Latest / Pick Up and Deliver / 5 Things About 640
Transcript
- 0:04Welcome to pick up and deliver the podcast where I pick up my audio recorder
- 0:07as I step out for a walk and deliver an episode too while I stroll
- 0:10around. I'm Brendan Riley. O. Good morning, listeners. It's a
- 0:22lovely day here in suburban Chicago. The sun is just it's up a little
- 0:27bit, but it's relatively dark because we're overcast today. So I guess when
- 0:32I said lovely day, I meant temperature wise, not weather wise. It
- 0:36looks like it's gonna rain. Hopefully it won't rain on me while I'm walking
- 0:39talking to you, but it could definitely could. So I thought I would
- 0:44come out today and talk to you a little bit about games. I will
- 0:47confess that I've been I feel a pretty proud of myself keeping to three episodes
- 0:52a week over the summer. Sometimes in the summer I slack off a little
- 0:56bit, but because I got behind in my normal production schedule, we need
- 1:00to hit three episodes a week for most of the year in order to get
- 1:03caught up. Normally, by June, I should be about episode fifty of
- 1:07the current season. Instead, we're mid July and this is episode forty of
- 1:11the current season. So I'm making up good time, but I'm gonna have
- 1:15to keep up this pace if I want to get back on the idea that
- 1:18I finish a season around the end of around mid to late December. In
- 1:22order to maintain that schedule, I'm gonna have to keep on trucking. So
- 1:26I was looking through the available information about this, about what I might do
- 1:33an episode of my regular segments all seem a little like I've done them too
- 1:37recently. I try to spread them out a little bit so I'm not doing
- 1:40the same thing all the time. It's not time for another literature review.
- 1:42It's not time for a four hundred back. I did one of those less
- 1:47like ten or fifteen episodes ago. Like, I try to keep them spread
- 1:49out a little bit so that nothing gets too repetitive. But that means I'm
- 1:55I didn't have a specific thing to do today, and I didn't have a
- 1:59topic that came to mind, but needs must and so this is funny.
- 2:05I just googled the number six forty. This is episode six hundred and forty
- 2:08of the podcast. So I googled six forty just to see what will come
- 2:10up. Well, one thing. At first, I googled the significance of
- 2:14the number six hundred and forty, and I found out about something called angel
- 2:16numbers. Apparently, in some spaces in spiritual communities, people believe that specific
- 2:23numbers represent messages from God or supernatural entities or whatever, and somehow the number
- 2:31six forty fits that category. I'm not really sure why, and I did
- 2:35not read too much into it. Not really my bag, but I guess
- 2:38this episode is significant in that way if it is for you, Hello,
- 2:43welcome. But then I just googled the number sixty four oh by itself,
- 2:46and I thought I would reflect on what if the first five results after you
- 2:52get rid of the ads in the Google search for six forty were significant to
- 2:57board games. Here's what we have, so start with. We have KFI
- 3:00AM six forty talk radio. Now I look this up. I was a
- 3:04little worried that it would be the sort of hard charging, right wing left
- 3:08rate talk radio, of the sort like Newt Gingrich kind of or Rush Limbaugh
- 3:15style radio. But it doesn't seem to be. But it's unclear what it
- 3:20is to me. They don't have an about section, their web page is
- 3:23pretty rude of entry, so I'm not really sure what it is. I
- 3:25think it's in Los Angeles over the air, and I did not take the
- 3:30time to listen on the iHeartRadio app, So I don't know if KFI AM
- 3:36six forty talk radio is a good station or a bad station, or ideologically
- 3:40aligned with me or ideologically opposed to me. I don't know anything about it,
- 3:44but I do you know. It's about radio, and I was thinking,
- 3:46I don't know if there's any board games about radio station, and it
- 3:50seems to me that is an interesting subject to make a board game about if
- 3:54you were somebody who was so inclined. There's a really interesting idea of a
- 4:00trying to run a radio station. And I guess you probably have to have
- 4:05two versions of the game. You'd have a talk radio game and a music
- 4:10radio game. The music one seems most interesting because you could have elements of
- 4:15sort of choosing your genre and dealing with marketers and trying to get advertising for
- 4:20your station and trying to pick up audience share. Probably the game is I
- 4:25don't know if the game is more interesting if everybody has the same kind of
- 4:29radio station, or if you're competing for the market but you have different kinds
- 4:32of radio station. But it seems like because middle management is such a fruitful
- 4:39space for interesting eurogames, it seems like radio running a radio station could make
- 4:46for a really interesting game premise. If somebody were so inclined, I can
- 4:51see how that'd be really interesting. I might even enjoy playing such a game.
