Latest / Pick Up and Deliver / Adventuring in the Jungle (Themestorm)
Transcript
- 0:04Speaker 1: Welcome to pick up and deliver the podcast where I
- 0:06Speaker 1: pick up my audio recorder as a step out for
- 0:08Speaker 1: a walk and deliver an episode two while I stroll around.
- 0:11Speaker 1: I'm Brendan Reiley. Well, greetings, listeners. It's a beautiful day
- 0:23Speaker 1: here in suburban Chicago. It is blue sky with nearly
- 0:26Speaker 1: no clouds in sight. There are just a couple of
- 0:28Speaker 1: wisps on the horizon, but otherwise it is pure blue uninterrupted.
- 0:35Speaker 1: My apps say it's in the low thirties, and I
- 0:38Speaker 1: guess I can see maybe it is, but with the
- 0:40Speaker 1: sun out, it sure feels nice. So I'm taking a
- 0:43Speaker 1: walk because i'm working from home today. Well, let's be honest,
- 0:46Speaker 1: I'm doing a little bit of work and a little
- 0:48Speaker 1: bit of relaxing spring break, so I'm taking one day
- 0:51Speaker 1: to really be on break, and then the rest of
- 0:53Speaker 1: the week I'm actually going to be productive. So I'm
- 0:55Speaker 1: out for a walk and I thought I would talk
- 0:57Speaker 1: about some board game stuff. I was looking around and
- 1:00Speaker 1: I realized I hadn't done a theme storm in a while.
- 1:03Speaker 1: And I also realized after playing a game yesterday that
- 1:06Speaker 1: there was a theme I hadn't really touched on much.
- 1:09Speaker 1: This is adventuring in the jungle. So let's just jump
- 1:12Speaker 1: into it theme storm adventuring in the jungle. So, I
- 1:15Speaker 1: guess I want to start with a note about the
- 1:20Speaker 1: cultural history of the idea of adventuring in the jungle.
- 1:23Speaker 1: I come from what I am white, I come from America.
- 1:28Speaker 1: We have a cultural tradition of the idea of the
- 1:32Speaker 1: adventurer as a predecessor or an early element of the
- 1:36Speaker 1: colonial era. A lot of adventure tales focus on a
- 1:41Speaker 1: variety of different kinds of stories told about usually white
- 1:46Speaker 1: guys going into places where that are seen as untamed
- 1:51Speaker 1: or wild, exploring those places, often violent, often hunting, often
- 1:56Speaker 1: interacting with the people who live there in ways that
- 1:59Speaker 1: from a mine modern perspective at the time were particularly
- 2:02Speaker 1: from a modern perspective, they feel even worse. And so
- 2:06Speaker 1: there's this kind of history of the distinction between civilized
- 2:10Speaker 1: and uncivilized places, the idea of the adventurer going into
- 2:14Speaker 1: an untamed wilderness, the people who live there being seen
- 2:17Speaker 1: as inconsequential to the taming or untaming of the wilderness.
- 2:21Speaker 1: This is a challenging structure as we think about how
- 2:25Speaker 1: we understand the world, because at its heart it is
- 2:28Speaker 1: a dichotomy of viewpoint. It is a way of thinking
- 2:32Speaker 1: about who the other people are that others them, that
- 2:36Speaker 1: makes them seem like people different and often depicted as
- 2:42Speaker 1: uncultured or unsophisticated. That said, there are places in the
- 2:47Speaker 1: world that are pretty wild, that there aren't a lot
- 2:50Speaker 1: of human beings living for various reasons, or that to
- 2:54Speaker 1: a European somebody of European descent feel very distinct or adventurous.
- 3:00Speaker 1: The best example I can think of is the Amazon
- 3:02Speaker 1: Rainforest feels very different most of the places one would
- 3:05Speaker 1: go in say North America or in Europe, and so
- 3:09Speaker 1: it holds this sort of cultural mystique. So as I
- 3:11Speaker 1: think about stories that are told that are sort of
- 3:14Speaker 1: adventure stories, they often include this kind of escape to
- 3:20Speaker 1: or journey to a place where Western culture has not
- 3:24Speaker 1: into the land for lack, and stories are sort of
- 3:27Speaker 1: built in that regard. Often they're structured in like the
- 3:31Speaker 1: nineteen twenties, which is sort of the last age of
- 3:35Speaker 1: this kind of adventuring. That technology was still not worldwide
- 3:40Speaker 1: enough that there were it wasn't easy to get to places.
