Latest / Stuff Mom Never Told You / Feminists Around the World: Catt Smalls
Transcript
- 0:05Speaker 1: Hey, this is Annie and Samantha. I welcome to stuff
- 0:07Speaker 1: I never told you productould by Heart Radio.
- 0:18Speaker 2: And welcome to another edition of Activists around the World
- 0:22Speaker 2: where I am sick. Let's happens at least once a
- 0:26Speaker 2: year where I get to do my sexy voice and
- 0:29Speaker 2: I sound like an eighty year old smokers.
- 0:32Speaker 1: Nine year old.
- 0:37Speaker 2: Whose isn't Annie? Is yours not? That's the way it goes, right,
- 0:42Speaker 2: I know, I'll go an octave lower. This is the
- 0:44Speaker 2: only time I'm probably a base if I were to sing.
- 0:48Speaker 1: I think singing would not be ideal for you right now.
- 0:51Speaker 2: So we just recently talked about our gaming updates, which
- 0:55Speaker 2: I'm still playing things, and so as we had mentioned then,
- 0:59Speaker 2: and we had play to do a follow up with
- 1:01Speaker 2: people from the gaming industry, specifically black women in the
- 1:05Speaker 2: gaming industry. According to the gamer dot com, the percentage
- 1:08Speaker 2: of women in non binary folks that are in development
- 1:11Speaker 2: have increased from twenty four percent in twenty twenty two
- 1:14Speaker 2: to thirty two percent in twenty twenty four, but of
- 1:18Speaker 2: course when it comes to those in the black community,
- 1:20Speaker 2: it is significantly less. So much so as we talked
- 1:24Speaker 2: about the numbers, it's like abysmal. In twenty twenty one,
- 1:29Speaker 2: only five percent of people surveyed by the International Game
- 1:32Speaker 2: Developers Association were from the black community. And this was
- 1:36Speaker 2: from a twenty twenty two NPR article written highlighting black
- 1:40Speaker 2: game developers, which we did use for some of the
- 1:43Speaker 2: information about our activists. Mistake. Again, I really it was
- 1:49Speaker 2: a really limited amount of information specifically, and to the
- 1:52Speaker 2: point that one article talked about the fact that black
- 1:54Speaker 2: women have not been in the industry long enough to
- 1:57Speaker 2: even count, like they could not get numbers, like it'd
- 2:00Speaker 2: been so small. So from gamedeveloper dot com, a twenty
- 2:04Speaker 2: twenty four article written by Justin Carter talked about where
- 2:07Speaker 2: the game industry is in relation to black develops burst
- 2:11Speaker 2: And the article is titled our game studios suddenly abandoning
- 2:15Speaker 2: Black developers. And here's the quote of those that have
- 2:18Speaker 2: been in the industry for twenty one plus years ninety
- 2:20Speaker 2: two percent, where white men group wise, Asian men came
- 2:24Speaker 2: in second at fifteen percent, followed by Hispanic Latino men
- 2:27Speaker 2: in eight percent, Black men six percent, and Asian and
- 2:30Speaker 2: white women five percent each. And yeah, this is where
- 2:33Speaker 2: they're comeing from. The survey indicated that almost no black
- 2:35Speaker 2: or Hispanic Latino women have been in the industry that long,
- 2:39Speaker 2: so they could not get numbers because they have not
- 2:41Speaker 2: been in the industry long enough, which is absurd. So
- 2:47Speaker 2: with all of that, we do want to take the
- 2:48Speaker 2: time to feature the black women who are making an
- 2:51Speaker 2: impact in that industry and who are a part of
- 2:53Speaker 2: that industry, and that includes Cats Smalls. We talked a
- 2:57Speaker 2: bit about her game Sweetheart, which is spelled sweet ex Heart.
- 3:02Speaker 2: It I guess came out in twenty nineteen because she've
- 3:05Speaker 2: been developing it for a minute, and she has so
- 3:07Speaker 2: many others. So if you go to our website, she
- 3:09Speaker 2: has a list of all the games that she has
- 3:10Speaker 2: worked on or all the projects that she's a part of,
- 3:14Speaker 2: and from that site it says quote people are the
- 3:17Speaker 2: center of everything I do. Over the past fifteen years,
- 3:20Speaker 2: I've championed digital design at increasing skills, mentored and managed
- 3:24Speaker 2: junior and senior designers, and collaborated to craft inclusive use
- 3:27Speaker 2: of experiences with agility and thoughtful consideration. I work with
- 3:32Speaker 2: designers and product development teams to gather insights, prioritize customer
- 3:36Speaker 2: pains and opportunities, create and inspiring strategic vision and bring
- 3:39Speaker 2: ideas to life. In my spare time, I make games right,
- 3:43Speaker 2: speak publicly, and work to make the world a better
- 3:45Speaker 2: place by organizing events across the tech and game industries.
