Latest / Pick Up and Deliver / Project L, Freelancers, FlipOut, Kingdom Rush (revisited)
Transcript
- 0:05Welcome to pick up and deliver the podcast where I pick up my audio recorders,
- 0:08I step off the train and deliver an episode two while I walk home.
- 0:11I'm Brendan Riley. Well, good afternoon, listeners. It's a lovely
- 0:23chilly day here in suburb in Chicago, and I'm taking a walk home from
- 0:27the train having had a fun day of teaching and administrative work at my college.
- 0:35Feels like it's been well, it hasn't been that long. Actually,
- 0:38two episodes ago I did one, but it's time to do another episode of
- 0:42board game Espresso Triple Shot. That's the latte sound, of course. So
- 0:50today I'll be talking to you about three games I played recently for the first
- 0:53time, and one game I dusted off because that's how I roll in a
- 0:57board game Espresso triple Shot. So the first I want to talk about is
- 1:00called Project L. Project L was designed by Michael Micis, Jan Sokoll,
- 1:08and Adam Spanel. I apologize for bad pronunciation. Every one of those names
- 1:15had some various diacritical marks over the letters, but I don't know what those
- 1:21due to the pronunciation, So apologies to those designers. Project L was published
- 1:27by Board Cubator and I think it first went out on Kickstarter, but i've
- 1:34seen it in stores now, so it's definitely around. It is an engine
- 1:38building tile laying game or tile recipe game that plays heavily on Tetris style pieces.
- 1:48They're not exactly Tetris pieces, but polyaminos anyway, and they're these cute,
- 1:53little plastic polyamenos. And what you have are cards with different patterns on
- 1:57them, and what you're trying to do is you're trying to use the tiles
- 2:04that you have to fill in the patterns on the cards, and then acquire
- 2:08more cards and fill in the patterns on those cards and so on. Each
- 2:13time you fill in the pattern on a card, it also gets you another
- 2:15tile, and you can turn actions to upgrade your tiles into better tiles by
- 2:22swapping them one for the next. The real trick of the game is that
- 2:28you can have multiple cards you're working on at once, and when you take
- 2:31the action that lets you put a tile on the card, there's a special
- 2:36action they call it the Master action or Grand Action or something, and you
- 2:39get to put one tile on each card you have. So if you're able
- 2:44to do that well, you can get to the point where you're completing two
- 2:47or three cards at the same time. Now, the trick to the game
- 2:52that I didn't understand when we first started playing. I think the person who
- 2:54was explaining it didn't articulate this very loudly, or I missed it. That's
- 2:58either way you finish a card. I sort of assumed that the tiles you
- 3:05had used to fill in that card get distributed back into the bank, but
- 3:13in fact it's the other way around. All the tiles you have stay in
- 3:16your control, so as you complete more cards, not only do you get
- 3:20bonus tiles from completing cards, but you now have a bigger and bigger pot
- 3:23of tiles available to you to fill in other cards. So it's an accelerating
- 3:28engine builder kind of on top of this recipe fulfillment pattern matching game. Oh
- 3:38no, it's a nice little game. It takes like fifteen minutes to play.
- 3:42It's very tight and clean. The graphic design is very minimalist, with
- 3:49really nice and easy to understand iconography. It was a good time and I'd
- 3:54happily play it again. I don't think I would buy it, just because
- 4:00games at this size and depth are not something I play a ton of,
- 4:05and I do own a bunch of games already that play at this size and
- 4:09depth. So question is is this a game I would want to replace other
- 4:14games of this size and depth in my collection? And the answer is no.
- 4:17Nonetheless, Project L is pretty good and if you get a chance to
- 4:20try it, I would recommend it. Also definitely would be a game i'd
- 4:25pick up at Goodwill if I found it there, so or even maybe on
- 4:30sale for five or ten bucks, I might get it. I don't think
- 4:32i'd pay full retail though. That's Project L. Next step is the game
- 4:36Freelancers. Now, this game kind of came and went without much conversation,
- 4:43perhaps because it was designed by Donald Schultz rather than by Jerry Hawthorne, who
- 4:53seems to be plaid. Oh. This game is from plat Had Games.
- 4:56It was published in twenty twenty three, and it seems I think Jerry Hawthorne
- 5:01tends to get most of the spotlight for the crossroads games coming out of plat
- 5:05Hat. But for my money, the best class roads game since Dead of
- 5:10Winter was Forgotten Waters and Freelancers as essentially Forgotten Waters too. In Forgotten Waters,
- 5:18you play a group of pirates sale round an ocean, having adventures.
