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Fives, Gachapon Trick, And Rebel Princess For Fans Of Clever Card Play

A great trick-taking game doesn’t need a thousand rules, it needs one twist that rewires your instincts. Clay and I sit down to debrief three modern trick-taking card games and what they teach us about design, tension, and the weird joy of trying to lose on purpose. If you love classic card games but keep chasing that “one more hand” feeling, this is a tight grab bag of ideas you can steal for your next game night.

We start with Fives, a clever must-follow trick taker from Taiki Shinzawa and CMYK’s Magenta line, where every card can secretly become a magenta five and scoring is a balancing…

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