Latest / Mythic Mind Games / 43 - Red Dead Redemption: Honor, Vengeance & John Marston
Transcript
- 0:03Speaker 1: Hello, and welcome to Mythic Mind Games, an extension of
- 0:06Speaker 1: the Mythic Mind Fellowship which pursues wisdom on the paths
- 0:09Speaker 1: between primary and secondary world. I'm doctor Angel Snyder, and
- 0:12Speaker 1: I'm glad that you're here. Welcome back to Mythic Mind Games.
- 0:20Speaker 2: Today.
- 0:20Speaker 1: I am joined by Master Sam Wise, who's been on
- 0:23Speaker 1: other Mythic Mind shows a couple of times a while back,
- 0:26Speaker 1: and then Michael, who's been here a bit more recently
- 0:29Speaker 1: for various things. And today we're talking about Red Dead
- 0:32Speaker 1: Redemption one and two. So we talked about two a
- 0:36Speaker 1: while back Sam, since then I played Red Dead Redemption one,
- 0:41Speaker 1: so I thought we should chat about it for a
- 0:43Speaker 1: little bit, but decided we can revisit too. I know
- 0:45Speaker 1: Michael just recently played through two, and I don't know.
- 0:49Speaker 1: Maybe Sam can convince me into finding more substance in
- 0:53Speaker 1: Redemption one. But having played two first, I have to
- 0:58Speaker 1: say that I really enjoyed one, but it's definitely not
- 1:02Speaker 1: I would say, as immersive or as profound of an experience. However,
- 1:06Speaker 1: it is good in its own right, and so I
- 1:08Speaker 1: look forward to you to get into some of that.
- 1:10Speaker 2: But for now, just start.
- 1:11Speaker 1: Off opening statements I love just to hear something about
- 1:16Speaker 1: your experience with either one of these games or with
- 1:19Speaker 1: both these games together. I'm just kind of sort of
- 1:21Speaker 1: opening thoughts. Whatever you want to put out there, Sam,
- 1:23Speaker 1: Do you want to take it up first?
- 1:25Speaker 3: Sure, So I went the class. What I feel like
- 1:28Speaker 3: is the classic ground if you get into Red Dead
- 1:30Speaker 3: Redemption nowadays, where I played the second one first and
- 1:34Speaker 3: then I went back and played the first one, so
- 1:37Speaker 3: you know, it played them in chronological order, but it
- 1:40Speaker 3: is it is a very jarring experience going back to
- 1:45Speaker 3: twenty eleven Ory ten, whenever the uh, you know, the
- 1:48Speaker 3: first game was released after having played you know, Rockstar's
- 1:52Speaker 3: Magnum Opus it came out in twenty eighteen. Because you know,
- 1:56Speaker 3: the star of Arthur Morgan, The Vanderlin Gang is one
- 2:00Speaker 3: of the greatest video game stories, hands down ever, and
- 2:06Speaker 3: it's got so many different characters who are all so
- 2:08Speaker 3: well fleshed out to the point that you know, it's impossible,
- 2:11Speaker 3: as I'm proving right now, it's a near nearly impossible
- 2:15Speaker 3: for anyone to have a conversation about Red and one
- 2:17Speaker 3: without referencing Red Dead two, because Red to two just
- 2:20Speaker 3: surpassed it in every way. Reded one is a is
- 2:23Speaker 3: a good story. It's a much more focused story. It's
- 2:26Speaker 3: much smaller in scope. It's about, you know, just kind
- 2:28Speaker 3: of a single man's journey, and everyone else is much
- 2:31Speaker 3: more ancillary than they are in Red Dead two. And
- 2:35Speaker 3: you know, John's you know, redemption as it were, is
- 2:39Speaker 3: a much kind of shorter path. He doesn't have the
- 2:42Speaker 3: same sort of it doesn't have the his character doesn't
- 2:45Speaker 3: have the depth that Arthur's does because he's already to
- 2:48Speaker 3: an extent on the straight and narrow when you know,
- 2:53Speaker 3: such as it is for him when we meet him
- 2:55Speaker 3: in Red Dead ones. So you know, I did. I
- 2:59Speaker 3: did spend forty minutes talking about the game. I've made
- 3:01Speaker 3: a forty minute essay on it, so I had a
- 3:03Speaker 3: lot to say. I'll sure sure he visited some of
- 3:05Speaker 3: those notes because I haven't thought a lot a lot
- 3:08Speaker 3: about it since then, and I've thought a lot about
- 3:10Speaker 3: Red Did two since I made that video. So I
- 3:14Speaker 3: think that's that's pretty much sums it up. And in
- 3:16Speaker 3: a couple of minutes.
- 3:18Speaker 1: Yeah, I feel like I would have appreciated Redded one
- 3:23Speaker 1: a lot more if I had played it when it
- 3:25Speaker 1: was fresh, you know, when it came out before getting
- 3:27Speaker 1: to two, because one problem that I have is not
- 3:29Speaker 1: only is Too just a more substantial experience, but in
- 3:35Speaker 1: many ways they take a lot of the same major
- 3:37Speaker 1: narrative arcs from one and just make them better. So yeah,
- 3:42Speaker 1: you you know, halfway through the game, for example, you know,
- 3:45Speaker 1: you go off to Latin America, get caught up in
- 3:47Speaker 1: a revolution, come.
- 3:48Speaker 2: Back, spoilers, you die.
- 3:53Speaker 1: Uh It's I don't know, A lot of the same
- 3:55Speaker 1: sort of arcs play out just better in two.
- 3:57Speaker 2: So I don't know.
- 3:59Speaker 1: All right, Well, Michael, tell something. I know you just
- 4:01Speaker 1: recently went through too.
- 4:03Speaker 4: Yeah, I played it back in November and December.
- 4:06Speaker 2: I think.
- 4:09Speaker 4: As as research in a way, the next writing project
- 4:12Speaker 4: I'm pushing towards is more of an American themed tale. Yeah,
- 4:16Speaker 4: and so I was really wanting that American Western esthetic
- 4:19Speaker 4: as something to experience, and really, yeah, we're going to
- 4:23Speaker 4: talk probably more about story type stuff, but as as
- 4:27Speaker 4: a as a esthetic work of art, I don't know
- 4:30Speaker 4: of any other video game that attempts to challenge so
- 4:34Speaker 4: many American landscapes and and and textures in a way
- 4:41Speaker 4: that you know, Red Dead Redemption two does from Rocky
- 4:47Speaker 4: Mountain esque vistas to some planes down to Bayous in Louisiana,
- 4:52Speaker 4: up to some areas that look kind of Kentucky ish
- 4:55Speaker 4: when you're getting up into the Northeast. You know, from
- 4:58Speaker 4: the from the artistics standpoint, it really is just a
- 5:02Speaker 4: very staggering work, you know, and and continuing on with
- 5:06Speaker 4: the you know, the different artistic stuff. Musically, it's great,
- 5:11Speaker 4: but it voice acting wise, has three of the best
- 5:15Speaker 4: vocal performances that video games I've ever had. Arthur Morgan's
- 5:19Speaker 4: voice actor just absolutely kills it, Dutch's voice actor absolutely
- 5:24Speaker 4: kills it, and Hosea just those three were just phenomenal
- 5:30Speaker 4: performances that the writing is already excellent, but they just
- 5:34Speaker 4: really elevate some of those moments, you know, especially as
- 5:38Speaker 4: things begin to come apart.
- 5:40Speaker 2: They're just absolutely fabulous.
- 5:45Speaker 1: Yeah, I mean it definitely Esthetically it's it's beautiful, which
- 5:49Speaker 1: I mean, you know, coming up on approaching it a decade,
- 5:52Speaker 1: you know, that's it feels like it should be a
- 5:55Speaker 1: pretty big difference and you feel like the age should
- 5:57Speaker 1: show more than it does. And so you you can
- 6:00Speaker 1: definitely tell the love and the just the artistry they
- 6:03Speaker 1: put into it, and you know, the the gang interactions
- 6:09Speaker 1: that you get into. It's just another thing that I
- 6:11Speaker 1: felt was just missing when I went back to one,
- 6:14Speaker 1: where I feel like John Marston is the only really
- 6:17Speaker 1: substantial character. And even he I don't know if I
- 6:20Speaker 1: can call him really substantial because you know, as Sam said,
- 6:22Speaker 1: he kind of has already had his Redemption arc. It's
- 6:27Speaker 1: not quite the same power to it.
- 6:30Speaker 4: So you said when we were talking about this a
- 6:32Speaker 4: couple of months ago, you had said that the first
- 6:34Speaker 4: time you played Red Dead Redemption Too, you didn't actually
- 6:37Speaker 4: play the epilogue. Did you go back and you play
- 6:39Speaker 4: the epilog by any chance? Andrew?
- 6:41Speaker 5: No, I actually I still have not done the Oh okay, see,
- 6:44Speaker 5: well that's that's what's so interesting about if you start
- 6:48Speaker 5: with two, I'm not really left with any desire to
- 6:51Speaker 5: go on to one after the epilogue of two, because
- 6:55Speaker 5: it's like, just from being around video games for so
- 6:58Speaker 5: many years, I know how one right it's like, And
- 7:01Speaker 5: I have no idea.
