Latest / Critical Error / You Are Not Independent
Transcript
- 0:00Nothing says independent journalism like
- 0:0127 outlets all having the exact same
- 0:04thought at 9:00 a.m. on a Tuesday.
- 0:06>> Yep.
- 0:09>> A critical error is an error which the
- 0:11OS cannot reasonably ignore.
- 0:14Jake Steinberg is a streamer and writer
- 0:16and certified yapper. Complimentary.
- 0:18Peter Hunt spit tech is a YouTuber,
- 0:22journalist, and certified yapper.
- 0:24Derogatory. These are the things they
- 0:26cannot reasonably ignore. Jake, I woke
- 0:28up this morning and I saw a post from
- 0:30the Game Informer Blue Sky account that
- 0:33reads, "We will have Sorrowos. We have
- 0:35Sorrowos in hand and are currently
- 0:37working on the review, which you will be
- 0:39able to read on April 24th at 2 a.m.
- 0:42CT." And that got me thinking about this
- 0:44a little bit. First of all, I think it's
- 0:46silly that we still that that this
- 0:48happens, but it got me thinking about
- 0:49the reason why this sort of thing
- 0:51happens. Why these social media embargos
- 0:54exist and why um outlets and journalists
- 0:59that would never call themselves
- 1:01influencers um kind of start acting in a
- 1:03way that you would sort of attribute to
- 1:06influencers. Do you know what I mean?
- 1:08>> Oh, yeah. 100%. I'm curious to see where
- 1:10you're going with this, though.
- 1:12>> I don't know. It's just like when I when
- 1:14I see something like this, uh it just
- 1:17makes me think about like the idea of
- 1:18like how independent are these
- 1:21companies, these journalists, uh all
- 1:23these people from the companies that are
- 1:27publishing games and what is the
- 1:29distinction there between people who are
- 1:31who would like label themselves as like
- 1:33influencers on YouTube and Tik Tok and
- 1:35whatever else, Instagram, and um the
- 1:37people who are doing something pretty
- 1:40similar on more traditional
- 1:42publications.
- 1:43>> Sure. And I think like something that I
- 1:45don't want to go unsaid here is that
- 1:47there is kind of like this pretty I
- 1:50would say public animosity between
- 1:53people in games media and then maybe
- 1:55like YouTubers and influencers where the
- 1:58games media person can occasionally be
- 2:00seen maybe elevating themselves as more
- 2:03important and more I don't know
- 2:05something like the kind of looking down
- 2:06upon. Yeah. And it goes both ways, too,
- 2:08which we've talked about what, two
- 2:10episodes ago when we were talking about
- 2:11like the whole like, well, I'm a
- 2:12YouTuber. You can't trust these games
- 2:14journal. It like kind of like it goes
- 2:16both ways, you know?
- 2:17>> And I I kind of like you introducing
- 2:18this the social media embargo as as our
- 2:21first kind of example here because this
- 2:23is um you know, the post is not here is
- 2:28what I think. Here's information about
- 2:30the game. This is this is a company
- 2:32saying, "Hey, can you post that you are
- 2:35in possession of the object,
- 2:38>> which is really like quite an
- 2:40interesting thing because when you see a
- 2:41post like that, what is it doing?" Like
- 2:44genuinely, what is it doing?
- 2:45>> No, it like I I don't really know. And
- 2:47it's this like I I could guess as to
- 2:50what the people who post this sort of
- 2:52thing think it is doing, but I would
- 2:55probably disagree with all of those.
- 2:56Like of course you have people saying
- 2:58like would say like oh well it's getting
- 2:59people excited for our review to that I
- 3:03would say like yeah like your game
- 3:05informer I assume you're going to have a
- 3:07review of Sorrowos up at some point
- 3:10right you know what I mean between now
- 3:11and then like like do we need to get
- 3:13people excited for your review you know
- 3:16so how is it actually functioning then
- 3:18like you as a gamer you go on social
- 3:21media and you see that that they have
- 3:23posted that they have the game. What is
- 3:26What does that What does that do to you
- 3:28genuinely?
- 3:28>> So, I I think what it's doing is it is
- 3:30actually just like working as a part of
- 3:32like the hype PR cycle for a game,
- 3:35right? Because like for me, I see this
- 3:36and I just I like okay, like sure, this
- 3:40is not information. But I think what
- 3:42it's trying to do is to get people to be
- 3:44like, oh yeah, Sorrows is coming out
- 3:46soon and oh my gosh, Sorrowos like
- 3:48reviews for Sorrowos are coming out
- 3:49soon. You know what I mean? So, it's
- 3:50like it's helping build that
- 3:51anticipation. I I at least I think.
- 3:54>> Yeah. Yeah. And I I think like um in a
- 3:56digital media class that I teach at
- 3:57university, uh something that I I teach
- 3:59a lesson in campaign ordering and like
- 4:01the how do you how you order your social
- 4:04media posts and um something I teach is
- 4:06a fivestep framework and it's tease,
- 4:10launch, engage, convert, amplify. And I
- 4:13think it's kind of easy to see that this
- 4:15kind of post is maybe part of a
- 4:17marketing plan. It is simply the tease.
- 4:19Yes, it is. Yeah. So like
- 4:21>> it's it's like it's unpaid marketing,
- 4:23right? because it's like, you know, no
- 4:24money changes hands between who's
- 4:27publishing Sara? Oh, that's PlayStation,
- 4:28right? Sony Interactive Entertainment.
- 4:30>> Yeah,
- 4:31>> they're not paying uh and I'm not I have
- 4:33Game Informers one up here, but they're
- 4:35not the only people who do this. This is
- 4:37uh super common, you know. Um but like
- 4:40money didn't change hands and yet here
- 4:43we are. This is a piece of marketing for
- 4:45sorrows, right? I think that's kind of
- 4:47fascinating.
- 4:47>> Well, and you are following a schedule,
- 4:49right? Because the social media embargo
- 4:51has a time. It has a date. It says we're
- 4:53doing this now. And then there is a
- 4:56review embargo that says this is it's
- 4:58going up now. You are part of a
- 4:59schedule. And I think for anybody
- 5:01watching, there is maybe a plan that
- 5:04will reveal itself to you. If again,
- 5:07thinking about this thing, this this
- 5:08tease, launch, engage, convert, amplify.
- 5:11It's like, oh, okay. There's the social
- 5:13media embargo, there's the review
- 5:15embargo, there's the launch trailer,
- 5:18there's the accolades trailer, there's
- 5:20the release of the game, there's the
- 5:22It's like, oh, I can maybe start to see
- 5:23how these things are fitting together in
- 5:26this way. And I think something that is
- 5:28odd when we interrogate that kind of
- 5:30friction between the content creator,
- 5:33the influencer and the games media
- 5:35person is that I think that there is an
- 5:37attitude in games media that like they
- 5:40do not participate in marketing,
- 5:42influencing or anything of the sort. And
- 5:45I think that that's really the core of
- 5:46what we're talking about today. And I
- 5:48because the truth of the matter is I
- 5:50think it's very hard to maintain that
- 5:52position because if you are abiding by a
- 5:58review embargo if you have a
- 6:00relationship with the person that you
- 6:02get these codes with the person that you
- 6:03coordinate with is a is a PR person you
- 6:07are working with them you are 100% um
- 6:11you know operating within their
- 6:13marketing plan and I think it is okay I
- 6:16don't think you lose any legitimacy by
- 6:19recognizing the kind of mutually
- 6:21beneficial relationship at play there.
- 6:23>> Yeah. So, I think this is what it is. I
- 6:25mean, you said like there's an attitude
- 6:26towards discussing that or or talking
- 6:29about that. I think that's that's like
- 6:31the thing that is weird to me. It's the
- 6:35like the lack of disclosure
- 6:37uh or or willingness to even like uh
- 6:40it's not like disclosure as in like no
- 6:42one's saying like oh we get codes from
- 6:44whoever cuz obviously people disclose
- 6:46that but it's the um lack of
- 6:48transparency but like no no we do have a
- 6:50relationship with this company. This is
- 6:51a company that we have a relationship
- 6:52with because very famously when
- 6:54companies um deny outlets from getting
- 6:57codes and things like that usually
- 6:58that's kind of a story and usually there
- 7:00is there is like discussion to be had
- 7:02there. Uh very famously, who was it? Uh
- 7:04was it Bethesda Softworks stopped
- 7:06providing codes to uh Kotaku, I believe,
- 7:09for something they said about Prey? I I
- 7:11don't remember.
- 7:12>> It's been a long time. I actually don't
- 7:14know if that is still going on or not. I
- 7:15think it might be.
- 7:17>> Yeah, it's it's possible, but it also
- 7:18might have changed when they got
- 7:19acquired and everything like that. But
- 7:21um it's interesting that there is just a
- 7:23this again attitude, as you said,
- 7:25towards the idea of even discussing this
- 7:27and even opening up the conversation of
- 7:29saying like, "No, no, this is a PR
- 7:30relationship." And in participating it
- 7:33in in it, you are doing PR.
- 7:36>> Yeah. Yeah, definitely. And I think I've
- 7:38had this conversation with people in the
- 7:40games media sphere before and one of the
- 7:42most common points of push back that
- 7:44I've received is like, yeah, but like
- 7:46Jake, just because you are reviewing a
- 7:49game, just because you're embiding by an
- 7:51embargo does not mean that you are
- 7:52suddenly performing marketing for this
- 7:54company. And I I actually disagree with
- 7:56this. And I think what what what comes
- 7:58where that comes from is this sense of
- 8:02if you are being honest in your
- 8:04appraisal of whatever it is that you are
- 8:06reviewing then you that is simply being
- 8:08a critic. You you couldn't possibly be
- 8:10doing PR. And I actually think that
- 8:13whether or not you are honest about
- 8:14something has very little to do with
- 8:16whether or not you are doing marketing.
- 8:19Um no here's an example. I personally to
- 8:22be entirely honest with you really like
- 8:24case defy cases.
