Latest / Tale of The Manticore, a Dark Fantasy Dungeons & Dragons Audiodrama / Season 3 Solo Podsters Roundtable 3 (Bonus Episode)
Transcript
- 0:18Speaker 1: We are back for a third and final installment in
- 0:21Speaker 1: this series of roundtable discussions with some of the most
- 0:23Speaker 1: exciting players in the world of solo RPG pods. I've
- 0:27Speaker 1: got four more of my fellow creators with me here today,
- 0:29Speaker 1: all of whom have a different approach in style. I'm
- 0:32Speaker 1: excited to get started, So let's meet our guests. Simon,
- 0:37Speaker 1: why don't you introduce yourself? Hi?
- 0:39Speaker 2: I'm Simon. I produce a podcast called Legend of the Bones,
- 0:43Speaker 2: which is a dark fantasy audio drama driven by old
- 0:46Speaker 2: school solo D and D fantastic.
- 0:50Speaker 1: And sitting next to Simon at the round table, we've
- 0:53Speaker 1: got Maddie. Maddie wants to introduce yourself.
- 0:55Speaker 3: Hello.
- 0:56Speaker 4: Yes, I'm Maddie Searl My pronouns are they them? And
- 0:59Speaker 4: I am the host of a Game of One's Own,
- 1:00Speaker 4: which is a solo and duet TTRPG podcast.
- 1:04Speaker 1: Good stuff.
- 1:04Speaker 5: Dan, Hi, I'm Dan from Legends from the Fireside, a
- 1:08Speaker 5: solo hybrid storytelling RPG show just like.
- 1:12Speaker 1: We all do. Thanks Dan. And finally, Coop, why don't
- 1:16Speaker 1: you tell us about yourself and your show?
- 1:18Speaker 3: Hello? There, I'm Coop, the GM host of The Echoes
- 1:21Speaker 3: of Eshington Podcast, a post apocalyptic primal punk adventure and
- 1:26Speaker 3: co host of the Myth and Moon Podcast, a dueling
- 1:29Speaker 3: narrative where fates collide and dice decide.
- 1:33Speaker 1: Okay, thank you very much. We have got a great
- 1:35Speaker 1: group and I am excited to get started. So our
- 1:38Speaker 1: first question is going to be how do we start
- 1:41Speaker 1: a new game from scratch, especially if you were giving
- 1:44Speaker 1: advice to somebody who had never tried a solo game before,
- 1:48Speaker 1: or you can just talk about how you start a
- 1:50Speaker 1: game from scratch yourself. Why don't we have Maddie start
- 1:54Speaker 1: us off?
- 1:55Speaker 4: I think for me it's about picking the right game,
- 1:58Speaker 4: and because I tend to go to the weird Thelendi
- 2:01Speaker 4: games that usually are very like heavily full of prompts,
- 2:07Speaker 4: that I think would be a good place to start
- 2:09Speaker 4: if you're new to solo games, so like solo journaling games,
- 2:13Speaker 4: because yeah they're usually heavily structured, but they leave enough
- 2:16Speaker 4: room for you to be creative within the constraints of
- 2:19Speaker 4: the game.
- 2:20Speaker 1: Great advice. Let's go on to Dan, same question, how
- 2:24Speaker 1: would you start a game from scratch or what advice
- 2:26Speaker 1: would you give to someone who was just getting started.
- 2:29Speaker 5: So for me, I've only ever used old school essentials
- 2:32Speaker 5: for this, and I've thought in the past if I
- 2:34Speaker 5: wanted to do something like three point five or something
- 2:36Speaker 5: like that, somethe really clunky, that it would be difficult
- 2:39Speaker 5: to manage that in an audio format like we do
- 2:42Speaker 5: for our podcast. But in my mind, I think, really
- 2:44Speaker 5: what pulls me back to doing the show is having
- 2:47Speaker 5: something that's really evocative, something with a cool vibe to it.
- 2:51Speaker 5: So in my mind, I'm like, if you want to
- 2:52Speaker 5: get started in this, you just got to pick out,
- 2:54Speaker 5: like what your favorite slice of fantasy or sci fi is,
- 2:58Speaker 5: and just really chase that high of that of that
- 3:01Speaker 5: game style. And when you can find what makes you
- 3:03Speaker 5: want to keep coming back and keep rolling dice and
- 3:06Speaker 5: keep going down that avenue, you know it'll all fall
- 3:09Speaker 5: in place.
- 3:10Speaker 1: That's a great answer. Okay, thanks very much, And next
- 3:13Speaker 1: up we're going to ask Coop the same question, Coop,
- 3:16Speaker 1: how would we get started in solo gaming?
- 3:19Speaker 3: When I think of a story I want to tell,
- 3:21Speaker 3: if there's something real that I can grab onto, that's
- 3:24Speaker 3: when I find the easiest place to start for solo games. So,
- 3:29Speaker 3: for instance, I would say like a location I think
- 3:32Speaker 3: castles just in general, all types of castles from all
- 3:36Speaker 3: over the world are the coolest thing. They're the last strongholds,
- 3:39Speaker 3: the last fortresses. But what goes on behind closed doors?
- 3:42Speaker 3: You know, castles were very sprawling in some instances. They
- 3:45Speaker 3: had their own you know, surfdom or fifetom or however
- 3:48Speaker 3: you want to describe it within the castle walls. So
- 3:51Speaker 3: it was all this closed economy type stuff as well
- 3:53Speaker 3: as the political sphere in there as well. So yeah,
- 3:56Speaker 3: I'd say finding a slice of life that is entertaining
- 3:59Speaker 3: to you, or at least there has a nugget of
- 4:01Speaker 3: your own truth in it, that's what's going to help
- 4:03Speaker 3: you make a good solo game, good stuff coop.
- 4:06Speaker 1: Last job we've got simon any advice for a new
- 4:09Speaker 1: solo gamer or any procedures that you would use to
- 4:12Speaker 1: start fresh.
