Latest / The Paul Barron Crypto Show / Fortnite Coming To Solana?🚨Shaga Cloud Gaming🔥CEO INTERVIEW
Transcript
- 0:05Speaker 1: Today we'll be diving into cloud gaming and how this
- 0:08Speaker 1: may affect crypto. Obviously, Solana is a big part of this.
- 0:12Speaker 1: You guys want to make sure and stay tuned. My
- 0:14Speaker 1: name is Paul Barret, Welcome back in a tech path.
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- 1:03Speaker 2: All right, let's get.
- 1:04Speaker 1: Into a couple of points I want to move into,
- 1:06Speaker 1: and I'm going to start with this post before we
- 1:09Speaker 1: bring on our guest today, and this is Tim Sweeney
- 1:12Speaker 1: and as you guys know, the Apple. We did a
- 1:14Speaker 1: whole video on this last week, so Apple is in
- 1:17Speaker 1: a bit of a turmoil now as to how gaming
- 1:21Speaker 1: may start to explode within the Apple ecosystem. I wanted
- 1:25Speaker 1: to bring on our guest today and that is Guido Pardini,
- 1:28Speaker 1: who is the founder and CEO of Shaga. We've talked
- 1:31Speaker 1: about them before. Guido, how are you?
- 1:33Speaker 2: Yeah, thanks so for having the aple. I'm great ill
- 1:35Speaker 2: with you. Excellent, excellent.
- 1:37Speaker 1: So a lot happening in terms of mobile gaming, especially
- 1:41Speaker 1: when you think about cloud gaming and what you guys
- 1:43Speaker 1: are doing. For sure, when you look at the size
- 1:47Speaker 1: of this market, and obviously you see Tim Sweeney there
- 1:50Speaker 1: pretty much one of the titans in gaming over at Epic,
- 1:54Speaker 1: what is your thought of how big this could be?
- 1:59Speaker 2: Yeah?
- 2:00Speaker 3: Pretty big if you look at like many estimates, like
- 2:04Speaker 3: they say around twenty thirty, the market should be a
- 2:06Speaker 3: work between like you know, eighty two, one hundred and
- 2:10Speaker 3: twenty billions. Like the thing is that it's always been
- 2:13Speaker 3: a dream to like, you know, game on a screen
- 2:17Speaker 3: over in your internet connection completely like outsourcing the computer
- 2:21Speaker 3: to like beneather the cloud, like whatever that is that
- 2:25Speaker 3: is out there. And yeah, I think like the thing
- 2:28Speaker 3: that you showed before, like I believe that is a
- 2:31Speaker 3: deepsick moment for like the marketplaces, like you're gonna have
- 2:35Speaker 3: the fee anymore on the Apple Store. I mean, think
- 2:40Speaker 3: about what is going on right now in crypto with
- 2:43Speaker 3: stable coins, lightning fast payments. You can just direct a
- 2:47Speaker 3: link like outside of the up and just make the
- 2:50Speaker 3: purchase going through, and you save the fees on the
- 2:54Speaker 3: visa and the MasterCard, and on top of that you
- 2:56Speaker 3: also say the fees on the store, Like, yeah, this
- 2:59Speaker 3: thing is gonna takefully could dramatically well.
- 3:01Speaker 1: And you have to look at the size of gaming
- 3:04Speaker 1: in general. I mean you're talking about billions of players
- 3:07Speaker 1: and the potential to really kind of expand, especially from
- 3:10Speaker 1: a cloud side of things. And we'll talk about that,
- 3:12Speaker 1: but before I go there, Xbox, of course, Microsoft had
- 3:15Speaker 1: a little bit of a faux pas, and they're talking
- 3:18Speaker 1: about here in this particular post that the cloud gaming
- 3:22Speaker 1: not well done on Fortnite, so gameplay looks awful. Sometimes
- 3:26Speaker 1: the servers don't even work. There's there are some architectural
- 3:29Speaker 1: problems behind this that I think a lot of people
- 3:33Speaker 1: were not aware of and now are starting to see
- 3:35Speaker 1: that now. I know you guys are doing it quite
- 3:37Speaker 1: a bit differently, But when you look at the potential
- 3:41Speaker 1: of cloud gaming and what Shaga is doing, I'm logged
- 3:44Speaker 1: into my account over here on Shaga. Explain to me
- 3:48Speaker 1: how the technology can work so much better for cloud
- 3:51Speaker 1: gaming via Shaga than what we've seen in traditional gaming platforms.
