Latest / Mythic Mind Games / 9 - Mass Effect 2: Shepard’s Resurrection and the Question of the Soul
Transcript
- 0:03Speaker 1: Hello, and welcome to Mythic Mind Games, where we discuss
- 0:06Speaker 1: video games through the lens of the Christian humanities. I'm
- 0:09Speaker 1: doctor Andrew Snyder, and I'm glad that you're here. All right,
- 0:18Speaker 1: welcome back to our short series on Mass Effect. As
- 0:22Speaker 1: we get into Mass Effect too. Today, we're going to
- 0:25Speaker 1: just continue going through the same kind of routine we've
- 0:28Speaker 1: been doing, where we'll just go around and talk about
- 0:31Speaker 1: whatever general thoughts you wanted through out there to get
- 0:33Speaker 1: it started. We'll follow those wherever it leads. I think
- 0:36Speaker 1: i'll start this time.
- 0:38Speaker 2: So I just.
- 0:41Speaker 1: I'm about two thirds away through my second replay of
- 0:44Speaker 1: this game. I was open to finished it before this conversation,
- 0:47Speaker 1: but there's other stuff to do. But in my estimation,
- 0:53Speaker 1: this is probably the least philosophically heavy of the three.
- 0:58Speaker 1: Maybe some of you will disagree with me on that,
- 0:59Speaker 1: but I feel pretty solid in that take where I
- 1:01Speaker 1: feel like that the first one really sets up obviously,
- 1:04Speaker 1: the lore sets up these themes of like you know,
- 1:06Speaker 1: Fate and destiny and Ai and you know, the major
- 1:11Speaker 1: elements of the series. And then I feel like in
- 1:15Speaker 1: the third game we're gonna get into that on a
- 1:18Speaker 1: deeper level. In the second game, I feel like it's
- 1:20Speaker 1: a lot of breadth but not quite as much depth,
- 1:24Speaker 1: and so I feel like it's probably the most entertaining
- 1:28Speaker 1: for me. I like the large cast of characters and
- 1:30Speaker 1: all that that entails, but as far as the actual
- 1:33Speaker 1: main plot of the story, it's pretty thin, and so
- 1:37Speaker 1: that's sort of my initial thoughts here. It's fun, a
- 1:41Speaker 1: lot of breath. I feel like it's not quite as
- 1:44Speaker 1: heavy on an intellectual level, which isn't necessarily an insult
- 1:47Speaker 1: for a video game, but I'd be interested to see
- 1:50Speaker 1: what some of you think about that. I'll just go
- 1:52Speaker 1: around as to have to hear. Michael, you want to
- 1:56Speaker 1: lead off with some thoughts about this game.
- 1:58Speaker 2: I mean that's that's basically exactly correct. A mass effect too,
- 2:03Speaker 2: is the Dirty Dozen and Sci Fi right. It's you
- 2:06Speaker 2: get together a group of complete misfits. Most of them
- 2:11Speaker 2: probably have a criminal record somewhere, right, but they're all specialists.
- 2:15Speaker 2: You convince them all to do their job, you deal
- 2:18Speaker 2: with their personal demons along the way and some uh,
- 2:22Speaker 2: and then send them on the suicide machione. You're right,
- 2:24Speaker 2: it's it's a simpler game, but I think the the
- 2:28Speaker 2: breadth of the characters really really stands out, and I
- 2:33Speaker 2: think that's a reason why a lot of people list
- 2:34Speaker 2: listen Mass Effect to is their favorite. Is there's just
- 2:37Speaker 2: it has a really colorful cast of characters that are
- 2:40Speaker 2: just really entertaining to spend time around. Some excellent voice
- 2:43Speaker 2: acting too, you know, some characters like fine, who you
- 2:46Speaker 2: just you just hear that slightly processed gravelly voice, you know,
- 2:51Speaker 2: and anytime you start talking about them. There's just some good,
- 2:54Speaker 2: good characters here.
- 2:56Speaker 1: Yeah, as I'm doing this round with a more of
- 2:58Speaker 1: a pluralistic kind of mentality, the spreading out to the
- 3:01Speaker 1: aliens and it that's second game in particular, I think
- 3:07Speaker 1: it requires a lot of playthroughs to character engagements. Yeah,
- 3:11Speaker 1: I think that's fair analysis, all right, Megan, tell us
- 3:14Speaker 1: some thoughts about this game.
- 3:16Speaker 3: Sure, I know it has often been said, maybe even
- 3:20Speaker 3: by me, that it's the best of the trilogy. I
- 3:22Speaker 3: think narratively, it has great pacing, the tightest storyline, satisfying
- 3:30Speaker 3: ending depending I guess some how you play your cards
- 3:32Speaker 3: throughout the throughout the game, but it doesn't suffer from
- 3:36Speaker 3: the conclusive catastrophe that Mass Effect three does, So I
- 3:40Speaker 3: understand why people like it so much. It is very fun,
- 3:43Speaker 3: and I'm trying to think if I would say it
- 3:46Speaker 3: lacks depth or maybe relative to the other three, I
- 3:50Speaker 3: see why you say it. I do think that putting
- 3:54Speaker 3: your protagonists in the position of now working for a
- 3:57Speaker 3: terrorist humanity first organization does play a similar move that
- 4:04Speaker 3: Kotor two does, which is call into question, Okay, you're
- 4:06Speaker 3: working for this previous group, but how tight are their ethics?
- 4:10Speaker 3: Is this a valid secondary approach? Are these you know,
- 4:13Speaker 3: the other good guys and they just have a different
- 4:16Speaker 3: view or are they actually just you know, racist terrorists.
- 4:20Speaker 3: I think there are some valuable questions that the game asks.
- 4:23Speaker 3: I appreciate the varied personalities of the characters, and I
- 4:28Speaker 3: appreciate especially that Bayra at this time didn't compel you
- 4:32Speaker 3: to like every single person. I played through Vail Guard
- 4:35Speaker 3: when it came out just about after it came out
- 4:38Speaker 3: in this past what October November, and that was a
- 4:41Speaker 3: game from Bira that was suffering from These are your
- 4:44Speaker 3: friends and you're all just one big family. Know these people,
- 4:47Speaker 3: you are invited to dislike them because they have very
- 4:50Speaker 3: different personalities. So I understand why there's the comment of
- 4:54Speaker 3: maybe it lacks depth relative to the other two. But
- 4:58Speaker 3: there's there's some interesting narrati of stuff happening in the
- 5:01Speaker 3: second game that I really appreciate.
- 5:03Speaker 1: Yeah, you definitely deal with the ideology versus pragmatism of
- 5:09Speaker 1: you know, is it okay to work with bad people
- 5:11Speaker 1: for good ends? And I mean, to be fair, I
- 5:14Speaker 1: think that within the game, at least more or less
- 5:17Speaker 1: up to the end. I mean, obviously, you know, the
- 5:19Speaker 1: Elusive Man isn't necessarily a great guy, but you have
- 5:22Speaker 1: reason to think that maybe Cerberus as an organization isn't
- 5:25Speaker 1: entirely evil, Like, there are many decent people who are
- 5:28Speaker 1: working for Cerberus that that you engage with. And so
- 5:32Speaker 1: I mean there, I think that there's room within this
- 5:34Speaker 1: game at least to justify, you know, working with this
- 5:38Speaker 1: guy if this is what it's going to take to
- 5:40Speaker 1: save the galaxy. And yeah, I mean maybe we can
- 5:46Speaker 1: follow up on what we think about that on a
- 5:50Speaker 1: you know, on our own stage. I mean, we don't
- 5:52Speaker 1: need to get like hyper political, but I mean just
- 5:54Speaker 1: that that basic question of you know, is it okay
- 5:57Speaker 1: to form those kinds of alliances with people that you
- 5:59Speaker 1: don't miss Salian doors in order to accomplish some mutual
- 6:03Speaker 1: aim together. I think it's a question that's worth asking.
- 6:06Speaker 1: On a very practical level, David, tell something about this game.
