Latest / Tale of The Manticore, a Dark Fantasy Dungeons & Dragons Audiodrama / Episode 74
Transcript
- 0:00Speaker 1: Hi, this is Real Killer GM and you're listening to
- 0:04Speaker 1: Tale of the Manticore. The following podcast is intended for
- 0:10Speaker 1: a mature audience. Listener discretion is advised. Welcome back to
- 0:29Speaker 1: Tale of the Manticore Season two. Like the creature from
- 0:33Speaker 1: which it takes its name, Tale of the Manticore is
- 0:36Speaker 1: a mashup, a crossbreeding between two different species of storytelling.
- 0:41Speaker 1: Here you will find the unpredictability of old school RPG
- 0:44Speaker 1: paper and dice games with the story craft of a
- 0:46Speaker 1: dark fantasy novel. No character is sacred, and no character
- 0:51Speaker 1: will be spared if the dice decide their fate is
- 0:53Speaker 1: at hand. According to lore, the Tale of a Manticore
- 0:57Speaker 1: is barbed with cruel iron spikes. There will be much
- 1:02Speaker 1: pain in the days ahead. Last time on Tail of
- 1:11Speaker 1: the Manticor, in chapter seventy three, the pieces find their
- 1:16Speaker 1: way blocked by a horrible creature, a giant humanoid towed
- 1:19Speaker 1: demon called the Hesro Yellowfly. Considers giving up and going back,
- 1:24Speaker 1: but his companions, it turns out, wish to continue, each
- 1:27Speaker 1: for their own reasons. The Hesro is at the bottom
- 1:30Speaker 1: of a large pit, where it lays about feeding on carrion,
- 1:34Speaker 1: perhaps because it has only one eye. It has not
- 1:36Speaker 1: yet noticed them, but that changes when the party sneaks forward,
- 1:40Speaker 1: led by Shawnay, successfully covering half the distance undetected before
- 1:44Speaker 1: the Succubis. Sevan materializes near the entrance and gives them away.
- 1:49Speaker 1: Luckily for the party, the Hesro is momentarily surprised, and
- 1:52Speaker 1: they take advantage of the few extra seconds. Cat's Pain
- 1:56Speaker 1: dispatches the Succubis with his last magic missile. Jace rushed
- 2:00Speaker 1: down to the bottom of the pit, intending to engage
- 2:02Speaker 1: the demon in melee. Bazu raises his holy symbol. Yellowfly
- 2:06Speaker 1: leaps from a height of twenty five feet onto the
- 2:08Speaker 1: monster below, and shawn Ay creeps up from behind to
- 2:11Speaker 1: attempt a backstab. I am itching to get into this fight,
- 2:22Speaker 1: but it would be foolish to do that without first
- 2:24Speaker 1: leveling up the two characters who are due of promotion today.
- 2:27Speaker 1: Both the Yellowfly and Cat's Bain will increase in power,
- 2:30Speaker 1: with the former attaining level nine and the latter eight.
- 2:33Speaker 1: Let's do Yellowfly first. A fighter gets a D eight
- 2:36Speaker 1: of new hit points rolling for that A six is
- 2:40Speaker 1: a great roll, and the new score is thirty eight
- 2:43Speaker 1: of fifty. His basic attack bonus remains at plus five,
- 2:46Speaker 1: and although part of me wants to tinker with this,
- 2:48Speaker 1: I'm just going to leave it. Rules as written this time.
- 2:51Speaker 1: Saving throws, likewise, do not change until that brings us
- 2:54Speaker 1: to potential attribute improvements. Let's dive in. A six on
- 2:58Speaker 1: A D six means the stat in quest shin will
- 3:00Speaker 1: increase by one point. Strength A one intelligence five wisdom,
- 3:08Speaker 1: I've got a four? How about dexterity, the five constitution,
- 3:15Speaker 1: the three last chance here charisma A one. Looks like
- 3:21Speaker 1: the hit points are all he's going to get. It
- 3:23Speaker 1: certainly could have been worse. That hit point roll was
- 3:26Speaker 1: a good one, after all, and I could be grateful
- 3:28Speaker 1: for that. And with the Yellowfly done, we're on to cat'span.
- 3:32Speaker 1: The young magic user gets a D four of new
- 3:34Speaker 1: hit points rolling. I've got a two. Pretty unspectacular, but
- 3:39Speaker 1: them's the breaks. The new total is nineteen of twenty three.
- 3:43Speaker 1: Like with Yellowfly, his basic attack, bonus and saving throws
- 3:46Speaker 1: do not change, but he still has the chance to win.
