Latest / Critical Error / TOO MUCH VIDEO GAME
Transcript
- 0:00Jake, what is your favorite part about
- 0:02Pokemon Piccopia?
- 0:04>> I think when you look at the video game
- 0:06elements, they're extremely video gamey
- 0:08in how they are representative of video
- 0:10games and other video games that
- 0:12inspired this video game. So, it really
- 0:14comes together as a gamey video game.
- 0:17>> Sounds like a video game.
- 0:19>> Video game.
- 0:20>> A critical error is an error which the
- 0:22OS cannot reasonably ignore.
- 0:25Jake Steinberg is a streamer, writer,
- 0:27and certified yapper. complimentary
- 0:29Peter Hunt spit tech is a YouTuber,
- 0:33journalist, and certified yapper.
- 0:35Derogatory. These are the things they
- 0:37cannot reasonably ignore. A video gamey
- 0:40ass video game. How many times have we
- 0:42seen this? How many times have we come
- 0:44across this? Not just kind of socially
- 0:46online, but in reviews. in getting ready
- 0:49for this episode in preparing a lot of
- 0:51uh previews for the upcoming Frag Mata
- 0:54video game came out which is kind of
- 0:56going to be our focus in terms of
- 0:59centering this discussion because we can
- 1:02find a preview for example from Xbox
- 1:04Wire that says Pragmata loves being a
- 1:08video game but this is of course not
- 1:11exclusive to this preview or this game
- 1:13we can go to last year's Ghost of Yote
- 1:16find a review posted on the gamer.com
- 1:19the first sentence of which is Ghost of
- 1:21Yote is a video game. Imagine that.
- 1:26>> Right. So, um this is obviously a
- 1:30declarative statement. It is
- 1:32communicating meaning. It means
- 1:33something to somebody. I think the
- 1:35listeners of this podcast are probably
- 1:38involved enough in games media and games
- 1:40writing to have come across this phrase
- 1:42in some way, shape, or form uh over
- 1:45time. So, what are we doing here? What
- 1:47is the value of calling a video game a
- 1:50video game? Where does this come from?
- 1:51What is this exposing about us?
- 1:53>> I think I think it's a it's a short
- 1:54hand. Um I think all it takes is a video
- 1:58game to um not be really interested in
- 2:02creating a like sensible cohesive
- 2:06narrative
- 2:08>> for someone to be like this this thing
- 2:11this is a video game ass video game.
- 2:13Like that's such a common refrain that
- 2:14you hear. Like I think about something
- 2:16like Metroid Prime 4. That is a game
- 2:19that does not make a whole lot of
- 2:21logical narrative sense. Why would the
- 2:24this civilization operate all of their
- 2:27machinery using morph ball technology?
- 2:30Well, Peter, because it's a video game.
- 2:32You know what I'm saying? Like anytime
- 2:34there is some sort of like uh uh
- 2:37discrepancy between the narrative and
- 2:39the mechanics, I feel like you hear that
- 2:41a lot. And so something like Pragmata,
- 2:44which is a game that is uh first and
- 2:46foremost interested in using its
- 2:50mechanics
- 2:51as the the central like hook of the of
- 2:54of like marketing and stuff like that.
- 2:57That is when I think you're going to
- 2:59start running into this phrase a lot
- 3:01because then also it is trying to have
- 3:04this sort of like narrative experience
- 3:05that doesn't necessarily like 100% mesh.
- 3:07Does that kind of make sense with what
- 3:09they're doing?
- 3:10>> Yeah, of course. because it is less I
- 3:13think about describing the game and it
- 3:16is more about establishing a frame
- 3:18through which you can understand the
- 3:21work. Right?
- 3:22>> So it's not a claim that opens the work
- 3:25up. It is one that kind of settles it
- 3:28into recognition and that recognition of
- 3:30what the work is is kind of treated as
- 3:33sufficient. I like that use of um
- 3:34Metroid Prime 4 just because there there
- 3:37is this um how would you say like the
- 3:40arrangement of the level sometimes to me
- 3:42it feels like oh this is a video I am
- 3:45playing through a video game level. It
- 3:47doesn't clock in my head as something
- 3:49that could exist outside of the context
- 3:51of a video game.
- 3:52>> So we actually we talked about this in
- 3:53our bonus show on patreon.com/critical
- 3:55error um which you can sign up for uh
- 3:58for just $5 a month and get our
- 4:00additional weekly bonus episodes. Um, we
- 4:02talked about Splatoon 3 and the campaign
- 4:04for that and how like playing that
- 4:06sometimes feels like you're like looking
- 4:07at like uh unfinished like developer
- 4:12like footage almost or like unfinished
- 4:14like developer levels because it like
- 4:16those levels exist in like a blank void
- 4:18like like there's no sort of like
- 4:20framing or like like set dressing for
- 4:22these things. And so you could never
- 4:24look at those sorts of levels. You can
- 4:26never look at what Pragmata is doing and
- 4:28be like, "Oh, this isn't a video game."
- 4:31Because it exists exclusively in these
- 4:33in these sections to be like a uh uh to
- 4:38serve the mechanics for the most part.
- 4:41The weird thing about and and I'm I'm
- 4:43not debating that, right? Like I'm not
- 4:45debating that that's how those games
- 4:47feel. However, the interesting thing is
- 4:51when you say, "Oh, this is a game that
- 4:53loves being a video game. This is a game
- 4:54that's this is a video game ass video
- 4:56game. What are you saying about other
- 4:58video games that don't do this? Are are
- 4:59there any games that are less video game
- 5:01than Pragmata? I I think the answer is
- 5:04like no, right? It's a funny question,
- 5:07right? Because I think it what makes us
- 5:10say this is a video gamey video game
- 5:13parenthesis positive as opposed to this
- 5:16is maybe taking me out of the
- 5:18experience. This is divorcing me from
- 5:20the context of the game because I know
- 5:22I'm thinking about a game like Donkey
- 5:24Kong Country Tropical Freeze, which is a
- 5:282D platformer, which I would say
- 5:30inherently kind of is a video gamey
- 5:33video game,
- 5:33>> right? Cuz it's this thing where it's
- 5:34like, these bananas are floating. What?
- 5:38These coins are flo Wait a second. He's
- 5:41breaking bricks. You know what I mean?
- 5:43Like
- 5:44>> even the fact even just the act of of
- 5:47going through a 2D platforming level at
- 5:50all
- 5:51>> is only move straight or backwards. You
- 5:54can't what?
- 5:56>> But a uh but a compliment of that game,
- 5:58if I understand it correctly, is that
- 6:00the way that those levels are drawn and
- 6:02the way that the platforms are all
- 6:04attached to something and that it's a
- 6:06it's uh connected to the surrounding
- 6:09ecosystem and it has this kind of like
- 6:11very thoughtout design to the way things
- 6:14are arranged in front of you is I think
- 6:18an effort to maybe assue the video
- 6:21gameiness of it. it is to kind of exist
- 6:24within the world that the game is
- 6:25proposing.
- 6:26>> Yeah.
- 6:26>> Um which I understand. So I think that
- 6:29>> on the alternative end when we that's a
- 6:32game that though we can we can we can
- 6:34understand it and is obviously very
- 6:36video gamey. We would never use this
- 6:38shortorthhand to say that about Donkey
- 6:39Kong Country Tropical Freeze. So what
- 6:41are we describing when we say that? And
- 6:43I think I think this is what it is.
- 6:45>> Yeah. Yeah. Go ahead.
- 6:46>> So there is in the the I love this so
- 6:50much. In the believer magazine, one of
- 6:52my favorite um ongoing columns is by one
- 6:55of my favorite authors, Nick Hornby. And
- 6:58Nick Hornby has this column called what
- 7:00I've been reading. Every month he wrote
- 7:02about all the books he bought and all
- 7:04the books he read. And he just talked
- 7:06about them. And in one of these essay,
- 7:08I've I've actually got a collection of
- 7:12>> Nick Hornby. Is that you? Is that you in
- 7:14the background this whole time?
- 7:15>> I've got a collection of this. Yeah. So,
- 7:16this is this is 10 years of him doing
- 7:18this in this in this tome here. Um, and
- 7:22I could go through and find it right now
- 7:24if I had the time, but as you can see,
- 7:26this is quite a thick
- 7:29>> You said a tome, and I think that's
- 7:30that's appropriate.
- 7:31>> So, but um allow me to paraphrase. So,
- 7:34he's reading this book and he finds that
- 7:37the degree of pain that the female
- 7:40protagonist has to go through is so
- 7:43obviously to communicate literary
- 7:45meaning. They're trying to say something
- 7:48about the amount of pain that all
- 7:50mothers are kind of forced to bear by
- 7:53society. And he talks about reading the
- 7:55scene in this book where the woman's
- 7:58nipple is forcibly sliced off. And he
- 8:01goes,
- 8:01>> "Yeah." And he's like and he's he peels
- 8:03off the page and he goes, "I just I just
- 8:05couldn't really stand it anymore. It was
- 8:07it was the author's thumb was pressing
- 8:11in on me trying to get me to um a
- 8:15particular kind of thematic meaning. And
- 8:17I think that the what I think what he's
- 8:20describing there is the book being too
- 8:24bookie. I think it's him saying I feel
- 8:28that this is a story being told and the
- 8:31author's thumb is pressing the story
- 8:34into me. It's forcing uh a kind of read
- 8:37of this book. I'm supposed to make a
- 8:38connection between a woman's breast and
- 8:41motherhood and that, you know, and that
- 8:43being caused harm and all this stuff
- 8:44that's supposed to make me read the game
- 8:45a specific way. So, all of this to say,
- 8:49I think that the author's thumb, the
- 8:51presence of the author's thumb is almost
- 8:54part of what makes a video game video
- 8:56gamey because it is this implementation
- 9:00of a video game artist's tools that are
- 9:04very like uh discreet and obvious and
- 9:07blunt. It is this it is this like um in
- 9:10Pragmata for example the kind of way you
- 9:13go about combat doing this like weird
- 9:15little puzzle thing you know you're
- 9:16familiar with it it's like it's like oh
- 9:18this is so kind of divorced from the
- 9:22livedin experience of
- 9:25>> this woman hacking these these creatures
- 9:28and instead the way it appears is by the
- 9:30creators kind of pressing in to make
- 9:33this thing a video game. So, I think
- 9:35that's that's what it is where like
- 9:36Donkey Kong uh Tropical Freeze is not
- 9:40necessarily saying like looking at you
- 9:42and being like you got to take this [ __ ]
- 9:43seriously. Like there's like some like
- 9:44there's some stuff going on here. But
- 9:46something like Pragmata does have that
- 9:50more like uh invested narrative where
- 9:53it's trying to be like you got to like
- 9:54look at New York City's been [ __ ]
- 9:56obliterated. This is crazy. And also now
- 9:58you're hacking these robots and it's
- 10:00like well okay there there's some
- 10:02dissonance here, right? it doesn't like
- 10:04100% line up and and like you know you
- 10:06mentioned uh Ghost of Yote at the top of
- 10:08the episode and like that is a video
- 10:10game that does a similar thing where
- 10:12it's like no you got to take this
- 10:13seriously. All right, people are getting
- 10:14killed. There's like we're we're here
- 10:15for revenge but also make sure that you
- 10:18climb to the top of the mountain so that
- 10:20you can see all the spots on your map or
- 10:23whatever happens in that that game you
- 10:24know and it's this interesting sort of
- 10:26dissonance there. I think when people uh
- 10:28write about a game being feeling like a
- 10:31video game, I think what they're
- 10:32actually identifying is that dissonance
- 10:34and and the fact that a game doesn't
- 10:36necessarily uh have any interest in
- 10:38creating something that is 100% totally
- 10:41cohesive across the board, which it
- 10:43doesn't necessarily make it's not a bad
- 10:44thing necessarily. Um it can be a bad
- 10:47thing if depending on the way it's all
- 10:49framed. Like I I I've I made that video
- 10:51about Metroid Prime 4's like world
- 10:53building and how it's really bizarre and
- 10:55weird and like doesn't quite mesh with
- 10:56everything because to me it is a big
- 10:58enough barrier where the game is looking
- 11:00at you and being like this is you got to
- 11:02be invested in all this stuff and this
- 11:04is actually really important.