- 3:49Speaker 2: So she does a lot, and with her years of work,
- 3:52Speaker 2: she has used her experience to help others in this industry.
- 3:55Speaker 2: With Chris Algu, she co founded the Game Devs of
- 3:58Speaker 2: Color Expo in twenty six and here's a bit of
- 4:02Speaker 2: information from her feature with the NPR article I mentioned
- 4:05Speaker 2: earlier quote. The Game Deves of Color Expo is a
- 4:08Speaker 2: space for developers of color to meet one another and
- 4:11Speaker 2: showcase their work. Several events have been held over the years,
- 4:14Speaker 2: some in partnership with major gaming companies like Xbox, Nintendo,
- 4:17Speaker 2: and Oculus. Besides bringing developers of color together small sets,
- 4:21Speaker 2: the Expo helps to break down the barriers that people
- 4:24Speaker 2: of color may face when trying to get into the industry.
- 4:28Speaker 2: She says, we are actively giving people money to make
- 4:30Speaker 2: their games, and since twenty nineteen, the Game Devs of
- 4:33Speaker 2: Color Expo has given more than three hundred and sixty
- 4:36Speaker 2: thousand dollars to game developers of color.
- 4:39Speaker 1: And in that same interview, she talked about her journey coding. Quote.
- 4:44Speaker 1: When I was ten, I actually started to learn how
- 4:46Speaker 1: to program so I could make my own dress up dolls,
- 4:48Speaker 1: and eventually I learned that you could make games as well.
- 4:51Speaker 1: I had a tutorial for the dress up doll program
- 4:54Speaker 1: that I was able to read. It was updated in
- 4:56Speaker 1: like nineteen ninety nine, and I think I looked at
- 4:59Speaker 1: it it in like the year two thousand. Small's met
- 5:03Speaker 1: with others interested in programming and video games through online forums.
- 5:07Speaker 1: She said, we did collaborate, which was really fun. So
- 5:10Speaker 1: I got to learn how to make art for these
- 5:12Speaker 1: dress up doll games that we were creating, and we
- 5:14Speaker 1: would kind of trade art back and forth and figure
- 5:17Speaker 1: out how to build everybody's work into one cohesive experience,
- 5:20Speaker 1: which was really fun.
- 5:22Speaker 2: And in another interview she did with Johannes Epen, sorry
- 5:26Speaker 2: for if Iams pronounced that, she talked about the importance
- 5:29Speaker 2: of diversity in the industry. She says, quote, there are
- 5:32Speaker 2: a lot of people who play video games, but it
- 5:34Speaker 2: is interesting how much less diverse the people made games are.
- 5:37Speaker 2: A lot of the things I and my friends are
- 5:40Speaker 2: doing is to make sure that there is equal access
- 5:42Speaker 2: to the tools and the knowledge that is out there.
- 5:45Speaker 2: Making video games is one of the easiest ways to
- 5:47Speaker 2: learn programming. Part of the reason is that in some
- 5:50Speaker 2: schools there are game development classes, and in many other
- 5:52Speaker 2: disadvantaged places there aren't a variety of classes for computer
- 5:56Speaker 2: science or video games. We are trying to show people
- 5:59Speaker 2: that there are a lot of games developers who are,
- 6:01Speaker 2: for example black. The knowledge alone that there are other
- 6:03Speaker 2: people like you out there is super great.
- 6:06Speaker 1: And she continues talking about the difference it makes when
- 6:08Speaker 1: a developer has a diverse background quote, it's been really
- 6:13Speaker 1: cool to see the stuff that people come up with.
- 6:15Speaker 1: The traditional thing that people think of when thinking about
- 6:18Speaker 1: video gaming is maybe Fortnite. The more diverse freewpoints you
- 6:22Speaker 1: have more potential strange and awesome things people come up with.
