Latest / For Azeroth!: A World of Warcraft Podcast / #261 - For Azeroth!: “Dawn of the Infinite"
Transcript
- 0:00Today I'm getting to sit down with Morgan day and Stephen
- 0:03Carvalho to developers involved with the creation of the
- 0:06fractures of Time. Mega dungeon dawn of the
- 0:09infinite. Let's get into it.
- 0:13Pork island or illness us endure for the alliance.
- 0:30For Azeroth. First, I want to thank you guys
- 0:36for taking the time to talk with me today.
- 0:39I know you have a lot to deal with, so once again, thank you
- 0:43both for those who don't know, you could you introduce
- 0:46yourselves Sure, I'm Steven cavallaro.
- 0:50I'm a senior encounter designer on the World of Warcraft team
- 0:53and I helped bring the mega dungeon dawn of the infinite to
- 0:56life. Hello.
- 0:58My name is Morgan day. I am one of the associate game
- 1:01directors on World of Warcraft and apparently, I am red /
- 1:05purple at the moment. I can't fix my webcam.
- 1:08Sorry about that. Oh, wait, there it goes.
- 1:10Okay, well, I guess we're here to talk about the mega dungeon.
- 1:14I'm very excited. I love Mega dungeons, it.
- 1:18And I love the infinite Dragon so this is this is the peanut
- 1:21butter sandwich for me, coming together.
- 1:24The mega dungeon as we've seen on the PTR.
- 1:27We start going right in Hot Pursuit after the current
- 1:31thread. So clearly there's some story
- 1:33that leads up to that based on that.
- 1:36Are we going to see the mega dungeon right on the opening of
- 1:40the patch? Or is it something that we will
- 1:42need to do some story before we unlock it?
- 1:45Yeah. So the goal here is to Be able
- 1:48to go into the mega dungeon on on release and be able to
- 1:51experience you know the encounters and and and the story
- 1:54in there. There is questing content prior
- 1:57at least at at this time and Morgan.
- 2:00If this is something that you maybe can shut up said light on
- 2:04the actual requirement to to to do a breadcrumb Quest To Enter
- 2:08the mega dungeon is not something that would prevent you
- 2:10from actually doing it. So yeah we want players really
- 2:13feel like they can get in that content right away.
- 2:16But yeah, there there is some lead up.
- 2:18Signs, including involving a one of the characters found in in
- 2:22Don of the infinite more Chi and you get to kind of see some of
- 2:26her stuff. Early, of course more Chi is the
- 2:29evil version of Chrome e the infinite version of chromium.
- 2:32So obviously I mean certainly with mega dungeons, I want to
- 2:36say all the way back in Legion when we added return to Kara's
- 2:40and there was you know kind of like the old-school Attunement
- 2:44quests, right? We had to kind of complete the
- 2:46quest before you can Zone in but that was something that we We
- 2:48pretty quickly, you know, heard feedback on from the players
- 2:50that they just want to log in and play with your friends and
- 2:52do the stuff, right? So we still have a lot of really
- 2:56cool questions, surrounding the mega dungeon, but that stuff is
- 2:59all optional. It's not something that would be
- 3:00required for you to do before or after you complete it.
- 3:04And so with the mega dungeon, obviously those have been very
- 3:09story driven. We've been chasing Outlaws
- 3:12through cares. Sorry through as of action we
- 3:15have been trying to find. Like the answer is in Mechag on.
- 3:19But with this one it's a segment of the story, but it's not the
- 3:23complete story. There's some stuff that happens
- 3:25before and without going into spoilers, it seems like this
- 3:28story continues. After the dungeon, are we going
- 3:31to be seeing stories? Kind of gated like we saw with
- 3:36ten point one point five or so, here are the ten point one with
- 3:40the raid where there were story before and after or is it going
- 3:44to be just all like, one big chunk that we can eat, right?
- 3:48Away. So yeah, you know, certainly a
- 3:50following the completion of Donna, the infinite, there will
- 3:53be some follow-up, you know, some quests and and some stuff
- 3:56that would be, you know, part of future content updates as well.
