Latest / The Paul Barron Crypto Show / Will $OVR Win War Against Google & Niantic?🔥INTERVIEW Diego Di Tommaso
Transcript
- 0:06Speaker 1: Spacial mapping will continue to be one of the hot
- 0:08Speaker 1: items around blockchain, and of course some of the big
- 0:10Speaker 1: companies that are starting to move in this space. We
- 0:13Speaker 1: want to define for you and maybe give you an
- 0:15Speaker 1: outlook going forward. I think you guys will like this one.
- 0:17Speaker 1: My name is Paul Barren. Welcome back in the tech path.
- 0:20Speaker 1: I want to thank our sponsor today and that is Tangent.
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- 0:43Speaker 1: below for an additional discount. All right, so let's get
- 0:45Speaker 1: into it today. We will have a special guest joining
- 0:47Speaker 1: us today and really talking about where blockchain is going.
- 0:52Speaker 1: And there's a handful of projects that because of what
- 0:55Speaker 1: we've seen with advancement in technology, primarily from some of
- 0:59Speaker 1: the giants, some of these projects are starting to get
- 1:02Speaker 1: challenged and I think this is a good a good
- 1:05Speaker 1: outline to get to remember that we did a tweet
- 1:09Speaker 1: not too long ago and it was talking about the
- 1:12Speaker 1: spatial mapping explosion. Now some of the ones that you
- 1:14Speaker 1: see in here is Hive Mapper, a Finn etc. And
- 1:19Speaker 1: then of course over which is who's going to be
- 1:21Speaker 1: on the show today talking about this? And the reason
- 1:24Speaker 1: we want to break this down is because there's a
- 1:25Speaker 1: lot happening in this area and spatial mapping is getting
- 1:29Speaker 1: ready to see an explosion of use case possibly by
- 1:33Speaker 1: some of the biggest companies out there. And I want
- 1:35Speaker 1: to go to a recap of what happened at AWE
- 1:39Speaker 1: just to kind of give you guys a framework of
- 1:41Speaker 1: this and why it matters to blockchain. Take a look.
- 1:44Speaker 2: Photoallistic stunning detail and you can now scan process on device,
- 1:49Speaker 2: so it's a game changer.
- 1:51Speaker 3: And yesterday we launched Niantics Studio. Nietiks Studio is a
- 1:55Speaker 3: visual editor and a major evolution over the eighth Woll
- 1:58Speaker 3: code editor.
- 1:59Speaker 2: Hella Dot a mixed reality experience based off of Para
- 2:02Speaker 2: dot or you have the kind of magic of interacting
- 2:05Speaker 2: with the magical creature in your very own space.
- 2:08Speaker 3: We created this demo based on land the lightship, multiple
- 2:11Speaker 3: people seeing the same thing at the same time.
- 2:14Speaker 4: Cross platform. You got to build for the future. We're
- 2:17Speaker 4: only getting started, all right.
- 2:20Speaker 1: So, in case you're not aware, Niantic one of the
- 2:22Speaker 1: behemoths backed by Google, Hivemapper was the other one, one
- 2:27Speaker 1: of the other projects that we thought, well, okay, this
- 2:29Speaker 1: could be another opportunity. And remember hive mapper is mapping
- 2:32Speaker 1: roads and thorough ways, et cetera. But they did have
- 2:36Speaker 1: a little bit of a setback here recently. So they're
- 2:38Speaker 1: trying to get in some major fleet platforms, which is
- 2:41Speaker 1: going to slow down their B dash camp capability, and
- 2:44Speaker 1: that is a big deal with the product really scheduled
- 2:47Speaker 1: to be adjusted slightly, which simply means I think is
- 2:50Speaker 1: code for probably not this year now. Granted I'd love
- 2:54Speaker 1: to hear from Ariel if that is not the case,
- 2:56Speaker 1: but the B dash cam is a pretty big device
- 2:58Speaker 1: because it could open it up up to a lot
- 3:01Speaker 1: of people, and I think that's a big hit for
- 3:04Speaker 1: what we'll see with hive Mapper, one of the companies
- 3:07Speaker 1: that we have been following for a while that we
- 3:09Speaker 1: really liked. Kind of changed my position on them over
- 3:14Speaker 1: this interview right here, I want to show you a
- 3:16Speaker 1: clip from it. Let's take a look.