- 4:14Speaker 2: Okay, So, assuming you're playing fully fledged RPG like D
- 4:19Speaker 2: and D, GERPS, BRP or something like that, then first
- 4:23Speaker 2: and foremost, I think it's really important that you choose
- 4:25Speaker 2: a system that you're comfortable with, that you know and
- 4:28Speaker 2: that you like. Then for the game itself, I would
- 4:31Speaker 2: suggest starting small in a small location where you don't
- 4:35Speaker 2: need to know much about the law or the wider
- 4:36Speaker 2: geography and you build out from there, and that's pretty
- 4:40Speaker 2: common advice nowadays. But I do think that if you
- 4:43Speaker 2: want to achieve a level of emotion in your game
- 4:46Speaker 2: and very similitude, and I think solo play is really
- 4:50Speaker 2: good at this, then I would advise having a strong
- 4:53Speaker 2: concept for your game, and what I mean by that
- 4:57Speaker 2: is grounding it in something which is consistent. So it
- 5:00Speaker 2: might be a kind of Greco Roman feel or a
- 5:03Speaker 2: Western or in my case, I went for a Viking
- 5:06Speaker 2: ehe Briton concept with kind of Anglo Saxon and Celtic
- 5:10Speaker 2: themes in it. And I think if you do that,
- 5:12Speaker 2: then the world feels a bit more real and it
- 5:15Speaker 2: comes together much more nicely. And that means that as
- 5:18Speaker 2: you build law going forward, then you can have more
- 5:21Speaker 2: consistency with it. So yeah, that would be my top tip.
- 5:24Speaker 1: It really is like such a common question, and of
- 5:27Speaker 1: course that makes sense even if you listen to shows
- 5:29Speaker 1: like Hours. I think it could be a daunting thing
- 5:32Speaker 1: to try and do it for the first time on
- 5:35Speaker 1: your own. I think there could be a paralysis there.
- 5:37Speaker 1: So great advice and thanks very much. Our next question
- 5:41Speaker 1: is going to be how much do you randomize in
- 5:44Speaker 1: your solo play and how much do you use DM
- 5:48Speaker 1: fiat or just make things up. So we're talking about
- 5:51Speaker 1: NPC's random encounters, layouts for locations and things like that,
- 5:57Speaker 1: And for this question, I'm going to ask Dan to
- 6:00Speaker 1: start us off.
- 6:01Speaker 5: Okay, So for me, I think that this is almost
- 6:04Speaker 5: like the most center point of solo play is this
- 6:08Speaker 5: question of am I writing a novel or am I
- 6:11Speaker 5: doing a completely random I don't touch it like style play,
- 6:15Speaker 5: And I think what's interesting is the level of balance
- 6:19Speaker 5: implies like how much in I don't know, I don't
- 6:21Speaker 5: want to say, like how much you are tailoring the
- 6:24Speaker 5: story to your tastes. But if you let this be
- 6:26Speaker 5: completely and utterly random everywhere around it, you might lose
- 6:30Speaker 5: a little bit of the flavor and the vibe that
- 6:32Speaker 5: you're looking for in a game. And thus, I mean
- 6:34Speaker 5: within the constraints of the system. Obviously, I don't think
- 6:36Speaker 5: spaceships are going to show up in your Arthurian Fantasy,
- 6:39Speaker 5: but I do think that there's something to be said
- 6:41Speaker 5: about how you find that balance when you're playing that
- 6:44Speaker 5: sometimes you feel like I want to introduce a new
- 6:47Speaker 5: character and I'm not going to try to balance the party.
- 6:50Speaker 5: I'm not going to try to introduce these things. I
- 6:51Speaker 5: want to have it be as random as possible. But
- 6:53Speaker 5: then there's other times when you're like, no, the story
- 6:56Speaker 5: calls for this to be here at this point in time.
- 6:59Speaker 5: It'll really pull things together. And so I guess you
- 7:02Speaker 5: know how much to randomize. I don't want to say
- 7:04Speaker 5: according to taste, but the story will tell you how
- 7:07Speaker 5: random it should be. You know, if you're going to
- 7:10Speaker 5: a particular dungeon where you know there's a magic sword
- 7:13Speaker 5: somewhere in a well held sanctum, I can't hope that
- 7:16Speaker 5: the dice will just have that appear, let alone have
- 7:18Speaker 5: that appear potentially as the first room they walk into.
- 7:21Speaker 5: Kind of a little anti climactic. So you know, there's
- 7:23Speaker 5: times where you really have to hold hands with the
- 7:25Speaker 5: dice and really guide the story to the right place
- 7:28Speaker 5: with it. But you'll find the balance.
- 7:30Speaker 1: I think, Yeah, your story is talking to you. You
- 7:32Speaker 1: have to listen to your story, don't you. I say
- 7:35Speaker 1: it facetiously, but actually sometimes I actually believe that some
- 7:39Speaker 1: magic is going on. Anyway, let's turn that question over
- 7:43Speaker 1: to Coop. Coop, same question, how much do you randomize
- 7:47Speaker 1: and how much is dm fiat.
- 7:48Speaker 3: The slider has grown to be more fluid owing to
- 7:52Speaker 3: you know, the sort of sliding scale that you were
- 7:55Speaker 3: talking about. I owe a lot to the mythic GME
- 7:58Speaker 3: authored by Tana Pigeon, who we cannot say enough good
- 8:01Speaker 3: things about. It's so complete, it's so comprehensive, it's easy
- 8:06Speaker 3: to read, it's easy to understand. There's theming in there.
- 8:10Speaker 3: There's great tools for writers in there. I mean, I
- 8:13Speaker 3: would love to meet her in person. But yeah, so
- 8:17Speaker 3: sliding scale aside, the tool sets help me determine how
- 8:22Speaker 3: much I want to do at any given time. Now,
- 8:24Speaker 3: if I come in with a certain idea, that's probably
- 8:26Speaker 3: going to be all me and I won't roll for anything.
- 8:29Speaker 3: It will be fully fleshed out from my own head.