- 3:58But I think we were, we really wanted to make sure that the
- 4:01bulk of the story were telling with with this content update
- 4:05occurs, you know, before and then into and during dawn of the
- 4:09infinite itself. And so you know, kind of as a as
- 4:12I guess going back a little bit, there's sort of two main plot
- 4:16lines, right? That are sort of Ding right now
- 4:18in the dragonflight story and one of them is the bronze
- 4:21dragonflights plot line with chromey trying to protect her
- 4:24leader as door move from sort of this ultimate fate of becoming
- 4:27MERS on and there's the Primal incarnate storyline in
- 4:31particular interest to to this content update fractures in
- 4:35time, a ridic Ron's plot and what he wants to do, what his
- 4:38plan is. And so ultimately with Donna,
- 4:42the infinite, we're sort of bringing those story lines
- 4:44together and trying to tell more about Riddick runs motivations
- 4:50but also sort of trying to really go into whether or not
- 4:54chromey can stop those door moved from becoming more has on
- 4:57and you'll see that play out during dawn of the infinite and
- 5:01we're super excited about being able to sort of take that main
- 5:04line plot and introduce it in a mega dungeon in a way that we
- 5:08haven't really done before, you know, previous megatons of had
- 5:11some really cool side storylines but this is really the main
- 5:15driving plot of dragon flight being pushed forward here.
- 5:18Here. Yeah and on top of that, you
- 5:20know as we mentioned there would be questing before but also
- 5:23there. Yeah there are some quests that
- 5:25open up that and become available.
- 5:27Once you've completed, the mega dungeon also you know, I don't
- 5:32want to get into spoilers here but you know the community is
- 5:35kind of come to you know love and appreciate a lot of these
- 5:38really awesome IGCSE and the videos that come out alongside
- 5:42this content and there were definitely some encrypted things
- 5:45that players will have to wait until, you know, the launch of
- 5:49fractures in time to see. But addition in addition to that
- 5:54kind of a also. Also, this is, we're doing
- 5:59something a little bit unique in the similar vein that, you know,
- 6:01Normally, the mega dungeons come out with the major patches of,
- 6:04where this time, we're doing it in. 5 with fractures and time,
- 6:08we want players to be able to experience this from a story
- 6:11perspective as even for the player type who might not be,
- 6:16who might not, normally do a lot of the, like, kind of organize,
- 6:20more challenging content. So we're actually going to be
- 6:22splitting the mega dungeon into similar to what we've done in
- 6:25the past but much earlier than we have in the past, we're going
- 6:27to be adding the of ability to queue for Our heroic Donna the
- 6:34infinite as too kind of halves of a dungeon in 10 17.
- 6:38So that will be right, you know, kind of around the corner after
- 6:41we come out with fractures in time where people will be able
- 6:43to experience that even if they're not even if they don't
- 6:46want to do it, you know as a Mythic Mega dungeon.
- 6:51Wow. Okay.
- 6:51So it's coming in. Ten point one point seven.
- 6:53I was my assumption would have been that.
- 6:56It would have been with the next season that we would have gotten
- 6:59both the split or Rogue versions and for possibly Mythic plus
- 7:05actually that is a question is are we going to see this in the
- 7:09Mythic plus rotation in the next season?
- 7:13Yeah, I mean that was part of the motivation there with
- 7:16splitting the dungeon into the heroic for 10 17 was one, you
- 7:20know. We want to see this in to go
- 7:22into the season 3 Mythic plus pool but also as Steven
- 7:25mentioned like this is a really important thrust of the story
- 7:29for dragonflies. I want players to be able to
- 7:32experience that prior to going into the next season.
- 7:36Okay. Now, the other part of it is
- 7:39that when you're doing it as the big one big chunk Mega dungeon
- 7:45that has a lot of difficulties. Mainly, you know, getting a team
- 7:49together that can go through all of that.
- 7:50And when the difficulty of the actual encounters is higher,
- 7:53sometimes you get some teams that can't fully complete.
- 7:57It is this dungeon relatively as As challenging as previous Mega
- 8:05dungeons, or where have you guys kind of position dead?
- 8:08Yeah, I think this is definitely a really interesting kind of
- 8:11kind of thing to think about and you know, it's it's something
- 8:14that we try to do in terms of like with Donna, the infinite
- 8:17think about ways to, you know, service different buckets of the
- 8:21community in different ways to make sure that, you know, all
- 8:23our players feel satisfied with the content offering that they
- 8:25have. One of the things that we're
- 8:28actually doing differently with Dawn of the infinite compared to
- 8:30the other Mega dungeons is We are intentionally releasing it
- 8:35at a difficulty level. That will require more
- 8:38coordination. That is similar to raids, you
- 8:41know, it's more of a smaller raid like experience for a
- 8:44smaller group of players and we are doing that because there's,
- 8:48there's been, there's definitely been, you know, Outreach in the
- 8:52community asking for more smaller.
