Latest / Critical Error / You Don’t Like The Game, You Like Your Friends
Transcript
- 0:00Jake, I've been having a lot of fun with
- 0:01two video games lately, Fortnite and
- 0:03High Guard. I've been having a really
- 0:05good time playing with you, with our
- 0:07buddy Christian. Uh, honestly, like I'm
- 0:10having a hard time playing anything else
- 0:12because like I just think that they're
- 0:13good. I think the games are are kind of
- 0:15like excellent examples of modern
- 0:17>> No, Peter, Peter, Peter, Wait, I'm so
- 0:18sorry. I'm so sorry. I got to stop you
- 0:19right there because you clearly don't
- 0:21like the games. You just like me.
- 0:26A critical error is an error which the
- 0:28OS cannot reasonably ignore. Jake
- 0:31Steinberg is a streamer and writer and
- 0:33certified yapper. Complimentary Peter
- 0:36Hunt spit tech is a YouTuber, journalist
- 0:40and certified yapper. Derogatory. These
- 0:43are the things they cannot reasonably
- 0:44ignore.
- 0:45>> Did you like the game or did you just
- 0:48have fun with your friends? Jake, this
- 0:51is a question that has popped up over
- 0:53and over and over again in the current
- 0:55era of multiplayer gaming. It feels like
- 1:00we kind of don't have the words to talk
- 1:03about multiplayer games and the
- 1:05enjoyment and fun that we get out of
- 1:07them. And I feel like I've been seeing
- 1:09that more and more as um the years have
- 1:12been going on. What do you think?
- 1:14>> You know, uh friend slop, that's a
- 1:16that's a term that's that's really like
- 1:18emerged recently. Yes. And I think the
- 1:20first thing that comes to mind for me is
- 1:22that I don't think that multiplayer
- 1:24games are inherently more like shallow
- 1:27or uh you know you know like like
- 1:30perverse than single player games. I
- 1:33think what's clearly being demonstrated
- 1:35here by our inability largely to talk
- 1:38about them in this way is that they are
- 1:40under theorized. Uh so many of our
- 1:43critical tools are inherited from
- 1:45literature, film, and um you know, TV.
- 1:49Uh and I think all of this media is
- 1:53authored and fixed and privately
- 1:56received. But like video games are the
- 1:58only form of media where multiplayer
- 2:00exists. And since it breaks that model,
- 2:04we have not really done the work to
- 2:07adapt our tools and instead find
- 2:09ourselves, I think, dismissing the form
- 2:10a lot. Yeah, I think I think dismissal
- 2:13is the word that I would use a lot uh
- 2:16when like trying to talk about the way
- 2:18we talk about multiplayer games because
- 2:20like honestly I I can't think of a word
- 2:22that I like less than friend slop to be
- 2:24entirely honest with you. We've talked a
- 2:25little bit before in previous episodes
- 2:27of the show about sort of like I I don't
- 2:29really like the word slop because I feel
- 2:30like it's just kind of a lazy uh excuse
- 2:32to like offload
- 2:34um critical judgment of something uh
- 2:38because it's just just saying like this
- 2:39is the position I'm in. It's slop,
- 2:41right? And the idea of like friend slop,
- 2:43I think it's just a really reductive way
- 2:44to look at gaming in in the way that I
- 2:46think that question of like did you like
- 2:48the game or did you just have fun with
- 2:49your friends, I find it to be just
- 2:51really reductive. Um because I I think
- 2:54that like you can like both, you can
- 2:57also like one, you can also like the
- 2:58other. And I think all of it is a good
- 3:02read on the game. You know what I mean?
- 3:04Dude, dude, just imagine. Give me give
- 3:06me the reframe of you don't like the
- 3:09game. You like your friends. Give me the
- 3:10reframe for other media. You know what I
- 3:13mean? It's like, oh, you don't you don't
- 3:14like you don't like books. You just like
- 3:16sitting quietly and being thoughtful.
- 3:18Dude, you don't even like going to the
- 3:20theater. You just like being in a
- 3:22theater. You don't like going to the
- 3:23sports games. You just like eating hot
- 3:24dogs. Like this is, you know what I
- 3:26mean? It's like anything. It's like It's
- 3:27like Jake, you actually don't like
- 3:29basketball. all that time you're putting
- 3:31into basketball, it's just because you
- 3:33like tall, strong men. And it's like,
- 3:36yeah, you just it's all true. It's all
- 3:38true, but you you can't dismiss
- 3:39everything else, you know?
- 3:40>> But also, when you hear people like talk
- 3:41about their experiences, like let's just
- 3:43stick with sports cuz I think it's it's
- 3:44an easy sort of parallel heal here. When
- 3:46you see like hear people talk about
- 3:47their experience of like, oh, why I like
- 3:50going to baseball games,
- 3:52>> all of those elements are there, right?
- 3:54Like, I love being in with the crowd. I
- 3:56love, you know, eating peanuts and hot
- 3:58dogs and whatever and watching, you
- 3:59know, and like cheering and whatever.
- 4:02All of that is legit and also you like
- 4:04the sport. But it can be that you like
- 4:06those things sort of on an equal level,
- 4:08right? Like you can like the sport and
- 4:10the the sort of like um ritual maybe
- 4:14that surrounds it. And both of those
- 4:16things are enough for me to say, "Oh,
- 4:18you like that thing."
- 4:19>> Of course, it's the same thing with
- 4:20video games. Everybody loves like
- 4:22sitting down and playing a video game,
- 4:24but everybody listening to this right
- 4:25now is listening to a video game podcast
- 4:27in their free time and this is part of
- 4:29being a video game fan. You're just
- 4:31participating in the hobby in a uh
- 4:34different way than directly playing the
- 4:36game itself. And that's part of being a
- 4:39fan of anything. And and I think like so
- 4:41much of this like inability to
- 4:45interrogate a multiplayer game or like
- 4:47the lack of curiosity or the lack of
- 4:50desire the the you know I think we see
- 4:52this all the time with um I don't know
- 4:53if I want to go this far in this
- 4:55conversation today mostly because I'm
- 4:58unfamiliar with them but like the gotcha
- 5:01game
- 5:02>> is something that is like
- 5:04>> really prominent right now in the
- 5:06culture. Yeah. but are almost like
- 5:09pushed to the side and it's like this is
- 5:11a kind of game that isn't like a real
- 5:14video game that's worth critique. I
- 5:16would say that um fighting games are
- 5:18also looked at in a similar because it's
- 5:20it's almost like the function is the
- 5:22thing at the top not the narrative made
- 5:26for you to interpret it. Right.
- 5:28>> Yes. It's it's this thing like there's
- 5:29the sliding scale right of like video
- 5:32games are art or pieces of art, right?
- 5:34And also video games are toys.
- 5:36>> Do you know what I mean? And it feels
- 5:38like um
- 5:40it's a sliding scale, right, of like
- 5:42some games are designed to make you
- 5:44think. Some games are designed to make
- 5:45you go, "Wow, that was fun." Um most
- 5:48games are somewhere in the middle, but
- 5:51it feels like we so rarely give real
- 5:54reverence and respect. Maybe that's the
- 5:57wrong word. um uh really introspection
- 6:00maybe about the games that are closer to
- 6:03the let's just have some fun side of
- 6:06things because it is more difficult I
- 6:08think to actually like sit down with
- 6:10those feelings and sit down with like um
- 6:13cultural assessment and like critical
- 6:14assessment with those things
- 6:16>> because um they often are not standing
- 6:19still.
- 6:21>> Yeah, that's yeah that's interesting.
- 6:23And I and I wonder if like kind of a a
- 6:25refraction of that concept is you know
- 6:28how like genre expectations play into
- 6:32the way that you consume any piece of
- 6:35media like Yeah. And people I think in
- 6:37video games a lot will kind of do the
- 6:39the excuse making or like
- 6:42>> you've you've got to meet the thing
- 6:43where it is.
- 6:44>> Yes. You know, we we hear that a lot and
- 6:46I think that that's kind of related to
- 6:48this conversation, too, because um you
- 6:51know, again, I love reframing for other
- 6:53media. Like when you read a novel, you
- 6:55have to meet it where it's at. What does
- 6:57that mean? I think what that means for
- 6:59me is that you give it a voice. There is
- 7:02something that you are
- 7:04>> intimately performing with that text so
- 7:07that you can like literally read it in
- 7:08your head. When you sit down to watch a
- 7:09movie, you don't have to give it a
- 7:10voice, but you do have to give it um
- 7:12your attention span. Some would say you
- 7:14have to give it emotional buyin uh for
- 7:16you to really appreciate sports, for you
- 7:18to experience sports the way that
- 7:20they're meant to experience. Do you have
- 7:21to kind of buy into the tribalism aspect
- 7:24of it a little bit? I think maybe a
- 7:25little bit. Um particularly with team
- 7:27sports. And I think that there's some
- 7:29stuff that multiplayer games are asking
- 7:30you for. Um
- 7:33social coordination, the
- 7:35>> yeah,
- 7:36>> the vulnerability of being on a phone
- 7:38call.
- 7:39>> Okay, so this is something I've actually
- 7:40been thinking about a lot specifically
- 7:41with High Guard. And here's the thing.
- 7:42Listen, I know this video is going up on
- 7:44YouTube. I can I know I'm foreseeing the
- 7:46comments about like like High Guard LL,
- 7:49right? Like whatever. Here's the thing.
- 7:51I like this game, but it can this can
- 7:53translate to any other multiplayer like
- 7:56team-based game. Uh you want to talk
- 7:57about Counter-Strike, you want to talk
- 7:58about like Fortnite, whatever. Um but
- 8:02I'm just going to talk about High Guard
- 8:03because it's the one that's like
- 8:03specifically been on the mind lately.
- 8:06That is a game that is in my opinion
- 8:11significantly better played with
- 8:13friends.
- 8:15And there's a few reasons for that.
- 8:17Reason one is because I like my friends
- 8:19and I like talking to my friends and
- 8:22visiting and spending time with my
- 8:23friends on the phone on, you know, in
- 8:27PlayStation parties, on Discord,
- 8:28whatever. However, the other reason why
- 8:31I think it's a better game when you play
- 8:33with friends is because you are doing
- 8:34what you sort of mentioned here. this
- 8:35like you're having this like
- 8:36vulnerability of like we're on the phone
- 8:37and we're like coordinating for a task.
- 8:39we're like coordinating for a a like
- 8:42goal and you know it's it's completely
- 8:46valid and fine to play the game not like
- 8:49coordinating with people not on mic not
- 8:51whatever but I do think that there is a
- 8:52different sort of experience going on
- 8:55if you are not doing that and and I
- 8:58think it is it is this thing where like
- 8:59a lot of times people will say like oh
- 9:01well like it's no fun to play if you if
- 9:03you're not like actually like really
- 9:04really coordinated and that is true but
- 9:06I also think like yeah there's a certain
- 9:08amount of like you You know, you want to
- 9:09talk about like meeting the game where
- 9:10it's at. Well, the game is at this place
- 9:12that is asking you to try and
- 9:13coordinate, you know.
