Latest / Tale of The Manticore, a Dark Fantasy Dungeons & Dragons Audiodrama / Episode 31 (S3E31)
Transcript
- 0:00Speaker 1: Hi, this is George from that Cthulhu John and you're
- 0:03Speaker 1: listening to Dear of the Manticore.
- 0:10Speaker 2: The following podcast is intended for a mature audience. Listener
- 0:14Speaker 2: discretion is advised. Welcome back to Tale of the Manticor
- 0:32Speaker 2: Season three. Like the creature from which it takes its name,
- 0:36Speaker 2: Tale of the Manticor is a mashup, a cross breeding
- 0:39Speaker 2: between two different species of storytelling. Here you will find
- 0:43Speaker 2: the unpredictability of old school paper and dice games with
- 0:46Speaker 2: the story craft of a dark fantasy novel. No character
- 0:50Speaker 2: is sacred and none will be spared if the dice
- 0:53Speaker 2: decide their fate is at hand. According to Laura, the
- 0:57Speaker 2: Tale of a Manticore is barbed with crewe iron spikes.
- 1:02Speaker 2: There will be much pain in the days ahead. Last
- 1:14Speaker 2: time on Tail of the Manticor, in the previous chapter,
- 1:18Speaker 2: we witness the terrible massacre that occurs outside the safety
- 1:21Speaker 2: of the Dorothy Caves and Rector Biam's attempts to maintain order.
- 1:25Speaker 2: Their only hope, he knows, is to evacuate everyone into
- 1:29Speaker 2: the inner caves where the monster can reach them. This
- 1:32Speaker 2: immediately presents a second problem. There are no other exits
- 1:35Speaker 2: to the cave system they call home, and so they
- 1:38Speaker 2: are trapped. Interwoven with the story of the DROTHI are
- 1:41Speaker 2: the explorations of the player characters who investigate the first
- 1:45Speaker 2: few rooms of the cave complex, discover a skeleton bound
- 1:48Speaker 2: to a chair in one room, and then continue until
- 1:50Speaker 2: they are forced to stop in a large cavern filled
- 1:53Speaker 2: with corpses covered in furry yellow mold. Returning to the flashback,
- 1:58Speaker 2: matters get worse when the directors number two, the curate
- 2:01Speaker 2: named Amson, begins to argue vociferously that their only hope
- 2:05Speaker 2: to survive is to make a mass exodus run for
- 2:08Speaker 2: it and scatter, knowing the monster cannot catch them all.
- 2:11Speaker 2: But Bayim refuses. He's not willing to lose their prized possession,
- 2:15Speaker 2: that artifact known as the First Scroll of Galandal. Their
- 2:19Speaker 2: argument in the episode ends when the Curate abruptly attacks
- 2:23Speaker 2: the leader. There's a few things to take care of
- 2:32Speaker 2: before we can join the PCs. First, I'm going to
- 2:35Speaker 2: have to say the fight over the First Scroll of Galandal.
- 2:38Speaker 2: The fight I have yet to resolve fulfills the current
- 2:41Speaker 2: event meaning celebrate possessions. I might be stretching the definition
- 2:45Speaker 2: of celebrate but it's close enough for rock and roll,
- 2:48Speaker 2: so I'm going with it. We'll need a new event
- 2:50Speaker 2: meaning pair. Here come the rolls ninety four and eighty
- 2:57Speaker 2: seven that gives me dispute magic. No idea is now,
- 3:01Speaker 2: but that pair shouldn't be too hard to make work.
- 3:03Speaker 2: I'll put it to the side for now and move
- 3:05Speaker 2: on to the next order of business, and that is
- 3:07Speaker 2: the business of leveling up not one, but two characters.
- 3:11Speaker 2: And both of them are spellcasters, so I couldn't be
- 3:14Speaker 2: more excited. We'll start with Faerwynd, who achieves level three today,
- 3:17Speaker 2: and then move on to Achillee, who has attained level four.
- 3:20Speaker 2: Fairwind will get a D six of new hit points,
- 3:23Speaker 2: and due to his incredibly high constitution score of eighteen,
- 3:26Speaker 2: it's guaranteed to be a significant improvement. Here's the role.