- 6:11Speaker 4: Yeah, I really liked Michael's Dirty Dozen analogy that that's
- 6:16Speaker 4: pretty good. But there are some really really interesting characters
- 6:21Speaker 4: on the team, like Fain that we mentioned, and Legion
- 6:23Speaker 4: and Grunt and even Jack to certain degree, even though
- 6:28Speaker 4: it's a little little stereotypical, little hot topic employee about her,
- 6:33Speaker 4: But there's some depth if you actually pursue your relationships
- 6:40Speaker 4: and the missions that you go on with the the
- 6:41Speaker 4: individual people there, loyalty missions. But yeah, on a just
- 6:47Speaker 4: a surface level, I liked the improvements to the combat,
- 6:50Speaker 4: you know, the you Andrew didn't really experience just how
- 6:56Speaker 4: weak the combat was in Mass effect one at launch.
- 7:00Speaker 4: The Legacy edition fixed a lot of that. But the
- 7:02Speaker 4: addition of these clips that are basically heat disposable heat
- 7:06Speaker 4: syncs as an excuse to make guns suddenly have AMMO
- 7:09Speaker 4: and better cover fighting and things like that, I thought
- 7:13Speaker 4: We're interesting and it is more mission based, and you
- 7:21Speaker 4: literally have been brought back to life by this person
- 7:25Speaker 4: who you normally would not have aligned yourself with, which
- 7:29Speaker 4: which adds interesting tension and options for you during the game.
- 7:34Speaker 4: So yeah, everybody always says it's their favorite. I guess
- 7:39Speaker 4: I'm not really the kind. I like to take the
- 7:41Speaker 4: three as a whole. You know, it was always meant
- 7:43Speaker 4: to be a trilogy, so I really see them all
- 7:45Speaker 4: as one for the most part. But yeah, it is
- 7:47Speaker 4: a really good, solid game and pretty straightforward and how
- 7:51Speaker 4: to work your way through it. But oh, I didn't
- 7:53Speaker 4: even mention Grunt. I think Grunt is a really interesting
- 7:56Speaker 4: character study as well, but we can talk more about
- 7:59Speaker 4: the characters later.
- 8:00Speaker 1: Yeah, he's a fun character, and I do kind of
- 8:03Speaker 1: appreciate when they try to jokingly explain away the differences
- 8:08Speaker 1: in how things work, you know, across games. And just
- 8:11Speaker 1: just today I did the the Shadow Broker mission again
- 8:16Speaker 1: when Leara is doing the hack on the door and
- 8:20Speaker 1: you know, Shepherd's like, you know, it wasn't so much easier.
- 8:22Speaker 1: We could have slap some momny gel on here. It's
- 8:27Speaker 1: kind of fight the way they try to work that in.
- 8:30Speaker 1: Ian tell us something about his game.
- 8:33Speaker 5: So I just played it for the first time. In
- 8:35Speaker 5: the last two weeks. You guys talked me into trying
- 8:38Speaker 5: to play the game so I could do the podcasts
- 8:42Speaker 5: and I had a good time. I did play it
- 8:45Speaker 5: completely on casual. I am not interested in achievements or
- 8:52Speaker 5: beating the game on insanity. I just wanted to get
- 8:55Speaker 5: a flavor for the game and what the ideas and
- 8:57Speaker 5: characters were. I still stand by I enjoyed the gameplay
- 9:04Speaker 5: ideas of the first game. I don't like AMMO. I
- 9:07Speaker 5: prefer the overheating mechanic, but I think the execution was
- 9:13Speaker 5: much more polished, so I'll give it that. The structure
- 9:17Speaker 5: of the game is both extremely satisfying and extremely frustrating.
- 9:22Speaker 5: It's extremely satisfying to meet this group of really broken characters.
- 9:26Speaker 5: And if you're playing mostly Paragon, I think I got
- 9:29Speaker 5: one bar of red and then full blue because I
- 9:33Speaker 5: was brewed to the elusive man in every conversation, is
- 9:35Speaker 5: why I got one bar of red. As a Paragon,
- 9:39Speaker 5: you basically help a bunch of people become better people
- 9:43Speaker 5: like you form a team, and I really enjoyed that
- 9:46Speaker 5: it had a lot of sort of firefly vibes, and
- 9:48Speaker 5: you form a crew that all works together, all different
- 9:52Speaker 5: functions and motivations and all their own missions, and you
- 9:55Speaker 5: keep getting interrupted by this incredibly boring zombie monster room
- 10:00Speaker 5: that I don't care about. The only motivation that made
- 10:04Speaker 5: any sense to me by the end of the mission
- 10:06Speaker 5: was revenge because they blew my ship at the beginning.
- 10:08Speaker 5: They didn't do a good job of making me care
- 10:10Speaker 5: that the Collectors are killing colonists, and the fact that
- 10:14Speaker 5: I'm working for the Elusive Man just makes me really grumpy.
- 10:17Speaker 5: And I said this last one, but I say it
- 10:19Speaker 5: even more for this game having played through it. The
- 10:22Speaker 5: Illusive Man isn't just evil, he's incredibly incompetent. He stabs
- 10:27Speaker 5: me in the back in the middle when I go
- 10:29Speaker 5: on the Collector vessel for no good reason, and then
- 10:33Speaker 5: he wants me to clearly collect dangerous technology for him
- 10:38Speaker 5: to use what I already know he's stabbing me in
- 10:40Speaker 5: the back. So he's just the most incomferent terrorists and
- 10:43Speaker 5: I resent being forced to work for that guy.
- 10:48Speaker 1: No, to clarify, you don't care when humans die. That's
- 10:50Speaker 1: what I heard there.
- 10:51Speaker 2: That is motivation and death lives.
- 10:57Speaker 1: So you're actually on the side of the collectors. That's
- 10:59Speaker 1: the issue.
- 11:00Speaker 5: No, the Collectors want to collect the death and the
- 11:02Speaker 5: Trurians too. I'm against the Collectors and they blew up
- 11:05Speaker 5: my ship.
- 11:08Speaker 4: But those colonists.
- 11:10Speaker 5: No, the colonists. Why should I care about them? I've
- 11:12Speaker 5: never talked to them. I've never had a relationship with them.
- 11:17Speaker 1: This reals some interesting ethical questions. Yeah, you're okay with
- 11:22Speaker 1: genocide as long as you've never talked to them before.
- 11:25Speaker 5: Correct.
- 11:26Speaker 1: Okay, you know you might have more in common at
- 11:28Speaker 1: the Elusive Man than you once thought.
- 11:31Speaker 5: I'm confident though I won zero casualties.
- 11:35Speaker 1: Fair enough, I guess. Yeah, my first go round, I
- 11:38Speaker 1: did not have zero casualties. You know, I never looked
- 11:42Speaker 1: ahead at white leads to White, so I was definitely
- 11:45Speaker 1: surprised when I lost some people at the end. So
- 11:49Speaker 1: I look forward to seeing some of them in the
- 11:51Speaker 1: third game this time around, Kit Trick, When you tell
- 11:56Speaker 1: us something about this game.
- 11:59Speaker 6: Well, i's who did you lose?
- 12:02Speaker 1: But no Tally and a couple others that I actually
- 12:07Speaker 1: can't remember it because I didn't really hang out with
- 12:09Speaker 1: them time around anyways.
- 12:11Speaker 2: Yeah, could that would be crushing?
- 12:15Speaker 5: Yeah?
- 12:15Speaker 2: Crushing?
- 12:16Speaker 1: Really did not see that coming.
- 12:18Speaker 6: I Yeah, that was my first time playing Mass Effect too,
- 12:22Speaker 6: was going through the suicide mission lost Tally.
- 12:26Speaker 1: Yeah, and I was very intentionalbout making sure that Legion died.
- 12:30Speaker 6: See I for some reason at one point I keep
- 12:34Speaker 6: like pause, reload, this isn't gonna happen again. Also Legion
- 12:38Speaker 6: in this time then Legion died, so you know the
- 12:41Speaker 6: choices that you actually do get around at that point.
- 12:47Speaker 6: I'd say overall for this game, everything was an upgrade.
- 12:52Speaker 6: As I said before, I played it on the Xbox,
- 12:55Speaker 6: so the entire system was a delight. Except for one
- 13:04Speaker 6: thing that I noticed is from the first game to
- 13:07Speaker 6: this one is there's not enough. It just felt much
- 13:11Speaker 6: more bottlenecked. You're definitely this is definitely a rail game.