- 11:06>> Sure.
- 11:06>> But then you get something like Pragmata
- 11:08which I haven't played of course to all
- 11:09of it but it's like I don't think that
- 11:11it's necessarily doing the same thing.
- 11:15>> Right. And I wonder too just about the
- 11:18kind of subtle implication of the
- 11:20conversation that we're having here
- 11:22where recognizing the video gamey
- 11:26elements and and saying like I I think
- 11:31ultimately admitting that there is stuff
- 11:33here that maybe doesn't fit within the
- 11:37context of the world or the context of
- 11:39understanding that is baked into the
- 11:40player of what we are supposed to be
- 11:42doing, what we're supposed to be
- 11:43feeling. the kind of admitting that but
- 11:46also saying it's good or
- 11:48>> so that's what it is where it's it's
- 11:50like I think it is um a lack of maybe
- 11:53language or uh uh I think it's just
- 11:56shorthand for not being able to express
- 11:59why that dissonance is there and why it
- 12:01works.
- 12:02>> Ooh, okay. Because when you talk about
- 12:05this kind of lack of explanation, I
- 12:08think that it's it's a it's a funny
- 12:11thing, right? Because I think that how
- 12:13much analysis is really happening in
- 12:15calling something video gamey because if
- 12:17I tell you that this this game features
- 12:21yellow paint to climb.
- 12:23>> Yeah. Right.
- 12:24>> Uh red barrels and if I shoot the red
- 12:26barrels they explode.
- 12:28>> Mhm.
- 12:28>> Um in being named are we
- 12:33recognizing convention or are we
- 12:35transforming these conventions into
- 12:38virtue? And I don't think that the game
- 12:40is immediately good because we recognize
- 12:42what it contains as gamelike. But I also
- 12:45think that in this case of calling a
- 12:47video game video gamey, what we're doing
- 12:49is saying that recognition is the same
- 12:50thing as understanding, which it's not.
- 12:52>> Right. It's just saying like, "No, I
- 12:54know what this is." You're like, "But
- 12:56what, you know, more? I need more."
- 12:58>> Exactly. And to point at a mechanic and
- 13:00say, "This is a video game thing uh is
- 13:03not to explain what it does or how it
- 13:05functions or why it matters. It's simply
- 13:07to affirm that it belongs in the work
- 13:12because as you may have put together,
- 13:15these are in fact video games. And I
- 13:18think it's there's just an interesting
- 13:20like,
- 13:22>> hey, in real life, have you ever seen a
- 13:23red barrel that in your mind you're
- 13:25like, well, if I shot that, I'm sure it
- 13:26would explode.
- 13:27>> Right. Right. Right. Right.
- 13:28>> That doesn't exist in real life. Right.
- 13:30Like,
- 13:31>> but for whatever reason, it's in a
- 13:33million video games or, you know, like
- 13:35you said, the yellow paint. I've never
- 13:37seen anything painted yellow and been
- 13:38like, "Wait a second, that's supposed to
- 13:39draw my eyes so that I make sure that I
- 13:40go here." Cuz that's it's it's level
- 13:42design, right? It is it is video game
- 13:44design language. And when I think you
- 13:46are saying, "Hey, this is a video game
- 13:48ass video game or however you want to
- 13:50phrase it." Um, it's exactly what you're
- 13:52saying. It's just like identifying like
- 13:53I know that video game design uh uh
- 13:58frameworks are present like okay,
- 14:01what else? Like is it used well? Does
- 14:05does the fact that it leans into those
- 14:08um more unrealistic aspects of video
- 14:11game design language does that make it
- 14:15good? Does that like how do those
- 14:17mechanics work? How do those systems
- 14:18work? Does it all work together or what?
- 14:21There's just no analysis going on. It's
- 14:23just recognition.
- 14:25>> And I think that the recognition can be
- 14:28deployed positively or negatively.
- 14:31Agree. And it can feel almost like
- 14:33random about when we do this. And I
- 14:35think what it really is is that you have
- 14:38um this happens all the time. I feel
- 14:41like fun is always used as evidence of
- 14:45success and often times used as evidence
- 14:48of uh coherence, right? Because it's
- 14:50like, well, I had fun playing this. So
- 14:52the enjoyment is proof that a work is
- 14:55holding together, right? And I think um
- 14:58the assumption is is that something like
- 15:00cohesion must be present if it was
- 15:02capable of
- 15:05making me experience fun. But I but I do
- 15:08think that this is like a this is like a
- 15:10category error just because enjoyment to
- 15:12me is a local effect whereas cohesion is
- 15:18almost like a global relationship,
- 15:20right? because um
- 15:22>> it's it's this
- 15:25the
- 15:26cuz a game can produce pleasure in
- 15:30discreet moments without those moments
- 15:33accumulating into anything meaningful.
- 15:36>> Yeah.
- 15:36>> It's that like age-old thing of that's
- 15:38been talked to death about like is a
- 15:39video game supposed to be fun? And it's
- 15:42like well it depends on what the game is
- 15:44going for and to me fun is uh
- 15:48irrelevant. I'm looking for a cohesive
- 15:50experience. A cohesive artistic
- 15:51experience is what I'm looking for out
- 15:53of a video game. And many video games
- 15:55are going for fun. Many games are going
- 15:58for fun. And sometimes even games that
- 15:59are um not going for fun have fun
- 16:02elements. I think that's kind of what
- 16:03you mentioned here. Like I think about a
- 16:04game like Returnal. Returnal is meant to
- 16:06be punishing. Returnal is meant to have
- 16:08you have those moments where you are
- 16:09like are you [ __ ] kidding me?
- 16:13However, in between those moments, there
- 16:15was a lot of fun sort of jumping around
- 16:17and shooting stuff and cutting things
- 16:19with a big lightsaber kind of stuff, you
- 16:21know, like so so but that is a very
- 16:24video game ass video game because
- 16:26there's all sorts of powerups and it's a
- 16:29rogike and it's like how would this
- 16:31exist in real life and the game goes it
- 16:33doesn't matter just work with me here on
- 16:34something else, you know? Um, but I
- 16:37guess the question for you then is like
- 16:39I think I know the answer there's not a
- 16:42game that's less video game than
- 16:44Pragmata, right?
- 16:47>> Um, yeah. Less video game, more video
- 16:51game. Can you occupy
- 16:52>> possible? No. Right.
- 16:53>> Can you OC that's that's kind of a fun
- 16:55question, right? Can you occupy degrees
- 16:58of video game within a video game? And I
- 17:01I mean not to be like annoying and
- 17:04pedantic, but
- 17:06>> annoying and pedantic is the subtitle
- 17:08for our podcast, Jake. So,
- 17:10>> okay,
- 17:11>> please by all means,
- 17:13>> how far do you have to go for a video
- 17:18game to become a video game? When if I
- 17:21buy the
- 17:22>> Oh, this is a good question. I have
- 17:23Yeah. thoughts on this.
- 17:24>> If if I buy the Game Boy Advance
- 17:26cartridge of Shrek 2.
- 17:28>> Love this. And
- 17:29>> yes, yes, yes, yes.
- 17:31>> It's it's like when when does that
- 17:33transformation occur, right?
- 17:35>> Yeah.
- 17:35>> And Yeah.
- 17:36>> So, I think about this a lot because um
- 17:39when we were getting ready for this
- 17:40episode, I I brought up like Quantic
- 17:41Dream games cuz those are like uh very
- 17:44like performanceheavy games that are
- 17:47very narrative driven um that people
- 17:50sometimes say like, "Oh, this is a game
- 17:52that is uh embarrassed about being a
- 17:54video game because it wants to be a
- 17:56movie." And I think that is a
- 17:58fundamental misread of games of that
- 18:01ilk. Think, you know, you think of like
- 18:03Until Dawn, you think of everyone loved
- 18:04Dispatch this past year or the Telltale
- 18:06Walking Dead game, stuff like that.
- 18:08Because at the core of those games, it
- 18:10is about making choices. And yes, the
- 18:12system, it's a pretty systems light
- 18:13game, but at the end of the day, you are
- 18:16making choices and um you experiencing
- 18:18different outcomes. However, what about
- 18:21something like do you remember Ber
- 18:24Snatch?
- 18:25>> Oo, Ber Snatch. Yeah, of course. It was
- 18:26it was an episode of quote unquote an
- 18:28episode of Black Mirror where um you
- 18:32would it was just a choose your own
- 18:34adventure thing where you would like
- 18:35make choices for the character and they
- 18:37filmed it was all it was like a FMB so
- 18:39it was all filmed right like a like a TV
- 18:41show whatever like a regular episode
- 18:42where you the person watching would make
- 18:44the choices for the main character and
- 18:48um whether or not you ch made the right
- 18:51choices like impacted the sort of ending
- 18:53that you get. Um but that's not
- 18:54something where you're holding a
- 18:55controller. you would have to hold the
- 18:56TV remote and whatever else. But is that
- 18:58a game? I would say yes because it falls
- 19:01into something like what we're talking
- 19:02about, the um
- 19:04>> I I think that this would be described
- 19:05as extremely video game if I'm if I'm
- 19:08understanding the premise well enough.