- 3:18Speaker 2: So Niantik, it's the company behind Pokemon Go. Very luckily
- 3:21Speaker 2: we actually had had a check with them. I wanted to,
- 3:25Speaker 2: you know, have a check with them, see if there's
- 3:26Speaker 2: a chance for collaboration. One thing I really learned about
- 3:31Speaker 2: right was we completely, uh and utterly underestimated how much
- 3:39Speaker 2: resources and how long it would take to actually develop
- 3:43Speaker 2: next US work. Whoa, Okay, this was way way of
- 3:46Speaker 2: our what we expected. It was quite scary that right,
- 3:49Speaker 2: Oh shit, what what can we do? Right?
- 3:52Speaker 4: For me?
- 3:52Speaker 2: A reality check that right, because the fact is we
- 3:55Speaker 2: may not have enough money to build next US on
- 3:58Speaker 2: until the end state. Now, even if we get next
- 4:01Speaker 2: US somehow we get next US well to the very
- 4:03Speaker 2: end state line, right, we don't have the money like
- 4:07Speaker 2: them to be able to inject capital to do mockting
- 4:11Speaker 2: and drive use US into the to the game.
- 4:13Speaker 1: So this is bad news for a finn and it's
- 4:15Speaker 1: also I think bad news in general for blockchain because
- 4:18Speaker 1: what it's showing is that the bigger guys out there
- 4:22Speaker 1: have all these resources and they're waking up to what's
- 4:26Speaker 1: happening in the industry now. One of the last hopes
- 4:30Speaker 1: that we've considered is a project called Over and you've
- 4:34Speaker 1: heard us talk about Over the Reality for quite some time.
- 4:36Speaker 1: In fact, they were around all the way back into
- 4:38Speaker 1: the last bull run and they were, you know, very active. Then.
- 4:42Speaker 1: A lot of things have happened since then. So we
- 4:43Speaker 1: invited their COEO to come on the show and I
- 4:46Speaker 1: want to welcoming in Diego d Tomas.
- 4:48Speaker 4: How are you, hi, everybody. I'm happy to be here, amazing,
- 4:52Speaker 4: Thank you very much.
- 4:53Speaker 1: First of all, thanks for coming in today. As you
- 4:54Speaker 1: can see, a lot of the market is in a
- 4:57Speaker 1: bit of an uproar with what's happening just in the trend,
- 5:00Speaker 1: but also the pickup in overall performance. I think of
- 5:04Speaker 1: companies like Neantic. If you look at you guys, your
- 5:07Speaker 1: map to earn completed scans continuing to move up, so
- 5:11Speaker 1: your stats so far still growing. I was looking at
- 5:14Speaker 1: some more data right here. This is just the experiences side.
- 5:17Speaker 1: If some of you guys have not ever checked out over,
- 5:20Speaker 1: go over to check it out. It's just marketplace dot
- 5:22Speaker 1: over dot ai and you can start to kind of
- 5:25Speaker 1: get a little bit more of an insight but I
- 5:27Speaker 1: want to kind of get the current status diego of over.
- 5:30Speaker 1: Where are you guys right now? What's the current status
- 5:32Speaker 1: of what you guys are doing?
- 5:33Speaker 4: Yeah, no, thanks for that, and also thanks for the
- 5:36Speaker 4: analygy that you did. That was quite amazing enough to
- 5:38Speaker 4: say so coming to OVER. So we are still pushing
- 5:42Speaker 4: very hard like always, and I would say that the
- 5:45Speaker 4: main focus in the last months have been the mapping side. So,
- 5:49Speaker 4: as you mentioned, we reach more than fifty thousand maps
- 5:52Speaker 4: and we are growing constantly, so we are around thirty
- 5:55Speaker 4: percent per month in terms of mac we generate, so
- 5:57Speaker 4: now we are around seven thousand maps permat. Actually when
- 6:01Speaker 4: we started with the programm in November, we were generated
- 6:04Speaker 4: seven hundred maps format. So it's an impressive road and
- 6:08Speaker 4: is still growing, and we had to buy more machines
- 6:11Speaker 4: for that. I mean, it's kind of tough to scale,
- 6:13Speaker 4: but I mean the most difficult thing it's not really
- 6:15Speaker 4: the machine. It's actually to create the right incentive to
- 6:18Speaker 4: bring the people to map and to make the important locations.