- 8:26I also for phones. Sorry, this is an
- 8:30audio medium as well. I also got this
- 8:31Caseify case for free when I was a tech
- 8:33journalist.
- 8:34>> How could you?
- 8:35>> And so, but here's the question. Am I
- 8:37being honest about that? 100%. I like
- 8:39them. But does that make me like still a
- 8:42part of the PR like uh uh
- 8:46portion of it because they gave this to
- 8:48me? Certainly.
- 8:50>> Yeah. And it's it's funny. I think
- 8:51people are often look to circumstances
- 8:54to make an argument about credibility
- 8:56and I frankly just don't care because
- 8:58it's it's this weird thing where it's
- 9:00like you know how you build credibility
- 9:01is I you write a piece and I believe it
- 9:04and I believe that it came from like an
- 9:05honest place and you communicate those
- 9:07ideas to me. Um I think that the
- 9:09credibility conversation is kind of like
- 9:11an old silly one and I'm not even really
- 9:14interested in having it. But I think the
- 9:16thing that I want to make most clear to
- 9:17people is that like so so another point
- 9:21of push back that I've gotten is like
- 9:23well Jake look at movie reviews. If you
- 9:25look at movie reviews they are also
- 9:26abiding by an embargo but nobody's
- 9:28looking at the film critics and saying
- 9:30you guys are just doing PR and one
- 9:32because I think in that sphere they're
- 9:35simply not as um self-conscious and
- 9:38dramatic about it. But then I think the
- 9:40the the I truthfully and then I think I
- 9:43think the other half of it is the the
- 9:45framing of video game reviews. I think
- 9:47that video game reviews are almost
- 9:50exclusively um verdictbased and
- 9:54>> it's about like should you buy, should
- 9:55you play, should you Yeah. And even if
- 9:58they don't use that language of like it
- 10:01is worth your $70, I think that the uh
- 10:04verdict driven nature of video game
- 10:06reviews is evident to anybody who pays
- 10:08attention to them. And I think
- 10:09>> a cultural thing,
- 10:10>> it's a cultural thing 100%. And I think
- 10:12that you can even look at uh something,
- 10:16you know, we were looking I'm I'm so
- 10:17sorry I forget which outlet it was, but
- 10:18we were looking at a review earlier that
- 10:20uh for Pragmata that the title of the
- 10:23review was um Capcom's next big
- 10:27franchise
- 10:28>> um or or some something of that nature.
- 10:31And there is almost like this implicit
- 10:34understanding there about like it's
- 10:37worth getting into this game because
- 10:39it's going to be a big deal with more
- 10:41games that you can buy.
- 10:43>> Yeah. And so there's there's this thing
- 10:44of worth of what is what is what is
- 10:48worthy that I think is grounded in like
- 10:52advisement
- 10:53>> of whether or not you know whereas a
- 10:56movie review to explain in case people
- 10:58are unfamiliar I think is much much
- 11:00closer to what is this thing doing is it
- 11:04interesting is it effective is it worth
- 11:05engaging with um and even when there is
- 11:09this kind of thumbs up thumbs down
- 11:11metric to it I think that there still is
- 11:14a critical center that is grounded in
- 11:16interpretation
- 11:17um not guidance or authority
- 11:19>> which is like the difference in the
- 11:22culture of the industries right so like
- 11:24games have this culture of reviews that
- 11:27are uh incredibly tied to PR and film
- 11:32I'm not saying it doesn't happen of
- 11:34course it does but like it is just a
- 11:37different relationship that those uh
- 11:38critics have with the uh studios and
- 11:42things like And
- 11:42>> yeah, definitely.
- 11:43>> And and I I think it's it's uh like you
- 11:47could you could I mean examine so many
- 11:49different elements of the games industry
- 11:52um with this sort of thing where it's
- 11:53like people want to think that these
- 11:55major companies, these major publishers
- 11:57are like their friends, right? Not only
- 11:59are there the interpersonal
- 12:00relationships that we see on display
- 12:01when you know whoever from whatever
- 12:03major studio comes and does an interview
- 12:05with this person and they get to have
- 12:07their exclusive story about this that
- 12:09and whatever. um and they've known each
- 12:11other for years and all that and
- 12:12whatever, but it's like I I think that
- 12:13that tends to not be the case in other
- 12:15industries. And so as a uh games media
- 12:19culture, I think we have this kind of
- 12:23bizarre relationship between uh games
- 12:26press that would call themselves
- 12:28independent. I'm not talking about
- 12:29specifically independent like media,
- 12:31which we can talk about, but like in
- 12:33general, you know, like I would say that
- 12:34someone like IGN would say they are
- 12:36independent from these major studios. I
- 12:38think that, you know, like all these
- 12:40different places would say they're
- 12:41independent from these places and yet
- 12:43there is this sort of interesting
- 12:45dependent relationship between the two.
- 12:47>> Yeah, it's funny and I think that you
- 12:49can do a pretty kind of simple material
- 12:51analysis between industries to kind of
- 12:54explain how this um happens, right?
- 12:57Because I think like if you look at
- 12:59video games versus movies, which I think
- 13:01is a helpful thing to do in this
- 13:02particular case, is that um you know
- 13:06often times if you're getting a review
- 13:08code for a game in advance, early access
- 13:11is a big deal because video games are
- 13:13such a big time commitment.
- 13:14>> Yeah.
- 13:14>> Um so like if you don't get a code
- 13:16early, you like literally cannot get
- 13:19your video game review in that window
- 13:21where it's going to have maximum
- 13:23relevance, right? So immediately you
- 13:26have this dependency on publishers. Now,
- 13:28uh, alternatively, critics all will go
- 13:31to press screenings that happen for
- 13:32everybody at once. And a film, you know,
- 13:35how long is a movie? 2, three hours,
- 13:36right? Um, if you miss that early
- 13:38access, how your your you have less
- 13:41dependence on needing to maintain that
- 13:44relevancy because you can go the day a
- 13:46movie comes out, put out your review
- 13:48easy, much easier than you can like a
- 13:50video game, right? So,
- 13:52>> I like I don't know. I I think that
- 13:54sometimes there there just like is this
- 13:56attitude that is very resentful over
- 13:59this maybe um accusation in games over
- 14:02just how dependent on PR and publishers
- 14:06the space is almost almost in its
- 14:08entirety. You know, you and I are making
- 14:10plans to go to the summer game um fest
- 14:14>> that you got it in one. I'm so proud of
- 14:16you. Yeah.
- 14:17>> All right. Thank you. Um and uh that's
- 14:20this that's this thing that is like
- 14:23invite only access completely. Um you
- 14:27know and I think that there's this
- 14:29there's this thing that comes up
- 14:30whenever we have conversations like this
- 14:32where it's like oh okay and that makes
- 14:35the journalists or the critics or
- 14:37whoever um positive. It makes them
- 14:40positive. it makes them want to have a
- 14:43good relationship with these people and
- 14:45>> for them to be dishonest in their
- 14:47assessments. And I just genuinely
- 14:50>> don't think that that is true. Um I
- 14:52don't think that that's what's going on.
- 14:53But but
- 14:55>> are you creating a person that is more
- 14:59likely to have a positive experience by
- 15:01making them feel a certain way, by
- 15:03granting them legitimacy, by granting
- 15:05them access? I think yes.
- 15:07>> Yes. that that aside that and that aside
- 15:11I actually don't think it really matters
- 15:12whether or not you are creating somebody
- 15:14who is positive or negative in their
- 15:16assessments and their reviews the truth
- 15:18is that you are controlling what people
- 15:21talk about and when they talk about it.
- 15:23So that's that that's the whole thing,
- 15:24right? And and we have heard from people
- 15:27who have pushed back on, you know, what
- 15:29we've said about like Xbox and and BDS
- 15:31and and all that sort of stuff because
- 15:32people are saying like, well, no, don't
- 15:34you understand? I'm being critical of
- 15:36Xbox. And it's like, right, you're being
- 15:37critical of Xbox in the time when Xbox
- 15:40is telling you that it's you are allowed
- 15:42to be critical of them. When it's like a
- 15:43press release comes out, you it's not
- 15:45just Xbox, right? It's all sorts of
- 15:46companies, but that's just the one that
- 15:47jumps to mind where it's like, um, press
- 15:49release comes out, hey, unfortunately,
- 15:51we've had to lay off, you know, 400
- 15:52people. And it's like, okay, well, now's
- 15:54the time to talk about Xbox's uh
- 15:56behaviors with this sort of thing. It's
- 15:58like, right, what you're doing there is
- 16:00you are performing your job with the
- 16:03approval of the company that you are
- 16:06talking about.
- 16:06>> This is a really good point to make
- 16:08because you are right. When you are
- 16:10expressing disapproval at a company when
- 16:13they set out their send out their press
- 16:14release about layoffs, you are allowing
- 16:18the you are just upholding the
- 16:20conversation that they want to be having
- 16:21when they want to be.
- 16:22>> They want to be they said, "Okay, you
- 16:23know what? This week we're going to get
- 16:25a lot of the hit." Yep. But what are we
- 16:27doing next week? Because that's how
- 16:28companies operate, you know? And if you
- 16:30don't uphold that sentiment elsewhere
- 16:33when they're not planning around it,
- 16:36you're not actually do you're just doing
- 16:37exactly what they want you to do.
- 16:39>> Yeah. And it's also interesting too, you
- 16:40know, you talk about like the idea of
- 16:41like animosity or whatever, like the
- 16:43relationships these companies have with
- 16:44like individual reporters, whatever. And
- 16:47like if you talk about this sort of
- 16:49stuff outside of the allotted you know
- 16:52window of of like uh irritation with
- 16:56these companies whatever this you know
- 16:58just personally I have found that people
- 17:00do not like that like like people
- 17:02there's like you know you talk about
- 17:03like animosity whatever like there's
- 17:05like a vibe aimed towards you because
- 17:08now is not the allotted time to talk
- 17:09about why this company is doing this
- 17:11thing. Oh, I mean, of course. And the
- 17:14problem is is that from the inside, this
- 17:16is such a hard thing to really for for
- 17:18for our listeners who are maybe not in
- 17:21the the games media sphere, it's maybe a
- 17:23hard thing to put your finger on because
- 17:25that tension I have found comes from so
- 17:28many different angles. Yes.
