Latest / Stuff You Should Know / Selects: E.T.: Is It Really the Worst Video Game of All Time?
Transcript
- 0:00Speaker 1: Everyone. It's Joshua. For this week's select, I've chosen our
- 0:03Speaker 1: twenty eighteen episode on ET the video game. It's one
- 0:07Speaker 1: of those topics that you thought you knew about, but
- 0:09Speaker 1: after you hear this episode, you'll realize that you've been
- 0:12Speaker 1: grossly misinformed by the Internet. Who knew that could happen?
- 0:16Speaker 1: Enjoy this trip down nostalgia lane.
- 0:24Speaker 2: Welcome to Stuff You Should Know, a production of Iheartradioy.
- 0:34Speaker 1: And welcome to the podcast. I'm josh and there's Chuck
- 0:38Speaker 1: and there's Jerry, and it's like the holiday season. I
- 0:41Speaker 1: feel great.
- 0:43Speaker 3: It is Holidays with a Z, and we're gonna do
- 0:47Speaker 3: what we almost did for a short stuff.
- 0:49Speaker 1: Oh yes, Chuck, you're commended for that call.
- 0:53Speaker 3: Well, I was just like I kind of wanted to
- 0:55Speaker 3: do this one. Always is a long stuff. We don't
- 0:58Speaker 3: have a show called mediums stuff yet.
- 1:00Speaker 1: No, we have a so so stuffed called Stuff you
- 1:04Speaker 1: Should Know.
- 1:05Speaker 3: Yeah, but yeah, I saw that documentary Atari game over
- 1:11Speaker 3: a few years ago.
- 1:12Speaker 1: It's a good one.
- 1:13Speaker 3: And I also guested on tech Stuff and did a
- 1:17Speaker 3: two part episode on the history of Atari.
- 1:19Speaker 4: It's a good one with Strickland.
- 1:21Speaker 3: He's great too, and we could probably do Atari on
- 1:25Speaker 3: its own at some point too.
- 1:26Speaker 1: I agree, I think we definitely should.
- 1:28Speaker 3: But this is I mean, I was about to say
- 1:29Speaker 3: if Strickland and I could get two episodes out of it,
- 1:31Speaker 3: but you know how that guy goes on.
- 1:33Speaker 1: Oh my god, he's the hardest working man in podcast business.
- 1:37Speaker 1: I'll tell you that.
- 1:39Speaker 4: Just ask.
- 1:41Speaker 1: So we're talking today about what is widely believed to
- 1:45Speaker 1: be the worst video game of all time, except that
- 1:49Speaker 1: it's not. Except that it's not. Yes, it's true. I
- 1:52Speaker 1: love stories like this where it's like everything you thought
- 1:55Speaker 1: you knew was wrong, and really stop and ask yourself,
- 1:58Speaker 1: how did you even know that this truth that you
- 2:01Speaker 1: knew before. I love that man.
- 2:03Speaker 3: Yeah, E t the Atari video game a lot of people.
- 2:08Speaker 4: It's that whole.
- 2:09Speaker 3: Internet bandwagon thing. I think, Yes, worst game of all time.
- 2:13Speaker 3: They tried to bury it in the desert. It was
- 2:14Speaker 3: so bad.
- 2:15Speaker 4: Killed Atari, killed the whole stinking industry.
- 2:18Speaker 1: Right, But it was just that bad of a game.
- 2:20Speaker 1: But you've played it.
- 2:21Speaker 4: No, Yeah, I will say this, it may be one
- 2:26Speaker 4: of the one of the most disappointing games of all time.
- 2:29Speaker 4: It could be, Yes, because if you were a kid
- 2:32Speaker 4: back then like me, and you and you played Atari
- 2:35Speaker 4: like I did. It was it was a disappointment.
- 2:40Speaker 1: It was greatly anticipated. I'm sure a lot.
- 2:43Speaker 3: Of anticipation that was part, you know, that was that
- 2:45Speaker 3: was probably the biggest reason why it gets all the
- 2:47Speaker 3: attention because it was e t It wasn't what said,
- 2:52Speaker 3: dumb game sorcerer, yeah, or fast food. There were so
- 2:56Speaker 3: many bad video games for Atari.
- 2:58Speaker 1: Yeah, there were a lot.
- 3:00Speaker 4: It was awful.
- 3:01Speaker 1: So will this come out and say, no, ET is
- 3:04Speaker 1: not the worst video game of all time. There were
- 3:06Speaker 1: a lot of worst, far far worst video games. Yes
- 3:11Speaker 1: than ET, But like you were saying, as far as
- 3:15Speaker 1: the anticipation went, as far as the letdown went, as
- 3:17Speaker 1: far as the loss of money went, you can understand
- 3:20Speaker 1: how people would say this is the worst of all time.
- 3:23Speaker 1: But also the timing of its failure was so utterly,
- 3:29Speaker 1: amazingly perfect that it just took it from worst video
- 3:33Speaker 1: game of all time to worst video game of all time.
- 3:38Speaker 3: Yeah, it's like here Atari in video home console game industry,
- 3:43Speaker 3: you're not doing well, and I notice you're sinking. Let
- 3:47Speaker 3: me tie this anvil around your ankle that's shaped like ET.
- 3:50Speaker 1: Yep, that's right.
- 3:51Speaker 4: It's just really bad timing.
- 3:53Speaker 1: So let's get into the story because it's one of
- 3:55Speaker 1: the more interesting ones, and it features a great guy
- 3:58Speaker 1: named Howard Scott wore Shaw, who if you've seen the
- 4:02Speaker 1: movie Game Over, you have probably come to really like
- 4:06Speaker 1: and admire good dude.
- 4:07Speaker 4: Good dude, brilliant designer.
- 4:09Speaker 1: Huh and like a just a genuinely great guy. He
- 4:14Speaker 1: The story begins back in nineteen eighty two, I believe, Yeah,
- 4:19Speaker 1: it was nineteen eighty two. He was a designer at Atari.
- 4:23Speaker 1: He'd apparently started out writing Coda Hewlett Packard and was
- 4:26Speaker 1: very unhappy, so he made the move over to Atari,
- 4:29Speaker 1: even though he had zero experience with game design, but
- 4:33Speaker 1: he was really an exciting game designer because he came
- 4:36Speaker 1: up with some really innovative ideas.
- 4:38Speaker 3: Yes, he Yars Revenge is one of the best Atari
- 4:43Speaker 3: twenty six hundred games of all time.
- 4:45Speaker 1: Did you have that one?
- 4:46Speaker 4: Oh?
- 4:46Speaker 1: Yeah, I never played it.
- 4:48Speaker 4: It's great. It's great.
- 4:49Speaker 1: It's kind of space invaderies or something. It's like a
- 4:51Speaker 1: shooter thing, kind of yeah, single screen shooter.
- 4:54Speaker 4: Well, you're a I guess you were a Yar, and
- 4:58Speaker 4: you're this sort of bug like Reacher and instead of
- 5:02Speaker 4: shooting at something to chip away at it. You do
- 5:05Speaker 4: it so with your body, so you just fly into this.
- 5:09Speaker 1: Oh I think I had that went You.
