Latest / Ridiculous History / The True Story of Pac Man -- and a Ton of Weird Theories
Transcript
- 0:00Speaker 1: Ridiculous History is a production of iHeartRadio. Welcome back to
- 0:27Speaker 1: the show, fellow Ridiculous Historians. Thank you, as always so
- 0:30Speaker 1: much for tuning in. Let's hear it for our favorite
- 0:34Speaker 1: video game ghost super producer, mister Max Williams.
- 0:39Speaker 2: Walker walk a Max sorry teenage riot.
- 0:43Speaker 1: Oh that's a cut I wasn't expecting, but I love it.
- 0:46Speaker 1: That's Noel Brown. I'm ben bowling before we go.
- 0:51Speaker 3: Yeah, I'll tell you all that. Yeah, I've decided on
- 0:53Speaker 3: the next tattoo already.
- 0:54Speaker 2: Oh good.
- 0:55Speaker 3: Yeah, it's gonna be the third Empire symbol on the
- 0:57Speaker 3: inner bicep in.
- 0:59Speaker 2: The at arm. You know, you know, I don't. Is
- 1:04Speaker 2: it Star Trek related.
- 1:06Speaker 1: It's Claire obscure related, older scrolls, elder scrolls. That's right, okay,
- 1:14Speaker 1: you know all right, And thank you for not saying
- 1:18Speaker 1: inner thigh, which I thought you were about to describe.
- 1:22Speaker 2: Look.
- 1:23Speaker 1: Uh, we have a great research brief from our pal
- 1:27Speaker 1: friend of the show and north star Andrea, who I
- 1:31Speaker 1: don't think has a ridiculous street name yet.
- 1:34Speaker 2: No Andrea. The words the word carpenter, sharpentier.
- 1:38Speaker 1: Okay, I like a rhyme, you know, almost sucker for rhyme.
- 1:41Speaker 2: Nol. He had to, we had to do it to him,
- 1:45Speaker 2: or it might be pronounced sharpent a, in which case
- 1:47Speaker 2: she is the word carpenter.
- 1:49Speaker 1: All right. Uh, and Andrea, as we know, is one
- 1:53Speaker 1: of our go to correspondence for all things pop culture, novels.
- 1:58Speaker 2: Nerd culture, gaming comics. He's particularly a fan of and
- 2:03Speaker 2: I would argue that this is a great intersection of
- 2:06Speaker 2: those because we've got a lot of graphic art components
- 2:09Speaker 2: to some of these early video games that become iconic
- 2:13Speaker 2: and that really leave an imprint on art moving forward,
- 2:18Speaker 2: like the Space Invader guy you know that does all
- 2:20Speaker 2: the tags. Those are basically little blinky characters from the
- 2:23Speaker 2: pac Man games. Because they didn't have that much to
- 2:26Speaker 2: work with, they had to do a lot with a
- 2:28Speaker 2: little and make these things eye catching. M M.
- 2:32Speaker 1: One hundred percent. Yeah, And that's why a lot of
- 2:36Speaker 1: earlier video games are legendarily difficult because they couldn't make
- 2:43Speaker 1: the graphic super tasty, so don't had to make the
- 2:45Speaker 1: gameplay super difficult.
- 2:47Speaker 2: It's true, for sure. And then move a little later,
- 2:50Speaker 2: we started to see smovie tie in video games that
- 2:54Speaker 2: actually had a little bit more of a look that
- 2:57Speaker 2: matched the games because in the early days Atari and stuff.
- 2:59Speaker 2: You had to really use your imagination and stretch it
- 3:02Speaker 2: to its bounds to make the cover art match anything remotely,
- 3:07Speaker 2: you know what the gameplay was. The et MA is
- 3:11Speaker 2: a perfect example. But apparently the Lion King video game
- 3:15Speaker 2: for Sega Genesis is an example of a game that
- 3:18Speaker 2: was so punishingly difficult. It was designed to get kids
- 3:23Speaker 2: to continuously rent the game from Blockbuster Video.
- 3:26Speaker 1: Yeah, and then we see another thing like, oh gosh,
- 3:30Speaker 1: what's a really difficult one? Captain Planet unfair because the
- 3:34Speaker 1: message was saving the world is hard, but they did it. Oh,
- 3:37Speaker 1: we're talking about a much more simplistic game today. We're
- 3:40Speaker 1: talking about pac Man. Who hasn't played it, who doesn't
- 3:51Speaker 1: enjoy it. It's not a huge commitment unless you're very
- 3:55Speaker 1: good at it. And it turns out, as Andrea taught
- 3:58Speaker 1: us recently, that pac has quite a complicated backstory. And
- 4:03Speaker 1: get this, it is forty five years old as of
- 4:08Speaker 1: May this year.
- 4:09Speaker 2: Only forty five. I know, I thought it would be older.
- 4:12Speaker 2: I thought it would be older too. That's just a
- 4:13Speaker 2: couple of years older than us. And Andrea did a
- 4:17Speaker 2: great job setting the tone for this episode, and this
- 4:20Speaker 2: brief with some still frame images from the Wonderful movie
- 4:25Speaker 2: based on a graphic novel series, Scott Pilgrim versus the World,
- 4:28Speaker 2: and a lot of us who are familiar with this
- 4:30Speaker 2: might have gotten the most I guess relatively obscure. A
- 4:35Speaker 2: bit of backstory for pac Man from a scene with
- 4:38Speaker 2: Scott played by what's his face Michael Sarah where he's
- 4:43Speaker 2: trying to impress a girl and he asks her, did
- 4:47Speaker 2: you know that the original name for pac Man was
- 4:50Speaker 2: puck Mann.
- 4:51Speaker 1: Yeah, you would think it was because he looks like
- 4:54Speaker 1: a hockey puck, but it actually comes from the Japanese
- 4:57Speaker 1: phrase pacu paku, which means to one's mouth open and closed.
