Latest / Pick Up and Deliver / The Beginning (of the Game)
Transcript
- 0:04Speaker 1: Welcome to pick up and deliver it the podcast where
- 0:06Speaker 1: I pick up my audio recorder as I step out
- 0:08Speaker 1: for a walk and deliver an episode two while I
- 0:10Speaker 1: stroll around. I'm Brendan Riley. Greetings listeners. It's a lovely
- 0:23Speaker 1: day here in suburban Chicago. I'm pleased to be out
- 0:26Speaker 1: for a walk in high fifties temperature with the sun out.
- 0:30Speaker 1: It is choice lovely day to be out for a walk.
- 0:35Speaker 1: The semester is almost over. I have started grading finals,
- 0:40Speaker 1: which always feels good and a little melancholy, mostly good,
- 0:45Speaker 1: and I am taking a walk up to the library
- 0:48Speaker 1: to stretch my legs. So let's get into it.
- 0:53Speaker 2: Well.
- 0:53Speaker 1: I published an episode a couple days ago called The
- 0:56Speaker 1: End where I was talking about games that have the
- 0:59Speaker 1: best ending, and I thought, why not follow that up
- 1:03Speaker 1: with another episode about beginnings. So this is my episode
- 1:08Speaker 1: about games that have the best beginnings. I think actually
- 1:12Speaker 1: this episode was way harder to make, actually, because most
- 1:17Speaker 1: games don't have great beginnings. I think there actually had
- 1:20Speaker 1: a lot of difficulty in choosing which games I would
- 1:23Speaker 1: talk about for having the best endings, because I think
- 1:25Speaker 1: there are games, there are lots of games that have
- 1:28Speaker 1: fun endings. Even if they don't seem to, or even
- 1:33Speaker 1: if they they're not dramatically fun or like, the end
- 1:36Speaker 1: of a game is usually fun for me, I think,
- 1:39Speaker 1: whereas the beginning of a game is usually not that fun.
- 1:44Speaker 1: I think when a game starts, the beginning of the
- 1:46Speaker 1: game feels like it has potential, so there is fun
- 1:50Speaker 1: in the possibilities of what might come from the game,
- 1:56Speaker 1: but that's often kind of it.
- 1:59Speaker 3: So well, I spend.
- 2:01Speaker 1: Some time thinking about what are games that have really
- 2:04Speaker 1: fun beginnings, games where the beginning is great, And here
- 2:09Speaker 1: are the five I came up with.
- 2:11Speaker 3: I'm starting with Happy Salmon.
- 2:13Speaker 1: I think Happy Salmon is a great game all the
- 2:16Speaker 1: way through, but it has a great beginning, like when
- 2:19Speaker 1: you start, there is a moment of just joy while
- 2:23Speaker 1: you're getting going, And for me, Happy Salmon is my
- 2:27Speaker 1: favorite game to teach. I've played a lot of games,
- 2:29Speaker 1: I've taught a lot of games. I think I'm good
- 2:31Speaker 1: at teaching games generally, although depending how carefully I've prepared,
- 2:35Speaker 1: sometimes I'll forget something really important, so that's not good.
- 2:38Speaker 1: But generally, I think I'm pretty good at teaching games,
- 2:41Speaker 1: and I have a lot of fun doing it. Happy
- 2:47Speaker 1: Salmon I think I have a perfect teach for it,
- 2:50Speaker 1: or as close as you can get. I learned it
- 2:52Speaker 1: from Bruce Vogue, who taught it to me at Origins
- 2:56Speaker 1: in twenty seventeen. When I bought the game. He was
- 2:59Speaker 1: a delight and a hoot, and it was just it's
- 3:05Speaker 1: just very smooth. I'm not gonna go over it here,
- 3:07Speaker 1: but it's easy to teach. And the thing about Happy
- 3:10Speaker 1: Salmon that makes the beginning so fun is as soon
- 3:13Speaker 1: as you're done teaching, you're at every everybody shuffle up
- 3:15Speaker 1: your deck, shuffle three, two, one, go, and boom you're
- 3:21Speaker 1: off to the races. And by the time you're into
- 3:22Speaker 1: the game, it's over. Somebody says, I want, oh, Happy Salmon.
- 3:26Speaker 1: It's great all the way through, but the beginning, because
- 3:29Speaker 1: it starts off that way, is great.
- 3:31Speaker 2: Now.