- 3:30Speaker 2: A five on the die means he gets an extra
- 3:32Speaker 2: eight hit points, taking him from the already impressive eighteen
- 3:36Speaker 2: to a tanky twenty six. He still has an armor
- 3:39Speaker 2: class of ten, though, so there's still that to balance
- 3:41Speaker 2: the scales. Next upper chances for stat increases. Will his
- 3:45Speaker 2: strength improve? A three means it will not. Intelligence I've
- 3:50Speaker 2: got a five Wisdom five again. How about dexterity. Nope,
- 3:56Speaker 2: I've got a one constitution. I will skip because he
- 3:59Speaker 2: is already maxed out at eighteen. Charisma A one. Well,
- 4:04Speaker 2: that was unlucky, but I'm not too bothered. Fairwind already
- 4:07Speaker 2: has a good stat array. The final part of the
- 4:09Speaker 2: cleric's level up is a new spell. Going forward, Fairwind
- 4:13Speaker 2: will be able to pray for two, not one first
- 4:15Speaker 2: level spells. He's been taking purify food and water thus
- 4:19Speaker 2: far as a default. I don't think that will change,
- 4:21Speaker 2: but I will add M. I think it'll be protection
- 4:25Speaker 2: from Evil as his second default choice. Let's move on
- 4:28Speaker 2: to our second level up. By reaching level four, Achillie
- 4:31Speaker 2: will get a D four of new hit points. This
- 4:34Speaker 2: role does matter since she doesn't have many currently and
- 4:37Speaker 2: could use some help in this category. Here's the role haha.
- 4:41Speaker 2: A four lucky me or lucky she. I suppose thirteen
- 4:46Speaker 2: maxit points is a great improvement from nine. I'm already
- 4:49Speaker 2: pleased with this level up, but the more to come
- 4:52Speaker 2: potential stat increases are next. For strength A two no
- 4:56Speaker 2: good intelligence A six, oh wow, and wright war accounts
- 5:01Speaker 2: fifteen becomes sixteen. Per the rules, she should get an
- 5:05Speaker 2: additional language here, but since that makes no sense in
- 5:08Speaker 2: our story, I'll forego it. How about wisdom another six?
- 5:12Speaker 2: It seems that Achillee has really matured over the last
- 5:15Speaker 2: ten episodes, both intellectually and spiritually. Eleven goes to twelve,
- 5:20Speaker 2: which affords no special bonus, but does get her close
- 5:22Speaker 2: to one. Next is dexterity. I've got a one constitution
- 5:28Speaker 2: a six. Oh my Lanta, look at that, I got
- 5:31Speaker 2: a hat trick. These are rare, let's see her. Eleven
- 5:35Speaker 2: goes to twelve, which once again brings her within sight
- 5:37Speaker 2: of a bonus, but does not actually give one. All
- 5:40Speaker 2: that trekking is clearly toughened up this half health, which
- 5:43Speaker 2: makes completely good sense to me. Now I wonder if
- 5:46Speaker 2: I can get a fourth bump for charisma. It's the
- 5:49Speaker 2: last stat to check the role of four. Well, now
- 5:53Speaker 2: complaints as usual, I've saved the best to the last,
- 5:56Speaker 2: and there is a final role to make one of Achillia's.
- 5:59Speaker 2: Thus far, her unreadable spells will open its secrets to
- 6:02Speaker 2: her the next time she studies her book. And rolling
- 6:05Speaker 2: in D ten on my new list gives me a two.
- 6:08Speaker 2: Let's detect evil. Well, it seems Achille's role as a
- 6:12Speaker 2: predominantly non combat mage will continue. The spell itself is
- 6:16Speaker 2: pretty straightforward. Objects under an evil enchantment and living beings
- 6:20Speaker 2: with evil intentions are caused to magically glow. It has
- 6:24Speaker 2: a duration of twenty minutes and a range of sixty feet.
- 6:26Speaker 2: Not very glamorous to be sure, but it might prove useful.
- 6:30Speaker 2: I guess time will tell if that was a lucky
- 6:32Speaker 2: role or not. Now that the level ups are done,
- 6:34Speaker 2: the only thing I still need to do before getting
- 6:37Speaker 2: into the narrative is to pull a card to use
- 6:39Speaker 2: with the one shot in the dark Map generator. The
- 6:41Speaker 2: card is five of Hearts, a creature's layer or dwelling
- 6:46Speaker 2: two exits. Chapter thirty one, Part one, Day twenty eight afternoon,
- 6:59Speaker 2: one hour before the Giant Troll returns. Mythic event meaning
- 7:05Speaker 2: dispute magic party status Achillea thirteen of thirteen hit points,
- 7:13Speaker 2: Cord eighteen of eighteen, de Renni twelve of twelve, ten
- 7:20Speaker 2: Tier fifteen of fifteen, Fairwind twenty six of twenty six supplies.
