 21:10Speaker 2: this little sixty bit pixel game. But it makes you think, like,
- 21:15Speaker 2: like when you feel like all hope is lost, like
- 21:19Speaker 2: how do you find things to cling to? And obviously,
- 21:22Speaker 2: from a spiritual Christian rooted point, like it's like we
- 21:25Speaker 2: ultimately for the Lord who is eternal and so like
- 21:28Speaker 2: we can never lose all hope. But obviously the characters
- 21:34Speaker 2: here don't have that, But there is this notion of
- 21:37Speaker 2: like it is important to look for it because life
- 21:40Speaker 2: is intrinsically valuable to hold on to.
- 21:43Speaker 1: Yeah. Absolutely, I feel like even if I'm not fully
- 21:46Speaker 1: satisfied with all the answers, which I wouldn't expect that
- 21:48Speaker 1: I would be, they are asking a lot of the
- 21:51Speaker 1: right questions and they're a least beginning to move in
- 21:55Speaker 1: a positive direction. Like, like you said, it's a positive
- 21:58Speaker 1: thing to have all these characters who are not only
- 22:01Speaker 1: fighting against Kofka, that they're fighting against despair, right, that
- 22:04Speaker 1: they're fighting against their own inner demons, especially in that
- 22:07Speaker 1: second half of the game where you have to go
- 22:08Speaker 1: recruit everyone and deal with their various issues that they're
- 22:10Speaker 1: dealing with. And so I really do appreciate that kind
- 22:14Speaker 1: of existential turn. It's very psychologically oriented where they have
- 22:19Speaker 1: to get outside of themselves and recognize, like we still
- 22:23Speaker 1: have a purpose to serve. It's not all about me.
- 22:25Speaker 1: There's a broader context in which I can find genuine
- 22:28Speaker 1: meaning and that's what I need to press into. And
- 22:30Speaker 1: so that I definitely would say is a very positive theme,
- 22:34Speaker 1: especially in the second half.
- 22:36Speaker 3: And I did fail to.
- 22:38Speaker 2: Mention.
- 22:39Speaker 3: I also think it's interesting we finally have a villain
- 22:43Speaker 3: that has some depth because you see Kefka in the
- 22:48Speaker 3: opening animation, like you see him before you're introduced to
- 22:52Speaker 3: any of the protagonists, and in a lot of Final
- 22:54Speaker 3: Fantasy games, you don't even know the name of the
- 22:57Speaker 3: primary antagonists until you're about to fight them at the
- 23:00Speaker 3: very end. So it's good to see, Like I mean,
- 23:05Speaker 3: it doesn't feel like he's the true villain necessarily at
- 23:07Speaker 3: the beginning, Like you know, there's this emperor, so he
- 23:11Speaker 3: works for the emperor, but the emperor doesn't really come
- 23:14Speaker 3: into the picture a whole lot. But it just it's
- 23:18Speaker 3: better than just having this nebulous it's evil, trust me,
- 23:23Speaker 3: and you need to kill it kind of a thing
- 23:25Speaker 3: that a lot of the earlier games had before they
- 23:27Speaker 3: really attempted this kind of storytelling.
- 23:30Speaker 1: Yeah, I think that's worth noting that in this one,
- 23:33Speaker 1: the villain really sets the theme for what the whole
- 23:36Speaker 1: story is about as he tries to suck everyone into
- 23:41Speaker 1: his despair. Yeah, so he definitely does play, I think,
- 23:45Speaker 1: a more compelling role that we've seen so far of
- 23:47Speaker 1: just these random deities have thrown at us at the end.
- 23:52Speaker 2: Yeah, I don't know if I ever thought of Kafka
- 23:54Speaker 2: as having like much depth per se. He's one of
- 23:57Speaker 2: my favorite villains, mind you, but like, do we ever
- 24:01Speaker 2: find out like his backstory at all? I don't remember
- 24:04Speaker 2: if we ever do, or is it kind of like
- 24:06Speaker 2: just because again I compared to like the Joker from Batman,
- 24:09Speaker 2: like where the Joker just kind of is. You don't
- 24:11Speaker 2: have like a coherent origin story right in most cases?
- 24:15Speaker 3: Yeah, I guess by depth, all they really meant was
- 24:18Speaker 3: that he has lines and and and he is in
- 24:21Speaker 3: the story and interacting with the characters and in the
- 24:24Speaker 3: other ones. Yeah, but you're right, he's he's he's kind
- 24:27Speaker 3: of one note. He's he's he is who he is,
- 24:30Speaker 3: and we don't. Yeah, we're not made to sympathize with him,
- 24:33Speaker 3: Thank heavens. If they did a remake, there might be
- 24:35Speaker 3: some tragic childhood backstory for him, but not here.
- 24:39Speaker 2: Yeah, he's very clearly like just pure evil from the
- 24:42Speaker 2: get go, even though he's not, like it's not obvious
- 24:45Speaker 2: he's going to become a main villain for a bit,
- 24:46Speaker 2: Like you're right, he shows up very early, Like I
- 24:49Speaker 2: think his first major scene is went at Saban's castle,
- 24:53Speaker 2: right when he's coming in with his forces to try
- 24:56Speaker 2: to tear it down, and then oh, surprise, the castle
- 24:58Speaker 2: is a submarine in the sand, because that's about it's
- 25:02Speaker 2: obviousally being goofy. But uh, yeah, like he's recurring like
- 25:07Speaker 2: his big thing obviously where he is what you guys
- 25:10Speaker 2: mentioned where he poisoned Science Town, Like that's where you're like,
- 25:14Speaker 2: oh my good, this guy sucks, uh and then he
- 25:17Speaker 2: just kind of reiterates constantly reminds you that he's there
- 25:20Speaker 2: up until he just does the unthinkable and destroys everything.
- 25:24Speaker 2: But yeah, he's he's like this really he's like morbidly
- 25:29Speaker 2: entertaining and like this force of nature where it's.
- 25:33Speaker 3: Clear this guy's gonna be a problem, but actually a
- 25:35Speaker 3: bit cowardly, especially early on, you keep fighting him and
- 25:38Speaker 3: he keeps running away. You don't get any experience for it.
- 25:40Speaker 3: It's annoying. But yeah, as that's he's still working on
- 25:47Speaker 3: his master scheme. So where when you're in the the
- 25:51Speaker 3: Magic Tech Factory, that where he his plan's going so great.
- 25:55Speaker 3: He already calls himself a god at that point.
- 25:59Speaker 1: Yeah, and it really does add to his character, the
- 26:01Speaker 1: fact that he keeps annoyingly running away. It shows that
- 26:05Speaker 1: this is despite the fact that this is a man
- 26:07Speaker 1: of a great presence, he doesn't really have any substance.
- 26:10Speaker 1: He is a man without a chest right abolition of
- 26:13Speaker 1: a man. That he is somebody who doesn't have any
- 26:17Speaker 1: real substance, any real standards. All he is he's somebody
- 26:21Speaker 1: grasping to Apparently, I'm all over Lewis right now. But
- 26:25Speaker 1: it reminds me in The Great Divorce, where there's this
- 26:28Speaker 1: woman who's just grumbling and grumbling and grumbling, and the
- 26:32Speaker 1: George McDonald's character in the story says that, well, at
- 26:35Speaker 1: this point she may not be anything more than just
- 26:38Speaker 1: a grumble, like that's just what she has become. Now.
- 26:41Speaker 1: So too, Kefka he is like a I don't know,
- 26:44Speaker 1: he's a grasper, right, He's just all he does, is
- 26:46Speaker 1: he grasps for power, but he never really has it.
- 26:50Speaker 1: I mean, even when he has the power to sort
- 26:54Speaker 1: of assert himself, when he becomes a god and takes
- 26:57Speaker 1: the magic into himself, like even then, he doesn't really
- 27:00Speaker 1: have power because like there's nothing for him to achieve,
- 27:04Speaker 1: and so in a more Bowithian sense, like in a
- 27:07Speaker 1: more classical philosophical sense, he doesn't have the power because
- 27:12Speaker 1: he can't do anything because he lives in a vacuum,
- 27:15Speaker 1: and so from the beginning to end he is a
- 27:19Speaker 1: shell of a man.