- 19:10And I and I think now that the more I
- 19:12sit with this, the more I'm starting to
- 19:13realize that game just means that the
- 19:16systems are visible.
- 19:19>> Yeah, 100%. that it's just it's just in
- 19:20your face saying like like
- 19:22>> uh uh in other games you collect like
- 19:25orbs, right? And those are upgrade orbs.
- 19:28In Donkey Kong you're collecting bananas
- 19:30and bananas are less realistic than orbs
- 19:33because they're just floating there.
- 19:36>> So
- 19:38if I I guess landing on this conclusion
- 19:41now, you know, I don't know 20 so
- 19:43minutes into the pod. Yeah.
- 19:44>> That that gaming just means that these
- 19:46systems are not designed. They are they
- 19:48are there for you to recognize as a
- 19:51contrivance of video games.
- 19:53>> Yeah.
- 19:53>> Um what should
- 19:56>> what is the good substant substantive
- 20:00use of calling a video game video gamey?
- 20:04What does that look like?
- 20:06>> Um I think it's about like breaking down
- 20:10how those visible systems impact the
- 20:13experience,
- 20:15>> you know. Uh uh I haven't play I've
- 20:18played the demo for Pragmatus and it was
- 20:19a year ago so I can't really speak to
- 20:21that but I mean like I think sticking
- 20:22with like a platformer is like totally
- 20:25fine. I think you can analyze like what
- 20:27it means to be chasing floating coins or
- 20:30bananas or whatever. You know what I
- 20:32mean? I think you can talk about those
- 20:33things. Um, I think you can also just
- 20:35talk about like uh, hey, there's a
- 20:38certain joy to just collecting stuff,
- 20:41you know, and and it doesn't have to
- 20:43necessarily be even connected to larger
- 20:45themes or or anything like that. Um,
- 20:48does that make sense? I I think that's
- 20:49where I would maybe start in just like
- 20:52discussing those elements on their own,
- 20:54right?
- 20:55>> Yeah, I think so. And I think that um,
- 20:58you know, often times it's easy for us
- 20:59to kind of like point at something and
- 21:01to say don't do that. And I'm wonder and
- 21:04I guess I'm just trying to take the
- 21:05conversation in a different direction
- 21:06here because the most kind of charitable
- 21:09or generous version of calling a video
- 21:13gamey
- 21:15is to say that they are it's it's a
- 21:17starting point. It's to say that you you
- 21:19understand that kind of the the rules,
- 21:22the systems, the player action, all of
- 21:25this is kind of structured by
- 21:28constraints of the medium. And
- 21:31>> yeah, so if I may, so like I think about
- 21:32like the idea of like red barrels.
- 21:34>> Okay.
- 21:35>> I I I think there's nothing wrong with
- 21:36in a review or in, you know, whatever
- 21:38writing like saying like you will
- 21:40probably recognize
- 21:43the way this game has set up its combat
- 21:45encounters. You got bad guys on one side
- 21:47of the room standing next to red
- 21:48barrels. There's a yellow paint showing
- 21:50you where to go once you finished
- 21:51clearing them out. But then you have to
- 21:52talk about like how do those things aid
- 21:55the experience? How do those things You
- 21:58sort of know what I mean? It has to
- 21:59there has to be some sort of like uh uh
- 22:01discussion of those elements if you're
- 22:03going to bring them up.
- 22:05>> Yeah. It's such an interesting thing,
- 22:06right? Because I think that there is a
- 22:10how much are we simply talking to
- 22:14someone who
- 22:15>> is just our our imagined reader, if you
- 22:18will, just versed enough in video games
- 22:21to understand what we mean. And maybe
- 22:24recognition is all we are looking for.
- 22:26is a preview written just for the sake
- 22:29of you being able to go this game is
- 22:32like this this and this person who reads
- 22:34video game previews.
- 22:37Goodbye. And is is that kind of the
- 22:40point?
- 22:41>> I think so.
- 22:42>> Yeah. And and then because it's funny,
- 22:44right? I think we've we've kind of
- 22:45already gone over this, but we would
- 22:47again we would never describe floating
- 22:49bananas as video gamey. We would also
- 22:51just like the entire concept of UI would
- 22:54just have to be
- 22:55>> it just all fits under like so in the
- 22:57game you're not going to believe this.
- 22:59You have a health bar, you have a
- 23:01stamina bar, there's a little map in the
- 23:02corner. Like
- 23:04>> so I'm I'm thinking right I'm thinking
- 23:05I'm wondering if if you are to engage in
- 23:08in more salient criticism. Let's use the
- 23:12bananas thing as an example, right? I
- 23:14think to say that the bananas are video
- 23:18gamey is a first step and maybe the
- 23:21second step is to say that the bananas
- 23:24act as a kind of directional signaling
- 23:26embedded into the environment. Um
- 23:28because the bananas are not just a
- 23:30currency. They are um instructions. They
- 23:34tell you kind of where to move and how
- 23:35to move and Yeah. Exactly. and they're
- 23:38able to do this without language as to
- 23:41not kind of like uh break up the
- 23:43momentum of play. And
- 23:46then I think that that is actually still
- 23:49just the beginning of recognition. And
- 23:52then you have to go a a second layer
- 23:55deep and say how does that affect you
- 23:58the individual?
- 23:59>> Yeah.
- 23:59>> Being being kind of handed these baby
- 24:01banana instructions
- 24:03as to where to go as if you couldn't
- 24:05figure it out on your own.
- 24:07I think u the takeaway for me for like
- 24:10talking about this sort of thing and is
- 24:12often a takeaway that I think we have uh
- 24:15on critical error is like go deeper and
- 24:17then
- 24:18>> go deeper than that just like just like
- 24:20a little bit more right because as
- 24:22you're saying I I think when people say
- 24:23like oh it's a video game that that's
- 24:26kind of like the end of it for a lot of
- 24:27reviews and a lot of like previews and
- 24:29discussions it's like oh just like a
- 24:30video game you know what this is and I'm
- 24:32like
- 24:33>> okay but like do I cuz you played it and
- 24:36I You know what I mean? Like for for
- 24:38Ghost of Yote, this thing's a video
- 24:40game. You know exactly what this is
- 24:42about. And it's again assuming this
- 24:44position that the reader is someone who
- 24:46has um played games like this. It's
- 24:49always it's also like assuming that like
- 24:52you and I agree on what the idea of
- 24:54being a video game and like those like
- 24:56video game ass mechanics are, you know,
- 24:58like
- 25:00to me is is is
- 25:03uh putting the critical onus on the
- 25:06person who's reading it because then
- 25:08they just have to fill in all the blanks
- 25:10and it's like just fully not doing the
- 25:12job of a critic. It's just fully not
- 25:14doing the job of a previewer or anything
- 25:16like that.
- 25:17>> Yeah. But that's and that's a tough
- 25:19thing where I could imagine getting push
- 25:20back on this where it's like the the job
- 25:22of a previewer is simply to witness and
- 25:25report back. It is simply to say I saw
- 25:28this thing. This is what I saw and now
- 25:31I'm telling you what I saw. And I will
- 25:34say obviously that things this
- 25:36conversation does get a little bit murky
- 25:37because then I think a lot of reviewers
- 25:38do kind of take that ideology and that
- 25:40framework and repeat it in their reviews
- 25:43which is obvious which is obviously a
- 25:45problem. But I but I just I for the sake
- 25:47of the for the sake of the the listener
- 25:50um is is you know and not to turn this
- 25:53into previews good question mark but uh
- 25:57there but there is this question of do
- 25:59we even want that in a preview? Do we
- 26:04require it to go deeper? Is there is
- 26:06there maybe some kind of foregrounding
- 26:09or understanding that what could what
- 26:12could Xbox Wires Pragmata is a video
- 26:15game? Whatever whatever the silly title
- 26:17was.
- 26:17>> Pragmata loves being a video game, Jake.
- 26:20>> Okay. Is is there a way that that could
- 26:22be written that wasn't that was um more
- 26:26useful for in in being a video game
- 26:29preview than what it is right now?
- 26:32Uh, I'm certainly
- 26:35um I I I think I mean I think so. I
- 26:38think the framing is just a little wrong
- 26:40and odd and I think we have plans on
- 26:42doing a preview episode explicitly about
- 26:45this sort of stuff uh in the future. So
- 26:47I don't want to necessarily like
- 26:48cannibalize those thoughts
- 26:51in this exact second, but I think
- 26:52certainly there's a way to frame this
- 26:54that gets a similar idea across without
- 26:56sort of using that
- 26:58>> language that I think is not
- 27:00particularly helpful or descriptive. Do
- 27:01you
- 27:01>> Well, yeah. I mean, definitely. I think
- 27:03that there's something again kind of
- 27:05staying on this point about recognition
- 27:07and not going into um criticism or
- 27:11analysis. What ends up happening is that
- 27:13if you are entirely focused on
- 27:15recognition, you find that the preview
- 27:17that you write is remarkably similar to
- 27:19the one coming out of Xbox Wire
- 27:22>> and which that and you if don't do that.
- 27:26>> Yeah, maybe don't do that. Don't do
- 27:27that. And especially I think maybe it
- 27:29was a little different when the
- 27:30landscape the the internet landscape was
- 27:32different, but especially now when video
- 27:36game PR and all these corporations have
- 27:39a million different ways to tell
- 27:42consumers about what the game is. Maybe
- 27:45that shouldn't be our job. Maybe cuz
- 27:48what I think what also this sort of
- 27:51language does and I I think this is kind
- 27:52of what you're hitting on is it's pretty
- 27:54much being like saying watch the trailer
- 27:57you'll Is this does this look good?
- 27:59>> If you watch a trailer and you like it
- 28:00then great. That's that's that's it.
- 28:02Because it's not it's not going any
- 28:03deeper. It's not telling you anything
- 28:04about it that you it's basically saying
- 28:06like you already know what this is.
- 28:08>> Watch the trailer and you figure it out.
- 28:09And it's like okay then that is just
- 28:12doing the PR of it, right? that it's
- 28:13just like boiling it down to saying
- 28:17nothing of of value or importance and um
- 28:20just pushing you to just I guess make
- 28:23your own decision based on like what the
- 28:24game already looks like and what you can
- 28:26already like assume about it.