- 3:44Speaker 1: Air travel was still relatively new and very expensive, and
- 3:48Speaker 1: the but the technology that was there involved. They did
- 3:52Speaker 1: have cars and binoculars, and so I thought I would
- 3:56Speaker 1: talk about So I don't know what I have to
- 3:58Speaker 1: say about that. I mean, I think, on the one hand,
- 4:03Speaker 1: one has to be very careful in thinking about how
- 4:05Speaker 1: one makes or plays a game like this to be
- 4:08Speaker 1: thoughtful about the nature of these stories. But I think
- 4:13Speaker 1: that there is still a space or value in storytelling
- 4:17Speaker 1: for the story of people going into a place unknown
- 4:22Speaker 1: to them with the spirit of exploration. And I think
- 4:25Speaker 1: all human beings can do that and have on that.
- 4:27Speaker 1: It's just a matter of how the person thinks about
- 4:30Speaker 1: that space they're going to do they think of it
- 4:32Speaker 1: from an acquisitional perspective, I'm going there to find and
- 4:36Speaker 1: take stuff, or are they thinking of it from the
- 4:41Speaker 1: idea of intellectual discovery. I'm trying to know about the world.
- 4:45Speaker 1: So these are questions that we should keep thinking about
- 4:48Speaker 1: as we tell these stories. But I think that there
- 4:50Speaker 1: is the template for this. I'm keen to hear your thoughts.
- 4:52Speaker 1: Does this arise to you when you think about these stories?
- 4:55Speaker 1: How does your group handle exploring the I think it's interesting.
- 4:59Speaker 1: So under the game, what if I would do is
- 5:01Speaker 1: I have a list of seven different games that I've
- 5:04Speaker 1: played that sort of fit in this genre and I
- 5:08Speaker 1: think are worth talking about. So I will talk about them,
- 5:12Speaker 1: and there are no particular order. I'm just going to
- 5:14Speaker 1: talk about them in the order that I have them
- 5:16Speaker 1: on my sheet here, So in no particular order. I
- 5:18Speaker 1: wanna start with the Adventurers. The Adventurers is very explicitly
- 5:23Speaker 1: in the space of the people going to look for treasure.
- 5:27Speaker 1: These are capitalist adventurers, people who see the remote and
- 5:32Speaker 1: wild places with ancient structures as being a place for
- 5:36Speaker 1: finding treasure in the classic sense of the story, which
- 5:40Speaker 1: is perhaps the most exploitive wildly or interestingly. The art
- 5:45Speaker 1: for the Adventurers is also not great. It comes it's
- 5:48Speaker 1: designed by I mean, it's very well done, but I
- 5:55Speaker 1: think that the art was done as part of the
- 5:57Speaker 1: game design, which feels French to me. I'm not sure
- 6:00Speaker 1: why I say that, but the characters are all sort
- 6:03Speaker 1: of hyper exaggerated. The men have just sort of giant
- 6:08Speaker 1: muscle thin waists and giant busts, and generally the look
- 6:14Speaker 1: of the characters is sort of comic book exaggerated. So
- 6:17Speaker 1: that's my least favorite part of the game. Everything else
- 6:20Speaker 1: about the game is pretty dang fun. So in the
- 6:22Speaker 1: Adventures there are two games. There's The Adventurers the Temple
- 6:25Speaker 1: of Shock and The Adventures The Pyramid of Horus, and
- 6:29Speaker 1: each one has its own charm. Both games have really
- 6:32Speaker 1: good table presence. They have miniatures, they have little pieces
- 6:36Speaker 1: that you put on. Temple of Chalk is sort of
- 6:38Speaker 1: maybe higher table presence because it has this boulder. So
- 6:41Speaker 1: in the Adventurers Temple of Talk, you are going into
- 6:44Speaker 1: this ancient temple. They don't really say where it is.
- 6:47Speaker 1: I don't know. A c chac implies a particular kind
- 6:51Speaker 1: of place, and I wouldn't say the art does either,
- 6:55Speaker 1: although I had to guess, I would say Central America.