- 3:48Speaker 1: Stat increases. Let's see how it goes strength a one
- 3:53Speaker 1: intelligence six. Finally, and right where accounts to fifteen goes
- 3:59Speaker 1: to sixty, the rules would award him another language here,
- 4:02Speaker 1: but of course that doesn't make sense for this story,
- 4:04Speaker 1: and so we are moving on Wisdom one dexterity three constitution.
- 4:12Speaker 1: This would be nice A five charisma A four well,
- 4:17Speaker 1: not amazing but not awful. Last up as a new spell,
- 4:21Speaker 1: kat'spain can roll for another fourth level spell, but he
- 4:24Speaker 1: will not be able to use it until he copies
- 4:26Speaker 1: it into his spellbook. Even then, unless he reads it
- 4:29Speaker 1: right off the page like a scroll, he won't be
- 4:32Speaker 1: able to cast it until it's memorized. Let's roll to
- 4:34Speaker 1: see what spell it will be. As usual, if I
- 4:37Speaker 1: roll one already assigned to a PC in either season
- 4:39Speaker 1: of the show, I'll make a new exotic spell table
- 4:42Speaker 1: rolling in D twelve against the list in the ose
- 4:45Speaker 1: SRD that eleven is let me see wall of ice. Interesting? Well,
- 4:52Speaker 1: I won't bother reading the spell description until later, as
- 4:55Speaker 1: realistically chances are it'll never come into play. Okay, Level
- 4:59Speaker 1: up t are done, so let's unfreeze the frame, get
- 5:02Speaker 1: into the narrative and see how this combat will play out.
- 5:10Speaker 1: Chapter seventy four, Part one, day, one hundred and eighty four,
- 5:16Speaker 1: time unknown, one hour and forty five minutes of lantern
- 5:21Speaker 1: fuel remains party status. Yellowfly thirty eight of fifty hit points,
- 5:28Speaker 1: Shawn Ay thirty of thirty five, Jase thirty three of
- 5:33Speaker 1: thirty eight, Cat'spain nineteen of twenty three, Basu twenty one
- 5:40Speaker 1: of twenty three spells available. Cat'spain has memorized detect magic Web, mirror, image, haste,
- 5:50Speaker 1: slow and dimension door. Basu has prayed for cure light wounds,
- 5:56Speaker 1: light bless, locate object, and cure serious wounds and Jurycombat.
- 6:11Speaker 1: Apologies for having ended the last episode just when things
- 6:14Speaker 1: were heating up, but I suspect that this encounter will
- 6:16Speaker 1: take some time, and that is something I had really
- 6:19Speaker 1: run out of. Let's give this combat the space it deserves.
- 6:22Speaker 1: We begin in the same surprise round where I hit
- 6:24Speaker 1: the pause button. Kat's Bain has already taken his action,
- 6:29Speaker 1: slaying Savann with the magic missile. Jase is running to
- 6:32Speaker 1: engage the demon face to face and needs to spend
- 6:35Speaker 1: his turn getting to it. Yellowfly has recklessly leapt onto
- 6:39Speaker 1: the demon. He's on a ledge twenty five feet above
- 6:42Speaker 1: the ground, twelve feet above the demon's head. I'm going
- 6:45Speaker 1: to improvise a ruling here, something that takes into account
- 6:48Speaker 1: risk and reward. I think a plus one to hit
- 6:50Speaker 1: and plus four to damage feels about right to balance
- 6:53Speaker 1: that out. If yellow Fly misses, he will take two
- 6:56Speaker 1: to twelve points a falling damage. He'll need a ten
- 6:59Speaker 1: or better to hit the hesros ac of twenty one.
- 7:02Speaker 1: Here's the roll A six. Oh no, that's a miss.
- 7:07Speaker 1: Falling damage is the price of failure, rolling two D
- 7:10Speaker 1: six seven points. The Hezro swatchs the fighter away mid
- 7:15Speaker 1: air and fly hits the cavern floor hard. Yeah, he
- 7:19Speaker 1: has thirty one hit points left. Hopefully Shawnee will do better.
- 7:23Speaker 1: Before she can even make an attempt, she'll need to
- 7:26Speaker 1: say versus poison just to get close to the demon.