- 6:21Speaker 4: The reason why we've been focusing so much on the
- 6:25Speaker 4: mapping side is because we believe that this is really
- 6:27Speaker 4: the big differentiator and really what will make a difference
- 6:31Speaker 4: between a successful and a not successful X our company,
- 6:35Speaker 4: because our thesis is that at the end of the day,
- 6:38Speaker 4: the tooling to actually create the threally assets the publishers
- 6:41Speaker 4: and so on. Yes, it's something that is difficult to build,
- 6:44Speaker 4: but not impossible to build. The really precious thing something
- 6:49Speaker 4: that is very hard to create is this database of
- 6:52Speaker 4: maps of important locations in the world. And these maps
- 6:56Speaker 4: just go a little bit true. That is what actually
- 6:59Speaker 4: enables very compelling AR experiences, so precise AR both indoor
- 7:04Speaker 4: and outdoor. But not only that, what this maps brings
- 7:08Speaker 4: is actually also a kind of merge between the AR
- 7:12Speaker 4: and VR experience, maybe what some people call XR or
- 7:15Speaker 4: spartial computing. So you know, AR is very cool because
- 7:19Speaker 4: you can invent physical locations when you're in the location,
- 7:22Speaker 4: but as a problem, the problem is that you cannot
- 7:25Speaker 4: access those locations if you're not there. Actually, with this mapping,
- 7:28Speaker 4: you actually create a digital twen of the location and
- 7:31Speaker 4: you can explore it remotely. So you bring the all
- 7:34Speaker 4: locality of AR of VR to AR and this is
- 7:38Speaker 4: a very very powerful thing, and I think it's a
- 7:41Speaker 4: paradigm shift in really what we define in AR XR
- 7:45Speaker 4: and spartial computing. So that's why this has been the
- 7:49Speaker 4: greatest focus in the last month.
- 7:51Speaker 1: How do you guys see being able to compete with
- 7:54Speaker 1: someone like a Nientic who's been able to launch Pokemon
- 7:57Speaker 1: Go collect a lot of data out there pretty much
- 8:00Speaker 1: free from users and somewhat rabbit in terms of just
- 8:06Speaker 1: the amount of people that got into that game from
- 8:09Speaker 1: a viral standpoint. Do you feel like you guys would
- 8:12Speaker 1: need a strategy similar to that, possible game partnerships, etc.
- 8:16Speaker 4: We believe that generating this data for the maps through
- 8:21Speaker 4: a game is not really the best scenario. In fact,
- 8:25Speaker 4: if you go and check the maps from Niantic other
- 8:29Speaker 4: than San Francisco and other places, those are not so consistent.
- 8:33Speaker 4: And there is a reason why for that because in
- 8:35Speaker 4: our case, when we ask people to map, we ask
- 8:38Speaker 4: them to do something with an intention to actually map,
- 8:41Speaker 4: and we have a user interface that is actually focused
- 8:44Speaker 4: to achieve that kind of goal. Well, if you just
- 8:48Speaker 4: take data from casual gamers that are not there to map,
- 8:52Speaker 4: the quality of the maps will be inconsistent. So while
- 8:55Speaker 4: it's good in terms of numbers, you're going to be
- 8:58Speaker 4: able to say, yes, we generate one undred thousand mets
- 9:00Speaker 4: from people around the world, the actual quality and the
- 9:04Speaker 4: usability of that map will be not so good. So unfortunately,
- 9:09Speaker 4: I mean, this activity of mappy locations is kind of
- 9:14Speaker 4: I would say, not super exectively. It takes three to
- 9:17Speaker 4: five minutes, it's not that much to map but three
- 9:19Speaker 4: hundred permeter's location. But you really need to add the
- 9:22Speaker 4: attention to that, so you need to take pictures from
- 9:25Speaker 4: the many different angles and so on. So either you
- 9:28Speaker 4: are forced to do that from the user interface, either
- 9:32Speaker 4: the quality of the things you generate will be some
- 9:34Speaker 4: pictures that are useful but not really so much. In
- 9:38Speaker 4: that case, probably is better to just take pictures from
- 9:40Speaker 4: a car, like I don't know Google is doing, or
- 9:43Speaker 4: emappers or others.
