Latest / Pick Up and Deliver / There's Been a Murder; Mind MGMT; Axis & Allies: Guadalcanal; Poetry for Neanderthals
Transcript
- 0:04Welcome to pick up and deliver the podcast where I pick up my audio recorder
- 0:07as I step off the train and deliver an episode two while I walk home.
- 0:11I'm Brendan Riley. Well, good afternoon, listeners. It's a lovely
- 0:23day here in suburban Chicago. I'm heading home from another day at work and
- 0:28looking forward to talking to you about some games. I don't remember where I
- 0:32am in the game in the episode publication schedule, or what I've done recently,
- 0:36so when in doubt, talk about some more games I've tried recently,
- 0:40that's right. Today I'm playing. Today, I'm doing a board game Espresso
- 0:45Espresso triple shot. For those of you new to the podcast, Board Game
- 0:53Espresso is an episode where I talk about three games that I've tried first for
- 0:56the first time recently, and usually one game I've done it off to talk
- 1:00a little bit about something I haven't played in a while. It's pretty great,
- 1:06So today I am going to talk about. First off, There's been
- 1:11a Murder. There's Been a Murder as designed by Steve Darlington, published by
- 1:15ten Star Games. This is a game my friend Paul brought over for us
- 1:19to play. It's a very light card game with a simple mechanisms in the
- 1:26neighbor. It actually is a little bit reminiscent of coup because There's been a
- 1:33murder. You get one card or love letter I guess, you get one
- 1:36card, and then you draw a second card, and then you play one
- 1:38of the two cards that you've drawn, and the goal is as a group
- 1:42to discover the murderer and identify them, and we win the game in one
- 1:49of two ways. One if the investigator and the murderer are ever in the
- 1:55same hand at the same time, then we win because the investigator reveals the
- 2:00murderer, or if someone else is able to force someone to discard the murderer
- 2:06card, then we win. Now, as I said, it's sort of
- 2:08reminiscent of love letter or a coup, because the other thing about it is
- 2:13really short. We played three games of There's Been a Murder, and I
- 2:17think the longest one was six minutes. And this is just a function of
- 2:23the way the game works, and I think demonstrates a real problem with the
- 2:28game, which is that one of the things that can happen is that you
- 2:30just draw the card that makes the game end if you have so you always
- 2:35have two cards and you can play one of them. The whole thing is
- 2:38if, like, if you have the murderer, you actually wanted to get
- 2:40revealed, but of course you're not allowed to reveal anything about what you have
- 2:45except through the card play, So there's an element of like hiding, but
- 2:50you actually want to get caught. If you're the murderer, you don't.
- 2:53We're all working together to find the murder and having the murderer card is sort
- 2:57of like having some evidence and you're trying to prove it or something. So,
- 3:00like I said, there's a variety of ways that you can do that
- 3:01is to there are a number of cards that will move cards around or get
- 3:05cards sort of played out. If you discard the murderer, that's one of
- 3:09the ways to end the game and win. The other way being if you
- 3:15have to if you draw the Investigator when you have the murderer, that will
- 3:20end the game as well. And this is the place where just the game
- 3:23ends itself. We had two of our three games ended with somebody drawing the
- 3:29Investigator when they had the murderer, and that was the end of the game.
- 3:32The first one it happened literally in the first round of play, like
- 3:37player one drew a card, did something. Player two drew a card,
- 3:40did something. Player three drew the investigator already had the murderer in hand.
- 3:45I think had the murder, had the investigator in hand, drew the murderer,
- 3:47and boom, the game was over. Now this was a little while
- 3:51ago, so I might be missing a little bit of nuance and how the
- 3:53rules work. I may have the names of cards wrong or something. But
- 3:58the effect was exactly as I described it, which is you could draw a
- 4:01card and have it end the game. And from that regard, it just
- 4:04wasn't. It wasn't a fun game for us, not a lot of interesting
- 4:08decisions. Not probably worth pursuing. There's been a murder can be left on
- 4:13the dust bind of history. I think that said, it was very easy
- 4:15to play, like it's a very conversational game. You can play it without
- 4:17having to do a lot of mental thinking. So if you want something very
- 4:21simple, I guess right. The second game I want to talk about is
- 4:24Mind Management, the psychic espionage game. If you're looking to buy it,
- 4:29it's spelled mind and then MGMT. It's named after the graphic novel a series
- 4:34of the same name. In fact, the artist from the series. Matt
- 4:40Kint did the illustrations for the game as well, and apparently it's pretty heavily
- 4:45involved in it. This is a hidden movement one versus many game where one
- 4:48player plays the recruiter for the evil government agency trying to recruit psychic espionage people,
- 4:58and the other players play this group of renegades who think the government should
- 5:02not be in the business of recruiting psychic assassins. And so you're trying to
- 5:06find the assassin the psychics and get them before the recruiter does, or you're
- 5:12trying to find the recruiter. Like I said, it's a one versus many
- 5:14game, and at its core it was. It was an interesting one.
