Latest / Pick Up and Deliver / Scooby Doo: Escape from the Haunted Mansion; Sand; The Game of Wolf; Patrician (revisited)
Transcript
- 0:04Welcome to pick up and deliver the podcast where I pick up my audio recorder
- 0:07as I step out for a walk and deliver an episode two while I stroll
- 0:10around. I'm Brendan Riley. Well, good morning, listeners. It's a
- 0:23lovely day here in suburban Chicago. Looks like the sun is gonna rise up
- 0:26and it's gonna be brutally hot once again. It's very hot yesterday. I
- 0:31expect it'll be very hot today. It'll probably be very hot tomorrow. But
- 0:35for now, it's early morning. It's just after six, and so I'm
- 0:39going for a walk, looking forward to enjoying weather before it gets too unpleasant.
- 0:45Well, it's been a couple of days since I talked to you last,
- 0:48and it feels like it's time to do another Board Game Espresso Triple Shot.
- 0:56For those of you knew the podcast, Board Game is presso Triple Shot
- 0:58is an episode where I do a short a series of short review segments about
- 1:03games I played for the first time recently, give you my sense of how
- 1:06they work, what they're like, and try to give you an idea if
- 1:08it's worth checking them out. Of course, I've only played these ones,
- 1:11so these aren't proper reviews. They're just sort of first impressions. There's a
- 1:15tiny little bunny. True, tiny little bunnies. What are you doing?
- 1:19Guys? They're running away from me, which isn't surprising their tiny little bunnies.
- 1:23It's a tiny little bird too. Well, let's just jump right into
- 1:26it, shall we. First game I want to talk about is Scooby Doo
- 1:27and the Haunted Mansion. Scooby Doo in the Haunted Mansion is designed by Jay
- 1:33Cormier and Seng Fung Limb, who are a design team that have done a
- 1:37number of interesting games. It was designed for the op Games with art by
- 1:42Rich Hutchinson and Rob Lundy. It's part of a series called the Coded Chronicles,
- 1:47which are essentially an escape room style game, but with a lot more
- 1:52sort of mystery elements or story elements, and then little puzzles that come in
- 1:56envelopes. Something that makes this one feel a little different than something like an
- 2:00unlocker and exit is you have these envelopes that have different information that you get
- 2:06at different time. So at the beginning, each person plays one of the
- 2:08characters of the Scooby Doo story and you get information related to that character,
- 2:15and then each character is able to find different things in the Scooby Doo mystery.
- 2:20Now, I assume everybody listening is familiar with Scooby Doo as a property,
- 2:23but the general idea of Scooby Doo is a team of interested young people
- 2:28I think teens or early twenties who I think in the cartoon they originally they
- 2:31were high schoolers, but or in the more recent ones they were sort of
- 2:36high schoolers moving into college. They were adults in the original show because they're
- 2:39driving around in a van solving mysteries, but they're younger adults Anyhow. The
- 2:44beginning, you get your envelope of stuff for your character. You get a
- 2:49little sheet that tells people playing the game what's going on with your character.
- 2:53And then as the game goes along, different characters are able to solve different
- 2:57mysteries by using different of verbs. So when you encounter something, you can
- 3:02look at it, you can try to smell it. If you're Scooby,
- 3:07you can investigate it. If you're Velma, you can do something else with
- 3:09it, if your Fred. I don't remember exactly all the verbs, but
- 3:13so part of it is trying to figure out who can interact with that object.
- 3:16In what way, and then you look it up in your book to
- 3:20see what happens. Then as you solve those mysteries, you're going to lay
- 3:24stuff out and then you eventually get to open up different envelopes and work your
- 3:29way through the story. You know, it's fun, entertaining, not very
- 3:31difficult. It's definitely like a family weight game rather than more complex. But
- 3:38we had a good time with it, and I certainly enjoyed good So I'd
- 3:43recommend playing that if you get a chance that if you like sort of mystery
- 3:45or story focused games that I have this sort of one play element to them
- 3:51and Scooby Do in the Haunted Mansion. This is a good one. This
- 3:53is from the Up Games. Next up we have the game Sand. Sand
- 3:59was public by Devere Games. The designers are ariel To con Constantino are Contanzo
- 4:05excuse me, and Javier Pealasiari with artists Modo Pena and Ernest Sala. So
- 4:14Sand is sort of like what would a trading and economics game set on the
- 4:19world of Doune be like. In the game, you play a trader in
- 4:25your moving things around. It is very much a pick up and deliver game.