- 13:16Speaker 6: This is one where you go mission mission mission, and
- 13:20Speaker 6: everything seems smaller, even though you're in this whole new
- 13:25Speaker 6: place that is the tournament Terminus system, and you don't
- 13:29Speaker 6: have all the the niceties that you had in the
- 13:33Speaker 6: first game because everything else was a little more structured.
- 13:36Speaker 6: This is more outlaw base. So I think this one
- 13:41Speaker 6: that was the biggest culture shock to me for this
- 13:44Speaker 6: game was not being able to actually fully see everything.
- 13:48Speaker 6: Even when you're looking behind Shepherd's back. It just is
- 13:54Speaker 6: it seems like Shepherd's bigger and everything else just got smaller.
- 13:58Speaker 6: So that was a little bit of a downer for me,
- 14:02Speaker 6: and that I mean, the romances, the voice acting that
- 14:06Speaker 6: they put into it. The voice actors, how many of
- 14:10Speaker 6: them are from sci fi series already got three Trisha Helfer,
- 14:14Speaker 6: Carrie and Moss and who plays the CEO from Battle
- 14:19Speaker 6: Circle Actica, who plays Lieutenant Bailey, any Who's they're all
- 14:25Speaker 6: part of the sci fi world already, and just bringing
- 14:29Speaker 6: those in to make everything just really boosted it. Along
- 14:34Speaker 6: with the cinematic views. Everything they did inside the game
- 14:37Speaker 6: to make it look more like a movie was incredible.
- 14:42Speaker 1: Yeah, I think that it does generally have a more
- 14:45Speaker 1: of a movie kind of feel in that, as you said,
- 14:48Speaker 1: the scope seems to be a little bit smaller, more
- 14:51Speaker 1: of a you know, more of a real line that
- 14:55Speaker 1: there's It's a lot more kind of action based, more
- 14:58Speaker 1: more fast paced, I would say, whereas you know the
- 15:02Speaker 1: story it's a little bit more meandering atle bit more
- 15:04Speaker 1: slow in the first game, which you would expect in
- 15:06Speaker 1: the first game first, you know, the beginning of any series.
- 15:09Speaker 1: But I feel like even a third one as well,
- 15:10Speaker 1: it's a lot more meandering, a lot more exploration involved,
- 15:13Speaker 1: whereas this is more you're being pushed in these directions
- 15:17Speaker 1: though that I will say there's a lot of be
- 15:20Speaker 1: entering for the you know, scanning planets, and that is
- 15:25Speaker 1: so boring. Yes, I mean, I'm doing a lot of
- 15:31Speaker 1: this's go around because I want to make sure my
- 15:33Speaker 1: my ship is in top shape. Learned that lesson, but
- 15:36Speaker 1: it's just a boring little mini game that I was
- 15:39Speaker 1: glad to see go when I started the third game.
- 15:42Speaker 4: Yet most people hated exploring these randomly generated planets with
- 15:48Speaker 4: the the make go or whatever it was in the
- 15:51Speaker 4: in the first one, and then they replaced it with
- 15:55Speaker 4: an odd mineral scanning mini game in this one. But
- 15:58Speaker 4: I do think that led to feeling a bit smaller
- 16:01Speaker 4: as well, because there were far fewer planets that you
- 16:03Speaker 4: actually land on and have anything.
- 16:05Speaker 2: To do well, even the primary planets. You know, in
- 16:09Speaker 2: Mass Effect one, you get down, you get out, there's
- 16:13Speaker 2: a vehicle section, so you see more of the context
- 16:18Speaker 2: of the interior locations that you visit. Simply just creates
- 16:22Speaker 2: a bigger feel and removing the vehicle sequences, you know,
- 16:27Speaker 2: by and large restricts the world to what you were
- 16:30Speaker 2: exactly what you were saying over seperd shoulder, Well.
- 16:36Speaker 1: What else be able to say?
- 16:39Speaker 4: Well, I I'd like to talk about the characters because
- 16:42Speaker 4: I think they're the heart of this game, and my
- 16:46Speaker 4: favorite has got to be Faine. I think he's such
- 16:49Speaker 4: an interesting character because he's this drill assassin and he
- 16:54Speaker 4: has this terminal disease from being rescued by the hand
- 16:59Speaker 4: r and spending too much time on the hen our
- 17:02Speaker 4: home world that damaged his lungs. But the fact that
- 17:07Speaker 4: he retains their old polytheistic religion and he you know,
- 17:12Speaker 4: he prays to different deities for different reasons depending on
- 17:16Speaker 4: what he's doing. And you can press him on how
- 17:19Speaker 4: do you reconcile your beliefs with you know, being a
- 17:24Speaker 4: gun for hire basically, and he said, well, in my religion,
- 17:28Speaker 4: your body is separate from your soul, and your body
- 17:32Speaker 4: is more of a tool, like a weapon that you're utilizing.
- 17:37Speaker 4: But then the drill all have perfect recall of everything
- 17:42Speaker 4: that happened in their lives, and so he is haunted
- 17:46Speaker 4: by a perfect recollection of everyone whose life he's taken,
- 17:49Speaker 4: so he can't really faithfully live out the philosophy that
- 17:55Speaker 4: he claims to hold, so it makes for an interesting
- 17:59Speaker 4: aspect of his care.
- 18:03Speaker 5: Yeah, I agree. I think Than is definitely one of
- 18:06Speaker 5: the most complex of the world building and new characters
- 18:12Speaker 5: in the whole setup of your characterisation. I kind of wish.
- 18:20Speaker 5: I like that you get to talk to his son
- 18:22Speaker 5: as his loyalty mission, but I feel like it would
- 18:25Speaker 5: have been nice if his loyal mission had involved going
- 18:27Speaker 5: back to his home planet and dealing with Hannard drew
- 18:30Speaker 5: relations so you could actually see that. But I get
- 18:33Speaker 5: that would be pretty difficult to That would be a
- 18:37Speaker 5: big break in the gameplay style, but I think that
- 18:39Speaker 5: would have really built on a strength they had there.
- 18:44Speaker 5: My favorite character was Garris. I just liked getting to
- 18:47Speaker 5: use him again and really digging into that continued friendship
- 18:51Speaker 5: between him and Shepherd. I like the Turian culture. I
- 18:56Speaker 5: watched a couple of videos that said that the Tourias
- 18:57Speaker 5: are kind of based on Romans slash Japanese Empire sort
- 19:03Speaker 5: of structure, and I can definitely see that. As someone
- 19:06Speaker 5: who enjoys the more order based and rule following type things,
- 19:14Speaker 5: Garris's attempts to negotiate his culture and his desires was
- 19:20Speaker 5: very compelling to me.
- 19:22Speaker 1: You know, I was just gonna say that yours seems
- 19:26Speaker 1: to be a general fan favorite. I actually find him
- 19:31Speaker 1: kind of boring. Personally, I don't know. Maybe maybe I've
- 19:34Speaker 1: an entertained Andrew. I mean, I guess that might have
- 19:37Speaker 1: something to do with it. I mean, based off what
- 19:42Speaker 1: David said about than this one, I would like to
- 19:46Speaker 1: export a little bit more. I just started paling around
- 19:47Speaker 1: with him. I haven't done his loyalty mission yet, but
- 19:50Speaker 1: he definitely interesting character. And I really appreciate when the
- 19:54Speaker 1: characters bring in not just different personalities, but that the
- 19:57Speaker 1: different kind of root philosophy and religious syste I mean,
- 20:00Speaker 1: even based off you know what you were just saying
- 20:01Speaker 1: about how there's kind of this dissonance between the soul
- 20:05Speaker 1: and the body in the way that they pair out
- 20:07Speaker 1: their morality. I mean, it makes me think of the
- 20:10Speaker 1: old heresy. Yeah right, it's some of the the old heresies.
- 20:13Speaker 1: I mean, like, you know, there's certain certain forms of
- 20:16Speaker 1: narcissism which would not just say the body is evil,
- 20:20Speaker 1: but basically the body is unimportant, therefore it doesn't matter
- 20:22Speaker 1: what you do with it, and so that that idea
- 20:25Speaker 1: is definitely pretty much rooted in certain primary world beliefs.