- 7:29Speaker 2: The companions have eight portions of food spells available. Achillee
- 7:34Speaker 2: can cast shrink times two and glitter dust. Cord can
- 7:39Speaker 2: cast entangle and slow poison. Picking their way through and
- 7:47Speaker 2: among the humps of fuzzy, mold covered skeletons took time,
- 7:51Speaker 2: but with care, the companions made their way across to
- 7:53Speaker 2: the cavern's far side. Halfway along, Fairwin mentioned with concern
- 7:58Speaker 2: that his torch would not last much longer, and Achilia
- 8:01Speaker 2: had replied, good.
- 8:03Speaker 3: Then we won't have such a good view of these
- 8:04Speaker 3: awful things.
- 8:06Speaker 2: Derrenni had laughed dryly at that and.
- 8:08Speaker 1: Added, remember not to touch them.
- 8:11Speaker 2: And then, with unintended irony, added.
- 8:13Speaker 1: There's no need to hurry.
- 8:18Speaker 2: When they were all gathered at the cavern's far end,
- 8:21Speaker 2: they looked down the new tunnel and saw that it
- 8:23Speaker 2: went more or less straight and down as before. Steps
- 8:26Speaker 2: had been carved into the tunnel floor to make the
- 8:28Speaker 2: going easier. We might be at about ground level, guest
- 8:32Speaker 2: tent Tier, after the party had descended the steps. He
- 8:35Speaker 2: was right, but it would have taken a dwarf to
- 8:37Speaker 2: realize that they were about to cross under the first
- 8:40Speaker 2: narrow tunnel attached to the cave mouth where they'd entered.
- 8:44Speaker 2: By this time, Fairwin's torch was almost out, and only
- 8:47Speaker 2: a small tongue of orange fire clung to the mostly
- 8:50Speaker 2: blackened stump, but Chilia stopped to light her torch from his.
- 8:54Speaker 2: Then the cleric abandoned the dead one while taking up
- 8:56Speaker 2: the new. As bright light filled the tunnel, says something
- 9:00Speaker 2: in Elvish from up ahead, Achillia translated for fairwood. When
- 9:04Speaker 2: he gave her an inquisitive look.
- 9:05Speaker 3: There is another room up ahead.
- 9:13Speaker 2: The room de Renni had discovered turned out to be
- 9:15Speaker 2: small and round, about twenty feet in diameter. Its purpose
- 9:19Speaker 2: was fairly clear. There was a raised ledge of natural
- 9:22Speaker 2: stone that had once been used as a bed. Rotted
- 9:25Speaker 2: remains of a blanket, wet with moisture collected from the wall,
- 9:29Speaker 2: had been pushed to the side. Strangely, a fist sized
- 9:33Speaker 2: stone had been placed where one might have expected to
- 9:35Speaker 2: find a pillow at the head. A rickety wooden table
- 9:38Speaker 2: with a book on it stood beside the bed, and
- 9:41Speaker 2: a wooden foot locker made with out clasps or hinges
- 9:44Speaker 2: laid at its foot. A mat made of stitch together
- 9:46Speaker 2: pieces of rabbit skin was on the floor. De Rennie
- 9:49Speaker 2: asked Tenere in court stand guard outside and watched down
- 9:52Speaker 2: the tunnel, which still continued on into other unexplored sections
- 9:56Speaker 2: of the cave system. Meanwhile, he and the rest investigated
- 9:59Speaker 2: the small dwelling. De Renni went to the foot locker, first,
- 10:02Speaker 2: crouching down and giving it a thorough looking over before
- 10:05Speaker 2: even thinking of trying a lid. While he took his
- 10:08Speaker 2: time with this precaution, Achillia moved to the bedside table
- 10:12Speaker 2: and examined the small volume atop it. She could see that,
- 10:16Speaker 2: like the blanket, it touched the moist cavern wall and
- 10:19Speaker 2: had soaked up enough water from it to have become swollen. Still,
- 10:22Speaker 2: the title was easy to read, even if the text
- 10:25Speaker 2: was warped. It said a song for Ehea in the
- 10:28Speaker 2: tongue of men, and there was a picture of an
- 10:30Speaker 2: owl over the letters. It was stylized in a way
- 10:33Speaker 2: identical to the one on the banner they found earlier.