- 4:29The gimmick is that you have a worm that is your big, sort
- 4:33of goofy looking cartoon worm that is your main transport, and you can upgrade
- 4:39the worm as the game goes along, and is the upgrade the worm,
- 4:42you can move farther and do more stuff with your actions. You can have
- 4:46up to four actions during the game, and you use the actions to do
- 4:50different things. As the upgrade the worm, the worm can do more stuff
- 4:55with a given action. Basically, like I said, it's a pick up
- 4:58and deliver games. You're picking up cubes moving other places. One of the
- 5:01interesting gimmicks is that when you're carrying a cube, you have to use an
- 5:04action to be carrying that cube, so you can't so you get less actions
- 5:09during the game. So there's a lot of consideration about efficiency. How quick
- 5:14are you going to move to do a thing, et cetera, et cetera.
- 5:15The game has a limited number of rounds. Aside from upgrading your worm,
- 5:20you also are trying to get the different cubes, and as you trade
- 5:25them, those actually help your game as well. So you upgrade your worm
- 5:30by doing the trading that you're going to do anyway, rather than like in
- 5:33Kingsvary and steam to upgrade your airship, you actually end up doing something instead
- 5:39of the trading as one of your actions, or you spend money to upgrade,
- 5:44so you're sacrificing your point getting engine in order to upgrade your airship.
- 5:50In Sand, you upgrade your worm as you are getting points, so there
- 5:55is an element of win more in that. If you're doing well, then
- 6:00that's going to accelerate the choice to do the thing that helps you do well.
- 6:03The game does have another set of choices that's interesting. You have four
- 6:08helpers that you can get as well, and when you get a helper,
- 6:12you pick which of the four helpers you want, and of course each of
- 6:14them does something different, so getting one of the particular helpers gives you a
- 6:18particular kind of upgrade for your worm or for your process. The look and
- 6:23feel of the game it's very sort of Aracus coded. I guess the whole
- 6:29place is really dusty, that these little cities that are drawn in there.
- 6:32The art style is cartoony but not silly, except for the worms look kind
- 6:39of silly. They have very sort of big eyes, and they look like
- 6:43cutesy art cutesy worms even though you're riding them The art style reminds me somewhere
- 6:47in the neighborhood of the Miko, although less angular, if that makes any
- 6:53sense, and not quite as scratchy as waste land delivery service, but somewhere
- 6:58in that neighborhood as well. So if you draw a continuum from waistline delivery
- 7:01Service to say, the Traders of the Eastern Sea or whatever. The most
- 7:06recent Chevin Phillips games are sand is halfway between that, or it's a third
- 7:12triangle or third point on a triangle. With those two games, That's how
- 7:15I would describe the art as a person who doesn't know how to describe art.
- 7:20The gameplay was fun. It's definitely the kind of game where as you've
- 7:24played two or three times in a short window, you would kind of figure
- 7:28out the rhythm of it. Like many pick up and deliver games, it
- 7:30feels like it would be very much the same on the second or third play
- 7:34as it was on the previous one. You would start to learn the efficiency
- 7:39more. But it's all about tactics. It's all about evaluating the board in
- 7:44front of you, keeping track of what your opponents are doing. Because the
- 7:47board is tight enough that there is a decent chance that you're going for something
- 7:51you will inadvertently get in someone else's way, which happened to more than one
- 7:56of us during this gameplay, and that was the sort of driving factor in
- 8:01terms of figuring out who's next or what you're going to do next? Is
- 8:05the person before you would take would ruin your plans? They would take the
- 8:07thing you wanted to do, you know? All in all, I found
- 8:11Sand interesting but a little too complicated for what it was like. I don't
- 8:16mind a complicated game, obviously, I love complicated games, but I want
- 8:20the complication to be embedded in a game that's worth that amount of complication.
- 8:24And I feel like the game just had enough sort of overlapping magisteria that it
- 8:31became a little unwieldy in terms of trying to determine how it worked and what's
- 8:37going to happen. So enjoyable worth checking out if you get a chance.
- 8:39I did like my time with it, but it's sort of middling for me.