- 5:25In Freelancers, you play basically a D and D campaign group with a wider
- 5:31variety of professions and goals, and you're doing a sort of land based adventure
- 5:40party. As you play, you are encountering different enemies, you're coming into
- 5:49different villages, you're having different explorations, and just like in Forgotten Waters,
- 5:56there is a playbook with a variety of different actionations you can go to and
- 6:01you play on them. If you've played Forgotten Waters, the game feels very
- 6:06very similar. There are a couple differences, the big one being this game
- 6:12has a journey map that you use that is distinct from the playbook and separate
- 6:19from board, So you have a map you're drawing on, and as you're
- 6:24doing that, you actually interact with things as well. Like Forgotten Waters,
- 6:28Freelancers really excels from its incredible writing. In Forgotten Waters, there were lots
- 6:36of like hidden gems, beautiful moments of just hilarity and bizarreness, and Freelancers
- 6:44is the same way. I'm going to give one away here, but you
- 6:46could skip ahead thirty seconds or a minute if you want. When you enter
- 6:51the town, the talent, the narrator tells you about the town that you
- 6:57go in, and they say there's all sorts of strange bits of culture that
- 7:00you've never encountered before. They say like no yodling, and you hear this
- 7:05like a little and then competitive yogurting. It is so funny. We had
- 7:14to stop the thing because we're all laughing so hard. I didn't do it
- 7:18justice, I'm sure so. The voice narration is great. In fact,
- 7:26if you've played Forgotten Waters, you'll recognize the main narrator is the same narrator
- 7:30from Forgotten Waters. I haven't looked up the name of that narrator, but
- 7:35full credit where credits do this person? Is amazing. Yeah. And then
- 7:43you engage in different activities at each stop, and your skill level in those
- 7:50activities in those different realms goes up, and you're earning little dots on your
- 7:57completion track that get you toward life goals, and you're developing the story for
- 8:01your character and so on and so on. It works really well. If
- 8:07you like Forgotten Waters, it is as good or better as Forgotten Waters,
- 8:13and you should check it out. That's called Freelancers, a crossroads game from
- 8:18blad had games really good. Next up, I wanted to talk about a
- 8:24game, I dust it off as a reminder. The idea of dusting of
- 8:30a dusty game is that if I have a game that I haven't played for
- 8:33a year or more, it's sat on the shelf and gotten dusty, hence
- 8:37a dusty game. Now, this game was not incredibly dusty. It had
- 8:43been over a year, but not I don't even think it. I don't
- 8:46think. I don't even think it had been eighteen months, so relatively light
- 8:52on the dust. Nonetheless, my son suggested he might like to play it
- 8:56when he and I had a little time, and so we busted out Kingdom
- 9:00Rushed Rift in time. This is based on a computer game of the same
- 9:05name, Kingdom Rush. It's a tower defense game, and the board game
- 9:09is a tower defense game as well. The clever bit is that you have
- 9:13these trays with cards on them that show arrangements of enemies, and in order
- 9:18to stop them, you place these tiny tetrominal pieces or polyomenal pieces onto the
- 9:24trays based on the damage that's done by the buildings that you include. You
- 9:33also have a character who can intervene in various ways and add more polyomenal pieces.
- 9:39You can also put your character on a group on one of the cards
- 9:43to stop it from moving, and you take damage, but you know you
- 9:48can do that, and just overall the game really has a tight set of
- 9:58rules that feel really difficult but doable. In fact, this last game we
- 10:05played, we won the scenario even though it felt incredibly difficult, so that
- 10:09was a nice success. The game was designed by Alara Cameron, Halana Hope,
- 10:18and Seng Fung Limb and published by Lucky Duck Games. The miniatures are
- 10:22really nice and the card trays are good and everything. The main thing for
- 10:26me was that is that the game does feel really hard. Like I said,
- 10:31we won, so it can't have been too hard, especially because it
- 10:35had been a while since we played. So it's not like ghost Stories or
- 10:37something where you need to have a really deep and thorough knowledge of the game
- 10:41and do really well in order to win. Our Kingdom Rush is more deterministic.
- 10:46The only thing not deterministic are the what order the cards are going to
- 10:50come out, but everything else you can see what's coming and you control how
- 10:56the different pieces move around, so it's a collaborative puzzle to solve, and
- 11:01from that regard it's really fun. It is not my favorite. Given my
- 11:05druthers, I'd rather play a lot of other games, but it's a good
- 11:11time. I enjoyed playing it with my son. It's cool art and a
- 11:15thoughtful puzzle. Definitely worth checking out if you get a chance. Kingdom Rush
- 11:20ripped in time. I haven't played the other Kingdom Rush. They did an
- 11:22expansion to it, that is, I think, more characters and more enemies
- 11:26and blah blah blah. So he dusted out dust that off and had a
- 11:31good time doing so. All right. The final game too, that I'm
- 11:33going to talk about in my board game Espresso is a game that robbed my
- 11:39design partner and co leader of Toggle Gaming and friend found at goodwill. This
- 11:45is a game called Patchwork. Now all of you are like Brendan, how
- 11:48have you never talked about patchwork on your podcast before? And I say,
- 11:52haha, fooled you. This is not Uve Rosenberg's tile laying game Patchwork.
