Latest / Mythic Mind Games / 42 - Forgotten City: Truth, Ethics, and Religion
Transcript
- 0:03Speaker 1: Hello, and welcome to Mythic Mind Games, an extension of
- 0:06Speaker 1: the Mythic Mind Fellowship, which pursues wisdom on the paths
- 0:09Speaker 1: between primary and secondary world. I'm doctor Andrew Snyder, and
- 0:12Speaker 1: I'm glad.
- 0:13Speaker 2: That you're here.
- 0:17Speaker 1: Welcome back to Mythic Mind Games. This time we're talking
- 0:20Speaker 1: about the Forgotten City, which was originally a SKYRIMOD, which
- 0:23Speaker 1: then especially spun off into its own thing, as it
- 0:25Speaker 1: deserves to do. There's a lot of substance there, more
- 0:28Speaker 1: than belongs within a skyrimod, so look forward to getting
- 0:32Speaker 1: into that. David, Since you introduced me to this game,
- 0:35Speaker 1: how about you give us our initial opening remarks?
- 0:39Speaker 2: All right, well, thanks, Yeah.
- 0:41Speaker 3: The first thing I'd say is that if anybody is
- 0:44Speaker 3: interested in it, I would recommend they play it before
- 0:47Speaker 3: they watch this, because we'll surely spoil.
- 0:49Speaker 2: Everything about it.
- 0:50Speaker 3: And it is a game that gradually unfolds a pretty
- 0:54Speaker 3: intriguing concepted story.
- 0:57Speaker 2: So yeah, I.
- 0:58Speaker 3: Played this in twenty two and I thought it was
- 1:02Speaker 3: pretty interesting, and I played it again last week just
- 1:07Speaker 3: to refresh myself on it. But it basically you are
- 1:11Speaker 3: a person who finds yourself transported back to I guess
- 1:16Speaker 3: it's around seventy a d in an underground Roman city
- 1:25Speaker 3: where everyone who lives there lives under the constant threat
- 1:30Speaker 3: if anyone sins, then everyone will die, everyone will be
- 1:36Speaker 3: turned into these golden statues, and so if they break
- 1:40Speaker 3: the golden rule is what the game keeps stressing what
- 1:44Speaker 3: the Golden rule is exactly. No one is completely sure.
- 1:47Speaker 3: They don't know what is a sin, what's not a sin,
- 1:49Speaker 3: what they can get away with, and so it's sort
- 1:55Speaker 3: of a groundhog Day, sort of a time loop where
- 1:58Speaker 3: you when you make a stake, you can rush back
- 2:01Speaker 3: to the portal and start that day over with the
- 2:04Speaker 3: knowledge and even the items, thankfully that you had from
- 2:07Speaker 3: the previous day. So gradually you're trying to figure out
- 2:13Speaker 3: who's behind this, how can you stop it, how can everyone,
- 2:17Speaker 3: or at least yourself escape.
- 2:19Speaker 1: It's really interesting, you know, I went to this game
- 2:22Speaker 1: based off your your recommendation, not really knowing anything about it,
- 2:25Speaker 1: and you know it. So it starts off even before
- 2:30Speaker 1: you get to this ancient Roman city. You're pulled out
- 2:34Speaker 1: of the river by Karen, who seems to be just
- 2:38Speaker 1: this helpful woman who pulled you out of the river,
- 2:40Speaker 1: and she sends you often search for this other guy
- 2:42Speaker 1: al who went off into the ruin before you. And
- 2:45Speaker 1: you know, it starts off like you're just adventuring through
- 2:47Speaker 1: these recently discovered Roman ruins, but there are all these
- 2:51Speaker 1: ominous golden statues and they start whispering to you. And yeah,
- 2:57Speaker 1: i'd just say, what one of the mechanics that like
- 3:00Speaker 1: by this game is that you get hints along the
- 3:02Speaker 1: way as the statues whispered to you. But it's just
- 3:04Speaker 1: it's such this like haunting, kind of scary way of
- 3:09Speaker 1: giving you advice. It just really captures the the mystery, oppression,
- 3:15Speaker 1: horror of this town. But but yeah, and so you
- 3:19Speaker 1: went up for this town and you have to do
- 3:22Speaker 1: some investigation and figure out what's what's going on, because,
- 3:25Speaker 1: for one thing, before you can get to this town,
- 3:27Speaker 1: you find this Alguy you suposed to be finding hung outside.
- 3:31Speaker 1: It's a gold statue. So it's just it begins just
- 3:35Speaker 1: this deep mystery, and as you said, it continues to
- 3:37Speaker 1: unfold over time. And I mean I kind of started
- 3:41Speaker 1: a piece of together before they laid out to you directly.