- 5:17I mean, there's a little bit more going on than something like a Scotland
- 5:21yard, but a little bit less going on and something like a Fury of
- 5:25Dracula. It was a really interesting start to the game, and the hidden
- 5:30person had a number of interesting choices to make as they went along. One
- 5:34of the things that I've heard about this game that seems like would be true
- 5:38but I did not get to try, is that it's meant to be played
- 5:41with the same group of people over and over again. And the team that
- 5:46lost in the last game gets to open up a thing and get some extra
- 5:49spiffs for their team on the next round. So one of the effects of
- 5:55it is its self balancing. The more you win, kind of like the
- 5:58bonus cards and pandemic. The more you win, the fewer bonus cards you
- 6:00get. The more you lose, the more bonus cards you get. Mind
- 6:02management works the same way. Now. The actual gameplay itself I thought was
- 6:06good, but not I don't particularly remember super strong how it worked and how
- 6:12it was different than others, except that you could tell from the board what
- 6:16kinds of things the secret agent was trying to do, and so then as
- 6:21the other team I was on the non secret agent team or the non hidden
- 6:25movement team, you can try to counteract those by anticipating where they're going to
- 6:30go and putting obstacles to the way or getting there yourself, that sort of
- 6:33thing. It was very accessible. The teach was pretty short and we were
- 6:36playing in quick order, but there definitely was a lot to think about and
- 6:41a lot to do. I mean, it had more deduction I think than
- 6:46something like Fury of Dracula, and it had more to do, like I
- 6:50said, than something like Scotland Yard. It was right nice. It was
- 6:56really nice right in the middle, and I think it was about an hour
- 6:58to play. So it's hard for me to judge this game in the long
- 7:00term because one play really is not a good way to judge a game that's
- 7:04got unfolding elements and skills that emerge as you play multiple rounds. It's a
- 7:10campaign game, but I definitely say it's if you're likely hidden movement games,
- 7:15it's definitely worth trying. Again, I think it's among the best in class.
- 7:18I liked it just as much as I like spect Your Ops. So
- 7:23the last big hidden movement game that came out, or Fury of Dracula before
- 7:26that. So that's mind management from Ja Cormier. I mean, send fun
- 7:31lim art by Matt Kin to the comic artist from Off the Page Games.
- 7:36Try it out if you get a chance. Next time is off my dusted
- 7:41off game. So I don't know how much I've mentioned it here in the
- 7:44podcast, but occasionally I play games with my neighbor. My neighbor is definitely
- 7:49an avid gamer, but hasn't isn't really in the hobby the way that I
- 7:53am. I mean, he's played a few things. In particular, he's
- 7:57played games I've had him play and off. When you hear I played a
- 8:01big, meaty two player game, it's because my neighbor and I had a
- 8:03game night. So I think I have maybe six plays of Star Wars Rebellion
- 8:11under my belt, and three of them are with my neighbor. Similarly,
- 8:13every play of Access and Allies that I have in the last five years is
- 8:18with my neighbor. So those are two of the games we tend to play
- 8:20often, but we've also played other things. My wife and I go over
- 8:24sometimes and play games with him and his wife. That's a different dynamic,
- 8:28but still lots of fun. So the other night, my neighbor invited me
- 8:33over to play a game, and so I went over there and we played
- 8:35Access and Allies Guadalcanal. Now, this is the one of the sub games
- 8:39of Access and Allies. There are a bunch of these that we had played
- 8:43before, and I was happy to play it again. Although I will admit
- 8:48I'm terrible at Access and Allies. I don't think I've ever beaten him,
- 8:50or even come close to beating him in any of the games of it we've
- 8:54played. But it's a good time. Nonetheless, now, those of us
- 8:58in the hobby I think sometimes see Access and Allies with a bit of a
- 9:01jaundiced eye, in part because there's so much role to resolve, and the
- 9:05thing is that something has taken me a while to kind of come around on.