- 9:14>> Well, right now what you're talking
- 9:15about is story, which is which is a lot
- 9:18of people would not be able to identify,
- 9:19but the truth is is that um when you
- 9:22play Highguard and I ask you, Peter,
- 9:24what is Highgard about? What is like the
- 9:27first thing you're going to tell me is
- 9:28about the world or characters of
- 9:30Highguard? Probably not.
- 9:31>> Oh, they're so interesting though. I
- 9:33love
- 9:35>> but I think we understand that we love
- 9:39Kai
- 9:39>> Kai Mara. Those are two. Um
- 9:41>> there you go.
- 9:42>> Um but I think we understand that like
- 9:44when you play a game of Highguard,
- 9:47>> no matter what the particulars of of the
- 9:49the background and the lore are, the
- 9:52game is about something. There's a
- 9:54narrative experience to the game. And we
- 9:56know that because, you know, famously,
- 9:58as I bring up on this podcast all the
- 10:00time, death of the author, meaning does
- 10:02not belong to the author. It belongs to
- 10:04the reader. And meaning is generated
- 10:07between the text and the reader. But the
- 10:09thing that's interesting about
- 10:10multiplayer games is that it's uh the
- 10:13only medium where that meaning is now
- 10:15co-authored.
- 10:16>> Yes. And that's like
- 10:20the that's really cool to me because
- 10:22there's something there's something kind
- 10:23of funny going on, right? Where you see
- 10:25over the past couple of days, we've had
- 10:27this uh huge PR push for uh Blizzard's
- 10:32new Overwatch update. And something that
- 10:35they talk about in that update is that
- 10:37they are really leaning in to story and
- 10:40narrative and what they consider that to
- 10:42be.
- 10:43>> Yes. No. Yes. This is so character
- 10:45trailers and lore and background and the
- 10:48stuff that you have to read and stuff
- 10:50that you have to watch and it is
- 10:51completely divorced from the actual it
- 10:54is a complete misunderstanding of what
- 10:56the actual narrative elements of that
- 10:59game are because it has nothing to do
- 11:01with what you are experiencing playing
- 11:03the game. It is instead trying to fool
- 11:05you into buying into a story that
- 11:07doesn't actually exist in the game. This
- 11:09is why something like we've talked about
- 11:10this uh when we were playing a lot of
- 11:12like Marvel rivals earlier this year and
- 11:14then even or last year rather and then
- 11:16also like um in with like High Guard and
- 11:18Overwatch obviously fits into this thing
- 11:20about like I just like
- 11:22>> hate like character barks
- 11:25>> where it's like you start the match and
- 11:26you have like 20 seconds everyone's
- 11:28loading in and then like my character
- 11:29says something to your character that's
- 11:31like fancy seeing you here after what
- 11:33happened last time and they're like it's
- 11:35not going to be like last time lady or
- 11:37whatever you You know what I mean? And
- 11:38it's like um terrible cuz it's like it's
- 11:42like uh not how story is conveyed, not
- 11:46how narratives are told through these
- 11:48like cool like three sentences, you
- 11:51know? And it doesn't like none of that
- 11:52makes me say like, oh, I got to look
- 11:54into this. Oh, I got to see what's going
- 11:56on here. Because it's removed it's
- 11:58removed from the way that like meaning
- 12:00is given to us through video games, you
- 12:02know?
- 12:02>> Yeah. And it's funny. I think like when
- 12:05we talk about meaning and we talk about
- 12:06story and stuff, something kind of a a
- 12:08drum that I have been beating a lot
- 12:11lately is how, you know, on on this
- 12:13podcast where we're interested in how we
- 12:15talk about video games, I've noticed
- 12:17that there is a um kind of congealing of
- 12:20plot, story, and narrative. And these
- 12:23words are and I think like I'm less
- 12:25attached to specific definitions of
- 12:27these words and more attached to when
- 12:30you an individual uses them. Are you
- 12:33trying to do something specific and are
- 12:34you being consistent? Now if anybody
- 12:37would like the tip I would tell you very
- 12:40easy rule to follow in your little head
- 12:41plot the sequence of events as presented
- 12:44by the sto by the by the by the game we
- 12:47can say by the game the book the movie
- 12:48whatever it is the story is the uh the
- 12:51causal or emotional arc that could be
- 12:54told from those events could be told is
- 12:56important because the the plot the stuff
- 12:58that happens the story what it's about
- 13:00what is the story
- 13:02>> you know this is a story about loss boom
- 13:05okay
- 13:05>> and Then the narrative completely
- 13:07different thing. This is uh you know you
- 13:09you hear the expression narrative arc a
- 13:10lot right and the reason why we like
- 13:13pairing those words together is because
- 13:15narrative is how meaning is produced
- 13:16through structure mechanics and um other
- 13:19like rhetorical devices. So when you're
- 13:21talking about the methods through which
- 13:24the narrative devices that's what we're
- 13:26talking about when we mean narrative.
- 13:28And I think like I love talking about
- 13:30these multiplayer games because they
- 13:32they appear to people talking about
- 13:34games as these completely separate
- 13:36animals from single player narrative
- 13:38experiences, but they are really not.
- 13:41Because if you look at like the the
- 13:43dumbest example you can imagine, Super
- 13:45Mario Odyssey,
- 13:47like what is Super what is the story of
- 13:49Super Mario Odyssey? Are you about to
- 13:52tell me that it has something to do with
- 13:53Bowser and the Brutals and and getting
- 13:56married to Peach?
- 13:57That's what it's about. That's what the
- 13:59game is about.
- 14:00>> It's it's this thing where it's it's
- 14:01like like that is what the story is, but
- 14:07like what but what are you doing? Is
- 14:08that is that how you what meaning are
- 14:11you making out of actually playing it?
- 14:12And I think it's interesting you bring
- 14:14that up based on they talk about like
- 14:16multiplayer games and and then the the
- 14:19meaning that comes from those games. The
- 14:22meaning of
- 14:25Marvel Rivals little character bugs has
- 14:27nothing to do with
- 14:30playing Marvel Rivals with your friends.
- 14:32>> No. Exactly. And this is why I think
- 14:34having these bespoke terms actually does
- 14:36a lot of work for being able to develop
- 14:39the critical tools through which we talk
- 14:41about games. Because I can tell you, I
- 14:42think it's easy. The the Super Mario
- 14:44Odyssey, the plot is Bowser kidnaps
- 14:47Princess Peach and forces her to marry
- 14:49him. That is the plot. And I can I can
- 14:51go through and I can tell you about the
- 14:52different kingdoms and whatever. That's
- 14:53the plot. The story, this is again could
- 14:57that important word. What the story, the
- 14:59the emotional or causal arc that could
- 15:01be told from those events. I would say
- 15:04it's about
- 15:06possession and pursuit and entitlement.
- 15:09It is about the tug of curiosity,
- 15:12chasing after a thing you want. Mario,
- 15:14the, you know, chasing after trying to
- 15:17find these moons in the same way that
- 15:19he's running through all of these worlds
- 15:20looking for Princess Peach. There is,
- 15:22there is a there is a emotional story
- 15:25being told there that is fulfilled by
- 15:27the actions of the video game that has
- 15:29nothing to do with, you know, it's
- 15:31something that you experience and you
- 15:32feel playing it. And then the narrative,
- 15:34how how that is how the game produces
- 15:37meaning. So, you can talk about the
- 15:39economy of the moons. What is the
- 15:40economy of the moons doing to your
- 15:42emotional experience playing the game?
- 15:44It's definitely doing something because
- 15:45so many people have so much to say about
- 15:46it. The mechanic of being able to
- 15:48inhabit other bodies constantly, is that
- 15:51doing something to you in terms of um
- 15:53identity, the recontextualization in the
- 15:54post game, the fragmented urgency of the
- 15:57different worlds? Like, these are these
- 15:59are narrative mechanics. This is how
- 16:00it's how the game is producing the
- 16:02meaning that you feel. And I think that
- 16:04in a in a multiplayer game, all I would
- 16:07all I would ask is that if you are going
- 16:09to interrogate what it's doing, I think
- 16:11maybe a good baseline is to say, what is
- 16:14the plot? What is the story? What is the
- 16:16narrative? Because then all of a sudden
- 16:18now you've got these three things going
- 16:19on and you can't just say it's just it's
- 16:22just this one thing cuz it's not it's
- 16:24never just one thing. And I think games
- 16:26are so interesting because you because
- 16:28like
- 16:30I like to think about the things that
- 16:32you just said uh in like uh simpler
- 16:34words. So like the plot is like what
- 16:36right? So like
- 16:38>> yeah no no just like plot is like what
- 16:40is it? um
- 16:42>> uh uh uh story is like what's it about
- 16:45and then um the narrative is like how is
- 16:48it told, right? And so like what's
- 16:51interesting about games is I think they
- 16:53on a gametoame basis they're going to
- 16:55lean on those three things differently
- 16:57and they're going to weight those things
- 16:59differently. What is the plot
- 17:04>> of Highguard?
- 17:06I don't know and I really don't care
- 17:08because the game does not emphasize that
- 17:10particularly strongly or even a game
- 17:12like Fortnite. Fortnite like has a like
- 17:14a plot. I think
- 17:17I could not be more divorced from that.
- 17:20>> To tell you the truth though, I think if
- 17:21I'm if I'm doing it if I'm doing the
- 17:23exogetic reading, I'm going to say that
- 17:24the plot starts at the title screen and
- 17:27that's my plot. I'm I'm doing a
- 17:29>> because that's your experience of it,
- 17:30right? And I think that's actually
- 17:31interesting and I think that's an
- 17:32interesting way to frame it. Right. But
- 17:34if we're just like looking at like the
- 17:35lore of Fortnite, right? Like
- 17:37>> Yeah. Right.
- 17:38>> I couldn't give less of a riot.
- 17:40>> It's funny. I I literally think that
- 17:41that stuff is like is like none of the
- 17:44three things I named. I'm like that is
- 17:47like it's off to the side. It's Yeah.
- 17:49>> Cuz then you think about like all of
- 17:50this like this new Overwatch, we're
- 17:52going to really emphasize the story and
- 17:54it's like none of it is in the game.
- 17:57>> None of it is in the game. So it
- 17:58actually doesn't count. You know what I
- 17:59mean? Mhm.
- 18:00>> Um but when like thinking about um like
- 18:05multiplayer games then and the idea of
- 18:07like
- 18:08>> you don't like the game, you like your
- 18:10friends.