- 7:28Speaker 1: The stink coming off it is that powerful. The number
- 7:31Speaker 1: to beat is nine, rolling A fifteen. She holds her breath,
- 7:36Speaker 1: rushes up and strikes with all bonuses, including the plus
- 7:41Speaker 1: four for the backstab. She needs to get an eleven
- 7:44Speaker 1: to hit the roll Come on, shawna nineteen. Yes, does
- 7:49Speaker 1: she not always deliver? Damage will be doubled because of
- 7:52Speaker 1: the backstab. So that's one D six plus one times
- 7:55Speaker 1: two rolling rats. I've got a one on the die.
- 8:00Speaker 1: That means damage will be just four points. She gets
- 8:02Speaker 1: her blade in, but the demon's rubbery skin is much
- 8:05Speaker 1: thicker and tougher than she thought it would be. The
- 8:07Speaker 1: Hesrow now has forty hit points. Basu is the last
- 8:11Speaker 1: to go. He raises his holy symbol, determined to succeed
- 8:14Speaker 1: where he previously failed. This demon he would not suffer
- 8:17Speaker 1: to remain in the presence of Saddal's divine might. Turns
- 8:20Speaker 1: out that's easier said than done, and unless he gets
- 8:23Speaker 1: a nine or higher on twoty six, he will fail
- 8:26Speaker 1: again the five on the dice. The demon, with its
- 8:30Speaker 1: one good eye, looks up at the cleric and his
- 8:33Speaker 1: shining holy symbol, but instead of being repulsed, it laughs
- 8:36Speaker 1: in Basu's face, with slime dripping from his lower lip
- 8:40Speaker 1: like a beard. That's it for the surprise round. I'll
- 8:43Speaker 1: call it a mixed success. It certainly could have gone better,
- 8:46Speaker 1: but things will get a lot harder for the PCs
- 8:48Speaker 1: when they find out that melee is not the best
- 8:51Speaker 1: way to deal with the Hezrow. It is round one
- 8:56Speaker 1: initiative the Hesrow A two the party before, well, that
- 9:03Speaker 1: was lucky. Yellowfly is quick to regain his feet and
- 9:06Speaker 1: then he, Shawney and Jace have the demon surrounded with
- 9:09Speaker 1: both Basu and Kat's bay and looking down from the
- 9:11Speaker 1: ledge above. Yellowfly must save versus poison before he can attack.
- 9:15Speaker 1: A ten on the die or better is needed. A two.
- 9:19Speaker 1: As soon as he gets up, he doubles over and
- 9:21Speaker 1: vomits all over his feet. Jace will need to save
- 9:25Speaker 1: as well. His target is a twelve, a Huntherd two.
- 9:29Speaker 1: The stink is so strong it's almost tangible. Jase's eyes
- 9:33Speaker 1: water and his stomach turns. Shawnay with the seventeen, makes
- 9:38Speaker 1: her save, but still needs a fifteen or better to
- 9:40Speaker 1: land a blow. A five is not enough, and the
- 9:44Speaker 1: demon steps out of reach. Bazu realizes that his companions
- 9:48Speaker 1: are going to need his healing powers, so he spends
- 9:50Speaker 1: his turn running down the ledge, following the path Jase
- 9:53Speaker 1: to a class round that leaves cat'spain. He needs to
- 9:57Speaker 1: make a big move here. What about the spell Haste
- 10:00Speaker 1: would that work in this situation? Since the rules did
- 10:03Speaker 1: not specify, I did some research online to see if
- 10:06Speaker 1: the spell affects all creatures in the radius of effect,
- 10:09Speaker 1: or if the caster can choose who is hasted and
- 10:11Speaker 1: who isn't. Everything I read indicates the latter. Yeah, He's
- 10:15Speaker 1: going to cast it even hasted, the companions should not
- 10:19Speaker 1: get two saves to resist the Demon's stink, but to
- 10:21Speaker 1: be fair to my PCs, I should allow Basu a
- 10:24Speaker 1: second action. A Shawne who successfully made her save a
- 10:27Speaker 1: second attack, so Basu will not join the melee, but
- 10:31Speaker 1: he will run up to a yellowfly and cast cure
- 10:33Speaker 1: light wounds on him. The fighter regains five hit points.
- 10:39Speaker 1: Shawn A second attack is next. A thirteen is close,
- 10:43Speaker 1: but not good enough. Now it's the Hesro's turn. The
- 10:47Speaker 1: demon is smart enough to recognize the wizard for who
- 10:49Speaker 1: he is and the threat he presents, Even if it
- 10:52Speaker 1: knows as a Razul's wish to spare him, I don't
- 10:54Speaker 1: think it's going to honor that wish. It'll use telekinesis
- 10:57Speaker 1: to try to rip cat'spane off the ledge and bring
- 11:00Speaker 1: him to the cabin floor at its feet. Before I
- 11:02Speaker 1: roll catspains save to resist, I need to see if
- 11:05Speaker 1: the Dagger of Negation will shield him from the Demon's magic.