- 3:31Speaker 1: This is, of course, a genre of game that at
- 3:34Speaker 1: a variety of levels is really fun. Pacu Paco was
- 3:37Speaker 1: almost my my answer for this one as well. This
- 3:40Speaker 1: is a silly little dice real time dice rolling game.
- 3:43Speaker 3: That one's fun because you all yell Poco Pocu paku.
- 3:45Speaker 1: At the same time, another silly dice rolling game is
- 3:49Speaker 1: Escape Curse of the Temple, which begins with the recording
- 3:51Speaker 1: that goes escape and then the music starts and you
- 3:55Speaker 1: all start rolling. Those are all really fun beginnings. But
- 3:58Speaker 1: I put all the real time beginnings of real time
- 4:01Speaker 1: games together in one more oh, one more honorable.
- 4:05Speaker 3: Mention for real time games.
- 4:06Speaker 1: If you ever get a chance to play the game, Dude,
- 4:09Speaker 1: it's one of those games where you're like, you only
- 4:11Speaker 1: need to play it once. I've played it many times
- 4:13Speaker 1: because I keep showing it to different people. But it's
- 4:15Speaker 1: it's fun because what you do is you have to
- 4:18Speaker 1: say dude and get other people. It's like your Happy Salmon.
- 4:20Speaker 1: It's the same mechanism as Happy Salmon, only instead of matching
- 4:25Speaker 1: a hand motion, you're matching the way you say the
- 4:28Speaker 1: word dude, which is awesome. I actually have both dude
- 4:33Speaker 1: and more dude in there. It's a really fun one
- 4:37Speaker 1: two punch. Oh I need to get that game out again. Well,
- 4:40Speaker 1: I can hear a Northern cardinal going. It's a little
- 4:43Speaker 1: machine gun sound there anyway, So Happy Salmon I think
- 4:46Speaker 1: has an amazing start. So a different kind of great
- 4:51Speaker 1: beginning for a game is a game where you set
- 4:55Speaker 1: your game up at the beginning of the game, and
- 4:58Speaker 1: the exemplar for this for me is going to be Agricola.
- 5:01Speaker 1: I think of Agricola is a really interesting game where
- 5:06Speaker 1: you do tons of thinking about how the game is
- 5:10Speaker 1: gonna go before you ever play any pieces, if you're
- 5:13Speaker 1: playing with somebody who's experienced.
- 5:15Speaker 3: And you're experienced.
- 5:16Speaker 1: For me, the preferred way to play is you get
- 5:19Speaker 1: seven occupation cards and seven improvement cards, and you draft
- 5:25Speaker 1: one of each, and then you pass the hand and
- 5:27Speaker 1: draft one of each, and pass the hand and keep
- 5:29Speaker 1: going until you've drafted seven of each, and then you
- 5:32Speaker 1: play the game and you're probably only gonna I mean,
- 5:35Speaker 1: I guess in games where very aggressive about occupations, I'll
- 5:37Speaker 1: play three or four of them, and the same might
- 5:41Speaker 1: go for improvements, but it's pretty rare.
- 5:42Speaker 3: Usually it's like two maybe three of each.
- 5:45Speaker 1: You only have fourteen rounds usually, and so you're gonna
- 5:48Speaker 1: use one of your two or three actions to play
- 5:51Speaker 1: an occupation. But they you know, they're accelerators, right that is,
- 5:56Speaker 1: and that is the heart of what makes Agricola pretty interesting,
- 6:00Speaker 1: because it's all the same action spaces every time. It's
- 6:03Speaker 1: the occupation cards that make that game really shine and
- 6:07Speaker 1: the place where you find the efficiency and really do
- 6:10Speaker 1: a lot in the game is when you find a
- 6:14Speaker 1: way to really maximize the value of the occupations and
- 6:17Speaker 1: the improvements that you play. So from that perspective, there
- 6:21Speaker 1: is a ton of mental work and a ton of
- 6:23Speaker 1: anticipation that you build into the game as you are
- 6:29Speaker 1: looking through those occupations and those improvements and deciding what
- 6:32Speaker 1: you're going to which ones you're gonna draft. In a
- 6:37Speaker 1: similar way, Resarkana has that same level of excitement there.
- 6:43Speaker 1: I think Resarkana a little less so for me, like
- 6:47Speaker 1: because there's a sort of monumentality in the first draft.
