Latest / Pick Up and Deliver / Expeditions, That Time You Killed Me, After Us, revisiting Coimbra
Transcript
- 0:05Welcome to pick up and deliver the podcast where I picked up my audio recorder
- 0:08as I step off the train and deliver an episode to you while I walk
- 0:10home. I'm Brendan Riley. Well, good morning, good afternoon, listeners.
- 0:23It's a lovely day here in suburban Chicago. I'm on the way home
- 0:27from work and I thought that I would chat with you about board games a
- 0:31little bit. So today I am going to be talking about a couple of
- 0:35games I've played recently for the first time. That's right, it's time for
- 0:39Board Game Espresso triple Shot. Real, I don't know why I made that
- 0:43noise, Actually I do. I used to use a different name. Let's
- 0:46try that again. It's time for Board Game Espresso Espresso Triple Shot. For
- 0:51those of you new to this podcast, the Board Game Espresso Espresso episodes represent
- 0:56a chance to talk about games that I've encountered for the first time recently.
- 1:00This sort of a first impressions episode. In the game I will or in
- 1:03the episode, I will be talking about three games that I played for the
- 1:07first time recently in one game that I dusted off, and I'll be giving
- 1:12you just my initial thoughts on these games. These aren't full reviews because obviously
- 1:17I haven't played them very much. So the first game I want to talk
- 1:19about is Psythe Expeditions, or just called Expeditions. It's in the Psythe universe,
- 1:25but it is not actually called Site, It's just called Expeditions. This
- 1:29is a game designed by Jamie Stegmeyer and published by stone Meyer Games art by
- 1:36Jacob Razolski. Expeditions takes place in the same sort of steampunk world that happened
- 1:42that takes place post World War One that Psythe is in, and in this
- 1:48game you are investigating the strange wasteland that occurs after the Tunguska Blast. The
- 1:55Suska Blast is a mysterious explosion that happened in the arctic part of the Ukraine
- 2:00or Siberia, in which hundreds of thousands of trees were knocked down and a
- 2:06fire may or may not have happened. It was years after it happened that
- 2:09people that in the real world people got there to investigate. So prevailing theory
- 2:15that I'm familiar with is that it was a meteor strike or an asteroid came
- 2:22in and it got superheated by entering the atmosphere and then exploded in the air
- 2:25and caused this explosion or this damage, but people don't really know. Fun
- 2:31fact that the Tunguska blast is one of the things I first learned about it
- 2:35from Ray and Ghostbusters when he was talking about different mysterious phenomenon, he talks
- 2:43about the Tunguska Blast. So in expeditions, you play representatives of the competing
- 2:51countries that have a stake in the world of Scythe, and you are leading
- 2:57an expedition to explore the air are contaminated by the blast. The idea is
- 3:02that the meteor that landed had a mutagenic property of some sort, and so
- 3:08it caused all kinds of disruptions to the ecosystem. It caused animal mutations and
- 3:15all sorts of other problems. The game is a little bit of pickup and
- 3:32deliver and a little bit of economic or action management as you are trying to
- 3:40achieve your goal as efficiently as possible. It borrows something from Scythe that is
- 3:47a sort of key part of how that game works. In Pythe, if
- 3:51you haven't played it, there are these action markers, and each time you
- 3:55take a turn, you have to move your action marker from one space to
- 3:59another media. You can number use the same action twice in a row.
- 4:02That idea is continued in expeditions, with the exception of if you do a
- 4:08reset action, then you return components. You sort of reset your board,
- 4:14and that's all you do. You do all three actions on the turn after
- 4:16your reset, and then you go back to doing two actions per turning.
- 4:20I think spend a little bit, but you get the idea anyhow, And
- 4:26the actual play of the game involves trying to find variety of resources and use
- 4:33those resources to get different kinds of treasure or tools that will then help you
- 4:42accomplish goals and get points. The goal of the game is to accomplish these
- 4:46different objectives that get you stars, and if you remember from scythe the numbers,
- 4:50having a certain number of stars turns the end of the game, and
- 4:53then you score points based on those stars. Now, in expeditions, in
- 4:58order to gain a start, you have to boast about something you've done,
- 5:00and so there's a two step process by which you have to meet the condition
- 5:03for a star, and then you have to go take a boast action in
- 5:08order to actually earn the star, which was a complication that I found kind
- 5:13of annoying. I imagine that the game loses a lot of its tension if
- 5:16you're able to just get the star as soon as you achieve it, it
- 5:19probably goes too fast. But I'm not sure that having an action you have
- 5:25to take to earn a star is my favorite. I wonder if you played
- 5:29it more. I wonder if you could telegraph too easily when somebody is going
- 5:32to win based on that. The other mechanism in the game that's pretty interesting
- 5:38is this idea of having a row of cards and then having different kinds of
- 5:43activations that happen when you play cards out of your hand. This is actually
- 5:47my other complaint about the game. It uses the terminology hand to describe the
- 5:53group of cards to the left of your player board. All of your pay
- 5:56all of your cards are always on the table. You have the cards the
- 6:00left of the board and the cards on the right of the board. The
- 6:01cards on the left of the board are available to be played. The cards
- 6:04on the right of the board have been played. When you play a card,
- 6:08you often can add a worker to it if you have the right kind
- 6:11of worker, and then you get a bonus, and then the card goes
- 6:14on to the right side, and sometimes it will create an ongoing power or
- 6:18it'll give you an at one time bonus or something like that. The cards
- 6:21on the left side of the board, like I said, are available to
- 6:24be played. You can also acquire new cards by taking a certain action on
- 6:28the board, and so on and so on. When you do the reset
- 6:30action I was talking about, you pick up the cards from the right side
- 6:33of the board and put them down on the left side of the board,
- 6:35and the whole time the game refers to the cards on the left side of
- 6:39the board as your hand. This was eminently frustrating to me when I learned
- 6:44it, and I'm not happy about it all. In all, Expeditions is
- 6:48a fine game. It's fun. I would happily play it if someone asked
- 6:53me to. It doesn't rise to the level of, oh man, I
- 6:56gotta have that in my collection, or even if I didn't know someone who
- 7:00has it, I would get it, which is kind of where that's kind
- 7:02of where a Psythe is, right. I like Pythe. I would enjoy
- 7:05having that in my collection, But I know at least two different people,
- 7:09maybe three, who have it and with whom I can easily play games.