- 11:08Speaker 1: Looking for a thirty or under one two percentile here
- 11:12Speaker 1: fifty five. That's no good. Cat'spain must now make a
- 11:15Speaker 1: saving throw or be yanked from his perch above the
- 11:18Speaker 1: fight as an eighth level magic user. The target number
- 11:21Speaker 1: is twelve. Rolling a fourteen, A Catspain utters a quick
- 11:26Speaker 1: counterspell and wards off the arcane energies surging up at him.
- 11:31Speaker 1: It is round two initiative the hero a one. The
- 11:35Speaker 1: party of five lucky with the initiative again. Thanks to
- 11:40Speaker 1: cat Spain's haste spell. All PCs will now get two
- 11:43Speaker 1: actions per round that the rules do say hasted spellcasters
- 11:46Speaker 1: may only cast one spell on their turn. Fair enough,
- 11:50Speaker 1: I'm ruling that those in melee will only get one
- 11:52Speaker 1: save per round against the Demon's stench, pass or fail
- 11:56Speaker 1: all or nothing. Yellowfly, invigorated by the clerk behind him him,
- 12:00Speaker 1: tries to rise, but four means he is unable to
- 12:03Speaker 1: do so. Jase two will try to find the strength
- 12:06Speaker 1: to close with the monster. Then nineteen will do it.
- 12:10Speaker 1: He forces himself into striking distance and his sword flashes out.
- 12:14Speaker 1: He'll need an eighteen to hit. Can he do it
- 12:16Speaker 1: with two attempts A six and a two. The Hezro
- 12:20Speaker 1: shoves the warrior back, and Jace, unable to find purchase,
- 12:23Speaker 1: slides through the piles of offal and bones. Shawnee is up.
- 12:28Speaker 1: Come on, Shawney, let's get another win. Here's her save,
- 12:32Speaker 1: but fourteen is more than enough, and her two attacks
- 12:36Speaker 1: a fifteen and a seventeen. From her perspective, time seems
- 12:40Speaker 1: to slow down as Kat's Bain's spell imbues her with
- 12:43Speaker 1: preternatural speed. The sentinel darts in once and again four
- 12:50Speaker 1: six and four. That's twelve points of damage after adding
- 12:53Speaker 1: the sword's bonus. The savage smile crosses the rogue's face
- 12:57Speaker 1: as black goo spurts from two puncture wounds in the
- 13:00Speaker 1: demon's thigh. Bazu is going to get into this melee.
- 13:04Speaker 1: I think that's his best move right now, his safe
- 13:07Speaker 1: to withstand the stink A one yikes. Thankfully you can't
- 13:12Speaker 1: quit fail a safe. The cleric suddenly feels bile rise
- 13:15Speaker 1: in his throat and then falls to the ground right
- 13:18Speaker 1: beside thellafly wretching cat. Spain will go last. I wonder
- 13:23Speaker 1: could he cast slow on the demon. I don't see
- 13:26Speaker 1: why not, though it's very unlikely to work given the
- 13:29Speaker 1: demon's magic resistance and easy saving throw. But I think
- 13:32Speaker 1: he's going to try anyway. The hesro's magic resistance is
- 13:35Speaker 1: fifty five percent, so I want to roll above that.
- 13:38Speaker 1: Here comes the roll and nine. The spell fizzles out
- 13:42Speaker 1: as soon as it strikes the monster and is wasted.
- 13:46Speaker 1: Too bad. It would have been so cool to see
- 13:48Speaker 1: both of those spells working in concert. I guess we're
- 13:50Speaker 1: doing things the hard way. Speaking of which, it's the
- 13:53Speaker 1: hesro's turn to act. Since the others are incapacitated, it
- 13:57Speaker 1: makes sense for it to attack Shawne, and it only
- 13:59Speaker 1: needs a seven to hit her ac of fourteen with
- 14:01Speaker 1: claw claw bite. The rolls seven, thirteen, and I'm wincing
- 14:08Speaker 1: as I make this next roll a nineteen. Oh no,
- 14:12Speaker 1: that's three hits. The hero grabs the thief, lifts her up,
- 14:16Speaker 1: and shoves her into its mouth. It wears back, and
- 14:21Speaker 1: she is turned upside down with her head in its
- 14:23Speaker 1: throat and only her kicking legs visible damage will be bad.