- 5:12Speaker 4: Would fly into this. I mean, of course all this
- 5:14Speaker 4: stuff was supposed to represent like a spaceship or a planet,
- 5:18Speaker 4: but it was made up of you know, blocks and cubes,
- 5:20Speaker 4: so I don't even know what it was. But your
- 5:23Speaker 4: whole point was to make it.
- 5:24Speaker 1: Smaller, gotcha, and you would fly into I know.
- 5:26Speaker 4: You instead of yeah, shooting, you would fly into it.
- 5:28Speaker 1: For my money, that kind of game the best of
- 5:30Speaker 1: all time with Centipede.
- 5:32Speaker 4: Cinipede is great.
- 5:33Speaker 1: It was great.
- 5:34Speaker 3: I mean a lot of those games I played today
- 5:36Speaker 3: when I happened upon an arcade, Galagha and Frogger and
- 5:40Speaker 3: Centipede and Defender, like those are still really good challenging
- 5:45Speaker 3: jus sure, miss fun games, yeah, miss bac man, they
- 5:48Speaker 3: just stand up still. It's not like you go to
- 5:51Speaker 3: Galagha or Jousts now and you're like, this is easy.
- 5:54Speaker 1: What was I thinking? I was such a kid.
- 5:56Speaker 4: There are still hard challenging games, and I think that's
- 5:59Speaker 4: sort of they to a good video game is it's
- 6:03Speaker 4: got to be winnable, but it's got to be hard
- 6:06Speaker 4: because a kid didn't want to you know, a pushover, right,
- 6:11Speaker 4: but a kid also wants to win.
- 6:12Speaker 1: So Howard Scott Warshaw knew this like he was a
- 6:15Speaker 1: game designer. He wasn't like a code monkey or anything
- 6:18Speaker 1: like that. He was a game designer, an artist. I'm
- 6:21Speaker 1: sure he considered himself, especially at the time, and he
- 6:23Speaker 1: should have. One of the other things he was known
- 6:26Speaker 1: for was he was the guy who realized that you
- 6:30Speaker 1: could make a game way more enjoyable if you created
- 6:33Speaker 1: a backstory for it. So rather than like, drive this
- 6:37Speaker 1: car there, you're actually running away from this gang of
- 6:40Speaker 1: you know, international mafia guys who are trying to kidnap
- 6:43Speaker 1: your girlfriend or whatever. Yeah, you make up a backstory
- 6:47Speaker 1: for it. The player reads this backstory and then plays,
- 6:51Speaker 1: they care that much more about the person because their
- 6:53Speaker 1: imagination is now kicked in. They're not just doing a
- 6:56Speaker 1: mindless task. They're imagining what's going on in computer world.
- 7:00Speaker 1: And he did that for games, and he was one
- 7:02Speaker 1: of the first, if not the first designer to create
- 7:05Speaker 1: backstories and biographies for his characters and games.
- 7:08Speaker 3: Yeah, and you know what just now is sort of
- 7:10Speaker 3: hitting me that part of the appeal was the imagination
- 7:15Speaker 3: of the kid. So like when you got the game
- 7:18Speaker 3: Adventure or Asteroids and Asteroids, you were a pencil drawn
- 7:24Speaker 3: triangle shooting at pencil drawn shapes.
- 7:28Speaker 1: Shooting pencils at pencil drawn shapes.
- 7:30Speaker 3: Shooting dots at pencil drawn shapes. An Adventure, you are
- 7:33Speaker 3: a cube that flew around with an arrow attached to
- 7:39Speaker 3: you that was supposed to be your sword. But when
- 7:41Speaker 3: you look at the actual cartridge or the box that
- 7:43Speaker 3: it came in, they had this great artwork of this
- 7:47Speaker 3: night on a horse with his sword drawn in asteroids,
- 7:52Speaker 3: this han solo like pilot like cruising through a you know,
- 7:57Speaker 3: an asteroid field, and that would kickstarts. That starts the
- 8:00Speaker 3: imagination of a ten year old, right, and then they
- 8:02Speaker 3: forget they're a cube, right or an arrow?
- 8:05Speaker 1: Yeah, it makes it that much more real.
- 8:07Speaker 4: Yeah, it was really really cool.
- 8:08Speaker 1: Because the imagination can do some pretty amazing stuff with
- 8:11Speaker 1: eight bytes of graphic.
- 8:12Speaker 4: Yeah, you know for sure.
- 8:15Speaker 1: So Warshaw figured.
- 8:18Speaker 4: This out, Yeah, designing worlds.
- 8:19Speaker 1: He would design easter eggs into his games too. Yeah
- 8:23Speaker 1: he wasn't the first, but yes, no, but he was
- 8:25Speaker 1: an early person to do that.
- 8:27Speaker 4: Yeah, Adventure was the first, I think.
- 8:28Speaker 1: And in addition to Yours Revenge, he also already had
- 8:31Speaker 1: a hit in the Raiders of the Lost Art game.
- 8:34Speaker 1: He had designed that and it's still laid so much.
- 8:36Speaker 1: I read you did. Oh yeah, so from what I
- 8:39Speaker 1: never played that one. From what I understand you, it
- 8:41Speaker 1: was extremely difficult. You it required both joy sticks. Yeah,
- 8:45Speaker 1: there was. I think I read somewhere that there were
- 8:47Speaker 1: thirty three screens, which is unheard of.
- 8:51Speaker 4: I could buy that.
- 8:53Speaker 1: And that like people still have trouble beating it today.
- 8:56Speaker 3: Well, it's it was really hard. I remember very specifically.
- 9:00Speaker 3: There was one part where you were to parachute parachute
- 9:06Speaker 3: from one screen and it would all of a sudden,
- 9:09Speaker 3: you went to the bottom and it would pop up
- 9:11Speaker 3: and you're on the next screen going down and there's
- 9:14Speaker 3: a tree on the left, and you had to start
- 9:16Speaker 3: that jump early, going hard left and hook onto that
- 9:20Speaker 3: tree with your parachute. If you hit at the wrong angle,
- 9:23Speaker 3: it burst your parachute and you would die, and if
- 9:26Speaker 3: you didn't, you would hook onto it and slide perfectly.
- 9:29Speaker 3: And it was probably one of the hardest things I've
- 9:32Speaker 3: ever had to do in a video game.
- 9:34Speaker 1: I know, you get to this day life.
- 9:36Speaker 4: No, as far as video gameplay though.
- 9:37Speaker 3: Really it was very, very challenging, but it was possible.
- 9:42Speaker 3: So when you tried it twenty seven times and you
- 9:44Speaker 3: nail it on that twenty eight, like you would run
- 9:47Speaker 3: around the neighborhood telling all your friends that you nailed
- 9:50Speaker 3: the parachute jump really really hard.
- 9:54Speaker 1: But it was so hard that it was like you
- 9:57Speaker 1: would get frustrated or it kept you sucking.
- 9:59Speaker 4: No, no, no, no, You're like, I know I can get it.
- 10:01Speaker 1: There's the key and that's.
- 10:02Speaker 4: Where ET messed up. But we'll get to that, okay.
- 10:05Speaker 1: So on June, it's funny, he remembers us the date
- 10:10Speaker 1: on June twenty seventh, nineteen eighty two, Howard s Gott
- 10:12Speaker 1: Warshaw's hanging around Atari and he gets a phone call.