- 9:45Speaker 1: All right, So I mean that gives me a little
- 9:47Speaker 1: bit of I think hope, you know, when you look
- 9:50Speaker 1: at some of the projects that are out there, if
- 9:52Speaker 1: this can get much more detailed. And one of the
- 9:55Speaker 1: ways that they've been able to scale is maybe attaching
- 9:59Speaker 1: to the viral games. I was just looking at this
- 10:02Speaker 1: is Power World. Some of you guys may have seen this,
- 10:04Speaker 1: and this is one of the games that made it
- 10:06Speaker 1: over to Microsoft and was able to kind of get
- 10:09Speaker 1: break out. Why not say, all right, let's go in
- 10:13Speaker 1: and assist some of these game companies that have not
- 10:16Speaker 1: maybe gone fully into spatial mapping and assist them with this.
- 10:21Speaker 1: With a partnership with Over, would that work absolutely?
- 10:24Speaker 4: So, I mean the real vision about over is really
- 10:28Speaker 4: to be a low level interface, so that's sorry low
- 10:33Speaker 4: level platform. So the idea is to enable to actually
- 10:37Speaker 4: connect thre the assets to space very precisely. Over that
- 10:42Speaker 4: kind of layer you can build games. So that's why
- 10:45Speaker 4: we have the Unity SNK builder and the web builder
- 10:48Speaker 4: that are going to release a new version very soon.
- 10:50Speaker 4: So basically to us, I mean, it's just a perfect fit.
- 10:56Speaker 4: So to provide the actually components to actually create art
- 11:00Speaker 4: content just like Niantic is doing at the end of
- 11:02Speaker 4: the day, and then alled other people to build on. Actually,
- 11:05Speaker 4: Niantre incidentally started with a game that was a youth
- 11:09Speaker 4: success that was Pokemon Goal, very difficult to recreate. After that,
- 11:12Speaker 4: we saw that the move that they did later is
- 11:16Speaker 4: to become a platform to enable air content. So basically
- 11:21Speaker 4: we started from that goal. That was the goal that
- 11:24Speaker 4: Niantic take later.
- 11:25Speaker 1: So I mean, well, okay, so that is still you know,
- 11:28Speaker 1: going head to head with some of the biggest ones
- 11:30Speaker 1: out there. I mean, even looking at Minecraft, they kind
- 11:33Speaker 1: of gave up early on the space. This was back
- 11:35Speaker 1: and I think in twenty twenty one, but Mike Haft
- 11:38Speaker 1: Earth came to an end just before Metaquest and all
- 11:43Speaker 1: of the movement I think we saw from Meta in
- 11:45Speaker 1: general about ARVR, which I think reignited the potential there
- 11:49Speaker 1: and now what we're seeing with the potential of spatial computing,
- 11:53Speaker 1: which I think is a big deal. I was also
- 11:55Speaker 1: looking at a post that you guys did, and of
- 11:57Speaker 1: course that's you there were Sebastian hang it out. So
- 12:02Speaker 1: what is the alignment with you guys and Sandbox.
- 12:05Speaker 4: Well, so, I mean Sebastian is a friend and I
- 12:08Speaker 4: always met around the world a conference, so I always
- 12:11Speaker 4: let a lot to catch up with him and tell
- 12:13Speaker 4: what we're doing and what we're up to. It's one
- 12:15Speaker 4: of us. I mean, the friendship with Sabansa really started
- 12:18Speaker 4: when we start collaborating with bringing their assets to the
- 12:23Speaker 4: ar to the air meta as what we called before.
- 12:25Speaker 4: So the powerful thing there is that again for the
- 12:29Speaker 4: way that the platform is conceived, the platform is built
- 12:32Speaker 4: to actually welcome content that is built from other creators
- 12:37Speaker 4: and I mean Sandbox it's an amazing game in creation.
- 12:40Speaker 4: So the opportunity to bring outside assets from Chamber was
- 12:44Speaker 4: the first use case, but we can imagine more. I
- 12:47Speaker 4: mean it's not just I mean we just started at
- 12:50Speaker 4: the beginning with important characters that you can control in
- 12:53Speaker 4: ars or bring it out from the game and just
- 12:55Speaker 4: blending those with reality. And also there was there is
- 12:59Speaker 4: the comp n FT ownership, so if you own an FT,
- 13:02Speaker 4: you can use it or not only on Sandbox, but
- 13:04Speaker 4: also on Over. But we can go beyond that. We
- 13:07Speaker 4: can actually recreate the world games. Actually their games is
- 13:10Speaker 4: built on Unity, so it's not so difficult to export
- 13:13Speaker 4: it directly in our platform. There is also built on Unity,
- 13:16Speaker 4: and so yeah, I mean we're always open to that.