- 14:28Speaker 1: Two points, two points and eight points is twelve, and
- 14:33Speaker 1: Shawna is now almost down to half, with eighteen remaining.
- 14:37Speaker 1: At this point, I'm going to use an old coach's
- 14:39Speaker 1: trick and call a time out to break the other
- 14:41Speaker 1: team's momentum. A quick ad break before we continue.
- 14:46Speaker 2: Roll for distraction with a paladins of podcasts as they
- 14:50Speaker 2: violently entertain grab your plus two headphones and tune in.
- 14:54Speaker 2: We promise it's not a critical fail. Side quests able
- 14:59Speaker 2: wherever you get podcasts. The best class have d dours.
- 15:08Speaker 1: We are back and it is round three initiative. The
- 15:11Speaker 1: Hesro five the party the six third time lucky at
- 15:17Speaker 1: initiative and the companions had better not waste it. While
- 15:21Speaker 1: the demon is busy trying to eat Shawn, a whole
- 15:23Speaker 1: yellowfly tries to find the strength to help, and A
- 15:27Speaker 1: fifteen He does two chances to hit, looking for anything
- 15:31Speaker 1: over and eleven, an eight and a sixteen. One strike
- 15:35Speaker 1: gets through the silverthorn white hot. In its eagerness to hurt,
- 15:39Speaker 1: the demon draws a burning slash across its back. Let
- 15:42Speaker 1: her go through one D eight plus five damage will
- 15:45Speaker 1: be come on big money. The three plus five is
- 15:49Speaker 1: eight points. The Hesro gags shawnee onder the floor in
- 15:52Speaker 1: a torrent of thick saliva. It is now below half
- 15:57Speaker 1: and must make a morale check, but not just yet.
- 16:00Speaker 1: Jase has not taken his turn rolling to withstand the
- 16:02Speaker 1: demon's stench. A nineteen is a success. Jase gets two
- 16:07Speaker 1: attacks and his normal sword can hurt this demon. Still,
- 16:10Speaker 1: the target number is high eighteen, rolling twice fourteen and eighteen,
- 16:18Speaker 1: one blow connects and does six points. Here the demon
- 16:23Speaker 1: falls to one knee and rises back up just as
- 16:25Speaker 1: Bazu moves in with his staff, but with a five,
- 16:29Speaker 1: the cleric drops to his hands and knees, with his
- 16:31Speaker 1: throat burning. Unable to stop the violent wretching, shawn Ay,
- 16:36Speaker 1: her hair plastered to her head with slime and digestive juices,
- 16:39Speaker 1: can attempt to fight back. A sixteen makes the save,
- 16:43Speaker 1: and she gets to her feet, swinging her sword two
- 16:45Speaker 1: handed as the world around her plods along at half speed.
- 16:48Speaker 1: She needs a fifteen to land a blow of fifteen
- 16:53Speaker 1: and a sixteen. How lucky is that damage will be
- 16:58Speaker 1: not much? I rolled a one and two after bonuses,
- 17:01Speaker 1: it's five points, but the hesro is in bad shape regardless.
- 17:05Speaker 1: With only nine hit points left, Kat's bain is the
- 17:09Speaker 1: last to go. He isn't going to waste another spell,
- 17:12Speaker 1: so he'll throw his normal dagger. He has a little
- 17:15Speaker 1: dexterity bonus, but will still need an eighteen or better
- 17:18Speaker 1: to hit. Also, since he has only one normal dagger
- 17:21Speaker 1: and will not risk throwing carricks, it'll just be the
- 17:23Speaker 1: single chance The nineteen what at one point of damage. Well,
- 17:30Speaker 1: every bit counts. It's the Hezro's turn. Now the Monster
- 17:35Speaker 1: manual provides no more else dats, so I'm assigning it
- 17:38Speaker 1: a score of ten, rolling two D six and on
- 17:41Speaker 1: an eleven or twelve, it will flee or surrender A
- 17:45Speaker 1: three not even close. In fact, it is enraged and
- 17:48Speaker 1: the hasted companions see its grotesque toad face twist in
- 17:52Speaker 1: insane fury as it roars in challenge, breaking at its
- 17:55Speaker 1: own flesh with its clawed hands. It is round four.
- 18:02Speaker 1: The Hero A five, the Party A three. The Demon
- 18:07Speaker 1: will use telekinesis to pick up two of them and
- 18:10Speaker 1: launch them against the far wall of the cavern on
- 18:12Speaker 1: the other side of the pool. Targets will be randomly determined.