- 10:17Speaker 1: He gets a phone call from the CEO, Ray Casar himself.
- 10:21Speaker 1: That was a big deal back then. Oh sure, and
- 10:23Speaker 1: Ray Casar says, hey, kid, we know you, we love you.
- 10:27Speaker 1: We've got something going on with Steven Spielberg. He remembers
- 10:32Speaker 1: that you made the Raiders of the Lost Art game
- 10:34Speaker 1: for him. He thinks, you're a certifiable genius, but we
- 10:37Speaker 1: have a special assignment for you. We want you to
- 10:39Speaker 1: make the et video game. Can you do it? Wait,
- 10:42Speaker 1: don't answer yet. Can you do it in five weeks?
- 10:47Speaker 1: Then he went sure, yeah, he said yeah, which I
- 10:51Speaker 1: mean even today, you're like five weeks. That doesn't sounding
- 10:53Speaker 1: very long. That was less than a tenth of the
- 10:57Speaker 1: time that it would normally take.
- 11:00Speaker 3: And he had the little secret is that he had
- 11:03Speaker 3: already called some other people in the company and said,
- 11:06Speaker 3: the CEO has this, like is this even possible? Or
- 11:09Speaker 3: am I just crazy for asking this guy to do
- 11:12Speaker 3: this in five weeks because it takes five or six months.
- 11:14Speaker 3: And they all said, no, it's not possible. And he said, well,
- 11:18Speaker 3: I'm going to ask him.
- 11:18Speaker 1: Anyway, right, And Howard Scott Warshaw didn't realize that they'd
- 11:23Speaker 1: already told him like, no, this can't be done when
- 11:26Speaker 1: he said yes, but he was locked in the punch
- 11:28Speaker 1: and he was twenty four years old and sure, full
- 11:31Speaker 1: of full of exuberants and hubris and all sorts of stuff,
- 11:34Speaker 1: and said I can do this. So he did. And
- 11:37Speaker 1: the reason we should say, the reason why this this
- 11:39Speaker 1: schedule was so short and usually took five to six
- 11:42Speaker 1: months for a game to be developed, and he had
- 11:46Speaker 1: five weeks to do it, and The reason why is
- 11:48Speaker 1: because the haggling the deal to get the rights for
- 11:53Speaker 1: the et game for Atari to purchase them, which they
- 11:56Speaker 1: bought for twenty one million dollars, took way longer than expected,
- 12:01Speaker 1: and they really wanted this game out for in time
- 12:04Speaker 1: for Christmas.
- 12:05Speaker 4: That was the whole deal.
- 12:07Speaker 1: So because of the because the deal had worked all
- 12:10Speaker 1: the way up into the summer and Christmas was on
- 12:12Speaker 1: the other edge, they needed also several weeks to manufacture
- 12:15Speaker 1: the actual cartridges and get them into stores. Yeah, if
- 12:18Speaker 1: you lay it all this timeline out, they left five
- 12:21Speaker 1: weeks to develop a game from scratch. So they they
- 12:26Speaker 1: knew just the guy to do it, and it was
- 12:27Speaker 1: Howard's got Warshaw and Howard said I'll give it a shot.
- 12:30Speaker 1: I'm going to do it.
- 12:31Speaker 4: Yeah.
- 12:31Speaker 3: And I should point out that when you say five
- 12:34Speaker 3: or six months is the usual time, five or six
- 12:37Speaker 3: months was fast.
- 12:38Speaker 4: The usual time was more than that.
- 12:40Speaker 1: Well, you also probably had a team working on it.
- 12:42Speaker 4: Like five or six months was the Rush version?
- 12:44Speaker 1: Right?
- 12:45Speaker 4: Anyway? Yeah, I mean I think I think.
- 12:50Speaker 1: That the pretty delightful prog Rock version.
- 12:53Speaker 4: Did that have a they should add their own video game.
- 12:55Speaker 1: I'm surprised they didn't. They were like, right there, they
- 12:57Speaker 1: did in that wheelhouse.
- 12:59Speaker 4: We would like the twenty one to twelve game or something.
- 13:02Speaker 1: We would know. Yeah, there's no way we wouldn't know
- 13:05Speaker 1: about the Rush twenty one to twelve Atari game.
- 13:08Speaker 3: So Warshaw gets to meet with Steven Spielberg in la
- 13:14Speaker 3: and was not given direction or a brief. He meets
- 13:18Speaker 3: with Spielberg says, here's what I proposed, this adventure game
- 13:22Speaker 3: that follows a plot of the film somewhat where the
- 13:25Speaker 3: kid is et playing the game. You are et, right,
- 13:28Speaker 3: and you got to go around and collect all these
- 13:30Speaker 3: pieces to build a phone so you can phone home,
- 13:33Speaker 3: and the government's after you and these bad doctors are
- 13:35Speaker 3: after you. It's just like your movie, right, And Spielberg
- 13:38Speaker 3: was like, well, can't you just have him like running
- 13:41Speaker 3: around eating Reese's pieces like pac Man?
- 13:43Speaker 4: Yeah, and he went, oh.
- 13:45Speaker 1: There's this great there's this great quote where he's like, here,
- 13:48Speaker 1: here's one of my idols, Steven Spielberg asking me to
- 13:52Speaker 1: knock off pac Man for the ET game. And I thought, well, gee, Stephen,
- 13:56Speaker 1: couldn't you make something more like The Day of the earthstud?
- 13:59Speaker 4: Yeah?
- 14:00Speaker 1: Burn right, burn? So he apparently had to do a
- 14:04Speaker 1: little fancy footwork to talk Spielberg into going with his
- 14:07Speaker 1: vision rather than a pac Man knockoff of ET, which
- 14:11Speaker 1: who knows, may have sold a lot better, but it
- 14:14Speaker 1: was he got him to agree to his vision for
- 14:18Speaker 1: this game. He said, no, this is a groundbreaking movie.
- 14:20Speaker 1: We need to make a groundbreaking game. And so Spielberg
- 14:23Speaker 1: agreed to it, and Warshaw started to get to work.
- 14:26Speaker 1: So we should probably take a break before Scott, Howard
- 14:30Speaker 1: Scott really jumps in it, all right, Chuck. So it's
- 14:53Speaker 1: basically the beginning of July nineteen eighty two, and Howard
- 14:57Speaker 1: Scott Warshaw is the sole programmer for an ET video game.
- 15:02Speaker 1: Atari's biggest bet. That they spent twenty one million dollars
- 15:05Speaker 1: on the rights too, that they're going to spend an
- 15:08Speaker 1: additional five million dollars on the advertising budget, for the
- 15:12Speaker 1: most anyone's ever spent on a video game up to
- 15:15Speaker 1: that point. He's the only programmer who's going to make
- 15:18Speaker 1: this game, and he has five weeks to do it,
- 15:20Speaker 1: which from what I understand, no one had ever done before.
- 15:24Speaker 3: Yeah, and this was Atari was a giant at the time.
- 15:28Speaker 3: If video If the video game industry was beginning to slip.
- 15:32Speaker 3: It wasn't like the public didn't really realize that yet.
- 15:36Speaker 3: The industry may have, but Atari held about eighty percent
- 15:41Speaker 3: of the market. They were at about two billion in
- 15:44Speaker 3: annual sales and about three quarters of billion in profit,
- 15:48Speaker 3: which is just unheard of.