- 17:30>> Um, angle angle number one, Jake, it is
- 17:33so hard to have a job in games that you
- 17:36should not be giving anybody [ __ ] for
- 17:38how they're doing anything because they
- 17:39just need to have their job. Um, angle
- 17:42number two, a lot of people in video
- 17:46game PR used to be people in games
- 17:48media. You want me to socially slight my
- 17:52friends online? That's not going to
- 17:54happen. Uh, angle number three,
- 17:58maybe I just don't believe in this.
- 18:01Maybe I just don't believe that the
- 18:02cause is important.
- 18:03>> Yeah,
- 18:04>> maybe I, you know what I mean? It's like
- 18:06I or um or uh, you know, angle number
- 18:08four, I don't want negative attention. I
- 18:11don't want people to harass me. I don't
- 18:13want to, you know, I've se I I saw that.
- 18:15>> Sure. Right. Yeah. But but it's this
- 18:17thing where like
- 18:19I understand that like like that last
- 18:21point specifically like I get it. But
- 18:25what I would just urge you to do is like
- 18:28think about
- 18:30if you are not interested in receiving
- 18:32uh like bad your own personal bad PR for
- 18:37discussing these things and I think
- 18:38maybe it's you're looking for a
- 18:39different line of work. I think I think
- 18:40what you were trying to do is is not
- 18:42journalism is not uh independent work
- 18:45because when you look at people who do
- 18:48like whistleblow at like other in other
- 18:50like fields and whatever it's a big deal
- 18:53and those people are not beloved right
- 18:55like those people take like big hits
- 18:56like socially whatever because they are
- 18:58doing the real work of this and I don't
- 19:00know it's it's frustrating you know
- 19:04>> yeah I think something that I am going
- 19:06to push back on a little bit though is
- 19:08that last point that I made about like I
- 19:10don't want to be harassed or whatever.
- 19:12Um I I understand like emotionally where
- 19:15you're coming from when you say I
- 19:16understand that person. I am a lot less
- 19:18generous to that person because the the
- 19:21truth of the matter is is that I have
- 19:23seen people in this space like Alysa
- 19:25Merante or um Autumn Wright, people that
- 19:29I think are um going to get harassed by
- 19:34virtue of existing. Yes. Um, you know,
- 19:36we were we were at a games media event
- 19:39once and somebody fairly prominent in
- 19:41this space uh came up to me after kind
- 19:44of witnessing my summer of getting
- 19:46harassed and said, "Um, sorry Jake, I
- 19:49wanted to say something online, but I
- 19:51have a family to think about."
- 19:52>> Oh my gosh.
- 19:53>> And like one that is like so like that
- 19:56is like top tier weirdo [ __ ] Um because
- 19:59like what are you what are you saying is
- 20:02your understanding of what is happening
- 20:04to me and like your man I don't know
- 20:07there's a degree of like allyship that
- 20:09is not present there that I think is
- 20:11like really messed up the longer you
- 20:13think about it.
- 20:14>> Yeah because I'm I'm not willing to just
- 20:16like let the minorities and let people
- 20:19who are scrutinized for existing just
- 20:22[ __ ] that's your problem. I don't
- 20:24have to worry about that. So, I'm not
- 20:25going to bring that into my life when
- 20:26the fact of the matter is the privilege
- 20:28that is afforded to you that those
- 20:30problems have not begun knocking on your
- 20:32doorstep already is what will protect
- 20:34you if you decide to get engaged with
- 20:36these problems.
- 20:36>> Yes. Yes. Cuz it's this thing where like
- 20:38like what I when I said like I
- 20:40understand that it's like it's never fun
- 20:41for people to yell at you online, but
- 20:43it's like you're talking about like
- 20:44getting yelled at online for like an
- 20:46afternoon for for for talking about this
- 20:48in in a different way than than everyone
- 20:50else is talking about it. It's it's not
- 20:51like a real like uh you do not become
- 20:55like the target of long-term harassment
- 20:57for this stuff. It it comes from
- 20:59different angles. I don't know. But like
- 21:00to to sort of like bring it back though,
- 21:02>> please.
- 21:03>> The qu I have a question for you. So
- 21:05like when we talk about like this
- 21:06animosity that like more traditional
- 21:08games media has towards the idea of
- 21:11being seen as PR, as influencers, where
- 21:15does that come from? because so many of
- 21:18the like so many of the material actions
- 21:20that these people and these companies do
- 21:22do sort of echo being PR influencers,
- 21:25right? So like you know the re the not
- 21:28review embargo well the review embargo
- 21:29sure but like the
- 21:32social media embargo you know.
- 21:34>> Yeah.
- 21:35Um, so listen, I think like there is a
- 21:42inherent self-consciousness to working
- 21:45in the video game space that almost
- 21:47everybody is battling at all times.
- 21:51>> Sure. and the and and I think that is
- 21:54part and parcel with just this um idea
- 21:58of legitimacy and how hard the job is
- 22:02and just kind of trying to uphold this
- 22:04image of the job as something that is
- 22:07important. And I think that the
- 22:08self-consciousness and the insecurity,
- 22:11>> it just um stops people sometimes from
- 22:14having a entirely honest appraisal of
- 22:18what is going on. Like I you and I both
- 22:23played Dose of Divas before the launch
- 22:26date and there was a review embargo and
- 22:30I did my blue sky posts for that game um
- 22:33at the time of the review embargo.
- 22:37I participated in PR for that game.
- 22:43What am I losing by saying that? What am
- 22:45I losing?
- 22:47I don't think any why like what makes
- 22:49people feel awkward about or or like
- 22:51like what makes people so weird about it
- 22:53cuz it's like exactly the same thing. I
- 22:54wrote a review.
- 22:56>> My review was then used by uh Outer Loop
- 23:00Games or maybe in Outer Sloth, whatever
- 23:02the publishers and and developers and
- 23:04whatever to help promote the game. They
- 23:06they used a clip from my review or not
- 23:08clip, you know, like a line from my
- 23:09review in their tweets and whatever in
- 23:11their marketing materials. So now I have
- 23:12become a part of marketing for that. So,
- 23:14it's it's this thing where it's like I
- 23:16didn't lose anything from doing this. I
- 23:18I don't think anyone would look at me
- 23:19and be like, "Look at this shill. Look
- 23:21at this corporate shill." It's like, but
- 23:23just to be entirely honest, I became I'm
- 23:25a part of the PR
- 23:27cycle for it because I participated in
- 23:29it at all.
- 23:30>> Well, and there's this overwhelming
- 23:32feeling, I think, from people in games
- 23:34media that it's like we feel like we
- 23:36should matter more, whereas the material
- 23:39reality is that influencers are treated
- 23:41like they matter more because they
- 23:44functionally do.
- 23:45>> Yeah.
- 23:46>> So, I think that So, I think that
- 23:47there's something there that is like
- 23:49seated within people that brings out
- 23:52this um this like tension or or whatever
- 23:55you want to call it.
- 23:56>> Yeah.
- 23:56>> Um Yeah. And I and I I guess I just um
- 24:00>> I also think that there's maybe just
- 24:01like a self-conscious reaction to
- 24:03anything that would paint a video game
- 24:06reviewer as dishonest just from like
- 24:08years of rhetoric. I was going to say,
- 24:10do you think it's it's because of the
- 24:12way that like
- 24:13>> people just already view like like
- 24:16>> you're a shill? You're you're Yeah.
- 24:18access journalism, you're a shill. Um
- 24:21and I think the
- 24:23>> I I think there's an issue that is at
- 24:26play right now is to entirely free
- 24:30ourselves from those accusations. You
- 24:32need to embrace the whole of the reality
- 24:35and not pretend that these these
- 24:38elements of our material reality are not
- 24:40there. And I think that's where games
- 24:42media gets into trouble is that people
- 24:44uphold this like utopic version of what
- 24:47the video game reviewer is. And we all
- 24:50have eyes. We can all see and we know
- 24:52that it is not entirely true.
- 24:54>> Yeah. I think I think what you said here
- 24:56uh I think really hits on it where it's
- 24:58like because there is this obfuscation
- 25:01to a certain degree uh and it feel like
- 25:04it feels intentional obuscation. It
- 25:06feels like
- 25:08that almost to me adds some fuel to the
- 25:11fire of the potential like distrust that
- 25:15some people can can like
- 25:18uh sort of dig into when they're trying
- 25:20to discredit like games journalists and
- 25:23and games press in general, right? Games
- 25:25media because, you know, if you're a
- 25:27YouTuber, you just have to say, well,
- 25:28look at how they react to all this
- 25:30stuff. Look at, you know, they're
- 25:31receiving this, they're receiving that.
- 25:32And it's like, but they don't talk about
- 25:34it, you know, and it's like if I think
- 25:36if if and I think either you or I said
- 25:38this at the top of this episode, like I
- 25:40think if there was just more disclosure
- 25:41about what this is and and uh more
- 25:44interest in in like being honest and
- 25:45saying, "Yeah, I did, you know, yes, I
- 25:47you know,
- 25:48>> and I think that what we're ultimately
- 25:50circling here is that there is this like
- 25:53social and cultural pressure for
- 25:55everyone to be nice to each other all of
- 25:57the time in a way that um
- 26:00>> there is no way to challenge each other
- 26:04in the Okay. So, okay, let me let me
- 26:06just let me just be as candid as I
- 26:08possibly can.
- 26:09>> Sure.
- 26:10>> I have found that in our current
- 26:12cultural beat, if if somebody posts
- 26:15something on Blue Sky and you reply to
- 26:17them disagreeing, that is like a we are
- 26:20no longer friends moment.