- 13:20Speaker 4: We always had this idea of this when we call
- 13:24Speaker 4: it a metaverse like two years ago or something like that.
- 13:27Speaker 4: The idea is that the component that wet Tree was breaking,
- 13:30Speaker 4: there was the opportunity to actually merge content, to actually
- 13:34Speaker 4: unlock content from a single platform. Like example, you're showcasing
- 13:39Speaker 4: now us bringing these assets on over assets from Sandbox.
- 13:43Speaker 4: If I wanted to do it with a web to
- 13:46Speaker 4: gain first of all, I didn't know, I would not
- 13:49Speaker 4: know where to take the asset. And second, if I
- 13:52Speaker 4: was able to get the asset, probably they would sue me.
- 13:54Speaker 4: So that's the powerful thing I think about the content
- 13:58Speaker 4: and what we can build in wet trees. The fact
- 13:59Speaker 4: that since the ownership of the assets is not really
- 14:03Speaker 4: linked to the platform only, but to the users that's
- 14:05Speaker 4: actually owned these assets, this assets can actually leave and
- 14:08Speaker 4: by the fall basically can leave in different beta verses.
- 14:11Speaker 4: And this is powerful because basically you can combine all
- 14:15Speaker 4: the creative capabilities of many many different people and many
- 14:18Speaker 4: many different ways of building games and basically cross pollinate
- 14:22Speaker 4: between different platforms.
- 14:25Speaker 1: Well, and I think that's an advantage for you guys.
- 14:27Speaker 1: I think you're exactly right. That's one of the key
- 14:29Speaker 1: things leaping forward. I want to show you a clip
- 14:32Speaker 1: because this shows a little bit to your point that
- 14:35Speaker 1: you were talking about earlier, where your mapping strategy is
- 14:39Speaker 1: quite a bit different than if you get into these
- 14:42Speaker 1: super isolated areas like San Francisco or the Bay Area
- 14:46Speaker 1: from a game company that's been able to isolate in
- 14:48Speaker 1: on that. This is a clip of Niantic and their
- 14:53Speaker 1: idea around creating megamaps take a look.
- 14:56Speaker 3: As we increase the maximum localization just sents from five
- 14:59Speaker 3: to fifty meters, which actually means you can start to
- 15:02Speaker 3: build experiences that are very large in size. So this
- 15:05Speaker 3: like shows like the ferry schedule, and then as you're walking,
- 15:09Speaker 3: we sort of show and illuminate a path as we
- 15:11Speaker 3: walk all the way up to the door, and as
- 15:13Speaker 3: a person's walking around, we're just sort of overlaying this
- 15:16Speaker 3: larger world model that we created. This is like near future.
- 15:19Speaker 3: This is not like twenty twenty seven. This is like
- 15:21Speaker 3: later this year. So this is actually a combination of
- 15:24Speaker 3: a whole bunch of different data types that we'll be
- 15:26Speaker 3: able to all fuse together and georeference in London, and
- 15:30Speaker 3: you can see we can even zoom all the way
- 15:31Speaker 3: down and like go around this building and into the
- 15:33Speaker 3: building and like have one continuous experience. So you can
- 15:36Speaker 3: imagine how if you wanted to build a game where
- 15:39Speaker 3: you're like bird simulator or something like this could be
- 15:42Speaker 3: like a really cool experience in a headset. This is
- 15:44Speaker 3: coming not twenty twenty seven. This is coming like very soon.
- 15:48Speaker 3: In this particular example, it's pulling in data that actually
- 15:50Speaker 3: requires a lot of work on the server to make
- 15:52Speaker 3: this possible. But the payath you get for that is
- 15:55Speaker 3: like enormous. And importantly, any developer anywhere can add any location.
- 16:00Speaker 3: We will activate it for you for free right now, at.