- 6:51Speaker 1: Like I feel like Agricola, it's much less important that
- 6:55Speaker 1: your first card you draft to be really important, are
- 6:58Speaker 1: really useful to you, Whereas in res Arkhana, I think
- 7:03Speaker 1: it's really important that the first card you draft to
- 7:05Speaker 1: be important and be useful to your strategy. That if
- 7:09Speaker 1: the first card you draft ends up not being useful,
- 7:12Speaker 1: that's a bummer. Now you only get eight cards in
- 7:14Speaker 1: your deck, I think, yeah, you draft four and four
- 7:17Speaker 1: and you're.
- 7:18Speaker 3: Probably going to play three, four, five of them.
- 7:21Speaker 1: And the others you'll churn for resources. So your draft
- 7:26Speaker 1: choices are really important. So I think the starting of
- 7:31Speaker 1: res Arkhana is also really exciting the way that Agricola is,
- 7:35Speaker 1: but just a little less so. And then I also
- 7:38Speaker 1: put three chapters in there as another game where the
- 7:40Speaker 1: start of the game the first part the drafting, is
- 7:42Speaker 1: really interesting, So that is drafting to start, and I
- 7:48Speaker 1: think Agricola is the best of those. Next up is
- 7:52Speaker 1: a category I guess I would call the hope of
- 7:56Speaker 1: possibility or the joy of possibility. The two games that
- 7:59Speaker 1: I have here for that category are Calico not at
- 8:03Speaker 1: a third one, Calico and Las Vegas and Revive, And
- 8:07Speaker 1: I'm gonna say Kaliko is my favorite version of this
- 8:10Speaker 1: because at the beginning of Calico, you have the four
- 8:14Speaker 1: potential scoring things, and you have your own personal scoring
- 8:19Speaker 1: tiles that you're trying to do, and you have this
- 8:22Speaker 1: array of tiles in front of you, and the first
- 8:24Speaker 1: choice you make, you're starting down one of those paths,
- 8:27Speaker 1: but they're all still open. They're all still wide open,
- 8:30Speaker 1: and as you go along, the game gets more and
- 8:33Speaker 1: more intense, so you sort of go from this wide
- 8:36Speaker 1: open hope springs eternal possibility kind of thing to a
- 8:40Speaker 1: very tight experience at the end. So from that perspective,
- 8:43Speaker 1: I think Calico is really interesting. Revive works in the
- 8:46Speaker 1: same way. At the beginning to Arrive, you're all in
- 8:47Speaker 1: the middle of the board. You're just deciding where to go.
- 8:50Speaker 1: The whole field of opportunity is available to you, and
- 8:54Speaker 1: you can make moves and play items, and you start
- 8:58Speaker 1: working your way out the board really interesting and fun.
- 9:01Speaker 3: You build a cascade of.
- 9:04Speaker 1: Bonus points on top of each other, and you draft
- 9:08Speaker 1: cards and.
- 9:10Speaker 3: You just have all the room to go.
- 9:13Speaker 1: So the possibilities at the beginning of Revive are also
- 9:17Speaker 1: there in a different way, but with the same effect.
- 9:20Speaker 1: I think the openness at the beginning of Las Vegas
- 9:23Speaker 1: is really interesting.
- 9:25Speaker 3: When you're playing Las Vegas.
- 9:26Speaker 1: You know, at the beginning, you roll your six dice
- 9:28Speaker 1: or eight dice or whatever, I think it's eight. You
- 9:31Speaker 1: roll the dice that you have at the beginning, and
- 9:33Speaker 1: every space is open, especially if you're the first player.
- 9:36Speaker 1: There's nowhere you can't go. So you roll those dice,
- 9:38Speaker 1: you get some doubles, you get some singles, maybe you
- 9:39Speaker 1: get a triple, and then you have to figure out, like, okay,
- 9:42Speaker 1: where am I going to plant my flag? Which casinos
- 9:45Speaker 1: am I going to start trying to take that choice
- 9:49Speaker 1: I think is really interesting and fun. And then as
- 9:52Speaker 1: it goes on, you get more and more restricted, people
- 9:54Speaker 1: start blocking you. The tension rises, and that's a different
- 9:57Speaker 1: kind of fun. But the initial open space of possibility
- 10:03Speaker 1: I really like, and in those three games, particularly in Calico,
- 10:07Speaker 1: I think it resonates very strongly. So I'd be Kaliko.
