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Story in Games

Brendan talks about how five ways story and games interact. Join us, won’t you?

A set narrative

Sherlock Holmes Consulting Detective: The Thames Murders & Other Cases (1981)

Chronicles of Crime (2018)

Detective: A Modern Crime Board Game (2018)

A selection of narrative elements

Betrayal at House on the Hill (2004)

A Touch of Evil: The Supernatural Game (2008)

Player-generated narrative

Wilmot’s Warehouse (2024)

Microscope

Mechanical narrative moments

Risk (1959)

Hot Streak (2025)

Ready Set Bet (2022)

A Study in Emerald (2013)

Narrative purpose embedded in rules

Dungeon Petz (2011)

Anachrony…

The skinny

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