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The Death of Magic's Original Identity

Who is responsible for protecting the identity of a game after its original creator is gone?

In this episode of Eternal Durdles, Zac and Phil dive into the idea of creative paternalism — the responsibility, care, and judgment required to preserve what makes a creative work itself.

Using Magic: The Gathering as the primary example, we explore what happens when the people who originally created and loved a game are replaced by layers of corporate stewardship.

What exactly is the “ethos” of Magic?

Who gets to decide what belongs?

And when does expanding a game into new audiences, aesthetics, and…

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