- 18:11>> Please
- 18:12>> you come back to the narrative for me
- 18:17>> because it's like well how is the game
- 18:19making you feel this?
- 18:21>> And it is through those social
- 18:22interactions. It is through interfacing
- 18:24like like interfacing with the game to
- 18:27uh uh aid those social interactions. It
- 18:29is it's all of it
- 18:31>> because you know what you you know what
- 18:32happens there. It's that that is so
- 18:34true. the the the narrative lever of
- 18:37multiplayer gives you access to all of
- 18:39this stuff that is much like it's it's I
- 18:43would say it's further out of reach in a
- 18:44single player game because multiplayer
- 18:46games can surface legitimate feelings of
- 18:50performance anxiety and jealousy and
- 18:52resentment and guilt and relief and huge
- 18:56relief. And it's like
- 18:59ignoring that that is something that the
- 19:01that that feeling is something that is
- 19:04coming from an interaction with a friend
- 19:06and not from the game. That's crazy to
- 19:08me.
- 19:09>> I have never played a game and felt
- 19:12embarrassed on my own. Do you know what
- 19:14I mean? But in Fortnite when I when I
- 19:16choke when I choke hard and then it's
- 19:18like oh because I choked it was like
- 19:19dominoes and like we all went down and
- 19:21it was a whole thing like socially in
- 19:24I'm embarrassed, right? And and like
- 19:27that has not happened when I've been
- 19:28playing I don't know uh Final Fantasy,
- 19:32right? Like like that doesn't happen
- 19:34because it's it's like if you if you die
- 19:36the boss like well no one saw that. That
- 19:37wasn't like a social thing. But what
- 19:40does that feeling tell me about that
- 19:42experience? And is that not is that not
- 19:45just as valid as feeling really
- 19:47introspective and touched when whatever
- 19:50first party uh big PlayStation game is
- 19:53about fatherhood and the relationship
- 19:56between parents. Is that feeling not not
- 19:58just as interesting and just as
- 20:00compelling to talk about and write about
- 20:02and discuss?
- 20:03>> It is. That's why I think multiplayer
- 20:05games um they're not this critical
- 20:10failure as much as they simply expose
- 20:12the critic. And it is something that
- 20:14like you if if you don't have the tools
- 20:18and if you don't have a framework for
- 20:20breaking these games down then every
- 20:22then it's going to be hard to identify
- 20:25the elements that are impacting your
- 20:27experience and are having an effect on
- 20:28you. Yes. And um I I think that
- 20:32something kind of funny that we can see
- 20:34and why um critical analysis why
- 20:38multiplayer games resist critical
- 20:39analysis in the gaming space is because
- 20:42so much um video game sense making
- 20:47reputation making is done post hawk is
- 20:50done years after the fact in like
- 20:52YouTube videos and stuff and like where
- 20:54reputified reputations form and because
- 20:57these multiplayer games are liinal and
- 20:59they have to be uh examined in the
- 21:02moment and you can't kind of like all
- 21:04these service games you can't kind of
- 21:05like go back to them or the way that
- 21:07they were years and years years down the
- 21:08line. They resist the most popular form
- 21:12of um of like video game reputation
- 21:16building which is the years later
- 21:19retrospective YouTube video that says
- 21:21this is a gem that you need to have
- 21:22played. You know what I'm saying?
- 21:24>> Yes. I wrote about this in one of the
- 21:25essays a few weeks ago at this point
- 21:27probably a month and a half ago when I
- 21:29talk about like how I'm bummed that
- 21:31Simpsons Fortnite is gone.
- 21:33>> It's just gone. And and it's interesting
- 21:35because that's a small piece of a larger
- 21:37game, right? But like that specifically
- 21:39that game whatever you whatever that is
- 21:42>> does not get to exist anymore. And so if
- 21:44I were like I like I can't access it. I
- 21:46can't like I could talk about it, right?
- 21:48But like I couldn't make a video about
- 21:49it because I don't have footage of it,
- 21:50right? and I can't get it's impossible
- 21:51to get from from like for me to capture
- 21:53myself, you know. And um I I think like
- 21:57what you're talking about this idea of
- 21:58like game like sensemaking and and like
- 22:01retrospection uh or introspective, you
- 22:04know, whatever um is fascinating because
- 22:07how many times when you look at lists of
- 22:10games that are the best games of all
- 22:11time, the 25 most important game or best
- 22:13games of all time, whatever, how often
- 22:15are multiplayer games on there? And now
- 22:17it is interesting and it's worth
- 22:18pointing out that hey um multiplayer
- 22:21gaming and sort of the way that we know
- 22:22it right now is relatively new, right?
- 22:24Multiplayer gaming has been around since
- 22:26arcade cabinets with like Street Fighter
- 22:27and whatever or like Pong, right? It's a
- 22:30multiplayer game. But as far as like
- 22:31what we're talking about, it's
- 22:33relatively new phenomenon with the with
- 22:35the popularization and uh availability
- 22:37of like the internet. Um, but it doesn't
- 22:41get to the these sorts of games don't
- 22:43get to have their place in sort of the
- 22:45gaming cannon. It feels like because we
- 22:48view them as toys and not as um works of
- 22:53art.
- 22:54>> Oh yeah. I mean 100%. And it's it's this
- 22:56funny thing too where it's like what is
- 22:58it what does it take for a multiplayer
- 23:01game to kind of reach that critical
- 23:02consensus that we decide it's important?
- 23:05And I think it's like consensus is the
- 23:07key word, but um you know once once a
- 23:11game becomes so big that like the games
- 23:14media class like cannot ignore it, there
- 23:16is this kind of like tipping of the cap
- 23:18that must occur. It's like Fortnite has
- 23:20gotten to this place where I don't think
- 23:22there's really much if any uh critical
- 23:25examinations or critical writing about
- 23:27Fortnite being done on any prominent
- 23:30level, but every single person in games
- 23:32does have to go, h well, Fortnite is
- 23:35pretty good. And then they just kind of
- 23:37move on in the way that like they would
- 23:38never you can't do that with like a
- 23:41single player game. You can't just kind
- 23:43of do that. You know what I'm saying?
- 23:44>> Okay, think about this like like how
- 23:46many and I guess I don't have this
- 23:48information. I don't have like the hard
- 23:50facts of this, so understand that like,
- 23:52hey, someone could do the work and say
- 23:53like Peter's actually talking out of his
- 23:55ass. That's fair, but I'm just going off
- 23:58of like gut check how it feels.
- 24:02How much critical analysis has been
- 24:04written about The Last of Us Part Two
- 24:07>> versus Sure, sure, sure, sure, sure.
- 24:08>> How much critical analysis has been
- 24:10written about
- 24:12Fortnite,
- 24:12>> dude? How much critical analysis has
- 24:14been written about uh the the final
- 24:17moment of The Last of Us one versus
- 24:19>> Exactly. versus Versus versus V versus
- 24:21Fortnite, a game that is like eclipses
- 24:24that game. Um
- 24:27like 100fold, 800fold, a thousandfold,
- 24:31you know, in terms of like how important
- 24:34that game is and how big that game is.
- 24:37and just we're not we're just not
- 24:38talking about these games in a way that
- 24:39I feel like is um uh compelling or or or
- 24:44fascinating or anything like that
- 24:45because I feel like right now especially
- 24:47it just is reduced to did you like the
- 24:49game or did you like hanging out with
- 24:50your friends? Yeah, it's funny, too. But
- 24:52there's also this um almost
- 24:55uh Lauren Burlant discomfort is the
- 24:57point kind of idea where it's um how
- 25:00many video games, even hard ones, do
- 25:03people like because they because the
- 25:06game is So, okay, a key difference
- 25:08between a single player and a
- 25:09multiplayer game is that a multiplayer
- 25:11game is not designed for the player to
- 25:13win.
- 25:14>> Say that again. A multi Yeah. Yeah.
- 25:15Right. Because it's it's a competition.
- 25:18>> Yeah. Yeah. So like any single player
- 25:20game, even if it's like your Souls like
- 25:21or your Silk Song or whatever it is that
- 25:23people are obsessed with these days,
- 25:24it's like it is it is designed for the
- 25:28player to see the game and like win.
- 25:31Yes. Whereas that kind of um that kind
- 25:34of foothold is not quite the same in a
- 25:37multiplayer game. And I would say that
- 25:40like that is something that
- 25:44is a real challenge for people writing
- 25:46about games because we are so used to
- 25:49games that make us feel good. We are so
- 25:51used to the beating a big boss and that
- 25:56being some and because but like
- 25:57multiplayer games again because they
- 25:59produce stress and embarrassment and
- 26:01resentment it it turns into um I see
- 26:05this all the time the emotional
- 26:07messiness that is produced from a
- 26:09multiplayer game ends up being looked at
- 26:11as a failure of its design. It's also
- 26:14like um everyone loves a hard game until
- 26:17it's an actually until it's a game that
- 26:19you actually have to learn something
- 26:20for.
- 26:20>> Yeah. No, exactly. Well, learning
- 26:22something is the the gamer's biggest
- 26:24fear. And I think we saw that so clearly
- 26:25with something like Highguard where um I
- 26:29don't know how many times I saw this
- 26:32kind of revulsion levied at Highguard's
- 26:35tutorial, which I don't know. I think
- 26:38you and I maybe present as young men of
- 26:42average intelligence. And
- 26:44>> I am going to say that I I'm going to
- 26:47say that I am somebody who is not even
- 26:50typically very proficient at these kinds
- 26:52of games. I didn't I didn't think about
- 26:55that tutorial. I thought I thought it
- 26:56was incredibly simple and
- 26:58>> very regular regular thing
- 27:02average like
- 27:03>> but it's this weird thing where because
- 27:05it's it's not kind of like dragging you
- 27:08along by the collar in the way that a
- 27:11single player video game tutorial might
- 27:13and because maybe some anxious feelings
- 27:15are produced when you go online and play
- 27:17the game about what you are supposed to
- 27:19be doing and how you're supposed to be
- 27:21doing it. All of the sudden you go, "Oh,
- 27:24this game is having an an emotional
- 27:26effect on me." And it's not that you
- 27:27don't like it. It's just that it is the
- 27:28emotional effect that you don't want.
- 27:31That's it.
- 27:31>> Yes. What's this interesting thing, too,
- 27:33right? Where like I actually do think
- 27:34that tutorial is pretty much just
- 27:36dragging you along cuz it's just like go
- 27:38do this. Okay, good. Go do this.
- 27:40>> Simple. I wire the Yeah.
- 27:42>> But but then um the the problem is I
- 27:45think with that game specifically is it
- 27:47is asking you to learn a new thing.
