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You’ve Been Played — Why Gamification Becomes Behavioral Control

Welcome to Crisis in Perception, where we examine the systems shaping our world.

Author: Adrian Hon

This episode explores You’ve Been Played by Adrian Hon as a systems-level analysis of how gamification influences behavior, perception, and institutional outcomes.

By focusing on incentive architecture rather than surface-level engagement, the episode shows how these systems persist and how they connect to broader structures of labor, technology, and control.

📺 Watch on YouTube:

👉 https://youtu.be/uT7ftRSI8BA

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