- 18:17Speaker 1: It's Shawna and Jace. Each will need to make a
- 18:19Speaker 1: save or else take two D six damage from the
- 18:21Speaker 1: impact and lose their chance to retaliate. Shawnee needs a
- 18:25Speaker 1: ten or better A four. She fails and is plucked
- 18:29Speaker 1: struggling into the air before being hurled against the wall. Ooh,
- 18:36Speaker 1: nine points of damage upon impact. She is badly hurt.
- 18:40Speaker 1: Now it's Jase's turn. He needs to roll at least
- 18:42Speaker 1: to fourteen twelve, He too is ripped off his feet
- 18:47Speaker 1: and slammed into the cave wall beside Shawnay. He takes
- 18:51Speaker 1: six points of damage. Now it's the companion's turn. Kat's
- 18:56Speaker 1: Bain spends his round running down the ledge to the
- 18:59Speaker 1: cabin floor while staying well clear of the demon. Conversely,
- 19:02Speaker 1: a somewhat stunned Jason picks himself up and starts making
- 19:05Speaker 1: his way back across the pool and towards the hesrow.
- 19:08Speaker 1: Shawn Ay wisely decides to fight from a distance at
- 19:11Speaker 1: this point and untoulders her beau that leaves Yellowfly and
- 19:15Speaker 1: Basu flies Save versus Poison roll is a seven. Once again,
- 19:20Speaker 1: he stumbles, unable to breathe in the cloud of rot
- 19:23Speaker 1: and death. Bazu has been so far unable to even
- 19:27Speaker 1: get close, but he will try again. A nineteen means
- 19:31Speaker 1: he finds the strength to rise. Unfortunately, he'll need another
- 19:34Speaker 1: nineteen to hit with his quarterstaff. Even with two attacks,
- 19:37Speaker 1: he to take a miracle, rolling a three and a six.
- 19:42Speaker 1: No good. That's it for round four, and it was
- 19:45Speaker 1: not a good one for the PCs. Let's hope for
- 19:47Speaker 1: better in round five. Initiative, the Hezrow A six the
- 19:54Speaker 1: party A one. The hesrow has broken the companion's momentum.
- 19:59Speaker 1: High low to see if it uses a normal attack.
- 20:01Speaker 1: High will mean it does lo it'll use telekinesis again,
- 20:05Speaker 1: this time on Yellowfly and Bazu. Let's make it interesting.
- 20:09Speaker 1: High low to see if it slams them like a
- 20:11Speaker 1: didshawn A and Jase, or if it throws them into
- 20:14Speaker 1: the pool, which would be extremely dangerous for either man
- 20:17Speaker 1: due to the weight of their armor. Low will indicate
- 20:19Speaker 1: the pool rolling. Hi. Okay, now I've just had a
- 20:24Speaker 1: devilish idea. If not water, then how about fire. The
- 20:28Speaker 1: hero will fling Yellowfly and Bazuo against one of the
- 20:31Speaker 1: three large braziers, or at least it'll try to. A
- 20:33Speaker 1: save to resist is allowed flying need to twelve are
- 20:36Speaker 1: better A one. He is plucked into the air by
- 20:40Speaker 1: an invisible force and then zips sideways into the side
- 20:43Speaker 1: of the bronze brazier, and what I'm going to rule
- 20:46Speaker 1: damage will be two D six plus two OUCH ten points.
- 20:52Speaker 1: That takes the fighter down to just twenty six. Now
- 20:55Speaker 1: for Bazu, his saving through target is the same. A three.
- 20:59Speaker 1: He goes for a bad ride too and impacts the
- 21:02Speaker 1: brazier at the same time as Fly, ringing it like
- 21:04Speaker 1: a gong and spilling a hot shower of embers in
- 21:07Speaker 1: all directions. He takes nine points of damage and has
- 21:13Speaker 1: just twelve remaining. The demon, now standing alone, rises to
- 21:18Speaker 1: its full height, lifts its arms in the air, and
- 21:20Speaker 1: pounds its chest like a gorilla, all the while bellowing
- 21:23Speaker 1: at the companions, who are now divided and at other
- 21:26Speaker 1: ends of the cavern woo. A brazier nearby lights it
- 21:31Speaker 1: from underneath a hellish orange that glistens on its slimy skin.
- 21:36Speaker 1: Then it turns to Shawnee and Jace and starts lumbering
- 21:39Speaker 1: towards them, stomping through the fish carcasses in the way.