- 5:01Speaker 1: Blah blah blah blah blah.
- 5:03Speaker 2: It is funny because it's one of those chicken or
- 5:05Speaker 2: the egg things where it's like, if they had called
- 5:07Speaker 2: him puck Man, would history have just reflected that and
- 5:11Speaker 2: just we would just that would be what we would
- 5:13Speaker 2: think of puck Man? Or your immediate thought is no,
- 5:16Speaker 2: that's just wrong. That would have been bad and it
- 5:18Speaker 2: would have been a failure. I don't know if that's
- 5:21Speaker 2: true or not, but it is interesting pac Man. Something
- 5:24Speaker 2: about it just does have a little bit more of
- 5:26Speaker 2: a ring to it, and I love that it's associated
- 5:28Speaker 2: with that automnopeia of the sound of flapping one's mouth
- 5:32Speaker 2: open and closed, which in Japan certainly would have resonated.
- 5:35Speaker 1: And it also brings us to an excellent segue into
- 5:40Speaker 1: the fan theory origin stories about the provenance of pac Man.
- 5:46Speaker 1: It turns out there's a lot of mythology surrounding the game,
- 5:50Speaker 1: the backstory of the man himself, the pac himself, and
- 5:54Speaker 1: other aspects of the world they build there. One of
- 5:58Speaker 1: our favorites is that both mister and Missus pac Man
- 6:02Speaker 1: are serial killers. This comes to us from The Daily
- 6:05Speaker 1: Show writer Dan McCoy.
- 6:07Speaker 2: That's true. Well are they killers though, or are they
- 6:11Speaker 2: ghost hunters?
- 6:12Speaker 1: So this is what Dan is pitching. While back he
- 6:16Speaker 1: went on Twitter, back when it was called Twitter, and
- 6:19Speaker 1: he said, guys, here's what I think. The pac Man
- 6:21Speaker 1: couple are serial killers, and they've been hiding their victims
- 6:26Speaker 1: under a maze, and the ghosts that are chasing them
- 6:29Speaker 1: are actually the spirits of their earlier victims, haunting them.
- 6:33Speaker 2: I appreciate what he's doing here. I appreciate the commitment
- 6:36Speaker 2: to the bit. I would argue that he is inserting
- 6:38Speaker 2: information that does not exist. I would say more likely
- 6:43Speaker 2: that pac Man and Miss pac Man are Ghostbuster type figures.
- 6:47Speaker 2: They're there to hoover up these spooky ghosts that are
- 6:51Speaker 2: out haunting the maze, which is, I guess, the world
- 6:54Speaker 2: in which they occupy. I do love this next point
- 6:57Speaker 2: that he makes though, which has always occurred to me
- 6:59Speaker 2: about this game and also Doctor Mario, where he's just
- 7:03Speaker 2: literally homeboys just chucking pills into the you know, the
- 7:06Speaker 2: puzzle window of the game. But yeah, we know pac
- 7:10Speaker 2: Man loves gobbling up these little pellets that a little
- 7:14Speaker 2: pill like themselves, aren't they.
- 7:16Speaker 1: Yeah, this one is uh, this one is more Internet
- 7:20Speaker 1: ephemera and we can't specifically trace it to Dan McCoy.
- 7:24Speaker 2: Yeah.
- 7:24Speaker 1: The idea is that, like you said, no, old pac
- 7:27Speaker 1: Man is eating too many pellets aka drugs, and he's hallucinating,
- 7:33Speaker 1: so he's seen ghost because he's a party too hard.
- 7:39Speaker 1: And the other one, the other related theory is that
- 7:41Speaker 1: pac Man is in a club having too good of
- 7:46Speaker 1: a time and then he bumps into a ghost.
- 7:49Speaker 2: Yeah. Or another theory too, is that the creator of
- 7:52Speaker 2: pac Man, who has some addiction struggles himself, used this
- 7:56Speaker 2: as an elaborate metaphor of his time spent in rehab
- 8:00Speaker 2: being haunted by the ghosts of his addiction. I think
- 8:03Speaker 2: that's beautiful. I think it's a little unlikely, but you know,
- 8:08Speaker 2: maybe so man. Maybe it is like a total work
- 8:11Speaker 2: of art that is mirroring his struggle with pill addiction.
- 8:16Speaker 1: Or maybe it's fan fiction and there's nothing wrong with that.
- 8:19Speaker 1: We also want to shout out a Reddit user gm
- 8:23Speaker 1: Caros who does a little bit of multiversal world building.
- 8:27Speaker 1: It says that we all know the game Pong Pong
- 8:31Speaker 1: came out in nineteen seventy two, eight years before pac
- 8:35Speaker 1: Man came out in nineteen eighty, and gm Caro says,
- 8:39Speaker 1: what if some balls from Pong fell off the sides
- 8:41Speaker 1: of the.
- 8:42Speaker 2: Board, which they do if you miss deflecting them, where
- 8:44Speaker 2: do they go?
- 8:45Speaker 1: Where do they go? Maybe they go on the pac
- 8:48Speaker 1: Man maze below, And maybe pac Man is our video
- 8:53Speaker 1: game Sissyphis and he just has to eat up these
- 8:56Speaker 1: lost balls forever.
- 8:57Speaker 2: Is he Sissyphis or is he the minota of the maize?
- 9:02Speaker 2: You know it? And he does have one eye? Does
- 9:05Speaker 2: he even have an eye?
- 9:07Speaker 1: Well, we are not the people to answer that question,
- 9:11Speaker 1: but it's also you know, it's a two D game,
- 9:13Speaker 1: right that doesn't have an eye in the original game.