- 20:31Speaker 1: And I wonder I would love to talk to some
- 20:36Speaker 1: of the BioWare writers about where who who are these people? Like,
- 20:41Speaker 1: are these people who have actually, you know, really studied
- 20:44Speaker 1: religion and philosophy or or are they pulling out of
- 20:46Speaker 1: something secondary. I feel it could be really fascinating to
- 20:49Speaker 1: speak with one of them and I know that, Oh
- 20:54Speaker 1: who's who's that? That that main guy Drew, Yeah, that's
- 20:59Speaker 1: that's the one I've I've been tempted to shoot him
- 21:04Speaker 1: a message and see if I can get him on.
- 21:06Speaker 1: I know he's done stuff like that before, but I
- 21:08Speaker 1: know that'd be a big reach, but well, who.
- 21:09Speaker 5: Knows, not that big a reach. He has been pretty
- 21:12Speaker 5: interactive with fans.
- 21:14Speaker 1: Yeah, so we'll see. It's something I've entertained at least,
- 21:20Speaker 1: Michael O. We can say before I cut you.
- 21:22Speaker 2: Off, I was gonna say about Garris is you know,
- 21:26Speaker 2: I don't didn't much care for Garrison. The first one,
- 21:29Speaker 2: he's just he's just the he's the cop that's frustrated
- 21:34Speaker 2: by the rules, you know, in the first mass effect,
- 21:37Speaker 2: and you know, you get to know him more in
- 21:41Speaker 2: the second one, and then he's he's back. He's because
- 21:44Speaker 2: he's part of the core group that never leaves. Was
- 21:47Speaker 2: it just he and Tally that that that that are
- 21:51Speaker 2: across all three games? I understand why people really love
- 21:57Speaker 2: him by mass Factory, even though he's not one of
- 21:59Speaker 2: my personal fans favorites, but the fact that he's just
- 22:02Speaker 2: that constant presence, and you know, he's got that great
- 22:06Speaker 2: scene in the third one where they're up on one
- 22:08Speaker 2: of the bridges in the citadel where they're not supposed
- 22:11Speaker 2: to be and they're shooting cans, you know, and I
- 22:13Speaker 2: get it. I totally get it. He's not a favorite,
- 22:16Speaker 2: but I definitely get it. My favorite from Asfect two
- 22:22Speaker 2: has probably got to be Morden Mordan Solace. Not from
- 22:26Speaker 2: a gameplay perspective, I don't I don't really think the
- 22:29Speaker 2: tech characters are all that interesting, even though they're useful.
- 22:32Speaker 2: They're just not interesting from a gameplay perspective to me.
- 22:35Speaker 2: But you know, from the he ties into some of
- 22:39Speaker 2: the core aspects of the setting, with the the the
- 22:47Speaker 2: Krogan and the why did I suddenly forget what species
- 22:50Speaker 2: Morten and someone helped.
- 22:51Speaker 3: Me Solarian Hilarian.
- 22:53Speaker 2: There we go with the the the way the Solarians
- 22:56Speaker 2: created the genophage to wreck the coreans uh reproductivity, and
- 23:05Speaker 2: the way that Morden over Mass Effect two and then
- 23:09Speaker 2: especially three deal with the the guilt of doing that.
- 23:14Speaker 2: It makes for a very interesting character, especially because you know,
- 23:18Speaker 2: for a while you don't see any kind of guilt.
- 23:21Speaker 2: It's almost like a defiance, and then you peel off
- 23:25Speaker 2: that scab and then it's like, yes, this is actually,
- 23:28Speaker 2: this is actually a big deal to him. So I've
- 23:30Speaker 2: just really enjoy the way the character ties to a
- 23:34Speaker 2: core piece of mythology in the series.
- 23:40Speaker 1: Yeah, I do think he's definitely somebody who has I
- 23:44Speaker 1: think more of a character arctic than the others in that,
- 23:47Speaker 1: you know, in his companion question and Mass Effect two,
- 23:51Speaker 1: I mean, you know, he's willing to kill his former
- 23:53Speaker 1: student who's trying to erase the genifage, whereas then he's gonna,
- 23:57Speaker 1: you know, come all the way around in third game.
- 24:00Speaker 1: All right, Megan, looks like you had something to say.
- 24:05Speaker 3: Yeah, I can't decide. I really enjoyed Jack And actually,
- 24:11Speaker 3: in one of my replays as a male, I romanced her,
- 24:13Speaker 3: and I think her arc fortunately or unfortunately, becomes a
- 24:18Speaker 3: little more pronounced and enjoyable if you romance her, because
- 24:23Speaker 3: you get to see the full vulnerability and softness that
- 24:26Speaker 3: she ends up developing over the course of the game.
- 24:30Speaker 3: Although I enjoy that you have to refuse to sleep
- 24:34Speaker 3: with her in order to get to that point, and
- 24:36Speaker 3: so I do think there's a depth there. Some people
- 24:38Speaker 3: have said like, oh, you're just curing her by sleeping
- 24:41Speaker 3: with her, Like that's I don't think that's actually how
- 24:42Speaker 3: it plays out. It's a funny joke, but it's not real.
- 24:45Speaker 3: But Samara, who is not a big fan favorite and
- 24:48Speaker 3: not even a favorite of mine, I do think, speaking
- 24:50Speaker 3: of these new philosophical systems that we get introduced to,
- 24:54Speaker 3: she's a just a car. She's got this very rigid
- 24:57Speaker 3: ethical system that she operates on, got a judge dread personality.
- 25:02Speaker 3: Well in job, really, I think I think that's really interesting.
- 25:09Speaker 3: But I'm curious to know what people's least favorite characters are.
- 25:12Speaker 3: And you can't say Jacob because everybody's least favorite, So
- 25:15Speaker 3: somebody besides Jacob.
- 25:18Speaker 6: I was gonna take Jacob as a better favorite.
- 25:25Speaker 2: Love to hear it.
- 25:26Speaker 6: Okay, the Loyalty mission. The Loyalty mission is very twisted
- 25:31Speaker 6: and like the first time, I just it's still is
- 25:35Speaker 6: haunting to me, even going back and playing the other ones,
- 25:38Speaker 6: but the first time hitting it up and being like, okay,
- 25:41Speaker 6: he's created his father's created this harem and is the
- 25:45Speaker 6: only one left and it's just playing it off. And
- 25:48Speaker 6: he goes there and you can let him be super
- 25:51Speaker 6: upset and his dad doesn't even know him. It's great.
- 25:54Speaker 6: I do really just like the way that whole thing
- 25:57Speaker 6: played out, even though it's abhorrent.
- 26:01Speaker 2: Yeah, Jacob doesn't get a fair shot because Jacob is
- 26:06Speaker 2: filling a very important storytelling role and he feels the
- 26:11Speaker 2: same role that James Vega does in Mass Effect three,
- 26:14Speaker 2: and that is the the onboarding character for people new
- 26:21Speaker 2: to the game. Starting at that point, there's more explanation
- 26:25Speaker 2: that comes about the world and what's going on through Jacob.
- 26:30Speaker 2: In the early phases of Mass Effect two, like you
- 26:33Speaker 2: would learn, you learn more about the world and what's
- 26:35Speaker 2: going on from Jacob. It's the same way with James
- 26:37Speaker 2: Vega in Mass Effect three that they don't really get
- 26:40Speaker 2: a fair shot because they have a specific role within
- 26:43Speaker 2: the narrative and it has to do it because it's
- 26:45Speaker 2: video game.
- 26:47Speaker 4: So it's a really good point.
- 26:49Speaker 3: I don't know, James has a ton of personality and
- 26:51Speaker 3: Jacob has absolutely none.
- 26:54Speaker 5: Wait wait, I thought that we couldn't say Jacob.
- 27:00Speaker 2: He was agreeing that he was the least favorite.
- 27:02Speaker 3: I was assuming, Yes, I was. I was projecting onto
- 27:04Speaker 3: all of you that you were going to say he
- 27:06Speaker 3: was the least favorite, and obviously I was. Yeah, I
- 27:10Speaker 3: was speaking ill of him prematurely, but.