- 6:58Speaker 1: And in the temple, you start in this one room
- 7:01Speaker 1: that's got these treasures, and you're running through the temple
- 7:04Speaker 1: trying to find treasures, trying not to fall in the
- 7:07Speaker 1: lava or drown in the river or get crushed by
- 7:11Speaker 1: the boulder that is rolling after your group. At the
- 7:14Speaker 1: end of the game, you have a couple rounds for turns,
- 7:16Speaker 1: and then this boulder starts rolling through, and if you
- 7:20Speaker 1: get stuck in one of the side passages and the
- 7:22Speaker 1: boulder passes you and you don't get out before the
- 7:25Speaker 1: boulder hits the end, you're out. It's a competitive game
- 7:29Speaker 1: where you're trying to find as much treasure as you
- 7:31Speaker 1: can and get out before you're trapped inside. The same
- 7:35Speaker 1: is true of second game, which is called The Adventurement
- 7:38Speaker 1: of Horrors. In this one, you are trying to get
- 7:40Speaker 1: loot from a pyramid. There are three animated mummies lurching
- 7:44Speaker 1: around that cause you trouble. There's all sorts of Basically
- 7:47Speaker 1: what you're doing is you're trying to give as much
- 7:48Speaker 1: stuff as you can and then get out, but every
- 7:50Speaker 1: time you pick up something it slows you downs. Meanwhile,
- 7:52Speaker 1: the ceiling of the temple is falling in, and when
- 7:55Speaker 1: the temple is blocked, everyone who's inside done. It's a
- 7:59Speaker 1: fun game, a good time is had by all. I
- 8:02Speaker 1: think this one's are really These are really fun. They
- 8:04Speaker 1: embody the spirit of those adventurous movies from the twenties.
- 8:07Speaker 1: I think the game sort of slyly acknowledges you are
- 8:11Speaker 1: not on great moral footing by taking all the treasures
- 8:14Speaker 1: from these temples. But I think the characters are seen
- 8:17Speaker 1: as pretty unethical characters. Lots of fun both of these.
- 8:20Speaker 1: I think Temple of Horace or the Pyramid of Horace
- 8:23Speaker 1: is a better. Temple of Chalk is a little too
- 8:26Speaker 1: twitchy for me, don't know how else. Too easy to die.
- 8:28Speaker 1: You actually get two lives in that one because it's
- 8:30Speaker 1: so easy to die. But yeah, good time. That's the Adventurers.
- 8:34Speaker 1: I think they are doing a new print run of them.
- 8:37Speaker 1: I saw a Kickstarter game found for that a while ago.
- 8:39Speaker 1: I don't know how that's gone. I did not back
- 8:41Speaker 1: it because I have the two games, and the two
- 8:43Speaker 1: games that I have are out of print. Next up
- 8:46Speaker 1: the question for Eldorado. This is the game that made
- 8:48Speaker 1: me think about this subject to begin with. This is
- 8:50Speaker 1: a writer Kanitzia deck building game where you are trying
- 8:52Speaker 1: to run through the jungle and find your way to Eldorado,
- 8:55Speaker 1: the be of Gold. The theming is nineteen twenty six floors.
- 9:00Speaker 1: You have various kinds of support you're trying to get.
- 9:04Speaker 1: The game is sort of I would say, standard European.
- 9:10Speaker 1: What sort of insensitivity towards the people of the region.
- 9:13Speaker 1: The game doesn't seem to particularly care that it is
- 9:15Speaker 1: depicting a kind of caricature of the people of the
- 9:19Speaker 1: jungle or the gul itself. But it is a pretty
- 9:21Speaker 1: straight straightforward race. If you made it, you could make
- 9:24Speaker 1: it be about racing through alien planet and it would
- 9:28Speaker 1: work just fine. They sort of set it up and
- 9:30Speaker 1: you could understand. Again, the game doesn't really spend much
- 9:36Speaker 1: time on what it is you're trying to do, but
- 9:39Speaker 1: there is a little bit of interesting narrative there in
- 9:41Speaker 1: that the things you have the way that you go through.