- 7:02Speaker 4: I have no desire to take the ending of two
- 7:05Speaker 4: away from John Marston and his family. I'm like, no,
- 7:08Speaker 4: this is good. We're gonna leave it right here. This
- 7:10Speaker 4: is a good and satisfying conclusion, not just a John's story,
- 7:13Speaker 4: but also the way that John's story kind of caps
- 7:15Speaker 4: off Arthur's story and kind of the fulfillment and the
- 7:19Speaker 4: things that Arthur was fighting for at the end at
- 7:21Speaker 4: least if you're taking a redemptive path.
- 7:24Speaker 3: Yeah, absolutely, playing is you know, author giving John his
- 7:28Speaker 3: his his freedom essentially, and then the epilogue ending ending
- 7:31Speaker 3: the way it does. It's like John is fulfilling Arthur's legacy, like,
- 7:34Speaker 3: you know, becoming the main art he wanted to be.
- 7:38Speaker 3: So Red To, like read to two is far more
- 7:42Speaker 3: like American fantasy in that way. Whereas those you know,
- 7:46Speaker 3: exploring the death of the frontier and everything, the Frontier
- 7:49Speaker 3: is not dead quite yet, and it's got the you know,
- 7:54Speaker 3: I'm sure we're all quite aware of on fairy stories
- 7:58Speaker 3: in Tolkien's talk of you catastrophe right again, depending on
- 8:01Speaker 3: your choices. In Red Dead two, you get a you
- 8:03Speaker 3: cautast you catastrophic moment, right and so, and the epologue
- 8:08Speaker 3: really fulfills that, it shows it to be, you know,
- 8:10Speaker 3: not just limited to that single moment. Red Dead one
- 8:14Speaker 3: is much more, much less fantasy and much more drama
- 8:17Speaker 3: right where it is a tragedy, especially with the I
- 8:21Speaker 3: mean the ending of Red Dead One, where I guess
- 8:25Speaker 3: again it's gonna be full of spoilers, but the very
- 8:28Speaker 3: end of Red Dead one, Uh, you play as Jack,
- 8:32Speaker 3: as John's son, who goes and avenges his father and
- 8:37Speaker 3: kills the man who killed him, who killed John. So
- 8:40Speaker 3: it's this much darker and more cynical story about just
- 8:45Speaker 3: the cyclical violence. And you know, it's it's really kind
- 8:51Speaker 3: of depressing because you know John again, this was John's
- 8:54Speaker 3: struggle was similar to Arthur's struggle. But it it all
- 8:59Speaker 3: kind of just, uh, it's all it seems rather deterministic.
- 9:05Speaker 4: Well, and and it's kind of it's it's they're telling
- 9:10Speaker 4: the great modernist, the great modernist story that is true.
- 9:16Speaker 2: Right.
- 9:16Speaker 4: There's a lot of modernist and postmodern stories that aren't true,
- 9:19Speaker 4: but the one that is true is self destructive behavior
- 9:22Speaker 4: leads to self destruction, right, And so I mean that's true.
- 9:28Speaker 4: And that's and from what I know of Red Dead one,
- 9:30Speaker 4: that's exactly kind of the arc that it takes there
- 9:32Speaker 4: in that in that same sort of way, but with
- 9:35Speaker 4: with the epilogue of two, it almost kind of subverts
- 9:40Speaker 4: that in that way a little bit to saying, well, no,
- 9:43Speaker 4: there is a way out. You know, there is a
- 9:45Speaker 4: way out of this lifestyle, which you know if you
- 9:49Speaker 4: play all the way through through too, as Arthur really
- 9:54Speaker 4: pushing all of the more redemptive choices, especially with was
- 9:57Speaker 4: her name Mary, Yes, yes, you know, the the the
- 10:02Speaker 4: the woman in the past, and especially when it gets
- 10:04Speaker 4: to that point walk walk away with me, you know,
- 10:06Speaker 4: is the scene that I was waiting for because I
- 10:09Speaker 4: knew that the offer was going to come, because because
- 10:12Speaker 4: that's that's that, that's another true story, that that the
- 10:16Speaker 4: man should try and a man will will redeem himself
- 10:19Speaker 4: to earn the love of a woman. Right, It's Beauty
- 10:22Speaker 4: and the Beast, And so I knew that that was coming.
- 10:24Speaker 4: But also knowing the nature of this modernist tale, it's
- 10:27Speaker 4: and you know that the answer is going to be
- 10:30Speaker 4: I can't find my way out, right, And so the
- 10:33Speaker 4: epilogue of two works almost as a subversion as to
- 10:36Speaker 4: the entire rest of the modernist tale of saying there's
- 10:39Speaker 4: no way out. And so I'm quite happy to only
- 10:42Speaker 4: play two. Maybe someday, if I'm really bored and catch
- 10:45Speaker 4: one on the steam sale or something, maybe maybe I'll
- 10:48Speaker 4: give it a shot, just to just to say I've
- 10:49Speaker 4: done it, you know, but from a a story satisfaction standpoint,
- 10:53Speaker 4: ending with the oh, what's the name of the ranch?
- 10:56Speaker 4: And hope in the name of the ranch that they
- 10:58Speaker 4: hope yep, yep, I'm content with leaving it there for now.
- 11:03Speaker 2: Yeah.
- 11:03Speaker 1: I like how how Sam you frame that as the
- 11:07Speaker 1: second one is more of a fantasy, because it it is,
- 11:10Speaker 1: it's much more religious in nature, and and taking Tolkien's
- 11:15Speaker 1: vocabulary in mind, or even you know Lewis for that matter,
- 11:18Speaker 1: that there's the the in the true myth, the transcendent,
- 11:24Speaker 1: the true myth at the Gospel, the Transcendent touches the
- 11:29Speaker 1: the factual reality of history, right, and so there is
- 11:36Speaker 1: the drama, the very human drama at play here, but
- 11:39Speaker 1: it's being redeemed by the Transcendent. And even in Arthur
- 11:42Speaker 1: Morgan's story, there's certain hopelessness that's playing out here, you know,
- 11:46Speaker 1: especially as his tuberculosis really to the forefront. He gets
- 11:52Speaker 1: to the point where he's able to admit I'm dying.
- 11:56Speaker 1: Even in his death, the impossibility of this wall he's
- 11:59Speaker 1: running against, like there is this sense that there's something
- 12:03Speaker 1: beyond this, that there's some hope that his life can
- 12:06Speaker 1: have meaning despite the fact that his life is obviously
- 12:09Speaker 1: falling apart, it's obviously coming toward the end, and so
- 12:12Speaker 1: it's much more of a fantastic you know, there's that
- 12:14Speaker 1: transcendent that's that's connecting, there's that fantasy element, there's that
- 12:18Speaker 1: religious element, whereas redditdemption one is it feels much more
- 12:23Speaker 1: like a kind of like a Nordic tale of the
- 12:26Speaker 1: vengeance cycles, right where you get to the end and
- 12:30Speaker 1: even if the vengeance of the protagonist is enacted, you're
- 12:34Speaker 1: still left with this sense of emptiness of there's no
- 12:38Speaker 1: ultimate victory here because I mean, even if he wins,
- 12:42Speaker 1: he's lost everything along the way. And so that that
- 12:46Speaker 1: is I think a good way of framing that.
- 12:53Speaker 3: Yeah, go ahead, yeah, John, uh it Red Dead Red
- 12:57Speaker 3: one is really tough because John's final act is just
- 13:00Speaker 3: to sacrifice himself right to be give his wife, by
- 13:02Speaker 3: his wife and child enough time to escape, which is
- 13:04Speaker 3: an incredibly heroic thing to do, you know, very noble,
- 13:07Speaker 3: very redemptive, and like that that's you know, very good,
- 13:11Speaker 3: that is very you know, inspiring. I think of like
- 13:15Speaker 3: good stories basically have two they do two things. Well,
- 13:19Speaker 3: they illuminate and they inspire, right so they shine a
- 13:22Speaker 3: light on humanity. Right, they tell the truth about our nature,
- 13:25Speaker 3: but they also inspire us to be better, right to
- 13:28Speaker 3: some extent. You know, dramas are often like those set
- 13:32Speaker 3: in the real world. I think of The Wire. I
- 13:34Speaker 3: don't know if you've either of you seen that HBO
- 13:36Speaker 3: show from the early two thousands that's set in West
- 13:38Speaker 3: Baltimore or Folcus on the cops and drug dealers and
- 13:40Speaker 3: various working class of Baltimore, and it's very much like
- 13:45Speaker 3: that's just pure illumination, is a very good job telling
- 13:47Speaker 3: the truth about like humanity, just the system being broken
- 13:50Speaker 3: and all these people struggling to make their way and
- 13:53Speaker 3: resist being corrupted poorly, but you know, and then you
- 14:00Speaker 3: have stories like you know, Lord of the Rings and
- 14:01Speaker 3: the problems of Dardian and Star Wars, and it's taken
- 14:04Speaker 3: with another example, which are very they are lumining. These
- 14:07Speaker 3: they do show us the truth about humanity, but they
- 14:09Speaker 3: show it in a in a better light, in a
- 14:11Speaker 3: more inspiring way. So John has that element right where
- 14:15Speaker 3: John's death is very much inspiring. It's like, this is
- 14:17Speaker 3: what a good man does. Uh. The problem is there's
- 14:20Speaker 3: that darn free will element where his son does not
- 14:23Speaker 3: you know, his his son is not automatically changed and
- 14:26Speaker 3: you know, forced to become a good man just because
- 14:30Speaker 3: his father died in a heroic way. So that's yeah,
- 14:34Speaker 3: that's the tragedy there. I suppose.