- 3:44Speaker 1: But you know, the the really big reveal is, you know,
- 3:48Speaker 1: after you do some investigation, you ask around, Okay, how
- 3:50Speaker 1: did you get here? How did you get here? And
- 3:52Speaker 1: everyone has the same basic story. We're escaping the fire
- 3:55Speaker 1: of Rome or something else, and then we just sort
- 3:59Speaker 1: of woke up here, pulled out of the river, right,
- 4:02Speaker 1: And so the big reveal is, Okay, Karen is actually
- 4:05Speaker 1: Karen the the ferrymen of the underworld, and so you
- 4:09Speaker 1: are indeed in the underworld. Now, this golden rule idea
- 4:15Speaker 1: is is kind of interesting. As you said, it's it's that, okay,
- 4:20Speaker 1: nobody can sin if anybody sends the many are what's
- 4:24Speaker 1: the what's the line? They say?
- 4:27Speaker 2: Yeah, that many are punished for the one I think,
- 4:29Speaker 2: or yeah, something like that.
- 4:30Speaker 1: Yeah, yeah, And and so the idea behind that is
- 4:34Speaker 1: that we're all responsible for the virtue of our neighbor,
- 4:38Speaker 1: which I mean, it's a it's a very classical idea
- 4:41Speaker 1: that you would get in the likes of Rome, that
- 4:43Speaker 1: you get in likes of Greece. And one hand, obviously,
- 4:46Speaker 1: in this extreme situation, is obviously unjust, or I guess
- 4:50Speaker 1: it seems to me maybe it's not so obvious. I
- 4:53Speaker 1: don't know, I don't know, what would what do you?
- 4:58Speaker 3: Yeah, I don't really I think it's just either and
- 5:01Speaker 3: they talk about decimation, which is I guess one in
- 5:06Speaker 3: ten in a group. I guess is that actually a
- 5:11Speaker 3: practice in like among Roman soldiers.
- 5:13Speaker 2: I guess, like to keep the men in line.
- 5:15Speaker 1: I mean, I assume that's where we get the word decimate.
- 5:18Speaker 2: Yeah, yeah, one intent.
- 5:20Speaker 3: So uh you Yeah, like you said, you want to
- 5:24Speaker 3: kind of police your buddies because you don't want any
- 5:27Speaker 3: of them causing everybody as a group to suffer. But
- 5:33Speaker 3: as you get to know the people in the town,
- 5:35Speaker 3: you can see ways that they are. You know, there's
- 5:39Speaker 3: a merchant who's knowingly ripping you off. They've they've got
- 5:44Speaker 3: a mentally handicapped guy in a cage because he just
- 5:47Speaker 3: can't resist shiny objects. And then there's an assassin that
- 5:56Speaker 3: comes in from outside looking for someone, and he just
- 6:00Speaker 3: thinks everything you say is, oh, you've just been indoctrinated
- 6:03Speaker 3: by this cult. I don't believe anything you're saying. So
- 6:05Speaker 3: you have to deal with that aspect of it as well.
- 6:08Speaker 3: But people are clearly doing things that as a Christian
- 6:13Speaker 3: we would say that's definitely a sin, you know, the
- 6:15Speaker 3: way that you treat other people and the motives for
- 6:20Speaker 3: you know, sins of omission and things like that that
- 6:23Speaker 3: is also a sin.
- 6:25Speaker 2: And I think it's like.
- 6:27Speaker 3: Octavia is actually a secret Christian in this town, and
- 6:31Speaker 3: I believe if I remember right, when someone commits suicide
- 6:36Speaker 3: and that does not break the Golden rule, she or
- 6:39Speaker 3: one of the other secret Christians says, I don't know
- 6:42Speaker 3: what God it is that's watching, but it's not my god.
- 6:45Speaker 3: If suicide is not a sin, so it's kind of interesting.
- 6:51Speaker 3: And several other ones make the same sort of comments
- 6:54Speaker 3: like this seems like a sin.
- 6:56Speaker 2: I don't know how they're getting away with it, which
- 6:58Speaker 2: is interesting.
- 7:00Speaker 1: Yeah, And a lot of the way they work this
- 7:03Speaker 1: out philosophically, I think works well for making the narrative,
- 7:08Speaker 1: like you know, making the game the world that trying
- 7:10Speaker 1: to construct. But also it seems like a lot of
- 7:12Speaker 1: it is intentionally arranged in such a way to let
- 7:16Speaker 1: their philosophy come out. I mean, in that it seems
- 7:20Speaker 1: to be the moral of the story from the developer
- 7:23Speaker 1: seems to be very very subjective. You know, we're getting
- 7:27Speaker 1: against this idea of ideal morality altogether. And in fact,
- 7:31Speaker 1: you know, eventually you get down into kind of the
- 7:37Speaker 1: first part of the underworld and you meet this philosopher
- 7:40Speaker 1: guy who's obviously supposed to be Socrates or something like that,
- 7:45Speaker 1: is this Greek philosopher, And to get through the dialogue
- 7:48Speaker 1: tree appropriately, you pretty much have to say there is
- 7:50Speaker 1: no morality. Everything is just whatever you say it is right.
