Latest / Pick Up and Deliver / Asymmetric Games
Transcript
- 0:00(car engine rumbling)
- 0:03Welcome to Pick Up and Deliver, the podcast
- 0:06where I pick up my audio recorder as
- 0:07I step off the train and deliver an episode to you
- 0:09while I walk home.
- 0:10I'm Brendan Riley.
- 0:12(upbeat music)
- 0:14Well, good afternoon listeners.
- 0:22It's a lovely day here in suburban Chicago.
- 0:24It's partly cloudy and beautiful weather.
- 0:29The sun is shining.
- 0:31The temperature is probably in the high 60s
- 0:34or low 70s. It is a lovely, lovely day.
- 0:37I'm walking home from work today
- 0:42and enjoying the prospect of a game night.
- 0:45At my college board game club on Thursday.
- 0:49I played a game called Free Radicals,
- 0:52which was really neat.
- 0:55It does make me wanna talk about something:
- 0:57and I looked and I don't see any episodes
- 0:59where I talk about this directly
- 1:00so I thought I would.
- 1:01I wanted to talk about asymmetric games.
- 1:04Asymmetric games are games where players
- 1:07are doing different things
- 1:10and I assume that you know the term 'asymmetrical.'
- 1:15Essentially means "things do not match"
- 1:17and yeah, so an asymmetric game is where players do not match
- 1:22in what they're doing.
- 1:23There are variety of different kinds of asymmetry in games
- 1:26so I thought I'd talk a little bit about
- 1:28what those are and how they appear.
- 1:30The first one is the simplest in terms of engine builders
- 1:33or other games where you are making choices
- 1:37to change the state of your play.
- 1:40There would be emergent asymmetry.
- 1:42Most games have this on some level or another.
- 1:46The minimalist version would be something like checkeries
- 1:51where once you've gotten a piece to the end
- 1:54and gotten a king, then there's an asymmetry
- 1:57in terms of the pieces that you have.
- 1:59Most people wouldn't consider this asymmetric play however.
- 2:03I would all skip over that.
- 2:04I would say games that have emergent asymmetry,
- 2:08I would point to something like Orleans
- 2:11or maybe Everdell, games where in the course of playing the game
- 2:16you build up a tableau and the things that you add
- 2:22to your tableau change what you can do.
- 2:26Orleans is a good example because there are a number of ways
- 2:30that you can add different action spaces to your board
- 2:35that let you literally take different actions
- 2:38than other players can take.
- 2:40This is a fairly high level of asymmetry.
- 2:43Everdell has the same thing.
- 2:44It's got a number of different things
- 2:46that augment what you can do or change what you can do.
- 2:50But I think most of the things I've just mentioned here,
- 2:53most people would not consider asymmetry.
- 2:57Most people when they talk about asymmetry in board games
- 2:59they're talking about the situation where players have access
- 3:03to different kinds of things and that difference in access
- 3:09leads to a difference in play.
- 3:11So I wanted to talk about two kinds of asymmetry
- 3:13would all call "small scale asymmetry" and "large scale asymmetry"
- 3:18and talk a little bit about how those appear in games
- 3:24and what they do, I think.
- 3:26So start with what I'll call "small scale asymmetry."
- 3:31I would point to games like Obsession and 7 Wonders
- 3:35in competitive sphere.
- 3:38I'll talk about cooperative in a minute,
- 3:39but in the competitive sphere games like obsession
- 3:42and 7 wonders, as small scale versions of minor asymmetry.
- 3:47In both of these games, when you are playing
- 3:50you choose a faction that you're going to play.
- 3:53In 7 Wonders you choose an ancient culture.
- 3:58In Obsession, you choose a family and you get a benefit
- 4:01or a special thing that your family does
- 4:04that other families don't do.
- 4:05In 7 wonders, it has to do with how you can score your temple
- 4:10or your wonder and what kind of benefit you get from
- 4:15pursuing that.
- 4:16In Obsession, you get a starting benefit of some sort,
- 4:20either a little extra money, a little extra reputation,
- 4:23an extra family member or an extra servant
- 4:26and then that benefit gives you a leg up in a different way
- 4:30than the other players have and over time
- 4:32you get no additional benefit from that
- 4:35in the case of the money or the reputation
- 4:38but you do get additional benefit from that
- 4:40in terms of the extra employee
- 4:42because you can use them multiple times.
- 4:45Now arguably the thing that you buy on the first round
- 4:49because you have the extra money,
- 4:50maybe you can use that an extra time
- 4:52that other players wouldn't get to or whatever.
- 4:54I would consider that low level asymmetry
- 4:57where the gameplay for each player is roughly the same
- 5:01but you have a little bit of minor difference
- 5:04in what you have to start with
- 5:06or in what you can do that gives you some flexibility.
- 5:09A slightly more elaborate version of that
- 5:11would be something like Lost Ruins of Arnak
- 5:13where if you're playing the expansion
- 5:17that comes with the leaders, the leaders have different cards
- 5:22that they get to play
- 5:23and those different cards give them
- 5:25a different thing they can do.