- 10:36Speaker 2: Fairwin was standing in the middle of the space, trying
- 10:38Speaker 2: to provide light to both Achillia and de Renni. The
- 10:41Speaker 2: flames of his torch winked and danced across the moisture
- 10:45Speaker 2: slick walls. While his expression was calm. Inside, the cleric
- 10:49Speaker 2: was remembering being in the moroc family crept when his
- 10:52Speaker 2: light had gone out. He could not help but worry
- 10:54Speaker 2: that the torch he now carried might not last long
- 10:57Speaker 2: enough for them to fully investigate the caves and make
- 11:00Speaker 2: their way back out in the light. He did not
- 11:03Speaker 2: think the yellow mold cavern could be safely negotiated in
- 11:05Speaker 2: the dark. Had the other forgotten that he could not
- 11:08Speaker 2: see without light as they could? As phawh fretted, Achilie
- 11:13Speaker 2: gently peeled back the first page of the sodden book,
- 11:15Speaker 2: which she believed was a prayer book. Unfortunately, the pages
- 11:19Speaker 2: were stuck together, and the best she could do was
- 11:21Speaker 2: to open the volume roughly in the middle. The text
- 11:25Speaker 2: inside was handwritten, and it was with some disappointment that
- 11:28Speaker 2: she realized the writing was not odog zygogs she knew
- 11:31Speaker 2: for her sketch book that the historian wrote in clear,
- 11:34Speaker 2: blocky letters. This writing was loopy and fluid, completely different.
- 11:39Speaker 2: Some of the ink had run, and in these spots
- 11:41Speaker 2: the text was illegible, but there were portions that she
- 11:44Speaker 2: could make out. The content seemed to have been organized
- 11:47Speaker 2: in verses, which pleased her and made sense given the
- 11:50Speaker 2: book's title. On this page, the upper left corner was smudged,
- 11:54Speaker 2: but she could still make out most of two verses.
- 11:57Speaker 2: They read threads of Woven flame, the tides bend low
- 12:04Speaker 2: to kiss thy violet feet, while echoes in the forest hush,
- 12:09Speaker 2: then meat, and every breath invokes thy hallowed name. So
- 12:14Speaker 2: sing O Wind her name from age to age, ahea
- 12:19Speaker 2: born of stars, arcane desire, who dances where a lightning
- 12:23Speaker 2: walks the fire and writes the world upon a moonlit page.
- 12:34Speaker 2: Fair Wind is right to worry about his torch. It
- 12:37Speaker 2: will only last another should I make it random. Let's
- 12:40Speaker 2: say D four plus ten minutes gives me. Okay, that's lucky.
- 12:44Speaker 2: It'll remain a light for another fifty minutes, which conveniently
- 12:47Speaker 2: is exactly how much time is currently left in the
- 12:50Speaker 2: countdown clock. The party's finite light source is not the
- 12:53Speaker 2: only reason I stop the action here, though. I also
- 12:55Speaker 2: wanted to determine at random if there's anything of use
- 12:58Speaker 2: in the foot locker that already's about to open, and
- 13:01Speaker 2: I'll want to draw a new cart from the one
- 13:03Speaker 2: shot in the dark map generator table two. First, the
- 13:06Speaker 2: foot locker, I think there's a decent chance there would
- 13:08Speaker 2: be something of use in it. Seventy five percent feels
- 13:11Speaker 2: about right, so I'll go with that rolling deep percentile.
- 13:15Speaker 2: I got a seventy, which is barely a yes, okay.
- 13:18Speaker 2: Net to roll at D twenty to see how useful
- 13:20Speaker 2: the contents of the footlocker will be for the party.
- 13:23Speaker 2: The higher the role, the more useful the item or items.
- 13:26Speaker 2: Rolling ten, I'll need to mul this over before I
- 13:31Speaker 2: decide what it'll be. While I'm doing that, let's flash
- 13:34Speaker 2: back and see how the sudden attack by Curate Amson
- 13:37Speaker 2: against the Rector resolves. Chapter thirty one, Part two, Seven
- 13:48Speaker 2: years ago. Biome his breath racket, looked from the bloodied
- 13:56Speaker 2: rock in his hand to the motionless shape of Amson
- 14:00Speaker 2: his feet. A dark red pool was spreading out from
- 14:03Speaker 2: a wound in the curate's temple. Feeling suddenly like he
- 14:06Speaker 2: might throw up, he put out a hand to set
- 14:09Speaker 2: himself against the edge of the map table. Everything had
- 14:12Speaker 2: happened so quickly. Amson had lunched at him tried to
- 14:16Speaker 2: strangle him. In the tussle. The table had been knocked
- 14:19Speaker 2: hard in one of the stones they used as a
- 14:21Speaker 2: paper weight had fallen to the ground. The tin lantern
- 14:24Speaker 2: had also crashed to the floor, where it had rolled,
- 14:26Speaker 2: throwing a crazy, slow strobing light until it reached the wall. Amson,
- 14:31Speaker 2: the younger and stronger of the two men, had quickly
- 14:34Speaker 2: gotten by Um onto his back and had both hands
- 14:36Speaker 2: around his windpipe, squeezing. Within moments, the edges of the
- 14:41Speaker 2: rector's vision had started to blacken, even his hearing diminished,
- 14:45Speaker 2: so that everything came to him in a low hum.
