Latest / Pick Up and Deliver / Scripted Openings
Transcript
- 0:00(birds chirping)
- 0:02- Welcome to Pick Up and Deliver,
- 0:05the podcast where I pick up my audio recorder
- 0:07as I step out for a walk and deliver an episode
- 0:09to you while I stroll around.
- 0:11I'm Brendan Riley.
- 0:12(upbeat music)
- 0:14Good morning listeners, it's a lovely day here in suburban Chicago
- 0:24and I'm excited to be out for a walk
- 0:25and enjoying the stroll through the neighborhood.
- 0:29It's high 60s, although it doesn't feel,
- 0:32I feel like it feels like low 60s.
- 0:34It's a little on the cool side,
- 0:35but it's a nice day for a walk.
- 0:37I'm heading up to the library to return a movie
- 0:40and just get some fresh air.
- 0:42And yeah, so I thought I would talk about some game stuff
- 0:44with you.
- 0:45This particular episode is inspired by a conversation
- 0:49I had this weekend.
- 0:50I got to play the game Concordia,
- 0:52which is a game I really enjoy.
- 0:54As you know: it's on my top 50.
- 0:56And I'll talk about it a little bit more
- 0:58in a... actually I probably won't talk about it
- 1:01in a board game espresso episode
- 1:03because why should I?
- 1:05I'm talking about it right now.
- 1:07Okay, so, starting my side then,
- 1:09I wanted to talk a little bit about the experience.
- 1:11So one of the players who is playing,
- 1:13bristle a little bit at the idea
- 1:15that the architect is the first card you should play.
- 1:17Absolutely, I get it.
- 1:19They tried playing a different card
- 1:21and felt a little bit, as I talked to them after the game,
- 1:25felt a little bit like maybe it hadn't gone,
- 1:27maybe they had been hampered by the fact
- 1:29that they didn't play this, in which case that is,
- 1:32perhaps a game flaw.
- 1:33If you have to play this one particular move,
- 1:36why isn't that just part of setup then?
- 1:38If everybody has to take the same move,
- 1:40the same first thing.
- 1:41So I was thinking a little bit about scripted openings,
- 1:44the idea that there's a thing that you're supposed to do
- 1:46as the first part of your game.
- 1:48And so I wanted to spend a little time meditating on that.
- 1:52And then as a follow-up, I have posted a board game geek thread
- 1:56with the creative title scripted openings
- 1:59or which games have the most scripted openings
- 2:02to get some conversation going over
- 2:03on board game geek about this issue.
- 2:06I will put a link to that thread here in this,
- 2:09the show notes for this episode.
- 2:11So if you have thoughts on that, I'd love to hear them.
- 2:14Okay, so first I was going to talk about a couple games
- 2:17that I feel like we could use as examples here.
- 2:19If you're unsure what I mean by scripted openings,
- 2:21I mean this is a chess, I think this comes out of chess,
- 2:25right, that people have played chess a long time
- 2:26and will have different openings that they will do,
- 2:29which is the first part of the game.
- 2:30This is where the term comes from.
- 2:32They will be a set of maneuvers they use
- 2:34in the first part of the game to execute a particular strategy.
- 2:39And then from there they will succeed or fail.
- 2:44In a lot of Euro games or hobby games,
- 2:47the idea is that once people are relatively experienced,
- 2:51a series of early moves tend to be the best maneuvers.
- 2:55The question is how rigorous or refined should the game be
- 3:00to avoid making it so that the smart play is always this thing
- 3:04if you're the first player?
- 3:06And what does it mean for game design if that is the case?
- 3:08So if a game has a scripted opening, how bad is that?
- 3:11And what should a designer do to avoid that?
- 3:15Just as a couple of examples, I was looking up,
- 3:18some games that have pretty scripted openings.
- 3:20Puerto Rico, there was a conversation,
- 3:23Concordia, there was a conversation I found on board game geek
- 3:26where people were talking about how architect is
- 3:28the most common opening move.
- 3:30Although there were several other opening moves listed
- 3:34that people have used.
- 3:35It seems like architect is kind of the default first move.
- 3:39If you don't see a better one to do,
- 3:42architect is usually the best one to start with.