- 3:56Speaker 2: Yeah, it's pretty simple.
- 3:58Speaker 3: Like in this physical union which we all live in
- 4:01Speaker 3: through like, there's a fundamental limitation and that is the
- 4:03Speaker 3: speed of light. When you are doing cloud gaming, Like
- 4:07Speaker 3: you're gaming at a distance, so the information still needs
- 4:11Speaker 3: to travel over the Internet. Now, if you're gaming on
- 4:14Speaker 3: a data center that is quite far from the city center,
- 4:17Speaker 3: it could be like one hundred kilometers or fress miles
- 4:21Speaker 3: if you're far away, Like you know, the lights needs
- 4:24Speaker 3: to travel, and it's not that the data center has
- 4:27Speaker 3: a direct fiber connection with every single home. So what
- 4:30Speaker 3: usually happens is that the data center sends these packets,
- 4:34Speaker 3: and they are like walking through a very ramified the
- 4:38Speaker 3: path of connections where the router just like move the
- 4:43Speaker 3: data around and it arrives ultimately in your house. Now,
- 4:47Speaker 3: the thing about Shank is that the only way to
- 4:49Speaker 3: solve latency is through proximity. So if you are playing
- 4:52Speaker 3: from your neighbor's house, like in your city, obviously the
- 4:56Speaker 3: number of hops are going to be lower than if
- 4:58Speaker 3: you're playing from a data centers.
- 5:00Speaker 2: So that's the core thing there.
- 5:02Speaker 1: I'm looking at your data centers here on the map.
- 5:05Speaker 1: You can kind of see some of them right here,
- 5:07Speaker 1: spattered across the United States central West coast, three on
- 5:11Speaker 1: the East coast. Right here, we're down here in Miami.
- 5:15Speaker 1: I don't see a data center there, but I see
- 5:17Speaker 1: one in the down in the Caribbean. So what you're
- 5:20Speaker 1: saying is is that if you can start to populate
- 5:22Speaker 1: more data centers nodes in a certain aspect of things,
- 5:26Speaker 1: this is going to increase the potential of cloud gaming.
- 5:29Speaker 2: Why do you think you.
- 5:30Speaker 1: Guys can scale that versus say someone like a Microsoft.
- 5:34Speaker 3: The environment in which we are right now is that
- 5:36Speaker 3: there is all the hype and the phone into energy
- 5:40Speaker 3: and nuclear powered data centers. So there's very likely going
- 5:44Speaker 3: to be a split between like the big huge data
- 5:47Speaker 3: centers for the AI goals or like whatever these guys
- 5:51Speaker 3: are doing, and then something that is very close to
- 5:54Speaker 3: the city, because I can imagine that the majority of
- 5:57Speaker 3: the population doesn't want a nuclear reactor close to the city,
- 6:01Speaker 3: like they want it a bit farther apart. Yeah, So
- 6:03Speaker 3: the thing that we're doing with Shaga is that we're
- 6:05Speaker 3: enabling you to just become the cloud where they have
- 6:10Speaker 3: an Internet connection in their home and they can simply
- 6:12Speaker 3: become a provider where they become the data center.
- 6:16Speaker 2: Yeah.
- 6:17Speaker 3: Like so I'm European and Italian, and I know that
- 6:22Speaker 3: in those places there's been some mismanagement and now we
- 6:25Speaker 3: have very nigh electricity prices. So Shaga is like, it's
- 6:28Speaker 3: not going to be super profitable in a place in
- 6:31Speaker 3: Europe because ultimately the gamer needs to pay at least
- 6:35Speaker 3: some amount for you to be worthy to keep your
- 6:39Speaker 3: PC on, because if you are earning less than your
- 6:42Speaker 3: spending with.
- 6:43Speaker 2: The electricity, like you're just gonna turn that off.
- 6:46Speaker 3: So in terms of node numbers, like you know, we
- 6:49Speaker 3: launched in March and we actually got a campaign going
- 6:54Speaker 3: right now and we have around around two thousand, know's
- 6:57Speaker 3: like eighteen hundred.