- 15:50Speaker 1: About two billion in profit in today's money.
- 15:53Speaker 4: Yeah, so a ton of money. But they saw the
- 15:56Speaker 4: writing on the wall.
- 15:57Speaker 3: They knew that the personal computer like the Common or
- 16:00Speaker 3: sixty four that could play games but also do a
- 16:03Speaker 3: lot more, was a real genuine threat to the home console.
- 16:07Speaker 1: So I read a contemporary article in the New York
- 16:10Speaker 1: Times from nineteen eighty three talking about this, and Atari
- 16:14Speaker 1: said they did not see the writing on the wall.
- 16:17Speaker 4: Well, one of.
- 16:18Speaker 1: Them said, the first six months of nineteen eighty three
- 16:22Speaker 1: was one way. The second six months it was like
- 16:24Speaker 1: we were in a totally different business.
- 16:26Speaker 3: Yeah, but if you read interviews with him now, I
- 16:28Speaker 3: think that might have.
- 16:29Speaker 1: Been, Oh, the guy covering is well, yeah.
- 16:32Speaker 3: I don't think you want to go out in the
- 16:33Speaker 3: press in the moment and say, hey, everyone, we're super
- 16:35Speaker 3: scared investors.
- 16:37Speaker 1: Don't freak out, don't panic, You're right, Chuck. I feel
- 16:41Speaker 1: a little foolish.
- 16:42Speaker 3: So they what they did was they set Warshaw up
- 16:46Speaker 3: with everything he would have at work. They set him
- 16:49Speaker 3: up at home. So the only time he could not
- 16:53Speaker 3: be working on this game was his very short drive
- 16:55Speaker 3: over to the office. And he worked on it almost
- 16:58Speaker 3: NonStop for five weeks.
- 17:00Speaker 1: He had a manager that was assigned to him to
- 17:02Speaker 1: make sure that he ate. That was I'm sure not
- 17:05Speaker 1: the manager's only duty, but it was. One of the
- 17:07Speaker 1: manager's new jobs was to make sure that Warshaw ate
- 17:10Speaker 1: every day.
- 17:11Speaker 4: How about a waffle?
- 17:13Speaker 1: Sure, whatever, Stop bothering me.
- 17:16Speaker 4: ET's in the pit again.
- 17:18Speaker 1: So for five weeks he worked almost like you said,
- 17:22Speaker 1: twenty four hours a day. He said, it's the hardest
- 17:24Speaker 1: he's ever worked in his entire life.
- 17:27Speaker 4: Yeah.
- 17:27Speaker 1: And when five weeks came and went, he handed off
- 17:30Speaker 1: his He handed off the game. He finished it. He
- 17:34Speaker 1: completed it in time. And it wasn't done in his opinion,
- 17:38Speaker 1: or it would turn out in anybody's opinion, but it
- 17:40Speaker 1: was done. It was a complete game that he had
- 17:43Speaker 1: finished in five weeks, the et video game. And it
- 17:46Speaker 1: wasn't just something like a pac Man knockoff. He'd given
- 17:50Speaker 1: real thought to it and created a world that was
- 17:53Speaker 1: much different from a lot of the other games at
- 17:55Speaker 1: the time. At the time, it was a world like
- 17:59Speaker 1: it was a cube shape told with six screens, and
- 18:02Speaker 1: so if you walk to the left, you knew you
- 18:04Speaker 1: were going to end up on this other screen. If
- 18:06Speaker 1: you walked up, you wouldn't end up on the other screen.
- 18:08Speaker 1: It was a world that you were navigating, rather than
- 18:11Speaker 1: say like Yars Revenge, which is just one screen and
- 18:13Speaker 1: everything's happening on the one screen and it may imply
- 18:16Speaker 1: motion or something like this. With the Et game, you
- 18:19Speaker 1: were moving from one area of this world to the next. Yeah,
- 18:23Speaker 1: which is it was new. It wasn't new, but it was.
- 18:26Speaker 1: It wasn't. It wasn't standard to have six screens, especially
- 18:31Speaker 1: if you have five weeks to do it. Give a
- 18:32Speaker 1: guy a break.
- 18:33Speaker 4: Yeah, yeah, No, I'm not saying it should. What I'm
- 18:35Speaker 4: saying is that.
- 18:38Speaker 3: It wasn't like some big revolutionary thing like the Raiders
- 18:41Speaker 3: game was pre this and it had thirty something screened. Okay,
- 18:44Speaker 3: all right, fine, and adventure like kids were used to
- 18:46Speaker 3: this by this point. Okay, So it wasn't like, oh
- 18:49Speaker 3: wait till they get a load of six screens, like
- 18:52Speaker 3: leaving the screen.
- 18:53Speaker 1: I see, but I think Howard Scott Warshaw should have
- 18:57Speaker 1: gone to everybody's house and been like, here's your copy
- 19:00Speaker 1: of et game as well. You know I made this
- 19:02Speaker 1: in five weeks.
- 19:04Speaker 3: Well he designed Easter eggs in there too, and I
- 19:06Speaker 3: kind of wondered, like, how much time did he spend
- 19:08Speaker 3: doing that with his own initials and like the little
- 19:11Speaker 3: Yards Revenge Flower.
- 19:13Speaker 1: I hadn't really thought about that.
- 19:14Speaker 3: I don't know, so he says time was of the essence,
- 19:17Speaker 3: though I just maybe put that last on the list.
- 19:20Speaker 1: He says today that had he had one more week
- 19:23Speaker 1: to just troubleshoot, he could have worked out all the kinks.
- 19:26Speaker 4: He could have worked out the kinks and one more
- 19:28Speaker 4: Easter egg.
- 19:28Speaker 1: But he handed it out. He handed it off to Atari,
- 19:31Speaker 1: and Atari said genius. They gave it to Steven Spielberg
- 19:35Speaker 1: to play. Spielberg apparently liked it. And in the game
- 19:40Speaker 1: it wasn't it wasn't just some dumb clunky game. It
- 19:44Speaker 1: was a mediocre game, but it was a game, and
- 19:47Speaker 1: it was done, and it was out the door, and
- 19:49Speaker 1: they got it out in time for Christmas. The cartridges shipped.
- 19:53Speaker 1: If you go back onto YouTube and search ET game
- 19:57Speaker 1: ad or commercial of some extraordinarily nostalgic ads of ET
- 20:04Speaker 1: dressed to Santa Claus playing his own video game of
- 20:07Speaker 1: a kid like receiving the ET video game from ET
- 20:10Speaker 1: out in the shed. Amazing stuff. So not only is
- 20:14Speaker 1: it like Christmas time feeling, but like Christmas time nineteen
- 20:17Speaker 1: eighty two.
- 20:17Speaker 4: Feeling Christmas plus ET who over the top.
- 20:20Speaker 1: It's nice. It's just like the the taste of ice
- 20:24Speaker 1: sugar cookies swells from the inside of your mouth. You
- 20:27Speaker 1: almost gag on it. It's so overpowering.
- 20:29Speaker 3: So they produce, well, we don't know for sure how many,
- 20:35Speaker 3: maybe as many as twelve million copies of this, at
- 20:38Speaker 3: least four million.
