Latest / Pick Up and Deliver / Slide 5; Dream Crush; Capital Lux; High Society (revisited)
Transcript
- 0:03Speaker 1: Welcome to pick up and deliver the podcast where I
- 0:05Speaker 1: pick up my audio recorder as I continue my walk
- 0:08Speaker 1: and deliver an episode to you while I walk home.
- 0:10Speaker 1: I'm Brennan Riley. Well, good afternoon, listeners. It's a lovely
- 0:23Speaker 1: day here in suburban Chicago.
- 0:24Speaker 2: I'm continuing my.
- 0:25Speaker 1: Walk that I started with the last episode in which
- 0:28Speaker 1: I talked about underwater cities and Praga Caput, Regny. The
- 0:31Speaker 1: sun is shining and I'm walking home, so I thought
- 0:34Speaker 1: that's time for another board Game Espresso Triple Shot.
- 0:38Speaker 2: Order up for those of.
- 0:40Speaker 1: You who do the podcast, Board Game Espresso Triple Shot
- 0:42Speaker 1: is a short review segment in which I talk about
- 0:44Speaker 1: three games I've played recently for the first time, and
- 0:47Speaker 1: one game I've revisited or played a new expansion, or
- 0:50Speaker 1: some other significant play that makes it worth talking to
- 0:53Speaker 1: you today. A reminders that these are not thorough reviews.
- 0:56Speaker 1: These are not games I've played enough to do a
- 0:58Speaker 1: thorough review on. Instead, it's the sort of first impression,
- 1:02Speaker 1: so let's just jump into it. What are these first impressions?
- 1:04Speaker 1: First game I want to talk about.
- 1:06Speaker 2: Is called Slide five.
- 1:08Speaker 1: Now, heads up, there are multiple games called Slide five
- 1:12Speaker 1: in the board game Geek database. I am talking about
- 1:16Speaker 1: Slide five, by that well known and thoroughly beloved designer
- 1:19Speaker 1: Milton Bradley. Slide five is a I would put this
- 1:23Speaker 1: in the novelty game category because it's a game I
- 1:25Speaker 1: played because it looked amusing, not because I thought it
- 1:27Speaker 1: was going to.
- 1:27Speaker 2: Be particularly good.
- 1:29Speaker 1: Rob found it at a thrift store and brought it
- 1:32Speaker 1: to our game night, Toggle Gaming, and we tried it out,
- 1:36Speaker 1: and better than expected, is my answer. If you look
- 1:39Speaker 1: at Slide five at first appearance, it seems to be
- 1:42Speaker 1: Connect four.
- 1:43Speaker 2: It's got a vertical playspace.
- 1:48Speaker 1: It's got these discs that you put into the vertical
- 1:51Speaker 1: play space, and your goal is to get five discs
- 1:54Speaker 1: in a row and then you win. Wait, Brendan, that
- 1:57Speaker 1: sounds like Connect four, but with five is that's just
- 1:59Speaker 1: Connect No, No, it's not. Here are the differences in
- 2:04Speaker 1: Slide five. The board is a diamond rather than a square,
- 2:08Speaker 1: meaning that you're coming in on the diagonal, and the
- 2:14Speaker 1: bottom of the board is open, so when a disc
- 2:17Speaker 1: gets to the bottom, it pops out the bottom. And
- 2:20Speaker 1: most importantly, the board is full of these ridges, so
- 2:23Speaker 1: that when you put a disc into a row or
- 2:26Speaker 1: column it doesn't slide down to the bottom. It just
- 2:29Speaker 1: goes in one step, one space and that roller column
- 2:33Speaker 1: and it stops. And then if you put another disk
- 2:36Speaker 1: in that roller column and you push it in, every
- 2:38Speaker 1: disk in that roller column moves forward one space. So
- 2:42Speaker 1: once you've got five in there, if you put a
- 2:43Speaker 1: sixth one in, the one at the bottom of that
- 2:46Speaker 1: roller column pops out and rolls into this tray, and
- 2:49Speaker 1: it's a five x five grid of these discs.
- 2:52Speaker 2: That's it.
- 2:52Speaker 1: It's a two player game. You take turns putting discs
- 2:55Speaker 1: into this grid along the side, one side or the other,
- 2:58Speaker 1: and your goal is to get five in a row.