- 4:56I don't know that I would want to put in the work to make
- 4:58a game, so I guess I'm offering this idea out to somebody if you
- 5:00were inclined to make a game about radio stations. There's a theme I haven't
- 5:04seen before. In looking at board game I discovered that they're at least with
- 5:10with the word radio as the main word. There don't seem to be a
- 5:15lot of games about radios or perhaps any So that's interesting to me that radio
- 5:19station does not seem to be a genre that people are making games about.
- 5:24Of course, it's you might call it a dying medium because people are listening
- 5:27over the internet, But I feel like the radios radio stations are still in
- 5:30business, that it is a thing people still enjoy, even if the delivery
- 5:35method has changed a bit. So okay, if I am six forty.
- 5:40Radio doesn't seem to have overt overlap with board games but I'd be interested to
- 5:44hear how it might. The next result in Google was the six forty area
- 5:47code. Six forty area code covers parts of New Jersey, Trenton, Atlantic
- 5:53City, and Pleasantville, which of course made me think of what board games
- 5:56have to do with Atlantic City. Of course, perhaps the most foot board
- 6:00game there is, Monopoly, is about Atlantic City. Right that you are
- 6:03buying and selling properties, and the street names are all Atlantic City streets.
- 6:08The idea is that you're you're I guess you're buying and selling Atlantic City.
- 6:12There's also the famed kickstarter that was sort of a parody or an anti Monopoly
- 6:16game called Doom Came The Doom that Came to Atlantic City. This is a
- 6:20famous early kickstarter that went badly and caused all kinds of trouble. I don't
- 6:25know anyone who's played the game, but it's a great title, The Doom
- 6:29that Came to Atlantic City, And I think it was a sort of lovecrafty
- 6:31intake on Monopoly. So yeah, Atlantic City is deeply tied to board games.
- 6:36I don't know much about Trenton as a city, but I do know
- 6:41Pleasantville. Only because I don't actually know Pleasantville. I know the movie Pleasantville,
- 6:46which was a movie from the late nineties in which Toby maguire plays a
- 6:51goodie two shoes character who his favorite thing is this nineteen fifties sitcom and sort
- 6:59of leave it to Beaver style family drama or family comedy called Pleasantville, and
- 7:03he sits down for a marathon of the game, and he and his sister
- 7:08are accidentally teleported into the game and their modern views disrupt all of Pleasantville.
- 7:14The movie had its gimmick, which actually works really well, was that people
- 7:17from once people become sort of liberated from the closed mind of the Pleasantville space
- 7:23to actually turn color. The whole movies and where the TV shows part is
- 7:28in black and white, so as people become liberated, a turn color,
- 7:32which is a pretty cool effect. So that's the movie pleasant vill. The
- 7:36game that seems most tied into that particular perspective is Welcome to which feels like
- 7:43it's playing on nineteen fifties Americana in its style and what it's building. Despite
- 7:47having a female architect on the cover of the game, it gets still trading
- 7:51in that nostalgia. But it does make me wonder what else is going on?
- 7:57What other places do we see this sort of esthetic that we could use.
- 8:01I mean, I think the other one I can off the top of
- 8:03my head that feels like it's trading in nineteen fifties nineteen sixties Americana is food
- 8:09chain Magnate, which the art style has that kind of nineteen fifties style to
- 8:13it, at least the original one. I haven't seen the deluxe upgrade that
- 8:18they did the Kickstarter for, But other than Welcome To the other game that
- 8:20I know of that takes place in New Jersey or it feels connected in New
- 8:24Jersey is Cape May, which sounds like a really good game. The reviews
- 8:28of it that I've read enjoyed it quite a bit. I haven't played it
- 8:33myself. It is from Thunderworks Games, and I've generally found that their games
- 8:35are pretty good. Although I didn't like role Player as much as I like
- 8:41Segrata, I feel like Segata has a better implementation of that kind of mechanism.