- 20:39Speaker 1: That's part of the urban legend.
- 20:41Speaker 3: Yeah, I mean, I don't think there's an exact exact number,
- 20:44Speaker 3: but millions of copies of these were produced. Twenty one
- 20:48Speaker 3: million dollars invested in the licensing, plus five five million
- 20:52Speaker 3: dollars in advertising and marketing, not just I mean, who
- 20:55Speaker 3: knows what they paid Warshaw or for the actual production.
- 21:00Speaker 3: I mean, I doubt if it was millions of dollars.
- 21:02Speaker 1: But he was probably salaried.
- 21:04Speaker 4: They sunk a.
- 21:04Speaker 3: Whole lot of money into this thing and sold. Okay,
- 21:08Speaker 3: at first they sold about a half a million copies.
- 21:10Speaker 3: And then and I remember, oh you do oh yeah,
- 21:14Speaker 3: oh nice. Word got around And this was obviously long
- 21:18Speaker 3: before the internet, uh huh, like you could still sell
- 21:21Speaker 3: some stuff back then, before everyone realized it stunk. But
- 21:25Speaker 3: and that's what was going on. But literally, kid to
- 21:28Speaker 3: kid to kid in cul de sacs and classrooms got
- 21:33Speaker 3: the word that the ET game stunk and it killed it.
- 21:37Speaker 4: It did it is little kids killed it.
- 21:39Speaker 1: They sold like a half a million copies right out
- 21:41Speaker 1: of the gate, almost and then it peaked right there
- 21:44Speaker 1: very quickly, right around the Christmas season, right yeah, I.
- 21:46Speaker 4: Mean, just think about that. Though. It was children led
- 21:49Speaker 4: to the demise.
- 21:50Speaker 3: It's not like kids read an article in the newspaper,
- 21:53Speaker 3: even a review on the ET game.
- 21:55Speaker 4: It was kids going, man, that game stinks. Yeah what
- 21:59Speaker 4: you bought that? Oh, don't buy it. It stinks.
- 22:01Speaker 1: Yeah, it's terrible.
- 22:02Speaker 4: And that happened like a game of telephone all around
- 22:05Speaker 4: the country.
- 22:05Speaker 1: That's really cool.
- 22:06Speaker 4: Simultaneously, kids get things done, they do, man.
- 22:10Speaker 1: So, like you said, it happened pretty fast. They peaked
- 22:13Speaker 1: at a half a million copies, and over time it
- 22:16Speaker 1: managed to sell another million on top of that, So
- 22:18Speaker 1: a million and a half copies success. I think it's
- 22:21Speaker 1: like actually inn Atari's top ten of best sellers. But
- 22:25Speaker 1: the problem is, if this story is a story of
- 22:29Speaker 1: everything or anything, it's not the story of a over
- 22:34Speaker 1: over confident game designer making a terrible game. It's a
- 22:40Speaker 1: very confident game designer making a middling game. If it's
- 22:44Speaker 1: a story of anything, it is of executives being drunk
- 22:50Speaker 1: with confidence in Hubris. Yes that no matter what they
- 22:53Speaker 1: put out, if it's tied to a hot property of
- 22:57Speaker 1: like a movie or something, it's gonna sell. Doesn't matter
- 23:00Speaker 1: what the game is, it's gonna sell. Problem one. Problem
- 23:03Speaker 1: two was they forecasted based on that Hubris too. So
- 23:08Speaker 1: not only did they say it's gonna sell no matter
- 23:11Speaker 1: what we put out, it's gonna sell bigger than anything
- 23:14Speaker 1: we've ever put out before, and they ordered four million cartridges.
- 23:18Speaker 1: Well again, it sold a million and a half and
- 23:20Speaker 1: two and a half million cartridges were sitting in warehouses.
- 23:23Speaker 1: Not to mention ones that we're starting to be taken back,
- 23:27Speaker 1: because not only did did kids go I don't want
- 23:30Speaker 1: this game, I want to take it back, and took
- 23:33Speaker 1: it to the stores. The stores started taking their games
- 23:36Speaker 1: back to Atari. So Atari's like, wait, wait a minute, everybody,
- 23:40Speaker 1: this is et the game. What are you doing? Put
- 23:44Speaker 1: this in your twenty six hundred and shut up and
- 23:47Speaker 1: people then listen.
- 23:48Speaker 3: Yeah, And you can hardly blame the executives. I mean
- 23:52Speaker 3: they were like, Warshaw plus Spielberg is going to be
- 23:57Speaker 3: another hit because we had it in Raiders, so sort
- 24:00Speaker 3: of get it. But it was it was just it
- 24:01Speaker 3: was that timeline, right, like that was that was the
- 24:05Speaker 3: big problem. It was all the timeline. He could have
- 24:07Speaker 3: created a game as good as Raiders.
- 24:10Speaker 1: Right, Yeah, given five six months, I'm sure. Yeah, even
- 24:13Speaker 1: given two months, he probably probably could have made an
- 24:15Speaker 1: even better game. But it was It was kind of
- 24:18Speaker 1: a boring game. It wasn't that fun. There's a very
- 24:22Speaker 1: famous quote from a New York Times article in nineteen
- 24:26Speaker 1: eighty two where a little ten year old said, it
- 24:29Speaker 1: wasn't that fun.
- 24:30Speaker 4: Yeah, that was kind of it.
- 24:32Speaker 1: Yeah, that's all you need to say.
- 24:34Speaker 3: And it wasn't. And not only was it not fun,
- 24:36Speaker 3: but and I don't know, I guess you could call
- 24:40Speaker 3: it a bug.
- 24:40Speaker 1: It was a bug.
- 24:43Speaker 3: It seems more like bad design than just a mistake.
- 24:47Speaker 3: But what would happen as Et would fall into these
- 24:51Speaker 3: pits and then he could levitate back out. But depending
- 24:55Speaker 3: on which way you were or even how you were
- 24:58Speaker 3: holding the joystick, the slightest little move would cause Et
- 25:02Speaker 3: to fall back into that pit.
- 25:04Speaker 1: No matter what direction you went. Sometimes.
- 25:07Speaker 3: Yeah, but it wasn't like all the time it was.
- 25:11Speaker 3: It happened enough though to where as a kid, Remember
- 25:15Speaker 3: you asked me earlier if it was frustrating trying to
- 25:17Speaker 3: parachute as Indy. Yeah, it was not, because you knew
- 25:20Speaker 3: you could do it. This was frustrating. Kids got frustrated
- 25:24Speaker 3: because Et was falling in the pit and he would
- 25:27Speaker 3: get out and he would fall in the pit.
- 25:29Speaker 4: And then you do that enough times and.
- 25:31Speaker 3: You're like, I'm going to play Yards Revenge or any
- 25:34Speaker 3: of my other games.
- 25:35Speaker 1: Do you have fast food?
- 25:36Speaker 3: And kids put it down? Yeah, you know they put down. Well,
- 25:40Speaker 3: they didn't put down the joystick and go outside and play.
- 25:43Speaker 3: That would be like the movie ending.
- 25:45Speaker 4: They just popped it out and put in the game
- 25:47Speaker 4: that they liked exactly.