- 8:43You wouldn't displace kings Varian Steam in my collection where it's not good enough
- 8:48that would say, oh I need to get rid of kings Verren Steemen get
- 8:50Sand. I'd happily play either of them, but that's kind of where it
- 8:54is for me. So that's Sand from de Vere Games. It does have
- 8:58that small box profile that Divi Games has kind of become known for. So
- 9:01if you're looking to keep the space on your shelf nice and tidy, this
- 9:05Sand might be the game for you. I recently got a chance to return
- 9:09to a game that I played once before, and this is Patrician. Patrician
- 9:13is a game about sort of gaining favor with wealthy folks in Italy. I
- 9:20know that's an unusual kind of theme for euro games. The game was designed
- 9:26by Michael Shatched, who I think is known for Zuleareto, Zuleretto or Colorretto
- 9:33best, although yeah, Zuleretto is probably his best known game, but he's
- 9:37designed a lot of things. The artist is a collective or a group called
- 9:41Design Slash Maine and it was originally published by Amigo, although I feel I'm
- 9:48not sure who published the edition that I played. I didn't feel like it
- 9:52was Amigo, but what do I know? Mayfair It was published by Mayfair
- 9:56as well, which would make sense for the game of the Air. So
- 10:00it is from two thousand and seven and it is very much a two thousand
- 10:03and seven euro game. It's got kind of a musty dusty theme, a
- 10:07kind of musty dusty look to it. It has relatively simple mechanisms but really
- 10:13interesting gameplay. So the idea is there's a board full of these different cities.
- 10:18Each city has two spots where you can put blocks, and there's a
- 10:24bunch of cards that get dealt around the game. It's basically the way it
- 10:26works is you have a couple of cards in your hand, you play one.
- 10:31It will tell you to add one or maybe two blocks to one of
- 10:33the cities, and or do something else like move a block, or certainly
- 10:39you can move a block. Oh you could take from a different city.
- 10:41There's a couple different minor things, but the whole idea is there's like six
- 10:45or seven different cities on the board. You play card that lets you put
- 10:48out one or two blocks in one or both of the tower spots. Then
- 10:54you take the card that is next to that city back into your hand,
- 10:56and the cars that are next to the city are not from that city,
- 11:00they're just around the board. So the big thing is you're trying to get
- 11:03area control of the cities by having the most blocks in the towers of two
- 11:09of the cities. Each city has a limit to how many pieces can be
- 11:13in that town, So if you have a limit of seven, then you
- 11:16could have one tower with four blocks and one tower with three, or you
- 11:20could have one tower with six blocks and one tower with one, or even
- 11:24seven and none. But once all the blocks allowed are in that city,
- 11:30that city is closed. Whoever plays that last block will take the last card
- 11:33from there, and now no more cards go there. And the way the
- 11:37game is made, you're only putting things in a city when you play a
- 11:39card with that color, so the cards themselves will prevent you from going there
- 11:43again. You also score the city immediately, and basically the person who has
- 11:50dominance in the larger tower gets the better scoring chip, a person who has
- 11:54dominance in the lesser tower gets the lesser scoring chip, and basically just trying
- 12:00to get the most scoring chips. You also then at the end of the
- 12:01game, when you play the cards, the cards have the things they're doing
- 12:05in the cities, and they also have the face of one of the nobles
- 12:09of the city on them. At the end of the game, you get
- 12:11points for having sets of multiples of the same Noble, and those can be
- 12:16quite valuable as well. Like I said, this is a classic euro game
- 12:22with a really good system of sort of simple mechanisms that work really well.
- 12:28This is definitely a game I would pick up if I found it cheap.
- 12:31I don't know if i'd pay ten dollars for it, just because my collection's
- 12:33too big to buy a game that I would play occasionally. And I don't
- 12:37know if my wife would like this one or not. But if I found
- 12:39this for five or three, I definitely would get it, just because it's
- 12:45an excellent little play. It takes about twenty minutes once everybody knows what they're
- 12:48doing, and the decisions are simple but interesting. It's tactical and somewhat strategic.
- 12:58Is really the clever part is deciding when you're going to play your card
- 13:01for a city to try to get the card that's on that city. That
- 13:07is the big thing. So let's say you're trying to get control of the
- 13:09purple city. Well, you might have a card for the yellow city.
- 13:11Say there's already a bunch of stuff there. You don't care about the yellow
- 13:13city. But if there's a card with the purple icons on it, in
- 13:18the yellow city, then you want to play to the yellow city, so
- 13:20you can pick up the card with the purple on it and you can play
- 13:22the purple next turn or whatever. It's also a huge amount of timing because
- 13:28there are cards that let you move blocks back and forth within the city,
- 13:31so you want to be careful about when you play there so that your opponent
- 13:35can't rearrange things in a way that screws with your victory in that city.
- 13:43You also do have the advantage of, like if you have a card that
- 13:46lets you put two blocks in the city. Once you have that card,
- 13:48there's no way to lose that card. There's no way to get shut out
- 13:52of putting those two blocks in the city because the cards are exactly set up
- 13:56so that exactly the right number of blocks come out to close the game.
