Latest / Pick Up and Deliver / Something Wild! Marvel: Holiday Baby Groot; Vagrantsong; Nucleum; Allow Me to Mansplain (revisited)
Transcript
- 0:04Welcome to pick up and Deliver the podcast where I pick up my audio recorder
- 0:07as I step off the train and deliver an episode to you while I walk
- 0:10home. I'm Brendan Riley. Well, good afternoon, listener. It's a
- 0:22lovely day here in suburban Chicago. The sun is out and it's surprisingly warm
- 0:27for early March. My phone says at sixty six degrees, which is probably
- 0:33twenty degrees warmer than it should be, but it makes for a nice walk
- 0:37home. Well, it's been a little while since I talked about some new
- 0:39games I played, so I thought I would talk about some new games I
- 0:42played. That's right, it's time for a board game. Expresso triple Shot.
- 0:47It's funny I make the late noise. I don't generally drink lattes.
- 0:51I mean, I enjoy them just fine, but I prefer black coffee most
- 0:54of the time. So aha. Anyhow, Well, today I thought I
- 0:58would talk about three new games that I tried in January of this year and
- 1:03let you know what I thought of them. So there might be some games
- 1:07from December that I haven't covered yet, but I can't remember off the top
- 1:11of my head, and so I thought I'll just jump into January. So
- 1:15the first game I'd like to talk about today is called Something Wild Marvel Holiday
- 1:19Baby Groot. Now that is quite a mouthful, so let me break it
- 1:23down for you. It's called Something Wild exclamation point Marvel colon Holiday Baby Groot.
- 1:30So there's three parts to it. And the idea is it is a
- 1:34flavored version of a game that they have a bunch of flavored versions of called
- 1:38Something Wild Marvel. And the idea is it is it is a set and
- 1:45run taking game with a little bit of a scoring element and this figure that
- 1:49a little tiny baby Groot figure that gets to move around and help you score
- 1:53points. It's a relatively simple game, not a lot to it, but
- 1:59a muse enough as a kind of sit around and play a game kind of
- 2:02game. Apparently it's part of a larger selection of games in the similar vein
- 2:08Something Wild is the game title, and they have a number of different games
- 2:13with this flavor, both Marvel and out of Marvel, and you can mix
- 2:16and match them to make a more elaborate game. As they recall, there
- 2:21are a variety of scoring cards as well, and so different games will have
- 2:23different ways of scoring. But this is a very simple, very light game
- 2:29meant to be family friendly and easily played by non hobby gamers. So as
- 2:34a result, we found it just fine. It wasn't all that exceptional.
- 2:38It does come with a neat little, tiny sized fun copop Baby Groot,
- 2:43which is fun. It's neat to have some of those. I do have
- 2:46one of those that I bought off eBay, a tiny fun size verus,
- 2:51which I use in our copy of Hand of the King from Game of Thrones.
- 2:54I stole that idea from my cousin and her husband who did the same
- 2:59thing. So something wild. Marvel Colin Baby Groot was released in twenty twenty
- 3:05two and it was published by Prospero Hall is the designer publisher fun Co Games.
- 3:09As you may or may not know, Prospero Hall is no longer design
- 3:15studio. That the all of the licensing that fun Co owned for their game
- 3:21division they sold to another firm, but apparently they did not also then sell
- 3:24the Prospero Hall design group, so it's been dissolved. My understanding is those
- 3:30designers have formed Some of those designers have formed a new studio and will be
- 3:34releasing games soon under the same model. Next up, we have Vagrant Song.
- 3:38A Vagrant Song is a boss battler where you have characters that are in
- 3:46a boss environment. They fight a boss character, and then they go to
- 3:50camp and sort of refresh. The game has played over a series of It's
- 3:55like a campaign game played over a series of battles with the boss. Each
- 4:00round you go back to camp, you get more stuff, you go back
- 4:03and fight the next boss, and so on. The designers are Matt Carter,
- 4:09Justin Gibbs, and Kyle Rowan. Published by Weird Games That's Wyrd.