- 7:13So with that much access to it, I don't feel the need to own
- 7:15it myself. Expeditions is that same way. I have a friend who has
- 7:19it. That's how I got to play it. But in terms of on
- 7:24the scale of games that I want to have it, it's just in the
- 7:28middle. It's fine, and I would definitely urge you to try it if
- 7:31you get a chance, but it doesn't have quite that magic that Sythe has
- 7:38for me. All right, So that was Expeditions. The next game I
- 7:42want to talk about is That Time You Killed Me. That Time You Killed
- 7:46Me is a game that got a whole bunch of buzz when I first came
- 7:48out, and then I didn't hear much about it after that for a while.
- 7:54I just happened to play it once with a friend of mine and we
- 7:58thought, oh, that'll be fun to try more. And then Gabriel,
- 8:01Hey, Gabriel has invited me to play it on board Game Arena and we're
- 8:03playing it there and he's kicking my butt. Well done, sir. That's
- 8:07designed by Peter C. Heyward and published by pandas Urs Games. That Time
- 8:11You Killed Me as sort of a chess variant. I mean, it's not
- 8:15a chess variant. It is an abstract game that you have four three boards
- 8:22that are four by four, so sixteen spaces, and the idea is the
- 8:26board on the left or the board on one side is the early board,
- 8:31the board in the middle is the middle board, and the board on the
- 8:33right is the late board. And these are it's a time travel thing,
- 8:37so you have this idea of you. If you move forward, you just
- 8:43move your piece forward. If you move back, you actually make a copy
- 8:46of your piece and send it backwards, and then those two copies can run
- 8:50around separately. These are your clones, and the goal of the game is
- 8:54to eliminate the other player either entirely or I think from two of the three
- 9:01boards at the beginning of your turn. Is I think how it goes,
- 9:05I'd have to go look again. There are relatively simple rules for capturing.
- 9:11You can push a piece off the board and that will capture it. Or
- 9:16you can push a piece into one of its own pieces. So if you
- 9:20have two of my white pieces next to each other and you push one of
- 9:22them into the other, they're both captured. Because two clones can't occupy the
- 9:28same space, it causes a temporal rift or something. There are scenarios that
- 9:33will emerge as you play, so each game you play, something gets added
- 9:39to the game. Apparently I haven't gone down that road very far yet,
- 9:41but it's interesting. It does take a bit of time to think about,
- 9:46so I have a feeling I'm going to be losing to Gabriel for a while
- 9:50before I start to get the feel for the how the game moves and what
- 9:54are good and bad choices in playing. Nonetheless, it's interesting and I'm looking
- 9:58forward to playing some more or game Arena or with my friend who has a
- 10:01copy. The components are nice, although fairly standard, black and white boards
- 10:07with kind of funky chest pawns as the pieces. The theme is great,
- 10:11and the art as much as there is there's not much, but the art
- 10:15as much as there is this quantity morio, which is always a plus for
- 10:18me. So definitely, again I recommend to try this is That Time You
- 10:24Killed Me? If it's the sort of thing that sounds like it's really up
- 10:26your alley, it probably is. I don't tend to play a ton of
- 10:30abstract games so or buy them anyway, so I'm not sure this would be
- 10:35on my shopping list, but especially if you have somebody you like to play
- 10:39complex abstract games with. That time you killed me really would fit the bill
- 10:43for that kind of game. So that is that time you killed me My
- 10:48Peter C. Heyward in Pandasaurus games. The next game I want to go
- 10:52to is the game I dusted off this month, or one of them,
- 10:54and that's Coimbra. Coimbra I mentioned I picked up at a store in Canada
- 11:01because they happen to have a copy, and it's a game that I really
- 11:03like, but I haven't played in a long time because the person I know
- 11:07who owns it moved away. In fact, I've since talked to them and
- 11:09they said, oh yeah, they got rid of it. It's like,
- 11:11no, you got rid of Coimbra. No. I had resisted buying it,
- 11:16or I hadn't bought it, in part because I felt like I had
- 11:20access to a copy mentally. Like mentally, I had an idea in my
- 11:24head that I had had access to a copy even though the friend that owned
- 11:28it had had moved away, and it turns out now I didn't even have
- 11:31it anymore. So I finally did decide to pick up a copy, and
- 11:35boy, I really liked this game at its heart is a really interesting decision
- 11:41to be made on your turn you're going to be So it's played in a
- 11:45number of rounds. There is a drafting round and a purchasing round. In
- 11:52the drafting round, you are putting out dice to bid for different card and
- 12:00the cards represent different kinds of different people you're gaining sway with. They also