- 27:13Speaker 6: As a squad member. No, and only early on because
- 27:16Speaker 6: of the h Birama.
- 27:18Speaker 2: But other than that, I really got to say, least
- 27:21Speaker 2: favorite is probably Samara. For me, I just I don't know,
- 27:26Speaker 2: I just I just don't find her very.
- 27:32Speaker 3: I think she's a little more interesting.
- 27:34Speaker 2: Yeah. Maybe it's just because she's kind of annoying to
- 27:37Speaker 2: bring along and and she's just I don't know, maybe Samara.
- 27:44Speaker 3: No, this is what I'm talking about though. In the VI,
- 27:46Speaker 3: when I made my first comment that the game doesn't
- 27:48Speaker 3: invite you to love absolutely everybody, and you can actively
- 27:52Speaker 3: be annoyed by people, I I thing I think is
- 27:55Speaker 3: very interesting. I didn't. I had a lot of disagreements
- 27:58Speaker 3: with him and oh my conversations Legion I think is
- 28:03Speaker 3: an abomination. I never liked him even was no conversation, Yes, exactly,
- 28:12Speaker 3: that's the problem. No, but I think the character is
- 28:17Speaker 3: really interesting. We haven't talked about Miranda. Nobody's U. Okay,
- 28:21Speaker 3: So I was the obvious love interest of the game.
- 28:24Speaker 5: For well, I'm a film player, so she wasn't a
- 28:26Speaker 5: love interest for me. But my actual least favorite was
- 28:30Speaker 5: Zaid And I know he's DLC, but I regret doing
- 28:34Speaker 5: his loyalty mission because I did not want those I
- 28:38Speaker 5: did not want those renegade points for letting all those
- 28:40Speaker 5: people burn to death. That was horrible. And he's a
- 28:44Speaker 5: really boring character. But he's DLCD, so he doesn't really count.
- 28:50Speaker 5: Although I will say one of my favorites was actually Consuming,
- 28:52Speaker 5: who's also DLC, and I thought she was really funny.
- 28:57Speaker 5: Of the main non DLC characters, I would say Miranda
- 29:00Speaker 5: is probably my least favorite, partly because, and this is
- 29:04Speaker 5: very shallow, but I loved evonstro Howsky in Chuck and
- 29:08Speaker 5: so seeing her with black hair is too weird. So
- 29:11Speaker 5: it was just very strange looking at Sarah, but black
- 29:16Speaker 5: hair also her character. I like the sister angle, but
- 29:22Speaker 5: I don't I don't feel I never got involved in
- 29:27Speaker 5: her character emotionally. She never really gets that emotional when
- 29:32Speaker 5: she talks about her father, her sister, and so she
- 29:37Speaker 5: just I would never want to take her anywhere. I
- 29:39Speaker 5: never liked to pick her for anything, So she's probably
- 29:43Speaker 5: my least favorite of the main character.
- 29:45Speaker 2: The most interesting thing about Miranda is actually if she
- 29:51Speaker 2: was the love interest in the second game and if
- 29:54Speaker 2: you basically choose someone a different girl in the third game.
- 29:58Speaker 2: And there's this scene. My wife on a when she
- 30:03Speaker 2: did a male Shepherd play through one time, saw the
- 30:05Speaker 2: scene and there's this really heartbreaking scene where Miranda is
- 30:08Speaker 2: like really just crushed by it. And it's very interesting
- 30:11Speaker 2: because it's a it's a very well acted humanizing moment
- 30:15Speaker 2: and you can see that she's just heartbroken over it.
- 30:18Speaker 2: So after that scene, I liked her a whole lot more.
- 30:21Speaker 2: I was like, Oh, Okay, that works. That that's that
- 30:24Speaker 2: helped humanize the Uh I'm so mad because I'm too
- 30:28Speaker 2: pretty and too perfect exactly.
- 30:30Speaker 4: So that's what I was gonna say. Yeah, I was
- 30:35Speaker 4: gonna say she was my least favorite character because she's
- 30:38Speaker 4: a video game character that is designed to be attractive
- 30:41Speaker 4: to men, and the end game backstory is that she's
- 30:44Speaker 4: genetically designed to be attractive to men, and I just
- 30:47Speaker 4: don't find that appealing at all. I Mean, Tally is
- 30:50Speaker 4: the only romance interest of any value, and that's also
- 30:56Speaker 4: so sweet. Yeah, Tali's Tolly is the only I don't
- 31:00Speaker 4: I feel like she's the most normal I was gonna
- 31:01Speaker 4: say human being. She's not a human being, but like
- 31:03Speaker 4: the most just normal person without any kind of really
- 31:07Speaker 4: weird issues or hang ups I think in the story
- 31:09Speaker 4: to me, and that's probably why I always found her
- 31:13Speaker 4: more normal.
- 31:16Speaker 2: She's got too much little sister energy for me for that.
- 31:19Speaker 2: But you know, and Garis has big brother vibes. You
- 31:23Speaker 2: got the two that are always with you. You got
- 31:25Speaker 2: the sister and the brother vibes.
- 31:26Speaker 1: So yeah, in my very pro human first run, I
- 31:34Speaker 1: feel kind of bad and when Ashley Miranda, Ashley feel bad,
- 31:37Speaker 1: mak her to cry. But you know, to go off
- 31:42Speaker 1: of what Ian said about Zayid, I mean, he very
- 31:45Speaker 1: much strikes me as a more shallow version of Candoras
- 31:51Speaker 1: that you know, he's just this kind of I don't know,
- 31:54Speaker 1: very you know, militaristic mercenary type, but he's just there's
- 31:58Speaker 1: nothing really there but beyond that, I mean, I have
- 32:05Speaker 1: to say my least favorite is Legion. I appreciate what
- 32:09Speaker 1: they're trying to do, but at the same time they're
- 32:12Speaker 1: trying to give you this friendly gath well literally directly
- 32:17Speaker 1: quoting scripture. It's like, this is Legion, Like, how is
- 32:20Speaker 1: that supposed to be your friend?
- 32:22Speaker 2: He is?
- 32:22Speaker 1: That's making said he's abomination, like he is not something
- 32:25Speaker 1: that should exist, let alone be in close proximity to you.
- 32:29Speaker 4: It's just a metaphor because he has like over a
- 32:33Speaker 4: thousand you know, Gath platforms or Guth programs inside his platform,
- 32:38Speaker 4: where a normal Gath only has like a hundred, and
- 32:40Speaker 4: so he's like, yeah, that is an acceptable metaphor. I'll
- 32:43Speaker 4: take that name. But yeah, it is a demonic reference.
- 32:46Speaker 4: I get that. But I've always loved Legion. I find
- 32:49Speaker 4: him fascinating. I love how if you press him on
- 32:52Speaker 4: why he's taken a piece of year old in seven
- 32:55Speaker 4: armor to repair himself, he just says there was a whole,
- 33:00Speaker 4: And then if you press him farther, he's like, no, no,
- 33:03Speaker 4: further data, Like he can't explain it. It's not a
- 33:06Speaker 4: logical choice that he made, and I think that makes
- 33:08Speaker 4: it a little bit more interesting. But also just from
- 33:12Speaker 4: an aesthetic level, I love the design of the Gath
- 33:14Speaker 4: and the way that all of his face parts move
- 33:16Speaker 4: around when we're talking to him. I think it's pretty cool.
- 33:19Speaker 4: But yes, it's Ai.
- 33:21Speaker 2: Ai is bad.
- 33:22Speaker 4: I get it, but I think he's a pretty cool character.
- 33:24Speaker 5: No, Ai is good. He'd use your friend.
- 33:31Speaker 6: Yeah, they go ahead?
- 33:33Speaker 3: No, no, go ahead?
- 33:34Speaker 6: Okay for a legion, I mean, is he a messiah figure?
- 33:40Speaker 6: Though in this is he a one that is trying
- 33:44Speaker 6: to I'm saying he sorry, but I'm gonna have to
- 33:49Speaker 6: get over that.
- 33:51Speaker 5: Is appropriate in this case.