- 8:31Speaker 3: But the biggest problem I have when I'm doing my
- 8:34Speaker 3: solo games is finding good obstacles for characters to encounter,
- 8:40Speaker 3: physical or otherwise, but mainly physical, because that's going to
- 8:44Speaker 3: give a challenge that I can roll against that I
- 8:46Speaker 3: can actually gamify. So trying to find a good way
- 8:50Speaker 3: to keep the gamification while also finding a little bit
- 8:54Speaker 3: of wiggle room in there for something randomized as good.
- 8:58Speaker 3: Now in terms of store, I think story is probably
- 9:02Speaker 3: about sixty percent me forty percent chance fait randomization, because
- 9:09Speaker 3: I don't I don't want it to end. I don't
- 9:11Speaker 3: want to I don't want to encounter a writer's block
- 9:13Speaker 3: in a way that's gonna make me want to backtrack
- 9:16Speaker 3: and change decisions that I've already made. I always want
- 9:19Speaker 3: to be pressing forward. So with that in mind, i'd
- 9:22Speaker 3: say about a sixty to forty split is good for me.
- 9:24Speaker 3: And then location wise, locations are good where I can
- 9:28Speaker 3: just drop a handful of dice right out a location.
- 9:31Speaker 3: But if I have a central point, like I mentioned
- 9:33Speaker 3: the Slice of Life earlier of just like the King's
- 9:35Speaker 3: throne room in the Castle, I know exactly what that's
- 9:37Speaker 3: going to look like, whether it's borrowed from Cone or wherever.
- 9:40Speaker 3: And then the last thing I'd say is probably dungeons,
- 9:43Speaker 3: which is, you know, falls in line with obstacles. I
- 9:46Speaker 3: think dungeons are usually fully randomized. Dungeons need to be
- 9:49Speaker 3: challenging enough for the players to progress and also not
- 9:51Speaker 3: be you know, stymied immediately, So finding a good balance
- 9:54Speaker 3: there as it's still what I would consider a novice
- 9:57Speaker 3: game player, I don't quite have the tac for that yet,
- 10:00Speaker 3: but doing it from a table seems usually easy enough
- 10:02Speaker 3: and well balanced.
- 10:04Speaker 1: Thanks so much for that. We're going to now move
- 10:06Speaker 1: on to Simon. Same question for you as well. How
- 10:08Speaker 1: much do your randomize? How much is DM.
- 10:10Speaker 2: Fear much like Dan? Really it depends. I do have
- 10:15Speaker 2: set pieces which I've predesigned, where I've created the location
- 10:20Speaker 2: and the embcs or monsters which might be encountered beforehand,
- 10:25Speaker 2: and other times it will be completely random. I recently
- 10:28Speaker 2: had a situation on my show where a wandering encounter
- 10:32Speaker 2: which sporned four or five episodes of story and action.
- 10:36Speaker 2: I then had to fit some bits in by DM
- 10:38Speaker 2: fiat in order to make things work to be more
- 10:41Speaker 2: coherent to make sense. Where things become tricky is when
- 10:45Speaker 2: you put your characters into say a dungeon, and there
- 10:48Speaker 2: are multiple choices available for the party to take multiple
- 10:52Speaker 2: exits or multiple ways of overcoming something. The difficulty then
- 10:57Speaker 2: is how do you not mitigate it? So what I
- 10:59Speaker 2: would normally do is think about what the characters know,
- 11:03Speaker 2: their personalities, the information available to them, and make a
- 11:07Speaker 2: logical choice based on that. If that still doesn't lead
- 11:10Speaker 2: to a clear answer, then I might just roll randomly
- 11:13Speaker 2: or even ask my oilcle what the pieces might do
- 11:16Speaker 2: in that situation. But in terms of the places and
- 11:18Speaker 2: the NPCs, it depends. If they're a major NPC, I
- 11:22Speaker 2: probably predetermined them, or in those cases, I might randomly
- 11:25Speaker 2: generate some of their personality to give it some interest
- 11:29Speaker 2: and flavor. But in terms of how much I lead
- 11:32Speaker 2: into that audio drama versus game dynamic, I'm probably about
- 11:37Speaker 2: fifty to fifty, but it's a matter of taste, and
- 11:40Speaker 2: others will be at various degrees of that scale.
- 11:42Speaker 1: Yeah, there really is a kind of a slider, isn't it,
- 11:45Speaker 1: And you can move that slider around depending on what
- 11:48Speaker 1: well to use Dan's idea, what your story's asking for. Okay,
- 11:52Speaker 1: let's move on to Maddie. Same question for you. How
- 11:56Speaker 1: much do you randomize or how much do you just
- 11:59Speaker 1: make things up as you go?
- 12:01Speaker 4: I think for me, because I tend to play a
- 12:04Speaker 4: lot of journaling games or prompt driven games, use the
- 12:07Speaker 4: games that use a deck of cards or a taro
- 12:10Speaker 4: set to kind of offer prompts, I think this question
- 12:14Speaker 4: still can apply because sometimes you get a prompt that
- 12:19Speaker 4: just doesn't really fit with where your story is going,
- 12:22Speaker 4: and so even though it's not strictly in the rules,
- 12:25Speaker 4: I will redraw sometimes in the in the rules, especially
- 12:28Speaker 4: for kind of safety tools reasons, they will say, if
- 12:30Speaker 4: you're not comfortable with this prompt, just draw another one.
- 12:34Speaker 4: And I think that, yeah, it's if it's ruining your
- 12:37Speaker 4: enjoyment of the game and a prompt comes up that's
- 12:40Speaker 4: just not working for you, I think it's completely fine
- 12:42Speaker 4: to reroll or redraw, and yeah, just do what as
- 12:47Speaker 4: people are saying, feels right for the story.
- 12:49Speaker 1: Yeah. Actually, I'm so glad that we've got you involved
- 12:52Speaker 1: in this roundtable because the rest of us are playing,
- 12:55Speaker 1: you know, these traditional role playing games the same system
- 12:58Speaker 1: kind of for a long time, but you really sample
- 13:02Speaker 1: a lot of different systems, so I think you've probably
- 13:05Speaker 1: got a real breadth of knowledge that the rest of
- 13:07Speaker 1: us don't have and experience too. Anyway, great answer. Let's
- 13:10Speaker 1: move on to our third question, and we're gonna start
- 13:13Speaker 1: out with coop for this one. Do you have a
- 13:16Speaker 1: favorite moment ever in a solo game?