- 9:16Speaker 2: He's just a yellow cheese wheel with one section removed. Yeah,
- 9:20Speaker 2: it's just a cheese pizza with one slice taken. And
- 9:25Speaker 2: now we go to sid Lexia, writing in February of
- 9:30Speaker 2: two thousand and eight, who gets a bit nihilistically philosophical
- 9:35Speaker 2: about pac Man. Sorry, I'm playing a web based version
- 9:38Speaker 2: of pac Man real quick right now, just to remind myself. So,
- 9:41Speaker 2: the ghosts are sort of like held in the middle
- 9:44Speaker 2: until they're released, and then you have to turn when
- 9:49Speaker 2: they're blue. You can eat them only when they turn blue,
- 9:52Speaker 2: and all the while you're gobbling up pills, and then
- 9:54Speaker 2: you also want to get the little bright shiny pills.
- 9:57Speaker 2: That's what turns them blue. Sorry, y'all, just reminding everyone
- 10:01Speaker 2: of how pac Man works. It's a pretty complex mechanic
- 10:04Speaker 2: if you think about how simple the game is. And
- 10:06Speaker 2: I've never gotten past like, you know, three or four stages.
- 10:09Speaker 2: It's not easy for sure.
- 10:11Speaker 1: Again, if you can't make it pretty, you can't make
- 10:14Speaker 1: it easy. So going back to sid Lexia, who says
- 10:19Speaker 1: the following quote, thus far the twenty first century has
- 10:22Speaker 1: been a sort of an odd time for video games.
- 10:25Speaker 1: We've seem drastic increases in graphical presentation, and it's becoming
- 10:29Speaker 1: increasingly probable that video games will offer up environments that
- 10:34Speaker 1: are visually indistinguishable from the real world within my lifetime.
- 10:39Speaker 2: Yeah, we're still not quite there, but we're getting there.
- 10:43Speaker 1: Prescient and and sid Lexi points out the games are
- 10:47Speaker 1: becoming more realistic in other areas to using special controls
- 10:52Speaker 1: that get you know what it reminds me of. No,
- 10:55Speaker 1: Sid here is referencing we Sports and Guitar Hero, but
- 10:59Speaker 1: it reminds me of especially of things like Microsoft Simulator
- 11:04Speaker 1: Flight Simulator, which I, as you know, in a continuing
- 11:07Speaker 1: weird side mission, I play that simulator a lot.
- 11:10Speaker 2: I know it's super cool man, and that's I mean
- 11:13Speaker 2: similar controls to the way you know, flight flighted vehicles
- 11:18Speaker 2: might operate to within other games Star Fucks and stuff
- 11:22Speaker 2: like that, right, m.
- 11:23Speaker 1: And then we go into an earlier conversation we had
- 11:26Speaker 1: on stuff they don't want you to know about the
- 11:28Speaker 1: genre of things God.
- 11:29Speaker 2: God, Yeah, fascinating, which would include technically things like the
- 11:35Speaker 2: sims where you're sort of this you know, all knowing
- 11:38Speaker 2: unseen hand sort of moving the inhabitants of this world
- 11:42Speaker 2: that you've created through the paces of their day to
- 11:45Speaker 2: day lives. These games don't really require super super, super
- 11:52Speaker 2: super intense in depth, you know, high level graphics, because
- 11:55Speaker 2: it's more about the interface they've designed, uh and the
- 12:00Speaker 2: largeness the scale of the world. You know. Another good
- 12:03Speaker 2: example of that would be something like Minecraft, which is
- 12:05Speaker 2: a modern example of you know, using limitations to your benefit.
- 12:10Speaker 1: Mm hmm, yeah, well said. We also see that, sid Lexia.
- 12:15Speaker 1: After pointing out these breakthroughs and the studying escalation and
- 12:19Speaker 1: sophistication of video game technology, Sid finds that only one
- 12:26Speaker 1: game has ever managed to really address the authentic simulation
- 12:32Speaker 1: of the real world, by which this writer means the
- 12:36Speaker 1: quote complete futility of human existence in the Western line.
- 12:40Speaker 1: We told you it would be nihilistic that game, says
- 12:44Speaker 1: Sid Is pac Man, and our author here goes into depth,
- 12:51Speaker 1: but I think we go with the recap and let's
- 12:54Speaker 1: just put on our philosophy hats and maybe round robin
- 12:58Speaker 1: this one.
- 12:59Speaker 2: Your individual life on this planet is completely insignificant, and
- 13:02Speaker 2: it is largely characterized by the grim capitalist system that
- 13:04Speaker 2: you were born into. You are doomed to a miserable existence,
- 13:08Speaker 2: which will be spent endlessly collecting brightly colored consumer oriented products.
- 13:12Speaker 2: You can attempt to alleviate your sorrow with needles or pills,
- 13:17Speaker 2: but such efforts will inevitably fail. Furthermore, you are predestined
- 13:22Speaker 2: to die, and you will probably not accomplish anything of
- 13:26Speaker 2: merit before this occurs. So I guess technically, games like
- 13:31Speaker 2: pac Man are what you would call today roguelike games,
- 13:35Speaker 2: where the deal is that you will inevitably die. There
- 13:39Speaker 2: is a you know, you want to push it as
- 13:41Speaker 2: far as you can go, you know, rack up as
- 13:43Speaker 2: many points, but the nature of the game is that
- 13:45Speaker 2: you are predestined for expiration.
- 13:49Speaker 1: For failure again Sisaphian.
- 13:50Speaker 3: Yeah, correct, just jump in here. Roguelike traditionally being that
- 13:54Speaker 3: it will always reset, you don't haveesothetically die. So for example,
- 13:59Speaker 3: like Blue Prince, which is a new puzzle rogue leg game,
- 14:03Speaker 3: you could win, but you can't just keep playing it.
- 14:07Speaker 3: We'll restart.
- 14:08Speaker 2: Okay, so it's no wait a minute, aren't there? But
- 14:11Speaker 2: aren't there? So you know what I mean? Technically, You
- 14:13Speaker 2: know a pac Man involves a dungeon. That pac Man
- 14:16Speaker 2: is a dungeon and crawl is it not? It kind
- 14:19Speaker 2: of very much, is yeah.