- 8:56Sized instance, content that is still challenging because, you
- 9:00know, not everyone, Either has the time or has the, you know, I
- 9:05mean a variety of reasons why you might not be able to raid
- 9:08with with with a 20-person team on a weekly basis on a scheduled
- 9:11basis, right? But you still want to do
- 9:12challenging, endgame content for Meaningful rewards and so this
- 9:16was a way to sort of offer that and I think it's you know it's
- 9:20it's a nice juxtaposition is something like Mythic plus which
- 9:23we're super excited about and happy about but there's you know
- 9:27there's there's a timer. It's a very different type of
- 9:29experience than you might have. Like in a traditional Raid where
- 9:32you're like, progressing through bosses, and you're learning
- 9:34encounters, and you're spending 10 minutes and five minutes
- 9:37talking to each other by. Okay.
- 9:38What do you what do you want to try this time?
- 9:40Let's strategize. Let's think about how we want to
- 9:42try to approach this and so we wanted to try to take that
- 9:44experience and have it in Donna, the infinite at launch and so
- 9:49you might be familiar with how previous Meghan tonjes liked as
- 9:52of us have had like a hard mode that you could turn on right
- 9:55with Donna, the infinite that's essentially baked in to the
- 9:58dungeon. It is how it is at launch.
- 10:00It is the default difficulty. Why it is notably in a more
- 10:03difficult than a regular Mythic dungeon but to reiterate,
- 10:06Morgans Point. This is why we felt it was so
- 10:08important for us to get heroic out sooner in 10 17 than we
- 10:12normally would, because we do want to make sure that we're
- 10:15allowing all of our players, you know, to experience the content
- 10:18because it has some important story elements, it's a Mainline
- 10:22storytelling device for us and so, it's important that we got
- 10:25that out earlier to to, you know, coincide with the increase
- 10:29in difficulty, and I mentioned it as well.
- 10:31But we are, you know, aware that if we're going to have an
- 10:34increase in difficulty, we want to make sure that players feel
- 10:36rewarded. So the rewards this time around
- 10:39are going to be, you know, comparative to liked as a better
- 10:42example, more, more more powerful.
- 10:46It's something that we think is important, and as an example,
- 10:49you know, the power level of the gear will be sort of around what
- 10:52you would expect to drop from an end end of raid heroic boss.
- 10:58And, and that's, that's sort of the level of power that's being
- 11:00targeted. But I think, Even Beyond just
- 11:02the raw item level. We're trying some interesting
- 11:04things with like different effects on some of the items to
- 11:08make them feel thematically tied to Donna, the infinite to the
- 11:11idea of time and time travel. And so I think a lot of players
- 11:14will find some of those effects to be interesting and unique,
- 11:16and no want to go pick them up and play around with them, sort
- 11:19of, regardless of the item level itself.
- 11:21And then even beyond that, we want to make sure that players
- 11:24that are interested in, you know, Cosmetics like prototype
- 11:27Road, riding companion, skins or transmog, you know, collectors,
- 11:29have something to go for it in there as well.
- 11:31And so, as an example, you'll be able to collect infinite
- 11:37dragonflight dragon scales for your photo Dragon companions.
- 11:41There's some secrets, we don't want to really talk too much
- 11:43about, but I think that transmog, fans and collectors
- 11:46will be excited about some things that are going to be in
- 11:48there as well. So, I think there's a lot for
- 11:50players to sort of, you know, get in terms of rewards from
- 11:54from from running Donna, the infinite, and, and we're very
- 11:57excited about seeing how players sort of engage with the content
- 12:01on release. With that more sort of Social
- 12:03and coordination, heavy aspect. You just answered a ton of my
- 12:09questions in that. Thank you so much.
- 12:11I really appreciate when people go deep like that.
- 12:15Another part to it is that when you're going through this
- 12:18dungeon you can see that there's like a lot of mini-bosses and
- 12:21different events that are like sort of mixing it up.
- 12:24So when you're like designing, these encounters, was that like
- 12:27a very obviously, it's a deliberate thing, you've
- 12:30designed design, you design things deliberately.
- 12:33But what's the inspiration behind that?