- 28:28Yeah, it's funny because even again it's
- 28:30like coming back to the Donkey Kong
- 28:34Bananas comparison. I wonder what the
- 28:39kind of perceived effect would be of a
- 28:42review for Donkey Kong Country Tropical
- 28:44Freeze that talks about the kind of
- 28:47player positioning of um you know, you
- 28:50are playing a gorilla who for
- 28:54lack of a more nuanced understanding of
- 28:57Mr. Kong, I would say, has a strong
- 29:01desire for bananas.
- 29:03>> Now, listen, I haven't played all the
- 29:04games, so I'm not, you know, I can't say
- 29:07one way or another, but in the in the
- 29:09what, like 5 to eight hours I played
- 29:10Donkey Kong Bonanza, seems like that
- 29:12[ __ ] loves bananas. And there's
- 29:14something about the momentumbased
- 29:17platforming of Donkey Kong where there
- 29:21is this synthesis of not just achieving
- 29:25the desire of Donkey Kong to have
- 29:27bananas because he loves bananas, but
- 29:30also the kind of delight of hitting the
- 29:33sequence of bananas in rhythm that ding
- 29:36ding ding ding ding, you know,
- 29:37>> when he's sliding down a thing or Yeah.
- 29:39Yeah. And when you do the jump correctly
- 29:41as opposed to when you get half of it,
- 29:42then you kind of don't you don't finish
- 29:44that kind of lyrical phrase of the day
- 29:46and you always know it. And that kind of
- 29:49alignment between
- 29:51>> the delight of the player and the
- 29:54delight of Donkey Kong. It's almost
- 29:56trying to communicate something about
- 29:59about desire and like what is pulling
- 30:02Donkey Kong forward in the level, right?
- 30:03There's something Yeah, there's
- 30:04something uh kind of artistic happening
- 30:08there. to a to a certain degree. And now
- 30:11thinking about this now, it's making me
- 30:13wonder about like Mario's relationship
- 30:15with mushrooms, which we never talk
- 30:17about, but
- 30:18>> right.
- 30:18>> Do you think he do you think he like
- 30:20loves, you know, in the Mario movie, he
- 30:22hates mushrooms?
- 30:24>> Oh, yeah. That's a little point. They're
- 30:26like, "Just eat it. It's fine." He's
- 30:27like,
- 30:27>> "Yeah." And he's like, "Oh, I don't want
- 30:28it."
- 30:28>> Yeah. Yeah.
- 30:30>> It's kind of a funny It's kind of a
- 30:32funny thing, but um Yeah. I don't know.
- 30:34I I just wonder if if there is any room
- 30:37for this. If there is any room for
- 30:39somebody to just to stay with something
- 30:41long enough to
- 30:43>> is it would it be so terrible for you to
- 30:46sit with any bit of a work long enough
- 30:48to the point that you say something that
- 30:50somebody might disagree with? Because
- 30:52the other half of this conversation is
- 30:54that when you're just doing the work of
- 30:56recognition and saying this is what the
- 30:57game is, it's a defensive posture and a
- 31:00conservative one because it is the
- 31:01easiest one for you to uphold without
- 31:04anybody um responding back to you and
- 31:06disagreeing
- 31:07>> cuz I mean it's literally just saying
- 31:09those are red barrels and when you shoot
- 31:10them they explode. And literally no one
- 31:11could be like I don't think so, you
- 31:14know, or I have this like alternate
- 31:16interpretation. But I really like what
- 31:17you said about the like rhythm and
- 31:19musicality almost of like collecting all
- 31:22of the coins or bananas or whatever like
- 31:24rings if you're Sonic the Hedgehog in um
- 31:26in a sequence because there is that
- 31:28level of like oo nice
- 31:30>> versus
- 31:31>> if you miss it it's like I
- 31:33>> it feels like like you've left something
- 31:35on you did a bad job
- 31:37>> even though you're still moving forward
- 31:39it doesn't matter
- 31:40>> and so like there would be something
- 31:41interesting written about that and I can
- 31:42imagine someone else say having a
- 31:44different interpretation of that and a
- 31:46different like vibe and feeling of it.
- 31:49And um I think that like so much of
- 31:52games writing comes from this like
- 31:54defensive position. And I do understand
- 31:56why to a certain extent because of the
- 31:58way that gaming communities online tend
- 32:01to uh
- 32:03I do think there's a fair amount of like
- 32:05attacking that goes into anyone who has
- 32:06opinions about games on the internet.
- 32:08Like we've certainly seen that ourselves
- 32:09with this channel, but we've also seen
- 32:11that individually with our, you know,
- 32:13respective work and whatever else. Um,
- 32:15and so I understand to a certain extent
- 32:17why people are defensive uh as writers,
- 32:22but I also think that like
- 32:25I I understand the impulse, but I would
- 32:28push everyone to say like, "Yeah, but
- 32:29you're not making anything of substance
- 32:30and interesting." And the and the reason
- 32:32why people aren't uh are less likely to
- 32:36have opinions about what you've written
- 32:38when it comes from this more defensive
- 32:40place is because you're just not saying
- 32:42anything that anyone could have any
- 32:44additional opinions about. Well, and
- 32:46something we've discussed on this
- 32:47podcast before is kind of this idea of
- 32:50the limited shelf life of a conversation
- 32:52surrounding a game. How a single player
- 32:54game comes out, people say whatever it
- 32:56is they're going to say about it in
- 32:57their review, have the spoiler cast, and
- 32:58then weeks later it's like it never
- 33:00existed. And I wonder if this kind of
- 33:02writing contributes to that kind of
- 33:04environment because once you are done
- 33:06recognizing all the parts and organizing
- 33:08them so that they can be easily
- 33:09understood um you're there's nowhere
- 33:12else to go.
- 33:13>> There's nothing else to say. What did
- 33:15you think of the ending? This is what I
- 33:16thought.
- 33:18>> Okay.
- 33:19>> Right. Then just we move on.
- 33:21>> All right. has new games
- 33:25>> up on the docket five new games.
- 33:30>> Where's that Nintendo Direct? I need my
- 33:32next kit.
- 33:34>> Um yeah, it's it's by saying like, well,
- 33:38it's a video game. It's a video game and
- 33:39it's video game. I think it just assues
- 33:41any sort of like um additional
- 33:42conversation because it just it is um
- 33:46placeholder conversation essentially,
- 33:48right? It's placeholder analysis. It
- 33:49says like we will anal an analyze this
- 33:51once we have decided
- 33:53if it is or is not a video game. It's
- 33:55like well I got news for you. If you're
- 33:57sitting down with it with a controller,
- 33:58you got yourself a video game there.
- 34:00Dude, I'm like forming this argument in
- 34:02my head against maybe somebody that
- 34:03doesn't exist. So apologize apologies to
- 34:06the listener, but there's there's a part
- 34:07of me that's like I can imagine somebody
- 34:09almost arguing about the the spectrum of
- 34:13how video gamey a game is. And the more
- 34:16I think about it, dude, the more I'm
- 34:17just like, we we need to squash this. We
- 34:19need to squash this. Because like, if
- 34:20you look at something like The Last of
- 34:22Us, and then if you look at something
- 34:23like Donkey Kong Country, you might go,
- 34:26"Okay,
- 34:28one of these is trying to obscure its
- 34:31video gameiness more than the other."
- 34:33But I got to tell you, man, if I think
- 34:34about that for 30 seconds, it just
- 34:36completely evaporates in my brain.
- 34:37>> No, it's it's nonsense. It's ridiculous.
- 34:40>> The Last of Us is is Well, let me let me
- 34:42tell you about the video gameiness of
- 34:42The Last of Us. um all of the upgrade
- 34:44systems, every single resource that you
- 34:46come across, the entirety of stealth,
- 34:49the entirety of
- 34:50>> all of like which is like the main thing
- 34:52you're doing.
- 34:53>> I would say that encounter design as a
- 34:55whole is just video game which is you
- 34:59know so or
- 35:00>> any video game where you can recover
- 35:02from a bullet wound.
- 35:04>> Sure.
- 35:05>> While you're while you're out and
- 35:06running around, right? Like
- 35:07>> it's just wrapped in the language of
- 35:09real
- 35:10>> Yes. That's it. And and it's not even
- 35:12like wrapped like when you say wrapped
- 35:14in the language of realism, I think what
- 35:15you're just like describing is it looks
- 35:18pretty much like a human face,
- 35:20>> you know what I mean? And and wow, boy
- 35:22howdy. I can see the hurt and the pain
- 35:24behind those eyes, but then like the
- 35:26second it's like, hey, Joel falls on a
- 35:29piece of rebar through his stomach and
- 35:32then recovers, like you know, it's it's
- 35:35like, no, that's pretty inherently kind
- 35:38of [ __ ] silly. And one of the reasons
- 35:40why, if I may, I think one of these
- 35:42several reasons why I think that does
- 35:45not work really well when you turn it
- 35:46into a onetoone adaptation for a
- 35:48television show because there's a
- 35:50language of video games that we all
- 35:51understand. And even if you are doing
- 35:53something that is as quote unquote
- 35:55realistic as something like The Last of
- 35:57Us is attempting to be, the second that
- 35:59you're watching real human beings do it
- 36:01with your own two eyes that that that
- 36:03are in your noggin, like you immediately
- 36:06clock and go like, "No, no, it's not.
- 36:09I'm sorry. It doesn't. No, we can't. It
- 36:10isn't." Does that make sense?
- 36:12>> It does. It does. And I think that maybe
- 36:15the instinct to use The Last of Us as a
- 36:19point of argumentation in this is maybe
- 36:21just like a bad instinct. And maybe it
- 36:23would be more helpful to go the other
- 36:24way and to instead talk about games
- 36:27which are not at all trying to be kind
- 36:30of like cinematic or narrative and
- 36:33instead are trying to be something like
- 36:34when we when we say it's like arcadey.
- 36:36When we say a game is arcadey, what does
- 36:38that mean? Is that is that a more gamey
- 36:40video game? But at the same time,
- 36:44I don't think the way that we use video
- 36:46gaming and the way that we use arcade
- 36:48are really the same at all.
- 36:49>> No, because I think Arcadey is uh
- 36:52referencing a genre, right? It is
- 36:54referencing a set of systems within a
- 36:57particular genre of video game. When I
- 36:59think Arcadia, I'm like, "Okay, this is
- 37:00a game that is uh interested in score
- 37:03and numbers and um maybe like retrying,
- 37:07you know, um in the way that like old
- 37:10arcade games used to operate where it
- 37:12was like, okay, you die and now you
- 37:14start from the beginning again." That's
- 37:15why I think um the word arcadey I also
- 37:17associate really heavily with things
- 37:18like rogue likes because you are getting
- 37:20hit with like um these systems about
- 37:22like starting from the beginning and
- 37:24starting from scratch, you know. Um, but
- 37:26I I think when you to your point like
- 37:28saying arcadey
- 37:30does not have the same correlation as
- 37:32video gaming. And I think that
- 37:38I I I think you probably could make that
- 37:40argument that when you say gamey or
- 37:43video gamey, you could be referencing
- 37:46arcadey elements and that those elements
- 37:48are like in your face, but I think
- 37:50there's not that much overlap
- 37:51>> in terms of when it's used. Listening to
- 37:54you talk about it just now, it hit me
- 37:55that this is this is just unfortunately
- 37:59not to, you know, put a not to not to
- 38:02completely end the conversation, but the
- 38:04more I think about this, the more I'm
- 38:05like, this is just vibes based analysis.