- 27:21Speaker 2: Yeah, and one thing I remember struck me last time,
- 27:25Speaker 2: I guess last time I played there, it was like
- 27:28Speaker 2: although Kefka is very present like up until he destroys
- 27:30Speaker 2: the world like for the whole like last act where
- 27:33Speaker 2: you're in the world of Ruin, Like even though like
- 27:36Speaker 2: he's obviously still the main villain, he's surprisingly not active
- 27:39Speaker 2: at that point, Like you see him blow up town
- 27:42Speaker 2: at one point, I think, but and you know, like
- 27:45Speaker 2: there's all these minions he's got running around, like all
- 27:46Speaker 2: these different demons, but like you don't actually interact with
- 27:50Speaker 2: him again until like you climb the tower in front
- 27:53Speaker 2: of for the final boss fight. So I feel like
- 27:56Speaker 2: that almost fits in the theme like you were saying too,
- 27:58Speaker 2: where it's like, well, he achieved his as far as
- 28:00Speaker 2: he could go, and now he's like, well, my life's
- 28:02Speaker 2: empty now, so I'm just gonna sit here and wait
- 28:05Speaker 2: while everybody struggles until they get there and they have
- 28:09Speaker 2: like an argument and he tells everybody they're sounding like
- 28:11Speaker 2: a self help book.
- 28:13Speaker 1: Yeah, in many ways, And when you get to the
- 28:15Speaker 1: world a ruin at that point until you get to
- 28:18Speaker 1: the end, I mean, Kefka, he doesn't really seem like
- 28:20Speaker 1: the main antagonist. That the main antagonist is themselves, like
- 28:24Speaker 1: the various characters, so it becomes much more with psychological
- 28:28Speaker 1: venture until the end when you do break out of
- 28:31Speaker 1: that and confront Keoka himself.
- 28:32Speaker 3: So once they've all dealt with their own demons, so
- 28:36Speaker 3: to speak, then they're equipped to actually fight the villain
- 28:40Speaker 3: that I I again, I don't remember a lot. I
- 28:45Speaker 3: remember just a few things from the first time I
- 28:47Speaker 3: played it, Like I definitely remembered the opera scene because
- 28:51Speaker 3: that was so unlike anything that had ever happened on
- 28:54Speaker 3: Super Nintendo before, and it was really tense because you're like,
- 28:57Speaker 3: I got to get all the lines right or I'll
- 28:59Speaker 3: have to do all that it's again, and I remembered
- 29:03Speaker 3: that there was a cataclysm, and I remembered the final
- 29:08Speaker 3: battle and how it's tiered with this giant boss that
- 29:12Speaker 3: you're fighting, but yeah, I didn't remember a lot of
- 29:16Speaker 3: specific details. So the second half of the game is
- 29:18Speaker 3: very side quest heavy, right where everybody is having to
- 29:21Speaker 3: deal with their own smaller problems for a bit.
- 29:24Speaker 2: Yeah, And I think that's a common thing with like
- 29:27Speaker 2: that era of JRPGs, like Krona Trigger does the same thing,
- 29:31Speaker 2: like get you get to a certain point and then
- 29:33Speaker 2: it's like, all right, here's a found dungeon just sitting
- 29:36Speaker 2: over here, and at some point you can go to
- 29:38Speaker 2: it whenever you get the airship to go there by
- 29:42Speaker 2: like and tell them there's all this other stuff you
- 29:43Speaker 2: can go do, and it's probably a good idea for
- 29:45Speaker 2: you to go do it in whatever order. So it's
- 29:48Speaker 2: like it's pseudo open world for a while. But yeah,
- 29:51Speaker 2: you mentioned the opera scene, like that's what like everybody
- 29:54Speaker 2: remembers is like one of the really iconic scenes from
- 29:56Speaker 2: that game. And like I remember, of all things, I
- 30:02Speaker 2: remembering when Nintendo Power did, they're like the old video
- 30:06Speaker 2: game magazine did their like top one hundred games of
- 30:07Speaker 2: all time, and they said, we were arguing about whether
- 30:09Speaker 2: to put fave a seed for them two and three,
- 30:12Speaker 2: four and six, which one to go first, and somebody
- 30:14Speaker 2: said five A C six is the opera seed, and
- 30:16Speaker 2: so it won, like because it's a very memorable moment,
- 30:20Speaker 2: and that kind of relates to like one of my
- 30:22Speaker 2: favorite things about the game, which is its soundtrack is
- 30:24Speaker 2: unbelievably good. Like that's probably my favorite soundtrack, like in
- 30:29Speaker 2: the series, maybe in all the video games. Like it's
- 30:31Speaker 2: just super ambitious. All the characters have light motifs, like
- 30:36Speaker 2: the final battle you mentioned, Like if you look at
- 30:38Speaker 2: a soundtrack, it's like a seventeen minute long song. It's
- 30:41Speaker 2: insane because it just goes through all these different stages.
- 30:46Speaker 2: It's like I think somebody says, like nobu Umatsu's like
- 30:50Speaker 2: Evil can Evil soundtrack where he was just showing off
- 30:54Speaker 2: like before we went into the fully recorded music era.
- 30:58Speaker 2: Though actually sorry, I take it back, Family's I'm still many,
- 31:00Speaker 2: but that's getting off topic. But yeah, it's very ambitious,
- 31:04Speaker 2: like they're clearly trying to do a work of art
- 31:06Speaker 2: with this game in ways they were not doing in
- 31:08Speaker 2: prior games.
- 31:10Speaker 3: That's true, and I as I've been playing through these
- 31:15Speaker 3: Pixel remasters, I've been periodically going to the settings and
- 31:20Speaker 3: switching it back and forth from the arranged version of
- 31:22Speaker 3: the original because I was trying to remember how the
- 31:25Speaker 3: original sounded. And I've noticed in six it's much closer
- 31:31Speaker 3: to the original in most cases than it is in
- 31:33Speaker 3: any of the previous games.
- 31:34Speaker 2: Like they took a lot of.
- 31:36Speaker 3: Liberty and sometimes even changed sort of the style of
- 31:39Speaker 3: music for the arrangements in some of the early ones,
- 31:42Speaker 3: but in this one they kept it pretty pretty true,
- 31:44Speaker 3: almost just like you said, an orchestral arrangement of the
- 31:49Speaker 3: of the same music, and it's well done. But for me,
- 31:53Speaker 3: Final Fantasy Sevin has my favorite soundtrack of Final Fantasy games,
- 31:58Speaker 3: but you know that's just a matter of taste.
- 32:02Speaker 2: Yeah, and six is the game I'm really nostalgic about
- 32:04Speaker 2: from that series, So that's my soft spot for me too.
- 32:08Speaker 1: Yeah, I appreciate that as dark and intents as this
- 32:12Speaker 1: game can get that that also are some lighthearted elements
- 32:15Speaker 1: like that, uh, what was it, old Ultross or there's
- 32:19Speaker 1: the octave sponsor.
- 32:21Speaker 2: Yeah, yeah, and he's rigging havoc in the opera and Yeah,
- 32:27Speaker 2: he's fine.
- 32:28Speaker 3: Yeah, it's funny.
- 32:30Speaker 1: He kind of reminded me a little bit of the
- 32:32Speaker 1: role of Gogomesh in five of just the comic relief
- 32:35Speaker 1: filling that keeps showing up Tata. It's nothing deeper philosophical there,
- 32:39Speaker 1: but I just I find it charming.
- 32:42Speaker 2: Yeah, and I think that's important. Like six, excuse me,
- 32:46Speaker 2: And I feel like six honestly understood. This is a
- 32:48Speaker 2: little better than seven is. I think like it understood
- 32:52Speaker 2: it needed levity to make to like balance the extreme
- 32:56Speaker 2: darkness the story goes to, like I mentioned, like you've
- 33:00Speaker 2: got the ghost Train, which is like this terrifying exploration
- 33:04Speaker 2: of death with Cyan losing his family, and then Samon
- 33:07Speaker 2: suplexes it just for fun. Yeah, like yeah, all the
- 33:13Speaker 2: characters have some goofy moment with them to kind of
- 33:16Speaker 2: just bounce it out.