- 7:00Speaker 2: Teen hundred and fifty.
- 7:01Speaker 3: We have around the four point fifty seven petaflops in
- 7:07Speaker 3: the network. The total energy consumption is around forty three
- 7:13Speaker 3: thirty six like kilobat, and the total bendwidth at the
- 7:17Speaker 3: moment is something around fifteen point twenty seven vigabit per second.
- 7:22Speaker 2: So we are we're.
- 7:22Speaker 3: Kind of like aggregating all the specs because ultimately, like, oh,
- 7:27Speaker 3: the real thruit is that the majority of compute power
- 7:31Speaker 3: in the ends of civilians is in gaining PCs. That's
- 7:35Speaker 3: where like if you think about edge AI, if you
- 7:38Speaker 3: think about like where is the computer going to come
- 7:40Speaker 3: from with a very low latency, it's right now.
- 7:43Speaker 2: Pecs for sure.
- 7:44Speaker 3: Yeah.
- 7:45Speaker 1: I'm looking at one of the tweets that was on
- 7:47Speaker 1: here on play on Chaga, and this goes back to
- 7:50Speaker 1: the GP the GPU model.
- 7:52Speaker 3: You know this, This is a very very old the
- 7:55Speaker 3: TROVAC poll like a right, you dig the love.
- 7:58Speaker 1: So tell me when you look at the cost for
- 8:02Speaker 1: gamers to be able to access a note that's out
- 8:06Speaker 1: there serving up a mobile cloud gaming platform, where do
- 8:10Speaker 1: you think is going to be the sweet spot for
- 8:13Speaker 1: cost you know, in terms of gamers to pay for access.
- 8:17Speaker 3: The baseline is going to be driven by economics, so
- 8:20Speaker 3: like it's not going to go lower the elecricity costs.
- 8:24Speaker 3: The thing is, many different pieces have different power consumptions,
- 8:27Speaker 3: Like if you have a forty ninety, if you have
- 8:30Speaker 3: an Intel I nine like that, that that drinks all power.
- 8:34Speaker 3: If you have something that is lightweight, then you can
- 8:37Speaker 3: run it and spend less money. So the gamer if
- 8:40Speaker 3: they want to play four K resolution one hundred and
- 8:43Speaker 3: twenty fps, they need to chunky machine, So that's going
- 8:47Speaker 3: to cost a bit more. If you are playing something
- 8:49Speaker 3: at an ADPE six differents per second, like, you're obviously
- 8:53Speaker 3: not going to spend the like that much. So there's
- 8:56Speaker 3: actually a tiering of different pieces that you know, it's
- 9:01Speaker 3: very similar to how Jeffer Snow and the like and
- 9:06Speaker 3: media Jefferson Now and Xbox Cloud, like they are picing
- 9:10Speaker 3: things like if you want premium quality, then you know
- 9:12Speaker 3: you're going to spend a bit more.
- 9:14Speaker 1: You look at the big Landslide decision coming out of
- 9:18Speaker 1: the courts last week against Apple, Uh, clearly that's going
- 9:22Speaker 1: to change the whole framework. We've talked to the Star
- 9:25Speaker 1: Atlas team before. I know Star Autlis now of course
- 9:29Speaker 1: in partnership with you guys on a strategic investment. But
- 9:33Speaker 1: the other thing that you know a lot of times
- 9:35Speaker 1: Star Outlass has kind of really identified, is that for
- 9:38Speaker 1: web three gaming to really excel, obviously, the Apple ecosystem
- 9:42Speaker 1: is going to have to change.
- 9:43Speaker 2: Now it has. Do you think that's going to open
- 9:46Speaker 2: it up wide open?
- 9:48Speaker 1: I mean Tim Sweeney's kind of alluding to the fact
- 9:50Speaker 1: that we're going to see a completely different ecosystem and
- 9:54Speaker 1: potential for gaming.
- 9:55Speaker 2: Now, what are your things?
- 9:57Speaker 3: We definitely see that the opportunity is opening up now.
- 10:00Speaker 3: The thing is, like, you cannot force the market. The
- 10:03Speaker 3: beautiful thing about America and freedom is that you win
- 10:07Speaker 3: in the market if the consumer chooses you. Now, why
- 10:11Speaker 3: why did the web tree gaming like not succeed and
- 10:16Speaker 3: why is there a cryptophobic approach in the gaming community.
