
You’ve Been Played — Why Gamification Becomes Behavioral Control
Welcome to Crisis in Perception, where we examine the systems shaping our world.
Author: Adrian Hon
This episode explores You’ve Been Played by Adrian Hon as a systems-level analysis of how gamification influences behavior, perception, and institutional outcomes.
By focusing on incentive architecture rather than surface-level engagement, the episode shows how these systems persist and how they connect to broader structures of labor, technology, and control.
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👉 https://youtu.be/uT7ftRSI8BA
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The skinny
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