- 14:21Speaker 1: And this is where they continue and say, so, now
- 14:25Speaker 1: that you know your life is pointless, you might as
- 14:28Speaker 1: well do what pac Man does. Go cry in the corner.
- 14:33Speaker 2: Ouch. Ouch. Shit. He does sort of cry at the end,
- 14:36Speaker 2: doesn't he. He's got little tears that squirt on out.
- 14:46Speaker 2: So when down the stown there. So, now that we've
- 14:48Speaker 2: wrapped our heads around what type of game this is
- 14:51Speaker 2: and sort of what came from it, it's true endless
- 14:56Speaker 2: cry in the Yes, it's this endless loop, right, That
- 14:59Speaker 2: is the nature of the pac Man game. It is
- 15:02Speaker 2: the Sisyphian struggle. So he's crying in the corner after
- 15:05Speaker 2: he you know, needs a little break from this endless
- 15:08Speaker 2: cycle of you know, absolutely defeated by life. So there
- 15:12Speaker 2: is a little trick, however, that he can employ when
- 15:16Speaker 2: a new level starts. Going back to the text, move
- 15:18Speaker 2: pac Man one space to the right and three spaces up,
- 15:21Speaker 2: then stop. The ghosts will leave him alone for about
- 15:25Speaker 2: fifteen minutes or so. It's true. This is wow. It's
- 15:29Speaker 2: a credit Nobo.
- 15:31Speaker 1: So say continues when your feeling like life is completely
- 15:35Speaker 1: hopeless and it is, disagree with it, find yourself a
- 15:38Speaker 1: cozy little corner to cry in. I can't guarantee that
- 15:41Speaker 1: your demons will leave you alone for at least fifteen minutes,
- 15:45Speaker 1: but you'll feel a lot better regardless. So now we're
- 15:48Speaker 1: going past philosophy into literature. Right at this point, this
- 15:53Speaker 1: is a weird meditation on pac Man.
- 15:55Speaker 2: I think this is fantastic and i'd see and I
- 15:58Speaker 2: see all of these parallels, whether there are intentional or not,
- 16:01Speaker 2: it absolutely holds, and I think it works beautifully.
- 16:04Speaker 1: Yeah, it squares with the reality of the game. And
- 16:08Speaker 1: before Lexia comes along, there's a publication called Trigger Happy
- 16:13Speaker 1: by Stephen Poole. It's a book entirely about video games,
- 16:18Speaker 1: and here pull kind of dovetails with the concepts later
- 16:23Speaker 1: proposed by Lexia. Because Poole says pac Man again, I
- 16:28Speaker 1: keep I introduced, and I keep using word Sisipian. But
- 16:31Speaker 1: pac Man is on this endless quest to become whole,
- 16:34Speaker 1: consumed by consumerism and therefore never achieving true satisfaction. Interesting.
- 16:42Speaker 2: Yeah, no, it's mega interesting, Ben, And I mean also
- 16:46Speaker 2: considering the uh particulars of the Japanese rat race, you
- 16:53Speaker 2: know what I mean? Like it is, I can see
- 16:56Speaker 2: how this maybe even would have hit home on a
- 16:59Speaker 2: cultural line, you know over there, right, because I mean,
- 17:01Speaker 2: like we talk about salarymen literally passing out in subways
- 17:05Speaker 2: because they've had to drink their bosses under the table
- 17:08Speaker 2: as part of the sort of social contract of you know,
- 17:12Speaker 2: business life. These things are non negotiable, right.
- 17:15Speaker 1: Oh my gosh, we jumped in so quickly to the
- 17:17Speaker 1: fan theories. We've got to just say it plainly. We
- 17:21Speaker 1: mentioned pac Man, originally called puck Man, was made in
- 17:25Speaker 1: nineteen eighty. It was made by Namco, and it was
- 17:28Speaker 1: made in Japan. As you said, Nol, here's what's happening.
- 17:32Speaker 1: If you've never played pac Man. You control a guy
- 17:34Speaker 1: called pac Man who looks like an incomplete pizza pie.
- 17:38Speaker 1: You have to eat all these dots inside this maze,
- 17:41Speaker 1: and you have to avoid four differently colored ghosts. There
- 17:44Speaker 1: are larger flashing dots called power pellets, which caused the
- 17:48Speaker 1: ghost to be called vulnerable to pac Man's insatiable appetite.
- 17:53Speaker 1: At some point, turn blue, turn blue. Yeah, just so,
- 17:57Speaker 1: And now we go back to fan theories. I had
- 18:01Speaker 1: not heard this one. There's the idea that pac Man
- 18:06Speaker 1: is supposed to be an oyster taking back lost pearls
- 18:10Speaker 1: and that the ghost or jellyfish interesting. I mean, I
- 18:15Speaker 1: can see it. The art somewhat ambiguous.
- 18:18Speaker 2: I can see it too, But nah, I think they're
- 18:21Speaker 2: definitely ghosts.
- 18:23Speaker 1: I think they're supposed to be ghost I think the
- 18:26Speaker 1: creators would have said they were supposed to be jellyfish.
- 18:30Speaker 2: If that was the case. There's no other nautical themes
- 18:33Speaker 2: to it, and they could have accomplished that with the
- 18:36Speaker 2: resources they had in terms of the coding of it all,
- 18:38Speaker 2: but there's nothing else implying that. I think the absurdness
- 18:42Speaker 2: of it, the ridiculousness, if you will, is part and
- 18:45Speaker 2: parcel with the whole concept of pac Man. It's like,
- 18:47Speaker 2: what is this weird little round dude doing chasing around ghosts?
- 18:52Speaker 2: If it's not a metaphor for, you know, the futility
- 18:55Speaker 2: of the capitalist existence. I love the absurdity of it.
- 19:00Speaker 1: I think the futility argument is probably the best so far.