- 14:46Speaker 2: Well, I don't really know where I go from here.
- 14:51Speaker 3: I'll say, if you have another notes say about I. I
- 14:53Speaker 3: had lots of notes on Red Dead. One one thing
- 14:55Speaker 3: I did like most about John's character. And again you
- 14:59Speaker 3: do see this in Arthur, like Andrew your point, but
- 15:01Speaker 3: really how they just they kind of took a lot
- 15:03Speaker 3: of the themes and character notes from Red didn't want
- 15:06Speaker 3: to just made them better. It's very true. But John
- 15:09Speaker 3: is very clear sighted, he's very humble. Right, There's you know,
- 15:13Speaker 3: there's the war, the Civil war that he finds himself
- 15:16Speaker 3: embroiled in in in Mexico, and he's just like completely
- 15:22Speaker 3: disillusioned with all of it. One time, it is only
- 15:25Speaker 3: in one one thing one the other side is telling
- 15:27Speaker 3: him the other thing, uh, and he just kind of
- 15:29Speaker 3: goes along with whatever because he's he's completely disillusioned, doesn't care.
- 15:35Speaker 3: He doesn't really you know, believe anybody what they're saying,
- 15:39Speaker 3: because he knows their fault. They are fault. He's right
- 15:42Speaker 3: about that. So yeah, you know, the revolutionaries kind of
- 15:48Speaker 3: have like the especially the girl he meets there, Louise
- 15:51Speaker 3: I think her name is, and you know, she's she's
- 15:56Speaker 3: looking at this extremely romantically, and you know he's just
- 16:00Speaker 3: he sees none of it. And yeah, it again, it's
- 16:05Speaker 3: one of those things where it's not the story is
- 16:08Speaker 3: not showing humanity in a good light, but that's how
- 16:11Speaker 3: humans often are, unfortunately, and you know you can see that,
- 16:15Speaker 3: you can see at least John is clear headed about
- 16:17Speaker 3: all that I did like. And then again you cut
- 16:20Speaker 3: to Arthur and Red Dead too. One of the some
- 16:21Speaker 3: of the first words out of his mouth are or
- 16:23Speaker 3: bad men, but we ain't them, and they're like, okay, yeah,
- 16:26Speaker 3: you know, here we go. It's it's it's the same
- 16:28Speaker 3: sort of thing, just done quite a bit better.
- 16:31Speaker 2: Yeah.
- 16:31Speaker 4: You know every time that I talked about you know,
- 16:34Speaker 4: as I was playing through this game and I was
- 16:36Speaker 4: you know, I was kind of talking through it with
- 16:39Speaker 4: my wife, you know, who's not going to get a
- 16:40Speaker 4: chance to play it. Every is that sort of thing.
- 16:42Speaker 4: So I was kind of telling her that one line
- 16:44Speaker 4: was the one I always kept going back to describe
- 16:48Speaker 4: what the h Vanderlin gang thought of themselves. We're bad men,
- 16:53Speaker 4: but we're not them, right, And this, this this multi
- 16:57Speaker 4: layered lie that Dutch has convinced everyone into you you
- 17:03Speaker 4: can be bad, but I mean it's true, there's levels
- 17:06Speaker 4: of bad, but you know, it's it's just sorry, it's
- 17:10Speaker 4: just a great line. I just had to comment that. Man,
- 17:13Speaker 4: it's just such a great line because it's just it's
- 17:15Speaker 4: it was very early. It's in the prologue, isn't it.
- 17:17Speaker 3: Yep, yeah, it's in the It's in the prolog.
- 17:19Speaker 4: So it tells you basically everything you need to know
- 17:21Speaker 4: about Dutch going forward, and it's it's almost prophetic in
- 17:24Speaker 4: how it plays out that well, actually you are just
- 17:28Speaker 4: bad men.
- 17:29Speaker 3: And the line that is Dutch Dutch fallows up so
- 17:32Speaker 3: that Arthur says that to Sadie right when they rescue her,
- 17:36Speaker 3: and then they take kieran prisoner and bring him back
- 17:40Speaker 3: to Dutch, and Dutch has a line which I think
- 17:42Speaker 3: is even like even better. That's like, you know, we
- 17:47Speaker 3: we feed fellas is need feeding, and shoot them shooting
- 17:51Speaker 3: fellows news shooting. There might be a third, you know,
- 17:53Speaker 3: but it's like we give people there due we get
- 17:55Speaker 3: like Dutch is very much like we are just right.
- 17:59Speaker 3: This is what he's telling them, you know, uh, like yeah,
- 18:02Speaker 3: you can tell that's the lie that he's that he's
- 18:04Speaker 3: gotten everyone to believe that like they are, they're doing
- 18:07Speaker 3: what is just, what is what is righteous? You know,
- 18:10Speaker 3: they're they're not taking any more than their own, They're
- 18:12Speaker 3: giving people their due. Hi's just, it's just brilliant.
- 18:16Speaker 4: Well, it reminds me a lot of there's this there's
- 18:19Speaker 4: this false nocent of freedom, which is freedom from all restraint. Right,
- 18:25Speaker 4: there's nothing, there's no system, there's no laws, there's anything.
- 18:28Speaker 4: We're going to be We're going to be the free men.
- 18:30Speaker 4: And that that freedom is this this idealized as a
- 18:34Speaker 4: virtue right, which is of course anti biblical to say,
- 18:40Speaker 4: you know that freedom is the freedom to do whatever
- 18:43Speaker 4: you want, whereas you know, biblically speaking, well, the freedom
- 18:46Speaker 4: is is freedom basically to be virtuous, you know, is
- 18:52Speaker 4: really how it should be. And and you almost think
- 18:55Speaker 4: about and this is going to be really nerdy here,
- 18:57Speaker 4: but if you remember old Star Wars EU the same,
- 19:00Speaker 4: if you know they have this the Sith Code, it's
- 19:04Speaker 4: really about freeing oneself from all shackles, and they have
- 19:08Speaker 4: like this almost messianic prophecy of this perfect sith, you know,
- 19:11Speaker 4: this Cithari who will have no attachments and shackles to anything,
- 19:15Speaker 4: that'll be the ultimate free being basically.
- 19:18Speaker 2: You know.
- 19:19Speaker 4: So it's interesting seeing in Red Dead Redemption to this
- 19:22Speaker 4: this this freedom has a false virtue to itself, which
- 19:29Speaker 4: is something that arises as a perversion of the American
- 19:34Speaker 4: ideal in a way. You know, it's it's the land
- 19:38Speaker 4: of the free and the home of the brave right,
- 19:41Speaker 4: but but free to do what you know, and there's
- 19:44Speaker 4: this this this this mythologizing we've done of the Old
- 19:48Speaker 4: West as being this rougher place than it was in reality.
- 19:51Speaker 4: There's obviously lots of rough things that happened, but you know,
- 19:54Speaker 4: as we as we kind of talk about the Old West,
- 19:57Speaker 4: there's a lot of fiction that's worked into that narrative,
- 19:59Speaker 4: but is very They really tapped into that in Red
- 20:03Speaker 4: Dead Redemption too, as this this false virtue, And that's
- 20:07Speaker 4: exactly how Dutch convinces himself that he's a good man,
- 20:12Speaker 4: because he's virtuous in his own mind, because he's free
- 20:16Speaker 4: and he's leaving leading these people to freedom, right and
- 20:19Speaker 4: that's the gang under him.
- 20:20Speaker 1: And that's one of the things that makes two so
- 20:22Speaker 1: compelling that Dutch has established this noble lie or maybe
- 20:27Speaker 1: this live nobility where it sounds very inspiring, as you
- 20:31Speaker 1: were saying, it makes them feel like they're on the
- 20:33Speaker 1: right side of things, even if they're on the wrong
- 20:34Speaker 1: side of the law. And that's one of the things
- 20:37Speaker 1: that Arthur had really attached on to that despite the
- 20:41Speaker 1: fact that, well, he recognizes that he's a bad man,
- 20:44Speaker 1: well he recognizes that he's a bad man because he's
- 20:47Speaker 1: had a taste of nobility, even if it's coming through
- 20:49Speaker 1: the lives of Dutch. So much so that as the
- 20:53Speaker 1: fault lines in Dutch continue to show more and more
- 20:55Speaker 1: throughout the game, Arthur becomes kind of disillusion but he
- 21:00Speaker 1: still wants something real. He wants the real thing that
- 21:03Speaker 1: Dutch falsely offered him. And so there's yeah, there's just
- 21:08Speaker 1: it's it's it's a much more sophisticated game.
- 21:11Speaker 2: Whereas I was gonna say.
- 21:13Speaker 4: And the the the second virtue of the Vanderlin gang
- 21:17Speaker 4: is loyalty. You know which loyalty is another easily led astray,
- 21:24Speaker 4: you know, loyalty to what is always the question you know,
- 21:27Speaker 4: are are you Are you loyal to something that is
- 21:30Speaker 4: worthy of that loyalty, or are you loyal to something
- 21:34Speaker 4: that is going to lead you astray and lead you
- 21:36Speaker 4: and itself to destruction, which is obviously the case here.