- 25:49Speaker 1: So this was a big deal for Atari because it
- 25:56Speaker 1: came at the worst possible time. And speaking of the
- 26:01Speaker 1: worst possible time, let's take a break and do an
- 26:04Speaker 1: ad breaking. We'll come right back, all right, Chuck. So,
- 26:27Speaker 1: like I was saying, this came at a really terrible
- 26:29Speaker 1: time for Atari. You kind of talked about how the
- 26:31Speaker 1: personal computer industry was starting to eat into their profits
- 26:34Speaker 1: big time and they really needed this ET bet to
- 26:38Speaker 1: pay off. And not only did it not pay off,
- 26:41Speaker 1: they lost tens of millions of dollars on this. It
- 26:44Speaker 1: was a huge catastrophic bet for Atari. And the numbers
- 26:51Speaker 1: are just stunning. In like you said, in nineteen eighty two,
- 26:56Speaker 1: Atari's profits were two billion dollars.
- 27:00Speaker 4: Well in today's money.
- 27:03Speaker 1: No, that was yeah, the profits, I'm sorry, in today's money. Yeah,
- 27:06Speaker 1: their gross was two billion. Yeah. In the second quarter
- 27:10Speaker 1: of nineteen eighty three, they posted a loss of three
- 27:14Speaker 1: hundred and ten million dollars five hundred and thirty six
- 27:17Speaker 1: million dollar loss for the whole year. By nineteen eighty four,
- 27:20Speaker 1: the company had been sold. So it went from two
- 27:23Speaker 1: billion dollars in profits to a loss of five hundred
- 27:27Speaker 1: and thirty six million dollars over the course of a year.
- 27:31Speaker 4: Yes, and it was not because of ET.
- 27:33Speaker 1: But this is the thing, Okay, So it gets even
- 27:35Speaker 1: worse hold on, We're not there yet. I'm getting excited.
- 27:40Speaker 1: The whole video game industry actually went down. Oh yeah,
- 27:43Speaker 1: So there's something called the North American video Game Crash
- 27:46Speaker 1: of nineteen eighty three, where not only did the did
- 27:49Speaker 1: Atari go under, basically the industry did so the whole.
- 27:54Speaker 1: The whole industry in nineteen eighty three had a three
- 27:56Speaker 1: point two billion dollars in sales. By nineteen eighty five,
- 28:00Speaker 1: two years later, they had one hundred million dollars in sales.
- 28:05Speaker 1: It was a crash, like that is a catastrophic crash.
- 28:08Speaker 1: And like you're saying, no, it wasn't because of ET,
- 28:11Speaker 1: but imagine this. Think about this. All of that has
- 28:16Speaker 1: been laid ever since then at the feet of ET
- 28:19Speaker 1: the video game and Howard Scott Warshaw. People look at
- 28:23Speaker 1: him and say, you ruined the video game industry single handedly.
- 28:27Speaker 1: That's how he's thought of.
- 28:29Speaker 4: I think that was the case.
- 28:30Speaker 1: Up until like twenty fourteen or fifteen, right.
- 28:33Speaker 3: Yeah, I mean I think people in the know knew
- 28:36Speaker 3: that that was not the case, but.
- 28:37Speaker 1: The popular pop culture opinion of him.
- 28:40Speaker 4: Yeah maybe.
- 28:41Speaker 1: Yeah.
- 28:41Speaker 4: But let's say ET was a big hit. It would
- 28:45Speaker 4: not have saved Atari.
- 28:46Speaker 1: No, it might have like staved the bleeding a little bit.
- 28:50Speaker 1: Maybe it would have been a drop in the bucket basically.
- 28:52Speaker 3: Yeah, I mean, I certainly feel bad for Warshaw, but
- 29:00Speaker 3: he's a good inning, so stick around for that.
- 29:03Speaker 1: Don't go anywhere.
- 29:04Speaker 3: After ET, he took some time off. He said that
- 29:09Speaker 3: he just needed to sort of recover. I believe was
- 29:12Speaker 3: the words he used. He went into real estate and
- 29:15Speaker 3: did not enjoy that at all, and eventually he became
- 29:19Speaker 3: a psychotherapist and that's what he does today. He's labeled
- 29:22Speaker 3: the Silicon Valley psychotherapist and sort of specializes in talking.
- 29:27Speaker 3: He jokes that he's fluent in English and NERD, so
- 29:31Speaker 3: I think kind of specializes in talking to Silicon Valley types.
- 29:35Speaker 4: About their work problems. Certainly a man.
- 29:38Speaker 3: That can identify Yeah, yeah, I bet he's a great psychotherapist.
- 29:43Speaker 1: It seems like he definitely would be.
- 29:45Speaker 4: Yeah, so he.
- 29:46Speaker 1: Definitely made peace with the whole thing. And I think
- 29:48Speaker 1: he very frequently jokes. I've seen it in more than
- 29:51Speaker 1: one article that he says he kind of enjoys it
- 29:54Speaker 1: when people say that ET's the worst video game of
- 29:57Speaker 1: all time, because people also say that Yours Revenge is
- 30:01Speaker 1: one of the best video games of all time. So
- 30:03Speaker 1: he has the greatest range of any video designer ever.
- 30:06Speaker 1: So he definitely has like a I think it took
- 30:08Speaker 1: him a little while, that's the impression, I have to
- 30:11Speaker 1: make peace with it. But he made peace with it.
- 30:12Speaker 1: And I think one of the reasons he was able
- 30:15Speaker 1: to make peace with it, and I'm just armchair psychologizing here,
- 30:19Speaker 1: but he came to realize, yeah, I've used it before
- 30:23Speaker 1: and you said the exact same thing. I think too. Yeah,
- 30:27Speaker 1: he realized that it wasn't the worst video game of
- 30:29Speaker 1: all time, and that a lot of the people who
- 30:31Speaker 1: were saying it was the worst video game of all
- 30:33Speaker 1: time didn't know what they were talking about, which has
- 30:35Speaker 1: to be super liberating. Sure, and the whole world's like
- 30:38Speaker 1: you ruined everything. And then you realize, like they don't
- 30:40Speaker 1: even know what they're saying, you can just kind of
- 30:42Speaker 1: lay roll off your back a little more easily.
- 30:45Speaker 3: So the cherry on top of this story, we mentioned
- 30:49Speaker 3: this documentary Atari game Over. It is about the legend
- 30:53Speaker 3: of the story of the et game, which continued after
- 30:56Speaker 3: its demise, with this urban legend that Atari was so
- 31:02Speaker 3: distraught and embarrassed by this game that they had all
- 31:05Speaker 3: the remaining boxes shipped out and buried in the desert
- 31:09Speaker 3: under cement. Initially, You're like, that doesn't make any sense.
- 31:14Speaker 3: Why would Atari spend all this money to do this
- 31:18Speaker 3: when they could just burn them, sell them in the
- 31:21Speaker 3: dollar bin, do anything other than this weird plan to
- 31:26Speaker 3: bury them out in the desert of New Mexico.
- 31:28Speaker 1: Yeah, And a lot of people took it when it
- 31:30Speaker 1: was kind of an initial rumor that like, Atari was
- 31:33Speaker 1: trying to bury their shame. That's all right, It just
- 31:35Speaker 1: went that much further to point out how bad the
- 31:38Speaker 1: video game was. Atari was trying to bury it and
- 31:41Speaker 1: forget about it.