- 7:54Speaker 3: I wrote some of that down because he says, out
- 7:58Speaker 3: there you can be unsure about right and wrong without
- 8:01Speaker 3: much consequences. But to navigate this mays, we have to
- 8:04Speaker 3: be certain. And then he says, is there one system
- 8:07Speaker 3: of morality which is always perfectly correct, which you could
- 8:11Speaker 3: follow in every situation and always do the right thing?
- 8:14Speaker 3: And then if you say yes, he just says, let
- 8:16Speaker 3: me guess, is it yours? And like, you can't sit
- 8:20Speaker 3: here and have an actual philosophical discussion with this guy,
- 8:24Speaker 3: which makes it a bit frustrating, because, yeah, you're limited
- 8:27Speaker 3: to the choices that the developers want to lead you into,
- 8:32Speaker 3: which are not often things that I would say at
- 8:35Speaker 3: all correct.
- 8:36Speaker 1: I wanted them to give me a textbox, let me
- 8:39Speaker 1: type something in here. Yeah, And so then it just
- 8:44Speaker 1: it starts to become this I don't know, freshman level
- 8:48Speaker 1: philosophy experience experiment where they say, okay, well there is
- 8:52Speaker 1: no truth, Well why can't you just push back and say,
- 8:56Speaker 1: should I believe that? You know, there's an obvious problem
- 8:59Speaker 1: with pushing that sort of philosophy that even Socrates himself
- 9:03Speaker 1: didn't push, right, he definitely argued or believed, at least
- 9:07Speaker 1: as far as we have him through Plato. You know,
- 9:08Speaker 1: he definitely argued for an ideal good like that. That's
- 9:11Speaker 1: what drove him. So it's this caricature of the enlightened
- 9:16Speaker 1: Greek philosopher that's really just a postmodern with the beard.
- 9:21Speaker 1: So even though I appreciate a lot of what they're doing,
- 9:25Speaker 1: I mean, it's it's just it's kind of strange because
- 9:28Speaker 1: esthetically or or on some level, it's very strong philosophically,
- 9:32Speaker 1: you know, they're they're quoting the Stoics and like they've
- 9:34Speaker 1: actually done some of their homework. As far as the
- 9:37Speaker 1: philosophical messaging that you get throughout the story, it's it's.
- 9:40Speaker 3: Pretty weak, right, And yeah, and he says, you know,
- 9:46Speaker 3: virtuous people don't need rules, and non virtuous people will
- 9:50Speaker 3: find their ways around them, which yeah, I mean I
- 9:53Speaker 3: can sure, I suppose, yeah, But that's when you start seeing. Okay,
- 10:00Speaker 3: so we have the Romans up here, and then we
- 10:05Speaker 3: have the Greek beneath that, and Egyptian beneath that, and
- 10:09Speaker 3: Sumerian beneath that, like literally stacked on top of each other,
- 10:13Speaker 3: and then also theologically and philosophically story wise stacked on
- 10:19Speaker 3: top of each other. And the thing that we're supposed
- 10:22Speaker 3: to imply is that all these religions are falsehoods, just
- 10:25Speaker 3: based on earlier falsehoods. But it's okay because it forced
- 10:28Speaker 3: us all to be good people.
- 10:30Speaker 2: Right, which yeah, of course don't agree with that.
- 10:36Speaker 1: Right when you get to the big reveal, and obviously
- 10:40Speaker 1: we're spoiling all over the place, but you're eventually you
- 10:44Speaker 1: get to Pluto, or as the Romans call him, right,
- 10:47Speaker 1: the god of the underworld, who I guess is like
- 10:49Speaker 1: the celestial alien or something. In the game, you know,
- 10:53Speaker 1: it's been there for countless generations, and you know, the
- 10:56Speaker 1: framing of the game is that you see Persephone became mortal,
- 11:02Speaker 1: who was one of the gods, and that I can't
- 11:05Speaker 1: even remember her Roman puts her Roman name off him.
- 11:07Speaker 3: Do you do you remember prosser Pena? I think, yeah,
- 11:11Speaker 3: something close to that.
- 11:12Speaker 1: I'm gonna call her Persephone because that's easy go with
- 11:15Speaker 1: the Greek name. So Persephone decided to become human out
- 11:20Speaker 1: of identification with the humans that the gods initially were
- 11:23Speaker 1: kind of cultivating but then gave up on right. But
- 11:26Speaker 1: she she decides to become mortal, and so then Haiti Pluto,
- 11:30Speaker 1: he suspends her so she won't die, puts her suspended
- 11:33Speaker 1: animation and gets into this deal with Jupiter where if
- 11:41Speaker 1: the humans can prove themselves where some group of humans
- 11:43Speaker 1: can go for a year without sending that he'll turn
- 11:47Speaker 1: her back into a god and they can go off together.
