Latest / Pick Up and Deliver / Dungeon Scrawlers, Cosmocotopus, Star Wars Deck Building Game, revisiting City of Horror
Transcript
- 0:04Welcome to pick up and deliver the podcast where I pick up my audio recorder
- 0:06as I step out of the hardware store and deliver an episode to you while
- 0:10I walk home. I'm Brendan Riley. Well, good morning, listeners.
- 0:22It's a lovely day here in suburban Chicago. I'm on my way home from
- 0:26my errands, and I thought I would talk to you about some games.
- 0:29I went to the hardware store to get something because I remember this morning going
- 0:34like, oh, I got to take a walk today, and that's something
- 0:37I should get from the hardware store. So I'll just go there. And
- 0:40I could not remember what I needed from the hardware store. It's fun getting
- 0:42old folks. So anyway, I thought I would talk about a home about
- 0:45three new games I played recently. That's why it's time for another board Game
- 0:48Espresso triple shot. That'd be a latte, wouldn't it the steaming of the
- 0:54milk whatever coffee sounds. Coffee sounds. For those of you knew to the
- 0:57podcast. Board Game Espresso is an episode in which I triple shot is which
- 1:03I quickly espresso talk about three games that I played recently for the first time
- 1:08the trip. That's the Triple Shot part and usually one game that I dusted
- 1:11off. The idiots just give you a little taste of the game. I've
- 1:15only played them once. It's the first impressions discussion and it's a delight.
- 1:19So that's what I'll be talking about today. The three. The first of
- 1:25the three games that I want to talk about is Dungeons and Dragons Dungeons Scrawlers
- 1:29Heroes of under Mountain. This game was designed by Vangelis Boggy boggyar Takas and
- 1:37Costantinos Cardianus. The artist is Anthony Cornorier and Whiz Kids is the publisher.
- 1:44Vangelis boggyar Takis is the designer behind Hegeminy most recently, but also Kitchen Rush
- 1:49and Dice Hospital and a number of other games, so well established designer.
- 1:53This game is a light, sort of very quick game play in like ten
- 2:00minutes or something, and the idea is that you are racing through a dungeon
- 2:05trying to get as much loot as you can before your friends get their loot.
- 2:12You each have a sheet in front of you that shows the dungeon and
- 2:15are a dry erase board, and you have a dry race marker and the
- 2:20idea is that you are racing through the dungeon by drawing a line. You
- 2:23put your pen, your dry race pen down at the beginning of the maze,
- 2:29and then you have to scrawl your way through the dungeon. You know,
- 2:31I'm not allowed touch the walls, so you have to it's a dungeon's
- 2:36amaze, of course. And when you get to a room that has something
- 2:40in it, you have to solve that problem in some way. So like,
- 2:46if there's a monster in it, you have to scribble out the monster.
- 2:49If there is a piece of treasure in it, you have to circle
- 2:52the piece of treasure. There's a bunch of different things you have to do
- 2:55with your marker started maintaining contact with the paper, and you're allowed to cross
- 2:59over your line and all of that. It's not super picky, but the
- 3:01whole thing is you have to do it quickly and without drawing touching the wall
- 3:07as you're drawing. So once you like, let's see you your pen goes
- 3:10into a room and there's a couple goblins in there, you have to scribble
- 3:13them out before you can move on to the next room. And the whole
- 3:15idea is that you're supposed to get to a certain place, and the person
- 3:20who gets their first wins or stops the game, and then everyone adds up
- 3:23their points. So it's a weird, little fun goof of a game.
- 3:30It's silly, it's fun, it's easy to play. It comes with I
- 3:32think four different maps, so there's lots of different maybe eight. Actually maybe
- 3:38it's four double sided map sheets, so it's eight maps something like that.
- 3:43It's a bunch enough that you can play a few times and not get sick
- 3:47of it because it's the same thing over and over again. I mean,
- 3:50it's a relatively limited experience in terms of what you're doing, but it's pretty
- 3:53interesting and frankly, pretty different than almost everything else I've played recently. I
- 3:59can't think of another real time maze solving game, which competitive maize solving is
- 4:04kind of the if you were going to pitch a log line of this with
- 4:09mini games. It was a fun time. If you get a chance to
- 4:12try it, well worth it. That's Dungeons and Dragons dungeon scrawlers. The
- 4:15next game I want to talk about is called Cosmoctopus. Cosmoctopus was a game
- 4:19that we acquired at the holidays. It actually was my mother in law's Christmas
- 4:24gift from the Christmas game master. I think I've shared that family tradition with
- 4:28you. Cosmoctopus was designed by Henry Audubon, who's best known for Parks.