- 33:18Speaker 3: Yeah, And I think Sayan, I felt like they used
- 33:22Speaker 3: him for a little comic relief a little too soon
- 33:24Speaker 3: after he found his family dead in his house. But
- 33:27Speaker 3: uh yeah that like even before I can't even remember
- 33:30Speaker 3: what happened. But I think Sabon has something to say
- 33:33Speaker 3: in regard to Cyan, and then he joins, you, I
- 33:36Speaker 3: guess things are happening so fast he doesn't have time
- 33:40Speaker 3: to mourn at that point, but it's still like just
- 33:44Speaker 3: you know, he goes in his kids lane in the
- 33:46Speaker 3: floor like it's it's just terrible. I don't know why
- 33:48Speaker 3: anybody drank the purple water, but that's just just what happened.
- 33:53Speaker 1: Don't drink the purple cool aid. Are there any other
- 33:57Speaker 1: specific characters that seen out to you or where should
- 34:00Speaker 1: go with us?
- 34:02Speaker 2: I was just thinking characters would be a good exploration,
- 34:04Speaker 2: Like we've always talked about the villain a lot, but
- 34:06Speaker 2: I mean it does quite a bit of work with
- 34:08Speaker 2: all of its characters except for a couple of throwaways.
- 34:14Speaker 2: Like yeah, Tara is like one of the few like
- 34:19Speaker 2: heroin female leads in a JRPG from that period, and
- 34:23Speaker 2: I think she's pretty solid because she's got this constant
- 34:27Speaker 2: struggle of like do I know, like am I really
- 34:30Speaker 2: a person? Like what does it mean to be human?
- 34:34Speaker 2: Kind of thing, which also is like going into like
- 34:36Speaker 2: her her mixed nature because like Craig if Wrong was
- 34:39Speaker 2: like she's the kid of a human and an esper right,
- 34:42Speaker 2: and so she's got that identity struggle and like she's
- 34:46Speaker 2: dealing with the depression over that, like what does it
- 34:49Speaker 2: mean to love that sort of thing? Which is kind
- 34:52Speaker 2: of melodramatic, but still it's like you can kind of
- 34:54Speaker 2: understand like where she's coming from there. Locke is Locke is,
- 35:00Speaker 2: He's got like this, Like when you first meet him,
- 35:03Speaker 2: he's very insistent, I'm not a thief. I have a
- 35:04Speaker 2: treasure hunter that like that Lne always stuck with me
- 35:07Speaker 2: is like really defiding his character. It's like he's trying
- 35:10Speaker 2: to be noble like in his life even though he's
- 35:14Speaker 2: kind of a rogue. You have Setzer who's on the
- 35:16Speaker 2: other side. He's just unapologetically like a womanizer, but like
- 35:20Speaker 2: he still helps the good guys anyway. Like, yeah, and
- 35:26Speaker 2: there's the romance between Locke and Celeste, which I think
- 35:30Speaker 2: is pretty well done at least up through the opera scene. Yeah,
- 35:35Speaker 2: there's there's some fun characters. That's like a small percentage
- 35:39Speaker 2: of them. There's a bunch of others.
- 35:41Speaker 1: Yeah, I mean, I maybe I consider Tara to really
- 35:45Speaker 1: be a foil to Keofka in that Kefka's concern is
- 35:49Speaker 1: how can I take? How can I absorb? How can
- 35:51Speaker 1: I consume? Her struggle is like how can I love?
- 35:54Speaker 1: How can I give myself away? How can I have
- 35:57Speaker 1: a meaningful relationship that actually makes other people better? And
- 36:01Speaker 1: she ultimately finds that in a kind of maternal role
- 36:05Speaker 1: with these orphans in the world of Ruin, Like that's
- 36:08Speaker 1: when where she really discovers love, because now there are
- 36:11Speaker 1: these people who need something that she has and she's
- 36:14Speaker 1: able to provide that for them, that motherly kind of role,
- 36:17Speaker 1: and so that's where she finds love. Though of course
- 36:20Speaker 1: her struggle is once she finally finds that, then you
- 36:23Speaker 1: are celest shows up and says, all right, now we
- 36:26Speaker 1: gotta go, and she has to forsake that was she found.
- 36:30Speaker 1: And so it just adds to the intensity that that
- 36:35Speaker 1: she has to surrender the lesser good for the greater,
- 36:38Speaker 1: and in so doing, I think she ultimately ends up
- 36:40Speaker 1: finding the lesser back. But yeah, that's another intense positive note.
- 36:45Speaker 1: And again I think it does set these two foundational
- 36:48Speaker 1: characters really as inverse images of each other. Yeah, I
- 36:51Speaker 1: think that's an excellent point that they're inverse, because like
- 36:55Speaker 1: one thing I was thinking earlier we were talking about
- 36:57Speaker 1: Kafka is like it feels like he's kind of at
- 36:59Speaker 1: some point or the story begins he's already just cast
- 37:01Speaker 1: off as humanity.
- 37:02Speaker 2: He doesn't even care about being a human. He just
- 37:05Speaker 2: is grasping it something else, and he doesn't really have
- 37:07Speaker 2: a coheren since of what that is just power and destruction.
- 37:11Speaker 2: But Tara, meanwhile, she starts out not feeling like she
- 37:15Speaker 2: has a sense of her humanity because it was kind
- 37:17Speaker 2: stripped away from her to begin with, because she was
- 37:18Speaker 2: brainwashed to start with. Remember they were using her for
- 37:23Speaker 2: her magic to do stuff. And then she's certainly like,
- 37:26Speaker 2: how do I want to be human? What does it
- 37:28Speaker 2: mean to be human? And she spends the whole story
- 37:30Speaker 2: trying to learn that, like what does what is healthy humanity?
- 37:33Speaker 2: And so you have kind of that inverse thing where
- 37:35Speaker 2: Kepta does not value humanity at all and she desperately
- 37:39Speaker 2: wants it, And so then that makes it more impactful
- 37:42Speaker 2: at the end when she's talking against Koefka, like, hey,
- 37:44Speaker 2: I've discovered what humanity is and this is something.
- 37:46Speaker 1: Valuable right in embracing human potential, she becomes human fully.
- 37:54Speaker 3: There are some characters I vaguely recall that I have
- 37:57Speaker 3: not encountered yet. There's like an old man and an
- 38:00Speaker 3: artist girl as she and she may be related to him?
- 38:04Speaker 3: Is that how that went?
- 38:05Speaker 2: Yeah, and realm is okay? Who I'll be honest, those
- 38:10Speaker 2: are characters that didn't stick out as much to me
- 38:12Speaker 2: as others. But yeah, I think they're related.
- 38:17Speaker 1: Isn't that like a is it a the grandfather and
- 38:20Speaker 1: granddaughter or sounds right?
- 38:22Speaker 2: I was caning adopted, But I think I think they're
- 38:25Speaker 2: actually related.
- 38:26Speaker 3: To Okay, I thought you guys would have this. I
- 38:28Speaker 3: was just trying to spark the conversation and then I
- 38:31Speaker 3: was going to listen. But yeah, I remember that she
- 38:34Speaker 3: would like she had a move where she would paint
- 38:37Speaker 3: like an enemy and then it would attack or something
- 38:39Speaker 3: like that.
- 38:41Speaker 1: Yeah, I didn't really use them very much.
- 38:44Speaker 3: And I remember the one. I guess it was the
- 38:46Speaker 3: mind guy you're talking about, like you have to let
- 38:49Speaker 3: a specific kind of sandworm swallow you to get him
- 38:54Speaker 3: or something like that.
- 38:55Speaker 2: Yeah, the sandworm from Doom swallows you like you find
- 38:58Speaker 2: of it. It's belly okay, But he has like no
- 39:02Speaker 2: character at all. But he does have a weirdly good
- 39:05Speaker 2: music associated with him, because again the soundtrack is crazy good,
- 39:08Speaker 2: like this random mind as some of the best music
- 39:09Speaker 2: in the game. Sure, why that?