- 11:50Speaker 1: So that's why Pluto is a rageous scenario. He's trying
- 11:53Speaker 1: to see if humans can maintain perfect righteousness for a year,
- 11:58Speaker 1: whatever righteousness is. But and he says that the you know,
- 12:03Speaker 1: the first stories of the underworld came from the Sumerian
- 12:07Speaker 1: king who was just so annoying that he set that
- 12:10Speaker 1: Pluto sent him back to the lay of the living
- 12:13Speaker 1: and try to wipe his mind. But he had like
- 12:15Speaker 1: these faint memories and dreams of the underworld that he
- 12:17Speaker 1: starts to share, and that eventually becomes the groundwork that
- 12:22Speaker 1: the Egyptians made their Book of the Dead on and
- 12:24Speaker 1: and the Greeks built on that with their stories as
- 12:27Speaker 1: well as their Greek heroes who escaped the underworld, and
- 12:30Speaker 1: and so there's some root reality at the bottom all
- 12:33Speaker 1: of all this. But religion is just all these stories,
- 12:36Speaker 1: you know, to pull from till we have faces. It's
- 12:39Speaker 1: the lives of the poets, right that that are built
- 12:42Speaker 1: on top of this based reality. And even says that
- 12:46Speaker 1: the Egyptians pre sad a love for prophets, start to
- 12:48Speaker 1: develop this religion, and then you know, the Greeks and
- 12:51Speaker 1: Romans and I supposed to some extent the cultists as
- 12:53Speaker 1: they call that, the Christians. It's basically, yeah, religion is empty,
- 12:59Speaker 1: is sort of the message there. It's all just power plays.
- 13:02Speaker 3: Yeah, they do tread a little more lightly when it
- 13:05Speaker 3: comes to Christianity. I felt like, you know, they didn't
- 13:09Speaker 3: come out right and say much about Christianity, Like Christianity
- 13:13Speaker 3: isn't one of the things that's built upon, but it's
- 13:15Speaker 3: just a cult that's kind of coming out of Rome.
- 13:18Speaker 3: I suppose they're implying that it's the next layer that's
- 13:22Speaker 3: going to be built on top.
- 13:24Speaker 2: Yeah, yeah, I just yeah.
- 13:28Speaker 3: He He suggests that the core of the Golden rules
- 13:32Speaker 3: to determine what is right and wrong based on the
- 13:35Speaker 3: principle of you know, the biblical Golden rule doing unto
- 13:38Speaker 3: others as you would have them do unto you, But
- 13:40Speaker 3: nobody can manage to do it, and they have like
- 13:46Speaker 3: slight variations on how the Golden rule is phrased in
- 13:49Speaker 3: these other cultures. But I mean, the Golden rule is
- 13:51Speaker 3: a it's kind of a self evident principle.
- 13:56Speaker 2: Really. I feel like, you know, like, yeah, you should.
- 13:59Speaker 3: That's a good way to treat other people the way
- 14:02Speaker 3: that you would have them treat you. But that doesn't
- 14:06Speaker 3: mean that there is not an objective truth underlying underlying
- 14:10Speaker 3: that principle.
- 14:12Speaker 1: Right, because I mean if they're If there weren't, then
- 14:16Speaker 1: why is that a good principle? What do we even
- 14:19Speaker 1: mean by the word good? I mean it sounds good.
- 14:23Speaker 1: I mean even you know, earlier on in the narrative
- 14:26Speaker 1: when you ask the magistrate, okay, what is a sin?
- 14:29Speaker 1: And he says, well, I mean we all know, like
- 14:32Speaker 1: don't kill each other, don't steal from each other. Beyond that,
- 14:35Speaker 1: I don't know. But but even there's basic ideas that
- 14:40Speaker 1: everyone agree with that murder is wrong. Well, why do
- 14:44Speaker 1: people actually have value if we're taking just this vague
- 14:49Speaker 1: sort of secular pagan mindset, which yeah, they are very
- 14:54Speaker 1: explicitly doing, you know in that line after the suicide
- 14:58Speaker 1: of you know, I guess it's not my God's in charge.
- 15:00Speaker 1: So okay, So we're not appealing to something like the
- 15:02Speaker 1: transcendent ideal that Christianity provides. What we're left with is paganism,
- 15:08Speaker 1: which doesn't have absolutes really other than powerplays, right, which
- 15:13Speaker 1: is very convenient if you're trying to say that appeals
- 15:16Speaker 1: absolute morality is a power play.
- 15:20Speaker 3: Yeah, but yeah, the God at the core of this
- 15:24Speaker 3: is not truly omniscient, and he doesn't represent moral perfection
- 15:29Speaker 3: and or perfect justice.
- 15:31Speaker 2: It's just.