- 27:50It's it's kind of an interesting mashup
- 27:51of game mechanics, right? It's like
- 27:52capture the flag meets like search and
- 27:55destroy
- 27:56>> and that's unusual, but the fact that it
- 28:00is not something that you can just like
- 28:01look at like without playing it and go
- 28:03like, "Okay, I understand what's going
- 28:04on here." You know, uh even though I
- 28:06think you kind of can if you've like
- 28:08watched a little bit about it or or like
- 28:11read anything about it. I don't know. Um
- 28:13>> it's just this idea of like serving the
- 28:15player in a specific way.
- 28:16>> No. Yes. Because think about like that
- 28:19new B like a new Batman game or a new
- 28:21Spider-Man game comes out and it's like
- 28:22what is the thing that everybody says
- 28:24like we know, right? Yeah. It makes you
- 28:26feel
- 28:26>> feel like Yes.
- 28:27>> Yeah. And it's funny like if we consider
- 28:30multiplayer this kind of um actual
- 28:33performance of the self actually you you
- 28:35must perform it as the thing it wants
- 28:37you to realize. Yeah, it is not as
- 28:42frictionless to you as being Spider-Man
- 28:462 might be. So all of a sudden, you
- 28:49know, social life as it exists
- 28:50>> in reality is is fundamentally
- 28:53theatrical.
- 28:54>> And um we're all kind of performing
- 28:56roles based on our our context and our
- 28:58audience, but multiplayer games actually
- 29:00have the ability to literalize this
- 29:02because you're not just being made to
- 29:04feel like a character. you are being
- 29:07asked to perform at that level.
- 29:10>> Yes. Which is which that's a challenge.
- 29:12Yeah.
- 29:12>> You know what else I find interesting
- 29:13about this too? When thinking about like
- 29:15uh uh plot, narrative, story with these
- 29:18sorts of games. Sure.
- 29:19>> Um
- 29:21>> you know, we said like it's interesting
- 29:22because they are kind of unlike other
- 29:23things. these games like like
- 29:25multiplayer games like live service
- 29:26games specifically are kind of like
- 29:27unlike
- 29:29other uh mediums because they do not
- 29:34have these sort of set boundaries,
- 29:35right? Like a book starts and ends, you
- 29:37know, a movie starts and ends. Most
- 29:40video games have beginnings, middles,
- 29:43and ends.
- 29:44>> What I would actually compare these
- 29:46sorts of like live service games to, I
- 29:48would kind of compare them to like
- 29:49Shonen Jump manga.
- 29:51>> Whoa. where like like is Fortnite not
- 29:54just One Piece in that it's this thing
- 29:56that's going to keep going and going and
- 29:58going and going and it's bigger and
- 30:00bigger and bigger and bigger and like
- 30:02Fortnite you can jump in at any time and
- 30:04then go from there and and like
- 30:05something like One Piece is sort of
- 30:07similar in that like you can start from
- 30:09the beginning which is you know unlike
- 30:11Fortnite or something like that you can
- 30:13start from the beginning but also like
- 30:15it is uh simple enough that's not a dig
- 30:18but that it's just true like it is it is
- 30:20simple enough that you could probably
- 30:21pick up one of those volumes in the
- 30:23middle there and go like I kind of get
- 30:24what's what these characters are and and
- 30:26and go from there. Um and and so like
- 30:29the idea of like starting like sitting
- 30:31down to play a brand new multiplayer
- 30:33game feels a little bit like picking up
- 30:35a the first chapter of an ongoing Shonen
- 30:38Jump manga because you're like I don't
- 30:39know if I'm going to see this thing to
- 30:40the end because I don't know how long
- 30:42it's going to go for. But I am
- 30:44interested enough to read a few volumes
- 30:45and see sort of like what this thing is
- 30:48about and then I can say oh I liked it.
- 30:50I played it for three months. You know
- 30:51what I mean? Oh, I liked it. I I read,
- 30:53you know, six volumes of Dan Dan or
- 30:55whatever.
- 30:55>> But there but it but it resists that
- 30:57kind of gamer inclination of seeing
- 30:59something through
- 31:00>> completion.
- 31:01>> Yes. Yes. 100%ing something, checking,
- 31:05you know, things off a off a list. And
- 31:06that's funny too because I think it's um
- 31:09uh the kind of conceptually how failure
- 31:12operate operates in a multiplayer game
- 31:14is actually so different from how it
- 31:16operates from a single player game
- 31:17because single player game it's just
- 31:19about kind of like increasing the
- 31:21distance just for a moment between you
- 31:24and the thing that you want. So, but
- 31:27like if you think about um I don't know
- 31:31who like like the the famous like Samuel
- 31:35Beckett wrote about failure a lot in a
- 31:37lot of his work and it was like the
- 31:39condition of failure not necessarily the
- 31:43redemptive arc of failure which I think
- 31:44is more in line with single player video
- 31:46games. So if you think like uh failure
- 31:50is something you inhabit rather than
- 31:52something you overcome, I think that
- 31:54multiplayer games kind of share that
- 31:56philosophy because the loss doesn't
- 31:58inevitably lead to uh kind of like
- 32:01narrative closure. It just leads to
- 32:04another night where things will probably
- 32:07go wrong in a slightly different way,
- 32:08but the stories are different every
- 32:10single time. And there's something in um
- 32:12the persistence that I think is not
- 32:13ultimately rewarding to the player. It
- 32:16is the the the condition of failure is
- 32:18kind of the point of it. I'm actually
- 32:19thinking a lot about Mario Kart World
- 32:20when I talk about this because yeah, the
- 32:23the kind of idea that there is something
- 32:25wrong with that game because a lot of
- 32:27players would say, "Oh, the tracks
- 32:30between the tracks, there's like too
- 32:32many straightaways. There's not enough
- 32:33opportunities for me to like demonstrate
- 32:36my skill." And that's such a it's such a
- 32:38funny thing to me because I'm like, what
- 32:40if that's the point? Like what if it's
- 32:43>> or or it's it's this interesting thing.
- 32:44I saw someone um talking about Mario
- 32:46Kart World specifically uh where they
- 32:49had a clip of like Yeah, it's just so
- 32:50boring.
- 32:51>> Yeah, it's just so boring, dude.
- 32:52>> And and there were there were four clips
- 32:55all next to each other. It was someone
- 32:57driving on the straightaway just holding
- 32:59the A button, just driving straight. And
- 33:01then it was someone in the same
- 33:03straightaway doing whatever crazy random
- 33:06stuff you can do in that game where
- 33:07you're like flipping over stuff and
- 33:08bouncing off street lights and whatever.
- 33:11And then it shows Mario 64 the the very
- 33:15beginning and them just walking up to
- 33:17the castle and then it shows someone
- 33:20doing that same bit from Mario 64
- 33:23jumping. Do you know what I mean? And
- 33:24doing the triple jump and doing the back
- 33:26flips and whatever. And it's it's this
- 33:27thing about like you know is there a a
- 33:30wrong way to play a game? Uh, no. In the
- 33:33fact that you can do anything, but the
- 33:36way that you actually decide whether or
- 33:38not you're going to engage with those
- 33:40mechanics does matter.
- 33:42>> Dude, High Guard is so boring because
- 33:44there's that 90-second period where
- 33:47>> nothing's happening actually. Nothing's
- 33:48happening. And it's so funny. I like
- 33:51like just you describing that is like
- 33:53and then you have in the same tweet the
- 33:55video of um like Marvel rivals or
- 33:57Overwatch when the opposing team is like
- 34:00setting up and you're just you're just
- 34:02behind a wall just like standing
- 34:03standing there just putting sprays up.
- 34:05>> So much worse than high this is so much
- 34:07better than high guard rather. Yeah.
- 34:08>> Um it kind of reminds me of there's like
- 34:10this um
- 34:12>> the the what would it be like um
- 34:17Michelle Desert. So, it's this uh
- 34:19tactics versus strategy. I think
- 34:20multiplayer games are, if you think
- 34:22about strategy, uh in in single player
- 34:24games, they're strategy guides. You can
- 34:26look up how you're supposed to beat the
- 34:27game. You can look up the system that
- 34:29you need to participate in to gain
- 34:31success. Um that's strategy. Uh
- 34:35multiplayer games don't have that. You
- 34:36can't just look up a strategy guide to
- 34:38how you're supposed to do something and
- 34:39find success. Whereas, uh that would
- 34:42this would be multiplayer would fall
- 34:43into the tactics realm, their tactical
- 34:45spaces. So no matter how the system is
- 34:48designed, the meaning emerges ultimately
- 34:50from the friction between players all
- 34:52navigating it together moment to moment.
- 34:54And um there is like there is I think we
- 34:58are maybe a little bit too trained to
- 35:00derive meaning from the systems of
- 35:03strategy and maybe not well enough
- 35:05trained to uh interpret systems of
- 35:08tactics.
- 35:08>> Yeah. No, I 100% agree. And I think that
- 35:11comes down to like um if you are writing
- 35:15critically about one of these things,
- 35:17there is a certain level of like um
- 35:21understanding and uh
- 35:25practice
- 35:26>> that is required often in order to fully
- 35:29grasp how these situations play out and
- 35:32how these mechanics are are like
- 35:34interlocked with one another. that um
- 35:37not saying that that sort of stuff isn't
- 35:38in
- 35:41other video games like single player
- 35:42video games, but I'm thinking about like
- 35:43Elden Ring, right? Like that is a game
- 35:44that has a lot of systems and a lot of
- 35:46mechanics that you do need to practice
- 35:48and you do need to to learn if you want
- 35:49to beat that game. But to the point of
- 35:52what you're saying is like people have
- 35:55done blindfolded runs of Elden Ring.
- 35:59>> You could not do a blindfolded run of
- 36:01Fortnite, I don't think. Maybe you
- 36:03could, but but like it is it's what I'm
- 36:05saying is like it's a different sort of
- 36:06like beast because you have to like uh
- 36:08uh it's not the same set thing that
- 36:11happens every single time when you when
- 36:13you start up Fortnite or Highguard or
- 36:15Marvel Rivals or Counterstrike whatever
- 36:17because you are having to um
- 36:20uh interface with it differently. I
- 36:23would be curious also, so like I said
- 36:24like you couldn't do a blindfolded run
- 36:25of like a blindfolded win of of
- 36:28something like Fortnite because you can
- 36:29because like I've seen videos of like
- 36:31people who are like visually impaired
- 36:32playing these sorts of games. I would be
- 36:34curious to hear like what the difference
- 36:36in experience is for someone like that.