- 21:40Speaker 4: And and even though as early as the second chapter, well,
- 21:46Speaker 4: I guess really the third the third chapter, once they
- 21:49Speaker 4: move down into the kind of old Confederate inspired area.
- 21:55Speaker 4: As early as that Arthur knows there on the raw path,
- 22:00Speaker 4: he knows that Dutches's leadership isn't going to get him
- 22:04Speaker 4: out right it get anyone out, but he endlessly stays
- 22:10Speaker 4: because he's loyal, you know, he's this is this is
- 22:14Speaker 4: what you do. I'm loyal to this. This is what
- 22:15Speaker 4: I'm gonna do. But it's like that's it's not a
- 22:18Speaker 4: it's not a ver it's not the virtue he thinks
- 22:20Speaker 4: it is.
- 22:21Speaker 1: Right there, there's a I mean, there's a kind of
- 22:23Speaker 1: virtue in that in that, you know, he doesn't yet
- 22:26Speaker 1: nowhere else to go, but he does know that loyalty
- 22:29Speaker 1: is a good thing. And you know, I think of
- 22:30Speaker 1: in you know, in the Cimbrillion, where where Tolkien says
- 22:33Speaker 1: that the one virtue of Suron is that for a
- 22:38Speaker 1: time he was loyal to someone else, namely more Goth.
- 22:40Speaker 1: Now being loyal to more Goth is not a great thing,
- 22:42Speaker 1: but but loyalty itself is recognizing that you are intrinsically
- 22:47Speaker 1: part of a hierarchy like that is.
- 22:49Speaker 2: A good thing.
- 22:50Speaker 1: Ideally you're going to get the hierarchy right, but nonetheless
- 22:53Speaker 1: that loyalty itself is a good thing.
- 22:54Speaker 2: And that's what Arthur knew or or.
- 22:56Speaker 4: At least, you know, figure out a way to want
- 23:00Speaker 4: the best for that structure you find yourself in, you know,
- 23:03Speaker 4: and it's it's Arthur does very genuinely, I think, care
- 23:08Speaker 4: for a lot of those people, and especially towards the
- 23:10Speaker 4: end when the writing is really on the wall and
- 23:14Speaker 4: you know he has the perculosis. Is he's beginning to
- 23:16Speaker 4: make amends along the way, and the people that he
- 23:19Speaker 4: actually cares about more, he's you know, he's trying to
- 23:22Speaker 4: do right by them and make sure that they're set
- 23:24Speaker 4: up for when he's gone. You know, you see that
- 23:27Speaker 4: that loyalty does do good for him, and eventually the
- 23:31Speaker 4: people that haven't earned his loyalty, he has to eventually
- 23:34Speaker 4: sever those ties. But it's far far too late, obviously,
- 23:38Speaker 4: you know thet he doesn't draw the line until he
- 23:42Speaker 4: has both feet in the grave. For lack of a
- 23:43Speaker 4: better analogy.
- 23:46Speaker 3: There's there's a line that he has this kind of
- 23:49Speaker 3: pivotal conversation with John after they've said it, after they've
- 23:52Speaker 3: set the dynamite for blow up the train tracks, and
- 23:56Speaker 3: you know, he tells him like, be loyal to what
- 23:58Speaker 3: matters and I think I said the diamond. And then
- 24:01Speaker 3: after after that, does you know, we'll find out just
- 24:03Speaker 3: who and you know who and what we should be
- 24:05Speaker 3: loyal to, and yeah, it says like that's the This
- 24:08Speaker 3: is the first time that Arthur has ever really asked
- 24:11Speaker 3: himself that question that he's considered who I should be
- 24:14Speaker 3: loyal to, because from you know, a young age at
- 24:16Speaker 3: least since whatever Dutch took him in, it was Dutch
- 24:19Speaker 3: and Josea, right, like that was that was it, that
- 24:21Speaker 3: was what it was loyal to. And now there now
- 24:23Speaker 3: there's a question about it, right, loyalty still matters to him,
- 24:26Speaker 3: and I mean his loyalty to Dutch still, I mean
- 24:30Speaker 3: still exists. So that's why he goes back to the
- 24:34Speaker 3: camp after, you know, saying goodbye to to Sadie and Abigail,
- 24:38Speaker 3: like he goes back to Dutch. He could just kind
- 24:40Speaker 3: of leave, right he he doesn't know where John is.
- 24:42Speaker 3: John's dead for all he knows at that point, right,
- 24:45Speaker 3: He's dying. But he goes back because he just he
- 24:48Speaker 3: wants to save Dutch from himself, from Micah, from whatever.
- 24:53Speaker 3: So that loyalty very much exists, but it's it's definitely
- 24:55Speaker 3: a reformed loyalty. It's a much truer loyalty, Like it's
- 25:00Speaker 3: a loyalty to what is good for Dutch rather than
- 25:03Speaker 3: what Dutch wants. And I found that to be a
- 25:07Speaker 3: very well done shift in Arthur's attitude, right.
- 25:12Speaker 4: Because then it's loyalty mediated by love, right as what
- 25:16Speaker 4: it begins to care what is best for the person
- 25:19Speaker 4: that I'm loyal to, and it's you can't continue down
- 25:22Speaker 4: this road, but you just cannot keep going this way.
- 25:25Speaker 1: Yeah, that's something that I have to deal with a
- 25:29Speaker 1: lot when I'm teaching, especially on campus, when you know,
- 25:33Speaker 1: most of my students are very much postmodern college students
- 25:38Speaker 1: and thinking that there's no such thing as real moral order.
- 25:41Speaker 1: Everything just sort of made up. Everything's subjective. But then
- 25:44Speaker 1: they're all going to say things like, you know, we
- 25:46Speaker 1: want genuine loving relationships. But the problem is love can't
- 25:51Speaker 1: exist unless there is something like the good. I mean,
- 25:54Speaker 1: as Aristotle says, that that you know, real love is
- 25:56Speaker 1: willing the good of the other. Right, that's what takes
- 25:58Speaker 1: it beyond simply what makes me feel nice to how
- 26:01Speaker 1: can I actually better the life of someone else? But
- 26:04Speaker 1: if you're going to better someone else's life, then you
- 26:06Speaker 1: have to recognize there's an hotness that they ought to
- 26:09Speaker 1: be following, and that you can play a part in
- 26:11Speaker 1: helping them to discover that oughtness, the way that they
- 26:13Speaker 1: ought to be living. And so in this game, I mean,
- 26:17Speaker 1: we find some really countercultural things playing out here relative
- 26:21Speaker 1: to you twenty first century postmodernism, that there is a
- 26:26Speaker 1: way that people ought to be living their lives. And Arthur,
- 26:29Speaker 1: as he approaches the end of his mortal life, he
- 26:33Speaker 1: starts to see things with more of that transcendent kind
- 26:36Speaker 1: of perspective, that kind of perspective that sees through the
- 26:40Speaker 1: not simply how do I want to be living? But
- 26:42Speaker 1: how should I be living? And by extent, how should
- 26:44Speaker 1: the people rarely be living? And what can I do
- 26:46Speaker 1: to help them get there? It's very it's a remarkable
- 26:50Speaker 1: degree of substance in coming out of this top tier
- 26:55Speaker 1: game in you know, twenty eighteen.
- 26:58Speaker 4: Yeah, you know. One of the things that it's also
- 27:00Speaker 4: worth praising Red Dead Redemption too, for is that the
- 27:05Speaker 4: writers did a pretty good job for the most part,
- 27:09Speaker 4: with some exceptions, of trying to capture how people thought
- 27:13Speaker 4: and believed at the time more so than now. You know,
- 27:17Speaker 4: if they made Red Dead Redemption to now I have,
- 27:21Speaker 4: you know, I feel there would be a lot more
- 27:23Speaker 4: writer intrusion. You know, you talk about how Arthur progresses
- 27:29Speaker 4: further along on that understanding of the aught, you know,
- 27:33Speaker 4: what he ought to do. But even in the very beginning,
- 27:36Speaker 4: when he first tells Sadie were bad men, but not
- 27:39Speaker 4: those men, he already understood there's already a built in
- 27:42Speaker 4: understanding that there's an ought, you know, which was that
- 27:47Speaker 4: was much more baked into society. We hadn't chased that
- 27:50Speaker 4: as far out, you know, even the most irreligious in
- 27:54Speaker 4: eighteen ninety seven, you know, in the United States were
- 27:57Speaker 4: far more, far more or a tune that there is
- 28:02Speaker 4: a an ought and an ought not to but but
- 28:06Speaker 4: but speaking towards going towards that inevitable you know, as
- 28:08Speaker 4: he's getting towards that end. From a narrative perspective in
- 28:11Speaker 4: the video game, the h the tuberculosis was is really
- 28:19Speaker 4: really a wonderful both narrative and gameplay device that I
- 28:25Speaker 4: had not known about. Uh that that was a spoiler
- 28:29Speaker 4: I hadn't known about. And I had the first time
- 28:32Speaker 4: that Arthur coughed and I don't know when it is,
- 28:34Speaker 4: I was like, Oh, that's weird, you know, because because
- 28:36Speaker 4: he starts quite early, you know, I I don't remember
- 28:41Speaker 4: when the first time it was is it might be
- 28:43Speaker 4: down kind of again in that old Confederate area. But
- 28:47Speaker 4: then as it's growing more when we're in uh San
- 28:49Speaker 4: Denis in fake New Orleans, I'm going, I'm like, okay,
- 28:53Speaker 4: some he got coughed on in the beginning that he
- 28:57Speaker 4: has tuberculosis. He has tuberculos. And that moment right there
- 29:02Speaker 4: is just such a good moment. Seeing what the writers
- 29:05Speaker 4: are doing with setting up that inevitability of the again
- 29:10Speaker 4: that you cannot get out story and watching how it
- 29:14Speaker 4: plays up out to subvert it when you play the
- 29:16Speaker 4: more redemptive path to it is really just a master
- 29:20Speaker 4: work of storytelling. But it's also interesting in a video
- 29:22Speaker 4: game too. To be more a little less moral, you know,
- 29:26Speaker 4: because video games are usually empowerment. Whereas you get to
- 29:31Speaker 4: this bat this fun these final chapters in Red Dead
- 29:34Speaker 4: Redemption two, and there's a growing disempowerment, which is, you know,
- 29:39Speaker 4: a subversion of the power myth that video games usually
- 29:44Speaker 4: go on. But man, did they use that for great storytelling?