- 4:14In twenty twenty three, Vagrant Song has a really great or twenty twenty two,
- 4:18actually, excuse me, Vagorrant Song has a really great art style reminiscent
- 4:24of old cartoons, like the Merry Melodies cartoons. A lot of younger people
- 4:29would call it the Cuphead style, sort of not recognizing the cup Heads itself
- 4:32aping an older style. But there was a touch point for you with me
- 4:39saying the old cartoons don't really that doesn't really mean anything for you. The
- 4:44premise of the game is that characters are vagrants, sort of hobos in the
- 4:48nineteen twenty style or nineteen thirty style, riding this ghost train and the boss
- 4:55each round is a haint, which is an Appalachian word for ghost, and
- 5:00you have to try to defeat that ghost by beating it, and it has
- 5:03different things that's trying to do. It's got a sort of set number of
- 5:08things that it does in a specific way. The players can if you get
- 5:12defeated, you become a ghost yourself, and if you're still a ghost at
- 5:16the end of the game, you can lose some of your achievements, but
- 5:19you can be resurrected or brought back to the good side. I think the
- 5:24whole thing we're already ghosts. We're on this ghost train, but you're sort
- 5:29of still half alive or something. It's a little unclear, but the theming
- 5:32is really strong in the game. The gameplay was fine. I enjoyed our
- 5:36first play of it was a little complicated, and I'm afraid we've let it
- 5:41go about a month now, month and a half, and I'm afraid if
- 5:43we go back and play it again, I'm going to have to relearn the
- 5:46whole thing. It didn't stick all that well and it wasn't super intuitive for
- 5:49me. But I love the theming and I like the overall play of the
- 5:53game. Once we figured out how it worked like it actually moves pretty quick
- 5:56once you know what you're doing. So we definitely are going to play a
- 5:59few more time before we decide whether or not to keep it keep it going.
- 6:02Although it might just be my wife and I playing, I'm not sure
- 6:04my son we were going to play it with him. I'm not sure he
- 6:09liked it. So in terms of aesthetics, the game is really neat.
- 6:14Like I said, I told you about the style the pieces themselves. The
- 6:18game comes with acrylic standees where the heroes are printed on opaque stand e's so
- 6:26they look sort of solid, and the heats are all printed on these translucent
- 6:30standies with the kind of blue tint like their ghosts. That part works really
- 6:34well. All the tokens have these neat little icons that make it easy to
- 6:38understand what's going on, and the whole thing is very thoroughly themed. It's
- 6:43definitely a very thematic game and pretty neat. You do roll dice occasionally,
- 6:47so it isn't a eurogame, but I like that the actions are determined by
- 6:53how you choose to spend your tokens, and the enemy's actions get determined by
- 6:58pulling a token out of a bag. So it's a neat concept and there
- 7:02are a lot of different scenarios. So if we played again a couple more
- 7:06times than it really sticks, there's a lot of play to do. If
- 7:10it doesn't stick, it'll have been a bummer because I spent a fair amount
- 7:13of money on it. I bought it from the publisher at gen Con,
- 7:16so kind of full price. And it's neat, but I'm not sure.
- 7:20I'm not sure it was the best investment. We'll see. I'm looking forward
- 7:24to trying it some more. Still undecided on how much I like Vagrant Song.
- 7:29So next up, dusted Games dusted Off. I only had one game
- 7:34dusted Off in January, and I think I talked about that on an earlier
- 7:38podcast that was City of Horror. So why don't I talk about Allow me
- 7:46to mansplain? Allow me tomands plain. It is a independently published party game.
- 7:50I was published by four y Games. It's the company fr space wy
- 8:01So for why, I followed the designer and publisher on TikTok, which is
- 8:07sort of where I found the game and got it. It's okay, Now
- 8:13I am not the target audience for this. I like party games just fine.
- 8:16But they're not my bread and butter, so perhaps that's part of it.
- 8:22But I will say we played it once, we thought it was fine.
- 8:24It kind of sat around for a year. I played it again at
- 8:26my board game club and it did not go over very well. I think
- 8:31the idea of man explaining a thing the group thought was funny, but ultimately
- 8:37it wasn't that fun and I don't think I'll probably play it again. I
- 8:41think it's going to go on the solar trade pile. It didn't help that
- 8:45the game doesn't come with instructions. You have to go online and look at
- 8:46them, and frankly, they were not super easy to read on the fly.