- 13:19Speaker 3: This one was able to be pulled right out of
- 13:21Speaker 3: my back pocket. This is actually what I'm beginning to
- 13:24Speaker 3: call the Deborah Anne Wool effect. I don't know if
- 13:26Speaker 3: you've seen that clip of her talking to the actor
- 13:30Speaker 3: he plays the Punisher, John Burnenthal. Deboraham Wolf's talking to
- 13:34Speaker 3: John Burnhal and John Burnenthal has a podcast. He's kind
- 13:37Speaker 3: of a man about Hollywood. He has a lot of
- 13:38Speaker 3: interesting connections, and he seems like a good host, a
- 13:41Speaker 3: decent host. And he's talking with her, and she just
- 13:43Speaker 3: naturally brings up Nungeons and Dragons. John asked, well, how
- 13:46Speaker 3: do you play? And Deborah and her infinite wisdom, says well,
- 13:50Speaker 3: would you like to play? Right now? He's like, yeah, okay.
- 13:53Speaker 5: Lovely D and D. I mean I'll try. I mean,
- 13:55Speaker 5: what do you think literally right now? Sure?
- 13:59Speaker 3: And she just launches into it. She sets a scene,
- 14:01Speaker 3: she gives an optional challenge, She describes his character in
- 14:04Speaker 3: brief and just probably from some of his acting instincts,
- 14:07Speaker 3: he immediately picks up on something so to give it
- 14:10Speaker 3: the Deborah Anne Wohl effect, This is the story I
- 14:13Speaker 3: normally tell people who are looking to start D and
- 14:16Speaker 3: D or some type of tabletop RPG game, because it
- 14:19Speaker 3: exhibits several things. It exhibits critical thinking, it exhibits lex
- 14:25Speaker 3: and storytelling, and it exhibits a good relationship with your
- 14:28Speaker 3: GM or DM, which I think is probably I said
- 14:31Speaker 3: it last, but I think it's one of the most critical.
- 14:33Speaker 3: So here's my moment. It was a curse abstrade campaign
- 14:36Speaker 3: in D and D and we were in the Amber Temple.
- 14:39Speaker 3: Those familiar with the Amber Temple, it's a huge, sprawling,
- 14:42Speaker 3: you know, temple of Macab's secrets and lots of cool
- 14:46Speaker 3: magical artifacts and things like that. And our DM, who
- 14:50Speaker 3: is my co writer on Myth and Moon, he had
- 14:53Speaker 3: set up the dungeon really really well. He was expecting
- 14:55Speaker 3: one of the party members to die because we were
- 14:57Speaker 3: a little under level. So owing to what you mentioned
- 15:00Speaker 3: earlier about finding the right balance, he was striking it
- 15:02Speaker 3: for several sessions in a row, but then he threw
- 15:04Speaker 3: us a real curveball. There was an enemy and a
- 15:08Speaker 3: spire with a shrouded darkness around the top of the
- 15:11Speaker 3: little spire inside the temple, so we couldn't see what
- 15:14Speaker 3: was firing at us, and it was a magic user,
- 15:16Speaker 3: So we were really having trouble trying to assault the
- 15:18Speaker 3: base of the spire to either you know, try to
- 15:20Speaker 3: get him out of there, or just trying to figure
- 15:22Speaker 3: out how to even attack it. So as a dwarf.
- 15:24Speaker 3: For my first character ever in D and D. I
- 15:26Speaker 3: was a fighter and I had a magic helm of
- 15:29Speaker 3: stone shape. I put the helmet on. I ran underneath
- 15:32Speaker 3: the base of the tower and I asked my DM.
- 15:34Speaker 3: I said, is this temple made of stone? And he's like, yes,
- 15:38Speaker 3: it is. I put my hand underneath the spire. I
- 15:41Speaker 3: raised a three foot cube underneath it, just at the
- 15:44Speaker 3: edge to make the spire topple over. And then the
- 15:47Speaker 3: magic user fell out of the shroud of darkness and
- 15:49Speaker 3: we all ganged him and he was just had his
- 15:51Speaker 3: head in his hands buried. He thought he'd had us,
- 15:54Speaker 3: that we were licked. But little did he know that
- 15:56Speaker 3: he had a super inventive novice at the base of
- 15:59Speaker 3: the spire. So that's the story I normally tell everyone.
- 16:01Speaker 3: They're like, oh, helmet of stone shape, where'd you find it?
- 16:05Speaker 3: And I was like, well, it actually has an ancient
- 16:07Speaker 3: dwarf and wizard trapped inside the helmets. Every time I
- 16:10Speaker 3: put it on, the DM would put on this wizard.
- 16:13Speaker 3: I'll just rink fire for it's good to see you again,
- 16:15Speaker 3: you know, good to be in your head. So there
- 16:17Speaker 3: was lots of great moments like that, but that's the
- 16:19Speaker 3: one that always stands out.
- 16:21Speaker 1: That is a great story coop. All right, Simon, do
- 16:23Speaker 1: you have a favorite moment ever from a solo game
- 16:26Speaker 1: that you could share?
- 16:27Speaker 2: Yes, So around episode twenty eight something like that, my
- 16:32Speaker 2: coacters were in a dungeon and they were facing off
- 16:34Speaker 2: against a big bad and things were going pretty badly
- 16:38Speaker 2: for the party. I think I overpowered the monster a
- 16:40Speaker 2: little bit and suddenly one of the characters that critical
- 16:44Speaker 2: moment rolled it at twenty and without that I probably
- 16:48Speaker 2: would have had a TPK on my hands. It was
- 16:50Speaker 2: one of those moments where you just go, yes, yep,
- 16:53Speaker 2: that's why we play and yeah, it was amazing.
- 16:56Speaker 1: Did you stand up and cheer like a like at
- 16:58Speaker 1: a table game? Yeah?
- 17:00Speaker 2: Oh yeah. It was one of those fispumpanenty moments where
- 17:02Speaker 2: you go yeah, yeah, So that was probably my favorite
- 17:06Speaker 2: moments so far.