- 10:11Speaker 1: My third favorite start of a game. The fourth one
- 10:16Speaker 1: I want to talk about our games where you start
- 10:19Speaker 1: your shenanigans right at the beginning, and this would be
- 10:22Speaker 1: a Game of Thrones. Now, Game of Thrones is a
- 10:24Speaker 1: big soldiers on a map game. It's not generally the
- 10:29Speaker 1: kind of game I would choose, but when a group
- 10:31Speaker 1: of people are playing it, I often do enjoy joining
- 10:34Speaker 1: in on it. I like the struggle of how long
- 10:39Speaker 1: you're going to all with somebody, when you're going to
- 10:41Speaker 1: betray them, when they're going to betray you, how openly
- 10:44Speaker 1: do you collaborate?
- 10:45Speaker 3: There is no team game, you know.
- 10:47Speaker 1: Another option would be Rex or Dune, where you have
- 10:50Speaker 1: a team that you can alive formally with somebody and
- 10:53Speaker 1: then you can both win together. That's a fun twist.
- 10:56Speaker 1: But what I like about the openings of these games
- 10:59Speaker 1: is again like Calico the sort of wide open possibility,
- 11:03Speaker 1: but you add in the frison of who are you
- 11:06Speaker 1: gonna lie with? Right from the beginning, you can start
- 11:08Speaker 1: being like, hey, I want to attack you. If you
- 11:09Speaker 1: don't attack me, I'll go north, you go south or whatever.
- 11:12Speaker 1: Right like setting yourself up to be in concert with
- 11:16Speaker 1: somebody and then hearing other people around the table make
- 11:18Speaker 1: those same kinds of bargains, keeping track of who's helping whom,
- 11:22Speaker 1: who's going alone, where are those where do those alliances
- 11:26Speaker 1: lead sit? And they're all there right at the beginning.
- 11:30Speaker 1: So I think a Game of Thrones is exemplary of
- 11:34Speaker 1: that kind of immediate machinations, and I think that's really interesting.
- 11:39Speaker 1: Two other games that I'll put in that similar category.
- 11:42Speaker 1: On the one hand, a game that crosses the excitement
- 11:45Speaker 1: of a Game of Thrones and those kinds of bargains
- 11:48Speaker 1: with the real time element of Happy Salmon would be
- 11:54Speaker 1: Sideial Confluence.
- 11:56Speaker 3: Sideiro Confluence.
- 11:57Speaker 1: You are immediately trading with people and you're trying to
- 11:59Speaker 1: maxim the way that you're going to get points, and
- 12:02Speaker 1: it's done in real time. So there's both the sort
- 12:04Speaker 1: of building alliances or making connections with people, but also
- 12:07Speaker 1: you have to do it fast, and that's a little
- 12:10Speaker 1: different than the way Game of Thrones works. I will
- 12:14Speaker 1: also put a Handful of Stars and Mithotopia as two
- 12:18Speaker 1: other games where your relationship on the board demands that
- 12:22Speaker 1: you negotiate with people. I think Rising Sun also reflects that,
- 12:26Speaker 1: but I haven't played Rising Sun, so I can't say.
- 12:29Speaker 1: I can't explain how that one would fit because I
- 12:32Speaker 1: haven't played it. So that's my fourth option for best
- 12:35Speaker 1: way to start a game as something like a Game
- 12:37Speaker 1: of Thrones. I've got two honorable mentions before I get
- 12:43Speaker 1: to my last one. First honorable mention is Through the Ages,
- 12:46Speaker 1: Like Agricola, Through the Ages is kind of samey each
- 12:51Speaker 1: time you play it. It's the same set of cards,
- 12:53Speaker 1: but the beginning of the game is always just this
- 12:57Speaker 1: sort of delightful around like which wonders and which leaders
- 13:02Speaker 1: are going to come out in a way that you
- 13:03Speaker 1: can grab them, and which ones are you going to
- 13:05Speaker 1: lean into grabbing. You know, if you grab Michaelangelo, okay,
- 13:10Speaker 1: you're leaning into getting a bunch of points early, building
- 13:12Speaker 1: a bunch of wonders, trying to set yourself out that way.
- 13:15Speaker 1: If you lean into Julius Caesar, maybe you're going to
- 13:17Speaker 1: go for military and try to be ahead on military
- 13:20Speaker 1: the whole time. Whichever leader or early wonder you take
- 13:26Speaker 1: will often start to ark a path for you that
- 13:28Speaker 1: you have to follow then or you can change direction,
- 13:31Speaker 1: but it at what cost.