- 39:12Speaker 1: Yeah, it's kind of fun. You get swallowed by this
- 39:13Speaker 1: worm and then it's like a whole dungeon inside. It
- 39:16Speaker 1: reminds me of the other game where he gets followed
- 39:18Speaker 1: by Leviathan this whole community living inside see who else
- 39:26Speaker 1: I mean. Yeah, Locke is definitely interesting character. Like you said,
- 39:29Speaker 1: the treasure hunter not to the Thief makes you think
- 39:32Speaker 1: of like an Indiana Jones situation there, and he the
- 39:37Speaker 1: whole dynamic with Celesti is pretty intense because he also
- 39:40Speaker 1: has this other girl that he I can't remember if
- 39:44Speaker 1: he somehow he had her die. I don't remember the
- 39:47Speaker 1: exact situation. She she died on his watch in some way,
- 39:51Speaker 1: but he was basically holding out to bring her back
- 39:54Speaker 1: to life. Well, at the same time, the stuff is
- 39:56Speaker 1: happy with Celeste.
- 39:58Speaker 3: So I I just played that part a couple of
- 40:01Speaker 3: days ago. Had his flashback. So it was a woman
- 40:05Speaker 3: he loved and they went out to look for something
- 40:08Speaker 3: and then she fell, well he was going to fall,
- 40:11Speaker 3: and she dove to save him, and then she fell
- 40:14Speaker 3: and then she got video game amnesia, which which happens
- 40:18Speaker 3: in every video game. And then while he was gone,
- 40:21Speaker 3: some people came and killed her. But yeah, then for
- 40:24Speaker 3: some reason, a guy in that town is keeping her
- 40:28Speaker 3: body perfectly preserved, you know, sleeping beauty style, even though
- 40:34Speaker 3: she's basically dead. So I really, yeah, I don't know.
- 40:37Speaker 3: Does that never come of anything else?
- 40:39Speaker 2: Later? Yeah?
- 40:41Speaker 1: So later on through the phoenix Esper, I believe she
- 40:45Speaker 1: gets resurrected for a short time, but there's something wrong
- 40:48Speaker 1: with the match site, and so she comes up and says, look,
- 40:51Speaker 1: you have to move on. That's how that happens. So
- 40:56Speaker 1: I guess that then frees him up to follow his
- 40:58Speaker 1: new romance.
- 41:00Speaker 3: I'm glad. I'm glad she chose her words carefully before
- 41:03Speaker 3: she disappeared.
- 41:05Speaker 2: That yeah, it would have been an awkward love triangle
- 41:07Speaker 2: if she'd come back. My fun random story about the
- 41:11Speaker 2: character fam Phantasy is like in the Super Nance game,
- 41:14Speaker 2: at least you could rename the characters to whatever you
- 41:16Speaker 2: wanted when you met them. And I was playing through
- 41:18Speaker 2: the game a few years ago with some friends and
- 41:21Speaker 2: so like we just kind of hung out together and
- 41:22Speaker 2: just played the game, and we were naming all the
- 41:25Speaker 2: characters after people we knew, and we were trying to
- 41:29Speaker 2: get all of our close friends in there. But then
- 41:32Speaker 2: like at some point we ran out of female characters,
- 41:34Speaker 2: and so we ended up naming Umero the Yeti after
- 41:38Speaker 2: what of the girls we do, and she was very
- 41:40Speaker 2: unhappy about that, which she found that out, so oh man,
- 41:45Speaker 2: we jokingly called her the Yeti after that good daturedly.
- 41:50Speaker 3: Yeah, I used to always rename the characters. I just
- 41:53Speaker 3: leave them canonical at this point, but like I know,
- 41:58Speaker 3: there can be some some funny results depending on what
- 42:02Speaker 3: you rename the characters. I've seen people saying, like, if
- 42:05Speaker 3: you name Link in the Zelda games, my dude, you'll
- 42:07Speaker 3: have a really chill experience, and everybody just saying welcome,
- 42:11Speaker 3: my dude and stuff.
- 42:14Speaker 1: Yeah, it's kind of fun that they throw in these
- 42:17Speaker 1: rand of characters like a Yetti, which just an I
- 42:21Speaker 1: have any character. He just smashes stuff. I don't think
- 42:25Speaker 1: you can even control what he does. If that's great,
- 42:28Speaker 1: I don't know, I don't know, use him very much.
- 42:30Speaker 3: I saw him peeking out. He's a berserker.
- 42:34Speaker 2: Yeah, well that's his that'schetype is he's a so like
- 42:37Speaker 2: those tend to be the least interesting characters because you
- 42:39Speaker 2: don't make decisions for what they do.
- 42:41Speaker 3: Right, And even Gao, once you pick an enemy for
- 42:46Speaker 3: him to emulate, he he just automatically does whatever he's
- 42:49Speaker 3: going to do for the rest of the fight. But
- 42:53Speaker 3: some of the things, like Sabon's abilities and it's Edgar, right,
- 42:58Speaker 3: his brother. Some of his tools like if you get
- 43:02Speaker 3: the chainsaw on things like that, like they can be
- 43:04Speaker 3: really overpowered in certain situations and they don't really cost
- 43:07Speaker 3: anything to use, so it's it's kind of strange.
- 43:12Speaker 1: Yeah, that's why, in this huge ensemble of characters, whenever
- 43:15Speaker 1: I had the choice, I just had my select few
- 43:17Speaker 1: overpowered people.
- 43:20Speaker 2: That's when the end game's tough because it forces you
- 43:22Speaker 2: to split the teams with three different teams, and it's like,
- 43:24Speaker 2: all right, i gotta start using people I'm not used
- 43:26Speaker 2: to because I've used everybody.
- 43:28Speaker 3: Right, and Gal I find him a little frustrating, but
- 43:33Speaker 3: it is interesting and has a whole area that exists
- 43:36Speaker 3: just for him to learn new moves. And you know,
- 43:39Speaker 3: he can even learn the moves, like he can fire
- 43:42Speaker 3: off missiles if you once you the Magitech armor. Once
- 43:46Speaker 3: he emulates it, they don't try to think too hard
- 43:49Speaker 3: about it, but it works.
- 43:52Speaker 2: Yeah, he's the bluem Age type, which I've always thought
- 43:54Speaker 2: felt really strange on him because he's supposed to be
- 43:56Speaker 2: like this this wild like jungle book kid kind of
- 44:01Speaker 2: thing where he grew up in the wild and that's
- 44:04Speaker 2: how he knows how to like take monster abilities somehow.
- 44:08Speaker 2: But yeah, like when you have monsters that are mechs
- 44:11Speaker 2: that shoot missiles, it feels a little weird on him.
- 44:15Speaker 2: But yeah, I was trying to think through like other characters,
- 44:16Speaker 2: so like Edgar and Saban, we brought them up like
- 44:18Speaker 2: they have a whole story of like estranged brothers, right,
- 44:22Speaker 2: and Edgar does not come off as like he comes
- 44:27Speaker 2: off as a creep when you meet him, as he's
- 44:29Speaker 2: like hitting on every woman that moves. But and then
- 44:33Speaker 2: Saban is completely different, like he's over there, like studying
- 44:37Speaker 2: martial arts and like being acetic away from society. I
- 44:43Speaker 2: don't remember how they develop in the late game though.
- 44:46Speaker 1: Yeah, I don't know. I feel like they more or
- 44:48Speaker 1: less maintain their their characters. I mean, you get a
- 44:52Speaker 1: little bit deeper with some of the backstory flashbacks. And
- 44:57Speaker 1: they flipped a coin to see who would be k
- 45:01Speaker 1: and I think it was if I would call correctly.
- 45:03Speaker 1: I don't think either of them really wanted it.
- 45:05Speaker 2: Yeah, I think that's right.
- 45:07Speaker 1: So it's more like that the loser has to be king.
- 45:09Speaker 1: It's just not something either of them really wanted to embrace.