- 26:22>> Correct.
- 26:22>> That is that is there is something there
- 26:24that is like there is a we are enemies
- 26:26now. And um I think what happens in the
- 26:30games media space is because you have
- 26:33the you know if you're doing the content
- 26:35creator influencer games media person
- 26:38breakdown they're each kind of like
- 26:40selling you the vision of something and
- 26:42the thing that the games media person is
- 26:45selling you is legitimacy.
- 26:47>> Yes. That's yeah and that's why we are
- 26:50so tied to the relationships with the
- 26:52brands and the the the access and the
- 26:55that's because part of what they're
- 26:56selling you is legitimacy and that's how
- 26:58you know an outlet is legitimate. They
- 26:59they got a code which is why people are
- 27:01on social media saying I got a code for
- 27:03this game. This is all it's all right
- 27:05there. So I think
- 27:08when legitimacy is such a big part of
- 27:11the conversation, you never want to
- 27:14challenge somebody who has already been
- 27:16granted legitimacy out of fear of that
- 27:19legitimacy being taken away from you.
- 27:22And we have the pitch perfect example of
- 27:24this in practice thanks to the project
- 27:28helix
- 27:29>> merch. Uh, dude,
- 27:32this was this was one of those things
- 27:33where like had to had to take a break
- 27:37from the internet for a full day, which
- 27:39maybe I should do more often.
- 27:40>> But, um, if you are listening and not
- 27:42familiar, uh,
- 27:45>> with with the new CEO of Xbox, Asha
- 27:48Sharma, uh, one of the first things that
- 27:50she did when she took the reigns is
- 27:52announce Project Helix, which is the
- 27:54next generation of Xbox. That's all we
- 27:56know. Um, we Yeah. Wait, the next the
- 28:01next console got announced by Xbox.
- 28:03Yeah, is what you're telling me?
- 28:04>> That thing that they've talked about
- 28:05like a bunch before. You know what I
- 28:06mean? That thing.
- 28:07>> Project Helix sounds cool. That was my
- 28:09man in arms.
- 28:11>> All right.
- 28:12>> That was that was okay. So, yeah. So,
- 28:15this this like, you know, very Project
- 28:17Octopath Traveler of them, I would say,
- 28:19>> dude. But I'm more Project Octo dad.
- 28:22>> Oh,
- 28:23>> everyone's talking about real quick.
- 28:24Everyone's talking about dad games this
- 28:25week with that whole pragmata stuff
- 28:27>> and they're forgetting the dadliest
- 28:28catch. No one is remembering the
- 28:30deadliest catch.
- 28:31>> Oh my god, I can't believe it. So So
- 28:33Xbox sends out uh this this limited
- 28:38exclusive
- 28:39uh box of of Stop it. There was a
- 28:43hoodie, too. And a hat. And uh and it's
- 28:45all this this Project Helix branded
- 28:48merchandise. And it's so funny because
- 28:52you see this collection of I'm going to
- 28:55say influencers, but there are people
- 28:57who would not identify as such. There
- 28:58are people who would identify as like
- 29:00members of games media.
- 29:01>> Yeah.
- 29:02>> But you know, whatever. Um, take to
- 29:04social media to say,
- 29:06>> "I was given this merch. It's awesome."
- 29:10And I think we can all acknowledge,
- 29:14you know, Project Helix doesn't exist.
- 29:16>> Yeah. I think what the the thing that
- 29:18like my like step one for me with this
- 29:21is like I think there's like a lot of
- 29:22places where I'm like yeah we we like
- 29:26all of the places for push back for me
- 29:28return to the beginning of guys this
- 29:31thing doesn't exist. This is a madeup
- 29:34thing that no one has. It's it's not
- 29:36real. So
- 29:39I guess what is what is tough about this
- 29:43spiritually
- 29:44is that Project Helix as it exists right
- 29:48now um is very obviously boldly nothing
- 29:54more than a branding exercise
- 29:56>> brother it's a tweet that's what it is
- 29:58>> so so when you take to the internet and
- 30:01you say I'm going to use my platform to
- 30:04participate in Microsoft's branding
- 30:07exercise for something that doesn't
- 30:09exist. This is this is two things. One,
- 30:13just absolute bottomfeeding desperation
- 30:16for other people to think that you are
- 30:18in a club, that you are a have and they
- 30:20are a have not. Just absolute
- 30:23bootlicking. I I don't know what else to
- 30:26say. This is this is like so so weird.
- 30:28It is not enough to get a box of free
- 30:31stuff and enjoy it. You must tell other
- 30:34people. You must make sure there is
- 30:36evidence so that if Xbox looks for your
- 30:38tweet, they will find it and they will
- 30:40be proud of you. Like that is the first
- 30:43part of this.
- 30:44>> Yes.
- 30:44>> And then I think the second part of this
- 30:46is a willingness to
- 30:50clap your hands together like a seal
- 30:54whenever Xbox tells you to.
- 30:56>> There is no product here. That's
- 30:58>> there's no product.
- 30:59>> That's what it is where I'm like, okay,
- 31:00like if you think about what is what is
- 31:02this move, right? they are marketing a
- 31:04thing that doesn't exist. And so it's
- 31:06like why would you market something that
- 31:08doesn't exist? It's because you're just
- 31:09like trying to get like a handle on the
- 31:12brand again, right? Like there's been
- 31:14all this bad press with like rising
- 31:15prices, you know, like social political
- 31:17like problems with Xbox and Microsoft,
- 31:19all this stuff. Uh uh their games are
- 31:21also just like not like selling very
- 31:22well, delivering super well. Then they
- 31:25have this big shakeup of the company.
- 31:26Sarah Bond, Phil Spencer are out. Are
- 31:29they fired? Who knows? Maybe, right?
- 31:33It's not looking good. They're closing
- 31:34all these studios. It's not looking good
- 31:36for Xbox PR-wise right now. So, what's
- 31:38an easy win? How do we get some some
- 31:40goodwill towards project? How do we get
- 31:42some good will towards Xbox? Well, first
- 31:43of all, let's announce that we have a
- 31:44new console that working that we're
- 31:46working on. We've already announced it,
- 31:47but whatever. And then let's just get
- 31:49people talking about it positively by
- 31:51posing their t-shirts and be like,
- 31:52"Thanks, Xbox. Love the brand."
- 31:54I guess I just don't know what else to I
- 31:55I I think like I'm sorry how I I must be
- 31:58coming across at this moment right now,
- 31:59but I just feel like you're an
- 32:00embarrassing loser if you're posting
- 32:02about this. It's it's like I don't know,
- 32:04man. It's like not only cuz listen,
- 32:06we've talked about it. Microsoft is on
- 32:07the B BDS list. They lay off a million
- 32:10people. They get rid of who was
- 32:12previously your best friend who you were
- 32:14kissing his sweet little toes, Phil
- 32:16Spencer. You loved him so much. I guess
- 32:18that relationship was worth nothing to
- 32:19you. I guess you were a fake friend.
- 32:22something because you got a t-shirt and
- 32:24a hoodie out of it.
- 32:25>> But then but then they they kicked Phil
- 32:27Spencer to the curb. They they Sarah
- 32:29Bond you it turns out turns out your
- 32:31friendship was fake. Now you're besties
- 32:32with Asha Chararma and you're posting
- 32:34Project Helix merch a 40-year-old man
- 32:37like it's Christmas godamn morning. Like
- 32:39are do you is this seriously what you're
- 32:41going to do with your life? And listen,
- 32:42you weren't paid to do that which
- 32:44probably makes it worse. So at least if
- 32:47you were paid to do it, I could maybe
- 32:48get behind you that you were doing some
- 32:50kind of job. But this is be this was
- 32:52this is like purely a perfectly like
- 32:57like the the the put cooked in the in
- 33:01the crockpot social performance. I like
- 33:04I I I don't know how like what more I
- 33:07can say to this person because this is
- 33:08the same person who is being granted
- 33:11interviews with Xbox developers who is
- 33:14being sent the ROG Xbox Rag ally X to
- 33:18>> I'm really glad they got the names of
- 33:19those
- 33:22to to review and they put out a thing
- 33:24called review and I think like if if
- 33:27they're and listen if you're an Xbox
- 33:30influencer and at the end of the day
- 33:32everything you do online is because you
- 33:34secretly hope that Xbox is going to
- 33:36offer you a job at the end of the day.
- 33:38More power to you. There is an audience
- 33:41for that. There is a space for that. But
- 33:43I am deeply ashamed of the larger games
- 33:48media apparatus for being so unwilling,
- 33:52so lacking in the ability to confront
- 33:55anyone and anything that they are
- 33:58willing to admit that this is even
- 34:01silly, that this is even worth maybe
- 34:03laughing at.
- 34:04>> Yes. It's this thing where it's like
- 34:06like uh I think you could very easily be
- 34:08like, "What? You guys don't know that
- 34:10influencers exist?" And it's like that's
- 34:11not that's not what we're talking about
- 34:13here. We're talking about the fact that
- 34:14um you have some people who are parading
- 34:16as like games press who are like
- 34:18accepting these and posting about these.
- 34:20And then also you have the games press
- 34:23itself reporting on this without trying
- 34:26to uh analyze and discuss what it
- 34:28actually is, right? Like being able to
- 34:31without being able to say like, "Hey,
- 34:33isn't this bizarre?" Like like, "Hey,
- 34:36I'm the journalist here. I'm not I was
- 34:37not involved with getting the getting
- 34:39the project helix t-shirt, hat, hoodie
- 34:41combo, right? I didn't get that, but I
- 34:43had do have to report on it. And so it's
- 34:45like to just like uncritically discuss
- 34:48this to just present it exactly as it
- 34:50is. Yeah. What's up?
- 34:51>> I just had a vision of us doing this
- 34:53podcast and the entire time we were
- 34:55actually just wearing the project.
- 34:56>> We should have done that. We should have
- 34:58made it. That would have been so [ __ ]
- 34:59funny. Oh my gosh. That would have
- 35:01actually been like really really good.