- 13:58I really like that because there is certainly tension, and there certainly race,
- 14:03but part of it two is also trying to decide when you're going to make
- 14:05your move and how you're going to get people to do the things you want
- 14:11them to do and or make a mistake like you want them to make.
- 14:13So that is patrician by Michael Shach definitely worth checking out. I really like
- 14:18that game actually, and the more I think about it, the more I
- 14:22like it. It's some one of my favorite things when you're playing it,
- 14:24when you play a game and it gets better over time. All Right,
- 14:28last game I want to talk about today is another game I found at goodwill.
- 14:31This was unplayed, which is always fun to find a copy of this.
- 14:35It's a game designed by Joe Barron and the art is done by Louise
- 14:39Diaz and it was published by Gray Matters Games. This is the Game of
- 14:45Wolf. So the Game of Wolf is a trivia game with an interesting group
- 14:50dynamic that I think actually works pretty well. It plays two to six or
- 14:54three to six players, and it really is the kind of game you want
- 14:56to play with five or six playing with fewer than and that I don't really
- 15:01see why you would no point. So, like I said, it's a
- 15:03trivia game. And the way it works is you're going to play three rounds,
- 15:09and on each round each player gets to make gets to be the leader
- 15:13one time, so you'll get to be the leader three times, and over
- 15:16the course of the three games that will determine what you're doing that determines your
- 15:22score. The way it works on your turn, you draw a card.
- 15:26Actually you just look at the card in the box, you don't pull it
- 15:28out yet, and you look at the category for the card, so it'll
- 15:31be something like, I don't know, the category will be something like,
- 15:35well one of them was college sports teams. And then you decide do you
- 15:41want to be a lone wolf or you want to be in a pack.
- 15:45If you're in a pack, you pick someone to join you, and then
- 15:48that person is in your pack and the other people around the table are in
- 15:52an opposing pack. I feel like it does play six. I feel like
- 15:56the scoring is set up around okay, so you pick someone else to be
- 16:00in your pack, or you go alone, and then the other people on
- 16:03the in the team are on their own, are in their own pack.
- 16:07And then what happens is a set of questions gets put on the table and
- 16:12both teams come up with their answers to the questions. You and your if
- 16:17you're the leader, you and your partner have to come up with answers,
- 16:21and then the other people that team come up with the answers, and then
- 16:23you check which team got more right if the loan, if the Wolf team,
- 16:29the person who's active player got more right, then they get points based
- 16:33on did they have a teammate or did they go alone. If the other
- 16:36team gets more right, they get points. I think the more I think
- 16:38about that on morrow morning, if that's not the case, if you loan
- 16:41wolf it and you get it wrong, then you lose points and it's a
- 16:45pretty significant gamble to do that. This is a cute little trivia game,
- 16:49definitely a fun time. I'm certainly going to keep it in my collection for
- 16:53a while. The team versus lone wolf aspect is fun. There's some hubrists
- 16:59that goes with choosing to be the lone wolf, and when you fail then
- 17:02you feel like a doof, but a fun doof. The production design is
- 17:06really nice, comes with these whiteboard markers and really nice good cards and a
- 17:12fun little box, good art. My main complain is that it's a trivia
- 17:17game, so it's very uneven like the game we played of it. We
- 17:19had a good time, but we got three or four sports questions out of
- 17:22the fifteen rounds, and one person in the room was a much bigger sports
- 17:26person than everybody else, and so he just dominated on those and when he
- 17:30would draw on for himself, then he'd loan wolfed and really go to town.
- 17:34So that part wasn't my favorite, but that is inherent and trivia game.
- 17:38Sometimes you just get trivia questions you're not good at. Nonetheless, the
- 17:42Game of wolf was pretty fun. I like the dynamic there. I hope
- 17:45I scored it right. The more I think about now, the more I'm
- 17:48wondering whether you only score points if it's your turn or you're part of the
- 17:51active team the other people are just trying to prevent the scorer or the active
- 17:56player from getting points. That doesn't seem right, but that might be how
- 18:00it were otherwise. Yeah, worth checking out if you get a chance.
- 18:03That's the Game of Wolfe, published in twenty nineteen. Well that's about it
- 18:07for me today. I hope that you're able to get out and enjoy a
- 18:11walk. I hope that you head over to board game geek Gil three two
- 18:14sixty nine and let me know what you think of these games that I played,
- 18:18or any other new games you've tried recently. And finally, I would
- 18:21love to know that your next walk is as pleasant as mind walking. Cod
- 18:26Bye. Brought to you by Rattle Box