- 33:53Speaker 2: He uses plural most of the time. He does say
- 33:57Speaker 2: we most of the time. I think there are places
- 33:59Speaker 2: where the script screws up and he uses a singular,
- 34:02Speaker 2: but generally it's plural.
- 34:04Speaker 6: Right, And heways is Lesion a Messiah figure in the
- 34:09Speaker 6: way that I mean his loyalty mission is about heretics, right,
- 34:16Speaker 6: He's trying to bring about a overall change to his
- 34:23Speaker 6: death the ones that can actually follow and lead. And
- 34:28Speaker 6: one of the reasons he has the ends in armor
- 34:30Speaker 6: is because we as we talked last time, Shepherd is
- 34:33Speaker 6: a christ like figure in the resurrection part and then
- 34:37Speaker 6: being brought up to the throne room of the elusive Man,
- 34:44Speaker 6: which if you look at Revelation four, Revelation four six,
- 34:49Speaker 6: and before the throne was something like the sea of glass,
- 34:51Speaker 6: like the clearest crystal that is his throne room something.
- 34:55Speaker 6: Side note, you can also see an alien covenant at
- 34:58Speaker 6: the very beginning. It's just that is the image of
- 35:02Speaker 6: a god, not like that. Another moment with the Elusive Man,
- 35:06Speaker 6: you can see Halo in the omni screen behind him.
- 35:12Speaker 6: They shoot him low, and he just has this overall
- 35:16Speaker 6: deity to him. So when it comes to Legion being
- 35:20Speaker 6: the one that's trying to bring about his own people
- 35:24Speaker 6: more than Shepherd, but still trying to be Shepherd in
- 35:27Speaker 6: that way, I'd say that, Yeah, there's some sort of
- 35:31Speaker 6: Messiah complex in him.
- 35:33Speaker 4: Yeah, it's good good observations.
- 35:35Speaker 1: There, Messiah, I say, Antichrist.
- 35:40Speaker 2: So yeah, well that might be a more conversation for
- 35:44Speaker 2: Massivefect three as well. Yeah, which is significantly more interesting
- 35:49Speaker 2: if Legion is still alive. Andrew, just for reference that
- 35:53Speaker 2: those the the geth Corey and storyline is definitely more
- 35:58Speaker 2: interesting with Legion.
- 36:00Speaker 1: Oh, some version of him does come back if you
- 36:03Speaker 1: kill him off.
- 36:05Speaker 2: Yeah, I'm trying to remember the specifics I've only I
- 36:08Speaker 2: don't think i've ever played it like that, but I
- 36:10Speaker 2: know i've seen the clips of it. David shaking his
- 36:14Speaker 2: head down there.
- 36:16Speaker 4: I just realized that even in my renegade playthroughs. I've
- 36:19Speaker 4: never had Legion die. I hadn't seen what would happen
- 36:23Speaker 4: if that occurs. That's interesting.
- 36:25Speaker 6: I killed off everyone in my last playthrough. The speech
- 36:28Speaker 6: where he stands up there with two people on the sides,
- 36:30Speaker 6: and then he's only speaking to two people. Really weird.
- 36:34Speaker 2: Have you ever seen there's an ending where everyone dies,
- 36:38Speaker 2: including Shepherd in Mass Effect too? You can if you
- 36:42Speaker 2: get everyone killed on the suicide mission. Shepherd misses the
- 36:47Speaker 2: jump at the end, and it's like he's like telling Joker,
- 36:50Speaker 2: like tell them they're coming whatever. Then Shepherd falls to
- 36:53Speaker 2: his death, and at the end, instead of Shepherd looking
- 36:55Speaker 2: out over space, it's like Joker over all of these coffins,
- 36:59Speaker 2: and then Jokers looking out like now it's Joker versus
- 37:01Speaker 2: the universe. You said something, Mandre, but I didn't hear it.
- 37:06Speaker 2: Did anyone there?
- 37:08Speaker 3: Good?
- 37:08Speaker 1: So, how would that ending import into the third game?
- 37:11Speaker 2: You can't.
- 37:12Speaker 1: You can't.
- 37:12Speaker 2: It's over game ends. Yeah, it cannot be imported. That's
- 37:18Speaker 2: definitely one to look up on YouTube and not spend
- 37:20Speaker 2: an entire game playing deliberately badly enough to engineer that
- 37:27Speaker 2: depressed ending.
- 37:30Speaker 5: So so I am curious there's So there's a lot
- 37:33Speaker 5: of very anti Legion guys here, which sad is me
- 37:37Speaker 5: because I think Legion's really cool, but no one's taking
- 37:40Speaker 5: my edbait, like why are you so anti Legion but
- 37:44Speaker 5: don't have anything to say about Edie.
- 37:46Speaker 2: I'm anti ED as well, but the third game, Yeah,
- 37:50Speaker 2: I was about to say, I'm not really anti ED
- 37:51Speaker 2: until the third one, you know. Okay again, So what
- 37:53Speaker 2: I said on the last podcast is, more often than
- 37:57Speaker 2: not artificial intelligence and sci fi doesn't when when when
- 38:02Speaker 2: it's asking that question of oh can a I be alive,
- 38:05Speaker 2: it's not really so much exploring what does it? How
- 38:09Speaker 2: does that happen? How would you know? Because no one
- 38:11Speaker 2: understands the breath of life? Right, So that's that's not
- 38:14Speaker 2: really something we can understand, but it's usually right, it's
- 38:18Speaker 2: usually more an exploration of human uh, human characteristics and
- 38:25Speaker 2: and what what what is it? What is it to
- 38:27Speaker 2: be human? And so you know, that's what the Ed's
- 38:32Speaker 2: story is is looking at some of those aspects of
- 38:36Speaker 2: humanity and it's you're right, it's just a lot more
- 38:41Speaker 2: pronounced in in three than it is two. So say
- 38:47Speaker 2: what what you got? What you got about Edi? Into
- 38:49Speaker 2: e Ian. What do you got since it's fresh for.
- 38:51Speaker 5: You, I think, I mean, I come at it from
- 38:55Speaker 5: a if it's truly AI, and it's not just an
- 38:58Speaker 5: l L M an l L I think is a parasite.
- 39:02Speaker 5: But if it's truly AI in that it has a
- 39:06Speaker 5: quantum or geometric leap from any kind of pure calculation
- 39:10Speaker 5: into having something that I would argue has the characteristics
- 39:15Speaker 5: of life, which means that it is a person, then
- 39:22Speaker 5: you have to judge it on its actions. And both
- 39:26Speaker 5: Edie and Legion act like people, which to me, I
- 39:31Speaker 5: think puts them in that sci fi exploring humanity rather
- 39:36Speaker 5: than this is how I would respond to Rock or chat,
- 39:41Speaker 5: GBT or any of the lms that we're currently dealing with.
- 39:45Speaker 5: I just think it's a different category of character, and
- 39:47Speaker 5: so I don't Maybe it also reflects the fact that
- 39:50Speaker 5: I read a ton of like I Robot and other
- 39:53Speaker 5: Asthma short stories, and he was really pro robot in
- 39:56Speaker 5: those books, and I kind of still have a a
- 40:01Speaker 5: nostalgia for friendly Robot characters from that period of my life.
- 40:06Speaker 2: And I think it is okay, and for the for
- 40:09Speaker 2: the sake of science fiction or fantasy for that matter,
- 40:12Speaker 2: it's okay to engage with fiction on its own terms,
- 40:15Speaker 2: even if you know, you don't say that we think
- 40:21Speaker 2: that that kind of AI is possible, that we're you know, discussing, Okay,
- 40:25Speaker 2: is this is this a sapient sentient creature? You know?
- 40:28Speaker 2: Is this is this a moral rational creature? You know,
- 40:32Speaker 2: even if we don't think that's the case in the
- 40:34Speaker 2: real world, it's it's perfectly okay to to play with
- 40:37Speaker 2: those ideas and accept them within fiction, within the terms
- 40:41Speaker 2: of that world. And in that case, yeah, I think
- 40:46Speaker 2: I think Legion is interesting. I don't. I don't. He's
- 40:49Speaker 2: not like one of my all time favorite robots or anything.