- 4:33The designer or the artist was George Destutopolis, and the publisher is paper Forward
- 4:40Games. Lucky Duck is the sort of most well known of the distributors for
- 4:46the game. Cosmoctopus is a relatively simple engine builder in which you are acquiring
- 4:51cards of different types, and those cards are different types give you bonuses or
- 4:57accelerators that allow you to acquire tentacles, and the idea is that there is
- 5:02the Great Inky One is a big plastic octopus that is in the deep void,
- 5:10and you are one of its adherents trying to summon it to your planet.
- 5:15So over the course of the game, you are playing cards and getting
- 5:17cards, with the idea of spending resources to put more cards into play,
- 5:21and over time those cards will acquire you tentacles, and once you get eight
- 5:26tentacles, you summon the Great Inky One and you win. In gameplay,
- 5:30there's a lot of overlapped thematically with or not thematically, but sort of the
- 5:36base bones of it. If you follow its linear tree back, you're going
- 5:41to something like Splendor, where you have a market of things, and at
- 5:44the beginning you don't have much in the way of being able to do it.
- 5:46You might take turns where you're just getting resources, but as the game
- 5:49goes along, you acquire more and more of those resources, and pretty soon
- 5:53you can start buying cards that give you free resources to make it easier to
- 5:56buy more cards later. When we played this, we found there was a
- 6:00tipping point, not entirely unlike Century Gollum edition, where you have to shift
- 6:08from building your engine to acquiring points, and if you wait too long to
- 6:14do that shift, other people will start getting points before you and it'll be
- 6:17hard to catch up. Now, we only played this once. I thought
- 6:19it was fun, but it ran really long. I think it's just a
- 6:21combination of playing with a full player a count and having people who are a
- 6:25little indecisive. But it feels like a game that should take less than an
- 6:29hour, and I think it took us closer to two on the first play.
- 6:31But it's a pretty simple, really fun game, excellent graphic design,
- 6:36fun little components. Cosmoctopus is a cute little game that you definitely should check
- 6:42out if you get a chance, especially if you like stuff like Gizmo's or
- 6:46Splendor. Cosmoctopus is in the similar boat similar vein in terms of building an
- 6:53engine of things that will help you get things faster and trying to accumulate stuff
- 6:56to win. Plus it comes with low plastic tentacles. So that's fun.
- 7:00That's Cosmotopus. It was new last year at gen Con, I believe all
- 7:03right. Next up, I wanted to talk about a game I dusted off.
- 7:05In January. Did get the opportunity to play two board games with my
- 7:09board game class. I was going to play three, but the second Friday
- 7:15of January that was teaching my zombie class. Excuse me, zombie class,
- 7:17not board game class. The second Friday of the January where I was teaching
- 7:23my zombie class, there was a huge blizzard coming in and it was going
- 7:27to be a real pain in the butt to get home, and so I
- 7:30made a deal with my family, or I sort of agreed I would not
- 7:33stay late to play board games on the day of the big blizzard. So
- 7:38I talked with my students and said, hey, I'm not going to play.
- 7:40We're not going to stay late for board games today, So that's what
- 7:45that was. So we only played games two weeks instead of all three.
- 7:48So in the second week we played or in the third week we played City
- 7:53of Horror. A City of Horror is one if I were to line up
- 7:57all the games I own and put them in order of how mean the game
- 8:01wants you to be to other players, City of Horror would be right near
- 8:05the end, right near the mean side of that scale. Because while there
- 8:09are some games that are directly confrontational, I don't generally consider those mean games.
- 8:13You know, something like Nexus Ops, which is just I have.
- 8:18It's a war game, right, you and I are competing, We're attacking
- 8:20each other. I don't generally consider that mean. It is aggressive, certainly,
- 8:24but not mean. Right, we're actively attacking each other. Mean games
- 8:30are ones where you like manipulating people and betraying them and stuff, and City
- 8:33of Horror is the ultimate one of those that isn't going to take you eight
- 8:37hours. It's like a ninety minute or sixty minute to ninety minute experience.
- 8:41In City of Horror, you play a group of humans that are trapped in
- 8:45a city where zombies are showing up and you have to try to get as
- 8:48many of your humans through the night as you can. There is a zombie
- 8:54vaccination that you can take that will prevent you from becoming a zombie, or
- 8:58there's a cure or whatever, and there's a helicopter coming in the morning.
- 9:01So if you have a human that's alive and they have one of the vaccines,
- 9:07they can get antidote. That's called antidote, then they can get on
- 9:09the helicopter. So you have to keep your humans alive through the night and
- 9:13get them antidotes. Now, the tricky part is each building has a limit
- 9:18to how many zombies can be outside. There's several buildings in the city each
- 9:22round. You have to move one of your people from one building to another,
- 9:26and if you ever try to move to a building it's full, then
- 9:28your character ends up in the middle of the city, open to being predated
- 9:33on by zombies. And basically just the if and then more and more zombies
- 9:39show up. So if outside of the building of a outside of a building
- 9:43is full, then the zombies threatened to break in. The only way to
- 9:46pass fight them is to throw someone in the building into the street to be
- 9:50eaten by zombies and The way that works is each human in the building gets
- 9:52to vote, so as a player, you control two or three humans,
- 9:56So you could have both your humans in the same building and have them gang
- 9:58up on the person that's there, but if that person leaves, then one
- 10:01of your humans has to be thrown out. It is, like I said,
- 10:05it's a really mean game narratively, and it results in players having to
- 10:09be really vicious with each other. The great part is that at the beginning
- 10:11you have these cards, and the cards help you fend off the zombies and
- 10:16stuff, but the cards you don't get more cards that very limited resource.