- 5:27This is slightly more elaborate than the kind of benefit
- 5:31we'd see in 7 Wonders or Obsession
- 5:33but it's still in the same category
- 5:35I would say of minor asymmetry
- 5:37because what you're doing as you play
- 5:39is the same as what other players are doing.
- 5:42The advantage to this kind of thing is that it gives players
- 5:46a little bit of a direction in a lot of games
- 5:48that have a lot of choice.
- 5:49There's a lack of direction
- 5:51and so having a benefit often will give you
- 5:54somewhere to go to start by contrast
- 5:57or the negative of this kind of asymmetry.
- 6:00There's a some players feel hemmed in
- 6:02like if you get a particular benefit
- 6:04then you are stuck on that path if you want to do well.
- 6:08You really need to lean into the benefit
- 6:11that the game gives you
- 6:12and so it reduces your choices somewhat.
- 6:16There also can be the negative of
- 6:18if the game has randomized elements that come out
- 6:21those may or may not fit better
- 6:23with some people's built-in benefit
- 6:25and thus somebody might get an edge in the game
- 6:28because of randomness.
- 6:29And that can be a bit of a bummer
- 6:31but generally a well-balanced game won't have too much of that.
- 6:34In a cooperative game
- 6:35we see similar kinds of asymmetry in play.
- 6:39In fact, I would say it's more common
- 6:41because generally in a cooperative game
- 6:43if you all are identical, it's not as fun.
- 6:46Like most cooperative games I would say
- 6:49have this kind of minor asymmetry.
- 6:51The classic is Pandemic.
- 6:53Every player has a character.
- 6:55As a character you have a special skill
- 6:56that you can do that other players can't.
- 6:58This idea is copied in Horrified
- 7:01for example or in Flashpoint Fire Rescue.
- 7:04Although I think the base game of Flashpoint
- 7:05you don't have a special power.
- 7:07It's only if you're playing the advanced game
- 7:10which you should play the advanced game
- 7:11if you're gonna play that but
- 7:13so this idea of each player having a thing
- 7:15that they can do that's a little different
- 7:17than what other players can do.
- 7:18Again, gives you some guidance.
- 7:21The place I've seen this sort of minor benefit
- 7:23works strongest is in Harry Potter,
- 7:25the Harry Potter deck builder game.
- 7:27Harry Potter Hogwarts Battle.
- 7:29The reason I would say this one works strongest there
- 7:31is that that game is a game of inches.
- 7:34It's a game of very tiny benefits
- 7:37or tiny increments making a relatively large footprint
- 7:42in terms of the swing of the game
- 7:44that doing well in that game
- 7:46more than most games I've played deck builders anyway.
- 7:50Really depends on being very focused
- 7:52in how you buy your cards
- 7:54because of the way the negatives come out in the game
- 7:56it can often hurt you to spend much time buying cards
- 8:00that don't lean into whatever strategy you're going for.
- 8:03Well that's true of a lot of deck builders
- 8:04but I think Harry Potter is tuned very carefully to that
- 8:07and because the player benefits are actually pretty good
- 8:11if you get very many cards
- 8:13that aren't playing to your player benefit
- 8:15you're really undercutting the thing
- 8:17that the game gave you to try to do well.
- 8:20So I would put in terms of cooperative games
- 8:22you have that same thing where you have a minor benefit
- 8:25that you get to use and playing well
- 8:26means figuring out how to use that and lean into it.
- 8:29So those are, I would say,
- 8:30to the cooperative and competitive version
- 8:33of minor asymmetry.
- 8:35And then you get major asymmetry
- 8:38or these would be the games
- 8:39that would be called asymmetrical games.
- 8:41In this context an asymmetrical game
- 8:42is one where each player is essentially doing a different thing.
- 8:47In the game you approach the game in a different way
- 8:50you succeed at the game in a different way.
- 8:52There might be some unified measure
- 8:54like points that determine who wins
- 8:57but in order to get those points
- 8:59you approach them in a different way.
- 9:00Obviously I like asymmetric games at my core.
- 9:03My number one game of all time is Android NetRunner
- 9:06which is an asymmetric game.
- 9:08In that game you are either a corp or a runner
- 9:11when you are a runner
- 9:12you are doing runner things
- 9:14when you are a corp you are doing corp things
- 9:16and while there is an overlap in terms of resources
- 9:20and an overlap in terms of win condition
- 9:22you win when you have scored seven points
- 9:24the way that you score is different
- 9:27and the way that you play the game is different.
- 9:30So much so that one of the big complaints
- 9:31of new people trying to learn the game
- 9:33is that the game uses different words
- 9:37for similar things in what some people
- 9:39sort of think of as unnecessary complexity
- 9:43but it's completely valuable key wording
- 9:45for a large scale game in which you
- 9:49are building from a huge pool of cards.