- 12:34Are you trying to like mix up the metaphor dungeons?
- 12:37Yeah, I think particularly, when you have longer form content
- 12:41like this, you want to have these moments of break up right
- 12:43in the gameplay. You want to have some fresh
- 12:45moments that, you know, it's it's always fun to fight
- 12:49different creatures but after a while it's like, can we, can we
- 12:52think it's sort of a sort of a Twist on what we're doing here
- 12:55to kind of freshen up the experience.
- 12:56And so you might be familiar with want to sort of the major
- 12:59things regarding that in Donna. The infinite is this sort of
- 13:01Gauntlet you have to run through to it.
- 13:04Starts in the second half of the dungeon and you To sort of run
- 13:08through a bunch of these infinite dragonflight.
- 13:10They're trying to like stop you and you have the speed boost
- 13:12from cromie and it's a non-combat moment, but it's a
- 13:16fun Twist on, you know, our gameplay and it trying to
- 13:20interject things like that. I think we feel is important to
- 13:23help, it's not even just about. Freshening up the experience,
- 13:26it's about making the experience feel more immersive and More
- 13:28Alive like you know just different ways to interact with
- 13:32characters. Like for example having it
- 13:34reason for Crow me to give you that speed boost.
- 13:36You know, it feels in line with what Expect from crummy she's
- 13:38supporting you and it's just ways to try to integrate all
- 13:41that in a, in a, in a sequence of feel satisfying for players.
- 13:45And you mentioned, you know there's there's some little
- 13:47set-piece moments like you land and a in a infinite trait comes
- 13:51flying and lands in front of you and it does little things.
- 13:54I think helped a lot to sell the experience as a as an experience
- 13:59Beyond just the gameplay. Yeah there are those moments
- 14:04that are little more cinematic? Definitely more immersive.
- 14:08There are also a couple of bosses that are are challenging
- 14:14if you're not paying attention. So thinking of cromie and when
- 14:20we're dealing with her evil, counterpart, more G.
- 14:22There is a mechanic where you are tracking this figure out
- 14:26which one has the debuff Is this something where you are trying
- 14:31specifically to combat people? Using like we course is to be
- 14:34like, that's the one go I go after it.
- 14:37Yeah. I think when we design mechanics
- 14:39like that, where we try to come up with new ways for players to
- 14:42like read and react to situations, write something
- 14:45that's maybe different than you know, dodging, a swirly on the
- 14:48ground or you know things that players are very familiar with
- 14:51and so mechanics like this are just a way for us to kind of
- 14:54harken back to my last answer a way to sort of freshen up the
- 14:58play pattern. The thinking pattern that
- 14:59players have to have to do with that being said, you know, we
- 15:03always take into account like accessibility and we want to
- 15:07make sure that players feel like they're able to parse
- 15:08information in a way that is reasonable.
- 15:11And so that type of stuff always comes, you know, from tuning and
- 15:13making sure that we feel that players have enough time to make
- 15:16the decision of which, which more cheese, the real more Chi
- 15:19and things like that. So yeah, I think in terms of,
- 15:23you know, combating, we cores and what I think it's just for
- 15:26us, it's more about just introducing Being different ways
- 15:29for players to make a decision about what they're actually
- 15:32looking at on screen and like with their seeing a character do
- 15:36and then they see that and they're able to make what feels
- 15:39like a cool decision. Or like, I literally am watching
- 15:43this character, do an animation and I'm making a gameplay
- 15:45decision about that. We think that we think that's
- 15:47that's that's that's a fun game play pattern.
- 15:50Also. I mean as Stevens touched on a
- 15:53couple times like when we think of Mega dungeons, a lot of what
- 15:56we Discuss in with amongst ourselves is like they're like
- 16:00many raids, right? But like a small raid but not
- 16:02only does it do we mean that when we talk about it from just
- 16:05the pure cinematic and storytelling aspect and you
- 16:08know, the duration of it, you know, it's an eight boss,
- 16:10dungeon that's pretty awesome. But also from the perspective of
- 16:15you know, the mechanical choices that the team makes, right that
- 16:18that amount of coordination that you might require from a raid,
- 16:21is also something that you would see in a mega dungeon where
- 16:23normally, we have a pretty clean line almost in the sand where
- 16:27Alright, this is a dungeon mechanic, you know, Thou shalt
- 16:29not use that. In a dungeon, it's okay to use
- 16:31it in a raid or this is more. We think of it as a mini red,
- 16:34not only from, you know, from multiple perspectives as well as
- 16:38the amount of coordination that we might expect all the way up
- 16:40to things that have like, the duration of the encounter,
- 16:43right? Like, a normal dungeon boss, we
- 16:44might have, we usually aim for like a two-minute Mark where I'm
- 16:49like a dungeon bosses. We talked about being quite a
- 16:51bit longer than that, in terms of duration, which also frees
- 16:54up, more Thai, or gives you more time to experiment with things.