- 31:42Speaker 4: Right.
- 31:43Speaker 3: So in twenty eleven, there was a party where there
- 31:47Speaker 3: was an Atari former Atari person there and a guy
- 31:52Speaker 3: named Mike Burns was talking to him and said something about, yeah,
- 31:56Speaker 3: the urban legend that you guys did this, and apparently
- 31:59Speaker 3: the answer was just sheepish enough to where he was like,
- 32:03Speaker 3: wait a minute, is that true?
- 32:05Speaker 4: Right? So did he did he fund this documentary? Is
- 32:10Speaker 4: that how that worked?
- 32:12Speaker 1: I think he's a guy who makes things happen, he
- 32:15Speaker 1: brings people together. Okay, I think yes, he definitely puts
- 32:18Speaker 1: some of his own money into it. But I think
- 32:20Speaker 1: he also got others to put money into it as well.
- 32:23Speaker 3: Okay, I didn't know if he was involved in the
- 32:24Speaker 3: dock itself. Yes, yes he was, or just financing the
- 32:28Speaker 3: dig both. But Zach Penn made this documentary. Zack Penn,
- 32:32Speaker 3: a great, great writer, ironically wrote the movie Ready Player
- 32:37Speaker 3: one which talks about adventure and Easter eggs and all
- 32:41Speaker 3: that fun stuff. So he's written a bunch of movies,
- 32:44Speaker 3: a bunch of the Marvel movies and stuff, and it was.
- 32:47Speaker 4: Clearly a labor of love.
- 32:48Speaker 3: This this documentary, if you've seen it, you know Zach
- 32:51Speaker 3: Penn is like super excited about all this stuff.
- 32:54Speaker 1: Yeah.
- 32:54Speaker 3: So the old Alamagordo landfill in New Mexico has three
- 33:00Speaker 3: it's three hundred acres and then one hundred cells, which
- 33:03Speaker 3: are these it says holes, but they're just these big square,
- 33:08Speaker 3: deep pits where you you know, if you listen to
- 33:10Speaker 3: Our Landfills episode, then you know what goes on there.
- 33:13Speaker 4: They just dump stuff in there and cover it up.
- 33:16Speaker 3: And the legend was that the ET is in one
- 33:18Speaker 3: of these cells, and these days they chart it and
- 33:22Speaker 3: it's mapped out, so they know what's where generally sure,
- 33:25Speaker 3: and if a cop comes and says, hey, there's some
- 33:28Speaker 3: evidence from four years ago. They could say, oh, well
- 33:31Speaker 3: that's going to be in this cell because it was
- 33:34Speaker 3: from this area of town where it was picked up
- 33:36Speaker 3: and we buried it here. Back then, they didn't have
- 33:39Speaker 3: anything like that.
- 33:39Speaker 1: No, it was like they just dug a hole, put
- 33:42Speaker 1: garbage in it, covered it up, and went home. According
- 33:44Speaker 1: to a guy named joe Leewandowski, and Mike Burns lucked
- 33:49Speaker 1: out that a guy named joe Leewandowski worked at the
- 33:53Speaker 1: Alamagordo City Waste department because he is basically the institutional
- 33:59Speaker 1: memory of Alamagordo's waist, and he worked at the dump
- 34:04Speaker 1: for so long that he had a pretty good chance
- 34:06Speaker 1: of remembering where the stuff was put. But he was
- 34:10Speaker 1: kind of like, no, we didn't document it. I have
- 34:13Speaker 1: no idea, leave me alone. And apparently Mike Burns is
- 34:16Speaker 1: not the type to just be like, oh, okay, thanks,
- 34:18Speaker 1: didn't mean to bother you. He'll keep pestering you until
- 34:21Speaker 1: you do what he wants from what I understand, and
- 34:24Speaker 1: so he finally got joe Leewandowski on board, and in
- 34:27Speaker 1: just an astounding turn of good luck, joe Leewandowski's wife
- 34:33Speaker 1: had made a scrap book of Joe's time working for
- 34:37Speaker 1: Alamagordo's waste department that included pictures of the dump from
- 34:42Speaker 1: around this time. So they were able to narrow down
- 34:46Speaker 1: these hundred cells over three hundred acres to two to
- 34:49Speaker 1: just two, which narrowed the search enough that they could
- 34:52Speaker 1: actually start taking samples to try.
- 34:54Speaker 4: To fgd that. That was a very big breakthrough.
- 34:56Speaker 3: And if you watch this documentary when when they're taking
- 34:59Speaker 3: these samples and they come across like newspaper clippings from
- 35:02Speaker 3: that year and that month where these cartridges were supposedly buried,
- 35:06Speaker 3: it's really exciting.
- 35:07Speaker 1: It is.
- 35:08Speaker 3: I gotta admit, it's like, oh my gosh, it's like
- 35:11Speaker 3: finding buried treasure. So they narrowed it down. All of
- 35:17Speaker 3: these people showed up, fans the what's his name, Ernest Klein,
- 35:22Speaker 3: who wrote the book Ready Player one, he showed up
- 35:25Speaker 3: in his Back to the Future DeLorean, and.
- 35:29Speaker 4: It was a very big deal.
- 35:30Speaker 3: They Howard Warshaw came in and he was there and
- 35:34Speaker 3: people were just like embracing this guy instead of like
- 35:38Speaker 3: it's not like he showed up and people are.
- 35:40Speaker 4: Like, there he is, get him.
- 35:43Speaker 3: He's like this beloved cherished, dude, And I get the
- 35:46Speaker 3: sense that this was a very big deal for his closure,
- 35:51Speaker 3: which is interesting because burying something is usually the closure.
- 35:55Speaker 3: In this case, digging it up was the closure.
- 35:56Speaker 1: Yeah, good point.
- 35:58Speaker 3: And they did find uh thirteen hundred game cartridges. Yeah,
- 36:05Speaker 3: which it makes you wonder like how this how they
- 36:08Speaker 3: got there, how the rumor got started to begin with?
- 36:11Speaker 4: Well, then the fact that there is some truth to it.
- 36:13Speaker 1: Yeah, they feel like it definitely confirms that urban legend,
- 36:16Speaker 1: like Atari definitely did cover up. They did dump these
- 36:19Speaker 1: these cartridges, but it wasn't just et cartridges, and it
- 36:23Speaker 1: wasn't like the millions that they supposedly dumped, but they
- 36:26Speaker 1: probably buried some elsewhere in either California or Texas or both.
- 36:31Speaker 1: But it confirmed that, yes, this actually did happen. The
- 36:34Speaker 1: urban legend was real, and at the very least, it
- 36:37Speaker 1: gave Howard Scott Warshaw that closure year he got to see,
- 36:42Speaker 1: you know, thirty something years on, people were still vibing
- 36:47Speaker 1: out on his creation, although in ways he could not
- 36:50Speaker 1: have possibly predicted when he was spending that five weeks
- 36:53Speaker 1: programming this game.
- 36:54Speaker 4: Yeah, he said, he was full of gratitude.
- 36:56Speaker 1: That's really cool.
- 36:57Speaker 4: That's a very cool way to go through life.