- 3:00Speaker 1: Easy idea, complex in play, and much better than Connect four. Honestly,
- 3:06Speaker 1: there's a lot more to think about, a lot more interplay,
- 3:10Speaker 1: and of course I lost, which is fine.
- 3:12Speaker 2: Slide five. It's an interesting game.
- 3:15Speaker 1: If it were at the store next to a copy
- 3:17Speaker 1: of Connect four, I would say, by slide five, it's
- 3:19Speaker 1: better in every way.
- 3:20Speaker 2: I guess. The one thing that is not better about it.
- 3:23Speaker 1: Is that it's not as ubiquitous, So if you found
- 3:26Speaker 1: it knew at a store, it would probably cost more
- 3:28Speaker 1: money than Connect four does. But it is a better
- 3:31Speaker 1: game that's Slide five from Milton Bradley. As an aside,
- 3:35Speaker 1: there is some sort of skiing themed card game designed
- 3:38Speaker 1: by Wolfgang Kramer of Kramer and Keesling Fame, also called
- 3:43Speaker 1: Slide five. So just in case you felt like looking
- 3:45Speaker 1: at another game called Slide five.
- 3:47Speaker 2: Here you go. You could do that, all right.
- 3:50Speaker 1: Dream Crush is the next game I played. Dream Crush
- 3:53Speaker 1: is a relatively recent game from Mondo Games, designed by
- 3:57Speaker 1: Nick Pruer, with art by Sunny Day and Biddy Maroney.
- 4:02Speaker 1: Dream Crush is a kind of modern take on an
- 4:05Speaker 1: old style of game. Mystery Date is a version of
- 4:10Speaker 1: this game, or dream Phone I think is one, although
- 4:15Speaker 1: that one involves some sort of electronic gizmo.
- 4:17Speaker 2: I have not played that.
- 4:18Speaker 1: Dream Crush is this kind of game, but it's also
- 4:21Speaker 1: got a social element to it. The way the game
- 4:23Speaker 1: works a you have three different crushes on the board,
- 4:28Speaker 1: and these are I think they're all dudes. Although there
- 4:32Speaker 1: might be ladies in the deck, I think they're all dudes.
- 4:35Speaker 1: The premise is that we are all attracted to dudes,
- 4:38Speaker 1: although the game doesn't go a long way on that regard.
- 4:41Speaker 1: And then there are five categories of activity and essentially
- 4:46Speaker 1: there are these cards that are dealt out under each
- 4:50Speaker 1: romantic partner or potential romantic partner for each category, and
- 4:54Speaker 1: the way it works is on one player it's their turn,
- 4:58Speaker 1: they pick one of the categories, reveal the cards under
- 5:01Speaker 1: each character. And so you might have a character who's
- 5:04Speaker 1: a sort of Fonds type guy with a leather jacket
- 5:07Speaker 1: and slicked back hair, and then it'll say first date,
- 5:11Speaker 1: and in the under that person in the cat in
- 5:17Speaker 1: the row, so that says first date. There would be
- 5:19Speaker 1: something it would say like ice cream parlor, and then
- 5:22Speaker 1: one of the other ones would have a different look
- 5:24Speaker 1: to them, and that one would say choose with their
- 5:28Speaker 1: choose food with their mouth open, And basically you get
- 5:32Speaker 1: this set of choices about this person on a first
- 5:35Speaker 1: date would do this or is like this, And then
- 5:38Speaker 1: every player on their little whiteboard picks one of the
- 5:42Speaker 1: characters that they would have a crush on, and they
- 5:44Speaker 1: take into account only the I guess the card showing
- 5:49Speaker 1: the person and the choices for this particular activity, in
- 5:53Speaker 1: this case first date. Then after you've chosen yours, you
- 5:57Speaker 1: guess what would each other player at the table which
- 6:00Speaker 1: person would they have the crush on?
- 6:02Speaker 2: Based on these situations.
- 6:04Speaker 1: Then everyone reveals their crushes and you get points based
- 6:07Speaker 1: on who you guessed correctly. Then in the next round,
- 6:10Speaker 1: we reveal a new activity and a new set of cards,
- 6:13Speaker 1: and the idea is you're not supposed to take into
- 6:15Speaker 1: account the previous set of cards, it's just the new ones,
- 6:17Speaker 1: and you take guesses again. You do that for five rounds.
- 6:21Speaker 1: The person who earned the most points wins. It is
- 6:24Speaker 1: a silly game, but it was a lot of fun.