- 16:56Phase changes and stuff like that.
- 16:58So really it's an opportunity for that the the team to do some
- 17:01awesome stuff there. Along the lines of thinking of
- 17:04this as a rate encounter. When you're balancing a rate
- 17:08especially at the higher difficulties, where you can Bank
- 17:11on a certain amount of people, you're able to bank on
- 17:14particularly utility but in a five-man team it there's no
- 17:18chance that team can be guaranteed to have specific
- 17:21utility. How do you like offset that in
- 17:23your balancing? Is it just that this is a
- 17:26separate category of no, we can't do this because there's no
- 17:28way that they could have a priest or a draft here to do the
- 17:32rescue /. Or like, what's the thought
- 17:35process when you're doing those encounter designs?
- 17:38Definitely. I mean, we certainly want to
- 17:39make sure that, you know, regardless of the level of
- 17:43coordination required that were being accessible to, you know,
- 17:46all of our players. And that means, you know, all
- 17:49their classes and their specs, I think we certainly want to still
- 17:53represent, you know, in some encounters, some sex or classes
- 17:56might have a specific moment to really shine, but that does not
- 18:00mean that it's like a requirement for them to be
- 18:01there. That's certainly not something.
- 18:03That we would intentionally you know want to do with like you
- 18:05mentioned a smaller group like this because it's with with less
- 18:08people, there's that much more you know of an impossibility
- 18:11that you can assume every class is going to be there.
- 18:13Obviously it's not possible because there's only five
- 18:15people. So definitely when we're
- 18:18balancing in terms of coordination, we like to think
- 18:21more about General gameplay. Rolls not so much specific specs
- 18:25or classes when it comes to a smaller group size.
- 18:27Like, for example, knowing that and mechanic might have a window
- 18:31where it would be good to have a Buff that Buffs damage, right?
- 18:34There is a lot of classes and specs that can do that and I
- 18:37mean in particular, augmentation of okra will be able to do that
- 18:41obviously. But, you know, their shamans
- 18:43with with, you know, heroism or blood loss, you know, lots of
- 18:47classes can do a haste buff at this point.
- 18:50So it's, it's things like that. Where we know that we have
- 18:52combat roles that are not literally like being a tank,
- 18:56healer DPS but there are moments for that type of class and
- 19:02gameplay. A pattern to shine.
- 19:04But it's certainly not something that we feel, you know, is is a
- 19:08requirement nor should it be. Yeah.
- 19:10I mean, ultimately, you know, philosophically when we talk
- 19:12about encounter design, you know, we think of it as creating
- 19:15a puzzle for the players to solve, right?
- 19:18And often, when we discuss that, we want there to be a lot of
- 19:22different ways to approach these encounters.
- 19:24We don't really feel like the best approach is to say, this is
- 19:27exactly how you beat this fight. You must cast this exact spell,
- 19:30right? Because then, there's not much
- 19:31Discovery there. The player lakhs Of agency.
- 19:34And if we approach things like that way versus like, hey,
- 19:37you've got a bunch of tools. You can solve this in a number
- 19:40of different ways. Like, as long as I've got some
- 19:42form of Mobility, you can kind of counteract, this ability, and
- 19:44lots of classes have Mobility options, right?
- 19:46So really, we look at it as we're creating interesting
- 19:50puzzles. The combat team is constant is
- 19:52giving us really a fun tools and utility that we can then
- 19:54leverage and often will try to find ways to create as many
- 19:58potential possibilities in terms of how you solve that problem
- 20:01amongst your own group. Cuz that's a lot of fun
- 20:04interactions with like the talent system pop up in that
- 20:06regard, right? Where when you walk up to an
- 20:08encounter like whoo. Okay.