- 19:04Speaker 1: We can move past some of the maritime stuff. We
- 19:07Speaker 1: can go even deeper and look at YouTubers Loxton and
- 19:12Speaker 1: Noggan in particular, they said, what about this, What if
- 19:16Speaker 1: the game pac Man is occurring on a microscopic level
- 19:20Speaker 1: inside the human body? What if pac Man is a
- 19:24Speaker 1: white blood cell that's trying to destroy germs aka the
- 19:28Speaker 1: pellets and protect the host against viruses the ghost see.
- 19:33Speaker 2: Now that would I'd be down with that if it
- 19:36Speaker 2: wasn't accomplished so well, no, maybe it's the inspiration because
- 19:40Speaker 2: Doctor Mario would have been much later. But that is
- 19:42Speaker 2: literally what Doctor Mario is about. You are throwing these
- 19:45Speaker 2: pills in and and you know, matching them up in
- 19:48Speaker 2: order to destroy these germs that stack up as the
- 19:52Speaker 2: you know, the tetrasy kind of puzzled window fills up
- 19:56Speaker 2: with pieces. Yeah.
- 19:58Speaker 1: Yeah. And then these YouTubers also say, well, the ghosts
- 20:02Speaker 1: do vanish when pac Man clears a level, which could
- 20:06Speaker 1: mean the cell is cleared of all germs and the
- 20:10Speaker 1: box in the middle maybe ground zero for the infection,
- 20:14Speaker 1: which is why these viruses the ghosts come back to
- 20:17Speaker 1: the source after pac Man eats them. I don't know
- 20:20Speaker 1: it's internally consistent. Let's say that because a lot of
- 20:25Speaker 1: these metaphors or these deeper analogies do explain everything that
- 20:31Speaker 1: happens in the game, right.
- 20:34Speaker 2: Yeah, for sure. I mean, at least we're talking about
- 20:35Speaker 2: the mechanics of it all. I would not say that.
- 20:38Speaker 2: I mean, aren't are there cut scenes in between clearing stages?
- 20:42Speaker 1: You get a little dopamine hit for sure?
- 20:45Speaker 2: Fair enough. I guess what I'm saying is, I don't
- 20:46Speaker 2: think they're going out of their way, at least in
- 20:48Speaker 2: the early iterations of pac Man to impart any like
- 20:51Speaker 2: particular lore from.
- 20:53Speaker 1: The right exactly, not to go too dark. But it's
- 20:57Speaker 1: not as though you complete a level and then it
- 21:00Speaker 1: cuts to a pixelated picture of someone in a hospital
- 21:04Speaker 1: getting better.
- 21:05Speaker 2: You know, that would be funny though, or yeah, dark,
- 21:08Speaker 2: maybe funny is the wrong word. They're getting better, they're
- 21:12Speaker 2: getting dark at all, Yeah Smith, let's talk about dark. Yeah, yeah, yeah, yeah,
- 21:21Speaker 2: I mean it's amazing, No, not not not to be
- 21:23Speaker 2: a child, it's a it's it's the name that he
- 21:26Speaker 2: was blessed with, and I'm sure he wears it proudly.
- 21:28Speaker 2: Saturday Morning Breakfast cereals as well. Right, this was a
- 21:33Speaker 2: Gagga Day webcomic s NBC that started in two and
- 21:37Speaker 2: continues on to this day. Reimagine pac Man as a
- 21:40Speaker 2: horror story, much like There's an Incredible Weather Garfield. Garfield
- 21:45Speaker 2: as a Lovecraftian monster monstrosity, you know, absolutely terrorizing what's
- 21:50Speaker 2: his buddy's name, John Ody John. Yeah, I require Lasagna
- 21:54Speaker 2: John exactly. So they're doing something similar here with pac Man,
- 21:57Speaker 2: imagining it as a horror story. I mean, he is relentless.
- 22:02Speaker 2: I could see him instead of having the mouth flapping,
- 22:04Speaker 2: having like a knife and right, you know, so I
- 22:08Speaker 2: can see where they're going with this, where people in
- 22:10Speaker 2: this world exist only as giant mouth, which is a
- 22:12Speaker 2: bit love crafty and able to do nothing but consume
- 22:15Speaker 2: while being attacked by jealous mouthless ghosts who can no
- 22:20Speaker 2: longer eat their hungry ghosts.
- 22:23Speaker 1: Yeah, and I love that reference, and technically it would
- 22:26Speaker 1: be envious, but we're fun at parties, so let's keep going. Tarker,
- 22:31Speaker 1: there's an awesome graphic novel called Nameless that God that Speaks.
- 22:36Speaker 2: This is unpleasant read, but very good.
- 22:41Speaker 1: Hey, what do you think happens at the end of Nameless?
- 22:43Speaker 1: Nol We haven't talked about this.
- 22:45Speaker 2: I don't know if I need to reread it, but
- 22:47Speaker 2: I just remember it's definitely like seriously fed up, like
- 22:51Speaker 2: event Horizon level stuff in that particular book, like a
- 22:56Speaker 2: you know, space as portal to Hell again.
- 23:00Speaker 1: A rollicking buddy comedy appropriate for all ages. Real swashbuckler,
- 23:06Speaker 1: A real swash buckler.
- 23:08Speaker 2: It's kind of a rom com.
- 23:10Speaker 1: We are lying, do not give that to your children
- 23:14Speaker 1: unless they are edgy teenagers. But we were bringing these up,
- 23:18Speaker 1: these references because there is another darker analog inspired by
- 23:23Speaker 1: pac Man. An artist named Travis Pitt had this just
- 23:29Speaker 1: fantastic artistic subversion of pac Man, depicting the entire lore
- 23:35Speaker 1: as a crew of astronauts sent to a research facility
- 23:40Speaker 1: where every one of them except for one guy, the
- 23:43Speaker 1: yellow suited guy, gets murdered, and our surviving astronaut, pac Man,
- 23:48Speaker 1: is then chased through the byzantine halls of the laboratory
- 23:54Speaker 1: of the spaceship and is being chased by the ghost
- 23:59Speaker 1: of his former fellow astronauts.
