Latest / Pick Up and Deliver / Amun-Re, Puerto Rico 1897, Pit, The Isle of Cats (revisited)
Transcript
- 0:05Welcome to you pick up and deliver the podcast where I pick up my audio
- 0:07recorder as I step off the train and deliver an episodes to you while I
- 0:10walk home. I'm Brendan Riley. Oh, good morning, listeners. It's
- 0:23a lovely day here in suburban Chicago. I'd put the temperature in the high
- 0:26thirties and the sun is just setting walking home from the train, and it's
- 0:32a lovely day. So, given that I still have a few episodes left
- 0:36in the season, I'm not quite ready to start anything sort of orderly or
- 0:39organized. I thought I would just give you another of your favorite types of
- 0:43episodes, my board game espresso triple shot. If you've picked up a new
- 0:47podcast for the new year and you're wondering what the heck is a board game
- 0:50espresso triple shot? That sounds weird. The idea is it's a quick espresso.
- 0:58I know espresso does have anything to do with express, but whatever.
- 1:00It's a quick take on three games that I tried recently for the first time.
- 1:06These aren't reviews. I haven't played the games usually, I've only played
- 1:08them once or twice, so I don't have a thorough sense of the game.
- 1:11I have a one or two play understanding of it, and it's a
- 1:15first impressions review. I also usually mix in one out of the Dust game,
- 1:19which is the game I have played before but haven't played for over a
- 1:23year, and I got it out again and I'm reflecting on it. With
- 1:26a new year comes a new approach to the boy game Espresso one thing I'm
- 1:32going to try to do. We'll see how long I can remember to do
- 1:34this. I wouldn't be surprised if I forget, but I'd like to sort
- 1:37of grab one thing I really love about the game from each review. So
- 1:42maybe I'll start with that and then I'll go back and talk about the game
- 1:45a little bit more. Now, I'll probably talk about the game first.
- 1:48Well, we'll see how it goes. So the first game I'm going to
- 1:51talk about today is Amnray twentieth Anniversary Edition. This is from Ryner Kinisia as
- 1:57the designer. The art for this edition is from Vincent to Trey and it's
- 2:01published in twenty twenty three, the original game being in two thousand and three.
- 2:06It's really funny I actually went and looked up when the original one was
- 2:08published, even though I had the title down as am and Ray twentieth anniversary
- 2:13edition just didn't click in my head. So AHM and Ray is one of
- 2:17several games Ryner Kanitzia has made about Egypt, and it is an economic game
- 2:23with a relatively tight and interesting set of things to dicker over. It is
- 2:28sort of an auction game in that you are bidding on different properties and you
- 2:34get them based on when and where you bid and how much you bid for.
- 2:38And it's an area control game as well, so as the game goes
- 2:42on and you buy these properties, you then get points for different kinds of
- 2:46for the rewards that they give you and the places that you put those rewards.
- 2:52As far as Reiner Kanitzia sort of auction or auction adjacent games go,
- 2:58it is about what you would expect. It has interesting and varied scoring mechanisms.
- 3:04It has decent theming that holds up it makes for interesting play. I
- 3:10think the thing I liked best about it is the way that those distinct scoring
- 3:17conditions I mentioned interconnect with one another. That there is a really interest,
- 3:22There is a really compelling set of concerns that shape how you are trying to
- 3:30decide which properties you want to go for, and a lot of them depend
- 3:35on what kind of scoring condition you're leaning into that. Like a lot of
- 3:38games with varied scoring, you can't do everything, and if you try,
- 3:44you end up with a garbage score. This game does, I would think
- 3:47benefit repeated plays or experience plays, because you have a better sense of which
- 3:53things really score well and how to do that. But that's true of most
- 3:58good games. I think you do better if you've played before, So that's
- 4:00the thing I like about it quite a bit. I did enjoy the game.
- 4:03I thought that the tension was compelling, the game length was pretty good.
- 4:09There was enough going on of different potential possibilities that you could find different
- 4:15things to do. There are these advantage cards that you could get depending which
- 4:20spaces you won, and those cards would then let you monkey around with different
- 4:25aspects of the scoring conditions. For example, one of the big things is
- 4:30if you bid on a place. Let's say you bid one dollar on a
- 4:33place and someone else then bids two dollars on a place, then you have
- 4:36to take your bidding marker off of that place and put it somewhere else higher
- 4:42up, and you're generally not allowed to go back to the space that you
- 4:46just got booted. Out of so that part of it is pretty compelling.
- 4:50On the other one of the cards that you can get, however, lets
- 4:55you just come right back to the place you were at. So there's this
- 4:59interesting bluffing mechanism where your first bid sometimes you want to put it on a
- 5:02property you don't want because you're pretty sure the property you do want is going
- 5:06to be contested, and you want to be able to move to the property
- 5:11you want rather than starting at the property you want so that you don't overbid.
- 5:14On the other hand, sometimes you could just bid up and it turns
- 5:16out no one else wanted anyway, and you could have gotten it for one
- 5:18pretty compelling interesting game while worth a try that said, probably not a game
- 5:25I'm going to go out of my way to request a bunch and certainly not
- 5:30a game that I played it and it went onto my purchase less or anything.