- 6:27Speaker 1: It's amusing to try to predict what romantically inclinations the
- 6:32Speaker 1: other players have. Obviously, it's the sort of game that
- 6:34Speaker 1: with a group of friends would be more fun because
- 6:37Speaker 1: the predictability would go up if you were strangers. It's
- 6:40Speaker 1: pretty hard to predict, but pretty fun.
- 6:45Speaker 2: I mean, really dumb, but pretty fun.
- 6:47Speaker 1: The art this game is from Mondo Games, which means
- 6:50Speaker 1: that it has really crisp, very clever design. Mondo has
- 6:54Speaker 1: a very strong graphic design presence, and the art in
- 6:58Speaker 1: the game is sort of eighties retro feel to it.
- 7:02Speaker 1: If you think about like Valley Girl at Night of
- 7:06Speaker 1: the Comet and tron As movies from the theme board
- 7:11Speaker 1: or movies from the mood board. For the design of
- 7:13Speaker 1: this game, then you have the design of dream Crush.
- 7:18Speaker 1: All in all, like I said, it was amusing as
- 7:20Speaker 1: a novelty game. It was fun to play once or twice.
- 7:22Speaker 1: It's not a game I would want to play very
- 7:24Speaker 1: often or with strangers, but we had a good time
- 7:27Speaker 1: with it.
- 7:28Speaker 2: So that is Dream Crush all right.
- 7:30Speaker 1: Next up is High Society. This is in out of
- 7:33Speaker 1: the dust game for me. High Society is a Reiner
- 7:36Speaker 1: Knitsia auction game which has a clever mechanism in which
- 7:40Speaker 1: you have a set of bidding cards and everyone has
- 7:43Speaker 1: the same bidding cards, so we all have the same
- 7:47Speaker 1: numbers and we are bidding on different bits of art
- 7:53Speaker 1: or culture stuff that's worth points. And especially the way
- 7:57Speaker 1: it works is a card comes out it's worth a
- 7:59Speaker 1: certain points. Everybody the first person gets to make a
- 8:04Speaker 1: bid on it, and then everyone else can either bid
- 8:06Speaker 1: higher or pass.
- 8:08Speaker 2: If you pass, you're out of the bidding. If you
- 8:11Speaker 2: bid higher, then it goes back around.
- 8:13Speaker 1: Whenever you want to raise your bid, you just have
- 8:15Speaker 1: to add one of your cards to the bid.
- 8:17Speaker 2: There's no change.
- 8:18Speaker 1: So early on you do have some low value cards
- 8:21Speaker 1: ones and twos and such, so if someone else bids
- 8:23Speaker 1: a six. You could bid seven by playing your six
- 8:26Speaker 1: and your one, but then if you win that bid,
- 8:29Speaker 1: you've spent your one and you never have it to
- 8:31Speaker 1: bid with again. So there's an interesting element of keeping
- 8:35Speaker 1: track of which cards you've bid with and keeping those
- 8:39Speaker 1: low value ones for crucial bidding moments. The gimmick with
- 8:43Speaker 1: high Society. The thing that makes it interesting is each
- 8:46Speaker 1: thing that you get is worth points. There are some
- 8:49Speaker 1: things that are worth extra points. There's some things that
- 8:52Speaker 1: double your points, there's some things that hell of your points.