- 17:07Speaker 1: Fantastic, Thanks Maddie. How about you.
- 17:10Speaker 4: I played a game for my show called Forgery by
- 17:14Speaker 4: Banana Chan, and it's really interesting in that it kind
- 17:17Speaker 4: of combines a sort of choose your own adventure style
- 17:20Speaker 4: book with solo journaling role playing. So you're playing as
- 17:26Speaker 4: this struggling artist who is forging this sort of demonic painting,
- 17:32Speaker 4: and there's a twist in it that just really took
- 17:35Speaker 4: me by surprise, and like I really felt what the
- 17:38Speaker 4: character was feeling in that situation. And yeah, it gets
- 17:42Speaker 4: into some really dark themes, but in a way that
- 17:45Speaker 4: is very sensitively done and really makes you think about
- 17:48Speaker 4: like what are you willing to sacrifice or what sort
- 17:52Speaker 4: of terrible things are you willing to do to be
- 17:54Speaker 4: successful in a creative field. So yeah, I won't tell
- 17:57Speaker 4: you exactly what happens because it is massive spoiler, but yeah,
- 18:01Speaker 4: fair enough, that game is amazing.
- 18:04Speaker 1: Now, Maddie, would you say that sort of the highs
- 18:07Speaker 1: and the lows can be or even just often are
- 18:10Speaker 1: like more intense with solo games than with group games.
- 18:13Speaker 4: I think it depends. Yeah, I think it can be
- 18:16Speaker 4: if you are going for a more introspective kind of tone,
- 18:20Speaker 4: it can really feel like you are at the center
- 18:23Speaker 4: of the story. You are sort of both in control
- 18:26Speaker 4: and out of control because you've got the randomized elements.
- 18:29Speaker 4: So yeah, I think that it can be very intense,
- 18:33Speaker 4: especially for a game that maybe has some kind of
- 18:36Speaker 4: supernatural elements. Maybe if you are doing it in a
- 18:39Speaker 4: dark room with candles or something like that. There's a
- 18:41Speaker 4: game that I haven't played yet called Wreck This Deck
- 18:43Speaker 4: where you sort of draw on and destroy a deck
- 18:46Speaker 4: of cards in a sort of demonic ritual. So you
- 18:49Speaker 4: can really get very experiential with this kind of stuff.
- 18:53Speaker 1: I want to play that game. I want to get
- 18:54Speaker 1: scared playing a solo game. It hasn't happened yet.
- 18:57Speaker 5: I want to do it.
- 18:59Speaker 1: Dan, same question for you, favorite moment ever in a
- 19:03Speaker 1: solo game.
- 19:04Speaker 5: So it might sound a little morbid to say this
- 19:06Speaker 5: is my favorite moment, but I think that this is
- 19:09Speaker 5: what made me really feel the most I've ever felt
- 19:12Speaker 5: in a solo game. One of the longest standing characters
- 19:15Speaker 5: that I had in the first season of the show
- 19:17Speaker 5: is Marris, and he sort of was like the de
- 19:19Speaker 5: facto sort of main character, just the way the dice
- 19:22Speaker 5: rolled him up in the way story worked. But he
- 19:24Speaker 5: died in a random encounter with a hag and it
- 19:28Speaker 5: was one of those like it takes your breath away
- 19:29Speaker 5: moments where they get hit all three times in the
- 19:31Speaker 5: three split attacks and every one of them just drops them.
- 19:34Speaker 5: You start looking through the rules and like begging the
- 19:36Speaker 5: rule book, like it, well, is there a way I
- 19:38Speaker 5: could maybe you know, fiot that there was actually a
- 19:41Speaker 5: light problem so it was a minus two for this
- 19:43Speaker 5: or something. And accepting that this character who propped so
- 19:47Speaker 5: much of the story up on their shoulders was just
- 19:49Speaker 5: gone because the dice say so. Having to accept that
- 19:52Speaker 5: and work with that and say like, well, where is
- 19:53Speaker 5: the story now? Like I had a grieving process. The
- 19:56Speaker 5: characters had a grieving process. And it's weird to think
- 20:00Speaker 5: piggybacking or what we were saying just a second ago that, like,
- 20:03Speaker 5: I don't know, you feel it almost stronger because it's
- 20:05Speaker 5: all in your head. I'm granted, we get the luxury
- 20:08Speaker 5: of putting this out for people to listen to it,
- 20:09Speaker 5: but like, these characters really just exist in this weird
- 20:12Speaker 5: ethereal space, and yet I feel something when this poor
- 20:15Speaker 5: hapless character is torn to shreds out in the wilderness,
- 20:18Speaker 5: and it, you know, you feel something, and that to
- 20:21Speaker 5: me is like a really powerful moment.
- 20:23Speaker 1: Yeah, one hundred percent. There's that grieving process if you
- 20:26Speaker 1: lose a character. I mean that's true with a table game,
- 20:29Speaker 1: like a social game as well, but I don't know,
- 20:31Speaker 1: I do feel like it's stronger with solo games. Okay,
- 20:34Speaker 1: we're moving on to the next question, Simon, This one's
- 20:37Speaker 1: for you. What can solo games do or give you
- 20:40Speaker 1: the group games cannot.
- 20:42Speaker 2: Yes, So for me, what solo can enable is a
- 20:46Speaker 2: really deep sense of immersion in the other world that
- 20:50Speaker 2: you're creating. And whilst table games can do that to
- 20:55Speaker 2: a degree, often it's a little bit more social. We
- 20:57Speaker 2: have people are munching pretzels and yeah, having fun and
- 21:00Speaker 2: is more humor in it, whereas I think with a
- 21:04Speaker 2: solo game you could really get that immersion and believe
- 21:07Speaker 2: in the fantasy a lot more. And the wonderful thing
- 21:10Speaker 2: about it is the world you create, the environment, the geography,
- 21:14Speaker 2: the places, the characters. You learn about those things and
- 21:19Speaker 2: in a very deep way, and with the characters, particularly
- 21:23Speaker 2: as personalities emerge through the play, and it's like getting
- 21:27Speaker 2: to know someone. It's a really strange but wonderful experience
- 21:32Speaker 2: to have that, and I think that's something that you
- 21:35Speaker 2: could only really achieve in solo. And I maintain that
- 21:39Speaker 2: that solo play is great for everyone and for me
- 21:42Speaker 2: it certainly made me a better GM as well. And
- 21:45Speaker 2: the techniques and tools that I've used in solo I
- 21:48Speaker 2: now bring to my life table. So yeah, it's something
- 21:52Speaker 2: for everyone. So if you really want to feel something
- 21:55Speaker 2: very very deeply and get completely immersed, then that's where
- 21:59Speaker 2: the how if.