- 3:45And I think this is interesting because
- 3:47the if you don't see that a better one to do
- 3:50will go into some conversation later,
- 3:51so hold that in your thought.
- 3:53The most famous example of this is the game Puerto Rico
- 3:56as it became more and more popular and more and more played.
- 3:59It came to be that experience players
- 4:01had a clear set of the first handful of moves
- 4:04that everyone at the table should make.
- 4:06And if people screw this up, they could get mad at people
- 4:09because like, oh, you're giving an advantage
- 4:11to the next player because you have screwed up
- 4:13the order of the initial move.
- 4:15So Puerto Rico, I think, stands as the height of that.
- 4:19Two others that I was thinking about,
- 4:21it feels like brass is a game that could
- 4:24or should have opening kind of scripted opening,
- 4:28but I think that there are enough different strategies
- 4:30that that's not necessarily the case.
- 4:32And then one particular set, the game that I found
- 4:36that had a long conversation about that was barrage
- 4:40as another game that had potentially scripted openings.
- 4:45The one other game I could think of
- 4:46that has a very tightly defined opening sequence,
- 4:50at least, is Terra Mystica.
- 4:52Terra Mystica is one of those games with a lot of people
- 4:55with having a lot of experience playing it.
- 4:56And if you don't know what you're doing,
- 4:57you can get pretty roundly clombed early in the game.
- 5:01This is also the case for food chain magnet, apparently,
- 5:05where you can make some wrong decisions early in the game
- 5:07and torpedo your whole game.
- 5:09I don't know that that's the same as a scripted opening, though.
- 5:12And I haven't played food chain magnets
- 5:13so I can't speak to whether that game does have
- 5:16scripted openings or not.
- 5:19So what are some of the things that make a game
- 5:23have scripted openings or have this clearly defined early path
- 5:28that you should take?
- 5:30I would say, or I'm going to work the other way
- 5:32and say, what can you do as a designer to avoid?
- 5:36No, OK.
- 5:39Why do people follow scripted openings?
- 5:42How about?
- 5:42So if you're playing a game that has a bunch of different choices,
- 5:45let's use Concordia as an example.
- 5:47I'm going to take a moment to describe it
- 5:49in case you haven't played it or it's been a long time
- 5:51and you forget, what makes Concordia interesting
- 5:53is you have this hand of cards.
- 5:55And the hand of cards let you do a variety of different things
- 5:58on your turn.
- 5:59When you play the card, you do the thing that the card allows.
- 6:03And then that card is now in a stack in front of you.
- 6:05And you don't get to play that card again
- 6:07until you've played the card that lets you pick up your stack.
- 6:10The secondary thing is every card
- 6:12has a scoring bar on the bottom.
- 6:14And at the end of the game, your score is a combination
- 6:18of the card you have is a combination
- 6:21of how you've accomplished these many different scoring
- 6:24options along with how many of each scoring card you have.
- 6:27So that's the part where the cleverness comes in
- 6:30is you buy more scoring cards that meet a certain condition
- 6:33and you do well in that condition, then you do well on that score.
- 6:36So that's kind of Concordia because so many different conditions
- 6:39and elements and things involve expanding your reach
- 6:42on the board.
- 6:44What is often the first play for most players
- 6:46is the architect, which is the person who moves and builds.
- 6:51And there are particular combinations of buildings
- 6:53that you can build with your starting resources.
- 6:56And so if you have access to your starting resources
- 6:59as your early build, that can be a big part of what you're doing.
- 7:04So that's why you might think Concordia is scripted
- 7:06as most players will do the architect as their first maneuver.
- 7:11And if you don't, you're maybe setting yourself up to be behind.
- 7:16So why do people follow scripted openings?
- 7:19Well, if the shared wisdom is that not following a scripted opening
- 7:23means you're going to lose, that's one of the reasons people do it.
- 7:26The other one might be that they have through play
- 7:31come to find that that is their best path toward victory.
- 7:34There is an interesting element in Euro Games, particularly,
- 7:38where part of the game is about playing the other players
- 7:42and finding the best way through the particular circumstances
- 7:45of the board in combination with the other players that are there.