- 38:08>> It's all vibes based. And I think I
- 38:11think that if we're working on with
- 38:12something with language that is entirely
- 38:14vibes based, I'm like, I think you just
- 38:16don't do it then.
- 38:17>> Just don't do it. I think I think I
- 38:18would just avoid uh not writing about
- 38:21those elements because write about those
- 38:22elements certainly, but like just don't
- 38:24say it like this, you know?
- 38:25>> Yeah. As as a critic, there's just no
- 38:26meaningful framework that can be built
- 38:28off of something that is so vibes based.
- 38:30And again, I think there's this uh
- 38:33defensive posture that comes from
- 38:35enjoyment where people will describe
- 38:38things as arcadey positive or arcadey
- 38:41negative. And it's really just a matter
- 38:43of um trying to defend having had fun.
- 38:47>> And yeah, you hear like um people will
- 38:49say like, "Oh man, this feels like a PS2
- 38:51game." Positive. This feels like a PS2
- 38:53game. Derogatory. And it's the same
- 38:55exact thing where it's like you're just
- 38:57like uh recognizing systems, recognizing
- 39:00uh vibes, I suppose. But whether
- 39:04something is PS2 positive, PS2 negative
- 39:07is literally comes down to your
- 39:09individual preferences, which hey, now
- 39:11we're starting to work with writing a
- 39:13review. Now we're starting to work with
- 39:14writing criticism. If you want to
- 39:16explain those things
- 39:18more, then there you go. We're starting
- 39:21to actually get a a feel for what you
- 39:23think about this game. But starting from
- 39:24that position, I think doesn't really uh
- 39:27I think you can skip that position
- 39:28altogether and just get into what you
- 39:29like or don't like about the game.
- 39:31>> Well, yeah, cuz it's it's funny being
- 39:32like this is a 360coded, this is a PS2
- 39:34kind of game.
- 39:35>> I would even say that that's like that's
- 39:37not even recognition. It's like a kind
- 39:40of recognition that has no articulation
- 39:42because you are
- 39:42>> exactly
- 39:43>> pointing to something real I think
- 39:46whether it be the the structure or the
- 39:48design
- 39:50like like something but instead of
- 39:51naming those elements you collapse them
- 39:54into an era and it turns uh kind of a
- 39:58set of
- 40:00specific choices into an aesthetic
- 40:03shortorthhand. And and then I think what
- 40:06you do when you make that choice is that
- 40:08you replace your analysis with a kind of
- 40:11fleeting nostalgia, right?
- 40:13>> Yeah.
- 40:14>> Cuz also like to that point like I
- 40:18understand what someone means when they
- 40:19say, "Oh, this feels like an Xbox 360
- 40:21game." Because I played a lot of Xbox
- 40:22360 games at the time, right?
- 40:24>> I only kind of know what people mean to
- 40:26be honest with you. If it's if it's like
- 40:28if we're talking about the the the brown
- 40:30aesthetic, then I can I'm I'm with you
- 40:32on that. But
- 40:32>> but this is this is the point I'm making
- 40:33here where I'm like, do you mean that or
- 40:36do you mean that it's like like a like a
- 40:39coverbased shooter? Do you mean sure
- 40:42>> that there's like like a game that has
- 40:43like a lot of health packs in it? You
- 40:45know what I mean? Like like exactly what
- 40:47you're saying. I know what you mean
- 40:50>> in that I know the pantheon of the
- 40:52things that you could mean, but what
- 40:55specifically are you talking about? And
- 40:57if you're going to start specifically
- 40:58talking about any of those elements,
- 41:00then you might as well just start there.
- 41:01and and not and avoid the comparison and
- 41:04skip the comparison altogether.
- 41:06>> Remember um that game Kenna like
- 41:08something of spirits
- 41:09>> bridge of spirit sequel that's coming
- 41:12out something and then I think the
- 41:14original iss coming to Switch or
- 41:16something. Um so it was it was back in
- 41:18my mind but that was a game that I think
- 41:20people had described when it came out as
- 41:23like a PS2 game. And
- 41:25>> yes,
- 41:26>> it's funny man. And it's like at the end
- 41:27of the day, all I'm kind of asking for
- 41:30in this analysis is to instead of saying
- 41:32it's like a PS2 game, say it's either
- 41:36refreshingly focused or
- 41:41outdated and primitive. Just just pick
- 41:43one.
- 41:44>> Yeah. No, exactly. It's it's it's like
- 41:47that is a better starting point in my
- 41:49opinion
- 41:50>> because it's it's like telling me
- 41:52something about what you thought of the
- 41:54video game and not just saying like I
- 41:56know what the PlayStation 2 is and it's
- 41:57like right do we all have the same
- 41:59opinion of the PlayStation 2. Like
- 42:02>> that's I I think that's an obvious
- 42:04problem with this where it's then we we
- 42:06are also of course kind of collapsing
- 42:08the PS2 into a shortand which is silly
- 42:12and you know I'm sure the PS2 had games
- 42:15that were not uh PS2 like if you will. I
- 42:19I don't I I don't you know I'm sure I
- 42:21>> No, it's it's like it's like of course.
- 42:23I mean
- 42:25like like Yeah, certainly. But then like
- 42:27like I don't know. Would you say so like
- 42:30Persona 4 as like is a is a PS2 game
- 42:33that that was a game that launched on
- 42:34the PlayStation 2?
- 42:36>> Um would you say that Persona 5 would
- 42:39you ever be like, "Dang, this feels like
- 42:40a PS2 game."
- 42:42>> Like probably not, right? Like
- 42:44>> Yeah, that's crazy. even though even
- 42:46though it is it is sort of um sticking
- 42:49to a lot of those same design choices
- 42:51and and obviously it iterates on those
- 42:53and and it changes things up, but like I
- 42:56don't think you'd ever say that because
- 42:57there's different ways to talk about it
- 42:59than than saying that. Yeah. Yeah. And
- 43:00it's funny, I would even make the
- 43:01argument, too, that a game like Persona
- 43:044 is maybe more fitting on a handheld
- 43:08device than it is on its original PS2
- 43:10platform in kind of the personal
- 43:12relationships that it wants you to have
- 43:14with it in the amount of time that you
- 43:16kind of pick the game up and put it back
- 43:18down and the the ritual of interacting
- 43:20with it is maybe, you know, you know,
- 43:21there's something to say about that. And
- 43:23it's like, but even in that, I'm not
- 43:25saying h it's really more of a VA coded
- 43:27game to me,
- 43:28>> right? Cuz like what is that? What does
- 43:30that mean?
- 43:32>> I think at the end of the day, um, are
- 43:34you familiar? Oh, man. I'm forgetting
- 43:36what the name of
- 43:38>> uh there's a there's a uh uh
- 43:42line of thinking for writing headlines
- 43:44where if you ask if you ask a question
- 43:46in the headline um that can be answered
- 43:50with yes or no, assume that people are
- 43:52going to also in their heads answer the
- 43:54question no,
- 43:55>> right? like uh uh and so it immediately
- 43:58sort of like debunks the entire written
- 44:00piece. So if you wrote something like
- 44:01does the VA need to make a comeback, you
- 44:04are asking yes or no and some people who
- 44:06are going to read that headline will
- 44:08just go no and then never read your
- 44:09thing and not take you seriously because
- 44:11it's it's just positioning itself in a
- 44:13weird way, right? There's a stronger way
- 44:14to position yourself. And so like I
- 44:16think in a similar way like
- 44:19you could make an argument for like hey
- 44:22this feels like this thing and then it's
- 44:23like I could just say no it doesn't or
- 44:25or because we're we don't all agree on
- 44:27what that what those positions are this
- 44:29feels like a video game. What do you
- 44:31mean by that? Ask yourself what are you
- 44:33talking about
- 44:34>> and then I think you're going to get
- 44:35closer to what you actually mean. I
- 44:37think that there is also too when you
- 44:38participate in that kind of uh outline
- 44:42in your work, there is this um explosion
- 44:46of the self that occurs where the
- 44:48perspective that is talking about the
- 44:50video game is now not an individual
- 44:53human being and it is instead kind of
- 44:56the purveyor of video games. So, we we
- 44:59talked about this in our bonus episode,
- 45:00patreon.com/critical error, uh about
- 45:02this idea of like responding to the
- 45:04actual community response to a game and
- 45:07how that is how so much like games
- 45:09criticism uh online feels like it lives.
- 45:12>> And that's just coming from from a point
- 45:14of like
- 45:17there's a separation from the actual
- 45:18text of the game. Go back to the game.
- 45:20What are you talking about? Right.
- 45:23>> It's funny, right? It's like I I think a
- 45:25good practice might be to go through a
- 45:27piece that you have written and if you
- 45:29ever write a sentence where you could
- 45:31put in parenthesis at the end, you know,
- 45:34then maybe rethink what it is that
- 45:36you're saying there. So
- 45:38>> yes,
- 45:38>> Pragmata loves being a video game.
- 45:40Parenthesis,
- 45:42>> you know,
- 45:42>> you know, you know what I mean?
- 45:44>> It's like, oh, okay, maybe that is
- 45:46>> maybe that statement is not as
- 45:49declarative as we maybe want it to be.
- 45:52And I got to say this this being, you
- 45:54know, boldly PR considering it's coming
- 45:57from the Xbox Wire, I I actually I'm
- 46:00actually a little confused by their
- 46:02choice to go for this kind of headline
- 46:04because to me this headline is maybe not
- 46:06as u
- 46:08like I don't know is this good PR? Like
- 46:12cuz I also like Yeah. Like uh uh when
- 46:14you read this because again we're all
- 46:16assuming that we have the same
- 46:18understanding of what it means to love
- 46:20being a video game. Uh, but I would
- 46:23argue we do not all have that view. And
- 46:25I think there's a very easy way to read
- 46:27that headline and be like, "Oh, no thank
- 46:28you.