- 29:47Speaker 2: Now?
- 29:47Speaker 3: I have to ask, I would guess I know the answer.
- 29:50Speaker 3: It's assuming you've only done one play through each. We're
- 29:54Speaker 3: both high honor Arthur.
- 29:56Speaker 1: Oh yeah, yeah, yeah, I started off a little bit happier,
- 30:00Speaker 1: but I'm definitely honorable by the end.
- 30:03Speaker 3: So I'm I'm playing through for a second time now,
- 30:05Speaker 3: and I'm playing through his low honor because I know
- 30:07Speaker 3: there are differences in especially later in the game, and
- 30:10Speaker 3: like in the cut scenes. Right, So the cut scene
- 30:13Speaker 3: right when like Ia, it plays as you're walking out
- 30:16Speaker 3: of the doctor's office, and Arthur's hearing like voices from
- 30:19Speaker 3: his from his past, you know, from the recent past,
- 30:23Speaker 3: from the story you've played through, and they're different if
- 30:25Speaker 3: you're a low honor high owner. When Shawn gets killed,
- 30:28Speaker 3: I know it's it's different, Karen gets killed. They're different.
- 30:31Speaker 3: Arthur is reacting in different ways depending on his under level,
- 30:34Speaker 3: and so it's like, Okay, I you know, I wanted
- 30:36Speaker 3: to like go through and get that that whole experience,
- 30:40Speaker 3: you know, make a video of mention once some of
- 30:41Speaker 3: the more full philosophy of the game how it Rodievo whatever.
- 30:46Speaker 3: And so I'm playing is low Honor Arthur, which means
- 30:48Speaker 3: lots of robbing and killing and tying people up whatever.
- 30:52Speaker 3: And I hate it and and they make it. It's
- 30:56Speaker 3: not just because it's like, oh this is ugly whatever
- 30:58Speaker 3: pixels on the screen, but it's how they there is.
- 31:00Speaker 3: There are like interactions you'll have in camp where like
- 31:04Speaker 3: there's one time where it's just kind of it said,
- 31:07Speaker 3: like you know, okay, yeah, I'll talk to this person
- 31:08Speaker 3: off was Mary Bath or whoever? Someone at camp when
- 31:10Speaker 3: you're one of the minor characters who are all wonderfully
- 31:13Speaker 3: fleshed out, like just to an incredible extent, and Arthur's
- 31:18Speaker 3: like sitting down and like kind of confessing what he's
- 31:21Speaker 3: been doing and that he he doesn't really know why
- 31:25Speaker 3: and it's making him uncomfortable and it's bad for the
- 31:27Speaker 3: game because he's causing trouble. It's like, I don't know
- 31:31Speaker 3: why I'm doing this. And it spoke. I was like,
- 31:35Speaker 3: oh gosh, no, I can't do this to Arthur. I
- 31:37Speaker 3: have to have to show soldier on and you know,
- 31:39Speaker 3: get get the bad ending, get the bad cut scenes whatever.
- 31:43Speaker 3: But I think they did marvelous jobs showing you like
- 31:46Speaker 3: this is this isn't the way, this is not what
- 31:48Speaker 3: you're supposed to be doing it, like this is bad
- 31:50Speaker 3: for Arthur, showing you kind of like the the emptiness
- 31:53Speaker 3: of that, you know, wanton evil. Which yeah, so I
- 31:58Speaker 3: was like, I was, I was stun again. It's Rockstar
- 32:01Speaker 3: and I haven't played any other Rockstar games aside from
- 32:03Speaker 3: these two. I haven't played into the GTA games yet
- 32:06Speaker 3: or or anything. I'm more curious now just because they
- 32:10Speaker 3: depicted morality and you go to evil so poignantly in
- 32:15Speaker 3: these games. But I like I was, I was shocked
- 32:19Speaker 3: because you know, I figure, okay, yeah, whatever, they'll just
- 32:21Speaker 3: let me run around robbing people, running people over the horse,
- 32:23Speaker 3: who cares, you know, but they really hammer it at
- 32:27Speaker 3: home that yeah, this is this is bad bad, You're
- 32:29Speaker 3: you're you're no longer we ain't them, you're them now.
- 32:35Speaker 2: Yeah. Yeah.
- 32:35Speaker 1: I played about halfway through a second play through as
- 32:38Speaker 1: Low Honor and you know, it's fun on the gameplay
- 32:41Speaker 1: level just to you know, rob and rob trains and
- 32:44Speaker 1: to steal whatever you want to. Like, it's kind of
- 32:45Speaker 1: fun to mess around like that. But then in every
- 32:48Speaker 1: cut scene I hated that Arthur Morgan, he's such a jerk,
- 32:52Speaker 1: which it's which kind of maybe reflect on the fact
- 32:57Speaker 1: that it's easy and even kind of fun to do
- 33:02Speaker 1: the wrong thing. But I don't like to step back
- 33:04Speaker 1: and actually look at who it is that's now doing
- 33:07Speaker 1: those things, and I feel like that there's some good
- 33:10Speaker 1: application there during our own life, in our relationship with sin,
- 33:13Speaker 1: when you know, sometimes it's fun to do the wrong thing,
- 33:18Speaker 1: but then as soon as you stop and reflect and
- 33:20Speaker 1: look at the mirror, you just feel that emptiness, and
- 33:23Speaker 1: I don't I think that there's some application there.
- 33:26Speaker 3: I will say that my little Honor author is dressed
- 33:28Speaker 3: all in kind of like red and has like a
- 33:31Speaker 3: hat that kind of pulled pulled over over his eyes.
- 33:33Speaker 3: It's very dastardly look. So at least I only, okay aesthetically,
- 33:37Speaker 3: I gotta play the part too.
- 33:40Speaker 4: I think it's interesting, you know that we're talking about
- 33:45Speaker 4: not enjoying playing a an evil play through a video game.
- 33:52Speaker 4: You know, morality systems and video games are all are
- 33:54Speaker 4: They can often be kind of hit or miss because
- 33:57Speaker 4: they're you're they're either choir boy or or you know,
- 34:01Speaker 4: just absolute devil, right, and so they can be a
- 34:06Speaker 4: little a little gamey, right, But it's it's fascinating how
- 34:11Speaker 4: how basically the everyone's experience is just about the same.
- 34:17Speaker 4: You know, when whenever sometimes you'll see a game company release,
- 34:22Speaker 4: you know, sometime after some big games are released, and
- 34:24Speaker 4: they'll do like an infographic of all the ways that
- 34:27Speaker 4: people are playing it, and what you inevitably see is
- 34:30Speaker 4: somewhere between eighty and ninety percent of playthroughs are good
- 34:33Speaker 4: guy playthroughs, right, And this isn't like, this isn't like
- 34:36Speaker 4: pulling from you know, these are the Christians playing and they're.
- 34:40Speaker 2: Just doing the good guys.
- 34:41Speaker 4: It's everybody right, because we we all definitely intrinsically know
- 34:48Speaker 4: all of these things that we should and should not
- 34:50Speaker 4: be doing. And video games because they are this this
- 34:55Speaker 4: this fantasy and we're playing this other person. There's this
- 35:00Speaker 4: there's this separation of I know what I should be doing.
- 35:04Speaker 4: This is a this is a story, this is a
- 35:05Speaker 4: fantasy character this person should be a hero. Why would
- 35:09Speaker 4: I steal this widow's trophy and sell it and then
- 35:15Speaker 4: go back and tell her Knights of the Old Republic
- 35:17Speaker 4: one and the most horrific video game choice I've ever seen.
- 35:22Speaker 4: Do you remember that, and Andrew? I see you smiling there.
- 35:25Speaker 4: That's I started a dark side play through Knights of
- 35:29Speaker 4: the Old Republic years and years ago. The first time
- 35:31Speaker 4: after I played it, I did Good Guy played through, restarted,
- 35:34Speaker 4: started a dark side play through, got to that point,
- 35:36Speaker 4: and stop, I turned it off. I was like, no,
- 35:38Speaker 4: I can't go any further. Un done, it's over.