- 10:20So at the beginning, everybody's got a bunch and you feel sort of flush
- 10:22and you're willing to share them and help each other out. But by like
- 10:26round three of four, things are getting nasty. So it's a fun game,
- 10:30really enjoyable, and it fits the zombie theme really well. But yeah,
- 10:33I don't play it that often. It did technically become dusty this year
- 10:37because the last time I played it was one year and five days before I
- 10:39played it this time, And that's the rule. A game is dusty if
- 10:43you haven't played it in a year. So that City of Horror designed by
- 10:46Nicholas Normanden. The artist is Michael Combra or Miguel Coinbroo, excuse me,
- 10:50Miguel Coinbra, and it was produced by Repost Productions. I will say one
- 10:54thing, this is a very French feeling game in terms of the art,
- 10:58the particularly from the two thousands. I think this game is a twenty twelve,
- 11:03so it reflects that a little bit. The characters are a little bit
- 11:09exaggeratedly drawn. You're sort of French versions of American stereotypes. And there are
- 11:13a couple images particularly there's one character called the Blonde that is not great.
- 11:20It's pretty misogynist and it's setup. But that's City of Horror, all right.
- 11:26The last game that I want to talk about that was new to me
- 11:28is Star Wars the deck Building Game. This was a gift from my friend
- 11:33Chris. Hi. Chris, thank you for Star Wars the Deck Building Game.
- 11:37It is a lot of fun. This is a game from Fantasy Flight
- 11:39Games, the people who own the Star Wars license, and this one is
- 11:45a really tight little deck building game where you have money and attack power and
- 11:52you spend that to do stuff and then you discard your cards draw new cards
- 11:56out of your drop pile. When your dropile is done, you refresh.
- 12:00It's probably built on the ascension model more than dominion, and that you don't
- 12:03have a market of cards to buy from, you have a river of cards.
- 12:05The clever thing about this is Star Wars. The deck building game is
- 12:09a duel. One player plays the Rebellion and the Forces of Good. The
- 12:13other player places the Empire and the Forces of Evil or the dark side of
- 12:16the Force. And when the cards come out into the river, they can
- 12:20be purchased by one or the other of the players. However, you can
- 12:24also attack them for their purchase value. So you know if a card costs
- 12:30four to buy or would I think it's your purchase value. It was a
- 12:33month ago that I played it, and now I can't recall if it's your
- 12:35purchase value or it's life value. I think it's purchase But you can attack
- 12:39it in the market to keep the other person from getting it. So if
- 12:41a really good card comes out, instead of attacking my opponent, I could
- 12:45just attack the card in the market to kill it before they get a chance
- 12:48to buy it on their turn. But otherwise the sort of given take works
- 12:52very much like Star Realms It's probably the closest analog that you have this engine,
- 12:58you're building up, and you have bases you're defending, and if your
- 13:01opponent wipes out all your stuff, you lose. And that's pretty much how
- 13:05Star Wars the Deck Building Game works. Is very simple if you've played other
- 13:07games like that. If you haven't, this is a great way to get
- 13:09into the deck building genre. I don't have a lot more to say about
- 13:13it because I've only played it the once so far, and while I enjoyed
- 13:16it and certainly will play it again from time to time, it's not super
- 13:18deep in terms of doesn't feel super deep in terms of like Rezar Khana,
- 13:24which feels like a similar weight, has a lot more depth than this game
- 13:28seems to but I could be wrong. But also if they release then expansion,
- 13:31I'll probably give it because it's a good little game and it it'd be
- 13:33fun to have more cards, so that Star Wars the Deck Building Game,
- 13:37I'm glad to have it. Thanks Chris for a nice gift. And that
- 13:41brings me to the end of this board Game Espresso episode. What games have
- 13:43you been playing lately? Head over to board Games He killed three T sixty
- 13:46nine and let me know. You can always send me a message. Wombat
- 13:50nine two nine is my user in there and that's the fastest way to get
- 13:52a hold of me. So thanks for joining me on my walk today.
- 13:54I hope your next walk is opposing to the mind. While say bye bye
- 14:20this game and others goes damn, it is this street cleaner following me?
- 14:24He is hold On. Brought to you by rattle Box Game