- 15:33Speaker 3: I don't need to worry about you. You're like an
- 15:37Speaker 3: ant compared to me, so I'm not really concerned. But
- 15:42Speaker 3: you can, and I did manage to in this playthrough
- 15:47Speaker 3: talk him, talk him through it, like I didn't have
- 15:51Speaker 3: to get in a fight or anything. At the end,
- 15:54Speaker 3: I earned. That's the one trophy I earned that I
- 15:57Speaker 3: didn't earn in twenty twenty two was that I taught
- 16:00Speaker 3: my way through every situation. There's still some trophies I
- 16:03Speaker 3: didn't earn. Apparently you can get out in one day
- 16:07Speaker 3: without looping, and you can get the best ending in
- 16:11Speaker 3: just three loops, but I'm not particularly concerned with trying
- 16:15Speaker 3: to do everything perfectly. But regardless, I think that's where
- 16:23Speaker 3: the philosophical underpinnings of the whole game kind of fall apart,
- 16:26Speaker 3: because this god is not truly a god. It's not
- 16:31Speaker 3: an omniscient, it's not the you know, the prime mover
- 16:35Speaker 3: sort of a god.
- 16:37Speaker 1: Right, And so yes, if we're living in a reality
- 16:40Speaker 1: in which there is non ultimate ideal at the top,
- 16:43Speaker 1: what we have is basically a superhuman then sure that
- 16:48Speaker 1: aren't in the ideals. If that's the world that you're
- 16:51Speaker 1: giving us. Yeah, it's a way to, I think, really
- 16:55Speaker 1: sidestep the philosophical debates between something like Christian absolute morality
- 17:02Speaker 1: and the Pagan power plays and just saying, you know,
- 17:04Speaker 1: we're dealing with the pagan power plays, but then they
- 17:06Speaker 1: try to obviously imply that's the case for the world
- 17:09Speaker 1: that we actually live in. Yeah. Yeah, I did not
- 17:14Speaker 1: talk him out of it. I watched it on YouTube
- 17:16Speaker 1: how you can do that, But I definitely just attacked
- 17:19Speaker 1: persephone and took a crown.
- 17:21Speaker 3: Yeah, I well, initially I had shattered persephone and then
- 17:27Speaker 3: I failed to grab the crown, and then I ran
- 17:30Speaker 3: away and was like, well, I have to do that
- 17:32Speaker 3: whole conversation again. So I just backed it up and
- 17:36Speaker 3: made some different choices and talked to him out of it.
- 17:38Speaker 3: But yeah, another thing on the sort of the false
- 17:46Speaker 3: dilemmas that it presents you as responses when you get
- 17:52Speaker 3: down to the Egyptian part of the underworld and you
- 17:55Speaker 3: meet that guy Kabash, and he won't let you take
- 17:59Speaker 3: this own plaque that he's found because it shows that
- 18:03Speaker 3: the Egyptian god of the underworld is just a new
- 18:05Speaker 3: name for this older Sumerian god, and he thinks that's blasphemous.
- 18:10Speaker 2: And so.
- 18:13Speaker 3: One of the things you can say to him is
- 18:14Speaker 3: that if something can be destroyed by the truth, it
- 18:17Speaker 3: deserves to be destroyed by.
- 18:18Speaker 2: The truth, which which of course is true.
- 18:21Speaker 3: But then you're presented with this false dilemma where you
- 18:24Speaker 3: have to choose to either say, well, even if our
- 18:28Speaker 3: beliefs about the afterlife aren't quite accurate, isn't it the
- 18:31Speaker 3: important thing that they motivated you to live a good life?
- 18:35Speaker 3: And I just that just made me roll my eyes.
- 18:38Speaker 3: But then the other thing you can say there is
- 18:41Speaker 3: if you were only good in life because you expected
- 18:43Speaker 3: or award were you really a good person? But those
- 18:47Speaker 3: aren't Those aren't the I mean fair right. But you know,
- 18:52Speaker 3: I see people post on Facebook like I don't treat
- 18:57Speaker 3: people well because I'm a afraid, you know, I wanted
- 19:01Speaker 3: God to send me to heaven. I'm afraid they're going
- 19:03Speaker 3: to send me to hell. I do it because it
- 19:05Speaker 3: makes me feel good, as though that is a better
- 19:08Speaker 3: motive that you're helping other people because of the feeling
- 19:12Speaker 3: that it gives you. That's not truly, that's not altruistic
- 19:15Speaker 3: in any way.
- 19:16Speaker 1: I mean, if that's our standard, what's wrong with the
- 19:20Speaker 1: sociopath sudo killer if they feel like that's how they
- 19:23Speaker 1: wouldn't live their lives? Right? Or I mean, in a
- 19:26Speaker 1: less extreme example, I'm just day to day. What if
- 19:29Speaker 1: I just don't feel like living out the Golden rule?
- 19:33Speaker 1: What's wrong with that?
- 19:34Speaker 2: Right?
- 19:35Speaker 1: We're not using a standard, right.
- 19:37Speaker 3: So, I mean as Christians, you know, we strive to
- 19:40Speaker 3: do good because of out of gratitude for what Christ
- 19:44Speaker 3: has done for us, not not because we're hoping it'll
- 19:48Speaker 3: it'll earn us a pleasant afterlife. I mean, it's what
- 19:50Speaker 3: the way Christ told us to live.