- 21:42Speaker 1: Shawnee responds with two arrows, while Jase hefts his shield
- 21:46Speaker 1: ready to re enter the fray. Shawnee is very good
- 21:49Speaker 1: with a bow and onlyaning to fourteen to hit, rolling
- 21:52Speaker 1: twice sixteen and six. That's one hit. A single arrow
- 21:57Speaker 1: pierces the thick neck four three points. The demon drips
- 22:02Speaker 1: black blood, but in its fury, it does not even
- 22:05Speaker 1: seem to notice the new wound. What the demon did
- 22:08Speaker 1: to Bazu and Fly gave cat'spain an idea, and he
- 22:11Speaker 1: acts before Jace can rush in. The mage cast the
- 22:14Speaker 1: spell web, using the demon and the brazier closest to
- 22:17Speaker 1: it as anchor points. Because he does not target the
- 22:20Speaker 1: demon directly, magic resistance will not come into play. He
- 22:24Speaker 1: throws up a hand, utters the arcane words, and sticky
- 22:27Speaker 1: tendrils shoot up from the ground, one after another, linking
- 22:30Speaker 1: the demon to the flaming bowl. Immediately, the many strands
- 22:35Speaker 1: catch fire, and seconds later the demon is engulfed in flame.
- 22:40Speaker 1: I need to check the monster manual again before I
- 22:42Speaker 1: assign burning damage, as I suspect the demon will be
- 22:45Speaker 1: immune or resistant. Hang tight, Okay, the book says it'll
- 22:50Speaker 1: take half damage from fire. I expect it as much,
- 22:53Speaker 1: but it will still take some damage. According to the
- 22:56Speaker 1: spell's description, a web will burn for two rounds, and
- 22:59Speaker 1: anyone caught in we'll take a D six each round.
- 23:02Speaker 1: Rolling half a four is two. It's not much, but
- 23:06Speaker 1: it brings the Hezro down to just three hit points.
- 23:11Speaker 1: Jase stops in his tracks, not keen to engage a
- 23:14Speaker 1: flaming demon in melee, so that brings us two round
- 23:18Speaker 1: six initiative. The hezrow a one the party a five,
- 23:25Speaker 1: the demon would be blinded by smoking fire, so this
- 23:28Speaker 1: makes a certain amount of sense. Let's start with Shawney,
- 23:31Speaker 1: who loses two more arrows for her turn. She needs
- 23:34Speaker 1: a fourteen or better. At eleven and seventeen. There's one
- 23:39Speaker 1: hit in there. This could be it rolling damage. Three
- 23:43Speaker 1: points is just enough. She puts the arrow right in
- 23:46Speaker 1: the demon's eye, and still a blaze. It totters and
- 23:49Speaker 1: then falls backwards to the cave floor, where it erupts
- 23:52Speaker 1: in purple flames. When all the smoke has dissipated into
- 23:58Speaker 1: little bits of smoldering web have gone out, the only
- 24:01Speaker 1: thing that remains is a cracked ball of black glass,
- 24:04Speaker 1: about the size of a fist. Despite Bozzi's warning not
- 24:13Speaker 1: to go near it, Shawnee was crouched down, prodding it
- 24:16Speaker 1: with the tip of her sword. It's the eye, she said.
- 24:20Speaker 1: Her own voice sounded too sharp, bright and fast in
- 24:23Speaker 1: her ears. Everything did. After the demon fell, Katspain ended
- 24:27Speaker 1: his quickening spell in the world had seemed to accelerate
- 24:31Speaker 1: all around her. The magic Gezer was over by the
- 24:33Speaker 1: cuccubist's skull.
- 24:35Speaker 3: All that remains of the other one is over here.
- 24:39Speaker 1: He looked up at his companions. Every one of them
- 24:42Speaker 1: was injured, Shawnee badly, so while he remained almost untouched,
- 24:47Speaker 1: this realization was uncomfortable, and something had just occurred to him. Besides,
- 24:52Speaker 1: so he pulled a book from his pack and opened it,
- 24:54Speaker 1: flipping through the pages until he found what he was
- 24:57Speaker 1: looking for. Zygog's Pantology Demon had a chapter concerning the
- 25:01Speaker 1: death of demons. A quick scan of the text confirmed
- 25:05Speaker 1: his fears.
- 25:06Speaker 3: I do fear that these beings are not, in fact
- 25:10Speaker 3: truly dead, he.
- 25:11Speaker 1: Told the others, without looking up. What do you mean
- 25:14Speaker 1: not dead? Yellowfly looked incredulous.