- 8:52They were a little confusing, so that part didn't That part didn't make
- 8:56it easier to play. I like this game in concept, in execution,
- 9:03it came up short for us, so that's allow me to man explain.
- 9:07I'll put a link to my original reflections on it. We'll see. Maybe
- 9:11I liked it better last time we played. So that's the game I dusted
- 9:15off. It had been just over eight years since I played it. Finally,
- 9:22the last game I'm going to talk about today is Nucleon. Nucleum is
- 9:26sort of the new hotness. It's from publisher Board and Dice, designed by
- 9:31Simone Luciani and David Turksi. Simone Luciani, of course part of the Italian
- 9:35Design group, best known for stuff like Barrage and I think Zulkin of David
- 9:43Turky for a bunch of things in my collection. His most prominent design is
- 9:46anacrony Nucleum is sort of a I mean it is a route building, resource
- 9:52management, board building, or empire building game. It feels like it's definitely
- 10:01in the neighborhood of something like Brass. The big difference, the big gimmick
- 10:05in this game is that you have these action tiles that you use to take
- 10:09turns, and the action tiles have different things on them that you can do,
- 10:13so whenever you want to do an action, you have to have a
- 10:16tile that does that thing. One of the actions you can take is an
- 10:18action that lets you take more tiles, so you can expand your options,
- 10:22and usually the tiles you're taking are better than the ones you started with.
- 10:26They'll give you a couple different things you can do that are cheaper, or
- 10:31a couple different things that are cheaper, or perhaps give you some other efficiency
- 10:35as you're playing those they vary in quality depending what you're leaning toward in the
- 10:41game. And then the clever bit is that when you're building routes, when
- 10:46you go to lay railroads, particularly, you take the action tiles that you're
- 10:52using. You get to use them once more and then you put them on
- 10:54the board and they're gone. So there's this push pull of spending your tiles
- 10:58to put rails on the board, and the rails are essential for developing your
- 11:03different buildings and then losing the actions that we're on those tiles. As for
- 11:09the board itself, you are putting out tiles in the sort of style of
- 11:13Brass. You have a player board full of tiles that you can put out,
- 11:16and the different tiles you put out overth different points, and in order
- 11:20to use those tiles or score those points, you have to power them.
- 11:22This game is all about generating power, and you power them by connecting them
- 11:26to a power plant, spending the fuel that you need to spend, either
- 11:31coal or nuclear material nucleum, and then you get a certain amount of power
- 11:37based on a variety of different things you've put out on the board already.
- 11:41And if you have enough power to power your building. Then you flip the
- 11:43building over in your score points. It feels very similar to taking the cell
- 11:48action in Brass that lets you flip a tile over, but that's separate from
- 11:52the building action. This is sort of like variation on that theme. The
- 11:58people I played Ucleium with thought it was really good, and I have played
- 12:03it a second time since then, and I think it is really good.
- 12:05It's very fun. I can't imagine turning down a game of Nucleum if I
- 12:09have the time and you know, sort of bandwidth to do that. It
- 12:13does not supplant Brass for me. I still think Brass is a better game,
- 12:16and either iteration neither of Lancaster or Birmingham, but Nucleum is an interesting
- 12:22variation on it, and the action tiles are pretty interesting. It does make
- 12:26for a fun game, and unlike a lot of Simone Luciani games, you
- 12:31don't have to climb up any tracks, or at least not the same way.
- 12:33There are some achievements to get and stuff. There's plenty of scaling of
- 12:37bonuses and that sort of thing, but at least you're not climbing in a
- 12:41tracks, so Nuclear well worth checking out if you get an opportunity I like
- 12:46it a lot. The game design is pretty good, it's pretty, it's
- 12:48kind of it's a little on the garish side, so if you have sensitivity
- 12:52to bright colors, maybe not for you, but otherwise really fun, definitely
- 12:56worth checking out. I enjoy it. I don't see myself, but I'm
- 13:00happy to play it when other people have it. That's nuclear That brings me
- 13:03the end of my podcast today. Thanks for joining me on my walk.
- 13:07I hope your next walk is as pleasant as mind was. Good Bye.
- 13:30Brought to you by rattle Box