- 14:48Speaker 2: Bayum knew he was going to die, but he did
- 14:51Speaker 2: not die by sheer luck, or perhaps it was fate.
- 14:54Speaker 2: One of Biyam's flailing hands touched the fallen paperweight, and
- 14:58Speaker 2: by instinct he grabbed it. Then he was beating it
- 15:01Speaker 2: madly against the curate's face. Hot wet drops spattered his
- 15:05Speaker 2: cheeks and mouth. He tasted iron. Then the pressure around
- 15:09Speaker 2: his throat relaxed all at once, and Emson went limp
- 15:12Speaker 2: atop him. It took an effort to wriggle out from
- 15:15Speaker 2: beneath a bigger man, but Biam had vanished it and
- 15:18Speaker 2: then stood, his every fiber shaking with horror. What had
- 15:23Speaker 2: he done? How could this have happened? It was all
- 15:27Speaker 2: too overwhelming to parse, and so Biam just stood there,
- 15:31Speaker 2: his mind a blank, staring at the corpse of his
- 15:34Speaker 2: former second in command. Chapter thirty one, Part three, Day
- 15:45Speaker 2: twenty eight afternoon, fifty minutes before the giant troll returns
- 15:52Speaker 2: mythic event meaning dispute magic party status. The party status is.
- 15:59Speaker 1: Unchanged, Achillia, Can you ask fair Wind to bring the
- 16:04Speaker 1: light closer? There are a lot of things in here.
- 16:09Speaker 2: Do any put aside the pine locker lid? As Achillia
- 16:12Speaker 2: communicated his request and fair Wind brought the light closer.
- 16:16Speaker 2: One by one, the elf pulled out contents from the box,
- 16:19Speaker 2: examined them, and set them on the floor.
- 16:22Speaker 1: A leather wallet with four good needles, a wooden spool
- 16:26Speaker 1: of thread, two fish hooks. Here's some The.
- 16:30Speaker 2: Elf paws to open a jar the stiff the contents.
- 16:33Speaker 1: Some kind of spice, what else? A sack of lime powder,
- 16:38Speaker 1: a scroll too empty, and finally a bottle of I
- 16:42Speaker 1: am not sure wine or spirits.
- 16:45Speaker 2: I would guess de Any took it all save for
- 16:48Speaker 2: the lime, carefully packing the items away in his bag.
- 16:51Speaker 1: I have never tasted wine made by humans before.
- 16:54Speaker 2: He said, with interest, I wonder.
- 16:56Speaker 1: What it's like.
- 16:58Speaker 2: Achilia had tried it on a few occasions.
- 17:00Speaker 3: Desisians make a famous sour red It's considered very good
- 17:04Speaker 3: by most, but I have no.
- 17:05Speaker 1: Taste for it.
- 17:06Speaker 2: She made a face to emphasize her point, Let's keep going.
- 17:09Speaker 3: Fairwe's torch won't last for ever.
- 17:11Speaker 2: If fair One could have understood the conversation, he would
- 17:14Speaker 2: have agreed wholeheartedly, And so he was glad when Derenny
- 17:17Speaker 2: rose and they left to join ten tier in cord
- 17:19Speaker 2: in the tunnel. Here the companions resumed their former marching
- 17:23Speaker 2: order and then walked further into the cave system. It's
- 17:31Speaker 2: time to draw a new card, and this is the
- 17:33Speaker 2: last drawe where if I draw the ace, which is
- 17:35Speaker 2: going to represent the map room in this situation, I'll
- 17:37Speaker 2: need to return it to the deck. It's unlikely to happen, though,
- 17:40Speaker 2: as there are still eight other cards. Romaine, all right,
- 17:43Speaker 2: let's proceed. The card is the Jack of Hearts, and
- 17:48Speaker 2: that will mean the next room is Oh. The rules
- 17:51Speaker 2: say beautiful natural sanctuary. Two exits. Then there's some text
- 17:56Speaker 2: about stopping to rest and heal up, which will not
- 17:58Speaker 2: apply here. How this will translate to the narrative, Ah,
- 18:03Speaker 2: I think I have an idea. The tunnel dipped a little,
- 18:11Speaker 2: and after thirty or forty feet came to a wide junction.