- 7:48But part of it is also managing the choices that you have yourself.
- 7:53And if you're like me and you're not great at these games,
- 7:56you might not see all of the different options
- 8:00or you might have trouble following all the different paths
- 8:02that you could take to get glorious numbers of points.
- 8:05So one thing would be if you've had success in one path,
- 8:10you might repeat that success by following that path again.
- 8:15And sometimes it can be fun to like, oh, I found a good way to do this last time.
- 8:18I'm going to try it again and see how I do.
- 8:20And doing well or not doing well can help you understand that better.
- 8:24Now, if you play a game many, many times,
- 8:27then you start to see which paths are reliably good for victory.
- 8:31And that could lead to something someone might call a scripted opening.
- 8:35So there's an interesting question in terms of game analysis
- 8:37to ask whether that means that actually is the best path
- 8:41or it's the best path for the kinds of play that you like
- 8:43and are good at maximizing.
- 8:46So there's a question to be asked.
- 8:47And I would say the Concordia discussion about scripted openings
- 8:51is pretty interesting because people are like, yeah,
- 8:54most of the time, architect is the best choice,
- 8:56but not always.
- 8:57I'll often do this or that depending on the other things,
- 9:00which leads me to the second point, which is skill,
- 9:06the skill variance or skill tree, how good you are
- 9:09at assessing what's going on in the game
- 9:11and making the best choice based on what's going on.
- 9:14So as you get better at a game, you come to recognize
- 9:17the things that are good and the things that are not good, right?
- 9:19The game, games like this wouldn't be fun if every choice
- 9:22was equally valuable, part of the interesting element
- 9:25has to be which choice you make given the options you have
- 9:29and how to use that to maximize your points.
- 9:31That's kind of the core of what's going on in your old games.
- 9:35Now, if the choices are always the same,
- 9:37I think that leads to a stronger scripted opening.
- 9:40Puerto Rico is a good example there.
- 9:42The set up of Puerto Rico is always the same.
- 9:44The only variance is where you are in the turn order.
- 9:47And thus, if people have played a lot and they find
- 9:50there is one path that usually is better
- 9:53or is always better, and again, if the game doesn't have any
- 9:56variance and the variance only comes from the way
- 9:58the players interact with it, that initial move
- 10:01does end up being scripted because there's the only choice there.
- 10:05So on one hand, there's the rising skill ceiling
- 10:10or skill level, whereas you get better at playing a game,
- 10:14you get better at reading the board,
- 10:16and then you get better at making moves.
- 10:18And thus, that raised skill level means you can understand
- 10:20the tactics of the situation better,
- 10:22and like it's in St. Crocordia, maybe if you've played a bunch
- 10:25of times you would recognize when is it useful to
- 10:27play the senator and grab a couple cards early on?
- 10:31When is it useful to do the market?
- 10:33Because the way the boards are related
- 10:34and you can grab different buildings
- 10:36than you normally could or whatever.
- 10:39Right, there are elements when perhaps it's not
- 10:42architect isn't always the best move.
- 10:44And this is where I think a lot of modern Eurogames
- 10:47have found the space to create that option
- 10:52for a non-scripted opening, which is variance in setup.
- 10:56This happens a lot of ways, right?
- 10:58Sometimes you have variance in personal possibility, right?
- 11:02If you are playing a game that has individualized powers,
- 11:05for example, then your choice matrix changes
- 11:09because you have a different thing you can do
- 11:12than other players and you need to think about
- 11:14what is the best choice I can make
- 11:15that will maximize the value of the choices I have?
- 11:18And that's really, I think, really useful.
- 11:20The secondary part is the board itself might change.
- 11:24Crocordia is an example of this that it has these,
- 11:28or the Crocordia Venus anyway, which is the version we played,
- 11:32has these tiles that you shuffle up and put out,
- 11:37which determine which resource go in which place.
- 11:41And that determination thus creates the situation
- 11:44that the board demands you react to.
- 11:47And so sometimes the choice may or may not be a good one
- 11:50in terms of taking the architect first based on
- 11:53which kinds of resources are available
- 11:55and which kinds of cards are available.
