Latest / Tale of The Manticore, a Dark Fantasy Dungeons & Dragons Audiodrama / S3 The Story So Far: Eps 1-10
Transcript
- 0:02Speaker 1: Tale of the mantagor bonus material the story so far
- 0:09Speaker 1: chapters one through ten. What follows over the next few
- 0:19Speaker 1: minutes is not an episode of Tale of the Mantigor,
- 0:21Speaker 1: and it will not take the place of a real episode.
- 0:24Speaker 1: It's just bonus content, a mini summary of the last
- 0:27Speaker 1: ten chapters told in the fewest words possible. Let's begin.
- 0:33Speaker 1: In chapter one, we meet the human wizard Oldve and
- 0:36Speaker 1: his apprentice Achillea. Achilia believes she's an elf. In reality,
- 0:40Speaker 1: she is a half elf. She is also Aldve's daughter,
- 0:44Speaker 1: but the elder wizard has hidden this fact from her.
- 0:46Speaker 1: As far as she knows, she was adopted by her master.
- 0:50Speaker 1: Despite these secrets, the two live together in harmony, along
- 0:53Speaker 1: with several magical constructs in the uninhabited wilderness east of Zasha.
- 0:57Speaker 1: Their peaceful life is interrupted one day a second, powerful
- 1:00Speaker 1: magic zer comes into their territory. For reasons unknown, Aldve
- 1:05Speaker 1: sends Achillia to meet with the stranger, and a few
- 1:07Speaker 1: hours later, the nervous young apprentice finds herself in front
- 1:10Speaker 1: of a weird tower of iron. When the door opens,
- 1:13Speaker 1: she's met by a gnome who welcomes her inside. The
- 1:17Speaker 1: next chapter begins with Achillia's meeting with the wizard fimgrim Atresch,
- 1:21Speaker 1: who is big in both size and personality. Finn claims
- 1:25Speaker 1: not to have been aware of Aldveay's presence in the Veil,
- 1:27Speaker 1: though he does not explain his business there either. Before
- 1:30Speaker 1: Achilia takes her leave, they exchange gifts. On the way home.
- 1:34Speaker 1: Achilia frets over a notion that she had said too
- 1:37Speaker 1: much and learned too little, but her worry is overridden
- 1:40Speaker 1: by panic when she gets home to find that someone
- 1:42Speaker 1: has broken into it. She races around the small dwelling,
- 1:46Speaker 1: calling out for Aldvay and getting no response. She soon
- 1:49Speaker 1: discovers that her master's spell book has been stolen, and
- 1:52Speaker 1: then much worse, She finds Aldvay in the basement, but
- 1:55Speaker 1: he has been turned to stone. In chapter three, Achilia
- 1:59Speaker 1: tries to with the sudden upending of her old life.
- 2:02Speaker 1: Her master has been turned into a statue and his
- 2:05Speaker 1: spell book stolen. Her first idea is to run back
- 2:08Speaker 1: to the Iron Tower, but when she arrives at the spot,
- 2:10Speaker 1: it's gone. She returns home and begins looking for clues.
- 2:15Speaker 1: She finds three. First, there are a few drops of
- 2:17Speaker 1: blood in the bedroom. Second, when she goes downstairs, Achilia
- 2:22Speaker 1: finds the components for a poison slowing remedy on Aldway's workbench. Finally,
- 2:27Speaker 1: beside the statue that her master has become and scratched
- 2:30Speaker 1: into the dirt of the basement floor is a name
- 2:33Speaker 1: Audoc Court. The construct recognizes the name from a sketchbook
- 2:37Speaker 1: in Aldway's book collection. Audoc is the name of the artist,
- 2:41Speaker 1: and on the final page there is an inscription that
- 2:44Speaker 1: invites Oldvay to come back north some time. At this point,
- 2:49Speaker 1: Achilia makes a decision and a promise. She will go north,
- 2:53Speaker 1: find this Adoc and get some answers. She packs her
- 2:56Speaker 1: own spell book and some traveling supplies into her bag.
- 2:59Speaker 1: In the morning, along with Cord and Robin, she leaves
- 3:02Speaker 1: home and begins her quest. In the next chapter, Achilia
- 3:06Speaker 1: and her companions set off in search of Adoc. On
- 3:09Speaker 1: the first day, they encounter no more trouble than a
- 3:11Speaker 1: hungry raccoon, But on the very next day, the trio
- 3:14Speaker 1: runs into a solitary human. Achillia shares a bit of
- 3:17Speaker 1: food with him, and the two make camp together. In
- 3:20Speaker 1: the morning, Achilia asks this man, whose name is Edo,
- 3:24Speaker 1: if he knows anyone by the name of Attok. Incredibly,
- 3:28Speaker 1: he says he does. In chapter five, Achillie, Robin, and
- 3:32Speaker 1: Cord meet Itto's former friends. They aren't on such good
- 3:36Speaker 1: terms anymore. In fact, they want Toto dead and have
- 3:39Speaker 1: set up an ambush. Things do not look good when
- 3:42Speaker 1: the pieces walk right into their trap, three archers hidden
- 3:46Speaker 1: in the trees. When the trap is sprung, Achillia runs immediately.
- 3:50Speaker 1: Arrows are loosed, and while she, Cord and Robin get away,
- 3:54Speaker 1: Edo is slain. Luckily, the archers do not pursue. The
- 3:59Speaker 1: next day, the quest North resumes. On the night of
- 4:02Speaker 1: their fifth day of travel, Achillia hears an evil laugh
- 4:05Speaker 1: and a cry from somewhere nearby. Amazingly, the second voice
- 4:09Speaker 1: is speaking in Elvish. The next chapter concerns the rescue
- 4:13Speaker 1: of this elf who is being tormented by three orcs.
- 4:17Speaker 1: Using her only spell, shrink, Achillia manages to free the captive.
- 4:21Speaker 1: A pursuit follows, but the Demi humans prove to be
- 4:24Speaker 1: the faster and get away unharmed. Once at a safe distance,
- 4:28Speaker 1: Achillia stops for her party to regroup and to meet
- 4:31Speaker 1: the person she is liberated. Chapter seven begins with a
- 4:35Speaker 1: meeting between Achillia and do Renni, who seems unconvinced that
- 4:38Speaker 1: his savior is what she claims to be. Despite misgivings,
- 4:42Speaker 1: the courtet sets off together in the direction of Dorni's home.
- 4:45Speaker 1: Achilia is hoping that someone there will recognize the name Adoc.
- 4:50Speaker 1: The unlucky Pieces stumble across a second group of Orcs
- 4:53Speaker 1: on that very next day. Again, they run, and this
- 4:57Speaker 1: time take shelter in a small cave that's big enough
- 4:59Speaker 1: for a quille Is party to enter, but too small
- 5:01Speaker 1: for the Orcs to follow. Inside, they discover a crawl space,
- 5:05Speaker 1: which they used to seek out another exit, but they
- 5:08Speaker 1: end up disturbing a nest of giant centipedes on their way.
- 5:11Speaker 1: In the ensuing battle, the Pieces are victorious.