- 24:02Speaker 2: People are really wanted. They're digging deep some of these,
- 24:05Speaker 2: That's all I'm saying.
- 24:06Speaker 1: Oh well, I think I think Travis here is not
- 24:09Speaker 1: saying that's what happened.
- 24:10Speaker 2: It said, another fun interpretation for sure. Yeah, there's definitely
- 24:13Speaker 2: different ways to slice it. I like it. I like
- 24:16Speaker 2: after the fact because that's the beauty of like open
- 24:18Speaker 2: ended art or art that allows you to insert your
- 24:22Speaker 2: own narrative into it and isn't so I mean, because
- 24:24Speaker 2: you know, let's be real, pac Man is a work
- 24:26Speaker 2: of art. It's really cool, the design of it, the
- 24:29Speaker 2: iconic ghost images, the color palettes, you know. I mean,
- 24:34Speaker 2: that's all there in that first game, in that simple design,
- 24:38Speaker 2: and it's like that alone. There hasn't really been there.
- 24:41Speaker 2: Certainly have been spinoffs of pac Man, and you can
- 24:43Speaker 2: play as pac Man in like Super Smash Brothers, and yeah,
- 24:46Speaker 2: there have been cartoons and all of that, but when
- 24:50Speaker 2: we think of pac Man, largely we think of this one.
- 24:53Speaker 2: We think of the old school, eating the pills, chasing
- 24:56Speaker 2: the ghosts. You know, original.
- 25:05Speaker 1: Speak of subversion. We subverted the order of the story
- 25:08Speaker 1: here because we're giving you the cool, deep, sometimes disturbing
- 25:12Speaker 1: philosophical interpretations. But we were telling you the truth at
- 25:17Speaker 1: the beginning, folks, as we reference Scott Pilgrim versus the World. Yes,
- 25:22Speaker 1: there is a true story about pac Man, who was
- 25:24Speaker 1: originally called puck Man, and it did come from the
- 25:28Speaker 1: name pacopacu or the phrase.
- 25:30Speaker 2: Meaning to gobble things up. And we thankfully saved this
- 25:34Speaker 2: for the end here there's another detail that led them
- 25:37Speaker 2: to calling it pac Man instead of puck Man. Think
- 25:40Speaker 2: about it, Think about some little naughty little scamps going
- 25:45Speaker 2: around with their sharpies and at the arcade, defacing the
- 25:49Speaker 2: side of these giant machines. It would be a very
- 25:52Speaker 2: simple maneuver to change that puck to you another a
- 25:57Speaker 2: naughty word.
- 25:58Speaker 1: Yeah, they're not calling it puck fan, just so you know.
- 26:01Speaker 1: So that was that was the concern, and they change
- 26:05Speaker 1: it to pac Man because it sounded close to the
- 26:07Speaker 1: original Japanese name Pakuman, and the design, as we mentioned,
- 26:13Speaker 1: was conceptualized initially by Toru Iwatani. Tou Iwatani led the
- 26:20Speaker 1: team in nineteen seventy nine to create the game, and
- 26:25Speaker 1: Iwatani wanted it to have universal appeal to women and men,
- 26:30Speaker 1: and at the time that they were working on pac
- 26:33Speaker 1: Man or Pakuman, they were they saw a market opportunity
- 26:38Speaker 1: because a lot of contemporary games were based on war
- 26:44Speaker 1: or sports, which they saw as traditionally male interest.
- 26:49Speaker 2: And I'm not trying to necessarily, you know, psychoanalyte that
- 26:53Speaker 2: was going on here, but it does occur to me
- 26:54Speaker 2: that those types of games that you're talking about, like
- 26:58Speaker 2: war games and drive games and more masculine games, because
- 27:02Speaker 2: of the technology of the time, they didn't look particularly immersive.
- 27:07Speaker 2: They it was a sort of like a video game
- 27:09Speaker 2: version of battleship. We're dealing with like a grid or
- 27:12Speaker 2: these tiny little icons and things that are sort of
- 27:14Speaker 2: representative of these sporting events or war. But a game
- 27:19Speaker 2: like this that purely creates its own world and sort
- 27:22Speaker 2: of defines the terms of what it's showing you, it's
- 27:26Speaker 2: a lot easier to become immersive, and I think that's
- 27:28Speaker 2: why the original design has stood the test of time. Originally,
- 27:33Speaker 2: this idea of a world occupied by these like moving mouths.
- 27:38Speaker 2: He saw a pizza pie Iwatanievic originally with a slice missing,
- 27:43Speaker 2: and that to him resembled an open mouth. And thinking
- 27:47Speaker 2: along the lines of like, what would be a simple,
- 27:49Speaker 2: easily communicatable, iconic image that could be communicated with the
- 27:55Speaker 2: limitations of this early video game, you know, programming in
- 27:59Speaker 2: pixel count.
- 28:00Speaker 1: Yeah, the fancy word for that is peridolia.
- 28:03Speaker 2: Paradolia, Yeah, where you see faces in weird such like
- 28:07Speaker 2: the backs of trucks, and you know, the hooks on
- 28:10Speaker 2: the wall look like a little drunken fighting squid.
- 28:12Speaker 1: The reason cars have two headlights largely a face on
- 28:16Speaker 1: mars so on Iwatani is also saying, hey, this reminds
- 28:21Speaker 1: me of a word in Japanese language, or a character kuchi,
- 28:25Speaker 1: which means mouth. Ku Chi, we would spell it here
- 28:29Speaker 1: and says, look, the original Japanese character that means mouth
- 28:34Speaker 1: has a square shape, so why don't I just round
- 28:37Speaker 1: it out. And then to our earlier question about eyes,
- 28:40Speaker 1: he said, look, we could have put eyes on it,
- 28:43Speaker 1: but eventually we decided to keep it simple. And he
- 28:48Speaker 1: talks about this. He says, one lunchtime, I was quite
- 28:51Speaker 1: hungry and I ordered a whole pizza epic iwatani nice one,
- 28:56Speaker 1: and he says, I helped myself to a wedge and
- 28:59Speaker 1: what was left was the idea for the pac Man's shape.