- 10:20Speaker 3: It's because so far it's been a sh shoe like
- 10:22Speaker 3: let's let's be real, like you you don't convinced gamers
- 10:26Speaker 3: to join your thing by giving them lowthier projects that
- 10:30Speaker 3: are not fun and they require payment up fronts. If
- 10:33Speaker 3: you obstruct away the term like web tree, and you
- 10:36Speaker 3: just think about like you know, payments, micro transactions, there's
- 10:41Speaker 3: all there's all of micro transactions. In Formaite is the
- 10:43Speaker 3: biggest example of micro transaction and games. I think ultimately,
- 10:47Speaker 3: like even Fortnite my might silently move to a blockchain
- 10:52Speaker 3: because think about how much might they could make if
- 10:54Speaker 3: they simply didn't process with the credit cards. But just
- 10:57Speaker 3: so wanna like that's pretty huge, So that I think
- 11:00Speaker 3: that the incentives are aligned for you know, a revoo
- 11:04Speaker 3: showing the way that we market these things like no
- 11:07Speaker 3: longer web tree, you know, you no longer have to
- 11:10Speaker 3: sell like you know, the very jargone off cryptos very
- 11:14Speaker 3: it's going to become Yeah, it's going to become like
- 11:17Speaker 3: it's cheap, it's fast, it's good, you save money, you
- 11:20Speaker 3: get stuff.
- 11:20Speaker 1: Yeah, let's talk about the Shaga device Odyssey and showing
- 11:25Speaker 1: this on screen just to kind of showcase this is
- 11:27Speaker 1: going to be designed for both handheld use but also
- 11:31Speaker 1: could be adapted to where it could function with a
- 11:34Speaker 1: mobile device as well. What are your thoughts, I mean,
- 11:36Speaker 1: what's what's kind of the potential of what this is
- 11:39Speaker 1: going to enable for gaming in the future.
- 11:42Speaker 3: So the reason why we came up with this thing was,
- 11:45Speaker 3: you know, early in February twenty twenty four, I had
- 11:48Speaker 3: this moment where I was like, we're supposed to bring
- 11:53Speaker 3: very computationally expensive games on everywhere, and how are you
- 11:58Speaker 3: going to play some of us on a television? Because
- 12:00Speaker 3: Strata's right in both like the usage of wallet.
- 12:04Speaker 2: I know in the.
- 12:04Speaker 3: Interro you share like some self custody wallets, so you
- 12:09Speaker 3: cannot like, I'm a bit of a cryptonative guy, so
- 12:13Speaker 3: I really value self custody. You get the compute fan
- 12:17Speaker 3: the edge, like you get gaining delivered to you from
- 12:21Speaker 3: Chaga notes, and you have this gaining device which can
- 12:26Speaker 3: be used with any screen because it falls into like
- 12:30Speaker 3: this when or you can use it on a phone
- 12:33Speaker 3: or a small tablet where you put like the screen
- 12:36Speaker 3: in the middle. And the amazing thing is that you
- 12:39Speaker 3: go from like evving your assets, having like ownership of
- 12:43Speaker 3: your games in the Epic game servers or in the
- 12:47Speaker 3: Steam or steamwork servers. Yeah, and you always bring it
- 12:51Speaker 3: to you with you. So like let's say you might
- 12:54Speaker 3: you're migrating and you're in like an hotel room, you
- 12:58Speaker 3: bring your Odyssey with you. You have your entire library
- 13:02Speaker 3: and if hopefully there is coverage in your area, which
- 13:05Speaker 3: we were targeting, like the major stitties in the world.
- 13:08Speaker 3: If you're playing in the desert, like you know, that's story,
- 13:11Speaker 3: Like it's not magic, but yeah, like the autist is
- 13:14Speaker 3: meant to bring your library with you, like you can
- 13:17Speaker 3: share it and use it on the goal.