- 16:02Speaker 1: Least all right, a couple of keynotes there. I love
- 16:06Speaker 1: that for free right now. But can you keep up
- 16:10Speaker 1: with this at the pace in which they're talking about
- 16:12Speaker 1: releasing even if they if it were a paid product
- 16:14Speaker 1: coming out of you know, Nianti, Google, et cetera.
- 16:17Speaker 4: Well, yes, you know, of course. Is that the question
- 16:21Speaker 4: is how will they generate this data? Because you know,
- 16:25Speaker 4: one thing is to basically, for example, doing what Google
- 16:29Speaker 4: is doing or live mapper is doing, just putting cameras
- 16:33Speaker 4: into cars and going around the world. So you you
- 16:36Speaker 4: in that case you can get maps of streets, but
- 16:40Speaker 4: what about going inside locations. So for example, in that
- 16:43Speaker 4: villa that we're seeing there, you need somebody physically going there.
- 16:47Speaker 4: There is no machine that is going to do that.
- 16:49Speaker 4: You need a human being that working there and taking
- 16:52Speaker 4: the pictures. So the question is how do you incentivize
- 16:55Speaker 4: those guys? So I mean that the powerful thing. I
- 16:59Speaker 4: mean that the powerful paradigm that is really emerging this
- 17:02Speaker 4: year is this deep in movement, So we can actually
- 17:05Speaker 4: have an army of people that just with a smartphone
- 17:08Speaker 4: that everybody already has in his pocket, they can actually
- 17:11Speaker 4: get a world and we can give it directly with
- 17:14Speaker 4: cryptocurrencies all around the world. We don't need to ask
- 17:17Speaker 4: for me to visa or to anybody to make a
- 17:19Speaker 4: bigger transaction. And in this way we can have an
- 17:23Speaker 4: army basically everywhere around the world. So, I mean, we
- 17:26Speaker 4: can use that because we have this paradigm we were
- 17:30Speaker 4: born in whet Tree. I'm wondering how they're going to
- 17:33Speaker 4: do that. So what I think that they are gonna
- 17:37Speaker 4: really is is something that is based on photo streets
- 17:41Speaker 4: and on some very famous locations few ones around the
- 17:45Speaker 4: world that basically has already been met with drones and
- 17:48Speaker 4: so on. That I think that it will be like
- 17:52Speaker 4: complementary kinds of data, because the kind of data that
- 17:56Speaker 4: we can generate by having people going around the world
- 17:59Speaker 4: and the kind of data that they can have with
- 18:01Speaker 4: a more centralized fashion I think will be kind of
- 18:05Speaker 4: different and probably I mean congruent data. So probably there
- 18:10Speaker 4: will be ways also to collaborate in that direction. Even
- 18:13Speaker 4: of course, if we can see them as a competitor.
- 18:16Speaker 1: Right, I think you've hit on a couple of really
- 18:18Speaker 1: good points and you've got the right catalysts. One of
- 18:22Speaker 1: a smartphone which everybody has, and two the catalysts of
- 18:26Speaker 1: being involved in crypto, which creates that you know, that
- 18:28Speaker 1: potential for interest and of course I think in people
- 18:32Speaker 1: jumping into this, so I would agree with you, I
- 18:34Speaker 1: think that might be a possibility. So how long would
- 18:37Speaker 1: diego when you look at the potential roadmap? Here are
- 18:42Speaker 1: you thinking that we will see real critical movement in
- 18:45Speaker 1: spatial mapping? And what twelve months? Twenty four months? What's
- 18:50Speaker 1: your thought right now?
- 18:51Speaker 4: Yeah? So it's the question, if I can translate in
- 18:55Speaker 4: my terms, is I mean, what will be the threshold
- 18:57Speaker 4: of number of maps when basically we will have a
- 19:01Speaker 4: lot of utility from this database generating, So I would
- 19:05Speaker 4: there is no perfect answer to that, but I try
- 19:07Speaker 4: my best. So in terms of locations that we sold
- 19:11Speaker 4: around the world, you know that, I mean over Maybe
- 19:14Speaker 4: you didn't mention, but I know you know that. I
- 19:16Speaker 4: mean it was like we're selling lengths, So that is
- 19:18Speaker 4: partial domains like in the web, you have a web
- 19:20Speaker 4: domain like digg dot com. You're published in that place
- 19:24Speaker 4: in over you have a spetial domain, so you buy
- 19:25Speaker 4: a parcel of three hundred karmeters, you can decide what
- 19:28Speaker 4: will be the ar content anchor to that location. So
- 19:31Speaker 4: we sold eight hundred and seventy thousand on those occasions.