- 19:52Speaker 2: We love christ. So that's what we strive to do.
- 19:56Speaker 3: So I wish we could inject more of the Maybe
- 20:00Speaker 3: we need to make a mod of this mod where
- 20:02Speaker 3: we inject.
- 20:02Speaker 2: Some actual Christian theology into it.
- 20:06Speaker 1: Yeah, I would love if I all knew how to
- 20:10Speaker 1: make it a game like this by who is Good Philosophy?
- 20:17Speaker 1: We got into the heavy stuff quickly, Yeah, we did.
- 20:20Speaker 3: I'm trying to think of other nuances of the story
- 20:24Speaker 3: that I thought were interesting. There's really not, Like I said,
- 20:30Speaker 3: you know, it's a fairly short game. There is a
- 20:34Speaker 3: kind of a creepy side story that the game actually
- 20:36Speaker 3: tells you, like, look, if you don't like scary stuff
- 20:39Speaker 3: or action sequences, you.
- 20:40Speaker 2: Don't have to do this.
- 20:41Speaker 3: But it's where this woman has locked herself in the
- 20:44Speaker 3: temple and you go in there and you're getting attacked
- 20:49Speaker 3: by these golden statues that have they look kind of
- 20:52Speaker 3: like skeletons, and you realize that she has been peeling
- 20:56Speaker 3: the gold off of these people who have been encased
- 20:58Speaker 3: in the gold but kind of kept alive for eternity,
- 21:02Speaker 3: and they're just begging you to kill them, and you
- 21:04Speaker 3: can shoot them and cover them in gold again, which
- 21:07Speaker 3: is they thank you for but yeah, it's sort of
- 21:10Speaker 3: a weird kind of Greek myth sort of a thing
- 21:12Speaker 3: where she's kind of fallen in love with one of
- 21:15Speaker 3: these statues and is trying to figure out how to
- 21:18Speaker 3: get the person out of the statue, but in her haste,
- 21:22Speaker 3: because you came in the building, has actually deformed them
- 21:25Speaker 3: and messed them up.
- 21:27Speaker 2: But yeah, that.
- 21:29Speaker 1: Is a pretty creepy sequence. It's definitely creepier than anything
- 21:31Speaker 1: you find in skytrad. These gold dmbies definitely outthoror the Dragger,
- 21:39Speaker 1: I think.
- 21:40Speaker 2: Yeah, yeah, and.
- 21:42Speaker 3: The gold statues around the town. Do you know, it's
- 21:45Speaker 3: sort of like the weeping angels in Doctor Who. You
- 21:47Speaker 3: turn and look at them and they have turned to
- 21:50Speaker 3: look at you while you didn't have the camera on.
- 21:52Speaker 3: You can see them turning their heads sometimes. But I
- 21:55Speaker 3: think that's a pretty nice touch.
- 21:57Speaker 1: Yeah. I always hated when I had to break the
- 21:59Speaker 1: golden rule. Just that's the whole sequence. Just I don't know,
- 22:02Speaker 1: it creeps me out.
- 22:04Speaker 2: Yeah.
- 22:06Speaker 3: One of my favorite things is when you work and
- 22:08Speaker 3: work and work to get this one guy elected, and
- 22:15Speaker 3: the purpose of that is so that you can let
- 22:18Speaker 3: the mentally handicapped guy out of his cell because you
- 22:22Speaker 3: need the plaque that's in the cell with him, and
- 22:24Speaker 3: then while you're getting the plaque, you just hear him saying, ooh,
- 22:27Speaker 3: this looks neat.
- 22:29Speaker 2: Somebody just left it here.
- 22:30Speaker 3: Like the moment he walks out of the building, he
- 22:33Speaker 3: breaks the golden rule and you have to run back
- 22:36Speaker 3: to the start. But yeah, that's that's another thing, like
- 22:45Speaker 3: would that have been a sin? He's you know, would
- 22:49Speaker 3: you not take into account someone's mental capacity? I mean,
- 22:52Speaker 3: of course it's it's a sin, but he's just because
- 22:55Speaker 3: he picked a thing up that he saw somewhere. Some
- 23:00Speaker 3: say no, no, no, that's not yours, and like, oh okay,
- 23:02Speaker 3: and go on.
- 23:03Speaker 1: But right, yeah, intent definitely matters. And I think that's
- 23:06Speaker 1: just another thing that's meant to to kind of break
- 23:11Speaker 1: off this idea of absolute morality that you know, well,
- 23:16Speaker 1: obviously if we believe in absolutes, then we can't take
- 23:18Speaker 1: into account circumstance. But it's kind of like, you know,
- 23:21Speaker 1: it's just recently getting into another one's conversations about how
- 23:25Speaker 1: you know Tolkien isn't morally nuanced in his writing when
- 23:30Speaker 1: people can't understand that you can have absolute morality but
- 23:35Speaker 1: still have nuance in the way that things play out
- 23:39Speaker 1: or the way that characters interact with that absolute morality,
- 23:42Speaker 1: and so you can have a difficult moral scenario which
- 23:45Speaker 1: is only difficult because you're weighing it against a standard.