- 5:33So mom and Rey interesting game. Ryner Knitsia fantastic designer well Worth said,
- 5:39look, if you get a chance, beautiful art from Vincent Duke tre
- 5:44I think Elfqreak Games published it, but I'm not one hundred percent of that.
- 5:47You can go look on board game Geek or on the show notes for
- 5:50this episode, where I will link to the board game Geek page about that
- 5:55game. Next up is Puerto Rico eighteen ninety seven. Puerto Rico is a
- 6:00game that's been around a long time, although this edition was published in twenty
- 6:04twenty two from Aliya. The designer is Andreas say Forth and the artists are
- 6:11John Morro and Gabrielle Ramos. We also it was also partly developed by Jason
- 6:18Ramirez of shelf Stories on YouTube. Puerto Rico eighteen ninety seven is a re
- 6:25theme of the original Puerto Rico game by Andrea say Firth that has been around
- 6:30a long time. The new edition of Puerto Rico also includes several of the
- 6:34expansions so that you have a variety of different buildings you can get that weren't
- 6:40in the original game, and a couple of modules as well. I think
- 6:44there are two sets of extra buildings and then two modules that you could put
- 6:48into play now. I myself had never played Puerto Rico. If you're unfamiliar
- 6:53with the game entirely, Puerto Rico is a very well known and sort of
- 6:57famous game about It's an economic efficiency game which you're trying to make money activating
- 7:03different powers in a good timing. But the clever trick that the game pulls
- 7:09is that each round you're going to pick a role and you're going to execute
- 7:13that role, and everyone else who picks a role or everyone else is also
- 7:16going to execute that role, only they're going to do it in a slightly
- 7:20less good way than you are. You get an extra spiff or an extra
- 7:24bonus, or a slightly more powerful version of the action when you're the one
- 7:27who picked it. Now, if that sounds familiar, it's because that idea
- 7:30has been taken and used in a lot of other games, I would say,
- 7:34most notably in Race for the Galaxy and later Terriforming Mars Areas Expedition both
- 7:41take advantage of this idea of triggering a role. Now. Arias Expedition really
- 7:46uses the Race for the Galaxy version, which is, instead of each player
- 7:49taking a role and executing it and everyone else following that or not. Instead,
- 7:54in a Race for the Galaxy, players each secretly pick one of the
- 7:59phases to activate, and then when you all reveal, only phases that were
- 8:03chosen to get activated, and anyone who picked a particular phase gets the powerful
- 8:07version of it. And if you picked the If you didn't pick it,
- 8:11you still get to do that phase, just the less powerful version, so
- 8:13you can see the genetic similarity there. As a game published by a European
- 8:18publisher for Europeans, Rio grand Rio Grande I think had the original license for
- 8:24it. In America, Puerto Rico has been sort of infamous for its clumsy
- 8:28handling of the setting, which was European colonists making money exploiting labor in Puerto
- 8:35Rico. The game did not do a very good job of thinking about who
- 8:39the laborers were or representing them as self determined, and it in fact kind
- 8:43of elighted the history of slavery among the colonies in Puerto Rico entirely. So
- 8:50Puerto Rico has been kind of a poster child or poster game for this sort
- 8:54of thoughtless use of setting. Thus, the re imagining of Puerto Rico as
- 9:00Puerto Rico eighteen ninety seven it specifically aimed to maintain the solid core gameplay that
- 9:05was such a big part of the original game, but to rethme it in
- 9:11a way that it becomes palatable for people to play. So the re theme
- 9:16is focused on eighteen ninety seven because that's one of the years that Puerto Rico
- 9:20was not colonized by a foreign power. In fact, the people in Puerto
- 9:22Rico had their own destiny in their hands at that point. And so you
- 9:28play the owner of a farm, and you're trying to develop your farm in
- 9:31the same way that you would have in the previous version. It's just that
- 9:33the theme is set around a time when that's a matter of doing for yourself
- 9:37rather than doing for someone else. The art has been redone by, as
- 9:41I understand it, Puerto Rican artists, and all in all, it's good.
- 9:46It's a really good rethme. There were some production issues that cause a
- 9:50little bit of trouble, but overall the game is great and I think it's
- 9:54really fun now. I taught it to my board game class this fall,
- 9:56but I didn't actually get to play it until when I get to try it.
- 10:01I will say I can see why people think it's really good. It
- 10:03is really good. The mechanisms are pretty interesting, the interactions are complex.
- 10:11There's emergent complexity there that is very compelling that you can't always see what you're
- 10:16going to get from what you're doing, but building up an engine and generating
- 10:22points and building buildings works really well. So it's a game I definitely will
- 10:26keep on my shelves and I'm looking forward to playing again in the future.
- 10:30And I'm pleased to have gotten to play it when I did. That's Puerto
- 10:33Rico eighteen ninety seven. Favorite thing about it, it's got to be the
- 10:39art on the player boards. I love the different farmers you can pick from.