- 19:34Speaker 4: And right now, if you go in an important location
- 19:38Speaker 4: in the world, probably that will be both at least
- 19:40Speaker 4: the center of that in not all of it, but
- 19:43Speaker 4: the center of that. So we can say that eight
- 19:45Speaker 4: hundred thousand maps on death occasions will probably get you
- 19:50Speaker 4: to have mappings that are useful for basically anybody. But
- 19:54Speaker 4: probably what we believe is that we can go far
- 19:57Speaker 4: below that, and we believe that the number of maps
- 20:00Speaker 4: that are I mean enough to actually have a very
- 20:03Speaker 4: useful product is around one hundred and fifty thousand. The
- 20:06Speaker 4: reason why for that is what also Niantic was mentioning
- 20:09Speaker 4: in the video that we were showing, so one net
- 20:12Speaker 4: actually if it's in a big location like for example,
- 20:16Speaker 4: we did an event in Pasadwoma, Milano, so we was
- 20:20Speaker 4: projecting content in the world Patado. But for death we
- 20:24Speaker 4: just use one map. So one mat for an open
- 20:27Speaker 4: location is enough to actually activate very precise air experiences
- 20:32Speaker 4: in all the occasions. And so if I mean we
- 20:36Speaker 4: we are right with the way we incentivize and we
- 20:39Speaker 4: keep collecting maps of important locations the world. We think
- 20:43Speaker 4: that when we are around one undred fifty thousand, it
- 20:45Speaker 4: would be very likely that if you want to publish
- 20:47Speaker 4: something in an important location, we will have already the
- 20:50Speaker 4: data for that. And so that is that is the goal. Really,
- 20:53Speaker 4: that is what we are. We are looking to achieve
- 20:56Speaker 4: as fast as we can, and we believe that we
- 20:59Speaker 4: are going to be able to go beyond one hundred
- 21:01Speaker 4: thousand maps by the end of the year and by
- 21:04Speaker 4: the middle of the next year for sure, being beyond
- 21:07Speaker 4: one hundred fifty thousand locations that's going to get that would.
- 21:11Speaker 1: Be significant, That would be significant. I think a lot
- 21:14Speaker 1: of companies, even the size of Meta and Google would
- 21:17Speaker 1: probably take notice or something like that. I'm looking at
- 21:20Speaker 1: Meta right now. Connect is getting ready to happen here
- 21:22Speaker 1: September twenty fifth and six. Most likely it is talked
- 21:26Speaker 1: about that they might release that's a very blurred image,
- 21:29Speaker 1: but they might release spatial computing, you know, on the device,
- 21:33Speaker 1: because Meta has this available with RayBan right now. But
- 21:36Speaker 1: it's a single camera primarily just for recording actions. But
- 21:39Speaker 1: if they do get a dual camera, you know, the
- 21:40Speaker 1: potential here could be big. And of course let's not
- 21:43Speaker 1: forget here's Meta talking about Niantic Labs using Meta Lama.
- 21:48Speaker 1: So have they maybe selected Parado to you know, as
- 21:52Speaker 1: kind of their I don't always say partner, but maybe
- 21:56Speaker 1: this is the solution that they're going to be looking
- 21:58Speaker 1: at for kind of the future of this. When if
- 22:02Speaker 1: that were the case, you feel still you still feel
- 22:05Speaker 1: that over is going to provide a different kind of
- 22:08Speaker 1: mapping solution for the industry as well of just in
- 22:12Speaker 1: general for the you know, kind of for the segment.