- 46:29>> Oh, oh, no thank you." If if that's what
- 46:32it means, then negative. This feels like
- 46:34it could be uh coming from a negative
- 46:36perspective. Obviously, when you read
- 46:37it, that is not the case. And also,
- 46:38obviously, like if you're reading
- 46:40anything on uh Xbox Wire, you should
- 46:42imagine that it is all 100% positive all
- 46:45the time. That's I guess what I would
- 46:49start with. But uh
- 46:50>> they should they should do it. They
- 46:51should put out one that is just [ __ ]
- 46:53for that.
- 46:54>> Just be like, "Dude, Pragmatic looks
- 46:56bad." Oh gosh. Like
- 46:58>> they should pick something insane
- 46:59though. You know what I mean? Like like
- 47:01they they've got a preview up for like
- 47:02some Hello Kitty game and they're like,
- 47:04"What is this?"
- 47:06>> Just be like a snobby game. Hey, that
- 47:07Hello Kitty uh crossover game is coming
- 47:10out soon.
- 47:11>> That would be awesome. That
- 47:13>> I know a lot of people from um Xbox
- 47:15watch critical error. So, if any of them
- 47:16are watching right now and you would
- 47:18like
- 47:18>> call them Xbox Watch Critical Error.
- 47:20>> Oh, definitely. They're watching right
- 47:21now. And I think if any of them are
- 47:23watching right now and they want to hire
- 47:24me out for one single randomly extremely
- 47:27negative piece of of preview coverage,
- 47:30I'd be happy to to oblige.
- 47:32>> If you if you work for X, if you're Asha
- 47:35Chararma, how about this?
- 47:36>> Okay. If you're Asha Sharma, Asha
- 47:37Sharma, welcome to the podcast.
- 47:39>> Welcome to the podcast. First of all,
- 47:41welcome anytime. You can chop it up
- 47:43about Redfall or whatever. Um,
- 47:46>> what's your first question to Asha
- 47:47Sharma now? Not this is not being us.
- 47:50This is us being fun. This is we want
- 47:52Xbox and Asha Sharma who's listening
- 47:54right now. We want them to come on the
- 47:56>> podcast actually ask.
- 47:57>> No, no, no. We We want them to come on
- 47:59the podcast. So, so just to give them a
- 48:00preview, what what's your first
- 48:02question?
- 48:03>> Um,
- 48:06how dare you? Uh, no. Sorry, sorry,
- 48:08sorry. First question. First question.
- 48:09First question to get people on here.
- 48:10Uh, I'd be like,
- 48:12>> uh, Halo or Gears of War.
- 48:15>> Wow, that's good.
- 48:16>> And she'd be like, I don't know what
- 48:17those are.
- 48:18>> I think I think I would I would want to
- 48:22know um, you know, she has like the big
- 48:24AI background.
- 48:25>> Yeah. Yeah.
- 48:25>> I would say if you had to create a
- 48:27dating profile for Microsoft co-pilot,
- 48:29what would it
- 48:30>> Oh, see this is good. This is this is
- 48:32absolutely what they would want from us
- 48:33to hear. Here's what I was going to say
- 48:35though. Uh, for Asha Sharma, if you're
- 48:37listening, uh, you can actually buy our
- 48:38opinions. We I know we we posture big
- 48:40for $2 million. One for Jake, one for
- 48:42me.
- 48:43>> Um actually three and then one for Chip.
- 48:45Uh good.
- 48:46>> Uh uh we will we we can be Xbox PR.
- 48:50>> Yeah.
- 48:51>> Secret Xbox PR.
- 48:53>> Do you think they should drop? Is there
- 48:55a What the name Xbox? I No, I can't get
- 48:59it. I can't get I'm sorry. I'm sorry.
- 49:00I'm sorry. We're talking about Project
- 49:02Felix now. It's It's a
- 49:04>> Yeah. Yeah.
- 49:05>> What a what a time to be live. So, um,
- 49:07what a video gamey podcast for us,
- 49:09>> dude. What do like such so so much talk
- 49:10about video games in here?
- 49:12>> Yeah.
- 49:13>> Do you think the the official Xbox
- 49:15podcast? Sorry, I'm on Xbox Wire right
- 49:16now.
- 49:17>> You think this there's anything here?
- 49:19>> There's an official Xbox podcast.
- 49:21>> It's at the top. It's at the top middle
- 49:22of the screen, dog, on Xbox Wire.
- 49:24>> That's awesome.
- 49:26>> Who hosts this?
- 49:27>> I don't know, but we should reach out.
- 49:29Collab.
- 49:29>> Collab.
- 49:30>> That would be awesome.
- 49:32>> That's one step closer to Asha Sharma.
- 49:34Please. I got a I got an email response
- 49:37rejecting me from a job that I applied
- 49:40to before I knew about BDS. So, in
- 49:44literally April or before, so pre-appril
- 49:48of last year, I got a
- 49:51I applied for a job at Xbox or for one
- 49:54of their studios, whatever, for a video
- 49:56creation job. I got the rejection email
- 49:58for that yesterday.
- 50:00>> Oh, that's awesome. So, it's literally
- 50:02like a full year later. They're like,
- 50:04"Yeah, we're actually going to move on
- 50:05with other candidates." And I'm like,
- 50:07"First of all, obviously. Second of all,
- 50:09if you've been keeping up with my work
- 50:10ever since, yeah, I bet." Like, I bet
- 50:14>> a lot going on right now.
- 50:15>> There's a lot going on.
- 50:17>> I guess that's true.
- 50:18>> Project Helix isn't going to make
- 50:20itself.
- 50:21>> You know, every time I see Project Helix
- 50:23in the news,
- 50:24>> Yeah.
- 50:24>> I think about Helix from ARMS. Are you
- 50:26familiar?
- 50:27>> Uh, from the video game Arms.
- 50:30>> Yeah. Look him up. From the video game
- 50:31Arms. because and I think that
- 50:33>> look at this guy. He looks like
- 50:34>> I think there's I think they should take
- 50:36advantage of this. Okay, cuz Helix is
- 50:38green.
- 50:39>> He kind of looks like remember like was
- 50:42this on the Xbox like the original Xbox
- 50:44where it was like the green like blue
- 50:47turns into the X?
- 50:48>> He looks like that.
- 50:49>> Yeah. I think that they need to figure
- 50:51out some kind of deal to acquire, you
- 50:53know, they love acquisitions. They
- 50:55should acquire Helix from ARMS and
- 50:57remove him from ARMS and instead say you
- 51:01are Xbox now.
- 51:04>> Helix, welcome to the team.
- 51:05>> Could you imagine? We've acquired Helix.
- 51:08>> We've acquired Helix.
- 51:09>> And then he comes out during the
- 51:11presentations and he's like, "Hey guys,
- 51:15let's talk about Project Helix."
- 51:17>> Here's why this would never happen. And
- 51:18it's because Xbox is far too invested in
- 51:22being like, "We're cool. We get it.
- 51:24We're cool. We get it, you know. And
- 51:25they would never at this point.
- 51:27>> But I don't think I don't think Xbox
- 51:28would think Helix is cool. I think Helix
- 51:30looks as awesome. Look at him. Look at
- 51:31his little like lips. Look at his little
- 51:33goggles.
- 51:33>> Oh, he's so cool.
- 51:35>> He's sick now. He looks dope.
- 51:36>> He's perfect for Project Helix.
- 51:39>> I I think so. Wait, is his head was the
- 51:42game I think was was it Donkey Kong
- 51:44Bonanza where there were like things
- 51:45that were like sticking out of the
- 51:46ground like this? Oh, no, no, that's um
- 51:48I'm thinking of Astrobot. Sorry, I'm
- 51:50confusing my 3D platform.
- 51:51>> What are you doing?
- 51:52>> What are you doing? Now we've got
- 51:54everyone involved. We've got PlayStation
- 51:55here. We've got Nintendo with with
- 51:57Helix.
- 51:58>> Insane that this devolved into what this
- 51:59became. Uh
- 52:00>> no, this is good. This was a little
- 52:02treat for people who made it all the way
- 52:04through us thinking about video gaming
- 52:06and then ultimately landing on dumb.
- 52:09>> About about 3 minutes into the podcast,
- 52:11I was like, we have said the word video
- 52:12game way too much.
- 52:14>> Way too much.
- 52:17>> I just want I just want ARMS 2. Revenge
- 52:21of Felix. Didn't they do ARMS 2 or am I
- 52:23crazy?
- 52:23>> No, Peter, they didn't do ARMS 2. You
- 52:25think I'd be here if there was an ARMS
- 52:272?
- 52:28>> Oh my gosh. Wait, someone has predicted
- 52:30Oh, in the ARMS subreddit six months
- 52:32ago, predictions and wishes for ARMS 2.
- 52:34>> Oh, see, I would love that. I would love
- 52:36that. Wait, okay, before we transition
- 52:38into talking about the patrons, we
- 52:40talked a little bit about like this is
- 52:42like a PS2 game, you know what I mean?
- 52:44>> Yeah. Just off the off the top of your
- 52:46dome, without even thinking about it,
- 52:48Gut Instinct, what is the best game on
- 52:50PS2 as a treat?
- 52:52>> Uh,
- 52:55Star Wars Battlefront 2. I mean,
- 52:58>> um,
- 53:00I could be like, "Oh, Silent Hill, too."
- 53:02>> I love No, no, no. I love Star Wars
- 53:04Battlefront 2. That's an incredible
- 53:05pick.
- 53:05>> I think Yeah, that's where I go.
- 53:07>> Great pick.
- 53:08>> What What do you think?
- 53:09>> Um Oh, god. You I asked this question.
- 53:12You think I would have a response? I
- 53:14assume that you had I thought I think
- 53:15you I thought you asked so that you
- 53:17could tell me what you think it is.
- 53:18>> No. Uh uh uh I'm I'm just so generous in
- 53:22my question asking. I guess I guess the
- 53:24one that came to mind was uh Final
- 53:25Fantasy X.
- 53:26>> Oh, dude. Final Fantasy 10 is actually
- 53:28[ __ ] good.
- 53:29>> Yeah. Yeah. Yeah. Yeah. Yeah.
- 53:31>> I know. Here's the thing. I know that
- 53:32it's like common to be like the your
- 53:34favorite Final Fantasy game is the same
- 53:35as your favorite Pokemon game, which is
- 53:37just whatever one you played first.
- 53:39So Final Fantasy 10 is the first Final
- 53:41Fantasy game I played. But I would like
- 53:43to posit that I'm not biased at all.
- 53:45Shut up. You're biased. Final Fantasy 10
- 53:47is actually the best Final Fantasy game.
- 53:49>> Oh, can I change my answer? The real
- 53:51answer just occurred to me.