- 45:13Speaker 1: And so Edgar takes the throne, but he doesn't seem
- 45:16Speaker 1: very kingly. He's like King Johnny Bravo. Right, he's just
- 45:20Speaker 1: the frat guy. It's just doesn't really want to be king,
- 45:24Speaker 1: even though he does embrace his role, which again goes
- 45:28Speaker 1: through this idea of I'm going to embrace the role
- 45:31Speaker 1: that is given to me rather than what I might
- 45:34Speaker 1: want to do, and so that that is I think
- 45:36Speaker 1: a potential display of virtue.
- 45:38Speaker 2: There. I'm gonna remember that line, King Johnny Bravo.
- 45:42Speaker 1: See who else do we have? I mean, shadows kind
- 45:45Speaker 1: of fun. You don't really know a whole lot about him,
- 45:49Speaker 1: so I don't know that can flossiphize too much.
- 45:51Speaker 2: But he's got the coolest dog ever. Though he does
- 45:55Speaker 2: just randomly dog's names interceptors. Sometimes they'll just run into
- 45:58Speaker 2: battle like bart and attack the It's like it's great,
- 46:01Speaker 2: good dog. Yeah.
- 46:03Speaker 3: I've pulled up a list of the playable characters to
- 46:05Speaker 3: see if there's anyone we've forgotten about. Yeah, go go.
- 46:13Speaker 3: He's the mime guy. Yeah, I feel like I went
- 46:17Speaker 3: to an island and went to a town where no
- 46:22Speaker 3: one will talk to me. They're all just like I've
- 46:23Speaker 3: never seen you before, and the shopkeepers won't do anything
- 46:26Speaker 3: for me, and I feel like Strego is standing there,
- 46:30Speaker 3: but he just says the same thing. So I was like, okay,
- 46:33Speaker 3: I'm not supposed to meet him yet. But he is
- 46:34Speaker 3: a bluem Age, so he actually does learn just magic
- 46:41Speaker 3: abilities from the enemies, I guess.
- 46:43Speaker 2: And my mast remembory is he the blue Mage and
- 46:45Speaker 2: noto Gout. Well, it's just different types of blue mag
- 46:48Speaker 2: The principle is.
- 46:49Speaker 3: Basically the same, but I think he actually learned specific moves,
- 46:53Speaker 3: I guess.
- 46:54Speaker 1: But right, I think he's the proper Blue Age where
- 46:57Speaker 1: a guy was more or less the same thing.
- 46:58Speaker 3: But gotcha, yeahh I was misremembering. Yeah, and and Realm
- 47:03Speaker 3: is his granddaughter.
- 47:05Speaker 2: Okay, yeah that's what I was thinking. Let's see.
- 47:08Speaker 1: And then there's Setzer with their ship guy.
- 47:11Speaker 2: Yeah, he's fun.
- 47:13Speaker 3: Yeah. It's a weird introduction to him though, that he's
- 47:15Speaker 3: basically trying to abduct a woman and marry her. And
- 47:20Speaker 3: then once you explain to him, look, there's there's terrible
- 47:23Speaker 3: things going on, then he just ditches all that and
- 47:26Speaker 3: and hangs out with you.
- 47:29Speaker 2: He also has a really interesting class type where like
- 47:32Speaker 2: his attacks involve playing a slot machine.
- 47:35Speaker 3: I like his card throwing because I loved Gambit in
- 47:37Speaker 3: the in the early nineties and from the X Men.
- 47:40Speaker 2: He is basically Gambit. Yeah, did mag ever have any
- 47:44Speaker 2: meaningful character stuff? I don't remember. I know he's the
- 47:48Speaker 2: geomancer type.
- 47:49Speaker 3: Well, he learned to speak English from ram Rama Ramu.
- 47:57Speaker 3: However you want to say it the summon, Yeah, that's
- 48:00Speaker 3: what he says he when he meets you, and that
- 48:02Speaker 3: that he told him he should help you, Coupo, and
- 48:06Speaker 3: then that's I think that maybe about it.
- 48:10Speaker 1: I'm not sure it's convenient that a galactic basic is
- 48:13Speaker 1: always English.
- 48:15Speaker 2: M hmm, that's right. There's some side characters here. It's
- 48:19Speaker 2: just like General Leo I thought was a cool character
- 48:22Speaker 2: up until he got offed by Kefka because he's like
- 48:26Speaker 2: the one noble general for the empire right where he's uh,
- 48:31Speaker 2: and then he just has the misfortunate of being an
- 48:33Speaker 2: oddsit with Kefka.
- 48:35Speaker 3: And I mean the CID in this game. Does he
- 48:39Speaker 3: come into play later he's in the Magic Tech factory.
- 48:42Speaker 3: He comes running in when all of the espers turned
- 48:45Speaker 3: themselves into magicite for you, and it's like, WHOA, what's
- 48:48Speaker 3: going on? And then he rides the elevator with you.
- 48:51Speaker 3: Was like, man, I really shouldn't have let him tell me.
- 48:54Speaker 3: I really shouldn't have done what Kefka wanted me to do.
- 48:57Speaker 3: I feel pretty bad about it. And I don't know
- 48:59Speaker 3: if he can spec later or not. But that's in
- 49:02Speaker 3: this game.
- 49:03Speaker 2: In this game, the most memorable thing that happens with
- 49:05Speaker 2: Sid is, like you remember when I said, like Celeste
- 49:07Speaker 2: like tries throws herself off a cliff, like right before that,
- 49:11Speaker 2: Sid is like dying in a hut, and like they're
- 49:13Speaker 2: on an island. Get there, the only two people on
- 49:15Speaker 2: that island, and so Celeste is just trying to take
- 49:19Speaker 2: care of him, like it's kind of like a it's
- 49:21Speaker 2: like to her, it's like carrying caring for like an
- 49:23Speaker 2: old man who's dying, and so like you go out
- 49:26Speaker 2: to get fish for him at the water and bring
- 49:29Speaker 2: them back to him as food. Uh. And there is
- 49:34Speaker 2: actually I think a way to keep him alive. But
- 49:36Speaker 2: you have to be very careful which fish you catch,
- 49:38Speaker 2: and it's not super obvious which ones you're supposed to catch.
- 49:41Speaker 2: Because most of them are like like poisonous to eat
- 49:44Speaker 2: because they're like the water is like messed with them,
- 49:48Speaker 2: and so you give him a poison fish and then
- 49:50Speaker 2: you come back to the hut later and he's dead.
- 49:52Speaker 2: And then after that's when she tries to kill herself.
- 49:53Speaker 2: So that's most people's memory of Sid I think from
- 49:56Speaker 2: that game.
- 49:57Speaker 3: Okay, well, I mean that's a little poetic in that
- 50:00Speaker 3: he is the one that made her into the magic
- 50:05Speaker 3: Site or whatever is it, Magicite warrior in this like
- 50:11Speaker 3: she has she has magic abilities, but they are not
- 50:14Speaker 3: like natural magic abilities. They come from She's been infused
- 50:19Speaker 3: with the energy of these espers, is how she gained
- 50:22Speaker 3: her abilities.
- 50:23Speaker 2: Yeah, I think magicite refers to like the crystallized form
- 50:26Speaker 2: of the espers.
- 50:27Speaker 3: Right right, So it's just magic tech. She's a magic tech.
- 50:30Speaker 2: Yeah. Magic tech is the general term of the game
- 50:32Speaker 2: for combined magic and technology, which is kind of a
- 50:34Speaker 2: thing that's been adopted in a lot of in the
- 50:37Speaker 2: Fantasy trope. Is that notion of mixing the two, and
- 50:43Speaker 2: it feels like that that was kind of like one
- 50:45Speaker 2: of the big themes that like the first half at
- 50:47Speaker 2: least of like we were talking about like exploitations, like
- 50:51Speaker 2: how do we take magic and how do we break
- 50:53Speaker 2: it down into a science so we can use it
- 50:55Speaker 2: repeatedly and then they use it for like war and stuff.
- 50:59Speaker 3: So I will look at my Final Fantasy three Complete
- 51:04Speaker 3: Guide when I get to that part and see if
- 51:06Speaker 3: there's a way I can save Sid.
- 51:09Speaker 2: Yeah, I know whenever I play through it to be sure,
- 51:13Speaker 2: I only play through it like three times, which is
- 51:15Speaker 2: still three times. But yeah, like I remember specifically, I
- 51:18Speaker 2: got to say it's like, no, I'm keeping this guy alive.