- 35:41Speaker 3: So I only I only did a Good Guy played
- 35:43Speaker 3: through of Kotor because I played it like last last year.
- 35:46Speaker 3: Maybe oh yes, for the first time, I love, but
- 35:49Speaker 3: I did, I did like research the the yeah, the
- 35:52Speaker 3: dark side play through and yeah, I think so, I
- 35:55Speaker 3: think I know what moment you're referring to.
- 35:56Speaker 4: Well, what's so funny about that moment is you know
- 35:59Speaker 4: I can't It's not just like this binary choice. There's
- 36:02Speaker 4: like five options, right, and like the Goodie two shoe
- 36:07Speaker 4: one isn't just paying her back, it's lying and paying
- 36:10Speaker 4: her back like double what you were supposed to, right,
- 36:14Speaker 4: so it's like you can do like this above and
- 36:15Speaker 4: beyond to all the way down to ripping her off,
- 36:19Speaker 4: and then the bottom one is basically ripping off going
- 36:23Speaker 4: back and bragging about it.
- 36:24Speaker 1: Right, It's like it's such See That's why I actually
- 36:29Speaker 1: don't have a hard time being bad in the Kodeor
- 36:31Speaker 1: game because well because usually being bad is like so
- 36:35Speaker 1: comically bad, like it doesn't feel real.
- 36:38Speaker 4: Maybe maybe, but man, that one is just so petty.
- 36:43Speaker 4: It's like it's like it's it's like it's like more
- 36:47Speaker 4: Goth ruining her in's children's life. You know, it's like
- 36:50Speaker 4: the petty form of absolutenity, that's.
- 36:52Speaker 1: What I mean, where it's like so like comically evil
- 36:56Speaker 1: where you're not really getting anything from it at this
- 36:57Speaker 1: point other than just the satisfaction of being which plus
- 37:01Speaker 1: you get some cool you know, force powers and they're
- 37:03Speaker 1: always better on the dark side. And so for the
- 37:06Speaker 1: Kodor games, I'm totally fine playing the villain because again
- 37:10Speaker 1: it's so outrageous, but I you know, Red Dead Redemption
- 37:15Speaker 1: definitely breaks me of that because it feels so much
- 37:18Speaker 1: more real.
- 37:20Speaker 4: I don't think I could do it in Red Dead Redemption.
- 37:23Speaker 4: I did go back and watch some of those a
- 37:26Speaker 4: few of some different conversations, Like I watched Reverend Swanson's
- 37:30Speaker 4: final scene is rather different whether you're on a noble
- 37:33Speaker 4: or a or an evil path or was it no
- 37:38Speaker 4: no honor and dishonor is that what it is?
- 37:40Speaker 3: And yeah, yeah, I don't know, but but I do.
- 37:43Speaker 4: Really find it fascinating that the the struggle to do
- 37:47Speaker 4: the evil path in a video game seems to be
- 37:50Speaker 4: pretty pretty universal, and that pretty much everybody, pretty much
- 37:56Speaker 4: everybody plays straight laced good guys in video games.
- 37:59Speaker 3: See I found it a tweet by a former Mass
- 38:02Speaker 3: Effect dad that said something like ninety two percent of
- 38:04Speaker 3: Mass Effective players were Paragon.
- 38:07Speaker 4: And that's interesting too, because Mass Effect tries to take
- 38:11Speaker 4: a different route that renegade sometimes isn't quite just straight evil.
- 38:17Speaker 4: Sometimes it's just aggressive, and sometimes it's humorously aggressive, because
- 38:21Speaker 4: let's be real, everybody likes punching the reporter, right. But
- 38:25Speaker 4: other times, even though Mass Effect was trying to do
- 38:28Speaker 4: a different even still sometimes it's like hilarious, kick the
- 38:31Speaker 4: puppy on the layout, It's like, what are you doing?
- 38:35Speaker 3: I wonder if they'd made if they'd made like the
- 38:38Speaker 3: Paragon color orange and the renegade color.
- 38:40Speaker 4: Blue if it would have made a difference, that's an
- 38:43Speaker 4: interesting experiment. That's that sounds like that sounds like something
- 38:47Speaker 4: somebody should do for like a some sort of dissertation,
- 38:51Speaker 4: have some small game and do some a B testing
- 38:54Speaker 4: with colors for good choices and bad choices. That would
- 38:57Speaker 4: be That is fascinating.
- 39:00Speaker 3: Because I my most recent video that I made for
- 39:02Speaker 3: YouTube was on like how Avatar last Air but evil,
- 39:06Speaker 3: and I you know said, it's a very it's it
- 39:07Speaker 3: wrote it simply, not simplistically, but but simply, and you know,
- 39:11Speaker 3: and one of the examples for you know, writing it
- 39:13Speaker 3: simply is that the Fire Nation wears red and the
- 39:16Speaker 3: you know, the Water Tribe and the Earth Kingdom they
- 39:18Speaker 3: were blue and green. You know, this is like this
- 39:20Speaker 3: is how we like learned distinction like good and evil,
- 39:22Speaker 3: for you know, from time memorials like red bad, you know,
- 39:27Speaker 3: blue green, whatever like those are good. And I think
- 39:30Speaker 3: that's again, like I said, my Arthur Morgan, who's you know,
- 39:34Speaker 3: low honor is is dressed and red because it's just
- 39:37Speaker 3: pervasive through society. For you know, I couldn't even tell
- 39:41Speaker 3: you where it originated.
- 39:42Speaker 4: I am sure that somebody has done some studying on
- 39:45Speaker 4: colors and cultural connotations, and I'm sure they probably aren't
- 39:52Speaker 4: quite universal, but I think there's probably a lot of
- 39:54Speaker 4: cross because I think a lot of those have also
- 39:57Speaker 4: passed into video games as well, I mean codified with
- 39:59Speaker 4: VI games. You know, red is almost definitely associated with
- 40:03Speaker 4: evil because of blood and fire, almost without a doubt.
- 40:06Speaker 1: I mean also red is associated with passion. I would say,
- 40:10Speaker 1: unbridled passion, uncontrolled passion.
- 40:12Speaker 2: Mm hmm.
- 40:13Speaker 3: Then again, the Empire shoots green lasers and the rebellion
- 40:17Speaker 3: shoots red lasers, so that.
- 40:18Speaker 1: One's always thrown me off. It doesn't seem right.
- 40:20Speaker 4: That is a that is a very interesting choice that
- 40:24Speaker 4: I've thought about through the years.
- 40:25Speaker 2: And then let's.
- 40:27Speaker 4: Clone shoot blue. Yep, blue, Mandalorians are yellow.
- 40:32Speaker 1: Yeah, the Sith have red lightsabers, Yeah, right, right, will
- 40:36Speaker 1: have passion.
- 40:39Speaker 4: But you know that's side note joke. You know, that's
- 40:43Speaker 4: one of the the funny funny things about about sci
- 40:48Speaker 4: fi and fantasy is color tells you a lot. And
- 40:53Speaker 4: if something is a very luminous green that has high
- 40:58Speaker 4: yellow content to it, you should touch it. Do not
- 41:01Speaker 4: touch the thing with that color of green. It's going
- 41:03Speaker 4: to corrupt you same with some you know, specific shades
- 41:06Speaker 4: of purple. It's like, you don't, you don't touch the
- 41:09Speaker 4: artifact that's sitting there that's got that that luminous, nasty
- 41:12Speaker 4: green to it, Like.
- 41:13Speaker 3: What are you doing?
- 41:14Speaker 2: What are you doing?
- 41:14Speaker 4: Hero? Stay away from that?
- 41:16Speaker 2: So it is.
- 41:17Speaker 4: It is interesting. A color, you know, has these very
- 41:20Speaker 4: old psychological things. You know, why do we associate green
- 41:24Speaker 4: with poison? I mean, are there really even any any
- 41:26Speaker 4: green poisons out there that are ancient? It's like, what, why?
- 41:30Speaker 2: Why?
- 41:31Speaker 4: Why is poison have a deep association with green? I
- 41:34Speaker 4: don't know. I don't that one. I don't particularly know.
- 41:36Speaker 2: I don't know. I mean something about the hostility of.
- 41:38Speaker 4: Nature maybe, yeah, But it's interesting. I'm sure there's some
- 41:42Speaker 4: studies on it. I I've never looked into it.
- 41:45Speaker 1: Well, speaking of colors, anything, we would talk about anything
- 41:47Speaker 1: else about a red dead.