- 37:00Speaker 1: My friends. Oh man, you know, if you can remember
- 37:03Speaker 1: to have gratitude, it truly does make you happy. Yeah,
- 37:06Speaker 1: it's insane. It's just remembering to be grateful is the trick.
- 37:09Speaker 3: So they ended up a lot of these went on
- 37:11Speaker 3: eBay auctioned off. I think they sold about one hundred
- 37:15Speaker 3: thousand dollars worth of these things that went to the
- 37:19Speaker 3: city of Alamagordo. Of course they owned them. It's not
- 37:21Speaker 3: like they just gave them out to everyone that.
- 37:23Speaker 1: Was there as a party gift.
- 37:25Speaker 4: They should have. Sure, they should have given everyone one copy.
- 37:28Speaker 1: I think some of the like Mike Burns and some
- 37:30Speaker 1: of his crew got some, and Almagordo kept some. But
- 37:33Speaker 1: I think the ones that were auctioned were auctioned by
- 37:35Speaker 1: Alamgordo to go to a fund of museum.
- 37:38Speaker 4: I would love a copy assigned cartridge for moreshaw.
- 37:42Speaker 1: I mean, the most I think one went for was
- 37:44Speaker 1: fifteen hundred bucks, So.
- 37:46Speaker 4: We don't want it that bad.
- 37:47Speaker 1: But no that I'm saying like that's the most. That's
- 37:49Speaker 1: the highest any of them went for. So you could
- 37:51Speaker 1: probably give them for a couple hundred bucks if you tried.
- 37:54Speaker 4: I wonder if he listens to the show.
- 37:56Speaker 1: I hope so you never know. I hope so. I
- 37:58Speaker 1: hope we cleared it up for you. Warshaw, your legend, sir, Yes,
- 38:02Speaker 1: hets off to you.
- 38:03Speaker 3: Send me a signed cartridge, Josh needs one.
- 38:06Speaker 1: Thank you, buddy. You got anything else?
- 38:09Speaker 3: No, it did. ET was not the worst game there were.
- 38:13Speaker 3: There were games that were so bad that you don't
- 38:16Speaker 3: they were just in the dustbin of history.
- 38:18Speaker 4: They were so bad.
- 38:19Speaker 1: Yeah, like Sorcer, like you said, Manjo's apparently pretty bad.
- 38:22Speaker 3: Yeah, they were terrible, like all these not knockoff companies.
- 38:26Speaker 3: But you know, ari Atari opened it up to where
- 38:29Speaker 3: anyone could could design a game that fit their console.
- 38:33Speaker 1: And some people say that that was one of the
- 38:34Speaker 1: reasons why Atari lost market shares, because there's so much
- 38:37Speaker 1: crudd on the shelves, right, people were tired of buying
- 38:40Speaker 1: Creddy games for twenty five bucks. Yeah, and that they
- 38:44Speaker 1: just oversaturated the market themselves. But they oversaturated with terrible
- 38:48Speaker 1: stuff oversatched well at any rate, that's ET the game
- 38:53Speaker 1: not the worst video game of all time, but a
- 38:57Speaker 1: heck of a story. I'll tell you what good one
- 38:59Speaker 1: and gave you a little bit of nostalgia this holiday season. Yeah, great,
- 39:03Speaker 1: feel that warm tingling. It's either a bladder infection or
- 39:06Speaker 1: a nostalgia. Let's see. Since I said bladder infection, everybody,
- 39:11Speaker 1: it's time for listener man, this.
- 39:15Speaker 4: Is about bird poop.
- 39:17Speaker 3: Hey, guys, listen to the Olive Oil podcast and loved
- 39:20Speaker 3: it very much. Living in Italy, they use it every day.
- 39:25Speaker 3: That's my wonderful complexion and youthful looks. I want to
- 39:28Speaker 3: tell you about a problem though, that we have it
- 39:29Speaker 3: in Rome every year and directly caused by olives. Every winter,
- 39:32Speaker 3: the city center is home to millions of migrating starlings
- 39:36Speaker 3: who spend their days out in the local countryside, eating
- 39:38Speaker 3: olives and having a great time. In the evening, they
- 39:41Speaker 3: come back to our warmer city center and sleep in
- 39:44Speaker 3: the city center trees for the night. Great news for
- 39:48Speaker 3: bird watchers, but bad news if you'd like to avoid
- 39:50Speaker 3: being pooed on. The city gets covered in the stuff.
- 39:54Speaker 3: And he sent me a video and of these cars
- 39:57Speaker 3: parked on the street and it's literally looks like it
- 40:01Speaker 3: was painted with bird poop growth, completely solid every square inch.
- 40:06Speaker 1: That's gotta be bad for the paint.
- 40:08Speaker 3: And yes, it's really bad, he said, What has this
- 40:12Speaker 3: got to do with olive oil? While the olive stones
- 40:14Speaker 3: may not come out of the starling bird's bottoms, but
- 40:17Speaker 3: the olive oil infused greasy pooh does, and it makes
- 40:20Speaker 3: driving along the roads almost impossible.
- 40:23Speaker 4: I've fallen off my scooter.
- 40:24Speaker 3: Twice in the past few years, Oh my god, because
- 40:26Speaker 3: of this, So I guess it's it's slippery oily poop.
- 40:29Speaker 1: Oh my god.
- 40:31Speaker 4: And that is from James in Rome.
- 40:33Speaker 1: Well thanks James. That email's kind of petered out at
- 40:36Speaker 1: the end there. Yeah, I was expecting a big finish,
- 40:39Speaker 1: just oily poop. All right. Well, thanks regardless, and stay
- 40:42Speaker 1: stay safe on your scooter.
- 40:44Speaker 4: There, James, he said, people use umbrellas.
- 40:46Speaker 1: And hats off to you living in Rome. Have you
- 40:48Speaker 1: been around?
- 40:49Speaker 4: Sure?
- 40:49Speaker 1: When I went, I was like I could live here.
- 40:52Speaker 1: Pretty great, I told Jumie.
- 40:53Speaker 3: She's like, maybe it's lovely city. It really is old
- 40:58Speaker 3: world charm cats. What's what else?
- 41:00Speaker 4: Wine food, beautiful people.
- 41:02Speaker 3: Yeah, and I've never seen men and women at every
- 41:06Speaker 3: turn that looked like runway models.
- 41:08Speaker 4: Sure, and they were just regular newspaper boys.
- 41:11Speaker 1: Well, the fact that they do like a little twirl
- 41:14Speaker 1: every once in a while as they were walking. Really
- 41:15Speaker 1: kind of sold it.
- 41:16Speaker 4: To Yeah and go Chell, Chell Bell Chow Bed.
- 41:20Speaker 1: Wow, Let's turned out weird. If you want to get
- 41:23Speaker 1: in touch with us, you can go on to stuff
- 41:26Speaker 1: youshould Know dot com and hit us up through our
- 41:28Speaker 1: social links, or you can just send us a good
- 41:30Speaker 1: old fashioned email to stuff podcast HowStuffWorks dot com.
- 41:38Speaker 2: Stuff you Should Know is a production of iHeartRadio. For
- 41:41Speaker 2: more podcasts my heart Radio, visit the iHeartRadio app, Apple Podcasts,
- 41:45Speaker 2: or wherever you listen to your favorite shows.