- 9:45Speaker 1: As with a deck builder, there is a currency generating
- 9:49Speaker 1: card gives you money that you can use to buy
- 9:51Speaker 1: more cards, but there are also spaces where you can
- 9:53Speaker 1: spend money to move on to that space, and those
- 9:56Speaker 1: spaces are depicted as having villages, So there's a kind
- 9:59Speaker 1: of narrative there where sometimes you'll encounter a village and
- 10:02Speaker 1: you have to pay to go through the village, which
- 10:04Speaker 1: I kind of like the idea that the locals they
- 10:06Speaker 1: see all these dumb people running through the forest and
- 10:09Speaker 1: they soak them on their way through. It feels like
- 10:11Speaker 1: a little bit of exploitation back. I don't mind that
- 10:14Speaker 1: at all. But Quest for El Dorado might be my
- 10:18Speaker 1: favorite game in the list here. It's a really good
- 10:21Speaker 1: deck building game with interesting mechanisms, and you're trying to
- 10:24Speaker 1: make an efficient deck squeak ahead of the other players
- 10:27Speaker 1: really works. Quest for Dorado. Next up, we've got the
- 10:29Speaker 1: Lost Expedition. I talked about this recently, so I won't
- 10:32Speaker 1: go into it too much, but this is a survival game.
- 10:34Speaker 1: This is based on a real expedition. If you read
- 10:37Speaker 1: the nonfiction the creative nonfiction book The Lost City of Z,
- 10:42Speaker 1: David Grand does a really good job exploring what people
- 10:46Speaker 1: went through in trying to find the City of Z,
- 10:49Speaker 1: what it was like to go into the Amazon Jungle
- 10:51Speaker 1: in the twenties, and what that journey was like. It
- 10:55Speaker 1: seems pretty terrible, and the book or the game highlights
- 10:58Speaker 1: that really well. The art is great, that gameplay is great.
- 11:02Speaker 1: It really focuses on this idea that it is very
- 11:03Speaker 1: difficult to be the jungle if you don't know what
- 11:05Speaker 1: you're doing, and that these characters don't know what they're doing.
- 11:08Speaker 1: I think this is probably the most It feels the
- 11:10Speaker 1: most respectful of the people there, because it feels like
- 11:15Speaker 1: it is aware of itself. Also, is the most recent
- 11:18Speaker 1: game here that actually takes place in the real jungle,
- 11:21Speaker 1: except we have Costa Rica. This game is more about
- 11:24Speaker 1: being a tourist in the jungle than being an adventurer.
- 11:26Speaker 1: In this game, you are leading groups of groups on
- 11:29Speaker 1: tours into the jungle to take pictures of animal and
- 11:32Speaker 1: the people who collect the best collection of photos animal
- 11:35Speaker 1: photos wins. The theme is almost non existent here. It
- 11:38Speaker 1: could be anything and the gameplay wouldn't change much. It's
- 11:41Speaker 1: hard to comment too much about it, except the idea
- 11:44Speaker 1: that the jungle just becomes something you explore for the photos. Literally,
- 11:50Speaker 1: what you get out of the journey are the photos,
- 11:52Speaker 1: and you win if you have the best photos. That
- 11:54Speaker 1: does feel particularly representative of the way that many ecotourist
- 11:59Speaker 1: systems operate with regard to the jungle. At the same time,
- 12:03Speaker 1: a lot of those systems are set up to help
- 12:05Speaker 1: preserve the jungle, recognizing it as a cherished resource for
- 12:10Speaker 1: the world, but the people who live there need to
- 12:12Speaker 1: be able to make a living, and so making it
- 12:15Speaker 1: so that going there helps pay for the jungle to
- 12:18Speaker 1: be kept around. It feels like a fair trade even
- 12:21Speaker 1: if it does be, although the worry, of course, it
- 12:24Speaker 1: becomes exploitative costa Rica. I like that one a lot.