- 41:48Speaker 3: Redemption, I mean that there are you asked me about
- 41:52Speaker 3: a certain aspect of it. I could go on for
- 41:54Speaker 3: a while. Well, but I mean there's there's there's almost
- 41:58Speaker 3: almost too much, you know, So okay, he does the
- 42:03Speaker 3: one thing. The most reviled character by the by our characters,
- 42:08Speaker 3: by Arthur's in particular, in the whole show or in
- 42:12Speaker 3: the whole game, is Levi Strauss right, He's the you know,
- 42:17Speaker 3: the the campus bookkeeper and money lender, which is such
- 42:21Speaker 3: an I find that's such an interesting kind of I
- 42:24Speaker 3: don't know perspective of Arthur where he really hates the
- 42:28Speaker 3: guy who gives people money, gives money to desperate people,
- 42:32Speaker 3: and then demands that he Arthur go do the dirty
- 42:34Speaker 3: work of beating their payment out of them, and the
- 42:38Speaker 3: sense that if Strauss went and beat the payment out
- 42:41Speaker 3: of them, Arthur would respect him a lot more because
- 42:44Speaker 3: he throws him out at least in the at least
- 42:47Speaker 3: in high honor play through, So, as far as any
- 42:49Speaker 3: of us know, he throws Strauss out of camp by
- 42:51Speaker 3: the end of the game.
- 42:53Speaker 4: Yeah, that's the one I'm most interested. How that's different, No,
- 42:57Speaker 4: I don't.
- 42:57Speaker 3: It's because you know so far again, and I don't
- 43:00Speaker 3: know when really like kyaner Loan are really coming to play.
- 43:03Speaker 3: There's been a couple of Camp interactions, but no major
- 43:05Speaker 3: changes and cut scenes that I've seen. But yeah, so
- 43:09Speaker 3: I'm really interesting because I don't know if Arthur's running
- 43:11Speaker 3: around wantonly you know, murdering folks, then I don't know
- 43:14Speaker 3: why earth he would care if he's got to beat
- 43:17Speaker 3: up a couple more people, because you know, Strauss's to
- 43:20Speaker 3: you know, cowardly or weak to do it himself.
- 43:22Speaker 1: Yeah, I mean I think that even when he's doing
- 43:24Speaker 1: the wrong thing, I mean, he's still a Arthur's a
- 43:26Speaker 1: very concrete guy. He's a guy who substance where you know,
- 43:30Speaker 1: he's not going to send someone to do the killing
- 43:31Speaker 1: for him or to do the grunt work. He's going
- 43:34Speaker 1: to do it himself like that. There should be a
- 43:35Speaker 1: connection between your your gun and your word.
- 43:39Speaker 3: So maybe that's it, you know, and maybe he's maybe
- 43:41Speaker 3: he's just hypocritical.
- 43:42Speaker 2: You know.
- 43:43Speaker 3: It's again so far in the play threes, whenever I
- 43:45Speaker 3: interact with Strauss, he's he doesn't like him Arthur very much.
- 43:48Speaker 3: Is is not happy that Strauss is sending him off
- 43:50Speaker 3: to you know, beat up desks for people who owe
- 43:53Speaker 3: stress money. But so it just it might be a
- 43:56Speaker 3: little bit more hypocritical in low honor that it isn't
- 43:59Speaker 3: high honor, which to an extent it is someone hypocritical
- 44:02Speaker 3: even then. But yeah, I think it's just kind of
- 44:07Speaker 3: the code of it of the gang. Dutch has a
- 44:09Speaker 3: line it says like, you know, for Robin Banks, to user,
- 44:12Speaker 3: he seems more dignified somehow or something like that.
- 44:15Speaker 4: Low honor could also play off of the fact that
- 44:20Speaker 4: Strauss's occupation is what ultimately gets Arthur killed as well.
- 44:26Speaker 3: That is true.
- 44:27Speaker 4: Yeah, no, there should be a your your stupid money lending. Yeah,
- 44:33Speaker 4: this is this is what caught me into the state
- 44:35Speaker 4: I'm in. So it's possible they play that up a
- 44:37Speaker 4: little more, the personal personal how you harmed.
- 44:41Speaker 2: Me because of this?
- 44:43Speaker 1: Yeah, and you know, on that, I really appreciate that
- 44:46Speaker 1: Arthur's death came directly from the work that he was
- 44:50Speaker 1: doing versus you know, well it is kind of an
- 44:53Speaker 1: echo of what we get with Marten in the first game.
- 44:57Speaker 2: Well echo going backwards king.
- 44:59Speaker 1: A lot, you know, John, he gets killed by the
- 45:05Speaker 1: agency of someone else, which adds a a additional dynamic where,
- 45:10Speaker 1: you know, one hand, he could say lived by the gun,
- 45:12Speaker 1: died by the gun, and that's sort of his story,
- 45:14Speaker 1: but at the same time that part of the reason
- 45:17Speaker 1: why he was robbed of his happy ending was because
- 45:19Speaker 1: of the decision of someone else, an external agent, whereas
- 45:23Speaker 1: for Arthur Morgan it very much directly came out of
- 45:26Speaker 1: what he was doing himself, which I think just adds
- 45:29Speaker 1: a certain level of poetry to it, adds a special
- 45:32Speaker 1: existential level to what we get in his story.
- 45:36Speaker 4: Well, and it's also the first half of the Gospel.
- 45:38Speaker 4: It's that you cannot outrun the sin that you've done.
- 45:42Speaker 4: Arthur Morgan cannot get away from that one thing that
- 45:45Speaker 4: he did, no matter how hard he tries. There's nothing
- 45:47Speaker 4: that can get him away from it.
- 45:49Speaker 1: Yeah, And I made this argument around the last time
- 45:52Speaker 1: we were talking about it that the story of Arthur
- 45:54Speaker 1: Morgan is very similar to Tolstoy's story of the Death
- 45:58Speaker 1: of Evan Iliach, where Ivan Ilyitch he's this you. He
- 46:03Speaker 1: starts off KM mediocre, but he becomes a pretty successful magistrate,
- 46:07Speaker 1: and he really revels in the power and the station
- 46:10Speaker 1: that he's achieved. It's all he's ever wanted, power station
- 46:12Speaker 1: to be seen as somewhat important. And then finally, at
- 46:16Speaker 1: the height of his career, he's getting really preoccupied with
- 46:21Speaker 1: decorating his apartment to like look like the kind of
- 46:23Speaker 1: status he wants to be seen as having. And it's
- 46:26Speaker 1: in that process that he ends up. You know. He
- 46:28Speaker 1: tells one of his servants and a step aside, you're
- 46:30Speaker 1: not putting this window treatment up exactly right, and so
- 46:33Speaker 1: he does it himself. He falls over hits his side.
- 46:37Speaker 1: It seems like a pretty minor injury, but as he
- 46:38Speaker 1: continues through the story, he gets this growing sickness that
- 46:42Speaker 1: gets worse and worse and worse, until finally he gets
- 46:45Speaker 1: to the point where it's pretty clear he's going to
- 46:48Speaker 1: die directly out of his desire to take control of
- 46:51Speaker 1: his life in an unhealthy sort of way. And it's
- 46:54Speaker 1: not until he hits the very end of his life
- 46:58Speaker 1: when he gets this sort of redemptive moment of looking
- 47:02Speaker 1: out to something beyond the control he's been trying to
- 47:05Speaker 1: grasp onto. So it maps onto Arthur Morgan's story very well,
- 47:10Speaker 1: which is what This was one of the early major
- 47:14Speaker 1: pieces of evidence that I had in my sort of
- 47:16Speaker 1: building theory that video games can play at least a
- 47:18Speaker 1: quanti literary role, that there's something there's real art at
- 47:22Speaker 1: play here, and that helped to really solidify that for me.
- 47:27Speaker 3: One of the most subtle touches in Arthur's death that
- 47:31Speaker 3: I think that I didn't even really notice the first playing.
- 47:35Speaker 3: I was doing research and kind of reading other people's
- 47:36Speaker 3: thoughts about the game and everything I noticed it. So
- 47:40Speaker 3: there's a camp interaction that I didn't see, and I
- 47:43Speaker 3: don't think I even saw this time around. I don't
- 47:44Speaker 3: know when it happens. I think it's fairly early on
- 47:46Speaker 3: chapter two or three, where there's a few people sitting around,
- 47:50Speaker 3: you know, the picnic tables that were in camp, and
- 47:54Speaker 3: talking about how they want to be buried. Everyone's got
- 47:56Speaker 3: their ideas, and someone asks Arthur, I think goes An.
- 47:59Speaker 3: He asks Arthur, you know, how do you want to
- 48:00Speaker 3: be buried? And he says, I don't know, just you know,
- 48:02Speaker 3: bury me facing west to so I can remember all
- 48:04Speaker 3: the good times we had together. And I think they do.
- 48:07Speaker 3: I think, I think, I think if you when you
- 48:08Speaker 3: look at his grave, they do. But when he actually dies,
- 48:12Speaker 3: he's facing the sunrise, like he's looking at the sun
- 48:14Speaker 3: as it's rising, right, so he's at even then, you know,
- 48:19Speaker 3: whatever point this is, you know, he's already seeing the
- 48:21Speaker 3: writing on the wall and he's saying like, yeah, our
- 48:24Speaker 3: our time is nigh undone. So I just want to remember,
- 48:28Speaker 3: you know, the times of freedom and fun and you know,
- 48:30Speaker 3: open sky and everything that we did have, and that
- 48:35Speaker 3: attitude shifts throughout the story where even if he can't
- 48:38Speaker 3: have the future, he's gonna give it to somebody else, Right,
- 48:40Speaker 3: so he's able to look forward to a new day
- 48:43Speaker 3: in more than one sense, right, both for John and
- 48:46Speaker 3: hopefully for himself, you know, having found his his redemption.