- 53:52>> Final Fantasy X 2.
- 53:54>> No. Kingdom Hearts 2.
- 53:59Best game on the PS2.
- 54:04>> Actually don't have a funny funny pick
- 54:06for this. If you walk away, you won't
- 54:10hear me say,
- 54:12>> "Listen, we're we're careening towards
- 54:14how it feels to listen to the bonus
- 54:16podcast, which I maybe this is a good ad
- 54:18for it." Have I ever told you about I
- 54:19went to an open mic once um where there
- 54:21was a girl who got up, a woman rather,
- 54:23she got up and she was like uh she
- 54:26played a handful of songs that she had
- 54:27written and then she was like, "All
- 54:28right, this next one's for any gamers
- 54:30out there." And I was like, "What are
- 54:31you about to do?" And she's like, "You
- 54:33might recognize this if you've played
- 54:35Kingdom Hearts." And she goes, "I don't
- 54:36really know Japanese that well, so like
- 54:39you will excuse my pronunciations for
- 54:41this." And
- 54:42>> and then she sang from the Little
- 54:44Mermaid under this.
- 54:46>> No, she So she sang that song, but she
- 54:48like she like prefaced it by being like,
- 54:50"Yeah, I don't really know the Japanese
- 54:52pronunciations." But like from my view
- 54:54sitting there in the audience, I was
- 54:55like, "You [ __ ] nailed it." So I
- 54:56don't know what you were talking about.
- 54:57Like
- 54:57>> I think they I think they knew exactly
- 54:59what they were saying.
- 55:00>> I think they knew exactly what they were
- 55:02saying. Just like Jake, how I know
- 55:04exactly what I'm saying when I say that
- 55:06if you're listening to this and you want
- 55:07more
- 55:08>> more Critical Error, you can head on
- 55:10over to patreon.com/critical
- 55:12error and join the critical error Nation
- 55:15for just $5 a month to get additional
- 55:17bonus episodes. We did our book club.
- 55:19We've done community events and Animal
- 55:21Crossing, which I uh was thinking about
- 55:24the other day and very fondly
- 55:25remembering all of that. Um, Jake, but I
- 55:28would like to give a special shout out
- 55:31to the $20 Jake and Peter tier of our
- 55:34Patreon. I would like to say thank you
- 55:36to Andrew Bular, to Evan Snee, to Robert
- 55:40Quesada. Thank you so much to those
- 55:43people who are supporting us financially
- 55:45at the top of our Patreon. It means so
- 55:47much to me and you and Jake. Saying
- 55:52thank you to them wouldn't be complete
- 55:53if we didn't say thank you to the
- 55:54members of the Critical Era royalty.
- 55:55Would you agree? We must do that with a
- 55:58sound. And this is going to be the most
- 55:59video gamey sound we've done yet, I
- 56:01think.
- 56:02>> So, is it just going to be like a bunch
- 56:03of bops and boops?
- 56:04>> You'll have to You'll have to listen.
- 56:05You'll have to see.
- 56:06>> I can't wait to hear it.
- 56:08>> Okay, everybody. To make this the most
- 56:10video gamey Patreon supporter read yet,
- 56:13we are making it a game. I will be
- 56:16mixing in the names of video game
- 56:19characters with our $10 and up
- 56:21supporters, but it is going to be
- 56:23really, really hard to tell. Well, so
- 56:25this is a bit of a test, a test of your
- 56:27knowledge. Do you know who supports
- 56:30Critical Error podcast at the $10 and up
- 56:32tier? And do you know who is a video
- 56:34game character? Let's begin.
- 56:37Shin, Andrew Bulkar, Pikachu, Pinky
- 56:41Oats, Jacob Richter, Solid Snake, Mitch
- 56:45Dyer, Mero, Sam Woods, Link, Connor
- 56:50Trula, Kalech Chow, Master Chief, Robert
- 56:53Kesada, Cole, Anel, Trait, Laura Croft,
- 56:58Jared Kuseno, Evans, Snee, Danny,
- 57:01Disaster, Cloud Strife, James Pierre
- 57:04Reed, Sonic the Hedgehog, and thick dick
- 57:08Mystic.
- 57:09>> I feel thoroughly video gameified. Do
- 57:11you?
- 57:12>> Me, too. I'm like I'm like turning into
- 57:14pixels right before your eyes. It's
- 57:16freaking me out.
- 57:17>> Uh so please uh wrap this episode up
- 57:21with as we do every week with a little
- 57:23written piece. Uh Peter, what what were
- 57:25you compelled to write about this week?
- 57:26>> So I want to say this. I'm not entirely
- 57:28sure how this all came together for him.
- 57:30>> Okay. Um,
- 57:34and it's interesting that we talked so
- 57:35much about like games that are very
- 57:36systemsheavy because this is about a
- 57:38game that is, as I mentioned in this
- 57:40piece, um, almost entirely systems. So,
- 57:43this is, I think perhaps you could say
- 57:45the most video game a video game could
- 57:46possibly be
- 57:48>> as there is no narrative cohesion to it.
- 57:50However,
- 57:52only an insane person would try to make
- 57:54that argument.
- 57:56Here we go. Okay.
- 57:59I feel pretty confident when I say that
- 58:00Yatsi might be one of the greatest games
- 58:03of all time. It's probably the second
- 58:05best game of all time. Actually, don't
- 58:07hold me to this, but it might go number
- 58:09one Resident Evil 4, number two, Yatsi,
- 58:11number three, Dead Space 2. Depending on
- 58:14the day, maybe we flip RE4 in Dead
- 58:15Space. But Yatsi is a game so good that
- 58:18I can't believe anyone went on to try
- 58:20and make games after it became popular.
- 58:22You see, I've been playing a lot of
- 58:23Clubhouse Games 51 worldwide classics on
- 58:26the Switch after my friend Jake
- 58:27introduced me and my wife to it. And the
- 58:29version of Yatsi included in the game
- 58:31collection has been wedged in my brain
- 58:33in the way that good video games often
- 58:35get stuck. I've been thinking about
- 58:37Yacht Dice, as it's called in Clubhouse
- 58:39Games to avoid the copyrighted name
- 58:41Yatsi. In the same way that I've been
- 58:43thinking about marathon, mulling over
- 58:45different strategies and possible
- 58:46situations as I wash the dishes and
- 58:48brush my teeth. Maybe it's best to start
- 58:50by prioritizing your individual numbers
- 58:52to try and get go for the 35 point
- 58:54bonus, but wait on going for your fives
- 58:56or sixes since it leaves you flexible
- 58:57for things like highscoring full houses
- 58:59and four of a kinds as you start to
- 59:01exhaust other options. I was never one
- 59:03for dice games or board games as a kid,
- 59:05but there's something soothing to me
- 59:07about numbers now. I used to prefer
- 59:10games on screens that took me away to
- 59:12the far away lands of Hyrule and the
- 59:14like. But lately, I'm happy to drop
- 59:16whatever fantasies are playing out in my
- 59:18mind. And just think about numbers. The
- 59:21pattern recognition that comes with the
- 59:23table games that I've grown fond of over
- 59:25the last few years like Blackjack and
- 59:27now Yocked Dice enthrals me. It's the
- 59:31most refined version of a systemsheavy
- 59:33game as you can get. I suppose it's oops
- 59:36all systems without needing to be bogged
- 59:38down by the kind of lackluster stories
- 59:40that we've grown to accept from video
- 59:41games these days. I like yacht dice
- 59:44because I don't have to worry about
- 59:45keeping track of characters or managing
- 59:47inventory space. Instead, I get to focus
- 59:49on if it's worth keeping my deuces slots
- 59:51in hopes of getting uh eight points or
- 59:53if I should just take four points and
- 59:55keep my large straight slot open in the
- 59:56hopes that I can pull something together
- 59:57in the final four turns.
- 1:00:00We've known for a long time that our
- 1:00:02brains are designed to recognize
- 1:00:03patterns and make meaning out of
- 1:00:04numbers. A fact that predisposes many of
- 1:00:07us to things like gambling addictions.
- 1:00:09And maybe that's part of why I like
- 1:00:10yucked dice. But there's another part of
- 1:00:13it outside of the lizard brain synapses
- 1:00:16it makes my body fire off that has
- 1:00:18nothing to do with whatever studies have
- 1:00:20found out about the human desire for
- 1:00:22neat numbers. A game like Yatsi is
- 1:00:25different than other multiplayer games
- 1:00:26in that the skill ceiling is actually on
- 1:00:29the floor. Yacht Dice is hardly a video
- 1:00:31game at all, which means I can play it
- 1:00:33with my wife and my non-gaming friends
- 1:00:35and anyone who will spend a few rounds
- 1:00:37of rolling digital dice while all of
- 1:00:39these synapses in our brains light up in
- 1:00:41unison. It's a game where we can sit and
- 1:00:44talk and laugh and lock in when it's our
- 1:00:47turn and lean in close when we need to
- 1:00:49get just one more three to get a yatsi.
- 1:00:51but instead we get a two, which means
- 1:00:52now we have to choose between a 12 and
- 1:00:54the three slot or a very lowcoring 14
- 1:00:56and the four of a kind slot and we
- 1:00:58smile. That smile is a system I can't
- 1:01:01quite quantify. It lives outside of the
- 1:01:04experience of playing the game, but is
- 1:01:06intrinsically tied to it. Yatsi is a
- 1:01:09systemsheavy game, except for one of its
- 1:01:12best qualities, which exists entirely
- 1:01:14outside the bounds of its mechanics. Yak
- 1:01:17Dice is a game about pattern
- 1:01:19recognition. But the most notable
- 1:01:21pattern I've recognized is that it's the
- 1:01:24second best game of all time. But when I
- 1:01:26play with my friends, it's better than
- 1:01:28Resident Evil 4 or maybe Dead Space 2,
- 1:01:32depending on the day.
- 1:01:34Thanks,
- 1:01:37>> Yakadice.
- 1:01:39Bravo, Yakadice. Yes,
- 1:01:41>> I made a realization.
- 1:01:42>> Okay, please. after we got home, after
- 1:01:44we called it yacht dice for what, three
- 1:01:46nights with you and Sarah.
- 1:01:48>> Um,
- 1:01:49it's called yacht dice.
- 1:01:51>> Yeah, that's right.
- 1:01:53>> I never looked at the It's called yacht
- 1:01:56dice. And I was like looking at it, I
- 1:01:57was like, "Wait a second. Why is it
- 1:01:58called Wait, we've been calling it
- 1:02:00yucked?"