- 35:04>> I know. That would have been
- 35:05gigabrained. But okay. So, I think I
- 35:08think just like
- 35:10>> the thing that I find to be really like
- 35:12problematic about this because I I like
- 35:14the point that you're making that like,
- 35:16oh, do you guys just not know that like
- 35:17influencers exist? I think that that's
- 35:19like a valid thing to to think at this
- 35:21moment. I guess what I just want people
- 35:23to understand is that like in the
- 35:26current context of having the new head
- 35:30of Xbox be this this AI lady, having all
- 35:34of the layoffs, having all of the the
- 35:36the the BDS stuff. Um these all of this
- 35:41stuff is not unrelated to posting about
- 35:44Project Helix, right? Yeah. Um because
- 35:48the company is reducing labor costs.
- 35:52They are participating in
- 35:55you know um disgusting warfare on one
- 35:58end while sustaining visibility and
- 36:01enthusiasm on the other. And what the
- 36:04what what the reason the merch exists
- 36:06because there is no reason for Microsoft
- 36:08to produce a hat and a hoodie. The
- 36:10reason it exists is so that Xbox is in
- 36:13the news not for things that are
- 36:15critical of them. It is so that they are
- 36:17in the news for things that are
- 36:18positive. It keeps the conversation
- 36:21around anticipation and access and good
- 36:24vibes instead of like labor conditions
- 36:26instead of political pressure. And it's
- 36:29not that like you know Xbox influencer
- 36:31is that's posting the merch is
- 36:33personally responsible for the layoffs.
- 36:35it's that their post is part of the
- 36:38system that is redirecting attention
- 36:40away from causes that critically need
- 36:43attention. So if you are posting about
- 36:45how layoffs are bad, but you are also
- 36:47posting Project Helix merch, I think
- 36:50that maybe you are um
- 36:54>> a liar or a coward.
- 36:56>> There's like a really easy contradiction
- 36:58there that I don't think it takes some
- 36:59like bigrained like uh uh critical
- 37:02thinking to to arrive at, right? Uh uh
- 37:06it it's very very simple to connect the
- 37:08dots between like like what is my role
- 37:11in this?
- 37:12>> If my role is to just post a picture of
- 37:14me wearing their t-shirt and saying like
- 37:16thanks Xbox, this is great. Or you know
- 37:18even like anyone else, right? It's not
- 37:20it's not just Xbox. The Project Helix
- 37:22stuff I think is uh incredibly easy to
- 37:24like see this for. But it's like um the
- 37:27same thing with with Sony, right? We can
- 37:29switch sides here, right?
- 37:30>> Yeah. uh Sony uh also doing layoffs,
- 37:34also shutting studios all the time,
- 37:36purchasing studios, shutting them down
- 37:37in two years, right? Like it it is it is
- 37:40a tale that has been told over and over
- 37:42and over again over the last like five,
- 37:44six years. Um and yet so if if you are
- 37:47someone who's like, well, we're going to
- 37:48be critical of those of of in those
- 37:50times, we are going to be critical of
- 37:52those times, but then also happily, you
- 37:54know, participate in a social media
- 37:55embargo to promote their new game, it's
- 37:57like, well, draw the line. Draw the
- 37:59line. You you are already holding you
- 38:01are already holding the red string and
- 38:04the two things are already on the
- 38:05corkboard. Just put it in there. You got
- 38:07it. Well, and I think that this so
- 38:08easily extends to kind of a larger
- 38:10conversation about the role of um not
- 38:13just independent games media, but kind
- 38:15of announcing yourself as independent
- 38:17games media because I think
- 38:19>> something that something that I perceive
- 38:21a lot in the space is that there is this
- 38:24um framework or workflow that is simply
- 38:28like receive access,
- 38:31post about access,
- 38:33amplify a marketing plan. Um, but
- 38:36because I don't have corporate
- 38:38ownership, I am fulfilling the promise
- 38:41of what an independent media outlet is
- 38:43supposed to be. And frankly, I think I
- 38:45think people maybe um throw around
- 38:48independent
- 38:49too easily. And um
- 38:51>> I would I would agree. I mean, but it's
- 38:54I don't know. There so there is there's
- 38:55a history of how how and why independent
- 38:59media functions and kind of what you are
- 39:02able to do when you are not uh
- 39:05restricted by corporate pre pressure.
- 39:07But if your independent media outlet
- 39:09exists simply to uh copy or emulate what
- 39:14mainstream media is doing. If you are
- 39:17not willing to do anything with that
- 39:19lack of constraint, then you are not
- 39:21actually operating at independent g as
- 39:23independent games media, you are simply
- 39:25operating as the same uh as anyone else.
- 39:29You just don't have funding. And like
- 39:32that's and if you and if listen and if
- 39:34you want to be proud of that, more power
- 39:36to you. But the fact of the matter is is
- 39:38that um there is a consolidation of
- 39:41privilege that happens at too many of
- 39:43these places. And
- 39:46the the kind of call to to to
- 39:49independent games outlets is um again I
- 39:54I I it just feels like posturing. It
- 39:56just feels like it's for appearances. It
- 39:57feels like it's a thing that you can say
- 40:00that sounds like you are liberal or
- 40:02progressive or that you are meaningful
- 40:04without actually um using the power that
- 40:07that is supposed to supply you with.
- 40:09>> Right? cuz it's it's this thing where
- 40:11it's like well we want to be independent
- 40:12but we also want to be brand safe so
- 40:13that we can you know go to the events
- 40:15and whatever and it's like hey
- 40:17unfortunately like you just can't have
- 40:19both you just can't have both right and
- 40:20it comes back to this conversation about
- 40:22like so then who you know who are you
- 40:23serving and and if you want to be an
- 40:26influencer and if you want to be like an
- 40:27you know people talk about independent
- 40:29media but if you want to be like an
- 40:30influencer group right why not just be
- 40:34that why not why not just like be open
- 40:37about that um instead of like trying to
- 40:39masquerade is something I think maybe
- 40:41more mature and more um
- 40:44uh serious I guess is is the word. Um,
- 40:49and I I think it comes down to the thing
- 40:50that we sort of even like started this
- 40:52conversation with, and it's just like
- 40:53the attitude that most people in
- 40:55traditional games media, more
- 40:56traditional publications, whatever, have
- 40:58towards the idea, the concept even of
- 41:00influencers at all. while still like
- 41:02there's the animosity, but they still um
- 41:06don't actually have any issue with these
- 41:07people because, you know, it's it's
- 41:09there's so much like cross uh contam
- 41:11contamination is the wrong word, but
- 41:12like cross uh
- 41:15there's just crossover between PR, games
- 41:19press, and influencers. Like you go to
- 41:20these events, right, and like like
- 41:23you're hanging out with PR, you're
- 41:25hanging out with influencers, you're
- 41:26hanging out with journalists, and
- 41:27there's this weird thing of like, "Hey,
- 41:29we're all friends." And I'm not saying
- 41:30you shouldn't be friendly. I'm not, of
- 41:31course. Uh, but it's this thing where
- 41:32it's like, as an independent journalist,
- 41:36am I supposed to be friends with PR?
- 41:40>> You know what I mean? Like, and I don't
- 41:41know. It's like, of course, again, I'm
- 41:43not saying friendly. I'm not saying
- 41:44polite.
- 41:45>> Why is it so Why is it so hard for
- 41:46people to say no to gifts? Why?
- 41:48>> Right. No, that's that's the thing.
- 41:49>> Why? You know what I mean?
- 41:50>> Yes. You you can you can just say no.
- 41:52You can just say no.
- 41:54>> You know, and it is it's it's very
- 41:55difficult. I I think you and I were
- 41:57maybe both at the Yes, we were. I don't
- 41:59know. Game Awards summer gamefest. This
- 42:01is like when
- 42:02>> Xbox jackets.
- 42:03>> The Xbox Jackets. This is the day that
- 42:04you and I met.
- 42:05>> Oh, okay. Lovely.
- 42:08>> Yeah, people sure did like those Xbox
- 42:09jackets.
- 42:10>> Yeah. So, basically what happened is uh
- 42:12there was some big Xbox show. No, it
- 42:14wasn't even the showcase. It was like
- 42:15some like closed it was just like a
- 42:16network kind of
- 42:18>> network. It was a networking event. was
- 42:20um it was like a like a cocktail hour
- 42:22that like Xbox hosted and um as you were
- 42:26like walking out the door they gave you
- 42:27these like jackets that had the names of
- 42:30all the studios and stuff. I'd be
- 42:31curious to see how many of those studios
- 42:32are still at Xbox. Um that's not the
- 42:35point. Uh and and people everyone walks
- 42:37out everyone arrived at at a different
- 42:39um sort of like mixer all at the same
- 42:41time all wearing the Xbox and there was
- 42:43this moment of like wow
- 42:45>> like just fully
- 42:47>> just appealing to the brand. I mean,
- 42:48it's the same as like similar but
- 42:50different uh to the like the Project
- 42:51Helix merch where it's just like why
- 42:52wear this merch if you're if you're a
- 42:54journalist or or whatever. Just say no.
- 42:56You can say no.
- 42:56>> And it's tough. And I think like if
- 42:58we're again I think what's important to
- 43:00me here is just being really really
- 43:03honest about what's going on. And I
- 43:04don't think we I don't think we have to
- 43:06make it more dramatic than it is. I
- 43:07think the reason why it is so hard to
- 43:09say no to the Xbox Jacket is because
- 43:12>> people want the Xbox Jacket. And let's
- 43:15just analyze that for a second. Um,
- 43:19is it fair to say that a lot of people
- 43:20in games media are hardcore fans of
- 43:23video games?
- 43:24>> Uh, certainly
- 43:25>> I would say yes.