- 18:15Speaker 2: Durani arbitrarily chose the right path and led the companions
- 18:18Speaker 2: down a new tunnel where the walls were closer and
- 18:21Speaker 2: the rock overhead was lower. The pinch surroundings gave everyone
- 18:25Speaker 2: an overall sensation that they were being compressed. Achillie felt
- 18:29Speaker 2: nowhere near as uncomfortable as she had back in the
- 18:31Speaker 2: centipede's cave, but it was claustrophobic all the same. The
- 18:35Speaker 2: tunnel terminated at a small cave with no exits, but
- 18:39Speaker 2: as fair One brought up his torch, the wonder of
- 18:41Speaker 2: the place became apparent, and Achilia could not help but
- 18:45Speaker 2: let out a breath in awe. The back of the
- 18:49Speaker 2: cave was studded with protruding quartz prisms of various geometric design.
- 18:53Speaker 2: The crystals sprouted in clusters, looking like strange plants made
- 18:57Speaker 2: of dusty glass. They caught the light from Pherwin's torch
- 19:01Speaker 2: that threw it back haphazardly around the cave in vibrants bangles.
- 19:05Speaker 2: There was one other notable feature in the room, and
- 19:08Speaker 2: it was man made. What could only be an altar
- 19:11Speaker 2: cut from stone was set on the cave floor against
- 19:14Speaker 2: the opposite wall. Edged into the top was the same
- 19:17Speaker 2: stylized owl the companions had seen twice before, once on
- 19:21Speaker 2: the woven banner and then again on the cover of
- 19:23Speaker 2: the prayer book. When they had first seen it, Dornni
- 19:26Speaker 2: had commented that the dorothe might have been a pious people,
- 19:30Speaker 2: but now Achillia realized.
- 19:32Speaker 3: The whole focus of this community was their religion. The
- 19:35Speaker 3: de Rothi chose to live here in some way in
- 19:38Speaker 3: the service of Ahea, and this place must have been
- 19:41Speaker 3: their chapel where they came to give devotion and find
- 19:44Speaker 3: guidance and healing.
- 19:46Speaker 1: It's beautiful.
- 19:47Speaker 2: As a magic keiser herself, Achilia would also have named
- 19:50Speaker 2: Aheya as her deity, but the truth was that she
- 19:52Speaker 2: had never had a relationship with the divine. She found
- 19:56Speaker 2: the subject interesting, but there really wasn't much of a
- 19:58Speaker 2: spiritual side to her. All the same, being here in
- 20:02Speaker 2: the simple splendor of this chapel, she thought that perhaps
- 20:05Speaker 2: she could feel the presence of something holy. The companions
- 20:10Speaker 2: each took a moment to appreciate the beauty around them
- 20:13Speaker 2: before making the decision to leave. As Achillie had pointed
- 20:16Speaker 2: out earlier, Perwin's torch would not last forever, and there
- 20:20Speaker 2: was no exit other than the one they'd come through.
- 20:23Speaker 2: Their only path forward was back at the wide junction,
- 20:26Speaker 2: and so that is where they went. At this point,
- 20:36Speaker 2: the pieces have just thirty minutes left in their countdown clock,
- 20:39Speaker 2: and I think we're getting close to crunch time. They
- 20:42Speaker 2: haven't reached the final room and they still need to
- 20:44Speaker 2: get back out of the caves, something I think would
- 20:47Speaker 2: take a good ten minutes to accomplish. It's lucky that
- 20:50Speaker 2: they were aware of their dwindling torchlight, because without that
- 20:53Speaker 2: there would be nothing in particular to encourage speed. Still,
- 20:57Speaker 2: my heart sinks when I look at the deck and
- 20:59Speaker 2: realized there's still eight cards left in it. Well, there's
- 21:03Speaker 2: no putting it off. I might as well draw and
- 21:05Speaker 2: see what's next. Here we go seven of hearts. That
- 21:09Speaker 2: gives me hum treasure Room one exit. The rules say
- 21:14Speaker 2: there's a trapped chest with loot here, but I don't
- 21:16Speaker 2: think the DOROTHI would keep anything of value. Any trapped chest,
- 21:20Speaker 2: I mean locked doesn't even make sense. I don't think
- 21:24Speaker 2: trust for the concern for the dorothe until their final days.
- 21:27Speaker 2: Oh wait, I have an idea. I just realized what
- 21:30Speaker 2: the treasure will be, and I think I have an
- 21:32Speaker 2: idea for a trap alternative the Dorothe do have an
- 21:35Speaker 2: item of extreme value, so that would be here. This
- 21:39Speaker 2: room might also contain a few items of special worth
- 21:41Speaker 2: to the PCs, like extra weapons and armor. Of course,
- 21:45Speaker 2: these things would have been sitting here for seven years.
- 21:48Speaker 2: Would they be rusted? There's a good chance they would be.