- 36:39M
- 36:40>> uh uh because I think they might have a
- 36:42a more uh
- 36:47if they are interfacing with game
- 36:48mechanics differently than than you or I
- 36:51based on just like what they are able to
- 36:52do or see or whatever. Um, I would be
- 36:54curious to hear like if they have a a
- 36:57more
- 36:59a maybe a deeper understanding of how
- 37:01these systems work and if if there's a
- 37:03way that they would talk about these
- 37:04sorts of games differently than than um
- 37:07the more traditional like media class of
- 37:09people. You know what I mean?
- 37:11>> Yeah. It's funny. I think you're
- 37:12something you're like approaching here
- 37:14is an oft referenced concept when we
- 37:18talk about games. Uh, friction.
- 37:21>> Yeah, sure. And
- 37:24that's a tough term. That's a tough term
- 37:26for a lot of people because I think I I
- 37:28most see it used to mean uh just
- 37:31difficulty.
- 37:31>> Difficulty. Yeah.
- 37:32>> Mhm. And I think that like maybe like I
- 37:36would if I was attempting to kind of
- 37:39like zone in on what you're talking
- 37:40about is this um
- 37:44difficulty I would try to define more as
- 37:46like a mechanical resistance whereas
- 37:47friction I would say is more relational.
- 37:50And so the kind of player that you're
- 37:52talking about, that would be more of a
- 37:53relational resistance than a mechanical
- 37:55one.
- 37:56>> But but I wonder if having like a
- 37:57heightened sense of the that like
- 37:59mechanical resistance um reveals
- 38:02different things about the game.
- 38:04>> You know what I mean? And and would lead
- 38:06itself to having different conversations
- 38:08about it.
- 38:10>> Um because, you know, you can't just
- 38:12rely on the same things that everyone
- 38:14else is relying on in order to
- 38:15understand it.
- 38:16>> Um so I I have a question then for you.
- 38:18So like returning sort of like the the
- 38:20initial like thrust of the conversation
- 38:21about like you know you don't like the
- 38:23game, you just like hanging out with
- 38:24your friends. How do you think you know
- 38:26we talked about like
- 38:27>> there is a certain like level of like
- 38:29social interaction that comes with uh uh
- 38:33playing these sorts of games, but how do
- 38:35you respond to that claim about you
- 38:38actually don't like Fortnite, you like
- 38:40playing it with your friends?
- 38:42>> Yeah. Um, I find that to be this kind of
- 38:48discarding of how much anyone ever puts
- 38:53into the media that they consume.
- 38:56>> Um, yeah. So, like I am bringing a
- 39:00unique perspective and unique
- 39:03experiences, you unique unique memory,
- 39:06identity, history, whatever to every
- 39:09single game that I play. Mhm.
- 39:11>> And that perspective, those elements
- 39:14that I am bringing to a game that I play
- 39:16is going to inform the way that I write
- 39:18about it.
- 39:19>> Um, if if it does not, if you could
- 39:23replace work I am producing, if you
- 39:25could swap it between the two of us and
- 39:27you publish an essay that I wrote and no
- 39:31meaning is lost and nothing flags as
- 39:33odd, then that is a failure on my part.
- 39:36Mhm.
- 39:36>> So I think when somebody says
- 39:39you don't like the game, you just like
- 39:41playing with your friends, what they
- 39:42fail to understand is that
- 39:46that is everything. That is like saying
- 39:50you don't like Toy Story. You just have
- 39:52nostalgia for your action figures. You
- 39:55don't like that movie about the dog. You
- 39:57just love dogs. It's like it's like
- 39:59yeah, I brought something to the media
- 40:02that I consumed
- 40:04>> that is correct. That is the demands of
- 40:07art. You must buy in. Like I am sorry
- 40:10that I bought into the multiplayer game
- 40:12by playing it with my friends.
- 40:14>> I also I also don't think that you like
- 40:18>> I think most people actually know if a
- 40:19game they're playing is not good and if
- 40:20they're having fun with their friends. I
- 40:22don't like that game uh content warning.
- 40:24It's not that I don't like it. I just
- 40:25think it's not that good. Like it's it's
- 40:26fine. But it's one of those games that
- 40:28like people would call like friend slop.
- 40:30Um, it's it's a game where you go and
- 40:32and you and your friends are trying to
- 40:34uh discover like monsters in these like
- 40:37like scary areas and you're trying to
- 40:39film them to go viral on YouTube and
- 40:42that's fun and it's interesting, but
- 40:44also the game itself is just not that
- 40:46good. And I had fun playing it, but it's
- 40:48not a game that I've returned to a lot
- 40:50because like the mechanics just aren't
- 40:53that fun. and I had I had a good time
- 40:56with my friends and stuff, but like I I
- 40:58think that it's this sort of experience
- 40:59where
- 41:01most players are actually able in in my
- 41:03experience able to identify when
- 41:06something is honestly not that fun and
- 41:08they'd rather do something else. I think
- 41:09something like Peak is a great example
- 41:11of this. Peak is like
- 41:14sold what like 3 million copies. It's
- 41:16like huge, right? And that's a game that
- 41:18yes is a fun thing to do with your
- 41:20friends, but also I think the game
- 41:22itself is actually quite good and the
- 41:24game itself lends it lends uh itself to
- 41:28facilitating a good time with your
- 41:29friends because of the positions it puts
- 41:31you in.
- 41:31>> It's just weird though because I don't
- 41:32want to like wade into this strange like
- 41:34objectivity discourse about what the
- 41:36game is because the game does not exist
- 41:39without my experience of playing the
- 41:41game. So, it's like it's it's like,
- 41:42"Okay, Jake, actually, you should judge
- 41:44this game based off of watching a
- 41:46YouTube video of it." That is how you
- 41:47get the most objective analysis of what
- 41:49the game is. It's like, "Shut up." Like,
- 41:50who cares? What do we even do? Like,
- 41:52what's the point of any of this if
- 41:53that's what we're doing?
- 41:53>> It just reminds me of like every year at
- 41:55the end of the year and it's like coming
- 41:56up with like, "Well, what is the best
- 41:58game of the year?" And it's like, "Well,
- 41:59take yourself out of it." Like,
- 42:00[ __ ] I played the game. I can't
- 42:02take myself out of it. I had an
- 42:04experience. It's It's literally
- 42:06impossible for me for me to do that. And
- 42:07I know of like preaching to the choir. I
- 42:09think like I think most people listening
- 42:10to this do like I think we never need to
- 42:13do unless something comes up an episode
- 42:17about objectivity discourse cuz it's
- 42:19just silly cuz it's just like it would
- 42:21be a 30-se secondond episode. So maybe
- 42:22we do do that one.
- 42:24>> You don't actually you don't actually
- 42:26like Claire obscure expedition 33. you
- 42:29just liked having um something to do in
- 42:33your free time that made your
- 42:36>> feel a certain way
- 42:37>> that made your that made your anxieties
- 42:40feel more legitimate.
- 42:41>> Yeah.
- 42:42>> Sorry.
- 42:42>> Oh [ __ ] Yeah. Well, you got you got my
- 42:44ass.
- 42:45>> You you you just liked something that
- 42:47got you off your phone for a little bit.
- 42:49Like this is just this is just
- 42:50everything like Oh, you like
- 42:52>> It's so interesting, too. So, I um I
- 42:54like the the website backlogged.com.
- 42:57It's It's like letter box for video
- 42:58games essentially. And I I I
- 43:02>> put in an entry for Animal Crossing New
- 43:03Horizons and I'm sitting there looking
- 43:05at like how many stars out of five do I
- 43:07give this [ __ ] game? Impossible. It's
- 43:09an impossible question because like my
- 43:12latest video on YouTube is is like about
- 43:14that is about like my experience with
- 43:16this game. And so it exists in this
- 43:19place where I'm like am I talking when
- 43:20I'm giving it this score? I'm like
- 43:21trying to like rate it like am I talking
- 43:24about what it is as a game? Am I talking
- 43:26about my experience with it? How do I
- 43:29even begin to unpack that in such a such
- 43:32a um limited
- 43:36way, right? because it's impossible
- 43:39because my experience with that game and
- 43:40talking about that game and and like
- 43:41understanding where I fell with that
- 43:43video game uh is so intrinsically tied
- 43:47to
- 43:49my experience of playing it in the
- 43:50pandemic and my experience like feeling
- 43:53everything from the pandemic and my
- 43:54experience like with my then girlfriend
- 43:56now wife right in the pandemic
- 44:00how could I possibly remove that from
- 44:03that experience
- 44:04>> that's but see this is this just runs
- 44:05into a problem that like capital T,
- 44:08capital G, the gamer like could never
- 44:10understand, which is like you can give
- 44:13Animal Crossing New Horizons a 10 out of
- 44:1610 a few years ago and then give it like
- 44:20a five in 2026 and both of those are
- 44:24valid, worthwhile pieces of criticism to
- 44:28read, you know.
- 44:29>> Yes,
- 44:29>> there's a great um there's a handful of
- 44:31videos he's made at this point uh by uh
- 44:34Yako CMN on YouTube. um where he talks
- 44:36about like uh The Legend of Zelda: Tears
- 44:40of the Kingdom is a flawed 10 out of 10.
- 44:42And he talks about like like when people
- 44:44hear that they're like, "Oh, so you mean
- 44:45it's like an eight out of 10." And he's
- 44:46like, "No, no, it's a 10 out of 10 that
- 44:49I have some major issues with." And it's
- 44:51about how like understanding how a game
- 44:53feels and like what it makes you feel
- 44:54like is actually the really important
- 44:57part about it. And then like the actual
- 44:59technical details of it are are kind of
- 45:00like irrelevant. He has this I I have
- 45:02not watched it yet. Um, here's another
- 45:03video. Uh, Hades 2, same sort of feeling
- 45:06where it's like, no, it is an
- 45:07extraordinarily flawed game, but the
- 45:09experience that I had with it, um, is
- 45:12the thing that I'm thinking about. And
- 45:13so, yeah, we could talk, but the
- 45:14technical level, like, oh, yeah, this
- 45:16mechanic doesn't really like pay off
- 45:17here. Oh, the story beats didn't quite
- 45:19align, but it's like, no, no, but if the
- 45:20experience I had with it is this thing,
- 45:24then you cannot separate me from that.