- 43:26>> Certainly. And I think that something
- 43:28that has again just just trying to be
- 43:31honest, trying to assess what's going on
- 43:32in the space is that there has maybe
- 43:34been a lack of development on the side
- 43:37of critical video game reviews to the
- 43:39point that if you give somebody in games
- 43:43media a video game to review and you
- 43:45give a YouTuber a video game to review,
- 43:48how different are those reviews going to
- 43:50be? like they might come to different
- 43:52conclusions, but in their framework, in
- 43:54what they're looking at, like I don't
- 43:55know if they're going to be different at
- 43:56all. I don't know. And I think that
- 43:58there has been a lack of kind of
- 44:01incisive critical development in what it
- 44:03means to review a video game to the to
- 44:06the point that that lack of development,
- 44:08it has democratized the space and it has
- 44:11fed this insecurity on the game's media
- 44:14person because they don't have something
- 44:16that everybody else doesn't have. Dude,
- 44:18what you actually just said is like I
- 44:20think the most like maybe one of the one
- 44:22of the best pieces of like analysis of
- 44:23this entire situation and it's just this
- 44:26idea of like if influencers and like
- 44:28games journalists and reviewers or
- 44:30whatever are so different, then
- 44:32shouldn't their reviews look different?
- 44:34Shouldn't shouldn't like like if you
- 44:36just gave me like the transcript of a
- 44:37video review from whoever that got the
- 44:39game early and then gave me the, you
- 44:42know, text of the review from whatever
- 44:45games press person got it early. Should
- 44:47those not feel different?
- 44:51>> And I and I'm sorry everybody, but the
- 44:52truth of the matter is is that you can
- 44:54see this dead end as as easy as possible
- 44:58with a bullet because the video game
- 45:00outlet reviews for the Super Mario
- 45:02Galaxy movie are more aligned with
- 45:04YouTuber reviews than they are film
- 45:07critics. Why is that?
- 45:10>> Maybe because of framework. It's because
- 45:11of how you've been taught to to about
- 45:14what a review is and what you're even
- 45:15criticizing.
- 45:17>> Maybe we're close to a to a YouTuber
- 45:19games press alliance. Do you know what I
- 45:21mean?
- 45:23>> Maybe maybe
- 45:23>> that's that's interesting actually.
- 45:25>> Maybe it was the Mario movie that made
- 45:26them made everyone look around and say
- 45:28like, "What are we even fighting about?
- 45:29>> What are we even fighting? What are we
- 45:31doing here?" Yeah. We're all on the same
- 45:32page.
- 45:33>> Um
- 45:34>> Jake, you know what? I You and I are
- 45:36100% on the same page about other than
- 45:39most things. I want to fight about
- 45:40something.
- 45:40>> Yeah, I know. I know. I know that you
- 45:42are like chomping at the bit for the
- 45:44episode that we do where I say something
- 45:45and you get to finally like be like,
- 45:47"Peter, I actually fully 100% disagree
- 45:48with you.
- 45:49>> I've been thinking deeply about this and
- 45:50I've just and I've decided the way it
- 45:52might have to go down is that I will
- 45:53have to buy a second copy of Yoshi and
- 45:55the Mysterious World. A g a game I will
- 45:57assuredly love and a and a game that you
- 45:59will assuredly maybe not like because
- 46:01you'll say it's a baby game."
- 46:03>> I I don't know. I don't know.
- 46:04>> That's the thing. I don't know. And I
- 46:05and then and then I can start a podcast
- 46:07and I can say, "Peter, what do you think
- 46:09of Yoshi and the Mysterious book?" And
- 46:10you'll get one sentence in and then I
- 46:11can tell you why you're wrong.
- 46:12>> Okay. See, maybe maybe that's maybe
- 46:14that's it. So, look forward to that in
- 46:16the future. Yes.
- 46:17>> Um No, Jake, what I'm talking about here
- 46:18is the Critical Ear Nation.
- 46:20>> Oh, they're good.
- 46:20>> They're they're great. They're great.
- 46:22>> They're good.
- 46:22>> Okay.
- 46:23>> And you can trust us because they're you
- 46:24know, we're not paid.
- 46:26>> Um uh the members of our Patreon,
- 46:29patreon.com/critical.
- 46:31You can join the nation to get our uh
- 46:34weekly bonus episodes. This week was
- 46:35pretty good. Talked about divas. Talked
- 46:37about
- 46:37>> Wait, I actually thought this bonus
- 46:39episode was really good this week.
- 46:40>> I thought it was great. I thought
- 46:41>> I thought there was some like
- 46:43>> we were really talking about games
- 46:45>> in like a in like a close way that I
- 46:47appreciated
- 46:48>> in a way that we do uh not super
- 46:50frequently. I remember there was I don't
- 46:52remember what episode it was, but there
- 46:53was one of the main episodes of the show
- 46:54where you and I were like, "Hold on a
- 46:55second." Like,
- 46:56>> are we talking about a game? Like
- 46:58actually even talk about the game. This
- 46:59is fun.
- 47:00>> It's crazy. Um, yeah. So, we we did that
- 47:01in our in our bonus episode with Dose of
- 47:03Divas, and we did that with um Pokemon
- 47:06Champions. Uh, it was a great app. I I
- 47:08had a good time with it. Um, you can get
- 47:10that on patreon.com/critical
- 47:12error by becoming a $5 or up member of
- 47:15the nation. I would like to give a very
- 47:17special shout out though to members of
- 47:19the Jake and Peter tier. This is the $20
- 47:21tier on our Patreon. I would like to say
- 47:24thank you to Andrew Bulkar, Evan Snee,
- 47:26and Robert Quesada. These are people who
- 47:28are absolutely helping us do this show,
- 47:31which we 100% appreciate.
- 47:34Each and every week, we also create a
- 47:36sound for the members of Critical Error
- 47:38Royalty. This is not an ad. Not an ad.
- 47:40Could not be an ad. Definitely not an
- 47:42ad. These are the members of Critical
- 47:45Error Royalty who paid to have their
- 47:47names as part of this reading. Let's all
- 47:50see how they are posting today. Ooh,
- 47:52Shin posting organically. Andrew Bolkar,
- 47:56that's not an ad, baby. He just loves
- 47:58the product. Pinky Oats got that link in
- 48:00the bio. Connor Trulov just sharing what
- 48:03they use every day. Mitch Dyer, you know
- 48:06that discount code is active. Kochow
- 48:08says thoughts are my own. Love to see
- 48:11it. Alex Sims gifted not sponsored.
- 48:14That's different. That's different.
- 48:15Non-existent. A new member of Critical
- 48:16Era royalty just boosting for
- 48:18visibility. Danny Disaster. There's full
- 48:20disclosure somewhere in the comments
- 48:22below. Robert Quesada. Early access was
- 48:24provided. Jacob Richtor just doing
- 48:26coverage for the community. Sam Woods is
- 48:29out there building relationships. Mero,
- 48:31he's just a huge fan. Thick dick Mystic
- 48:34that his algorithm approved. Anel trade
- 48:37really just part of a wider campaign.
- 48:39Cole just happened to post this. Evan
- 48:42Sne, your engagement is looking strong.
- 48:44Jared Kuseno is amplifying the message.
- 48:46And finally, James Pierre Reed, thank
- 48:49you to the team for sending this over.
- 48:52All of this completely independent, of
- 48:54course. Now more than ever, Peter,
- 48:56before you read your piece that you've
- 48:57prepared for this week.
- 48:58>> Yeah, please.
- 48:59>> I just want to say I just want to say on
- 49:01on
- 49:02there's there's something that's kind of
- 49:04occurring to me in mentally reviewing
- 49:06the episode that we just had.
- 49:07>> Yeah. Okay.
- 49:08>> And I think I just want to if I can
- 49:10leave maybe a lasting thought with
- 49:12people,
- 49:12>> please. the,
- 49:16you know, because of the the kind of
- 49:18material conditions of what games media
- 49:20is at this moment, the the I don't I
- 49:23don't want people to think I'm doing,
- 49:25you know, a shot across the aisle here
- 49:28at people at at outlets and places that
- 49:30call themselves independent games media
- 49:32as kind of like a blanket statement,
- 49:34>> right? But what I do what I do want to
- 49:36say and what is important to me and why
- 49:38I get fired up about this issue is that
- 49:41I think one of the responsibilities of
- 49:43any outlet any any organization that
- 49:46calls itself independent is to redirect
- 49:49attention away from the capitalist
- 49:51priorities of any corporation and direct
- 49:53that attention towards the people and
- 49:56the systems beneath the products. And
- 49:59too often I feel I feel disappointed in
- 50:03that regard. And I think that to achieve
- 50:05this, you need to be honest about how
- 50:07your own coverage fits into this system.
- 50:09>> Yeah.
- 50:10>> And listen, and if and if you retort and
- 50:13if you come back to me and you say, "But
- 50:15Jake, I need to make money. I need to do
- 50:18clicks." Then then I'm I'm sorry to tell
- 50:20you this, you have traded your
- 50:22dependence on one thing for dependence
- 50:25on another.
- 50:25>> Yes. That is that is it
- 50:28>> because I mean I mean to your point here
- 50:30like
- 50:32>> I think journalism is about uh pushing
- 50:36back on corporate interests and if and
- 50:38if the uh number one priority for you
- 50:42know your website, your podcast, your
- 50:45whatever um is to ensure
- 50:50coverage in the future and is to ensure
- 50:52is to continue a relationship with a
- 50:54company then I think that you are
- 50:55straight up not doing that like just
- 50:57just full stop. Um, and you can feel
- 51:00however you want about that, but I think
- 51:01at the end of the day, I think it's
- 51:02important to be honest about that.
- 51:04>> Giovani Giovani Coltonia said something
- 51:06to me once that I really appreciated.
- 51:07Something that something I have a lot of
- 51:08friction with as a person is kind of the
- 51:10purpose of video game previews because
- 51:12they seem so outright focused with just
- 51:15doing PR. And how many times do you see
- 51:17a preview that's just kind of like an
- 51:19overview trailer? It's like a summary of
- 51:20the game and then at the end, but we'll
- 51:22have to wait and see how it all turns
- 51:24out. and and something he said to me
- 51:26was, "Every time you go to a press
- 51:27event, they have a story that they're
- 51:30trying to get you to tell,
- 51:31>> and you need to identify what that story
- 51:33is and then tell your own story."