- 21:51Speaker 2: So instead of a trap, I'm introducing a chance that
- 21:54Speaker 2: the mundane items of value in here are corroded beyond use.
- 21:58Speaker 2: So what is in here in the Drothi's greatest treasure.
- 22:02Speaker 2: I'll roll to determine that too. There's going to be weapons,
- 22:05Speaker 2: armor or both present. So how about a D six
- 22:08Speaker 2: role where one to two means only weapons, three to
- 22:11Speaker 2: four means only armor, and five to six means both.
- 22:15Speaker 2: Here comes the role the six there's both. Well, that's
- 22:19Speaker 2: a good start, but I still need to find out
- 22:21Speaker 2: if they are rusted beyond use. The probability of that
- 22:24Speaker 2: is pretty high, say seventy five percent? And why not
- 22:28Speaker 2: all roll separately for each category. Are the weapons rusted?
- 22:33Speaker 2: Sixty four? Yes? They are? Is the armory useless too?
- 22:39Speaker 1: M hm?
- 22:40Speaker 2: Okay, the dice have spoken.
- 22:48Speaker 1: I could have stayed in that place a lot longer.
- 22:52Speaker 2: Said ten Tiers, wistfully, looking back the way they'd come.
- 22:55Speaker 2: I don't know about the rest of you, but I
- 22:58Speaker 2: could feel something something good in there. I mean a
- 23:03Speaker 2: place that beautiful it had to have been blessed by Thrasnbia.
- 23:08Speaker 2: Fairwin couldn't understand Tintu's words, but he'd caught the look
- 23:12Speaker 2: on his face. When the young alf looked back. He
- 23:15Speaker 2: decided to ask Achillia something he'd been wondering for the
- 23:17Speaker 2: last half hour or so. Did elves worship a haa
- 23:20Speaker 2: the way some humans did. Achilia had already told Fairwind
- 23:24Speaker 2: all about her upbringing as an orphan raised by a human,
- 23:27Speaker 2: so he figured.
- 23:28Speaker 3: She would know not as such, fair Wind, the men
- 23:30Speaker 3: and women of Zetia, especially those who count themselves among
- 23:34Speaker 3: the magistocracy, do worship a haa.
- 23:37Speaker 1: My own boppy.
- 23:38Speaker 3: The man who raised me was not an especially religious man,
- 23:41Speaker 3: but he taught me some things about the deity and
- 23:43Speaker 3: encouraged me to follow my own path of spirituality.
- 23:47Speaker 2: Achilia did not add that her path had been a
- 23:49Speaker 2: short one that had essentially led nowhere. She continued as
- 23:52Speaker 2: they made their way down the tunnel.
- 23:54Speaker 3: Elves worship a different aspect of the same goddess. They
- 23:57Speaker 3: call her through Cyndi up. But it is the same
- 24:00Speaker 3: divine being in essence, and the owl symbol is used
- 24:03Speaker 3: by elves and humans alike in their worship Effair. Does
- 24:06Speaker 3: that make sense?
- 24:07Speaker 2: It did. Fairwind was aware that his own deity, Sidal,
- 24:11Speaker 2: was known by the name Mazagar in the lands to
- 24:13Speaker 2: the far west, and that while there were certain differences
- 24:16Speaker 2: between the two aspects of the god of fire and light,
- 24:19Speaker 2: they were more or less one. The natural corridor bent
- 24:23Speaker 2: to the right and up and terminated in a cavern
- 24:26Speaker 2: that might have been described as clover shaped if seen
- 24:28Speaker 2: on a map. It had three pockets, all attached, and
- 24:32Speaker 2: an exit on the left wall that opened into yet
- 24:34Speaker 2: another tunnel.
- 24:35Speaker 3: These caves just keep going and going, observed a Chillia.
- 24:40Speaker 2: The purpose of the clover shaped room seemed clear upon
- 24:43Speaker 2: first entering. Wooden shelves had been built into each of
- 24:46Speaker 2: the pockets, and these shelves each bore a variety of
- 24:49Speaker 2: dusty ceramic jars, sagging woven baskets, pine lockers, and moldering
- 24:54Speaker 2: leather sacks. Fairwind stood in the center of the place
- 24:58Speaker 2: to provide light for all to sea by, and suggested
- 25:00Speaker 2: hopefully to Achilia that since they had found oil, earlier
- 25:04Speaker 2: they might turn up a lamp or lantern in here.