- 22:00Speaker 1: Solo is fantastic. I agree with all of that for sure, Maddie.
- 22:04Speaker 1: Same question for you, What can solo games do or
- 22:07Speaker 1: give you that group games cannot.
- 22:10Speaker 4: I think I'm going to give two answers to this.
- 22:12Speaker 4: One is deeply mercenary and practical, is that usually even
- 22:17Speaker 4: your friends who are super into tabletop games and love
- 22:20Speaker 4: playing games together are busy adults with hugely busy lives,
- 22:25Speaker 4: and it can be really really hard to get a
- 22:27Speaker 4: table together, and a solo game is a great way
- 22:30Speaker 4: if you're really looking forward to playing a game together
- 22:32Speaker 4: and it has to be canceled at the last minute
- 22:34Speaker 4: or something, you can still get your TTRPG fix even
- 22:37Speaker 4: though your friends aren't available. And it's great to have
- 22:40Speaker 4: a balance of deeply social, deeply kind of camaraderie filled
- 22:45Speaker 4: games and then ones that are a bit more personal
- 22:47Speaker 4: and introspective. And that kind of leads into my second answer,
- 22:50Speaker 4: which is for the kind of games that I play,
- 22:53Speaker 4: there are a lot of games that really focus on
- 22:56Speaker 4: loneliness and isolation, especially games that use the in the
- 23:00Speaker 4: loan system, and it can be a really good way
- 23:04Speaker 4: of both getting into the mind of a character and
- 23:07Speaker 4: also reflecting on your own feelings about isolation and loneliness.
- 23:12Speaker 4: So well, that's kind of a depressing answer. I think
- 23:14Speaker 4: it can still be valuable to look at these more
- 23:17Speaker 4: difficult emotions in a safe way.
- 23:19Speaker 1: Very true, Very true, Dan, same question for you. What
- 23:23Speaker 1: can solo games do or give you that a group
- 23:25Speaker 1: game cannot.
- 23:26Speaker 5: Well, something that's kind of funny that I've noticed in
- 23:29Speaker 5: your games, John, is that there's those moments where you say,
- 23:31Speaker 5: I'll be right back, but with the power of editing,
- 23:34Speaker 5: like we don't have to put that in there. You know.
- 23:36Speaker 5: I don't mean to fool anybody into thinking you write
- 23:38Speaker 5: the table in the three seconds that you're away, But
- 23:41Speaker 5: it's the feeling that we get in solo games where
- 23:43Speaker 5: you can just take an hour, take a day, take
- 23:46Speaker 5: a week, and come back to it with like fresh
- 23:48Speaker 5: eyes of how will I move forward to the story.
- 23:51Speaker 5: Whereas I get a game with the table, if you
- 23:53Speaker 5: tell everybody, like, you know, maybe I need to think
- 23:55Speaker 5: about this for a little bit, can we come back
- 23:56Speaker 5: in an hour? I don't know that that would really
- 23:58Speaker 5: like work well with a group flow. So it's interesting
- 24:01Speaker 5: that there's such like a self pace to this whole
- 24:03Speaker 5: thing and you have this freedom. It's so like like
- 24:07Speaker 5: Maddie was saying before that you know, it's it's such
- 24:09Speaker 5: like an individual solitaire experience. You get to, you know,
- 24:12Speaker 5: do it at your own pace whenever you want to.
- 24:14Speaker 5: And it's really true that you can just do it
- 24:16Speaker 5: as you please and just take it as you'd like.
- 24:18Speaker 5: And that's such a weirdly freeing feeling.
- 24:21Speaker 1: So yeah, you never laid to a solo game.
- 24:24Speaker 4: You're right precisely when you mean to you.
- 24:27Speaker 1: That's right, exactly exactly. No. I love that idea because
- 24:30Speaker 1: it's so true. When you're at a table game, you're
- 24:32Speaker 1: doing a lot of improvisation as a player or as
- 24:35Speaker 1: a GM, right, But as a solo gamer you really
- 24:39Speaker 1: have time to chew it over. And as I'm sure
- 24:43Speaker 1: all of us have experienced, your second and third idea
- 24:46Speaker 1: are very often better than your first idea. Certainly it's
- 24:50Speaker 1: true for me, I'm not My strength is not improv
- 24:53Speaker 1: Being able to like think things over over time makes
- 24:56Speaker 1: all the difference. Coop, same question for you, what can
- 24:59Speaker 1: solo game to do or give you that a group
- 25:01Speaker 1: game cannot.
- 25:02Speaker 3: Well, I think in solo gaming, I know the story
- 25:06Speaker 3: that I want to tell, and I know the type
- 25:08Speaker 3: of world that I want to continue to live in
- 25:11Speaker 3: with no big breaks or deus ex macuna in the action.