- 10:43They all have a lot of character. It reminds you of the purpose
- 10:45of the game. That works for me. All Right, I'm gonna take
- 10:48a moment now to do a to talk about a game I dusted off recently,
- 10:52and that was The Isle of Cats. Now, The Isle of Cats
- 10:56is a game that came out in twenty nineteen, and I think I got
- 10:58a retail copy of it in twenty twenty, and we really liked it.
- 11:03It's a lot of fun. There's cute cats, and there's interesting stuff going
- 11:07on in the game. It's very fun to play. I really like it.
- 11:09So when they came out with the Big Box expansion, I went pretty
- 11:16I went pretty deep in. We got all of the different boards, we
- 11:18got a couple different expansions, and I even sprung for the Wooden Organizer,
- 11:22which is really nice for setting up the game. The Isle of Cats is
- 11:26a game that has a lot of pieces, so it's nice to be able
- 11:28to pull out those pieces and arrange them in a way that's pretty fun.
- 11:31But we hadn't played it in a while, and so we were really happy
- 11:33to get the game out. We tried it with a couple expansions. We
- 11:37tried the Beast's expansion and then the Kittens expansion, and we tried alternate boats
- 11:43each time. We played two games of it right in a row. And
- 11:46the thing I have always liked about The Isle of Cats is the challenge of
- 11:52trying to get as many cats as you can on your boards, the challenge
- 11:54of filling the board, because the game has relatively punishing penalties for failing to
- 12:00fill parts of the board, and so when you are able to play some
- 12:03clever cards and grab the right combination of cats to fill up big pieces of
- 12:07it, that's super fun. And I really like that. The art in
- 12:13the game is adorable. The game was designed by Frank West and the art
- 12:16has done by Frank West, but the lead artist is credited as Draglico.
- 12:24That must be an art studio, but the arts are very cute. It's
- 12:26kind of got a cartoony flare, and the cats are all adorable. The
- 12:31tiles are all cats legging in funny shapes, which is something cats like to
- 12:35do. So if you haven't played The Isle of Cats yet, you really
- 12:39should. I will say my one complaint is that the game has a the
- 12:41at the beginning. It should not be called The Isle of Cats because it
- 12:45ruins the pun at the heart of the game, which is the fact that
- 12:48Isle of Cats sounds a lot like I love cats, and when you say
- 12:54them together the Isle of Cats or I Love Cats, Isle of Cats,
- 13:00it's almost indistinguishable, and that makes it funny. But by putting a thaw
- 13:03on there, you throw it. You screw threw off the joke. Boo
- 13:07for that. Yeah, for everything else, The Isle of Cats, I
- 13:11like it all right. The last game I want to talk about, I'm
- 13:13calling it a new game because I don't remember for sure that I played this
- 13:18game when I was younger, but I'm pretty sure I saw it played.
- 13:22So this game has existed since nineteen oh three. It was designed by Edgar
- 13:26Casey, but there are three credited credited designers, one of which has the
- 13:33last name Parker and this is the game that was published by the Parker Brothers,
- 13:37and that is Pitt. Pitt is the game of stock trading, which
- 13:41sounds lame, but the idea is that you are trying to corner the market
- 13:46in a commodity future. The way the game works, you have deck of
- 13:50cards, and in the deck are nine cards for each commodity, and you
- 13:56have as many commodities in play as you have players in play. Some commodities
- 14:00are worth more than others, but each of them has nine cards. The
- 14:07version I have has the original art from nineteen oh three and comes with a
- 14:11silver bell which you used to start and stop the round. Everyone has dealt
- 14:15nine cards, and when the round begins, everyone starts trading commodities as though
- 14:18you're on the trading floor or in the pit. The way you do that
- 14:22is you hold up a certain number of cards one, two, three or
- 14:26four cards and they have to be all of the same commodity, and then
- 14:28you say like, I've got two, who wants to I got to want
- 14:31to trade two? I've got two, and you find someone else who's also
- 14:35trading two commodities and you trade with them. The thing is, you don't
- 14:37know what they're trading you. Sometimes you'll trade with somebody and realize you just
- 14:41handed them two of the same card they were handing you. Other times you
- 14:43give away two and then you do another trade of two and you get back
- 14:46the two that you were trying to get that you got rid of the first
- 14:50time, or something like that. It's a wild and silly game. It
- 14:52goes pretty fast, and eventually somebody has nine car of the same cards in
- 14:56their hand and then they ding the bell they stopped the round. At that
- 15:01point they get points based on which card they cornered. That's it. That's
- 15:05how the game works. You go until you've got I think two hundred and
- 15:07fifty or five hundred points. Pretty short game, but really fun. Played
- 15:11maybe six rounds or eight rounds, depending on how many players there are and
- 15:13how widely you spread. The winning pitt is an excellent game, really fun.
- 15:18There's a reason it's still available even though it was created in nineteen oh
- 15:22three. It's just good, so check it out if you get a chance.
- 15:24That's pitch from Parker Product. Well, thanks for joining me on my
- 15:28walk today. I hope your next walker put into the line was by bye
- 15:52brought to you by rattle Box