- 45:26And I I feel a similar way about
- 45:28multiplayer games. There's this there's
- 45:29this funny thing with with the
- 45:30multiplayer games too about like I can
- 45:32like my friends but not like all
- 45:33multiplayer games. So there must be
- 45:35something happening there. Yeah. And
- 45:37it's funny. It's like that in my head at
- 45:40least something that I try to weigh out
- 45:41sometimes is the demands of the thing
- 45:46versus if I think that the game is like
- 45:48worth the demands or does something with
- 45:50those demands. So, this is kind of like
- 45:51a dumb comparison, but sometimes I think
- 45:53about um the Wii U, of which I am a
- 45:56noted hater,
- 45:57>> and the and and people will tell you all
- 46:00the time like, "Oh, the Wii U had good
- 46:02games." And then the first thing they'll
- 46:03say is something like Nintendo Land,
- 46:05which I find embarrassing for a lot of
- 46:06reasons, but that's neither here nor
- 46:08there. The something that I think is
- 46:10funny about something that I think is
- 46:11funny about Nintendo Land is that like
- 46:13if you want to play that game, if you
- 46:14want like the the the quoteunquote like
- 46:17>> experience of what that game offers, it
- 46:20is asking you to get like four people in
- 46:23the room. One of them's playing on the
- 46:25game pad. Three of them are playing with
- 46:27Wii remotes. You know what I'm talking
- 46:28about? You know this setup, this
- 46:29asymmetrical thing that they used to
- 46:31>> I'm pulling this up. I'm forgetting
- 46:32about this game. I'm remembering it
- 46:33right now because I'm like looking at
- 46:34it. Geez.
- 46:35>> And it's funny. It's like it's like
- 46:38Jake, you have to turn on your Wii U,
- 46:39which is going to take a little bit
- 46:40longer than you want it to turn on. And
- 46:43then, and then you're going to load into
- 46:44the game. And then after you load into
- 46:45the game, you're going to sync all of
- 46:47your Wii remotes. You're going to
- 46:48replace the batteries on player three
- 46:50Wii remote because that one, you know,
- 46:51it's been so long since you've busted
- 46:53these puppies out. You've gotten
- 46:54everybody over to your house. You've
- 46:55situated everybody with their
- 46:56controller. You've explained why only
- 46:58one person gets the game pad. And now
- 47:00you are going to put press start on this
- 47:034-minute game in which one person is
- 47:05Link shooting arrows and the other three
- 47:07are Link swinging swords on an on rails
- 47:10beat him up adventure. And it's like is
- 47:12that game good? I cannot tell you. I
- 47:16cannot I simply cannot tell you because
- 47:17the experience to getting to that game
- 47:19which I believe is part of the game and
- 47:21and inexurable from examining it was so
- 47:24torturous that anything that would
- 47:26result in that moment. It just simply
- 47:28has has to do too much to make it worth
- 47:30it. I don't know. I don't know if this
- 47:31was a salient point to make.
- 47:32>> No, no. I I think it makes sense, right?
- 47:34Because it's just talking about this
- 47:35idea of like no, the experience of
- 47:37playing a game is your is a part of your
- 47:40of the game. And so like if there was a
- 47:42console that every single time like okay
- 47:43let's say if the Switch had a nail gun
- 47:45in the back of it and every time you put
- 47:47it in your lap it shot you in both legs
- 47:49with a nail. I would say that I didn't
- 47:51like Donkey Kong Bonanza that much. Well
- 47:54because but people do this thing people
- 47:55do this thing where they think that the
- 47:57game can be examined separately from
- 47:59that. So they'll be like oh yeah the Wii
- 48:01U was bad but the games were good. And
- 48:03I'm like I'm sorry the games don't exist
- 48:05without the without the method in which
- 48:06you experience them.
- 48:08>> Yes. The Yeah. And it's a similar thing
- 48:10about like you know people talk about
- 48:11like performance. Okay well the game
- 48:12runs bad but it's pretty good. And I do
- 48:14understand like uh uh in a review you do
- 48:17have to take those things into
- 48:18consideration and like understand that
- 48:19you were trying to make points about
- 48:20like you know these sorts of things but
- 48:22at the end of the day it's like they are
- 48:23uh tied and so when discussing them like
- 48:25they should be discussed or or even like
- 48:28um a lot of people don't want to talk
- 48:29about the context of how a game was made
- 48:31right and like if you know that
- 48:33information and it makes you feel a
- 48:34certain way like
- 48:37>> you know we were talking about Overwatch
- 48:38before and if I had to give a review of
- 48:40Overwatch right now I have to mention
- 48:43mention Microsoft. I have to mention
- 48:45BDS. I have to mention [ __ ] Blizzard.
- 48:48You know what I mean? And like those are
- 48:49just things that like are are tied to
- 48:52that experience of playing the game. And
- 48:53then I talk about the game, right? I
- 48:55don't think it can be all about the
- 48:56context because you have to talk about
- 48:57the actual text, but like those things
- 48:59like are a part of actually playing this
- 49:01thing. But Jake, I'd like to tell you
- 49:04about the critical error nation. Is that
- 49:06okay?
- 49:06>> Oh my god. The critical error nation. I
- 49:08know that right now they are sitting on
- 49:11a threehour bonus episode in which we
- 49:14answered every question that our patrons
- 49:17submitted. We went back and forth. We
- 49:19got through the whole kitten
- 49:20kaboodleoodle,
- 49:21>> the whole list. And it's so funny. There
- 49:22were a handful of comments being like,
- 49:23you don't have to read all these
- 49:24questions. We're reading all of the
- 49:26questions.
- 49:27>> Uh patreon.com.
- 49:28>> How do they get access to that?
- 49:29>> patreon.com.
- 49:31>> Critical error. for just $5 a month, you
- 49:34can join as a member of the critical
- 49:36error nation where you get uh bonus
- 49:38podcasts every single week. And and
- 49:40someone did a chart I I'm forgetting
- 49:41who. Someone put a chart in the Discord
- 49:43server, which also you get access to if
- 49:44you are a part of the nation uh or part
- 49:47of the the Patreon. Um someone made a
- 49:51chart about how long these bonus
- 49:52episodes have gotten. Now, obviously, I
- 49:54think the three-hour bonus pod is an
- 49:55outlier. Like I I think that's important
- 49:57to state. not all three hours, but we
- 49:59have been giving more as as we've been
- 50:01able to give critical error more of our
- 50:03attention thanks to the members of the
- 50:05critical error nation. A few of whom I
- 50:07would like to give a shout out right
- 50:08now, the members of the Jake and Peter
- 50:10tier. This is the highest tier on the
- 50:12Patreon. Um these people have have been
- 50:15so kind to open their wallets to us.
- 50:18These are Andrew Bulkar, Evan Sneo, and
- 50:23Robert Quesada. Thank you so much for
- 50:25being a part of the Jake and Peter tier.
- 50:27It means the entire world to us. But
- 50:29that's not the only people that we want
- 50:30to shout out in this episode. Is that
- 50:31right?
- 50:32>> That's right. We have more the the the
- 50:35members at the What is this? The $10
- 50:37tier. Is that what gets access to this?
- 50:39Every every week we make a sound. And if
- 50:41you are if you are subscribed at at
- 50:43least the $10 tier, you are included
- 50:45here. I wonder what it's going to be
- 50:47like this week.
- 50:48>> I have no idea. What could it possibly
- 50:49be?
- 50:50>> Play the sound. Wait a second. Do you
- 50:52even like critical error or do you just
- 50:54like the members of the Jake and Peter
- 50:55tier, Andrew Bulkar, Anel Trade,
- 50:57Evansne, Monero, and Robert Kesada? Oh
- 51:00no, wait a second. You're a podcast
- 51:02listener of discerning taste. I can tell
- 51:05really you're just here for the critical
- 51:07era royalty members like Brianna Boston
- 51:09thick dick Mystic Pinky Oats Shin Kalech
- 51:12Chow Mitch Dyer Cole Sam Woods Jared
- 51:15Kuseno Jacob Richter James Pierre Reed
- 51:18Sam Cedar Danny Disaster and Connor True
- 51:22Love I would like any podcast supported
- 51:26by those lovely patrons.
- 51:28>> Thank you very much to the members of
- 51:30the Critical Error royalty in the
- 51:31critical error nation. Jake, before we
- 51:33end the show with the uh the written
- 51:35segment, as we always do, I would like
- 51:37to point out that right now we look like
- 51:39the main characters in a Hallmark
- 51:43Christmas movie.
- 51:45>> Green sweater, red sweater, maybe. Or
- 51:47maybe an interesting adaptation of um a
- 51:50a Mario and Luigi live action movie
- 51:53going back to the live action after this
- 51:55Galaxy movie. Who knows? I just thought
- 51:57it was worth mentioning. I just had to
- 51:59mention it. I'm sorry.
- 51:59>> A dang. I feel like I'd be a good Luigi.
- 52:02>> But the thing is, I'm not a good Mario.
- 52:04Ah,
- 52:04>> you're right.
- 52:04>> I'm certainly not a good Mario.
- 52:05>> Yeah, you're not.
- 52:06>> I'm not. I'm not. And I know myself. And
- 52:07I think it's important to know that
- 52:08about me.
- 52:09>> If we if we had to be Nintendo
- 52:11characters, who would we be?
- 52:14>> I mean, I do think you would actually be
- 52:15a good Luigi. Like, now that you
- 52:16mentioned it, like, it's quite good.
- 52:18>> I don't I think that unfortunately there
- 52:21is a stronger, more compelling answer
- 52:23for me.
- 52:24>> Please.
- 52:26>> I think I could be Professor EAD. Oh my
- 52:31gosh,
- 52:33Jake, you would be an incredible
- 52:35professor. EAD,
- 52:38>> you know what I mean? Yeah, it's good.
- 52:39It's good.
- 52:40>> Yeah.
- 52:40>> Um Oh gosh. I don't know. I'm not I'm
- 52:43just not that like up to date on
- 52:45Nintendo characters, right?
- 52:48Diddy Kong. Is that
- 52:50>> I also was going to say Diddy Kong for
- 52:52me. Something that's something. Jake,
- 52:55you've uh you've got a written prepared
- 52:57piece for us.
- 52:58>> Yes, I do. As we as we do each and every
- 53:00week. Love uh love taking the time to
- 53:02work work a little something out, flex
- 53:04the old the old writing muscles,
- 53:06whatever it is. So this so this week I
- 53:08was really compelled by um there is this
- 53:11for for some context for the for the
- 53:13listener there is a um musical famous
- 53:15musical called Spring Awakening and um
- 53:18this kind of deals with this like this
- 53:20like these teenagers living in this very
- 53:22like puritanical culture and um there's
- 53:25this character who I'm writing about
- 53:26here who is very like consumed in a in a
- 53:30dark painful way by his own sexual
- 53:33awakening and it's one of these things
- 53:35the the the intensity the violence at
- 53:37which his his own like just going
- 53:40through puberty arrives in his life and
- 53:42then the role that it plays in his life
- 53:44is something that I I find like is
- 53:47rarely written about in a way that is
- 53:50like tangible that you can like hold in
- 53:51your hands and it's such a hard thing
- 53:52for me to even like
- 53:54>> comprehend sometimes and I just have to
- 53:56like like it's it's one of those things
- 53:58that I think it's hard for the words to
- 53:59find
- 54:00>> which is like a I don't know sometimes
- 54:02like a compelling thing to write about.