- 25:15Speaker 3: And I view that as kind of this OSR, like,
- 25:17Speaker 3: if if I trust myself enough to buy into the world,
- 25:19Speaker 3: I don't have to do anything untoward or what might
- 25:23Speaker 3: some might consider juvenile or silly, you know, to quote
- 25:27Speaker 3: another podcaster John, I would even say that, you know,
- 25:30Speaker 3: if you want something more serious, more like Game of
- 25:32Speaker 3: Thrones and less like Monty Python, that's really what solo
- 25:36Speaker 3: gaming offers me is just this complete package of world building, theming,
- 25:41Speaker 3: and you know, if I choose you know, violence or
- 25:45Speaker 3: political intrigue, and it doesn't have to have any you know,
- 25:47Speaker 3: magical reber duckies in there to find humor, the humor
- 25:51Speaker 3: can kind of be a little bit more organic. I'd
- 25:53Speaker 3: also like to add a disclaimer, because I know it's
- 25:55Speaker 3: not I didn't harp on it too much. I would
- 25:57Speaker 3: never diminish anybody's fun at the table. Ever, whatever you
- 26:00Speaker 3: play with, you should have fun doing it. But if
- 26:02Speaker 3: you're going to go solo you can customize the crap
- 26:05Speaker 3: out of it and it's your game, nobody else's. So
- 26:08Speaker 3: that's what solo gaming gives me is basically complete control
- 26:12Speaker 3: over the type of narrative and story that I want
- 26:14Speaker 3: to tell. And so it's like, well, you know, how
- 26:17Speaker 3: do you get out of your own head about that
- 26:18Speaker 3: mythic GM dice rolls talking with other people, seeing what
- 26:22Speaker 3: they like. It's it's great, Yeah, good stuff. Coop.
- 26:26Speaker 1: This question is our last question. It's a choice player's
- 26:30Speaker 1: choice either what genre is underrepresented in the solo podcast
- 26:36Speaker 1: world or would you like to hype another creator that
- 26:40Speaker 1: you feel deserves more attention in the solo podcast world. Coop,
- 26:44Speaker 1: what do you think.
- 26:46Speaker 3: A genre that's underrepresented and the solo podcasting realm would
- 26:50Speaker 3: probably have to be cyberpunk. It's a genre that I
- 26:53Speaker 3: really really like. Ar Taal story in games that is
- 26:57Speaker 3: in charge of the Cyberpunk franchise in league with Mike Pondsmith,
- 27:01Speaker 3: the original creator had come out with the Cyberpunk Red
- 27:05Speaker 3: variant not too long ago pre pandemic. As a matter
- 27:07Speaker 3: of fact, it was from twenty nineteen when that version
- 27:10Speaker 3: came out, And I think the really interesting part of
- 27:13Speaker 3: that is if there was a solo RPG podcast that
- 27:18Speaker 3: could really hone in on how to explain mechanics in
- 27:21Speaker 3: a really fun or interesting way. Cyberpunk is a good
- 27:25Speaker 3: realm for that because it's a meat grinder every session.
- 27:29Speaker 3: You know, you're not gonna hang on to your heroes
- 27:31Speaker 3: for any sort of major arc, or at least that's
- 27:34Speaker 3: not the intent, because they're going to turn into red
- 27:36Speaker 3: and mist soon enough.
- 27:38Speaker 5: You know.
- 27:38Speaker 3: Part of the best part about playing the game is
- 27:40Speaker 3: going down in a blaze of glory. So if every
- 27:43Speaker 3: night is a Friday night firefight, then you might as
- 27:46Speaker 3: well really hone in on what makes the game fun.
- 27:49Speaker 3: Exploding dice, you know, ticking down your enemy's armor, you know,
- 27:54Speaker 3: and speaking of sound design, sound design for that genre
- 27:57Speaker 3: would be the sky's the limit. Your brain would just
- 28:00Speaker 3: explode it possibility.
- 28:02Speaker 1: It does sound fun. Thanks Cube, Simon, you're up next.
- 28:05Speaker 1: You've got a choice either which genre is underrepresented or
- 28:10Speaker 1: promote another creator that you really enjoy.
- 28:12Speaker 2: So I'd like to give a shout out to another creator.
- 28:15Speaker 2: And I'm going to ask forgiveness farther than permission, John,
- 28:18Speaker 2: because this isn't a podcaster. So the person I'd like
- 28:22Speaker 2: to give a shout out to is just In File,
- 28:25Speaker 2: Fireless Belt, PFI e L. And Justin creates webcomics and
- 28:31Speaker 2: his web comics are about his solo games, so he
- 28:34Speaker 2: plays BXD and D and he's just an amazing artist.
- 28:38Speaker 2: He has this ability to capture the human form in
- 28:40Speaker 2: motion in the most extraordinary way, and his comics are
- 28:43Speaker 2: visceral and fun, and I just love his work.
- 28:46Speaker 1: Oh my god, it's so good. And whenever I read
- 28:49Speaker 1: his webcomic, I think this looks like so much work.
- 28:53Speaker 1: People think that podcasting is a lot of work. Could
- 28:55Speaker 1: you imagine doing what we do? But in comic form?
- 28:57Speaker 1: Is it keep on the Borderlands?
- 28:59Speaker 2: Yeah, he's up to hundreds of pages now, Yeah.
- 29:03Speaker 5: It's huge.
- 29:04Speaker 1: I'm going to try and find the link and add
- 29:05Speaker 1: that to the show notes. Great recommendation, Maddie. Same choice
- 29:11Speaker 1: of questions for you, either what genre is underrepresented? Or
- 29:14Speaker 1: would you like to hype up another creator?
- 29:17Speaker 4: I think I'm going to sneakily do multiple things in
- 29:20Speaker 4: one extended answer, And I just sneakily did a little
- 29:25Speaker 4: Google after Coop was talking, because there's a cyberpunk game
- 29:29Speaker 4: that I really love, which is Cyborg from pre League.
- 29:33Speaker 4: It is part of this sort of OSR style of games,
- 29:36Speaker 4: and because it has a very generous third party license,
- 29:40Speaker 4: there are lots of indie creators who make stuff for it,
- 29:42Speaker 4: and on Itch there's a creator called m eight Ui
- 29:47Speaker 4: I'm not sure how you pronounce it, who did solo
- 29:50Speaker 4: work for Cyborg, which is solo rules for the game.