- 40:52Speaker 2: But in the case of Legion, what makes him interesting
- 40:56Speaker 2: is he he is still very alien. You know when
- 41:01Speaker 2: he when when he starts talking about how there's uh,
- 41:05Speaker 2: how many basically how many copies of the guest software
- 41:08Speaker 2: are running on this one platform, right that is you
- 41:11Speaker 2: that is that is not you know, C three p
- 41:14Speaker 2: O right there. You know, that is something that is
- 41:16Speaker 2: far more more alien in nature. But you know, within
- 41:21Speaker 2: the within the mass efect universes. Is interesting to see
- 41:24Speaker 2: how legions continual exposure to humans and other human like
- 41:32Speaker 2: aliens makes him more human over the course of it,
- 41:35Speaker 2: and you know, he begins to adopt more human mannerisms
- 41:38Speaker 2: and and and things like that. Yeah, that's that's always
- 41:41Speaker 2: That's always a fun that's always a fun part of
- 41:43Speaker 2: sci fi. You know. That's that's like, I mean, if
- 41:48Speaker 2: we want to, we we drag some C. S. Lewis
- 41:51Speaker 2: into it. It's like talking about how how pets, you know,
- 41:54Speaker 2: how how I pets?
- 41:55Speaker 5: Is?
- 41:55Speaker 2: That is that in mere Christianity, the part about pets
- 41:58Speaker 2: becoming more becoming more human like is it for loves it.
- 42:05Speaker 2: While It's been a while since I've read either of those,
- 42:07Speaker 2: but basically become more the the animals that have more
- 42:10Speaker 2: exposure to humans become more human like in their behavior
- 42:15Speaker 2: and emotions and the way that they the way that
- 42:21Speaker 2: they approach any sort of moral type situation.
- 42:24Speaker 1: So now, but of course, the key difference there is
- 42:28Speaker 1: for for lewis there's never that leap from the animal
- 42:31Speaker 1: to the human, as much as as they may grow
- 42:33Speaker 1: I mean even I mean, yeah, I guess that's what
- 42:37Speaker 1: I'd say about that. And I agree with you that
- 42:40Speaker 1: we can accept the rules of a fictional world. I mean,
- 42:45Speaker 1: you know, you're reading fantasy you know, we can accept
- 42:47Speaker 1: the right use of magic in certain context within this
- 42:50Speaker 1: world in a way that we wouldn't necessarily approve over
- 42:52Speaker 1: or seek out in the primary world. But I think
- 42:55Speaker 1: that it becomes more difficult to parse that out. We're
- 42:59Speaker 1: dealing with sci fi that's dealing with things that at
- 43:02Speaker 1: least running parallel to our current real world conversations. I
- 43:06Speaker 1: think that's when to become difficult, where philosophy and fantasy
- 43:09Speaker 1: or you know, fiction gets kind of blurred a little bit.
- 43:13Speaker 1: You know, I can't help but to see the progression
- 43:16Speaker 1: of and I know we're focusing on two right now,
- 43:18Speaker 1: but Edi in two to three and the relationship that
- 43:21Speaker 1: it forms with a joker like I can't help but
- 43:23Speaker 1: to think about like this new Grock companions that Elon
- 43:28Speaker 1: must have thrown out there, these semi pornographic things that like,
- 43:33Speaker 1: obviously we see where this is headed, this trajectory that
- 43:35Speaker 1: we're headed in. We see what plays out in Mass
- 43:38Speaker 1: Effect two with Edie. I mean that I can't help
- 43:43Speaker 1: but to make these real world connections and see like
- 43:45Speaker 1: how dangerous this is, especially coming from a story that's
- 43:50Speaker 1: obviously being very approving of this. You know, we'll talk
- 43:54Speaker 1: about this more we get to the third game, but
- 43:56Speaker 1: even still, like the Paragon, thing to do is to
- 43:58Speaker 1: totally affirm this relationship that Joker has with this AI.
- 44:02Speaker 1: And obviously there is a philosophy here playing this game
- 44:07Speaker 1: that I think is at best dangerous in I mean,
- 44:12Speaker 1: really it's just materialistic, that it's roots, it's nominalistic. Is
- 44:15Speaker 1: there really are no universal standards, it's just kind of
- 44:19Speaker 1: whatever is whatever, which I think is I mean, you know,
- 44:24Speaker 1: maybe Michael can push me back on this, but I
- 44:26Speaker 1: think part and parcel of true sci fi where it's
- 44:29Speaker 1: driven by science, science itself, which is materialistic in nature, right,
- 44:34Speaker 1: that that's what science is, which I don't think science
- 44:36Speaker 1: is bad, but when science becomes the basis for the
- 44:38Speaker 1: framework of I think that's where things become dangerous. And
- 44:44Speaker 1: I think that's where we get the warning that sci
- 44:46Speaker 1: fi has to offer us.
- 44:48Speaker 2: Right exactly. And when I say to when I say
- 44:51Speaker 2: to accept it within the premise of the world, I
- 44:53Speaker 2: don't necessarily mean that you walk out of it having
- 44:56Speaker 2: changed anything about you the way you viewed the prime world.
- 45:01Speaker 2: But it's it's still you, it's still has there's some
- 45:04Speaker 2: value to engage with fiction as it presents itself and
- 45:09Speaker 2: then then you can judge it afterwards. But if you
- 45:12Speaker 2: but if you if you approach it and say, well,
- 45:14Speaker 2: that's not that's not the way it is in the
- 45:16Speaker 2: real world, then then then you you you're refusing to
- 45:20Speaker 2: engage with with the work as it stands, and you
- 45:23Speaker 2: might be missing something that it has to say good
- 45:26Speaker 2: or bad in this case, which I think, you know,
- 45:29Speaker 2: I think most of us are going to rather disagree
- 45:31Speaker 2: with with you know, some of the ed type stuff
- 45:33Speaker 2: and stuff like that. Right, That's that's that's totally fine
- 45:36Speaker 2: that I think you should and I would hope that
- 45:41Speaker 2: a lot of people, maybe not everybody, but I hope
- 45:43Speaker 2: that a lot of people are playing question some of
- 45:46Speaker 2: those things. And that's you know, that is a utility.
- 45:48Speaker 2: As you know, Andrew was talking about on Twitter today.
- 45:51Speaker 2: This this this one of these chief functions of science
- 45:54Speaker 2: fiction is to warn. And that's absolutely the case. There's
- 46:01Speaker 2: a number of reasons how science fiction kind of ended
- 46:04Speaker 2: up in that that whole. One of them, I think
- 46:10Speaker 2: is in some ways that the luminaries that shaped the
- 46:13Speaker 2: genre in the past were you know, materialistic, very worldly men,
- 46:20Speaker 2: whereas you know, fantasy was inoculated by numerous deeply religious
- 46:29Speaker 2: men and deeply philosophical, deeply you know, thinking men like that.
- 46:33Speaker 2: So fantasy took this inoculation that protected it from some
- 46:37Speaker 2: very bad ideas for a long time. It's obviously that
- 46:40Speaker 2: inoculation is wearing off tremendously right now. You know fantasies
- 46:44Speaker 2: and dire straits too. But you know, so that's that's
- 46:47Speaker 2: one reason that science fiction took this negative world path.
- 46:52Speaker 2: But just the very nature of since most sci fi
- 46:56Speaker 2: looks forward, right, You're going to image in a world
- 47:00Speaker 2: in the future. It's a story. So you need something
- 47:03Speaker 2: to go wrong, you need some sort of conflict, so
- 47:05Speaker 2: you usually almost always are imagining the world going wrong
- 47:09Speaker 2: in the future.
- 47:10Speaker 4: Right.
- 47:10Speaker 2: So, by its very nature, even when written by a Christian,
- 47:14Speaker 2: science fiction is usually cautionary, right, because it is the
- 47:19Speaker 2: future is wrong. Here's why you don't want to Here's
- 47:22Speaker 2: why you don't want to end up down this path.
- 47:24Speaker 1: Yeah. I think that one of the best ways of
- 47:27Speaker 1: framing sci fi verse fantasy and nature is I mean C. S.