- 29:03Speaker 1: So he steers away from sports themes or shooter games,
- 29:06Speaker 1: and he says, I want something non violent. I want
- 29:11Speaker 1: colorful characters with cheerful music. I want couples and families
- 29:17Speaker 1: to play games at the arcade together. This makes more money. Also,
- 29:21Speaker 1: I got a point out. I don't know about you guys,
- 29:23Speaker 1: but being an entity that can be given to anxiety,
- 29:27Speaker 1: I do find pac Man stressful, especially as you get
- 29:31Speaker 1: further in right and the ghosts get faster.
- 29:34Speaker 3: All these games are so stressful. Mario Man I mean,
- 29:38Speaker 3: I guess Donkey Kong, but like all the old games,
- 29:41Speaker 3: the quarters eads are just so stressful quarter eaders.
- 29:45Speaker 2: Yeah.
- 29:46Speaker 1: But the good news is this works for Iwatani and
- 29:50Speaker 1: the team, so much so that in nineteen eighty two,
- 29:54Speaker 1: just two years later, they create Miss pac Man as
- 29:58Speaker 1: a specific explain said thank you to female gamers for
- 30:03Speaker 1: their enthusiasm about pac Man, and they changed her name too.
- 30:07Speaker 1: She was going to be called pac Woman.
- 30:09Speaker 2: Mm, but instead she's miss right, isn't she miss or
- 30:13Speaker 2: she misses?
- 30:14Speaker 1: Well, she's yeah, she's Miss pac Man.
- 30:17Speaker 2: If you're nasty, oh fair enough. But is it the
- 30:19Speaker 2: implication that they're a couple.
- 30:22Speaker 1: Yes, yeah, yeah, yeah yeah uh they they they originally
- 30:27Speaker 1: wanted to call her Miss pac Man, but they had
- 30:30Speaker 1: included a baby pac Man because why not, And so
- 30:34Speaker 1: they they didn't want to apply that she gave birth
- 30:38Speaker 1: out of wedlock, so they called her ms pac Man,
- 30:44Speaker 1: which I guess made it sound like they were married.
- 30:46Speaker 1: But here miss and Ms dot are the same thing,
- 30:50Speaker 1: so it'd have to be missus pac Man for us anyway,
- 30:54Speaker 1: lost to history. Originally, Miss pac Man was going to
- 30:58Speaker 1: be a redhead, but the guy who was in charge
- 31:01Speaker 1: of Namco at the time, Masaka Nakamura said, Nope, don't
- 31:06Speaker 1: make her a redhead. Give her a bow and give
- 31:08Speaker 1: her a Cindy Crawford esque beauty mark or Marilyn Monroe
- 31:12Speaker 1: esque beauty mark, whatever you wish, and so we said.
- 31:15Speaker 1: The work on this started in nineteen seventy nine. It
- 31:18Speaker 1: took a year and five months to make it. At
- 31:21Speaker 1: this point, this was the longest development time for a
- 31:25Speaker 1: video game ever. Butthesda, looking at you, where is the
- 31:32Speaker 1: Next Elder scrolls?
- 31:34Speaker 3: Probably five to ten years.
- 31:35Speaker 2: Jesus, some people, it's in.
- 31:39Speaker 3: They have confirmed it's in. When they released the Oblivion
- 31:44Speaker 3: Remastered they confirmed that it's in production, which is I
- 31:47Speaker 3: guess new because it had been We don't even know
- 31:50Speaker 3: where it's set at technically yet.
- 31:51Speaker 1: Right, there are rumors, but also we're we're roasting with
- 31:56Speaker 1: a light roast and a lot of affections alike, roast
- 32:00Speaker 1: good things take time, right, uh so apparently the lighter
- 32:04Speaker 1: the roast, the more caffeine and the bean. That is correct, Yes, yes, yes,
- 32:10Speaker 1: here's the other idea.
- 32:11Speaker 2: I didn't mean for that to rhyme, but I'm here
- 32:13Speaker 2: for him. I love it.
- 32:13Speaker 1: I love a rhyme. So Awatani is honest about his inspirations.
- 32:18Speaker 1: He says the idea of pac Man consuming energy pellets
- 32:22Speaker 1: came to him from the video game based on Popeye
- 32:26Speaker 1: the Sailor Man. We get a boost after eating his
- 32:30Speaker 1: little pellet, his can spinach and spinach pellets.
- 32:34Speaker 2: He fights to the finish, but he only ate you
- 32:36Speaker 2: only ever ate can spinach, right, which's weird because he
- 32:39Speaker 2: had he squeezed it out of the can and then
- 32:41Speaker 2: it just shot up in the air.
- 32:43Speaker 1: Yeah, Karkar Kherkar exactly. So the ghost, he further says,
- 32:50Speaker 1: came from his own personal admiration of Casper the friendly ghost.
- 32:56Speaker 1: And those fruit bonuses that get you more points were
- 33:00Speaker 1: surprise inspired by slot machines.
- 33:04Speaker 2: Slot machines, huh okay, Yeah, yeah, he's a man who's
- 33:09Speaker 2: lived a life, that's right. But also, like we know
- 33:12Speaker 2: that slot machines are so inherently designed to elicit those
- 33:17Speaker 2: dopamine hits. They're sort of the first to market with
- 33:20Speaker 2: that kind of stuff, so it definitely makes sense. Also,
- 33:23Speaker 2: the cherries and the bells and all the little icons
- 33:26Speaker 2: the slot machines show on those little revolving what do
- 33:30Speaker 2: you call them cylinders? I guess that was something that
- 33:33Speaker 2: also was able to be kind of co opted a
- 33:35Speaker 2: little bit.