- 23:48Speaker 1: If you don't have a standard, it's not difficult, right,
- 23:51Speaker 1: And so it actually adds room for that kind of
- 23:53Speaker 1: nuance and that sort of complicated storytelling if you actually
- 23:56Speaker 1: believe in absolute morality. But I do feel like that
- 23:59Speaker 1: is just another situation that the developers put in there
- 24:02Speaker 1: to try to kind of artificially push the idea of absolutes.
- 24:10Speaker 2: Yeah, and.
- 24:13Speaker 3: It's not even really the underworld, you know, like it's
- 24:18Speaker 3: not even a true afterlife. It's when people die, they're
- 24:23Speaker 3: sort of brought back to a physical life in this
- 24:27Speaker 3: place if they were carrying one of like I think,
- 24:30Speaker 3: like a thousand of Karen's obols that were just out
- 24:34Speaker 3: in the world, so it was only those people when
- 24:36Speaker 3: they die. If you have those coins on you, then
- 24:40Speaker 3: you come here and it just so happens that you
- 24:42Speaker 3: and al had the last two that were in the wild,
- 24:45Speaker 3: so this is the last chance.
- 24:47Speaker 2: Thankfully you pull it off.
- 24:49Speaker 3: But I almost feel like the implication there is that
- 24:53Speaker 3: there is no real afterlife. This was just an alien
- 24:58Speaker 3: experiment that became these legends of the afterlife that these
- 25:03Speaker 3: different civilizations had.
- 25:06Speaker 1: Yeah, and the God of the underworld basically says that
- 25:09Speaker 1: when you're questioning him about this whole thing, saying that
- 25:11Speaker 1: nobody wants to be here, you know, you're holding them
- 25:13Speaker 1: against your their will, etcetera. And he says, well, what
- 25:16Speaker 1: do you want them to cease to exist? And so
- 25:18Speaker 1: that is the implication there.
- 25:21Speaker 3: Yeah, and then there's sort of an odd epilogue where
- 25:28Speaker 3: all the characters are brought back together.
- 25:33Speaker 1: Yeah, that was definitely narrative breaking, and that there's no
- 25:36Speaker 1: reason for that to happen when all the characters were
- 25:39Speaker 1: brought into your time for some reason. And the only
- 25:44Speaker 1: purpose behind that, I have to believe is just because
- 25:48Speaker 1: it's cool to talk to all these people in a
- 25:50Speaker 1: different context. But it just doesn't make sense.
- 25:54Speaker 3: They all fell right into modern society and somehow had
- 25:57Speaker 3: no problems with citizenship or any.
- 26:00Speaker 2: Thing like that.
- 26:02Speaker 3: Yeah, but I like, this isn't really like a walking
- 26:07Speaker 3: simulator kind of a game, you know that was that's
- 26:11Speaker 3: a label that's put on games as kind of a pejorative.
- 26:13Speaker 3: But I actually really enjoy those kinds of games where
- 26:19Speaker 3: you're really just exploring and a story is unfolding in
- 26:23Speaker 3: front of you. This is almost like that, because there's
- 26:27Speaker 3: not a whole lot you can do except solve this
- 26:31Speaker 3: mystery as you go along. But I do, like you said,
- 26:37Speaker 3: I do like that they were trying to ask interesting
- 26:42Speaker 3: questions and you know, within this unfolding mystery, and I
- 26:50Speaker 3: think it's fascinating and it, like you said, though, I
- 26:52Speaker 3: wish I would like to see it on a higher level,
- 26:56Speaker 3: on a more.
- 26:59Speaker 2: Expert philosophic level. Behind the design.
- 27:02Speaker 1: Yeah, I mean I I'd never played a game quite
- 27:06Speaker 1: like this, and so it definitely spurred my thinking in
- 27:10Speaker 1: just further advancing my belief that video games can play
- 27:15Speaker 1: a quasi literary role. And in fact, I think this
- 27:18Speaker 1: is a great way of doing philosophy. I mean again,
- 27:20Speaker 1: it could be done better philosophically as far as the form.
- 27:24Speaker 1: I'm a big fan and I would love to engage
- 27:26Speaker 1: in more things like this. Yeah, I think.
- 27:32Speaker 3: It.
- 27:33Speaker 1: I don't know how it would relate to, say, reading
- 27:35Speaker 1: asocratic dialogue. I'm obviously going to put play to above
- 27:38Speaker 1: any video games can get put out, but at the
- 27:40Speaker 1: same time, just kind of looking at the form, I
- 27:44Speaker 1: think that there's there's something special about getting put into
- 27:48Speaker 1: the dialogue, even if you have to deal with the
- 27:50Speaker 1: dialogue tree, you know, but still like living the philosophy
- 27:55Speaker 1: as it plays out in the narrative around you. I
- 27:56Speaker 1: think that that there's something there's a lot of potential there.