- 13:19Speaker 1: You look at what swe has been able to do
- 13:21Speaker 1: with sweet Play. They're claiming now that the ten thousand
- 13:25Speaker 1: pre orders that are already in place are going to
- 13:28Speaker 1: be out there by September. If you think about that
- 13:31Speaker 1: and you look at in general both the you kind
- 13:35Speaker 1: of mentioned TVs in general, but also with just what's
- 13:39Speaker 1: happening with sweet Play, do you think this will have
- 13:43Speaker 1: the kind of effect especially for cloud gaming. Well, this
- 13:47Speaker 1: because this could be the very first device that truly
- 13:49Speaker 1: is a cloud gaming device.
- 13:50Speaker 2: What are your thoughts, askingate Lee.
- 13:52Speaker 3: Where we are evolving is you don't need like the
- 13:56Speaker 3: generation anymore. Like the console is the screen itself, like
- 14:01Speaker 3: the game, the content is being delivered over the internet
- 14:04Speaker 3: the cloud. You just need some interface to send the controls.
- 14:09Speaker 3: And you know, I didn't imagine like maybe in the
- 14:11Speaker 3: future we have like rings that you can do like
- 14:13Speaker 3: stuff like this instead of instead of a joypad or
- 14:16Speaker 3: a game pod. But ultimately the next generation is definitely
- 14:21Speaker 3: like content that is streamed over the internet. Like the
- 14:26Speaker 3: thing with like with crypto, with distributed systems that we're
- 14:30Speaker 3: seeing is that the fiber connection that is being built
- 14:35Speaker 3: up like over the world is only going to intensify,
- 14:38Speaker 3: Like we're only going to get more and more connected,
- 14:42Speaker 3: and you can you're going to be able to stream
- 14:44Speaker 3: this content over these uh eater like cables.
- 14:49Speaker 1: Yeah, well, I think you know when when you look
- 14:51Speaker 1: at devices like the Sweet Play, you look at the
- 14:54Speaker 1: Salona Seeker, the air drop component, obviously you guys are
- 14:58Speaker 1: know are going to be doing an air drop as well. Well,
- 15:01Speaker 1: it's in your roadmap here coming soon. I'm assuming we'll
- 15:04Speaker 1: talk about roadmap in a second. But in general, that
- 15:07Speaker 1: really creates a value proposition because it's something that we
- 15:10Speaker 1: have not seen on the Nintendo Switch. It's not something
- 15:13Speaker 1: we've seen on the consoles out there, the traditional gaming consoles.
- 15:16Speaker 1: So this could really change the dynamic of gaming in general.
- 15:20Speaker 1: And the more that I see the potential of regulation
- 15:24Speaker 1: being loosened up, especially now we're starting to see, you know,
- 15:28Speaker 1: the situation obviously with Apple starting to loosen up. The
- 15:30Speaker 1: opportunity here could be pretty significant. For instance, with Shaga,
- 15:35Speaker 1: will you be will you guys be doing a Q
- 15:37Speaker 1: two token air drop for an on Shaga?
- 15:42Speaker 2: Is that going to happen? Harry, I don't know what
- 15:46Speaker 2: I can see for Okay.
- 15:48Speaker 1: Well I'm looking at your roadmap here. Okay, so it
- 15:51Speaker 1: says air drop and token generation events.
- 15:53Speaker 2: So what's up here? Give me some.
- 15:56Speaker 3: Sight here, so we'll just confirm this that is on the.
- 16:01Speaker 1: Yeah, okay, Well, what we can say is that Seeker
- 16:05Speaker 1: is going to be coming out here pretty soon. It
- 16:06Speaker 1: looks like it's going to be dropping. I anticipate they're
- 16:09Speaker 1: going to drop this at the event in New York
- 16:11Speaker 1: this month there it is early May. Solana Accelerates happening
- 16:15Speaker 1: in NYC. My anticipation is a Seeker is going to
- 16:20Speaker 1: be delivered at that event. What about Shaga integrations with
- 16:24Speaker 1: the Seeker, Are you guys planning anything?
- 16:27Speaker 2: Yeah?
- 16:27Speaker 3: You know, like actually probably Shaga is lying on the
- 16:31Speaker 3: Saga dup store, like the you know, for the generation
- 16:34Speaker 3: one right, So yeah, I mean, at the end of
- 16:36Speaker 3: the day, it's very compatible with Android.
- 16:38Speaker 2: So Shaga is available on iOS, on the.