- 13:34Speaker 3: So through the Ages I.
- 13:36Speaker 1: Think has a really interesting beginning in that way, but
- 13:40Speaker 1: it is more stayed, so it's not to the level
- 13:44Speaker 1: of making this list. And then the other one I
- 13:47Speaker 1: wanted to point to is similar to you a Game
- 13:48Speaker 1: of Thrones of the same kind of excitement, and these
- 13:50Speaker 1: are social deduction games. There's a wide variety of social
- 13:54Speaker 1: deduction games, and I always think the beginning of a
- 13:56Speaker 1: social deduction game.
- 13:57Speaker 3: Is really interesting.
- 13:58Speaker 1: The first round of the Resistance, where you no information,
- 14:01Speaker 1: first round of Secret Hitler, like if you play with
- 14:03Speaker 1: people who are not very aggressive about everybody just kind
- 14:05Speaker 1: of votes yes and you don't get any information.
- 14:08Speaker 3: But what's really fun is to.
- 14:09Speaker 1: Try to vote no, try to make people demand or
- 14:13Speaker 1: ask to be on a team. May people talk a
- 14:16Speaker 1: little bit, start making them negotiate so that you can
- 14:20Speaker 1: get some data, even if that data is almost entirely worthless.
- 14:24Speaker 1: I think social deduction games are generally really interesting at
- 14:27Speaker 1: the beginning because of the tension of not knowing what's
- 14:30Speaker 1: going on or having a hide that you know what's
- 14:33Speaker 1: going on if you're a trader. All right, Finally, my
- 14:35Speaker 1: favorite or my fifth game on the list, I would
- 14:39Speaker 1: say these aren't in any particular order. These are just
- 14:42Speaker 1: five games that are exciting starts.
- 14:44Speaker 3: This is Pandemic.
- 14:46Speaker 1: Pandemic, I think is a really interesting start because again,
- 14:49Speaker 1: sort of like Agricola, you are planning out what you're
- 14:52Speaker 1: gonna do. You all have adapted, you've all taken characters,
- 14:57Speaker 1: so you sort of got an idea about how you're
- 14:59Speaker 1: gonna do things. But then that first round of infections
- 15:02Speaker 1: comes out and you immediately have to strategize, like, Okay,
- 15:04Speaker 1: there's a bunch of red spaces infected. We're going to
- 15:07Speaker 1: have to keep somebody in the red area the whole
- 15:10Speaker 1: time treating those cities so they don't keep having outbreaks.
- 15:14Speaker 3: And the same goes.
- 15:15Speaker 1: For a variety of different categories, and as you look
- 15:20Speaker 1: at who has which cards and what skills there are,
- 15:23Speaker 1: you try to coordinate how you're going to tackle the
- 15:26Speaker 1: various problems the game is going to throw at you.
- 15:29Speaker 1: I could probably substitute Spirit Island for pandemic in this conversation,
- 15:33Speaker 1: and it would do just as much for me. But
- 15:35Speaker 1: I think all of them are really interesting as ways
- 15:38Speaker 1: to think about how to navigate the space. Well that's
- 15:46Speaker 1: about it for me today. As I think about games
- 15:48Speaker 1: with interesting beginnings, I'd love to know what games with
- 15:51Speaker 1: interesting beginnings have I missed?
- 15:53Speaker 3: What are your favorite games with interesting beginnings?
- 15:55Speaker 1: Head over to board game geek kild and share your
- 15:58Speaker 1: thoughts on that three nine is the guild number. We
- 16:01Speaker 1: already have a discussion over there going about end of games.
- 16:04Speaker 1: Gabriel posted some really interesting comments and I'm hoping other
- 16:07Speaker 1: people will join in. But I'd also love to hear
- 16:09Speaker 1: what games do you think have great beginnings? What makes
- 16:12Speaker 1: for a great beginning of the game. Well that's about
- 16:15Speaker 1: it for me today.
- 16:16Speaker 3: I want to say.
- 16:16Speaker 1: Thanks for joining me, and I hope that your next
- 16:18Speaker 1: walk is as pleasant as mind was.
- 16:20Speaker 2: Byebye.
- 16:42Speaker 3: Brought to you by rattle Box Game