- 8:46I do like Cartographers quite a bit, but it seems like the six
- 8:50forty area code is a lush place for board gamers and board game designers,
- 8:56and if you feel like playing something in that area code, you could play
- 8:58Monopoly. You could play Cape May or with a little bit of semantic drift,
- 9:03you could play Welcome to the Next result on the Google search for six
- 9:07forty was six forty credit score? Is it good? I did not click
- 9:13through to the page, although the little summary that was provided underneath the title
- 9:16of the page said six forty credit score is fair. It's not good,
- 9:22not bad, it's fair, so right in the middle, I guess.
- 9:24But I was thinking about as you think about credit scores, there's a couple
- 9:28games that come to mind as something you could play if you're thinking about that
- 9:31side of things. One from a finance side. I always hear how good
- 9:37Stockpile is, though that's a stock trading game more than a game about credit
- 9:43or credit scores or economics. More broadly, the second game, if you're
- 9:48thinking about credit score as a way of rating people's quality or people's level of
- 9:52achievement in terms of finance, then credit score would be tied very directly to
- 10:00your other people's opinion of you, which means High Society is probably your go
- 10:05to there. As a reminder, High Society is an auction game where each
- 10:07player has a set amount of money and you bid on works of art and
- 10:13other things, and the idea is that you want to have the best stuff
- 10:18at the end of the game, the stuff that's worth the most points.
- 10:22However, right before we determine who has the best stuff, first we look
- 10:26at who has the least amount of money left, and if you've spent more
- 10:31money than anybody else you have the least amount of money left, then you're
- 10:33out of the game because you spent too much money, which is a really
- 10:37great twist because you're constantly trying to figure out if you can spend something or
- 10:43if they have to hold back so that you don't get put on the bottom
- 10:46of the stack. The third game that I would point to if we're playing
- 10:48a game about money and credit would be QE QEA st answer quantitative easing.
- 10:54It is the process of, I believe a government printing more money in order
- 10:58to solve a problem. The game is an auction game, but everyone bids
- 11:03on things in secret, and at the end of the game you have to
- 11:05have the best the most points based on companies. But again you lose if
- 11:09you spend the most money because the bidding is all almost entirely secret. As
- 11:16the game goes along, the amounts that people are spending on their bids rise
- 11:20dramatically and it gets to be it ends up being very funny. Quantitative easing
- 11:28Quantitative easing or QE is a really delightful game. It plays relatively short.
- 11:35There's a great reveal at the end as people it tally up how much they
- 11:37spend, and it's very enjoyable. But again, it's sort of about credit,
- 11:43or feels connected anyway to the credit score of six forty. All right,
- 11:46next up, the next result on the thing sort of like radio station
- 11:50was a business, This was six forty meets. I did not follow through
- 11:56to the thing about the butcher shop. I just saw that it was a
- 11:58butcher shop, so I don't I didn't look where it was, and I
- 12:01did not know why. I did not inquire why it's called six forty meats.
- 12:05It feels like one reason you might call that is if it's at six
- 12:07forty that's the address. Six forty. Junction Street or whatever. Junction Street
- 12:13is a hilarious street name. I think Intersection Street would be funny too.
- 12:18I'll meet you the intersection of Junction and Intersection. Anyway, Six forty Meats
- 12:22is a butcher shop where they sell different kinds of meat. Obviously, it
- 12:26leads to the obvious and interesting question of what kinds of butcher shop related things
- 12:31are there in games now. Of course, getting meat from animals is a
- 12:35key part of lots of games. Agricola certainly has professions where if you're a
- 12:41butcher you can get more food out of your animals than if you're not.
- 12:43I'm always reminded of my favorite rule in Dungeon Pets that helps with the management
- 12:48of the meat in that game, And if a creature ages out, it
- 12:52is sent to live on a farm, and you, you know, a
- 12:54completely unrelated rule add one meat to the meat market. I think that's all
- 13:00is very funny. So there are games that involve butchering or butchers is a
- 13:05regular part of any kind of game that no wolve's farming. Converting animals into
- 13:11meat is a thing that you do. Sometimes the animals themselves are just meat.