- 25:16Speaker 3: Well, according to this book, demons can only truly be
- 25:21Speaker 3: destroyed on their own plane of existence. I believe that
- 25:24Speaker 3: we have only banished them for well, and it says
- 25:28Speaker 3: for one century then they can return.
- 25:31Speaker 1: The century is a long time, and it must mean
- 25:34Speaker 1: we have not left our own world, said Shawnay, with
- 25:36Speaker 1: an insight Catspan wouldn't have expected. But she was not
- 25:40Speaker 1: entirely correct. It only meant that they were not currently
- 25:43Speaker 1: in the Abyss. He did not mean that they were
- 25:45Speaker 1: still on the prime material plane. Still, Caspian decided not
- 25:49Speaker 1: to gainsay her and instead replied with a nod and
- 25:52Speaker 1: a wan smile. He returned his attention to the book,
- 25:55Speaker 1: skimming ahead until he found another passage.
- 25:57Speaker 3: Ah.
- 25:58Speaker 1: Here it is a finger on the page and trace
- 26:01Speaker 1: the words as you read them.
- 26:03Speaker 3: It is possible to keep them away for longer. However,
- 26:07Speaker 3: certain items are required.
- 26:13Speaker 1: Thanks for listening to Tale of the Manticore. If you've
- 26:16Speaker 1: enjoyed the show and would like to help to support it,
- 26:18Speaker 1: there are so many ways to do so. You can
- 26:20Speaker 1: recommend it online or to friends. You can like it,
- 26:22Speaker 1: repost episode announcement on social media. You can pick up
- 26:25Speaker 1: one Shot in the Dark, the Pendulum world building tool,
- 26:27Speaker 1: or Encyclopedia Manticorca on Drive Through RPG. And finally, you
- 26:31Speaker 1: can rate a review the show on your podcast Troupe Choice.
- 26:33Speaker 1: Any and all of these things really helps the show
- 26:36Speaker 1: and I really appreciate it. Speaking of appreciation, at this point,
- 26:39Speaker 1: I'd like to read one of your kind reviews. This
- 26:41Speaker 1: one was left by PowerCore on Apple Podcasts. Power Corps
- 26:45Speaker 1: writes John and cass to do an excellent job balancing
- 26:48Speaker 1: action with role play and exposition. Cole's fate still hits
- 26:52Speaker 1: heart and that gotter Di state will always hold a
- 26:54Speaker 1: special place in my heart. I look forward to whatever
- 26:57Speaker 1: the next chapter will be, and however, the Iceland the show,
- 27:00Speaker 1: and thanks for the hard work. When I first read
- 27:03Speaker 1: this comment, I wondered, why does the goddard es date
- 27:06Speaker 1: hold a special place for you? But then I saw
- 27:08Speaker 1: that this handle belongs to the amazing dread Maps, and
- 27:11Speaker 1: then it all made sense. Dread Maps does a spectacular
- 27:14Speaker 1: job of bringing the Goddard to State to vivid and
- 27:16Speaker 1: detailed life through his art form as a battlemap compatible
- 27:19Speaker 1: with the Foundry VTT. If you'd like to see it
- 27:22Speaker 1: in all its glory, visit dreadmaps dot h dot io
- 27:25Speaker 1: forward slash g O D d A r D hyphen
- 27:29Speaker 1: this date. Thanks both for the wonderful review and for
- 27:32Speaker 1: your inspiring work, Dreadmaps. I'd also like to thank my
- 27:36Speaker 1: excellent voice talent. As this is a combat focused episode,
- 27:39Speaker 1: the only dialogue belongs to Katspain, voiced as always by
- 27:43Speaker 1: ky Ellen. Thank you so much, Kyellen. Katspain just wouldn't
- 27:46Speaker 1: be Caspane without you. For listeners who would like to
- 27:49Speaker 1: get in touch with me, I'm at Manticore Tale on
- 27:52Speaker 1: x or Tale of the Manticore Podcast on Instagram and
- 27:55Speaker 1: there's always email Tales themandicore at gmail dot com. Finally,
- 27:59Speaker 1: I keep it a blow where I post all kinds
- 28:01Speaker 1: of show on RPG related stuff like art, maps, tables, crafts,
- 28:04Speaker 1: and show notes. You can find it at Tale of
- 28:06Speaker 1: themantcor dot blogspot dot com. The adventure will continue on
- 28:10Speaker 1: the next episode or Tale of the mantacor the story
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