- 25:07Speaker 2: Court and Tender took up positions at each exit, while
- 25:10Speaker 2: Doranni and Achillee, as before, assumed the task of going
- 25:13Speaker 2: through the room's contents. Neither found anything of use, even
- 25:16Speaker 2: after several minutes of searching and sorting. Although this cave
- 25:20Speaker 2: was dry, all of the blankets and bolts of cloth
- 25:23Speaker 2: they discovered practically disintegrated at their touch from dry rot.
- 25:27Speaker 2: Iron tools, including a large box of nails, were in abundance,
- 25:30Speaker 2: but completely gone to rust. The Achillia, who turned up
- 25:34Speaker 2: neither lantern nor lamp, had about given up hope of
- 25:37Speaker 2: finding anything of use when Dornni muttered, what's this and
- 25:41Speaker 2: pulled a heavy box free of the shelf. He was
- 25:43Speaker 2: different from all the others they had seen before in
- 25:46Speaker 2: that it had a clasp and was well made. In general.
- 25:49Speaker 2: With considerable effort, the elf managed to get it onto
- 25:51Speaker 2: the floor. It's heavy, he exclaimed, wiping sweat from his brow.
- 25:56Speaker 2: There was no discernible lock, so we opened the clasp
- 26:00Speaker 2: and the lid came up with a little creek. Inside
- 26:03Speaker 2: were a few bolts of silk, rotten like everything else,
- 26:06Speaker 2: but under them was a package of oiled leather. Whatever
- 26:09Speaker 2: was in it, it was responsible for much of the
- 26:11Speaker 2: weight of the chest. What's that, asked Aukilia. By now
- 26:15Speaker 2: she had wandered over to where do Rennie worked.
- 26:17Speaker 1: A mace and a broadsword and two suits of chain mail,
- 26:22Speaker 1: said the elf. Unfortunately they are all badly rusted. It
- 26:26Speaker 1: is a shame fair Wind could use a real weapon,
- 26:30Speaker 1: not to mention some armor.
- 26:32Speaker 3: Is there anything else in the box?
- 26:33Speaker 2: Achilie wanted to know. Just this, replied do Rennie, and
- 26:37Speaker 2: he held forth a tube of dark metal with a
- 26:40Speaker 2: stopper at one end. Achilie took it from his outstretched hand.
- 26:44Speaker 2: It looks old, she said, And then this is silver.
- 26:48Speaker 3: It's badly tarnished, but it's silver.
- 26:50Speaker 2: She twisted the stopper, which was attached to the rest
- 26:52Speaker 2: of the tube by a silver chain, and he came off.
- 26:56Speaker 2: Inside was a single roll of parchment. Thank you for
- 27:03Speaker 2: listening to Tale of the manticor if you would like
- 27:05Speaker 2: to help to support the show, there are lots of
- 27:07Speaker 2: ways to do so. You can recommend it online or
- 27:10Speaker 2: to friends. You can like and repost episode announcements on
- 27:13Speaker 2: social media. You can pick up one of my products
- 27:15Speaker 2: on drive through RPG, and finally, you can rate or
- 27:18Speaker 2: review the show on your podcast trip choice. I truly
- 27:21Speaker 2: appreciate your support. At this point, I'd like to share
- 27:24Speaker 2: a listener review. This one was left by kat See
- 27:27Speaker 2: on podcast Addict. Kat Sea writes the best of its kind,
- 27:31Speaker 2: amazing immersive stories. The dice just add that much more
- 27:35Speaker 2: fun to it. Two thumbs up for this one. Well,
- 27:38Speaker 2: that one was short and sweet, kat See. I'm so
- 27:40Speaker 2: happy that you're enjoying the show. Thank you very very
- 27:43Speaker 2: much for that kind review. Thanks were also due to
- 27:46Speaker 2: my lovely cast. This episode features just two actors, Ky
- 27:50Speaker 2: Ellen and Kevin Barringer play the Elvin Brothers de Rennie
- 27:53Speaker 2: in tent here. Thanks guys, you're always there when I
- 27:56Speaker 2: need you. For more information about the podcast is a
- 28:00Speaker 2: tale of themanticor dot com, and you can still use
- 28:02Speaker 2: the old blogspot address if you prefer solo roleplayers network
- 28:06Speaker 2: dot com is also a great resource if you would
- 28:09Speaker 2: like to learn about other pods in the same vein
- 28:11Speaker 2: as this one. To get in touch with me, I'm
- 28:13Speaker 2: a Tale of themanticor dot bluesky Dot Social, Tale of
- 28:16Speaker 2: the Manticor podcast on Instagram or Tale of themanticor at
- 28:20Speaker 2: gmail dot com. The adventure will continue on the next
- 28:23Speaker 2: episode of Tale of the manticor the Story for Chaos.
- 28:27Speaker 2: Russ