- 9:50So for instance in NetRunner
- 9:53the runner player's hand is called their 'grip'
- 9:56and their trash is called their 'heap'
- 9:59whereas the corporation player's hand is called their 'HQ'
- 10:02and their trash is called their 'archive.'
- 10:04For example, other games that have this kind of extreme
- 10:07asymmetry, Root and Vast are two sort of famous ones
- 10:12root is a game where each player is a different faction
- 10:17of woodland creatures fighting for control of the woods
- 10:20you have a shared victory, a certain number of points
- 10:23but each team is gaining points in a different way
- 10:26and making use of the shared resources in the game
- 10:30in a different way.
- 10:31So there's overlapping rules
- 10:32but they also diverge dramatically.
- 10:34Root is of course inspired by coin games
- 10:36and so coin games would be similar.
- 10:40The one that I've played is a Gest of Robin Hood
- 10:42I've played that a couple times
- 10:44and that game has dramatic asymmetry as well
- 10:47if you are the sheriff of Nottingham
- 10:49and there is crew you have one set of things you can do
- 10:53if you are Robin Hood and the Merry Men
- 10:55you have a different set of things you can do
- 10:57and again, there's some overlap in achievements
- 11:00but not much overlap in the way that you execute the game.
- 11:04Now these kinds of games can be incredibly difficult
- 11:06to play because they're hard to learn
- 11:10and when you're learning them to do well
- 11:12you need to understand what the other players can do
- 11:14which means you kind of have to learn all the factions
- 11:17even if you're only playing one.
- 11:19Or you could get in the situation where
- 11:21you have a vague idea of what the other players can do
- 11:23and then you just have to trust that they are performing
- 11:27their factions actions correctly
- 11:30and this can be an equally troubling experience
- 11:33where you don't know if what the other player is doing is correct
- 11:36because you don't know how their faction works.
- 11:38Well I would say a game that sort of sits right in the middle
- 11:41in terms of the minor asymmetry and major asymmetry
- 11:45would be a Sidereal Confluence.
- 11:47In Sidereal Confluence, players have a few machines
- 11:49that they can use that function differently
- 11:51than anyone else's machines.
- 11:53Some players have special rules that apply to them
- 11:55but for the most part the trading and the scoring points
- 11:58and all of it functions basically the same
- 12:01but it's different enough that I would put it right in the middle.
- 12:05It's more complex or more diverse faction
- 12:08than something like 7 Wonders
- 12:11but not quite as completely different
- 12:13as something like Root or Vast.
- 12:16So asymmetric games like I said they can be really compelling.
- 12:19It's really fun to explore different
- 12:22the different pieces of the machine
- 12:24figure out which one you like best
- 12:25or how they play differently
- 12:27and as such I think there's a lot of drama to be had
- 12:30from trying to figure out how they work and do well with them.
- 12:34On the other hand, like I said they are hard to learn
- 12:38and hard to kind of check whether you and your opponents
- 12:41are all doing well and I'll play it incorrectly.
- 12:44I was thinking about radical asymmetry and cooperative games
- 12:47and I don't think I can think of any.
- 12:50The closest I can think of, I mean in team-based games
- 12:53you've got something like Captain Sonar
- 12:56where each team has one of four players
- 12:58who has four different players who are doing pretty different things
- 13:01but I can't think of a cooperative game with that.
- 13:05Oh maybe XCOM the board game has a variety of different decision
- 13:10points that are being made by different players
- 13:13and the things that you're deciding to do
- 13:15are radically asymmetric.
- 13:17So I would say there's one example.
- 13:18(Harp transition music) Future Brendan here. Of course I left out the game
- 13:25that I was thinking about the most
- 13:26when I was originally planning this.
- 13:28I was thinking about Root.
- 13:31I was thinking about 7 Wonders.
- 13:34I was thinking about Free Radicals
- 13:36and I was thinking about Spirit Island.
- 13:38I can't believe I left Spirit Island out.
- 13:39In Spirit Island you are playing distinctly different creatures.
- 13:44You're all kind of trying to accomplish the same thing
- 13:47but you have radically different ways of putting things on the board
- 13:50and moving them around.
- 13:51You have different core cards that you get
- 13:53and they activate your different powers in different ways.
- 13:56So it is a very asymmetric cooperative game
- 13:59and I can't believe I didn't mention it
- 14:01in the original recording of this episode.
- 14:02So Spirit Island would be the other cooperative
- 14:05major asymmetric game that I can think of. (Harp transition music)
- 14:07So I'm curious what you think of asymmetric games.
- 14:14How many of them have you played?
- 14:15What's your favorite?
- 14:16Head over to board game geek guild 3269
- 14:18and share your thoughts on asymmetry and games there.
- 14:20I'd love to hear what your experience of them is.
- 14:24Well thanks for joining me on my walk today.
- 14:27I hope your next walk is as pleasant as mine was.
- 14:30Bye bye.
- 14:31(music)
- 14:33Brought to you by Rattlebox Games.
- 14:37(music fades out)