- 6:26Speaker 1: Take that game called neuror spelled in Oh you Are
- 6:29Speaker 1: by the way, continues, They took a bunch of foods
- 6:33Speaker 1: and colors like popcorn, bubble tea, pancakes, and sausages. You
- 6:37Speaker 1: can do weird and satisfying things to them, drop bubble
- 6:41Speaker 1: popcorn and so on. It appeases the natural urge of
- 6:44Speaker 1: playing with your food and that space that has no limits.
- 6:48Speaker 1: I don't think that would have happened if that person
- 6:50Speaker 1: wouldn't have learned how to make video games. Getting as
- 6:54Speaker 1: many people as possible to learn how to make video
- 6:56Speaker 1: games will result in a lot of really fun, random
- 6:59Speaker 1: and interesting come nations of mechanics and ideas.
- 7:02Speaker 2: And in that same interview, she talks about the games
- 7:04Speaker 2: Sweetheart and her thoughts behind it. Quote Sweetheart is a
- 7:08Speaker 2: game that started as an independent study project during grad school.
- 7:11Speaker 2: I kept working on it. It is this autobiographic game
- 7:14Speaker 2: using several experiences I had in college. I grew up
- 7:17Speaker 2: as a black woman in the Bronx. Going to undergrad
- 7:19Speaker 2: school in Manhattan. Going every morning from a place where
- 7:22Speaker 2: you're surrounded by so many different people from so many
- 7:25Speaker 2: different places to a place that was mostly white was
- 7:27Speaker 2: really disorienting to me. Also, navigating the tech industry at
- 7:31Speaker 2: the same time. Making this game has been very therapeutic, and.
- 7:35Speaker 1: She continues explaining the name. The name is based on
- 7:38Speaker 1: cat calling. Many people called me Sweetheart on the street,
- 7:41Speaker 1: which is a very creepy and uncomfortable term for me
- 7:44Speaker 1: as an adult person. It also describes the player's experience
- 7:48Speaker 1: very nicely. The X is silent. In many Japanese video games,
- 7:52Speaker 1: they have an X in the middle of the name
- 7:54Speaker 1: to make it sound cooler. I thought that would work
- 7:57Speaker 1: very well. A moment where the character is pushing back
- 8:00Speaker 1: against the thing that people call her, a fun take
- 8:03Speaker 1: on the word itself. It stuck really quickly with me.
- 8:06Speaker 2: I'm excited to try this and the game took her
- 8:09Speaker 2: several years to develop and create, but she committed to it, saying, quote,
- 8:12Speaker 2: I hope that by playing it people get to see
- 8:14Speaker 2: what it was to be me at the time, being
- 8:16Speaker 2: nineteen years old, trying to figure out a lot about
- 8:18Speaker 2: my life, understanding how people saw me and not just
- 8:21Speaker 2: how I saw myself. I had a lot of fun
- 8:23Speaker 2: testing it out with people, also using a lot of
- 8:25Speaker 2: my ux design jobs going through the process. I love
- 8:29Speaker 2: when people talk about things I don't know like us.
- 8:31Speaker 2: I know of it, I don't know it. Oh my
- 8:33Speaker 2: godh uh huh. Good job. So it's obvious. She's been
- 8:38Speaker 2: very busy in her work and continues to create great games.
- 8:42Speaker 2: In the NPR feature, they asked her for her advice
- 8:45Speaker 2: for others who want to get into the gaming industry,
- 8:47Speaker 2: and she said, quote, find your people, because your community
- 8:51Speaker 2: is going to be the thing that gives you energy
- 8:52Speaker 2: to keep going and your community is going to be
- 8:55Speaker 2: what inspires you and helps you keep pushing to learn
- 8:57Speaker 2: and grow.
- 8:59Speaker 1: Yes, great advice, and I obviously we want to check
- 9:02Speaker 1: out these games. We love getting recommendations from you listeners
- 9:07Speaker 1: if there's anything we missed, And that's one of the
- 9:10Speaker 1: things we love about indie games is this very thing
- 9:15Speaker 1: is seeing all these new takes so very cool. All right, listeners,
- 9:19Speaker 1: if you would like to contact us, you can. You
- 9:21Speaker 1: can email us at Hello at stuff Whenever Told You
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- 9:31Speaker 1: can get wherever you get your books. Thanks as always
- 9:34Speaker 1: to our super producer Christine or executive producer My and
- 9:36Speaker 1: your contributor Joey.
- 9:37Speaker 2: Thank you and I'm sorry and thanks.
- 9:40Speaker 1: To you for listening Stuff Will Never Told You the
- 9:42Speaker 1: protection of I Heart Radio. For more podcasts for my
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