- 51:35>> And I and I really And I really that
- 51:38that stuck with me. I thought that that
- 51:39was really powerful. So,
- 51:42>> I don't know. There's there's I think
- 51:44it's just wary to
- 51:47really reflect on like your role in in
- 51:50all of these settings and what in your
- 51:53coverage you are upholding as the most
- 51:55important thing.
- 51:56>> Yeah. I I mean we were talking about
- 51:58this before we even started. there's
- 51:59this video going around of um I'm not
- 52:01sure I don't know her name but some
- 52:04woman who is I think a journalist on on
- 52:05Tik Tok um posted this thing talking
- 52:09about like how having influencers at
- 52:11like red carpet events um really does a
- 52:14big disservice to uh journalism because
- 52:17you have just people who are just like
- 52:20playing games with celebs or execs or
- 52:22whatever and not actually like having
- 52:24like questions and like asking follow-up
- 52:26questions and and she talks about um
- 52:28this idea a of like as a journalist like
- 52:32do some research. See what the person
- 52:34who you are talking to see what their
- 52:35talking points have been in the past and
- 52:36what they have been told to say about
- 52:38the company or the show or the game or
- 52:41whatever that is and figure out a way to
- 52:43get past that and get around that and
- 52:45ask something else and then also ask
- 52:48follow-up questions. What do you mean by
- 52:49that? Says who, you know?
- 52:52>> Yeah, I like it.
- 52:53>> Yeah.
- 52:53>> Yeah. You got to you got to serve
- 52:54something else besides the algorithm at
- 52:56the end of the day.
- 52:56>> Yeah. Uh I I think uh at the end of the
- 52:58day like one of the things I uh do every
- 53:01single time I read anything and
- 53:03especially if I'm going to be working on
- 53:05it is ask the question of like who's
- 53:06saying this and why. And like I I went
- 53:11to school for journalism. But I don't
- 53:13think that that's like necessarily
- 53:14something you need to go to school for
- 53:16journalism to uh
- 53:18have you know that just the the
- 53:20curiosity of like sorry what who anyway.
- 53:25>> Yeah. Can I read?
- 53:26>> What' you write? What' you write this
- 53:27week? Yeah.
- 53:28>> Um,
- 53:29Jake, I just got married. Writing about
- 53:32being in love.
- 53:33>> Oh, good.
- 53:34>> Enjoy.
- 53:35>> Yep.
- 53:37>> I am sending her a picture of two small
- 53:39kittens napping on each other. A video
- 53:41of otter holding hands as they drift
- 53:43downstream. A dog making an unlikely
- 53:46friend with a young dough and running
- 53:48together in someone's backyard.
- 53:51Us. I write. I'm a poet.
- 53:57This seems to be a universal experience
- 53:58for dating and now being married to
- 54:00another person. Everyone in a
- 54:02relationship I know is in the same boat.
- 54:04I am contractually obligated to send her
- 54:06frogs sitting on each other's heads, a
- 54:09pair of flowers sprouting up out of the
- 54:11concrete and let her know that I see her
- 54:13in these images.
- 54:15>> That I see myself reflected back to that
- 54:17I can superimpose photos from our first
- 54:20date, our road trip to the bad lands,
- 54:22kisses snuck at our wedding. Every
- 54:24moment we have ever lived breathing the
- 54:26same air over all of these small little
- 54:29pieces of love.
- 54:31At least I assume they're love. But what
- 54:34do I know about the loving capabilities
- 54:36of bats hung upside down, bundled in
- 54:39single file lines, of two stones leaning
- 54:42sideways holding each other up? Can they
- 54:44even appreciate the sunset behind them?
- 54:46Can they even love each other? They are
- 54:48rocks.
- 54:51Of course they can. If love is truly
- 54:54nothing more than a chemical reaction in
- 54:56my brain that we've all labeled an
- 54:58emotion based on passion, which itself
- 55:01is just a different chemical reaction,
- 55:03then why can I not look at other forces
- 55:05the same way? Those rocks are held
- 55:07together by gravity and a centrial force
- 55:10that binds us all to the ground keeps us
- 55:12on Earth. That is love, my friends.
- 55:16We're on our way to Joey and Sarah's
- 55:18wedding through the rural Midwest and
- 55:20two proud stalks of corn stand on the
- 55:23edge of an empty field. They escaped the
- 55:25tractors that came to harvest the rest
- 55:27of their kin at the end of the season.
- 55:29Us, she points and says
- 55:32she's a poet.
- 55:34Once you start seeing another person
- 55:36where they are not, you cannot stop.
- 55:38It's easy to see us in videos of
- 55:40adorable animals, but even more now.
- 55:45I look down at my desk and my phone is
- 55:47balanced precariously on a coffee mug.
- 55:49It's us. Obviously, she's sick this
- 55:52week, so maybe she's the phone with the
- 55:54delicate balance. And I'm the mug
- 55:55beneath her, keeping her steady while
- 55:57she's down. Or maybe I'm the phone,
- 55:59heavy and tired from a week of work, and
- 56:01she sits beneath me. A cold drink on a
- 56:03warm spring afternoon.
- 56:06>> It's like I'm seeing the code of the
- 56:08matrix. The entire universe is made out
- 56:10of me and her. Like God himself decided
- 56:13to use our skeletons as the building
- 56:14blocks for everything.
- 56:18I'm sending a crocodile climbing over
- 56:20another crocodile at the edge of the
- 56:22water before it stops. Its tail sitting
- 56:24on the face of the one beneath it.
- 56:27>> Us.
- 56:29Us.
- 56:30>> Us.
- 56:32Thank you.
- 56:33>> Excellent. Wow. So fun. I love that you
- 56:36made me imagine like uh like a wedding
- 56:41and I've seen this thing before where
- 56:43couples at different tables will put
- 56:44like pictures of themselves at every
- 56:46age.
- 56:47So, it's like, "Oh, here's both of us at
- 56:48like age." And I was like, "Damn, I just
- 56:50want to see now
- 56:52>> like these pictures pictures where
- 56:53you're like, that's us and everyone."
- 56:55You know, that's that would actually I'
- 56:57like go around and look at all of them
- 56:58and I'd be like, "Oh, that's fun."
- 56:59>> Cuz I imagine you do this as well to to
- 57:02a certain extent, right?
- 57:03>> Like I said, I feel like No, not at all.
- 57:05>> No, I I know what you're talking about.
- 57:08>> Okay.
- 57:08>> I I am familiar with this, but this is
- 57:12very infrequently. I actually was okay
- 57:14at yeah there there right at the tail
- 57:17end I actually pulled my phone out and I
- 57:19was like can I find something that me
- 57:20and Sarah did that was like this and the
- 57:23truth is we just send each other
- 57:25pictures of Chip so it's not a little
- 57:28bit of a different it's a little bit of
- 57:29a different situation but um and I will
- 57:32I will also say that like
- 57:34>> I I personally don't see me and Sarah
- 57:37out in the world as as a as a pair like
- 57:40that. I think I think I see me sometimes
- 57:42and I see her sometimes
- 57:44>> and I I rarely see those little
- 57:46characters together. Yeah,
- 57:47>> that's so interesting. That's so
- 57:49interesting cuz I to me it's like um
- 57:51like I said, it's not just like the
- 57:53obvious like
- 57:54>> like oh two things doing this thing.
- 57:56It's like literally as I was writing
- 57:58this, I looked at my desk and I could
- 58:00not stop. I had to choose which thing
- 58:02that I thought we were.
- 58:03>> Do you know what I mean? I was like I
- 58:04was like are we the scissors?
- 58:08>> Do you know what I mean? kept together
- 58:10forever in this by a single hinge. Are
- 58:13we the two [ __ ] Xbox controllers that
- 58:15are on my desk that I trade?
- 58:17>> No, I don't do this. I do not do this.
- 58:19>> I couldn't I couldn't stop seeing. I was
- 58:20like I was like, "No, absolutely not."
- 58:21>> That's so funny. That's so interesting
- 58:22>> cuz cuz you know what's tough? I can
- 58:24very easily see myself as a cartoon
- 58:26character. So, for for example, there
- 58:28when we go take Chip on a walk right
- 58:30down the block, one of these neighbors
- 58:31in their yard has one of these little
- 58:33yard stone uh frog guys. And he's this
- 58:37he's this big belly frog kind of sitting
- 58:39back on a lily pad with a little hand up
- 58:41and I and every time I go by I'm like I
- 58:42just see myself in that [ __ ] frog.
- 58:44I'm just I'm like that's my [ __ ] guy
- 58:46right there. And and I think I I think I
- 58:49maybe don't
- 58:50>> cartoonify my wife in my head.
- 58:53>> Sure.
- 58:53>> I think I cartoon myself. I don't think
- 58:55I cartoon I don't think I cartoon her.
- 58:57>> Yeah, that's interesting. That's really
- 58:58really interesting.
- 58:59>> Yeah, I'm gonna I'm gonna try to I can't
- 59:01wait to ask her about this. Yeah,
- 59:03>> I'm I'm like dying to go see what she
- 59:05says about this now because now because
- 59:06you've really got me thinking about
- 59:07this. I'm going to start looking for it.
- 59:09Maybe next week on the bonus podcast
- 59:11patreon.com/critical air. I will I will
- 59:13report back to you if I see anything in
- 59:14the world and I go, "Oh, that was us."
- 59:16Yeah. Yeah.
- 59:17>> Yeah. I don't know.
- 59:18>> Thank you very much. Thank you. Um Yeah.
- 59:20I don't know.
- 59:21>> It's so salient. It's so because even
- 59:22though I'm telling you I don't really do
- 59:23this, it's extremely salient. I like
- 59:25know exactly what you're talking about.