- 27:59Speaker 1: I think I would love, as I said, I would
- 28:01Speaker 1: love to find some way to make something like this,
- 28:04Speaker 1: even if it's on a smaller RPG maker scale or something.
- 28:09Speaker 2: Yeah, for sure.
- 28:11Speaker 1: Yeah, well, do you have any any other thoughts here?
- 28:16Speaker 1: As you said, it is a short game, but.
- 28:18Speaker 3: Yeah, it's a short game. So we kind of had
- 28:20Speaker 3: a short talk about it. I mean there's, of course,
- 28:23Speaker 3: there's other characters. There's the there's the cruel bartender woman
- 28:27Speaker 3: who's just extorting money out of people because she says
- 28:29Speaker 3: she knows how to escape, and they give her the
- 28:32Speaker 3: money and she's just like, drink some hemlock and escape.
- 28:37Speaker 2: Yeah.
- 28:40Speaker 1: Oh, and then there's the the I think there's the
- 28:43Speaker 1: other Christian who's picking on the gay guy, but then
- 28:51Speaker 1: you know, he acts like it's because this guy's so immoral,
- 28:54Speaker 1: but turns out he's just grumpy because he's sick or something.
- 28:57Speaker 3: Yeah, he has arthritis, right, and then and then like
- 29:00Speaker 3: the two of them are a couple in the epilogue,
- 29:02Speaker 3: like it's a pretty it's so work if if you
- 29:08Speaker 3: yeah if obviously, if you criticize a gay person, it's
- 29:14Speaker 3: just because you are gay, that's the.
- 29:18Speaker 2: Yeah.
- 29:19Speaker 1: As I said, a lot of this game is freshman
- 29:22Speaker 1: level of philosophical thinking.
- 29:24Speaker 2: Yeah, we want to end on that note.
- 29:27Speaker 1: Yeah, very very unfortunate.
- 29:31Speaker 2: Ten.
- 29:33Speaker 1: Yeah, so I should play this game. But yeah, seriously,
- 29:39Speaker 1: even though anyone who's listening to this at this point
- 29:41Speaker 1: that hasn't played it has just had the whole game spoiled,
- 29:44Speaker 1: it's still it's definitely worth a playthrough. As much as
- 29:48Speaker 1: I can critique it, I really did thoroughly enjoy living
- 29:52Speaker 1: through the mystery and you're talking to all these different people.
- 29:56Speaker 1: It's been a while since I played a game that
- 29:59Speaker 1: doesn't focus around like fighting things, where it's about talking
- 30:03Speaker 1: to people and thinking and solving puzzles. I mean, probably
- 30:05Speaker 1: the last game that at least close to list I've
- 30:07Speaker 1: played is like Journeyman Project or something from a very
- 30:11Speaker 1: long time ago.
- 30:13Speaker 2: Yeah. But yeah, right, well you'd like you enjoined it.
- 30:18Speaker 1: Yeah, all right, well then I guess we'll go ahead
- 30:20Speaker 1: and wrap it there. I think the next games we're
- 30:25Speaker 1: talking about Red Dead Redention kind of one and revisiting too,
- 30:30Speaker 1: since I haven't talked about one yet. All right, all right,
- 30:33Speaker 1: well see you next time. Thanks David, you met think.
- 30:36Speaker 1: If you for listening to Mythic Mind Games. If you enjoy
- 30:38Speaker 1: this conversation, make sure that you are subscribed to the
- 30:41Speaker 1: Mythic Mind Games podcast as well as to my YouTube channel,
- 30:44Speaker 1: and you can find a links to both in the
- 30:45Speaker 1: show notes. If you're watching on the other platform, If
- 30:48Speaker 1: you would like to join these conversations or just support
- 30:50Speaker 1: the work that we're doing, then you can head over
- 30:52Speaker 1: to Patreon dot com slash Mythic Mind. Even five dollars
- 30:55Speaker 1: a month will allow you to join these conversations on
- 30:58Speaker 1: a Mythic Mind Games podcasts as well as our movie
- 31:01Speaker 1: club for the Mythic Mind Movies and Shows podcast. You'll
- 31:04Speaker 1: also get full discord access and early in ad free episodes,
- 31:07Speaker 1: and so if anywhere all of that appeals to you,
- 31:09Speaker 1: then become a patron over at Patreon dot com slash
- 31:12Speaker 1: Mythic Mind. But that's it for now. The next thing
- 31:14Speaker 1: to come out from Mythic Mind will be on the
- 31:17Speaker 1: main Mythic Mind podcast on Monday as we continue through
- 31:20Speaker 1: material related to boithiesis the Consolation of philosophy and so
- 31:24Speaker 1: I will talk to you then