- 9:09But I think it is definitely true if you are going to use role
- 9:13to resolve, you want to have more dice and play. The more dice
- 9:16in play, the more likely it is that the odds kind of even out
- 9:22and you get most of the time what you should get a game. You
- 9:26don't want to have a game where a huge decision depends on a single die
- 9:30roll. But you know, if every decision you make depends on dice rolls,
- 9:33and you're making dice rolls throughout the game, the abstract nature of dice,
- 9:37the nature of randomness, will work out roughly in the balance that it
- 9:41should. Now. Part of what makes it fun is like an any individual
- 9:46moment, the dice may or may not go with you, and that could
- 9:48swing the battle. But that's true. I think I feel like that's sort
- 9:52of true of war in general. So if you're playing Guadalcanal, you are
- 9:56either the US forces or the Japanese Force. You have planes, two different
- 10:01types of planes, you have three different four different kind of ships, and
- 10:05you have a couple different kinds of land units troops and artillery, and essentially
- 10:11what you're trying to do is get points. You gain points for holding objectives
- 10:16and basically first player to ten points wins. So being the game, you
- 10:20each have one objective held, and there are several islands that you can take,
- 10:22and if you hold the island, then you get another point. So
- 10:26it's pretty interesting. One of the things I like about the game, the
- 10:30dice are really interesting. They the way the dice work. You have a
- 10:35box, a thin box with dice that's tall, and so you could shake
- 10:39up the dice by closing the box and shaking the dice, and then when
- 10:43the dice that once you're done shaking them, then you slide out the bottom
- 10:48of the box. It's like a drawer that's one die wide, and so
- 10:52it's got a line of dice and each die is lined up with a marker
- 10:56over it that tells you which kind of unit it is represents, and you
- 11:01can see how you rolled. So there's a really interesting thing where if you
- 11:03have a certain kind of plane, then you scan up the list until you
- 11:09find a dye that corresponds with that troop type to see how you did.
- 11:13It's a really interesting mechanism, pretty easy to use once you get it.
- 11:18It also solves the problem of what do you do with all those dice and
- 11:22then learning to read them that you know when you're playing a standard game of
- 11:24Vcxsuscenala. Is there any big war game that's got lots of dice? They
- 11:28go all over the place unless you have a dice tray. You have to
- 11:31learn to read them. There's lots of sorting and complicated stuff. It's not
- 11:33nearly so complicated with Guadalcanal, and the little dice box is a really interesting
- 11:39innovation. So Exsciised guadal Canal is not generally going to be my favorite,
- 11:43but it was. It's pretty interesting. The second or third time we've played
- 11:48it, I think that we're going to try to play it again within six
- 11:50months or so, so I remember how to play and it we're kind of
- 11:52fresh on it. We'll see if I do any better. I did quite
- 11:56poorly this time, but like I said, part for the course in that
- 12:00group. So that's Access and Allies. Guadalcanal published by Avalon Hill. Now
- 12:05all the access now this stuff has been picked up by Renegade, I believe
- 12:09and designed by Larry Harris Junior. So that's the game I dusted off.
- 12:13Finally, last game I want to talk about it is a little party game
- 12:16that I played at Tago Gaming one night. We had a few minutes left.
- 12:20One of the people is like, hey, I got this new party
- 12:22game. Can we try it. We're all like sure, and it's not
- 12:26new new, it's new to him. It's called Poetry for Neanderthals. This
- 12:30game is published by the Exploding Kittens Company, drawn by Matthew Inman and designed
- 12:35by Matthew Inman and Elon Lee. Actually just designed by Elon Lee. It
- 12:39is a party game and the idea is that you are trying to get your
- 12:43team to say a word or a series of words or something. And the
- 12:48big twist on it is that we only say one syllable words, so you
- 12:56end up kind of talking like a caveman, or so stereotype of caveman because
- 13:00you're saying just speaking in one syllable words and you're trying to get people to
- 13:03say things. I mean, that's really the it's taboo with one syllable words.
- 13:07It's basically the idea. It's goofy fun. I mean, any game
- 13:11in that genre that has a slight twist on it, it's probably going to
- 13:13be fun. It's a reliable formula for a reason. The game itself comes
- 13:18with a plastic club, inflatable plastic club that you use to bop people on
- 13:24the head when they use say a word incorrectly. We did not inflate the
- 13:28club. We just said wrong or gurr or whatever. We did something else
- 13:33instead because we didn't really want to bop people on the head. It's fine.
- 13:37I am definitely not going to go out and buy it, but I
- 13:41have in the past passed it up at Goodwill, and I think if I
- 13:45found it at Goodwill for three dollars or less, I would probably buy a
- 13:48copy because it is a goof and it's kind of fun, and Matthew Edmund's
- 13:52art is very funny, as it always is, so that's poetry for Neanderthals
- 14:00worth a try if you get a chance. I wouldn't spend a lot of
- 14:01money on it, but it's a hoot, and that brings me to the
- 14:05end of the episode. I hope that you've had a lovely day. I've
- 14:09had a lovely day, and I've had a lovely walk. What games have
- 14:11you been playing lately? You can share that information with me over on board
- 14:15game geek and are killed three two sixty nine. You can send me a
- 14:18direct message Wombat nineteen nine is my user name, or you can reach out
- 14:22to me at one of the asynchronous board gaming sites what does you or kata
- 14:28dot ee. Thanks for joining me, I moan today. I hope your
- 14:31next walk. This is pleasant as mind was, byebye. And the big
- 14:56twist on it is that you you can only say one sentence, one word
- 15:01syllable, one word sense, one syllable words. You only say one syllable
- 15:05words. So brought to you by rattle box mm hm