- 12:28Speaker 1: It's a really light game, pretty easy to play, this
- 12:31Speaker 1: little bit of push your luck to it it's a
- 12:33Speaker 1: simple one, so it's costa Rica. Next time we have
- 12:36Speaker 1: inc and Gold. Incan Gold is one of my favorite
- 12:39Speaker 1: light games. It's excellent for you have a half an
- 12:42Speaker 1: hour and you want to play a game that everybody
- 12:44Speaker 1: can enjoy. Plays up to eight. In the game, you
- 12:47Speaker 1: have a card or token or something that indicates whether
- 12:51Speaker 1: you are continuing into the jungle or into the temple,
- 12:55Speaker 1: or whether you're stopping. When we narrate what's going on
- 12:57Speaker 1: in the game, we always say we are archaeologists to
- 13:00Speaker 1: recover treasures for the Museum of Natural History owned by
- 13:05Speaker 1: the company or the country where the museum is, so
- 13:08Speaker 1: we're very explicit that we are not taking these treasures.
- 13:11Speaker 1: The game just depicts you exploring the temple, but ultimately
- 13:14Speaker 1: it's a pretty interesting game. It's a push your luck game.
- 13:17Speaker 1: You are trying to get as far in then get
- 13:19Speaker 1: as much treasure as you can without the temple collapsing
- 13:22Speaker 1: on you, and there's a variety of different trouble you
- 13:25Speaker 1: find in the temple. Of course, like a lot of
- 13:27Speaker 1: these games, it plays into the sort of European idea
- 13:30Speaker 1: of these places being mystical and scary. There's natural fear
- 13:36Speaker 1: like fire and rock slides and bugs. But then there's
- 13:39Speaker 1: also like animated mummies in the temples for some reason,
- 13:44Speaker 1: which is delightful from the game, but perhaps a little stereotypical.
- 13:49Speaker 1: That's how I think Inking Gold is pretty great, and
- 13:51Speaker 1: it's a lot of fun. There's also another version of
- 13:53Speaker 1: the game called Diamont, which I haven't played to the theming,
- 13:57Speaker 1: but it seems to be the same. Theming are very close.
- 14:00Speaker 1: Perhaps my favorite theme wise are the games that maintain
- 14:04Speaker 1: the idea of adventuring, but they have worked out a
- 14:06Speaker 1: way to remove the colonialist element, at least in part
- 14:11Speaker 1: by making a specific setting that's not real. In Forbidden
- 14:16Speaker 1: Island and Forbidden Jungle, as well as Forbidden Desert and
- 14:19Speaker 1: a little bit Forbidden Skies, although that one's a little
- 14:21Speaker 1: less clear. In these games, you are in a place
- 14:25Speaker 1: you're not supposed to be, but there are no inhabitants there.
- 14:28Speaker 1: It's long ago abandoned, and you are encountering what's left
- 14:33Speaker 1: by the people who have long since gone away. The
- 14:38Speaker 1: In Forbidden Island, the island itself is trying to expel
- 14:41Speaker 1: you by sinking. In Forbidden Desert, there's a storm that's
- 14:45Speaker 1: trying to overwhelm you and bury you in sand. In
- 14:47Speaker 1: Forbidden Jungle, there's literally aliens. In Forbidden Skies, you're being
- 14:52Speaker 1: plagued by lightning. All these games are great. They're cooperative
- 14:55Speaker 1: games are you're trying to solve a puzzle and get
- 14:57Speaker 1: a bunch of stuff so you can leave. I like
- 15:01Speaker 1: them all. Forbidden Skies is my least favorite. I think
- 15:05Speaker 1: it's all just a little clunky. I think the other
- 15:08Speaker 1: three all work really well. I haven't I only played
- 15:11Speaker 1: Forbidden Jungle once, so I can't say whether I like
- 15:13Speaker 1: that better than Forbidden Desert or not. But Forbidden Desert
- 15:16Speaker 1: is really good, and I thought Forbidden Jungle was pretty good,
- 15:19Speaker 1: So we're also pretty good, really good, pretty good somewhere
- 15:23Speaker 1: in there. That's the Forbidden games, and they are pretty fun.