- 51:20Speaker 2: He's not dying on my watch. And I think it's
- 51:24Speaker 2: like you have to like check either like it says
- 51:26Speaker 2: something when you get the fish or you have to
- 51:28Speaker 2: check your inventory every time you catch one to make
- 51:30Speaker 2: sure it's not deadly to eat. But I don't think
- 51:35Speaker 2: you get any particular rewards other than hey, he survived.
- 51:38Speaker 2: Actually he might give you an I know, I don't remember.
- 51:41Speaker 3: Well, I'm not a pragmatist. I want to save everyone
- 51:45Speaker 3: that I can.
- 51:45Speaker 2: Okay, So that's that's always me too. That's why it's
- 51:48Speaker 2: so hard. This isn't one of those games, but like
- 51:51Speaker 2: it gives where there's like a morality system. It's so
- 51:53Speaker 2: hard for me to go like bad or like a
- 51:55Speaker 2: mass effect like go renegade, even though I'm trying because
- 51:58Speaker 2: I want to see that that I just can't do
- 52:00Speaker 2: these horrible things. I can't push people out of windows.
- 52:04Speaker 2: It's like it feels too bad.
- 52:07Speaker 3: Yeah, we've talked about how I felt like it's harder
- 52:11Speaker 3: to be the bad guy in those kinds of games
- 52:14Speaker 3: because you can't tell when you're making the evil choice
- 52:17Speaker 3: or when you're just turning down a mission or just
- 52:22Speaker 3: being rude and cutting off relationships and things like that.
- 52:27Speaker 3: So it's easier to always just be the people pleaser
- 52:30Speaker 3: and like, oh yes, I'll do all that for you.
- 52:32Speaker 3: Oh no, don't pay me for that. Everything's fine, But yeah,
- 52:35Speaker 3: being the bad guy's tougher.
- 52:38Speaker 2: Yeah, thankfully Fromtasy six is not really one of those
- 52:40Speaker 2: games like you're pretty right on the good side no
- 52:42Speaker 2: matter what. It's just like you get those things like
- 52:44Speaker 2: can you keep s it alive?
- 52:46Speaker 3: Yeah? I do. I do remember that this was really
- 52:50Speaker 3: long for a Super Nintendo game.
- 52:53Speaker 2: It is.
- 52:54Speaker 3: It took a long time. I think Final Fantasy four
- 52:57Speaker 3: I think it took me like twenty four hours on
- 53:00Speaker 3: the game clock to beat it. The first time, and
- 53:03Speaker 3: then this one, I feel like it got a lot
- 53:05Speaker 3: higher for me.
- 53:06Speaker 2: Maybe, Yeah, I have it in my head. Yeah, I
- 53:09Speaker 2: have it in my head from when when I last
- 53:11Speaker 2: played them both. So like Chrono Trigger is about twenty hours,
- 53:16Speaker 2: I think five ptasy four, I think is also about
- 53:19Speaker 2: that much. And I think if five ptasy six is
- 53:23Speaker 2: taking about forty hours, granted I like to do everything
- 53:27Speaker 2: me too. Yeah, it doesn't necessarily have to take forty hours.
- 53:31Speaker 2: I'm the guy who at the very end, there's this
- 53:34Speaker 2: little like patch of land you can go to in
- 53:38Speaker 2: the world of Ruin where you can fight these like
- 53:40Speaker 2: dinosaurs that are super powerful. They cay's like black hole
- 53:43Speaker 2: at you, but they will rarely drop like this relic
- 53:47Speaker 2: that I can't remember the name of, but it will
- 53:50Speaker 2: be the economizer, Like it reduces all of your spells
- 53:53Speaker 2: to one MP, even like Ultima, so I will go
- 53:58Speaker 2: farm those so I could put them on all my
- 54:00Speaker 2: mages before I go to the final battle. Yeah, which
- 54:04Speaker 2: is way more powerful than you need to be. Like
- 54:06Speaker 2: when you get gassed Ultimate every turn you're just going
- 54:08Speaker 2: to bow out everything of that battle. Dungeon like Kefka
- 54:12Speaker 2: is one of the easier final bosses because by the
- 54:14Speaker 2: time you get to them, you're usually like pretty powerful. Yeah,
- 54:17Speaker 2: because the game makes it very easy to like break
- 54:19Speaker 2: your characters and make them extremely But.
- 54:22Speaker 3: It is fun how they invented away, like, Okay, we
- 54:28Speaker 3: overstuffed this game with playable characters. How can we let
- 54:32Speaker 3: you use them all when you get to the end
- 54:35Speaker 3: so that they're not just kind of forgotten. And I
- 54:37Speaker 3: think that's that's pretty cleverly done.
- 54:39Speaker 2: Yeah. The different team dynamic, I think was a cool
- 54:42Speaker 2: one that they played around with, and it really makes
- 54:45Speaker 2: it feel like an event when you tackle the final dungeon,
- 54:47Speaker 2: just because everybody's involved, Yeah, and they're all going on
- 54:50Speaker 2: their different branches.
- 54:52Speaker 3: I'd forgotten about kind of the first person perspective sort
- 54:56Speaker 3: of aspects of this, you know, going through the mind, Yeah,
- 54:59Speaker 3: or when you're in the you have the bathosphere and
- 55:01Speaker 3: you're going under the water and you pick directions. Yeah,
- 55:05Speaker 3: that's pretty clever, And I think, well, there's a whole
- 55:10Speaker 3: sequence where it just kind of shows you when you're
- 55:12Speaker 3: trying to get out of the Magic Tech Factory at
- 55:16Speaker 3: the end, like you're writing on a thing and you
- 55:18Speaker 3: keep getting in fights and it culminates in a Boss Fight,
- 55:22Speaker 3: but you know, I don't think you have any directional
- 55:24Speaker 3: choices to make there, but that was pretty clever. And
- 55:26Speaker 3: then so they had to kind of simulate three D
- 55:29Speaker 3: on the Super Nintendo. But then in the Pixel Remaster,
- 55:32Speaker 3: I think they actually just did some three D stuff.
- 55:35Speaker 3: The opera scene actually has it looks more like Octopath
- 55:40Speaker 3: Traveler or something in the Pixel Remaster, and the singing
- 55:45Speaker 3: is all actually sung. You see the words on the screen,
- 55:49Speaker 3: but someone is singing them in English exactly as it's printed.
- 55:53Speaker 3: And I noticed that the translation because I remembered some
- 55:57Speaker 3: of the words, they were different from the Super Nintendo
- 56:01Speaker 3: version of the song, like it was a totally different
- 56:04Speaker 3: translation of it.
- 56:05Speaker 2: Yeah, I know they retranslated it. I know, at least
- 56:08Speaker 2: with the Gay Advance game the retrans lad. I don't
- 56:10Speaker 2: know if they're using the same one for the Pixel remaster.
- 56:12Speaker 3: But yeah, my friend seems to think that they're using
- 56:15Speaker 3: the Game Boy Advance translation here because he was saying,
- 56:20Speaker 3: like some of the lines like when you meet Shadow
- 56:24Speaker 3: the first time, Edgar or somebody says he'd slit his
- 56:29Speaker 3: mom's throat for a nickel or something in the original
- 56:31Speaker 3: Super Nintendo version and it's a little different, like you know,
- 56:34Speaker 3: he'd kill a friend for the right amount or something,
- 56:37Speaker 3: which maybe you know. Super Nintendo localizations were often pretty
- 56:43Speaker 3: fast and loose, just to try and make them more
- 56:47Speaker 3: fun for the American audience, or so they thought. Yeah,
- 56:50Speaker 3: later one's probably more accurate.