- 8:55Speaker 1: There's positives and negatives, and there's benefits to having different
- 8:58Speaker 1: kinds of set. It's available to you. But the crucial thing,
- 9:03Speaker 1: or the thing that's most interesting, is the end of
- 9:05Speaker 1: the game. So at the end of the game, you're
- 9:07Speaker 1: going to add up all your points, and right before
- 9:10Speaker 1: you figure out who the winner is, you're going to
- 9:12Speaker 1: compare how much money you have left. If you have
- 9:14Speaker 1: spent the most money or tied for the most, you're
- 9:17Speaker 1: out of the game and you can't win. So having
- 9:20Speaker 1: lots of extravagant goods is great, but if you're the
- 9:23Speaker 1: poorest person, then you're not welcome in high Society and
- 9:26Speaker 1: you lose. So first the person who spent the most
- 9:29Speaker 1: money is eliminated, and then the person with the most
- 9:33Speaker 1: points who's left wins. If that sounds familiar, you'll recognize
- 9:37Speaker 1: that they use that same scoring mechanism in QE much later,
- 9:42Speaker 1: the difference being in QE there is no limit on
- 9:45Speaker 1: how much you can spend, and in both High Society
- 9:48Speaker 1: and QE you don't really know how much the other
- 9:50Speaker 1: people have spent. Although High Society is a game with
- 9:54Speaker 1: perfect information, so you could keep track of it's hidden
- 9:59Speaker 1: trackable information. You could keep track of how much other
- 10:01Speaker 1: people have spent, but it is difficult to do. High
- 10:04Speaker 1: Society is not a game I would want to play
- 10:06Speaker 1: every day. It's pretty cutthroat. But it's a really good
- 10:09Speaker 1: auction game. I mean, there's a reason people talk about
- 10:12Speaker 1: Rhyter Kanitzia as the master of auction games. This is
- 10:15Speaker 1: one of a couple that are just incredible, ra being
- 10:19Speaker 1: the other one, of course, and it's very good. If
- 10:21Speaker 1: you get a chance to play a High Society, you
- 10:23Speaker 1: shouldn't pass it up because it is a great game
- 10:26Speaker 1: that's High Society.
- 10:27Speaker 2: This was very dusty for me.
- 10:28Speaker 1: It was five years, eight months, and seven days Dusty
- 10:32Speaker 1: Finally I got a chance to play Capital lux This
- 10:34Speaker 1: is a card game from Christian amen Ostby and i
- 10:38Speaker 1: Lift Senson, a couple designers whose stuff I tend to
- 10:41Speaker 1: really like. They've Christian amen Osby designed Escape Curse of
- 10:49Speaker 1: the Temple, and Osby and a Ospy and Svenson work
- 10:53Speaker 1: together on games like The Magnificent and Riverside, and in
- 10:59Speaker 1: the last year they they did Saltfjord, which I haven't
- 11:02Speaker 1: played yet but has got everybody in a tizzy.
- 11:05Speaker 2: I like their designs a lot. Oh.
- 11:07Speaker 1: They also collaborate with one other person whose name I
- 11:10Speaker 1: forget on Revive, which is an excellent euro game that
- 11:15Speaker 1: I have been enjoying lately.
- 11:17Speaker 2: So.
- 11:17Speaker 1: Capital Lucks is a very simple card game along the
- 11:21Speaker 1: lines of something in the neighborhood of Lost Cities, in
- 11:25Speaker 1: the neighborhood of battle Line, in the neighborhood of Arboretum perhaps.
- 11:29Speaker 1: In this game, there are four different color of cards,
- 11:33Speaker 1: and you are building up your home city.
- 11:36Speaker 2: And you're building up the capital.
- 11:38Speaker 1: The gimmick of the game is the cards in your
- 11:40Speaker 1: home city can score you points.
- 11:42Speaker 2: The cards in the capitol get you powers.
- 11:45Speaker 1: Each color of card has a different kind of power,
- 11:48Speaker 1: but you only get to use the power when you
- 11:50Speaker 1: play that card into the capitol. The game has played
- 11:53Speaker 1: over three rounds, and in each round the game goes
- 11:56Speaker 1: until someone has played a certain number of cards out
- 12:00Speaker 1: of cards I think is the end of the round thing.
- 12:03Speaker 1: And then if you have if you have any cards
- 12:06Speaker 1: left in hand, you immediately add them to your city.
- 12:10Speaker 1: Then the gimmick is you examine the city and for
- 12:14Speaker 1: each color of card where the points in your town
- 12:19Speaker 1: outnumber the points in the city, you discard all those
- 12:23Speaker 1: cards from your town. So if there's seven points in
- 12:27Speaker 1: the green zone in the city and you have eight
- 12:30Speaker 1: points in your city, you discard all your green cards.
- 12:33Speaker 1: I might be getting some element of that backwards, but
- 12:37Speaker 1: it definitely has to do with like you have to play.
- 12:39Speaker 1: You're trying to balance how many points are in the
- 12:42Speaker 1: capitol versus how many points are.
- 12:43Speaker 2: In your city.
- 12:44Speaker 1: Then once everyone has discarded, then you compare and you
- 12:47Speaker 1: get points based on if you have the most of
- 12:50Speaker 1: a particular color in your city. Those points go up
- 12:54Speaker 1: over the three rounds as I recall, and at the
- 12:57Speaker 1: end of the third round, the person has the most
- 12:59Speaker 1: points wins.