- 11:57Similarly, brass is a game that feels to me
- 12:01like it should have scripted openings,
- 12:03but your choice in where you start the game
- 12:07depends dramatically on which cards you have
- 12:10and what the people before you did.
- 12:13Often a good strategy in brass is to develop early on
- 12:17because building level one buildings
- 12:19is often a waste of time and money
- 12:21because they're gonna go away at the end of the first round.
- 12:24But sometimes the previous players have put you
- 12:26in a situation where building a level one building
- 12:28becomes a valuable choice.
- 12:32Or maybe you have a set of cards that let you get
- 12:34into Birmingham, for example, if you're playing brass
- 12:36Birmingham in a way that will get you lots of points
- 12:39or set you up well for future play.
- 12:42You also have the markets that move around
- 12:44and where that market is really heavily shapes
- 12:47what's useful in terms of playing in the market.
- 12:51So like if you wanted to go crates
- 12:52and there's only one market where you can sell crates,
- 12:55you probably want to build near that market.
- 12:57And that's another example.
- 12:59There are a variety of ways that designers can
- 13:02put into place changes to the setup of the game
- 13:06that make the scripted opening less likely and less valuable.
- 13:10Your skill level at reading the tactical situation
- 13:14on the board rather than just the strategic,
- 13:17not just the long term but the momentary start
- 13:20will shape the value of that sort of default opening.
- 13:25And sometimes you just want to explore different avenues
- 13:28of the game.
- 13:29And this maybe goes to the other question
- 13:31of the idea of scripted opening.
- 13:34Sometimes you have an idea of like here is usually
- 13:37the best path for me to win, but I really
- 13:39want to try this other thing.
- 13:41And so sometimes you will choose a different path
- 13:44to see what happens when you go that way.
- 13:46Part of the fun of a game like this
- 13:47is exploring how it works and what makes it work well.
- 13:51And doing that by sort of poking different pieces of it
- 13:54and seeing what happens is I think a really effective
- 13:57and interesting way to proceed through the game.
- 14:00So that is my take on scripted openings.
- 14:05I didn't really talk about other games that have scripted openings.
- 14:07Oh, the other thing I was going to mention is
- 14:09draft games that have drafting.
- 14:11Drafting is another way to really, so variable setup
- 14:15on the board.
- 14:16Individual player powers is the second way
- 14:18to really avoid scripted openings.
- 14:20And then the third way is drafting.
- 14:23Drafting, if you're using in the draft cards,
- 14:25like Seven Wonders, for instance, there
- 14:28are different approaches you might take to Seven Wonders.
- 14:30But a lot of them depend pretty early on which cards
- 14:33did you get in the first couple hands?
- 14:35That if you get a particular set of cards that
- 14:39will give you options to pursue particular strategies
- 14:42that you wouldn't have if you didn't have those cards.
- 14:45You also want to look at what is available on your Wonderboard
- 14:50different bonuses you might get for completing your wonder
- 14:53and thinking about what strategy will you
- 14:54take to maximize the points you get from that approach?
- 14:58So player interaction is also another way.
- 15:01So drafting, having this always changing starting situation.
- 15:06I guess drafting is a form of variable setup,
- 15:09but it's variable game playthrough out.
- 15:12So, OK.
- 15:15So I'm curious, what games do you feel like have--
- 15:21which games do you feel like have scripted openings
- 15:24or have ways that you probably should start?
- 15:27And then in a similar question, what
- 15:31are the ways that those games get around that
- 15:34or complicate that if they do it all?
- 15:36Are there games where you feel like, yeah,
- 15:38every time I play it, I have to do this to do well versus
- 15:44other games that have a wider set of opening options.
- 15:49Well, that's about it for me today.
- 15:51I would love to hear what your thoughts are on that.
- 15:53You can share those over on Board Game Geek and Guild 3269,
- 15:56the Guild for this podcast.
- 16:00If you would like to get ahold of me,
- 16:03you could send me a message over on Board Game Geek.
- 16:05Wombat929 is my username there.
- 16:07Or you can email me Brendan@RattleboxGames.com.
- 16:11Thanks for joining me on the walk today.
- 16:13I hope your next walk, this is what my mind was.
- 16:15Bye-bye.
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