- 33:36Speaker 1: One hundred percent. Yeah, And there's a funny anecdote about
- 33:40Speaker 1: Iwatani sitting together with the team that was doing sound
- 33:44Speaker 1: design and this guy, this absolute legend, sits down with
- 33:49Speaker 1: the sound designers and he has fruit with them and
- 33:53Speaker 1: he says, here's the sound pac Man should make. And
- 33:56Speaker 1: he noisily eats I think crutches, gurgles, and he's like, this.
- 34:02Speaker 2: Is this is This guy didn't have misophonius, I know, right,
- 34:05Speaker 2: got it.
- 34:06Speaker 1: Yeah. One of the last things I want to mention
- 34:09Speaker 1: here as we're wrapping up, is that the concept of
- 34:13Speaker 1: artificial intelligence plays a big role in pac Man. The
- 34:17Speaker 1: ghosts are not steered by other players. Their movements are
- 34:23Speaker 1: described by their names exactly.
- 34:27Speaker 2: I've been itching to get to this. We've got a
- 34:29Speaker 2: shadow Blinky, who always chases pac Man. We've got Speedy
- 34:34Speaker 2: aka Pinky, who tries to get ahead of him. Each
- 34:38Speaker 2: of them have their own kind of like football players,
- 34:40Speaker 2: sort of flanking maneuvers, right, they're doing like plays, they're
- 34:44Speaker 2: sort of like trying to Yeah. I never really thought
- 34:45Speaker 2: about that, but it's true. They all do have their
- 34:47Speaker 2: own kind of set of moves. That's fascinating. We've got
- 34:50Speaker 2: bashful or Inky, who uses a more complicated strategy to
- 34:54Speaker 2: really hone in. Then we have Pokey or Clyde who
- 34:57Speaker 2: alternates between chasing him and running away. Yeah.
- 35:01Speaker 1: Yeah, And the Japanese names translate to chase, ambush, thickle
- 35:06Speaker 1: and playing dumb. Pretty cool stuff.
- 35:09Speaker 2: Super cool. I it never even occurred to me that
- 35:12Speaker 2: they all do different things, but they very much do. No,
- 35:15Speaker 2: it's immediately apparent now that I'm thinking about it.
- 35:17Speaker 1: Oh, and we do have to mention to the thing
- 35:19Speaker 1: about cutscenes. There are intermissions between levels. Now, they're not
- 35:23Speaker 1: that I.
- 35:23Speaker 2: Remember, Yeah, little bits, certainly not on the level of
- 35:28Speaker 2: what we think of today, but sort of like occupying
- 35:32Speaker 2: a similar space, creating a little bit of transition, maybe
- 35:35Speaker 2: a little bit of lore as to the interaction between
- 35:38Speaker 2: these characters.
- 35:39Speaker 1: Mm hmm. Yeah, And this is one of the first
- 35:41Speaker 1: games to deploy that strategy. All of the stuff we're
- 35:45Speaker 1: describing worked. Pac Man soon became a huge household name
- 35:50Speaker 1: on the level of Mickey Mouse. Like we said earlier,
- 35:53Speaker 1: he got his own Saturday Morning cartoon merchandise out the wazoo,
- 35:59Speaker 1: and we're PG thirteen show. But Pacman also got a
- 36:05Speaker 1: cover spread and a hustler Pacman Fox just saying there
- 36:11Speaker 1: was a cookbook released just this year, The Pacman The
- 36:16Speaker 1: Official Cookbook featuring amazing choppable recipes.
- 36:23Speaker 2: Heck yeah. And by the way, I found like a
- 36:26Speaker 2: sort of a collection on Pacman dot fandom dot com
- 36:29Speaker 2: of all of the cut scenes, and there are a ton,
- 36:33Speaker 2: and they all have our little skits basically between you know,
- 36:37Speaker 2: you start getting into the meet cute of Pacman and
- 36:41Speaker 2: Miss Pacman in Miss Pacman, of course, but you have
- 36:44Speaker 2: little funny interactions between the ghosts and uh and then
- 36:49Speaker 2: Pacman and Misspacman. And if you go to they're called
- 36:52Speaker 2: coffee breaks actually, so if you go to Pacman dot
- 36:54Speaker 2: fandom dot com slash wikislash Coffee Underscore break, you can
- 36:58Speaker 2: see a breakdown of what happens in each one of these.
- 37:01Speaker 2: And I would argue they are absolutely proto cutscenes.
- 37:05Speaker 1: Yeah, world building. We love to see it. We love
- 37:07Speaker 1: to see it here and everywhere else. We also can't
- 37:11Speaker 1: thank you enough for joining us today, folks, but here
- 37:14Speaker 1: we go. Thank you, thank you, yeah, thank you. Thanks
- 37:17Speaker 1: also to our super producer, mister Max Williams. Our research
- 37:21Speaker 1: associate for this. Andrea and who.
- 37:24Speaker 2: Else who else who wilse oh geez, Christopherracios. Name is
- 37:27Speaker 2: Jeff Coats here in spirit. Jonathan Strickland, the Quizzler, AJ Mohamas,
- 37:31Speaker 2: Jacobs the Puzzler.
- 37:33Speaker 1: Doctor Rachel Big Spinach, Lance the world's number one authority
- 37:37Speaker 1: on underwater explosions, and Noel.
- 37:39Speaker 2: Thanks to you, Ron, you as well, Buddy. We'll see
- 37:42Speaker 2: you next time, folks. For more podcasts from iHeartRadio, visit
- 37:51Speaker 2: the iHeartRadio app, Apple Podcasts, or wherever you listen to
- 37:54Speaker 2: your favorite shows,