- 15:32Speaker 1: And I think engage with this idea of adventure while
- 15:37Speaker 1: trying to think about what it means to represent a
- 15:40Speaker 1: place as somewhere that people would go and explore, as
- 15:48Speaker 1: a place that people would go and exploit. Which brings
- 15:52Speaker 1: me to my last games that I want to talk
- 15:53Speaker 1: about today. Before I mentioned that, I will say there
- 15:55Speaker 1: are three games that fit in this category that I
- 15:57Speaker 1: haven't played that I want to. We have to by Keysler,
- 16:02Speaker 1: Wolfgang Kramer, and Michael Keisling. We have Karuba and we
- 16:05Speaker 1: have Tabongo. I think Karuba is Rudiger Dorn. Maybe these
- 16:10Speaker 1: are all games that sort of have this adventure in
- 16:12Speaker 1: the jungle looking for treasure approach, and I think it's
- 16:16Speaker 1: really They all look pretty good, so I would like
- 16:18Speaker 1: to try those at some point. So the last one,
- 16:20Speaker 1: and perhaps my favorite of the games is The Lost
- 16:23Speaker 1: Ruins of Arnak. Now, this game, they very explicitly just
- 16:26Speaker 1: made it be a place that no one is from,
- 16:28Speaker 1: where no one lives, now that it's an ancient place.
- 16:31Speaker 1: It's an island that no humans have inhabited for any
- 16:34Speaker 1: in the recent history, and it's guarded by giant mythological monsters.
- 16:40Speaker 1: So it's very clearly sort of set in the age
- 16:42Speaker 1: of exploration, the age of adventure. But it's also magical.
- 16:47Speaker 1: So I like that approach. I think it's still fun.
- 16:51Speaker 1: Nothing's lost by the fact that it's not a real place,
- 16:54Speaker 1: and so I find that good. I will bring up
- 16:57Speaker 1: the point that was made by Princess Bana, who is
- 17:00Speaker 1: one of the people behind Burn the Fort. When I
- 17:03Speaker 1: talked with her about that game, she did talk about
- 17:06Speaker 1: these games that a game about colonizing a place where
- 17:10Speaker 1: there are no people still has a colonizer attitude about
- 17:14Speaker 1: the land itself, that is a place for people to
- 17:17Speaker 1: go and take and control and use and own. And
- 17:21Speaker 1: these are specific cultural perspectives that may or may not
- 17:24Speaker 1: be reasonable and cause particular kinds of worldviews that then
- 17:29Speaker 1: interfere with or shape how those same people act when
- 17:34Speaker 1: they find creatures or people who claim that land as well.
- 17:38Speaker 1: This is nothing new, I don't think, and I'm probably
- 17:42Speaker 1: not as eloquent as she said it, but I did
- 17:45Speaker 1: want to raise that idea. Even a game like Lost
- 17:47Speaker 1: Ruinsavarnak is still about going to a place and exploring it,
- 17:50Speaker 1: and the idea that that's that you have the right
- 17:53Speaker 1: to do that, as opposed to recognizing if it's not
- 17:56Speaker 1: your land, you shouldn't go there. I do feel like
- 17:58Speaker 1: exploration of the unknown is part of the human experience.
- 18:02Speaker 1: It's part of what makes our species strong. But what
- 18:05Speaker 1: do I so? Anyway? I think Lost Ruins of Varnack
- 18:08Speaker 1: is the best of these games. It is it came
- 18:10Speaker 1: out at the same time as a couple other games,
- 18:12Speaker 1: and it's it is a deck building game. With worker
- 18:15Speaker 1: placement also and some tracks to manage. So it's kind
- 18:18Speaker 1: of a smorgas board of a variety of different mechanisms,
- 18:21Speaker 1: but it works really well. I think it's very well themed,
- 18:24Speaker 1: it's fun to play, beautiful artwork, and just a joy.
- 18:28Speaker 1: So that is the Lost Ruins of Arnach. Well, thank
- 18:30Speaker 1: you for joining me and my Walk today. What jungle
- 18:33Speaker 1: games do you like? Which ones have I not mentioned?
- 18:35Speaker 1: Which ones would you like to play? Head over to
- 18:37Speaker 1: board game Geek Guild three six' nine and share your
- 18:40Speaker 1: Thoughts jungle? GAMES i loved? It which ones you to? Play,
- 18:43Speaker 1: well that's about. IT i want to say thanks for
- 18:45Speaker 1: joining me and My walk. TODAY i hope your next walk.
- 18:47Speaker 2: Does mine was Good, bye
- 19:09Speaker 1: Brought to you by Rattle box