- 29:53Speaker 4: So now that I know that that exists, I'm very
- 29:56Speaker 4: excited to try it at some point. But also, I
- 29:59Speaker 4: think that a show that's underrepresented is kind of slice
- 30:02Speaker 4: of Life. But there is one game that I know
- 30:05Speaker 4: of that does represent this genre, which is Jude's World
- 30:08Speaker 4: by Buttonkin Games, and it's about teenager trying to kind
- 30:12Speaker 4: of parent trap their parents back together because they're going
- 30:16Speaker 4: through a divorce. And while I absolutely love big, bombastic
- 30:20Speaker 4: sci fi, fantasy, western and all that kind of stuff,
- 30:24Speaker 4: I think going to smaller kind of everyday stories every
- 30:28Speaker 4: once in a while can also be really really interesting.
- 30:31Speaker 1: Sounds good, all right, Thanks Maddy Dan Over to you
- 30:35Speaker 1: a choice of which genre is underrepresented or hype another
- 30:39Speaker 1: creator that deserves more attention.
- 30:42Speaker 5: You know, it's one of those things where I feel
- 30:44Speaker 5: like representation is interesting because I think we're so saturated
- 30:48Speaker 5: with fantasy stuff that a lot of us do that
- 30:50Speaker 5: everything by comparison seems like it's underrepresented. So I make
- 30:55Speaker 5: the music for my own show. And one thing I
- 30:58Speaker 5: did is sort of like a little passion project was
- 31:00Speaker 5: I released like a video game soundtrack for a game
- 31:03Speaker 5: that doesn't exist, and it's like this Duke nukeom Doom
- 31:06Speaker 5: style ninety shooter thing. And I thought to myself, I'm like,
- 31:08Speaker 5: that would be so fun to do like a post
- 31:11Speaker 5: apocalyptic wasteland game and use that for soundtrack. But then
- 31:14Speaker 5: obviously there's a few people who are doing that in
- 31:16Speaker 5: the in the space. But if you're in the slice
- 31:18Speaker 5: of a stuff too, I think like a modern game
- 31:21Speaker 5: like D twenty had the you know, with all the
- 31:23Speaker 5: D twenty things. D twenty Modern was pretty interesting with
- 31:26Speaker 5: what they try to pull off with that, but like
- 31:28Speaker 5: something like that would be a lot of fun too,
- 31:30Speaker 5: doing maybe something that leans into like maybe Vigilantes or something,
- 31:35Speaker 5: because it really modern is something I don't think we
- 31:37Speaker 5: do a whole bunch of in this space, and that
- 31:39Speaker 5: would be kind of fun to do as well as
- 31:41Speaker 5: well as you know, westerns and space opera would be
- 31:44Speaker 5: a lot of fun to do too. I find that
- 31:45Speaker 5: the longer I do my show, the more I dream
- 31:47Speaker 5: of all the other shows I could be doing at
- 31:49Speaker 5: the same time, and then I think about how limited
- 31:51Speaker 5: my time is, and I think, you know, maybe someday,
- 31:54Speaker 5: but I think that, yeah, I definitely yearned for running
- 31:58Speaker 5: my own space opera, solo play and some sort of
- 32:00Speaker 5: a knockoff Star Wars kind of deal and come up
- 32:03Speaker 5: with my own version of everything. That's very much you know,
- 32:06Speaker 5: leaning into it without touching it. But I'd also really
- 32:08Speaker 5: love to before I, you know, end my time on
- 32:11Speaker 5: the mic here, I'd like to promote an artist as well,
- 32:13Speaker 5: somebody who I've actually had to do some work for
- 32:15Speaker 5: me for a project I was going to release sometime
- 32:17Speaker 5: in the near future, and that's Alexi gore Boot. I
- 32:20Speaker 5: don't know how to properly pronounce his name, so I'm
- 32:23Speaker 5: sorry for that. But on Instagram it's a l e
- 32:27Speaker 5: x E Y g O R boo T. He does
- 32:31Speaker 5: sword and sorcery like comic book style, real like you know, flashy, bright,
- 32:35Speaker 5: colorful artwork, and it just is so evocative for what
- 32:38Speaker 5: the kind of game that I like to try to
- 32:40Speaker 5: put on. So I just feel like he's just such
- 32:43Speaker 5: a nice guy. He's great for illustrating, so I'll contact
- 32:46Speaker 5: him for whatever, but I cannot recommend his stuff enough.
- 32:49Speaker 1: I'll try and put his link for him in the
- 32:51Speaker 1: show notes as well. All Right, folks, I just want
- 32:53Speaker 1: to say thank you so much for coming together and
- 32:56Speaker 1: doing this third round table. It's been really fun and interesting.
- 32:59Speaker 1: Got a great diverse group of people here with a
- 33:02Speaker 1: bunch of different experiences and perspectives. So thank you so
- 33:05Speaker 1: much for coming. I enjoy all of your shows on
- 33:07Speaker 1: the regular. Please keep making them and maybe we'll do
- 33:10Speaker 1: this again in the future sometime.
- 33:12Speaker 4: Thank you so much.
- 33:13Speaker 3: Thank you for your time, John.
- 33:16Speaker 1: And thank you for listening. So I've just finished my
- 33:19Speaker 1: first past at editing this episode, and I realized that
- 33:21Speaker 1: I said the word fantastic enough times to warrant a
- 33:24Speaker 1: drinking game. So my apologies for my lack of imagination there,
- 33:28Speaker 1: but I'm confident that my fan that my wonderful guests
- 33:33Speaker 1: more than make up for my shortcomings in that regard.
- 33:35Speaker 1: Were they a great bunch. Today we spoke with Simon
- 33:38Speaker 1: from Legend of the Bones, Mattie Seerl from A Game
- 33:41Speaker 1: of One's Own, Dan of Legends from the Fireside, and
- 33:45Speaker 1: finally Coop the gm of Echoes of Eshington and co
- 33:48Speaker 1: host of Myth and Moon. If you'd like to find
- 33:51Speaker 1: out more about these great podcasts and podcasters, check out
- 33:54Speaker 1: the show notes or my blog for links. And for
- 33:56Speaker 1: even more great solo podcast variety, try our new website,
- 34:01Speaker 1: Solo Roleplayers network dot com. The next real episode of
- 34:04Speaker 1: Tale of the Manticor is just around the corner, so
- 34:07Speaker 1: I'll see you soon. Until then, the chaos roll