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The “Unfun” Cards Are Why We Love Premodern

What makes a Magic card actually unfun?

In this episode of Eternal Durdles, Zac and Phil dive into one of the strangest things about Premodern: some of the cards players love the most are exactly the cards that would be considered miserable in almost any other setting.

Stasis. Winter Orb. Opposition. Deranged Hermit. Survival of the Fittest. Armageddon. Sphere of Resistance. Wildfire. Web of Inertia. Mana Web.

These cards don't necessarily win because they're individually powerful. Instead, they fundamentally change the rules of engagement.

And that's the key distinction.

Phil argues that…

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