- 16:41Speaker 3: Apple Store, and on the place store, So bringing in
- 16:45Speaker 3: on the dup store was was very easy.
- 16:47Speaker 2: But yeah, I see a very bright future there.
- 16:50Speaker 1: Yeah, I got a lot of cool things I think
- 16:52Speaker 1: that are brewing here for the future of cloud gaming.
- 16:55Speaker 1: One last question to you, Guido, It's a hard one.
- 16:58Speaker 1: What would you say is currently the best gaming blockchain?
- 17:06Speaker 3: You know that's interesting, like common, I think that the
- 17:11Speaker 3: approach that Avalanche is taken is interesting, but I think
- 17:15Speaker 3: that ultimately, uh, there's this project on Suana is called
- 17:19Speaker 3: Magic block. What they're doing is very interesting and keeping
- 17:23Speaker 3: the composibility like intact with Sowanna, and the possibility that
- 17:28Speaker 3: this enables is you are going to end up having
- 17:32Speaker 3: these up nodes where like what matters is that the
- 17:38Speaker 3: history in time is cryptographically very viable. So let's say
- 17:43Speaker 3: for a game like you know, maybe there is a
- 17:47Speaker 3: match or something. You know in col of Duty, there's
- 17:50Speaker 3: a lot of lobbies. If you get hacked, and there's
- 17:53Speaker 3: a lot of hackers that you know, inject some malicious
- 17:56Speaker 3: code and they modify state and whatever. If you have
- 17:58Speaker 3: a multiply your server that is using these unchained gaining
- 18:04Speaker 3: the thing that it makes possible is that the state
- 18:08Speaker 3: transitions in the game like they become cryptographically verifiable, computational
- 18:14Speaker 3: integrity is preserved on that.
- 18:17Speaker 1: Okay, so magic, but yes, I know what you're talking about,
- 18:20Speaker 1: but it's it's very new to the Salona ecosystem in general.
- 18:24Speaker 1: You look at Avalanche, they're very very far along obviously
- 18:28Speaker 1: with Off the Grid. Most likely that could be one
- 18:30Speaker 1: of the key games that does start to get crypto
- 18:33Speaker 1: integration because it's going to have a player base. So Avalanche,
- 18:36Speaker 1: I think, you know, within it, and then you got
- 18:38Speaker 1: a sweet over here running a new handheld. So I'm
- 18:41Speaker 1: still kind of on the fence about which game chain,
- 18:44Speaker 1: which game chain is going to be the gaming chain overall.
- 18:48Speaker 1: So you're saying Solana is the one.
- 18:52Speaker 3: I'm saying that's you know, Ron, what we're talked about
- 18:55Speaker 3: before about the consumer chasing, choosing the experience, not chasing
- 18:59Speaker 3: by the name brand Like for the consumer, like this
- 19:02Speaker 3: is just a name that we give to a database,
- 19:04Speaker 3: the cheapest solution for the game developer will be the
- 19:08Speaker 3: one that gets adopted. And the game developer, at least
- 19:12Speaker 3: outside of the crypt to Twitter babble, it's not going
- 19:16Speaker 3: to brand to their gamers like hey we're.
- 19:18Speaker 2: Using this, we're using that, because yeah, if you go
- 19:21Speaker 2: on Steam, like they say, I don't care like this
- 19:23Speaker 2: is a game.
- 19:24Speaker 1: Factly, the ecosystem itself is you know, it's part of it, yes,
- 19:28Speaker 1: but I think to your point, it's the adoption curve
- 19:31Speaker 1: in gaming that will take off and you never know
- 19:33Speaker 1: which game is going to start to fly and or
- 19:35Speaker 1: which ecosystem starts to move. So, hey, Guido, it's been
- 19:39Speaker 1: good having you on. We'll definitely be watching very closely
- 19:42Speaker 1: on Shagos development. So thanks for coming in today. We
- 19:44Speaker 1: appreciate it. So it was awesome, excellent, all right, So
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- 20:10Speaker 1: any others. There's a bunch of fake ones out there.
- 20:12Speaker 1: Watch out on those kind of things. Follow me on
- 20:14Speaker 1: x at Paul Baron. We'll catch you next time, right
- 20:16Speaker 1: here on Techpath