- 59:26>> Sure. Yeah. Yeah. Cuz I think I think
- 59:28it's this thing where like I didn't used
- 59:29to feel this way. Do you know what I
- 59:30mean? Not necessarily about like her.
- 59:32Exactly. But like certainly there was a
- 59:33point in my life where I didn't. Um and
- 59:35now it's like inescapable and like I
- 59:37said like it's I feel like I'm seeing
- 59:38the matrix where I'm like oh my gosh
- 59:40it's us everywhere everywhere for
- 59:42everything. And and like um I think
- 59:45there's a certain amount of like being
- 59:46in love that's like insanity
- 59:48because I also think that like
- 59:49explaining this to another person who
- 59:51maybe doesn't have this is like you know
- 59:55I sound like a cra you sound like a
- 59:56crazy person. But
- 59:59>> I'm so out of touch with those people at
- 1:00:00this point. I I don't even care to know
- 1:00:02what they think of me.
- 1:00:02>> Uh me and talked about this once was
- 1:00:04like it's like if we ever like broke up
- 1:00:06or at this point I guess got divorced.
- 1:00:08Um I'm like completely undatable cuz I'm
- 1:00:12just like so
- 1:00:14>> not worried about it. You know what I
- 1:00:15mean? Like
- 1:00:15>> Yeah. Right. Right. Right.
- 1:00:17>> So completely not interested in like
- 1:00:18what other people think of me like
- 1:00:20especially in that way. I'm like just I
- 1:00:22would
- 1:00:24completely undatable. just totally like
- 1:00:25out of out of that section of our
- 1:00:27>> I mean I mean listen can I tell you can
- 1:00:29I tell you that I got a I got a text
- 1:00:31from my wife that reads remind me to
- 1:00:32tell you the metaphor I just thought of
- 1:00:34>> oh see that's good
- 1:00:36>> and I'm like this is love
- 1:00:38>> yeah no that's that's like quite good I
- 1:00:40think a good text
- 1:00:40>> to be honest with you I think that's uh
- 1:00:43what I'm trying to get at like this is
- 1:00:44love I mean sure this thing that like
- 1:00:47isn't actually this grand gesture to me
- 1:00:50still like sits like in my heart a
- 1:00:52little bit I love taking a picture of
- 1:00:56Chip, going up to Sarah's office, and
- 1:00:59just showing her what Chip is doing at
- 1:01:01that moment on my phone. I like did I
- 1:01:03did this earlier today.
- 1:01:04>> Oh, he's in the shoes.
- 1:01:06>> He's in the shoe.
- 1:01:07>> Oh, he's so good.
- 1:01:08>> He loves getting in the shoes.
- 1:01:10>> He's so good.
- 1:01:11>> So, I get it. I don't know. There's, you
- 1:01:13know, there's a little world that you
- 1:01:14that you cultivate there. That's that's,
- 1:01:16you know, I I never I can't leave. You
- 1:01:19can't make me leave.
- 1:01:20>> No. No. Good luck. Good luck trying.
- 1:01:23>> Peter, can I ask you something for the
- 1:01:24for the people that stuck around for the
- 1:01:25very end of this podcast?
- 1:01:26>> You can ask me anything.
- 1:01:28>> Did Did I get a little too messy today?
- 1:01:31>> And can I be honest with you? I was
- 1:01:33worried I got too messy.
- 1:01:34>> Oh, I know. I think I I
- 1:01:37there were there were a few times that I
- 1:01:39just had, you know, I was speaking about
- 1:01:41being honest and there are times where I
- 1:01:43I kind of just have some harsh words for
- 1:01:45people.
- 1:01:46>> No, I think I No, I I don't think so.
- 1:01:48Welcome to the post show, by the way,
- 1:01:49everyone. the spaces just trained me
- 1:01:52that like any confrontational
- 1:01:55argumentation at all is like the worst
- 1:01:57possible practice that you can
- 1:01:59participate in.
- 1:02:00>> Yeah. No, I get in my own head about
- 1:02:01this sometimes when we put up episodes
- 1:02:02that I do feel are like maybe a little
- 1:02:04bit more confrontational. Um, and like
- 1:02:06at the end of the day, I just have to be
- 1:02:08like, and I know you know this, but it's
- 1:02:10this thing where it's just like
- 1:02:12if you get mad about me saying I think
- 1:02:14that is weird that you're posting the
- 1:02:16project Helix merch, then I just think
- 1:02:19we're not like I just think you wouldn't
- 1:02:21like me in general. And so that's okay.
- 1:02:23So, I'm just going to say that's that's
- 1:02:24a relationship that was going to serve.
- 1:02:25>> I guess I guess you're right. It's it's
- 1:02:27simply the the podcast is simply weekly
- 1:02:29ammo for somebody who didn't like me at
- 1:02:30anyways.
- 1:02:31>> Yeah. Like like you weren't going to
- 1:02:32like me anyway, you know? Uh because I I
- 1:02:34think like there is a very real um and I
- 1:02:38think I don't know like I I find maybe
- 1:02:40I'm wrong but I think that our show is
- 1:02:42actually empathetic to a certain degree
- 1:02:43but being like yeah we know we know it's
- 1:02:45this way but why like why and does it
- 1:02:48have to be? And and do we need to make
- 1:02:49sure that it is this way?
- 1:02:51>> Um and if it's to me it's like like you
- 1:02:54said if if you if you were not going to
- 1:02:57be open to hearing this topic then you
- 1:03:00like then we were going to have this
- 1:03:01conversation at some point. So like you
- 1:03:02know You know what's something I think
- 1:03:04about a lot? It's it's like I feel like
- 1:03:05something we we try to put into practice
- 1:03:07here is sacrificing some of our own
- 1:03:09personal comfort and maybe standing in
- 1:03:11the space by like by like for lack of a
- 1:03:14better term speaking on business.
- 1:03:16>> And something that that I mean we talked
- 1:03:18about today towards the end here is this
- 1:03:20idea of like being independent, right? I
- 1:03:21am an independent journalist. I don't
- 1:03:23really do a lot of journalism anymore,
- 1:03:24but like some I think some of my videos
- 1:03:26are journalism a little bit. Um,
- 1:03:29>> and so if we're not using the fact that
- 1:03:31we are independent and not, you know,
- 1:03:33who tells me what to do? You and me.
- 1:03:35That's it.
- 1:03:36>> Yeah.
- 1:03:36>> Do you know what I mean? Like like we
- 1:03:38make decisions together on what we're
- 1:03:39going to talk about and how we're going
- 1:03:40to talk about it and that's it.
- 1:03:42>> And um
- 1:03:44>> I think we should I think sometimes
- 1:03:46doing that does put you out of your
- 1:03:48comfort zone a little bit. It certainly
- 1:03:49does for me. But at the end of the day,
- 1:03:50it's like that's what we're talking
- 1:03:51about. You got to do it.
- 1:03:53>> Yeah.
- 1:03:54>> Yeah. I think I think standing out
- 1:03:55business is good and what you should be
- 1:03:56doing if you are in this position.
- 1:03:58>> Yeah. Okay. I think Yeah. I don't know.
- 1:04:00I think we gota we got to like live the
- 1:04:02values and
- 1:04:02>> yeah I don't like when people are mad at
- 1:04:04me but also like
- 1:04:07sorry this is this is where I'm at with
- 1:04:09this you know.
- 1:04:11>> It's also funny too though because then
- 1:04:12it just kind of brings in this um why
- 1:04:14why why is what I say
- 1:04:17meaningful
- 1:04:18>> then the other thing. Yeah.
- 1:04:20>> Well but but also I have no power. I
- 1:04:21can't hurt you.
- 1:04:22>> No. And dude, that's a that's a thing I
- 1:04:24think I come back to a lot. Um yeah,
- 1:04:26>> with with our show, it's like if
- 1:04:27anyone's mad at us, I'm like we're
- 1:04:29nobody's respectfully,
- 1:04:31>> you know what I mean? We're not we're
- 1:04:32not we don't have some huge platform and
- 1:04:34of course we have, you know, our lovely
- 1:04:35critical error nation
- 1:04:36patreon.com/critical error, but like
- 1:04:38that that we are beholden to to a
- 1:04:40certain extent, right? But it's like at
- 1:04:42the end of the day, we don't have this
- 1:04:43like huge audience behind us that is
- 1:04:46like uh empowering us to say anything or
- 1:04:49to have any control over anyone. It's
- 1:04:51like how the the the Chud YouTubers have
- 1:04:53this audience that they manipulate into
- 1:04:56harassing people, but we that just with
- 1:05:00people in games to us.
- 1:05:04>> Yeah. No, we have we have um we've
- 1:05:06successfully uh translated the getting
- 1:05:09mad at Jake and Peter pipeline.
- 1:05:11>> Yeah. Right. Right. Right. We definitely
- 1:05:14perfected that. Um
- 1:05:15>> that's good.
- 1:05:16>> I don't know. I also think like you know
- 1:05:17we we are going to Summer Gamef Fest
- 1:05:19this year and uh if you are sticking
- 1:05:21around and listening to this and going
- 1:05:22to be at Summer Game Fest and also mad
- 1:05:24at us um I would like to say uh hey for
- 1:05:28real I'm happy to have a conversation
- 1:05:29with anyone
- 1:05:30>> with anyone and and it might be the sort
- 1:05:32of thing where we have to walk away and
- 1:05:33say like listen you are not going to
- 1:05:34meet me where I'm at with this. I'm not
- 1:05:35going to meet you where you're at with
- 1:05:36that. Like we're just going to have to
- 1:05:38agree to disagree and just walk away and
- 1:05:40call it there. But at the end of the
- 1:05:41day, I'm happy to talk to whoever about
- 1:05:43anything. And if and if if hey, if
- 1:05:45you're at Summer Gamefest and when you
- 1:05:46feel personally slighted by us, I will
- 1:05:49happily talk to you about it. Happily
- 1:05:50talk to you about it.
- 1:05:52See you there.