- 13:13It also occurs to me that a lot of times the symbol for food
- 13:18in games is a little meat like a little drumstick, which I think is
- 13:22kind of funny. It's often a bag of grain too. Those are the
- 13:24two most common symbols. The weirdest one is the game mosaic in which the
- 13:31symbol for food is either wheat or a fish, and I think a fish
- 13:35represents three wheat like they're the same currency, but the fish token is three.
- 13:41Very confusing. Nonetheless, I was also thinking about what would a game
- 13:45involving a butcher shop be like. Of course, there would be a customer
- 13:48service element, there would be a keeping stock element. Probably the keeping stock
- 13:52would be the most interesting because you have to buy animal stock, and if
- 13:56the game had worked in an amount of time that takes to go from buying
- 13:58a multi having product to sell, then you have to manage the flow of
- 14:03that and of course adding more employees would help you do that faster, but
- 14:07it would cost you more. It feels like the management of a butcher shop
- 14:11is an interesting if you're going to have a game sort of simulating retail.
- 14:16Management of a butcher shop is an interesting one because the product that you produce
- 14:20has to be prepared, as opposed to managing a grocery store would be interesting.
- 14:26Still, you have to order the food, I guess, but the
- 14:31preparation is just putting it out, whereas in the butcher shop you'd have to
- 14:33order the food so to speak, and then you actually have to prepare it
- 14:37by butchering it and then getting it ready. So it feels like six forty
- 14:41meats could inspire an interesting board game it and there's already a lot of butchering
- 14:48that sort of thing in games already. Finally, the fifth result in my
- 14:52search of six forty is the year six hundred and forty. Wikipedia has a
- 14:56page called year six forty DCXL, which is there, which sounds like an
- 15:01expansion to the DC Duck Builder. Whether all the heroes are the Giant Heroes
- 15:05DCXL, or maybe it's the DC Duck Builder but the cards are tterot sized
- 15:09something like that. Anyway, as a year, pretty boring, honestly,
- 15:15if you read the summary of what's going on, there's a handful of entries
- 15:18for each continent, but mostly different wars that had happened, and or changes
- 15:22of political leadership, kings deposing other kings, that sort of thing. It's
- 15:28just a matter of not a lot of history was recorded during that time.
- 15:31Nonetheless, the two things I thought were most interesting, some ice cores in
- 15:35Switzerland have shown that there's a lot more silver detritus in the air in that
- 15:41area, meaning silver mining had picked up or it signaled a return of economic
- 15:46prosperity that we hadn't seen in close to one hundred years, which does lead
- 15:50me to think of kot and Ahora, which is a game from CGE that
- 15:54came out last year and it was about silver mining. Now I don't know
- 15:56if it was set anywhere near the time of six hundred and forty. That
- 16:00seems unreasonably early, nonetheless interesting. The other thing that struck me as potentially
- 16:07game interesting is there the death of Abbot Winnock. Winnock was a Welsh saint
- 16:14who was an abbot and did a bunch of other stuff, But one of
- 16:18the main things Winnock did was to run a greenery and apparently the big miracle
- 16:26that he accomplished was when he was older, he lived by himself and was
- 16:32constantly grinding grain for the peasants, even though he was too old to properly
- 16:37operate the mill, and no one could understand how he did it, and
- 16:40it turned out it was turning by itself magic or something. I don't know.
- 16:44That was one of the great things he also, apparently someone went to
- 16:45investigate how it was that he was doing it and they were struck blind and
- 16:48then he cured them. So interesting set of things related to Abbot Winnock,
- 16:56which make for perhaps an interesting character you might make a game out of.
- 17:00I don't know how you'd make a game out of that, but interesting none
- 17:03the less. Well that brings me to the end of my board game meditation
- 17:06on the year six forty. Well, I hope you found that interesting.
- 17:08I always like to look at different things through a set a single set of
- 17:15lenses, so like looking at the world through the number six hundred and forty
- 17:18and seeing what you find. I think there's a valuable and interest to be
- 17:22found there, which is why I am publishing this episode. Did you like
- 17:25it? Did you hate it? Do you want to hear something like this
- 17:26again? Do you never want to hear something like this again? Head over
- 17:30to board game Get Killed three two sixty nine and shout out otherwise, thanks
- 17:33for joining me. I'm a watch today. I hope your next walk because
- 17:36this pleasant mind was Bye Bye you by rattle Box