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How VR Work Meetings Are Beating Video Calls

Lucas and Luna explore why more companies are swapping Zoom grids for VR meeting rooms. They examine a Stanford study showing that VR meetings reduce distraction and improve group recall by 30 percent compared to traditional video calls. The episode dives into the hardware and software powering this shift — from Meta Quest 3 to spatial audio and avatar fidelity — and discusses which industries are adopting VR for stand-ups, design reviews, and all-hands. Lucas shares why the key metric isn't engagement but 'cognitive load,' and Luna questions whether the friction of putting on a headset…

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