- 1:02:01>> Because it is more fun to call it yucked
- 1:02:02dice, isn't it? I think every so often
- 1:02:05somebody needs a harsh reminder that
- 1:02:07part of my existence as a human being is
- 1:02:10that sometimes for fun I choose to
- 1:02:13pronounce words incorrectly because I
- 1:02:15have more I'm I'm just trying to live
- 1:02:16life to the fullest.
- 1:02:17>> Yeah. I don't care if it makes me sound
- 1:02:18dumb. But
- 1:02:20>> ex right exactly. So it's it's that's
- 1:02:22like a good time.
- 1:02:24>> Um yeah. Yock Dice, man. Uh I mean
- 1:02:27please I've play I played Yak Dice as
- 1:02:29recently as last night with Sarah. Dude,
- 1:02:31me, our good friend Christian was
- 1:02:33staying with me and Elena for for two
- 1:02:35nights. And you bet your bottom dollar
- 1:02:37that we played about seven hours of Yak
- 1:02:39Dice between those two nights.
- 1:02:41>> And I want to just give a shout out to
- 1:02:44anybody with a Switch 2 that has
- 1:02:45Clubhouse Games, uh, Worldwide Classics,
- 1:02:48because if you have one and you have
- 1:02:50this game, you can play online with a
- 1:02:52friend who doesn't own the game through
- 1:02:55GameS Share. They added that in an
- 1:02:57update. Um, what a what a delightful
- 1:02:59game that I think, you know, sometimes I
- 1:03:03I get annoyed at games that I think are
- 1:03:05too um lacking in free will.
- 1:03:10>> You know, there are some games where
- 1:03:11it's just like you're flipping over a
- 1:03:12card and you're just kind of at the
- 1:03:13mercy of doing whatever, you know,
- 1:03:15there's not enough like active
- 1:03:17decision-m, but I think in Yak Dice,
- 1:03:19there's there's just enough like I'm
- 1:03:21going to use this in this slot. I'm
- 1:03:22going to use this in that slot. I beat
- 1:03:23Sarah last night even though she got
- 1:03:25yucked and I didn't. And it felt
- 1:03:26amazing. It felt amazing.
- 1:03:27>> So here here's what I find really
- 1:03:29interesting about it is that on its
- 1:03:30surface it feels like there's not a lot
- 1:03:31of strategy to it because it's just like
- 1:03:33oh just plug in what you've got. But
- 1:03:34actually
- 1:03:35>> like I was I was talking about in this
- 1:03:37piece like no no actually like there are
- 1:03:40there are ways to go about this where it
- 1:03:42leaves you open for higher scoring like
- 1:03:46end games if you are able to set things
- 1:03:47up properly in the first you know half
- 1:03:50of it or so. But
- 1:03:52>> something I've really been thinking
- 1:03:53about is not throwing away my my aces.
- 1:03:57Like
- 1:03:58>> why would you throw away your aces?
- 1:04:00>> Because you you think
- 1:04:01>> I know. No, I know. Because it only has
- 1:04:02the capacity to score five. But
- 1:04:05sometimes when you're you got to get 63
- 1:04:07to get that bonus,
- 1:04:08>> I'm like ending at like 61 or 62.
- 1:04:11>> If only I had thrown that away. Yes.
- 1:04:13>> And it's like then you're banking on
- 1:04:14yourself getting an extra six or an
- 1:04:16extra five or an extra, you know, and
- 1:04:18it's like that is that is that is really
- 1:04:19tough. So, what a what a fantastic game.
- 1:04:22I I've I've always said that that I
- 1:04:24think is one of the best games on the
- 1:04:25Switch. Now, it's one of the best games
- 1:04:26on the Switch, too. Um,
- 1:04:28>> and it's better I think it's maybe one
- 1:04:30of the best games of all time.
- 1:04:32>> I I think, you know, Resident Evil 4,
- 1:04:34Yak Dice, Dead Space 2.
- 1:04:36>> You know what's crazy? We played We
- 1:04:37played it was at the beach. There was uh
- 1:04:39at the beach house I stayed at on
- 1:04:40vacation. There was a box of yachts and
- 1:04:43I was like,
- 1:04:43>> you sh you sent the picture and I was
- 1:04:44like, "Oh my gosh, what I wouldn't give
- 1:04:46to be playing that at a table with my
- 1:04:47friends." The rules were different.
- 1:04:50>> What?
- 1:04:51>> Okay. There was a three of a kind. You
- 1:04:53could docked more than once and get and
- 1:04:56get additional points, which happened.
- 1:04:58>> Oh my gosh.
- 1:04:59>> And it was it was the way that the the
- 1:05:01points that you got for like the straits
- 1:05:03and stuff were completely different. I
- 1:05:04was like, "Oh my god, this is nuts." And
- 1:05:06I just want to I just want to say I
- 1:05:08haven't looked into this, but
- 1:05:09>> last week I got a PR email for an indie
- 1:05:12game and I couldn't believe it because
- 1:05:13it built itself as a yachts rogue like
- 1:05:19Steinberg.
- 1:05:20>> I was like, "How dare you? How dare you
- 1:05:21send this to me right now?" It's called
- 1:05:22Dice with Death.
- 1:05:24>> Did I get this as well? Yeah.
- 1:05:26>> Dice with Death.
- 1:05:28>> And it's um it's okay. A dice building
- 1:05:31rogike. Unfortunately, you have already
- 1:05:33died. Fortunately, Death is up for some
- 1:05:35friendly competition. Collect new dice
- 1:05:37and relics and create damage stacking
- 1:05:39combos and even cheat death himself to
- 1:05:41emerge victorious. And when you look at
- 1:05:42the screenshots, it's like literally
- 1:05:44yatsi. It's literally
- 1:05:46>> It is. It is. Wait, can we should we did
- 1:05:49you where did this email go? The
- 1:05:51critical error email or the or the
- 1:05:52>> It went to me. It went to me. It went to
- 1:05:54me. But I didn't say anything to them
- 1:05:55because it took me too long to realize.
- 1:05:56But maybe I've got to follow up now.
- 1:05:58>> Maybe you have to.
- 1:05:59>> All right.
- 1:06:00>> Cuz also the visuals on this look are
- 1:06:01kind of cool. This like skeleton
- 1:06:02looking.
- 1:06:02>> I know. I know. It's the daily deal
- 1:06:05right now. It's 50% off.
- 1:06:08>> Oh my gosh.
- 1:06:08>> All right.
- 1:06:09>> Oh, yeah. It just came out like two days
- 1:06:11ago.
- 1:06:11>> I'm going to I'm going to report back to
- 1:06:13uh Seaglass Games about Dice with Death.
- 1:06:16>> Yeah. Yeah.
- 1:06:18>> Well, thank thank you for sharing. I'm
- 1:06:20glad we could delight in Yak Dice. I
- 1:06:22wonder if any listeners out there are
- 1:06:23like, "Oh, Clubhouse Games." If if
- 1:06:25you're a Clubhouse Games player, I'd
- 1:06:27like to know which one has grabbed you
- 1:06:29because I love Yakad Dice. I also love
- 1:06:31Sixball Puzzle. you do like six sixball
- 1:06:33puzzle. Me and Christian had a lot of
- 1:06:35fun playing uh the darts on there.
- 1:06:38Yeah. Um I'll also say this. I was
- 1:06:41thinking about like using this as maybe
- 1:06:44uh a jumping off point to make a video
- 1:06:47like my bonus video for this month on
- 1:06:49like Patreon and Nebula about Yak Dice
- 1:06:52and just like calling it like a video
- 1:06:55you will not watch about Yatsi.
- 1:06:57>> That's good. That's good
- 1:06:58>> because it's like if you know you know.
- 1:06:59You know what I mean? It's like, "Hey,
- 1:07:00everyone who's gathered here, welcome to
- 1:07:02the club of people who know how good
- 1:07:04Yatsi is." Like, cuz I think
- 1:07:07>> maybe on our on our our other podcast,
- 1:07:09Handheld Boost, maybe I feel like we
- 1:07:11could do a whole episode about yacht
- 1:07:12dance. Honestly, I because I I'm really
- 1:07:14with you in that the strategy of it and
- 1:07:17kind of like when you choose to make a
- 1:07:20bet on yourself and like what you choose
- 1:07:22to pursue, that choice you make after
- 1:07:24the first role to me is like we're
- 1:07:26gaming, baby. There's something there's
- 1:07:28something about it too where it's like
- 1:07:29it is a game that like
- 1:07:31>> you can track if you lost like oh I
- 1:07:35chose to bet on this and if it doesn't
- 1:07:39happen I can say like that was the
- 1:07:41moment and those kinds of like like uh
- 1:07:43turning point choices. Come on. That's
- 1:07:45that's what that's what gaming's about,
- 1:07:47baby.
- 1:07:47>> Oh my god, it's so good. Yeah.
- 1:07:49>> Um I the other thing too is that I want
- 1:07:51to hear from people what games they like
- 1:07:52in the 51 worldwide classics or whatever
- 1:07:54it is. But
- 1:07:56>> I want to try some more with you over
- 1:07:58the online because there are games I've
- 1:08:00never played because they require two
- 1:08:02separate screens and normally I only
- 1:08:03play this game locally. So with with the
- 1:08:05game chat with the game share, we got to
- 1:08:07we got to dip into some of those and see
- 1:08:08what other greatest games of all time
- 1:08:10are hiding from us.
- 1:08:11>> 100%. Maybe Uno cuz I think they've got
- 1:08:12a version of Uno on there. I would love
- 1:08:14to play Uno and all those card games
- 1:08:16where it's like like the pokeresque one.
- 1:08:18>> Yeah, it's like a Texas Holdem one, too.
- 1:08:20Like, yes,
- 1:08:21>> the blackjack was so fun. We had such a
- 1:08:22good time playing blackjack when we were
- 1:08:24all together. Oh my
- 1:08:25>> what a what a time to be alive. All
- 1:08:27right, thank you everybody for
- 1:08:28listening. We're talking about some
- 1:08:30video game ass video games at the end of
- 1:08:31this podcast. I tell you what, my god.
- 1:08:35We will see you next week.
- 1:08:36patreon.com/critical error. Support the
- 1:08:38show and get some really, really good
- 1:08:40bonus content. This week we finally took
- 1:08:42a break from glazing Pokemon Fire Red
- 1:08:44and Leaf Green, but oh boy, do I just
- 1:08:48want to talk about those more. Oh,
- 1:08:49>> I know. I know. And we took a break from
- 1:08:50glazing those games and I think instead
- 1:08:52just glazed the concept of the Switch 2.
- 1:08:55Um, so really groundbreaking stuff from
- 1:08:58us this week.
- 1:09:02I'll catch you next week. Bye.