- 54:04So,
- 54:04>> it is I I I like writing about when it's
- 54:06like I have a hard time talking about
- 54:07this. I have a hard time like describing
- 54:08this. And it's like, well, then you
- 54:09should talk about it and write about it.
- 54:11>> All right,
- 54:12>> here we go.
- 54:15I don't do sadness, not even a little
- 54:18bit. Just don't need it in my life.
- 54:21Don't want any part of it. Sings
- 54:23Moritsteel in Spring Awakening. Morates
- 54:26has been kicked out of school for
- 54:28failing his exams. His father screams at
- 54:30him about the humiliation of being the
- 54:32man with the son who failed. Worst of
- 54:35all, Moritz
- 54:37has not slept. Every night, his hands
- 54:41become tiny wolves that claw with
- 54:44hunger, scratching and scarring until
- 54:47his body gives in and sleep breaks apart
- 54:50completely. He wakes to the proof and
- 54:53does not allow himself to look or think
- 54:55any further. He only cleans himself up
- 54:57each morning carefully as if cleanliness
- 55:00could undo the entire night.
- 55:04He then moves through the day half
- 55:05asleep, but his mind fully awake, his
- 55:07hands quiet for now. He hopes to avoid
- 55:10those dreaded dreams and certain
- 55:12mirrors.
- 55:14He is so careful around others, so
- 55:16afraid that they might see the scratches
- 55:18and know what made them. More terrifying
- 55:22is the thought that they would not need
- 55:24the evidence at all. One night, Moritz
- 55:28Steifel wanders into the woods with his
- 55:29father's pistol hidden on his person.
- 55:31And there he runs into Ilsy.
- 55:35She's so taken with Moritz. She asks
- 55:37what he's looking for. If he only knew.
- 55:41She tells him that she is on her way
- 55:43home. Asks if he wants to come. And when
- 55:45he cannot answer, she asks if he
- 55:47remembers how they used to play together
- 55:49when they were kids. They would be
- 55:51pirates. Everything was lighter. But if
- 55:54Elsie can see how much that they they
- 55:57have grown, then she can see what he has
- 55:59become. Morates, she says, trying to
- 56:02wake him from his walking slumber. The
- 56:04wolf shifts at the sound of his own
- 56:07name. He is afraid that she is already
- 56:10looking at it. He cannot reminisce with
- 56:13her. Remembering would require him to
- 56:15measure the change between then and now.
- 56:18and he does not trust what that
- 56:20reflection would reveal. Memories of a
- 56:23boy who could play at monsters are
- 56:25replaced with the knowledge that he has
- 56:26become one. But no, he does not look.
- 56:29Mortz does not do sadness. Not even a
- 56:31little bit. He tells to walk home on her
- 56:34own.
- 56:37I'm a little embarrassed to admit that
- 56:39I've always connected to that refrain
- 56:40from Morates.
- 56:43I don't do sadness.
- 56:46I think as a writer and as a person,
- 56:47I've never wanted to lead with my own
- 56:49pain and depression and fears and
- 56:51anxieties,
- 56:53pain is so often deployed as this
- 56:55shortcut to depth and meaning. It's
- 56:58because pain is already annotated, a
- 57:00defense mechanism for those desperate to
- 57:02be understood.
- 57:04I want to write about joy instead, about
- 57:06desire, feeling light. I want to write
- 57:09about being 13 and auditioning for the
- 57:13school play the mouse that roared
- 57:15because Ashley did and I just wanted to
- 57:19be where she was. It was my first play.
- 57:21I got the lead. Tully Baskam. I remember
- 57:23the name. Ashley played opposite of me.
- 57:28I remember that scene where we held
- 57:29hands, had to stare into each other's
- 57:32eyes. An impossible task at 13. She was
- 57:35wearing a princess costume and said, "I
- 57:38have a matter to discuss. It is a matter
- 57:41of state, but it is something personal,
- 57:44too." And I answered without hesitation,
- 57:47"I will do all in my power to help you."
- 57:52This, I think, is when I first became
- 57:55acquainted with Ashley's freckles.
- 57:58Standing close to her set something
- 58:00loose in me. My body stirred and I cared
- 58:02to have words for the feeling. It howled
- 58:06first in my hands. This alertness, this
- 58:08readiness to be careful, a wolf paced
- 58:12there, fed by proximity, content to be
- 58:15awake. Nothing that happened between us
- 58:17meant anything. Not in the way that
- 58:19adults meant it. A shoulder resting too
- 58:23long on another. An elbow that didn't
- 58:25pull away. Our hands cling to each other
- 58:27in a strange greeting like a high five
- 58:30but with fingers clenched. And I
- 58:32couldn't tell who was holding on to who.
- 58:36These were such negligible events,
- 58:38forgettable by their design. And yet I
- 58:41can still point to them. The consequence
- 58:43like a scar on my body.
- 58:47Whatever was already soft inside of me
- 58:49gave way first. The touch only revealed
- 58:51it. as if the smallest contact with her
- 58:54could save or kill me.
- 58:58I carried those moments with a
- 59:00seriousness that they just didn't
- 59:01deserve. I replayed them, worried them,
- 59:03worried over them, gave them weight in
- 59:05history and intention that they never
- 59:07asked for. And that was the pain of it.
- 59:12Not that anything happened, but that it
- 59:13almost did again and again. That longing
- 59:16filled the empty space where meaning
- 59:18should have been and made it
- 59:20insufferably loud. She asked me to walk
- 59:23her home one day. I didn't question it
- 59:25because in my head we had already been
- 59:27dating, been together for months on
- 59:30opposite sides of the fence.
- 59:33I told her, "I don't know if I've ever
- 59:36wanted anything more than I want to be
- 59:38your boyfriend because I needed the
- 59:41fantasy to survive be spoken out loud.
- 59:48Once we were sitting on a couch watching
- 59:52American Idol, a commercial for a
- 59:55children's cancer hospital played on the
- 59:57television.
- 59:58She rested her hand on my knee.
- 1:00:02Sorry, I don't do sadness. I remember
- 1:00:04asking her to prom though we were
- 1:00:06already dating because asking her to be
- 1:00:08with me once didn't feel like enough.
- 1:00:10So, I planned it meticulously. seven
- 1:00:12envelopes with seven letters inside each
- 1:00:14of them that she would receive from each
- 1:00:16of her teachers in each of her seven
- 1:00:18classes that day. I remember the
- 1:00:20contents of every single letter. I kept
- 1:00:22trying to sound effortless while
- 1:00:24admitting how badly I wanted her.
- 1:00:27That same spring, she came to one of my
- 1:00:29baseball games. The first time I played
- 1:00:32so [ __ ] well. You're a beast today,
- 1:00:34someone said. And afterward, leaning
- 1:00:37against a fence like she was edited, she
- 1:00:39looked at me and she said, "Why don't
- 1:00:40you tell people how good you are at
- 1:00:42this,
- 1:00:46color of her jeans,
- 1:00:49they weren't just blue, they were her
- 1:00:51blue, this shade that didn't exist on
- 1:00:53any other jeans that anyone else ever
- 1:00:55wore." Years later, I went to college
- 1:00:58and I would notice that nobody else had
- 1:00:59that color. How impossible it felt that
- 1:01:01something so ordinary could be so
- 1:01:03singular. How does that happen? How did
- 1:01:04she convince me that she had invented
- 1:01:06the color?
- 1:01:08Then we're on the floor.
- 1:01:11She's saying things to me that no one
- 1:01:13has ever said before. Things that
- 1:01:14rearrange the past in real time. And I
- 1:01:16feel every instinct in my body rise at
- 1:01:18once. The part that wants to argue. The
- 1:01:20part that wants to plead. The part that
- 1:01:21understands that this pain, if I let it
- 1:01:23continue, could become the only thing
- 1:01:24that we ever share again. And I don't
- 1:01:27remember our last kiss or our last
- 1:01:29conversation. And I don't remember when
- 1:01:30wanting turned into something else. What
- 1:01:32I remember instead wonder is wondering
- 1:01:34years later who is that guy in her
- 1:01:36Instagram story. Has she seen him naked?
- 1:01:39Oh, how I self soothe.
- 1:01:44Got to play it cool.
- 1:01:46Like when Morates wanders into the
- 1:01:48forest and meets Elsie, she says his
- 1:01:51name. She asks him to walk her home. The
- 1:01:54offer is small enough for Morates to
- 1:01:56refuse without thinking. He does not
- 1:01:58look back. He does not remember. He does
- 1:02:01not reminisce. He does not leave the
- 1:02:04woods. Years later, years after Ashley
- 1:02:08and I broke up, I played Melkyor in a
- 1:02:10production of Spring Awakening.
- 1:02:12I remember singing at Morris's funeral.
- 1:02:15Ashley and I don't talk anymore.
- 1:02:18That's it.
- 1:02:22You write so well about
- 1:02:27about stupid love. M
- 1:02:30>> do you know what I mean by that? And I'm
- 1:02:31not calling it stupid. I'm saying like
- 1:02:33when you talk about like
- 1:02:34>> she owns that color.
- 1:02:37>> I'm like I think about that.
- 1:02:38>> Yeah.
- 1:02:39>> Elena owns colors that I've never seen
- 1:02:41before and never seen again.
- 1:02:42>> Mhm.
- 1:02:42>> And it's dumb when I say like stupid
- 1:02:45love. I mean like like it's illogical.
- 1:02:46Of course she doesn't. She does.
- 1:02:49>> Gosh [ __ ] man. And
- 1:02:53um
- 1:02:56can I say the thing I like about this
- 1:02:58piece is that like
- 1:03:01the framing of like I don't do sadness
- 1:03:03which is something I've heard you say
- 1:03:04before. I didn't know it was from Spring
- 1:03:05Awakening. Um
- 1:03:07>> uh but like this this concept of like
- 1:03:11by saying that by asserting that you get
- 1:03:14to like
- 1:03:17these little vignettes just like hint at
- 1:03:19it. hint at this feeling of like I
- 1:03:22actually wanted to write about this but
- 1:03:23I didn't and I moved on but that doesn't
- 1:03:25mean that it's not there. You know, you
- 1:03:26talk about like um uh
- 1:03:30see the commercial for childhood cancer,
- 1:03:32right?
