
Story in Games
Brendan talks about how five ways story and games interact. Join us, won’t you?
A set narrative
Sherlock Holmes Consulting Detective: The Thames Murders & Other Cases (1981)
Chronicles of Crime (2018)
Detective: A Modern Crime Board Game (2018)
A selection of narrative elements
Betrayal at House on the Hill (2004)
A Touch of Evil: The Supernatural Game (2008)
Player-generated narrative
Wilmot’s Warehouse (2024)
Microscope
Mechanical narrative moments
Risk (1959)
Hot Streak (2025)
Ready Set Bet (2022)
A Study in Emerald (2013)
Narrative purpose embedded in rules
Dungeon Petz (2011)
Anachrony…
The skinny
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