- 13:00Speaker 2: It's a relatively simple.
- 13:01Speaker 1: Game, and I honestly thought it was going to be
- 13:03Speaker 1: more interesting or complex than it was. I've heard very
- 13:06Speaker 1: good reviews of Capital Ux too, so I don't know
- 13:08Speaker 1: if the additional things added by that addition make it
- 13:12Speaker 1: much better As it was. I thought it was fine,
- 13:15Speaker 1: not really anything all that special, although I can see
- 13:18Speaker 1: how this game would be really fun to play occasionally,
- 13:21Speaker 1: especially with people who have played a lot over time,
- 13:25Speaker 1: there would be there would get to be a meta
- 13:28Speaker 1: and a competition that could make it pretty fierce, similar
- 13:32Speaker 1: to something like battle Line or Drones Versus Seagulls or
- 13:36Speaker 1: Lost Cities. That said, I'm not sure how often this
- 13:39Speaker 1: one's getting get played around our house. I might keep
- 13:42Speaker 1: it a little bit longer and play it at a
- 13:44Speaker 1: time or two more, or I might hold onto it
- 13:46Speaker 1: to see if it lands with another group, or it
- 13:49Speaker 1: might go on the cell pile.
- 13:50Speaker 2: Hard to say. The art is really nice.
- 13:52Speaker 1: It's sort of futuristic retro futuristic art of like a
- 13:56Speaker 1: sci fi city done by Quan Chai Moria reminds me
- 13:59Speaker 1: a little bit of his art from flip Chips or
- 14:02Speaker 1: it also reminds me of the poster that board game
- 14:05Speaker 1: Geek commissioned of Galaxy Trucker, which I don't know if
- 14:08Speaker 1: that's Quanschai Moria or not, but the style is very
- 14:11Speaker 1: similar to that. It's an amusing little game, definitely interesting.
- 14:15Speaker 1: It's just not a game that particularly wowed me. So
- 14:19Speaker 1: that was Capital Lux from Christian ahma Aspi and I
- 14:23Speaker 1: Liftsvenson with art by Quantschai Moria. Well that's it for
- 14:27Speaker 1: my Board Game Espresso episode here relatively short and sweet, one,
- 14:31Speaker 1: easy to talk about games. Hopefully you've enjoyed that. What
- 14:35Speaker 1: have you been playing lately?
- 14:36Speaker 2: I would love to.
- 14:36Speaker 1: Hear from you. You can share that with me over
- 14:39Speaker 1: on board game Geek and Guild three two six nine.
- 14:41Speaker 1: You can also send me a message on email. Brendan
- 14:44Speaker 1: at radoboxgames dot com is the email address for the show,
- 14:49Speaker 1: or you can send me a direct message on board
- 14:51Speaker 1: game Geek. Wombat nine two nine is my username there.
- 14:54Speaker 1: If you would like to play some games with me,
- 14:57Speaker 1: we could play some games on board game Arina wanmbat
- 15:00Speaker 1: nineteen nine is my user name there. We do have
- 15:02Speaker 1: a pick up and deliver community thing there. You're welcome
- 15:06Speaker 1: to join that and interface with some of the other
- 15:09Speaker 1: people on their proof pad Gabriel as somebody who plays
- 15:12Speaker 1: a lot. Jason Keggs ja Eggs also plays a lot
- 15:16Speaker 1: or JKZ I believe is his board game arena user
- 15:20Speaker 1: name also plays a lot of games. Or you could,
- 15:24Speaker 1: like I said, message me Wandbat nineteen nine, invite me
- 15:26Speaker 1: to a game. If it's a game I haven't played,
- 15:28Speaker 1: I'll still probably try it.
- 15:29Speaker 2: I'll just be real bad at it, so there.
- 15:31Speaker 1: You can have an easy victory as well. That's just
- 15:34Speaker 1: about it for me. Hopefully you have enjoyed this. I
- 15:37Speaker 1: would love to hear from you about what you've been playing.
- 15:40Speaker 1: Head over to board games geguil through two six nine
- 15:42Speaker 1: and post those thoughts.
- 15:43Speaker 2: Well, thanks for joining me. I'm gonna walk today. I
- 15:45Speaker 2: hope your next walk is as pleasant as mine was.
- 15:47Speaker 3: Bye bye.
- 16:08Speaker 2: Brought to you by rattle Box