- 22:15Speaker 4: Well, I mean I think that. I mean, again, the
- 22:19Speaker 4: way we incentivize people to actually do the maps will
- 22:22Speaker 4: generate different data from theirs, because I mean, we have
- 22:26Speaker 4: people that are doing there with that intention. Just to
- 22:28Speaker 4: give an idea, three under scare meters of that is
- 22:33Speaker 4: the dimension of our location, and also our maps we
- 22:36Speaker 4: generate around one thousand pictures is two gigabytes of data
- 22:39Speaker 4: for each location, so it's way more that basically they
- 22:44Speaker 4: are generating right now. Maybe I mean in the future,
- 22:47Speaker 4: I don't know what they will do, but still they
- 22:49Speaker 4: have the problem like to incentivize the people. So I
- 22:51Speaker 4: think that I mean, and also the strategy in the
- 22:53Speaker 4: future is actually not only to enable to use this
- 22:57Speaker 4: data inside of over but also to make this data
- 23:00Speaker 4: viable as APIs to third parties that maybe want to
- 23:04Speaker 4: build something that is a white label. And also of
- 23:07Speaker 4: course on that direction, we always respect I mean the
- 23:10Speaker 4: ownership idea of web tree and so on, so the
- 23:13Speaker 4: revenues would be split between us and actually the owners
- 23:17Speaker 4: of these maps. But really I believe that there is
- 23:21Speaker 4: I mean mapp in the world. Is a huge effort,
- 23:24Speaker 4: and I believe that I mean companies as as soon
- 23:28Speaker 4: as we move in these direction, companies actually will need
- 23:31Speaker 4: this data and they will use whatever source they have
- 23:33Speaker 4: to get it, and so we will be a source
- 23:36Speaker 4: through the others we believe will be the most complete
- 23:38Speaker 4: or important locations in the world. But let's see, I mean,
- 23:42Speaker 4: like for example, Nyanti the clayer that like two months
- 23:45Speaker 4: ago that they have one hundred thousand maps. Now the
- 23:48Speaker 4: declarer they have one hundred seventy thousand maps. Our estimates
- 23:51Speaker 4: they have around one hundred twenty thousand usable. If you
- 23:53Speaker 4: go in their website and you see BPS enable location,
- 23:57Speaker 4: they are around one hundred twenty thousand, so we are
- 23:59Speaker 4: already very close to them, and so I really believe
- 24:03Speaker 4: that what we're building it's a very very important piece
- 24:06Speaker 4: of data that would be very useful for us, but
- 24:08Speaker 4: also for any company that want to build air product
- 24:11Speaker 4: products or special computing products. They call it like that.
- 24:14Speaker 1: I'm also kind of considering this similar to what Matterport
- 24:18Speaker 1: did for commercial real estate, because they that company went
- 24:21Speaker 1: public here a couple of years ago. They were trying
- 24:24Speaker 1: to do the same thing, but it required, you know,
- 24:26Speaker 1: super expensive investment in cameras and companies to professionally go out,
- 24:31Speaker 1: much like what you know, Google was trying to do
- 24:35Speaker 1: with that type of scenario where they were mapping insides
- 24:39Speaker 1: of restaurants, et cetera. But we just didn't see density
- 24:41Speaker 1: come out. You know, there just wasn't enough of it.
- 24:43Speaker 1: So to your point, Over may have maybe solved this
- 24:48Speaker 1: solution going forward. All right, well, listen, Diego, it's been
- 24:52Speaker 1: good chatting with you. I'm going to continue to watch
- 24:55Speaker 1: this because I think Over might be one of the
- 24:58Speaker 1: very few projects left at least in blockchain that I
- 25:01Speaker 1: feel has a chance to really make a dent in
- 25:04Speaker 1: this area. So we're gonna be watching it really closely.
- 25:06Speaker 1: But thanks again for stopping in today. We appreciate it.
- 25:08Speaker 4: Thanks to you. It's always a pleasure. Thanks thanks a
- 25:10Speaker 4: lot for having me.
- 25:12Speaker 1: You bet all right, So you guys are maybe tuned
- 25:14Speaker 1: into the podcast side of things, make sure and jump
- 25:16Speaker 1: over to the YouTube channel because this particular episode is
- 25:20Speaker 1: important if you don't understand spatial mapping and the future
- 25:23Speaker 1: of what it's going to because it's going to be
- 25:25Speaker 1: in games, it's going to be in business. You're going
- 25:27Speaker 1: to see this in use cases of all types, and
- 25:30Speaker 1: understanding of this I think is really critical. So all
- 25:33Speaker 1: you have to do, of course, is jump over to
- 25:36Speaker 1: YouTube and just search Paul baron network. You'll find us
- 25:39Speaker 1: over there. And of course, if you're not in the
- 25:41Speaker 1: Diamond circle, that is our private membership, so make sure
- 25:45Speaker 1: and use the link down below to join that. We'll
- 25:47Speaker 1: catch you next time right here on tech Path