- 48:50Speaker 3: I found that, you know, so that it's very clearly
- 48:53Speaker 3: you know, purposeful. But yeah, I found that that particular
- 48:58Speaker 3: aspect of his death, uh, very moving, especially on reflecting
- 49:02Speaker 3: and kind of realizing what they were saying with.
- 49:04Speaker 1: It, right even in his death. I mean, obviously it's
- 49:07Speaker 1: not like an explicitly Christian game, but in a more
- 49:10Speaker 1: of a vague sense, even in his death he experience
- 49:13Speaker 1: is a kind of resurrection, right in his associating with
- 49:15Speaker 1: association with the sunrise, that he escaped the finality of
- 49:19Speaker 1: the sunset, and he finds something like a renewal of
- 49:22Speaker 1: life even in his death, which again connects very well
- 49:25Speaker 1: to the Evan Illia story I just telling you about.
- 49:27Speaker 1: When you know Evan Elliot Toldsoy's character he's never able
- 49:32Speaker 1: to fully articulate anything like real repentance because by the
- 49:36Speaker 1: time he gets that point, he's so sick. You literally
- 49:38Speaker 1: can't even say anything. He's just in so much pain.
- 49:41Speaker 1: But the final words that he hears is somebody else
- 49:43Speaker 1: in the room saying it not even related to what's happening,
- 49:47Speaker 1: but he hears the words it is finished, obviously echoing Christ.
- 49:52Speaker 2: And so it's just this.
- 49:53Speaker 1: Subtle nod to the hope that real meaning can be
- 49:56Speaker 1: found even at the final point of a bad life,
- 50:02Speaker 1: a bad mortal life, there's still hope they can be
- 50:04Speaker 1: found at the very end. It's a very Christian idea
- 50:07Speaker 1: coming here out of rock Star, which you know, known
- 50:10Speaker 1: for grand theft auto.
- 50:12Speaker 3: I the moment that I did notice my first play through,
- 50:17Speaker 3: like right away when they said it was like, well,
- 50:20Speaker 3: it's when Arthur was saying goodbye to Sadie and Abigail,
- 50:23Speaker 3: right before he goes back to camp at the very end,
- 50:25Speaker 3: and Abiel gives him like the the key I think
- 50:28Speaker 3: to like du to Dutchess, you know lock box it
- 50:30Speaker 3: has all the money in it. And she says, I
- 50:33Speaker 3: always was a good thief. Or Arthur may have said
- 50:35Speaker 3: you always work a thief. I forget who forget says it,
- 50:38Speaker 3: but someone says you are was a good thief, and
- 50:40Speaker 3: I went, that's not an accident. If that's a coincidence,
- 50:44Speaker 3: that's remarkable. And I think it's with those words that
- 50:48Speaker 3: like that the music for his final ride to camp
- 50:52Speaker 3: starts kicking in, and like if that's an accident, that's
- 50:56Speaker 3: like a divine intervention accident it was, It's it's remarkable.
- 51:02Speaker 3: So and there are but there are a lot of
- 51:04Speaker 3: beyond you know, Christian themes especially we look at like
- 51:07Speaker 3: the titles of the of the missions, especially I think
- 51:13Speaker 3: even maybe even more so in Red Dead Redimption one,
- 51:18Speaker 3: But they're I mean they're they're named after like they're
- 51:21Speaker 3: named after like Bible verses, a lot of them. Yeah,
- 51:24Speaker 3: so there's one, you know, there's the you know hand,
- 51:26Speaker 3: you will know the truth and the truth will set
- 51:28Speaker 3: you free. Those are two of the later chapter two
- 51:30Speaker 3: of the later missions and Red Dead one to spare
- 51:33Speaker 3: the Love, spoil the Child is not quite it but close.
- 51:36Speaker 3: And then the final chapter is the last Enemy that
- 51:38Speaker 3: Shall be destroyed. So there are a lot of you know,
- 51:42Speaker 3: explicit Biblical references, even with like the mission names of
- 51:44Speaker 3: Red Dead one, which I found really cool.
- 51:47Speaker 1: Yeah, you can't really tell a story about redemption without
- 51:51Speaker 1: having some echo of Christianity. Ut play, you know, especially
- 51:55Speaker 1: in the Western context.
- 51:56Speaker 2: Right.
- 51:58Speaker 4: Well, it's the story that no one can escape, whether
- 52:00Speaker 4: they want to or not. It's lurking in the background
- 52:03Speaker 4: of everyone that has lived in the West and had
- 52:05Speaker 4: any exposure to Christianity.
- 52:07Speaker 2: You know. It's why.
- 52:10Speaker 4: I always think it's so funny how in you know,
- 52:15Speaker 4: Star Wars periodically you'll see this this conversation online. It's like,
- 52:20Speaker 4: why was starth Vader redeemed? I don't get it. He
- 52:23Speaker 4: didn't earn it. It was like, because George Lucas instinctively
- 52:27Speaker 4: new the redemption is about forgiveness, not about earning it.
- 52:33Speaker 4: You know, It's like, not not even old hippie George
- 52:36Speaker 4: Lucas could really escape an intrinsic understanding of the grand story,
- 52:42Speaker 4: or at least a partial understanding. Let's let's say that
- 52:45Speaker 4: an instinctual understanding.
- 52:47Speaker 3: That's the word I'm looking for.
- 52:49Speaker 2: Well, we've made it about an hour.
- 52:53Speaker 1: You know, even though we talked about a while back,
- 52:57Speaker 1: I wanted to revisit it, you know, after playing through one,
- 53:00Speaker 1: I want to be able to talk about that a
- 53:01Speaker 1: little bit. But I figured one probably doesn't carry the
- 53:04Speaker 1: same degree of substance, so I thought it would be
- 53:05Speaker 1: a good idea to do luve them together here. But
- 53:08Speaker 1: do you think you have any final thoughts that you
- 53:10Speaker 1: really want to get out there before we start to wrap.
- 53:13Speaker 3: No, I don't think so.
- 53:14Speaker 1: All right, well, I appreciate you guys joining me for this.
- 53:17Speaker 1: I think the next thing we're going to be talking
- 53:19Speaker 1: about in the Games podcast is going to be Chrono
- 53:23Speaker 1: Trigger in a couple of weeks. Sam, do you have
- 53:26Speaker 1: any have you played Krona Trigger?
- 53:29Speaker 3: No, I have not that one's I think I've got that,
- 53:31Speaker 3: you know, whistle Wish listed on Steam, but I didn't
- 53:33Speaker 3: play it back in the day and I've I've yet
- 53:34Speaker 3: to actually pick it up.
- 53:35Speaker 2: So fair enough.
- 53:37Speaker 1: Yeah, I played it around with it some back in
- 53:40Speaker 1: the day, but it didn't really stick with me at
- 53:42Speaker 1: the time. But I just played it recently on Sam
- 53:44Speaker 1: and it's it's a good one, totally FOURD to that.
- 53:46Speaker 4: But you might get schooled Andrew if your if your
- 53:50Speaker 4: opinion is still a little now I actual correct opinion.
- 53:55Speaker 1: I have repented once. I once I reframed what the
- 53:59Speaker 1: game is, I turned around on that.
- 54:02Speaker 4: It's definitely one that I think if you played it
- 54:05Speaker 4: and I at that ten to twelve years old, that
- 54:07Speaker 4: it makes that permanent impression on you. I really think
- 54:11Speaker 4: there's this Yeah, we can talk about it when it comes,
- 54:15Speaker 4: but there's definitely this specific kind of adventure that it
- 54:18Speaker 4: locks into, which is just really just speaks to a
- 54:20Speaker 4: lot of people. There's a reason it tops so many
- 54:22Speaker 4: people's lists of all time games despite it being, as
- 54:25Speaker 4: you say, somewhat simple in nature. So that'll be a
- 54:29Speaker 4: good one.
- 54:30Speaker 1: We'll get there in a couple of weeks, but for
- 54:32Speaker 1: now we'll go ahead and leave it there. So thanks again, Thanks,
- 54:35Speaker 1: thanks sir, Thank you for listening to Mythic Mind Games.
- 54:39Speaker 1: If you enjoyed that conversation and you would like to
- 54:41Speaker 1: hear more things along these lines than I encourage you
- 54:43Speaker 1: to become a patron over at patreon dot com slash
- 54:46Speaker 1: Mythic Mind. Even just five dollars a month of support
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- 55:19Speaker 1: in some of my upcoming courses and so again that
- 55:22Speaker 1: is Patreon dot com slash Mythic Mind or just click
- 55:24Speaker 1: that link in the show notes. As I mentioned, and
- 55:27Speaker 1: in a couple of weeks, for the next episode of
- 55:29Speaker 1: Mythic Mind Games, we'll be discussing Chrono Trigger. But the
- 55:32Speaker 1: next thing to come out from Mythic Mind will be
- 55:34Speaker 1: on Monday over on the main Mythic Mind podcast as
- 55:36Speaker 1: well as men YouTube channel, where we'll be continuing with
- 55:39Speaker 1: the Life, Death and Meaning with Beaywulf and Boethia series,
- 55:42Speaker 1: focusing on some secondary material for the Boethia's section, specifically
- 55:47Speaker 1: looking at Stoicism and Epicureanism. But that is it for now,
- 55:51Speaker 1: so I will talk to you then