- 12:05give you either one time bonuses or ongoing bonuses, and they raise your influence
- 12:09with certain groups of people. Then you recruit the cards and you have to
- 12:15pay the amount on the die in order to recruit them, which can be
- 12:18very tricky. No, you don't. You don't pay the amount on the
- 12:22die, You pay the amount on the card. The cards that you get
- 12:24will raise your influence with different groups, and that it all comes down to
- 12:28endgame scoring. The game has a variable scoring based on a track where you
- 12:31move around and you gain bonuses based on a whole bunch of different ways that
- 12:35you can use these cards. At the end of the game, you get
- 12:39points based on kind of how high you went up on this track and the
- 12:41multipliers for these different kinds of action. It's a very thinky game, really
- 12:48really cool. I love the double use so like I said. You use
- 12:52dice to bid, and then the color of the dye that you take to
- 12:56bid with gives you one kind of resource and the value on it gives you
- 13:03another number. And so you're using these dice in multiple waves, which I
- 13:07think works really well as you then go through the rounds of drafting cards and
- 13:13so on. The biggest downside to the game is it is language independent,
- 13:16which means all the cards just have symbols on them and they can be pretty
- 13:18tricky to read until you can learn what the symbols mean, so be very
- 13:22careful the first time you play. And this is a mistake I made.
- 13:26I didn't really have player aids for everybody, and that was a blunder.
- 13:30But Coiinbra is really good. I like it a lot and I'm glad to
- 13:33have in my collection Coiinbra. Finally, the last game I wanted to mention
- 13:37today is After Us. After Us is a game that a friend of mine
- 13:43picked up at gen Con and we got to play it while we were there.
- 13:48It is an engine builder, pretty a pretty pure engine builder. The
- 13:52way the game works, you have a token that you can use to activate
- 13:58one of four different troops of monkeys, and you have a series of cards
- 14:01that's the deck builder, and you lay those cards out in order on the
- 14:05table, and each card has a series of boxes that represent different kinds of
- 14:11resources and actions. If you connect two boxes in a way, that closes
- 14:16in the box. So some of the boxes on the cards are like you
- 14:20have three sides on the card. In one side that opens up. If
- 14:22you connect to that to another card that has a box open that opens up,
- 14:28then the two together result in being able to get to activate those powers.
- 14:33It's a really neat system that works very well. The four different colors
- 14:39of cards represent four different kinds of apes or monkeys, and those apes or
- 14:43monkeys give you different kinds of resources. Narratively, human beings are gone from
- 14:48the planet and apes have taken over, and so you're trying to build up
- 14:52a troop of apes that has the most points. There is a neat mechanism
- 14:56by which when you take your action, the other players get to take a
- 15:01minor version of that action, or the other players can spend a resource to
- 15:05take that action as well. So there's an interesting element by which you want
- 15:09to get that You want to get that resource that lets you take the extra
- 15:13actions so that you can, you know, take extra actions after you activate
- 15:16all your cards, then you recruit new cards and you get points and money
- 15:22and resources, and you go again. You do several rounds of this,
- 15:24and the player who's acquired the most stuff wins. The big downside too,
- 15:28after us, is that you never, you very rarely interact with the other
- 15:35players, and there's nothing in which direct interaction happens at all. Because the
- 15:39cards are all drawn from decks. You're not even competing for stuff in the
- 15:41market. You're just drawing off the top of the cards. You have no
- 15:43idea whether the card you're getting now is better than the card they're going to
- 15:46take or what. So they're really the only interaction is do you use their
- 15:50action when they take an action or do you not? So that was the
- 15:56big downside of that game for me. I thought the engine building aspect of
- 15:58it was really fun. It was very satisfying, really quick game. It
- 16:03was the card, the cards, the boxes that connect across the cards was
- 16:08an interesting choice to make and made for solid and interesting discussions, but ultimately
- 16:15the game would have worked better for me if there was a little more interaction.
- 16:19Unless a fun time if you get a chance to try after us.
- 16:22I do recommend if the art is lovely, it's then sit. You trade
- 16:26art with apes, with guns and stuff, so that's always fun. Well
- 16:29that's my board game Espresso Espresso episode. Those are three games I played recently.
- 16:33Thanks for joining me on my walk today. I hope your next box
- 16:37because it closing mind was bye bye to you. Buy Rattlebox Games