- 56:52Speaker 2: But yeah, I have lots of opinions about localization. We
- 56:55Speaker 2: can go on a whole time tangents on that. But
- 56:57Speaker 2: like the short thing for six is like originally it
- 57:01Speaker 2: was a guy named Ted Wolsey, who I think worked
- 57:04Speaker 2: for Square at the time. He did a lot of
- 57:06Speaker 2: their the supernes RPGs back then, and so he translated
- 57:10Speaker 2: five phasey six, and so you have some of the
- 57:13Speaker 2: weird quirky things because localization was a little more fast
- 57:15Speaker 2: and loose in that time, because they had more of
- 57:18Speaker 2: this notion of like we need to make things more
- 57:21Speaker 2: like relate more to a Western audience. So we had
- 57:25Speaker 2: what people jokingly called wolseyisms because that's what he came
- 57:29Speaker 2: up with that were in this game. Like the one
- 57:31Speaker 2: I always remember is like after like early on that
- 57:35Speaker 2: scene with Kavko, after the Edgar's castle like sinks into
- 57:38Speaker 2: the desert, he says, son of a sub mariner say
- 57:42Speaker 2: some ridiculous line. Like my favorite line that I'm kind
- 57:48Speaker 2: of sad that I think they dropped later was there
- 57:51Speaker 2: was there's a couple of spots where like there's lines
- 57:55Speaker 2: where people will kind of sputter and a like have
- 57:57Speaker 2: like repeat something a whole bunch like it'll scroll down
- 57:59Speaker 2: the tech box, like when Tariff first uses magic some
- 58:03Speaker 2: he says this with magic says, but magic it just
- 58:06Speaker 2: like has a whole bunch of ms. But like my
- 58:09Speaker 2: one of my favorite lines is when later on when
- 58:12Speaker 2: Kefka's just freaking out like I thun'k think on the
- 58:14Speaker 2: floating island, Like, uh, he's either I don't remember who
- 58:20Speaker 2: he's talking to, is that of the Emperor or like
- 58:22Speaker 2: you the characters because you did something that made it mad,
- 58:24Speaker 2: and he says like I hate hate hate hate hate
- 58:26Speaker 2: hate you, and like the amount of hates that he
- 58:28Speaker 2: says is insane, Like it just kind of keeps scrolling
- 58:30Speaker 2: down the textbox. I don't think they have that in
- 58:33Speaker 2: the later ones, And it's just like it's a really
- 58:35Speaker 2: memorable Bobick is Like, Okay, I guess he really hates
- 58:38Speaker 2: me now because it's like really like making me Uh,
- 58:42Speaker 2: making me feel that. But yeah, later translations, I think
- 58:45Speaker 2: they tried to go a little more literal and get
- 58:48Speaker 2: rid of like the overly dated, like goofy stuff that
- 58:53Speaker 2: just had no relationship to the original localization. And there's
- 58:59Speaker 2: whole debates that have gone on forever about like how
- 59:02Speaker 2: literal versus like local like ways of speaking should you
- 59:08Speaker 2: be in your localizations.
- 59:10Speaker 3: Right, So it's not it's not scripture, but there are
- 59:15Speaker 3: ways in which and I don't want to say anything
- 59:19Speaker 3: that's derogatory towards Japanese, but English oftentimes has more words
- 59:26Speaker 3: for the same thing than Japanese does. You know, They
- 59:30Speaker 3: are a sound poor language. They don't have as many
- 59:34Speaker 3: sounds in their vocabulary as English does. So I think
- 59:36Speaker 3: it's one of the reasons that English has become kind
- 59:38Speaker 3: of the universal sort of a language of business and
- 59:42Speaker 3: things like that. But so maybe they thought, well, we
- 59:45Speaker 3: can be a little more colorful in the English than
- 59:48Speaker 3: the original Japanese was.
- 59:50Speaker 2: But yeah, I think one of the more the crazier
- 59:54Speaker 2: localizations I've ever seen was like for Earthbound, very different game.
- 59:58Speaker 2: It's obviously a slight tangent, but like or Mother too,
- 1:00:02Speaker 2: as it was in Japan, but like I know when
- 1:00:04Speaker 2: they brought it over to the West, like they changed
- 1:00:07Speaker 2: a ton of references and like they changed graphics of
- 1:00:10Speaker 2: the game, so like some of the graphics were referencing
- 1:00:13Speaker 2: like obscure like Japanese like folklore stuff, and they changed
- 1:00:16Speaker 2: it completely different stuff Like I think something became a
- 1:00:18Speaker 2: pencil that was like a ghost.
- 1:00:20Speaker 3: Yes, it was a pun that I think they just
- 1:00:24Speaker 3: couldn't translate. So yeah, you had to find a pencil
- 1:00:28Speaker 3: eraser and it was an item that would erase the
- 1:00:30Speaker 3: pencils that were in the way. And later on you
- 1:00:33Speaker 3: found an eraser eraser because they were erasers in the way.
- 1:00:35Speaker 3: But yeah, like you said, that's the that's the wrong game.
- 1:00:39Speaker 2: Yeah, yeah, that is a tangent. But h yeah, if
- 1:00:42Speaker 2: anybody hasn't heard from no that they haven't heard from
- 1:00:45Speaker 2: Andrew in a while. He had to step away. So
- 1:00:47Speaker 2: it's been just being David about thirty six. But I
- 1:00:52Speaker 2: don't know, is there anything else about forty six we
- 1:00:54Speaker 2: wanted to discuss.
- 1:00:56Speaker 3: I don't know. I'm looking forward to finishing it. And
- 1:00:58Speaker 3: again I'm sorry I didn't get it finished but before
- 1:01:00Speaker 3: we had this conversation. But yeah, it's it's really good.
- 1:01:05Speaker 3: I don't know why I never came back to I
- 1:01:07Speaker 3: think it was because I just remembered what a time
- 1:01:09Speaker 3: investment it was, and something like Final Fantasy, for you know,
- 1:01:12Speaker 3: I could blow through much more quickly without getting lost
- 1:01:17Speaker 3: because it's it's very linear, and that one always just
- 1:01:21Speaker 3: because of like I said in that podcast, the time
- 1:01:24Speaker 3: that that came in my life, that one holds a
- 1:01:27Speaker 3: special place for me. But I know this one's really
- 1:01:30Speaker 3: a special one to a lot of people.
- 1:01:33Speaker 2: Yeah, you can tell. This is the era when rpgus
- 1:01:35Speaker 2: were getting graduately longer and longer, like you compare to
- 1:01:39Speaker 2: like I like when we had our talk on Phantasy
- 1:01:43Speaker 2: one through three, Like I played through all of Fun
- 1:01:44Speaker 2: Fantasy three, like the Pixelary Master of the Nes game,
- 1:01:48Speaker 2: like in a week I think. Ye, that was like
- 1:01:50Speaker 2: fifteen hours on the game flock. So it was shorter
- 1:01:52Speaker 2: even than fan FBAC four. Yeah, but because they were
- 1:01:54Speaker 2: trying to get more cinematic at this point and get
- 1:01:58Speaker 2: more drawn out, more artistic presented stories, more epic, like,
- 1:02:02Speaker 2: they just kind of got longer and longer and longer,
- 1:02:04Speaker 2: and then you hit the PlayStation era and suddenly you
- 1:02:07Speaker 2: could do cut scenes that were more than just like
- 1:02:10Speaker 2: little pixel characters talking to each other, and you had
- 1:02:13Speaker 2: more space to like on the actual medium on CDs,
- 1:02:17Speaker 2: to actually write lots of text, and so they just
- 1:02:21Speaker 2: got longer and longer and longer until we got to
- 1:02:22Speaker 2: the current era where we have one hundred two hour,
- 1:02:25Speaker 2: hundred hour JRPGs, and like that's just like all of them.
- 1:02:28Speaker 3: Feels like, yeah, and I'm often I prefer shorter, shorter
- 1:02:35Speaker 3: experience because a lot a lot of these do. It
- 1:02:37Speaker 3: feels like there's padding that that is just not respect
- 1:02:42Speaker 3: respecting your time. But I remember when, yeah, Final Fantasy seven,
- 1:02:48Speaker 3: you know, I did all the stuff in that, you know,
- 1:02:50Speaker 3: it did all of the chocobo breeding to get the
- 1:02:53Speaker 3: Golden Chocobo to go get Night to the Round and
- 1:02:55Speaker 3: all that stuff, And I think I had probably seventy
- 1:02:58Speaker 3: five hours on the clock the first time I finished that,
- 1:03:01Speaker 3: which was really long for the time.