- 20:10Hold on. We just wiped but I bet if I
- 20:13change my spec around a little bit here, that'll give us the
- 20:15tools. Now to counteract that ability
- 20:17that we might not have had last attempt so really that kind of
- 20:20interplay between the the core classes and the encounters is
- 20:25what really creates a lot of exciting gameplay.
- 20:28Conversely when you're looking at doing a fixes and Mythic plus
- 20:33that seems like it would add additional like constraints on
- 20:36how you would design things thinking back to season one, how
- 20:40you had to create certain areas or times where thundering
- 20:44couldn't trigger just so you wouldn't have liked those
- 20:47unfortunate lineups. Like, obviously, that's a recent
- 20:50example but there's obviously gameplay examples, that would be
- 20:54like that like sanguine happening, right?
- 20:55When you get pulled into something or whatever, Do you
- 20:59have like a sort of list of mechanics that you don't do
- 21:04because you've now introduced new affixes?
- 21:07I mean, specifically for the like season 2 dungeons, or do
- 21:12you mean with Donovan? We've gone are the infinite, but
- 21:15I guess it's more General philosophy.
- 21:17When you're designing now is that you you're looking at
- 21:20designing dawn of the infinite and you say, okay.
- 21:22I don't want to have this thing happened because Afflicted might
- 21:26happen or we can't have Have a bunch of speed Mobility things
- 21:30because right then and then and there you can get entangling and
- 21:33that can cause like, you know, the bad luck everybody
- 21:37complains. Because I thought the dungeon
- 21:38screwed me all right. Yeah, I mean, certainly, you
- 21:42know, we removed quaking for instance with season two but
- 21:46that was one of those areas were like, you know, we would
- 21:48constantly kind of see like the the community post of the little
- 21:52video of like this boss mechanical, right?
- 21:53Is quick and hit and we all died.
- 21:55What did you what did you want from me game?
- 21:56Right? So yeah, those are certainly
- 21:57areas We are always taking to consideration how those
- 22:00interactions might kind of play together.
- 22:04So we discussed that as we are building dungeons, certainly so
- 22:07Donnie, the infant. I'm sure that's something that
- 22:09the group has been discussing. But yeah, there are for sure
- 22:11areas where we look at design options and try to think of how
- 22:18can we incorporate as much you know, potential class utility as
- 22:22possible, right? Like I want to say it's some
- 22:26Afflicted right? Where the That is a effects that
- 22:29was added that there's actually a lot of different ways to
- 22:31approach that problem. Like it's not just this one
- 22:34specific thing solves it. There's a lot of alternative
- 22:38ways to approach that problem. So yeah, that's often something
- 22:43that the group talks about for sure.
- 22:45Well I know you guys are squeezed for time so I just want
- 22:47to ask one last question. Before I let you go.
- 22:50Um, these dungeons, Mega dungeons.
- 22:54Have been such a great success and people love them.
- 22:57You guys are pumping out content.
- 22:58Faster than ever before. Is there a point where you're
- 23:01going to consider doing more than one Mega dungeon in a
- 23:04particular expansion without promising anything?
- 23:07Yeah I mean certainly you know we love exploring the mega
- 23:13dungeon space. You know that's one of the joys
- 23:16of World of Warcraft is that there's such a wide breadth of
- 23:19players and content that they find interesting, right.
- 23:23So like there's a players that love raids and the players that
- 23:25love dungeons are the Outdoor World.
- 23:27So we're always looking to To create content and an experience
- 23:30that is as satisfying for, you know, as diverse and broader
- 23:34range of players as possible. So you know, often we just kind
- 23:37of follow follow our nose. You know what makes sense for
- 23:41the story? But also what what kind of
- 23:43content do we think would be exciting right now for the
- 23:45player base and that's something that we will continue to
- 23:48philosophically kind of guide us and determine kind of what
- 23:53direction the content goes in the game.
- 23:54But you know as with all things in and World of Warcraft, the
- 23:57you know, Any feedback is tremendously valuable to us and
- 24:00we're always listening and excited to hear what the players
- 24:03think about the content were building and what else?
- 24:06They would find fun and interesting.
- 24:08Well again, thank you so much for your time.
- 24:10Speaking for myself, I love Mega dungeons.
- 24:12I love dungeons in general. So any dungeons that release
- 24:15after the initial eight so far, is eagerly anticipated by my
- 24:21myself and many of my friends. Great, awesome to hear.
- 24:25Thank you so much. I appreciate your time.
- 24:26Any good. Thanks.