- 1:03:33>> Which is which
- 1:03:36the hint just just a taste and you and
- 1:03:38then we move and and it's it's enough to
- 1:03:41just to just like
- 1:03:43be notable and then we move and then we
- 1:03:46do this other thing and then we move and
- 1:03:47it's and it's not all about sadness,
- 1:03:49right? But it is about like uh uh
- 1:03:53you know what it is I'm sorry I'm not
- 1:03:55like speaking very well about this but
- 1:03:57like
- 1:03:58>> it is it is that what you're writing
- 1:04:00about is more than the idea of like I am
- 1:04:02sad
- 1:04:04>> because because that's obviously like so
- 1:04:05like so surface level right and and what
- 1:04:08we talked about and what you mentioned
- 1:04:09at the beginning um here about this idea
- 1:04:11of like sadness is is like a shortcut
- 1:04:14for depth a lot of the times it's just
- 1:04:16like well if they're sad it means it's
- 1:04:18important and deep and it's No, no, no.
- 1:04:19Like, there's more to it than that. And
- 1:04:21you need to have more than that.
- 1:04:22Otherwise, it is not deep. It is not
- 1:04:24profound because just saying something
- 1:04:26sad is like, okay, it's the same as
- 1:04:29saying something's happy. Okay, there's
- 1:04:30not a depth to it.
- 1:04:32>> But what you're doing here is is
- 1:04:34providing these vignettes and providing
- 1:04:35this context and and providing this like
- 1:04:38I I don't know what the takeaway is. I'd
- 1:04:40have to relisten and sit with it. But it
- 1:04:42is not simply like isn't sadness so
- 1:04:46devastating,
- 1:04:48>> right? And I think like something that's
- 1:04:50important to me about this is just I I
- 1:04:52have this like fascination with
- 1:04:54>> characters that are like this. Um like
- 1:04:56Superman comes to mind. the the
- 1:05:00carrying of, you know, his his family
- 1:05:03and and and this this world in which
- 1:05:06>> he could have lived a profoundly
- 1:05:09different life like being gone, but he
- 1:05:12is not a character in the way that like
- 1:05:14people associate like trauma with
- 1:05:16Batman, you know?
- 1:05:17>> Yes. Um, and I think like, you know,
- 1:05:20Melkur is by far like the the most
- 1:05:22emotionally devastating and saddest
- 1:05:24character uh in Spring Awakening, but
- 1:05:28like
- 1:05:31you know, he walks into the woods and he
- 1:05:32kills himself.
- 1:05:34>> And like
- 1:05:37I don't know, there's a there's a
- 1:05:39there's there's an arc I think that so
- 1:05:42many characters and so many people and I
- 1:05:44think we all kind of afford ourselves.
- 1:05:46There is a there is a when we talk about
- 1:05:48the things that hurt us, there is this
- 1:05:50parenthetical of but I'm going to be
- 1:05:52okay but everything will be okay. And
- 1:05:54I'm like but what if that's like what
- 1:05:57about the people and the the things
- 1:05:58where that's not there for?
- 1:06:00>> Yeah.
- 1:06:01>> Yeah. And it's like I is there
- 1:06:05is there what is the to to to do sadness
- 1:06:09to talk about the sadness to bring it to
- 1:06:11the surface directly? Does that not
- 1:06:13insist that there is a safety in doing
- 1:06:15it? Doesn't that that like
- 1:06:17>> Yes. No, 100%. I I think that there's a
- 1:06:19lot of stuff that like
- 1:06:21>> um it's funny. I will put this in my
- 1:06:23song my my songs that I write, but I
- 1:06:24won't talk about them or write about
- 1:06:25them other otherwise. There's a certain
- 1:06:27like heightened level of like
- 1:06:29>> um maybe suspension of disbelief that
- 1:06:31people have about music where it's like,
- 1:06:32well, no, he's like exaggerating or
- 1:06:34whatever. And I am sometimes, but I am
- 1:06:35also speaking very honestly when I write
- 1:06:37music where it's this thing where it's
- 1:06:38like what you're talking about is no no
- 1:06:40the stuff that actually pains me I I
- 1:06:42can't talk about
- 1:06:44>> because there is because there is no
- 1:06:45safety in it and in talking about it
- 1:06:47there is a vulnerability and a level of
- 1:06:49like I just don't think anyone cares or
- 1:06:50understands or whatever right that that
- 1:06:53um in even talking about sadness there
- 1:06:56is a certain level of like well by
- 1:06:57talking about this you are making a bid
- 1:06:59for connection to be understood
- 1:07:00>> and and to be honest sometimes I think
- 1:07:02like people can handle it and I
- 1:07:04sometimes like it's a you know we
- 1:07:06>> dude so can I be honest with you so we
- 1:07:08talked about this I've
- 1:07:10>> in a move unlike me I've like been
- 1:07:12thinking about and starting writing uh
- 1:07:14my piece for next week
- 1:07:15>> right
- 1:07:15>> uh because this um uh incredibly
- 1:07:18stressful and uh high intensity thing
- 1:07:21happened to me this past week and I want
- 1:07:23to write about it and um I am trying to
- 1:07:26figure out what the take what the so
- 1:07:29what is that isn't just man the world's
- 1:07:31[ __ ] up and you know what I
- 1:07:33and and I'm I'm working on trying to
- 1:07:35figure out like where it goes and I will
- 1:07:37get there eventually, but so that it's
- 1:07:39not just about sadness and about
- 1:07:42tragedy, even though things can be about
- 1:07:44that, but like I have to have more
- 1:07:46personally because I just don't want it
- 1:07:48to I'm just not comfortable leaving
- 1:07:49leaving it there, you know?
- 1:07:51>> Of course. Yeah. I I just
- 1:07:54>> there's there's this is kind of like a
- 1:07:55modern literature thing as well. There's
- 1:07:58there's just like this insistence in a
- 1:07:59lot of uh contemporary novels that like
- 1:08:02somebody kind of being sad and in their
- 1:08:05feelings is like enough. Right. And I
- 1:08:07just
- 1:08:08>> that's what I'm saying where I'm like
- 1:08:09like just by talking about a tragedy
- 1:08:11that happened that I also sort of
- 1:08:12witnessed.
- 1:08:14>> That's not enough for me because because
- 1:08:16it's not enough to say it's that's not
- 1:08:18saying anything. That's just me
- 1:08:19reporting the news of my life, right?
- 1:08:22And and then that that offloads, you
- 1:08:24know, we talk a lot about on critical
- 1:08:26error, a lot about the idea of like
- 1:08:28writers or critics or whoever like
- 1:08:30offloading the work on other people.
- 1:08:32>> And by for me just saying here's
- 1:08:34something [ __ ] up without giving you
- 1:08:36anything else. I'm offloading the work
- 1:08:38of the interpretation to you.
- 1:08:40>> Yeah. And and stories are so much more
- 1:08:42than like than empathy machines. And I
- 1:08:44think sometimes people are a little too
- 1:08:46addicted to the like
- 1:08:47>> it this made me feel empathy, so that's
- 1:08:49how I know it like is meaningful. But
- 1:08:51it's like that's that's not
- 1:08:53>> you got more start.
- 1:08:54>> Yeah. You got to there's got to you got
- 1:08:56to say you got to Yeah. There's got to
- 1:08:57be some substance there. So
- 1:08:59>> I like this piece a lot. I like a lot.
- 1:09:01>> Thank Thank you for listening. Uh this
- 1:09:02was this was a this was like a hard one
- 1:09:04for me to write. This was the most I
- 1:09:05think in a in a piece that I
- 1:09:11wrote a sentence, delete it, wrote a
- 1:09:13sentence, deleted, wrote a sentence,
- 1:09:14deleted it. Um yeah, just because the
- 1:09:17like I don't know to give it to give
- 1:09:18like a little bit of a peak behind the
- 1:09:19curtain I guess that that um close to
- 1:09:24the top his uh his hands become tiny
- 1:09:25wolves. That was something that like
- 1:09:30I it came to me really late but then I
- 1:09:32was like this is it. I was like yeah
- 1:09:35this is this is it. This is um yeah and
- 1:09:38and I think like there was there was
- 1:09:39something really salient um in that idea
- 1:09:42for me that I connected to and I kind of
- 1:09:44started strategically before I read this
- 1:09:46piece like with that little preamble
- 1:09:48about the context of what it was about
- 1:09:49because I just am I I really think
- 1:09:53there's something in here that is hard
- 1:09:55to name.
- 1:09:56>> Yes.
- 1:09:57>> And because just like man this this this
- 1:10:00and this is kind of why I think he's
- 1:10:01like such a great character. This like
- 1:10:03Moritz character being so
- 1:10:06being literally driven to suicide
- 1:10:08because he's having like these like
- 1:10:11powerful frequent wet dreams I think in
- 1:10:13in a modern context is something that is
- 1:10:15like really hard to place and really
- 1:10:17like so like what is that what does that
- 1:10:19make you feel like and
- 1:10:21>> you know your your your
- 1:10:24body being transformed in a way that you
- 1:10:26are afraid everyone else can see.
- 1:10:28>> Yeah.
- 1:10:28>> And he hasn't slept and he's in pain and
- 1:10:31he just god it's like Yeah. I think a
- 1:10:33lot about um the phrase like silent or
- 1:10:35or yeah maybe silent addictions
- 1:10:38>> invisible addictions. Are you familiar
- 1:10:39with this as a concept? Yeah.
- 1:10:41>> It's if if you're unfamiliar listening
- 1:10:42it's it's like um people have gambling
- 1:10:44addictions
- 1:10:45>> uh or or uh like other addictions and
- 1:10:47things like that that are maybe
- 1:10:49destroying your life, but it's not
- 1:10:50destroying your life in a visible way in
- 1:10:52the way that like if you're addicted to
- 1:10:53heroin it it's kind of noticeable. Um
- 1:10:56and I think what you're talking about
- 1:10:57here is is something similar where it's
- 1:10:58like there's something wrong but it's
- 1:11:00hard to talk about because it's hard to
- 1:11:02place. Mhm.
- 1:11:03>> And sometimes th that is the most
- 1:11:05painful and the most um uh
- 1:11:09>> impossible thing to to to discuss and to
- 1:11:12place because it's like
- 1:11:13>> how do I talk about I can't
- 1:11:14>> and I think even even imagining it is
- 1:11:16painful. Even imagining somebody really
- 1:11:18in that position is like so like
- 1:11:21>> Yeah. I don't know. So
- 1:11:22>> yeah. Yeah.
- 1:11:23>> Yeah. So this was a this was a
- 1:11:24challenge. This was a challenge this
- 1:11:25one. So yeah.
- 1:11:26>> Well, I thought it was I thought it was
- 1:11:27um pointed and and and good. So
- 1:11:30>> cool. Hey, thank you so much for
- 1:11:32listening. If you're watching this on
- 1:11:34YouTube, go ahead and like the video,
- 1:11:36subscribe to the channel. Uh, if you're
- 1:11:39interested, patreon.com/critical
- 1:11:42error.jointhenation,
- 1:11:44become a member, get those bonus pods.
- 1:11:47Thanks for listening this week. We will
- 1:11:49catch you next one. Bye.