- 1:03:04Speaker 2: Yeah, I do feel like even though Fantasy six is
- 1:03:07Speaker 2: longer than the ones before it, it does still feel
- 1:03:10Speaker 2: to me like it moves very fast. Like it's long,
- 1:03:14Speaker 2: not because the game is paced slow. It's long because
- 1:03:16Speaker 2: there's a lot of content, Like there are so many
- 1:03:19Speaker 2: story events, Like it felt like in some ways. It
- 1:03:22Speaker 2: feels like the big last big hurrah of the sixteen
- 1:03:25Speaker 2: bit era in terms of like big jeerpzes. I don't
- 1:03:28Speaker 2: think it was like the last of squares. I want
- 1:03:30Speaker 2: to say their last one was Mario RPG of all Things,
- 1:03:34Speaker 2: which had a massive jump in like graphics over this one,
- 1:03:38Speaker 2: because that was when they were experiending the cg which yeah,
- 1:03:40Speaker 2: pre rendered, which Fantasy seven was where it kind of
- 1:03:44Speaker 2: came to full fruition of what they wanted out of
- 1:03:46Speaker 2: that technology. They weren't yet experimenting with that with six,
- 1:03:50Speaker 2: but they were trying to do the much more larger
- 1:03:55Speaker 2: It feels like the style of game they were making
- 1:03:57Speaker 2: was straining at the edges of what that era of
- 1:04:01Speaker 2: video and consoles could do. Like they wanted like like
- 1:04:05Speaker 2: movie level experience in a video game, and the Supremers
- 1:04:09Speaker 2: couldn't quite do it, but they gave it their hard
- 1:04:11Speaker 2: as possible try.
- 1:04:12Speaker 3: Yeah with six. Yeah, well, how are we going to
- 1:04:17Speaker 3: wrap this up without Andrew here.
- 1:04:20Speaker 2: As an extlepert. We don't have him here to kind
- 1:04:21Speaker 2: of guide us. I guess it's kind of like, uh,
- 1:04:24Speaker 2: what's our what's our like closing takes on the game. Yeah,
- 1:04:30Speaker 2: I guess like you can go ahead. Yeah, I think
- 1:04:32Speaker 2: I already cave. I gave mine pretty much. Yeah, I'll
- 1:04:35Speaker 2: just say like I think like there's a reason this
- 1:04:38Speaker 2: is probably my favorite game in the series, Like not
- 1:04:41Speaker 2: just nostalgia that though that's hard to extricate my nostalgia
- 1:04:45Speaker 2: from an objective analysis, but I do really think like
- 1:04:48Speaker 2: this is about as good you can do of like
- 1:04:53Speaker 2: of like good storytelling from the era that it was made,
- 1:04:56Speaker 2: like with the technology that they had in terms of
- 1:04:59Speaker 2: getting a s madic and experiences you could The writing
- 1:05:02Speaker 2: I think is really solid, Like there's shortcomings, like as
- 1:05:05Speaker 2: we establish like that, I feel like because like obviously
- 1:05:11Speaker 2: as Christians, we believe like ours is like the most
- 1:05:14Speaker 2: coherent worldview, right, so like it's always going to feel
- 1:05:17Speaker 2: a little unsatisfying to us when it feels like something's
- 1:05:20Speaker 2: not well rooted in like an understanding of God and
- 1:05:23Speaker 2: his eternal nature and like how that impacts our view
- 1:05:27Speaker 2: of morality and everything. And so when a story can't
- 1:05:28Speaker 2: appeal to that and it's trying to confront here's why
- 1:05:31Speaker 2: nihilism is bad, Like it feels inadequate to us, But
- 1:05:34Speaker 2: like that said, it still asks useful questions, like it's like, hey,
- 1:05:40Speaker 2: life is worth like exploring, like explore the value of life,
- 1:05:44Speaker 2: like there's something intrinsically good about it, which is something
- 1:05:47Speaker 2: that is scriptural that teaches like that life, because it's
- 1:05:51Speaker 2: made in God's image, has value and it may be
- 1:05:54Speaker 2: missing like the God's image part here and obviously six
- 1:05:57Speaker 2: a story, but it still understands like that life is
- 1:06:01Speaker 2: valuable and worth clinging to and like like it's worth
- 1:06:05Speaker 2: fighting against death, right, And when it seems like all
- 1:06:09Speaker 2: everything around you is hopeless kind of like what the
- 1:06:11Speaker 2: puddle Glum reference like that Andrew Maid, like, even when
- 1:06:15Speaker 2: it looks like there is nothing worthwhile out there, like
- 1:06:18Speaker 2: it's important that we trust that there is and to
- 1:06:20Speaker 2: go seek out that which is valuable. And I think
- 1:06:23Speaker 2: that's like that goes to a very fundamental aspect of
- 1:06:25Speaker 2: human nature that like we all need that sense of hope.
- 1:06:31Speaker 2: That's I am a Christian in the first place, right
- 1:06:33Speaker 2: because like I cling to that hope.
- 1:06:35Speaker 3: Right, Yeah, it's good.
- 1:06:38Speaker 2: Well shall we close it out on that then, I
- 1:06:41Speaker 2: guess so, all right, all right, we'll talk to you later,
- 1:06:44Speaker 2: David later. It's fun.
- 1:06:49Speaker 1: Thank you for listening, and if you enjoy these conversations
- 1:06:51Speaker 1: as well as maybe you've enjoyed some of the deep
- 1:06:53Speaker 1: dive stuff have been doing with the elder scrolls and philosophy.
- 1:06:56Speaker 1: Uh maybe like the main myth in Mind podcast, Maybe
- 1:06:59Speaker 1: like the stuff we're doing with the movies and shows podcasts.
- 1:07:02Speaker 1: If you like any or all of that and you
- 1:07:03Speaker 1: want to see more of that happening, then I welcome
- 1:07:06Speaker 1: your support over on Patreon at patreon dot com slash
- 1:07:09Speaker 1: mythic Mind. That's gonna allow me to do more things
- 1:07:12Speaker 1: like this. Also, it'll give you the opportunity to join
- 1:07:14Speaker 1: these conversations if you so desire. I would love to
- 1:07:18Speaker 1: do a lot more of the deep dive you know
- 1:07:21Speaker 1: whatever in philosophy studies. I think the next one I'm
- 1:07:24Speaker 1: probably gonna do at some point in twenty twenty six
- 1:07:26Speaker 1: is on fallout. But I can only do more of
- 1:07:28Speaker 1: that with additional support that allows me to turn my
- 1:07:30Speaker 1: attention away from other things that pay the bills. So again,
- 1:07:33Speaker 1: if you want to support our work, you want to
- 1:07:35Speaker 1: join the conversations Patreon dot com slash mythic Mind, or
- 1:07:38Speaker 1: if you just want to keep listening on the freebe feeds,
- 1:07:40Speaker 1: then make sure you're subbed here. Make sure you're sub
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- 1:07:45Speaker 1: to Mythic Mind movies and shows, and if you're listening
- 1:07:47Speaker 1: to this on the public feed. The next thing to
- 1:07:49Speaker 1: come out from a Mythic Mind will either be over
- 1:07:51Speaker 1: on the main Mythic Mind podcast as we really get
- 1:07:54Speaker 1: into the first three Narnia books, or I might post
- 1:07:57Speaker 1: something from the Elders Rolls course over here a little
- 1:07:59Speaker 1: bit earlier than that. We'll see. I'm just kind of
- 1:08:01Speaker 1: throwing that stuff in here and there, so keep an
- 1:08:03Speaker 1: eye for that and make sure that you're sup to
- 1:08:05Speaker 1: my YouTube channel as well. You can kind a link
- 1:08:07Speaker 1: to that in the show notes. All right, well, thanks
- 1:08:09Speaker 1: for joining us again. Next time over here, we're going
- 1:08:11Speaker 1: to be starting in on a fallout series and so
- 1:08:14Speaker 1: I'm really looking forward to that. But that's it, pronoun
- 1:08:16Speaker 1: until next time, God Speak