- 12:00This is a game from two thousand and nine called Patchwork that was republished as
- 12:05flip Out. So if you were going to go looking for it today,
- 12:09you should look for a flip out. It's one word flip out. It
- 12:13was published by game Right and designed by Daniel Weaver. Now, the premise
- 12:20of this game is pretty simple. You get a hand of cards, six
- 12:22cards, does that recall, and on those cards are a pat are one
- 12:28of eight patterns, six patterns something like that. There's a bunch of patterns,
- 12:33and you take those cards and you put them in a card holder in
- 12:37front of you, and the gimmick is on the other side of the cards
- 12:43is another pattern And you don't know what cards are on those what patterns are
- 12:48on those cards, and it's totally random. So you might have one card
- 12:50that's got the sort of yellow wavy lines and on the back it's purple grid,
- 12:56and another card is purple grid on the side you have and purple grid
- 13:00on the other side, and another card is blue squares with red diamonds on
- 13:05the back, and another card might have so you know, it's a variety.
- 13:09What you do in the game is you on your turn, you can
- 13:11trade a pair of cards from your cardholder to theirs, and you keep the
- 13:18side facing you facing you, and the side facing the person whose tray you're
- 13:22putting it on facing them. The second thing you can do is switch the
- 13:28place of two cards in any card holder, either yours or one of your
- 13:31opponents. The third thing you can do is score a set of four or
- 13:35more cards, and a set of four more cards have to all have the
- 13:39same pattern and be adjacent to each other. So there's this whole thing where
- 13:43you're like moving cards that you can see onto other people's trays and then scoring
- 13:48the cards off their trays that they didn't even know were part of a pattern,
- 13:52or vice versa. People don't know you've got a pattern going, and
- 13:54then you score the cards from on your own tray. It's a clever,
- 14:01simple game, very easy to play, pretty easy to teach, not a
- 14:05whole lot of depth to it. It's very luck driven. So this is
- 14:09not a tournament style game. I think you can be better at it or
- 14:15not, depending how good you are at spotting patterns, but that's not a
- 14:20huge part of it. Is just which cards you have in your hand and
- 14:22whether or not you can make them be into a pattern before someone else scores
- 14:26the pattern on your hand. Because one of the things that happens a lot
- 14:30is you have a pattern on the backs of your cards that you don't know
- 14:31is there, and you're getting all ready to do something, and then someone
- 14:35scores half your hand and you have to draw new cards, so that part's
- 14:39a little frustrating, but overall, I mean, part of what tells you
- 14:43is don't try to score stuff in your hand, try to score stuff in
- 14:46other people's hands because you can see it. But yeah, overall, it's
- 14:54a really good, very simple, very light not going to be a and
- 15:00Berner are not going to be anyone's favorite game, but fun, a good
- 15:03time, well worth taking a look at if you get a chance. Like
- 15:07I said, it was called patchwork. It's a deck of cards and four
- 15:11card holders, so it's nothing actually six cardholders, maybe nothing right home about,
- 15:16but really entertaining and a fun game to have played. I've actually played
- 15:20it twice enjoyed it both times. What games have you played lately? Head
- 15:24over to board game get Guild three two sixty nine and share your new plays
- 15:28there. Let me know if you've played any of the games that I've played,
- 15:33or what other new games you've been trying, any of those things I
- 15:37would love to hear from you. You can send me a geekmail message.
- 15:39Wombat nine two nine is my user name there. You can also email me
- 15:43Brendan at rautoboxgames dot com if you wanted to send me an email more future
- 15:50Brendan here. As I was recording this, I didn't realize it was going
- 15:54to be the last episode of season six, but here we are. This
- 15:58is episode six hundred, so it's the last episode of season six, and
- 16:00that brings me to the end of my season only three months late. Next
- 16:04week is spring break at my school, so this seems like a good time
- 16:07to take a week break, and then starting in April, I'll be back
- 16:10with the Top of the Stack April first, and the first thing out of
- 16:12the gate we're going to do is my new top fifty because the last time
- 16:15I did one was at the end of twenty twenty two or at the end
- 16:19of twenty twenty one, and so now it's time to do a new top
- 16:25fifty. So looking forward to going out over that with you in the first
- 16:27few episodes of the next season. I'll see you on April first. Well
- 16:36that's just about it for my board Game Espresso episode for today. Thanks for
- 16:40joining me on my walk. I hope your next walk is a pleasant is
- 16:44mind one by bye, brought to you by rattle Box. Hello testing Okay, Hm