- 47:31Speaker 1: Lewis's his Ransom series, I mean, or even just that
- 47:34Speaker 1: hideous strength. You've got sci fi and Belbury, you've got
- 47:37Speaker 1: fantasy s A and AM's oh yeah, right, like that science,
- 47:42Speaker 1: you know, I understood principally as the manipulation or the
- 47:45Speaker 1: mastering of nature. Right that, left to its own devices,
- 47:48Speaker 1: is going to go wrong. You need that metaphysical structure
- 47:51Speaker 1: to guide the direction of science. And that's why I
- 47:54Speaker 1: would argue that sci fi inevitably moves into at its best,
- 47:58Speaker 1: at least moves into a cationary direction, because you know,
- 48:02Speaker 1: even if you have somebody who tries to create a
- 48:05Speaker 1: very inspiring, hopeful sci Fi tale, I would argue that
- 48:09Speaker 1: there's something wrong with that person that inevitably what the
- 48:12Speaker 1: presenting is going to be something macrobial to something dangerous,
- 48:17Speaker 1: because science can't provide tay loss. And so if science
- 48:20Speaker 1: is framing the story like there's nowhere good, it can
- 48:23Speaker 1: go because science can't account for goodness. It's it's a tool.
- 48:26Speaker 1: And so that's why I mean, I just I'm not
- 48:29Speaker 1: I'm basically I'm echoing much of what you said there,
- 48:31Speaker 1: but I think that, yeah, sci fi by itself, it
- 48:38Speaker 1: tends towards the dystopian because it has to, because it
- 48:41Speaker 1: can't account for the good. But I'll stop talking now, and.
- 48:44Speaker 2: Well, and that's funny too that you say, at its best,
- 48:46Speaker 2: And what's funny is that even at its worst, it's
- 48:48Speaker 2: usually still provides that very same service as at some service,
- 48:53Speaker 2: as cautionary tale. It's like, you know, there there there's
- 48:58Speaker 2: an entire, sub entire subgenre genres of sci fi. It's
- 49:03Speaker 2: like you think about cyberpunk, right, cyberpunk there's it doesn't
- 49:09Speaker 2: exist for any reason. But to basically say that transhumanism
- 49:14Speaker 2: is a nightmare, and you know, corporatism is awful, and
- 49:18Speaker 2: any there's nothing about you know, there's nothing. What am
- 49:23Speaker 2: I trying to say, there's nothing uplifting? Yeah, well, no
- 49:28Speaker 2: uplifting because you could, I mean, I guess you could
- 49:30Speaker 2: in theory, you can tell some some story of rejection
- 49:34Speaker 2: of these these things within it. But it's always this, this,
- 49:39Speaker 2: this nightmarish thing. So I mean you say, even at
- 49:42Speaker 2: its best, I say, even at its worst, it's usually
- 49:45Speaker 2: still presenting that same uh, that same framework. But that's interesting,
- 49:50Speaker 2: you say, uh, metaphysical physical or materialists and metaphysical. One
- 49:57Speaker 2: of the ways that I've always liked is differentiate between
- 50:00Speaker 2: the two. Is that that that's that science fiction is
- 50:04Speaker 2: usually uh Man's conflict and relationship with nature, and by
- 50:09Speaker 2: nature I mean reality versus whereas fantasy is usually man's
- 50:14Speaker 2: conflict in relationship with SuperNature, you know, which is very
- 50:18Speaker 2: very very similar to that dichotomy that you were saying
- 50:20Speaker 2: of materialist and metaphysical.
- 50:23Speaker 1: Right, or as Tolkien says that in when we enter
- 50:28Speaker 1: into fairy, it's actually fairy that's hypernatural, that reveals our
- 50:32Speaker 1: supernatural nature. And so it's actually a way of demonstrating
- 50:37Speaker 1: of revealing our agency and the significance of the decisions
- 50:40Speaker 1: that we make because we are ontologically separate from the
- 50:43Speaker 1: world that's around us. And that's why he calls it
- 50:46Speaker 1: the perils realm, because this is where you could lose
- 50:48Speaker 1: or find yourself.
- 50:50Speaker 2: That reminds me, and that also this also reminds me
- 50:52Speaker 2: a little bit of I think it's something that Dorseton
- 50:54Speaker 2: Scott Card says, who who is you know, mostly sci
- 50:59Speaker 2: fi writer. He written some fantasy, but you know he's Mormon,
- 51:01Speaker 2: so he is religious. He I think he says that
- 51:05Speaker 2: you can have as much talk about religion and sci
- 51:07Speaker 2: fi as as you want, but the second that you
- 51:10Speaker 2: confirm that there is any form of deity, you've you've
- 51:12Speaker 2: stepped into fantasy. You know, you can. You can talk
- 51:16Speaker 2: about you know, you can have aliens with all sorts
- 51:19Speaker 2: of gods and things like that. But the second you
- 51:21Speaker 2: confirm that any of those things are true and they
- 51:23Speaker 2: step into the story, you've crossed over into the realm
- 51:26Speaker 2: of fantasy, which again falls into the same framework we've
- 51:30Speaker 2: been talking about it.
- 51:31Speaker 1: And that makes sense because they're not materialistic and science
- 51:33Speaker 1: deals with matter, which.
- 51:35Speaker 2: You know, and and so from the Christian perspective of
- 51:37Speaker 2: dealing with sci fi, how does how do you?
- 51:39Speaker 1: How do you?
- 51:40Speaker 2: How do you deal with those things? Is you can write,
- 51:43Speaker 2: you can still write stories of people and faith and
- 51:46Speaker 2: things like that, but you cannot have it's it's it's
- 51:50Speaker 2: more walking. It would have to be story was of
- 51:53Speaker 2: walking in faith without sight, And the second that you
- 51:56Speaker 2: confirm that site, then you've crossed back over across the line,
- 52:00Speaker 2: back over into fantasy again.
- 52:03Speaker 6: In Revelation, the one thing that's called out is those
- 52:06Speaker 6: who have here ears, let them hear, And we're also
- 52:10Speaker 6: called those with eyes to see, let them see. But
- 52:14Speaker 6: at the end times, at where everything is in the
- 52:18Speaker 6: next when Christ returns, people are only called to say,
- 52:23Speaker 6: if you have ears to hear, let to hear. So
- 52:26Speaker 6: that's insightful.
- 52:29Speaker 5: So I'm wondering, where do you see these worldview questions
- 52:35Speaker 5: really popping out in Mass Effect to itself, or do.
- 52:38Speaker 3: You I wonder, actually, I think to redeem Mass Effects
- 52:46Speaker 3: to status as the least philosophically a deep game, I
- 52:51Speaker 3: think maybe a little more implicitly, but the game seems
- 52:55Speaker 3: very I think it's interested, at least somewhat in the
- 52:59Speaker 3: question of what the human soul is, whether or not
- 53:01Speaker 3: there is a soul. You start the game by getting resurrected,
- 53:04Speaker 3: and do I think the game adequately deals with what
- 53:08Speaker 3: that means. Not really, but the question is there, and you,
- 53:14Speaker 3: also with Legion later on, start to have questions inviting
- 53:18Speaker 3: is he human? What does it mean to be human?
- 53:22Speaker 3: We've already talked about this a little bit more, but
- 53:24Speaker 3: I think more than you might anticipate or might see
- 53:29Speaker 3: on first pass of Mass Effect too. I do think
- 53:31Speaker 3: the game is invested a little bit and what it
- 53:33Speaker 3: means to be human, what it means to be sentient.
- 53:36Speaker 3: Because you have this human first organization, why is that
- 53:39Speaker 3: a priority versus other aliens? What does it mean to
- 53:42Speaker 3: be a conscious being? Is your body tied in with
- 53:46Speaker 3: your soul? We talked about that with Thanes, So I
- 53:49Speaker 3: do think actually the question of the soul, what it means,
- 53:52Speaker 3: whether we have it and who has it, is actually
- 53:55Speaker 3: something that comes up repeatedly and mass effect too.
- 53:58Speaker 1: Yeah, I would just argue that in the way that
- 54:00Speaker 1: is answered, it comes up pretty definitively in materialistic terms,
- 54:04Speaker 1: I would say, I mean, even the the Resurrection of Shepherd,
- 54:09Speaker 1: it seems like they just I mean, they do they
- 54:11Speaker 1: just rebuild him, like yeah, it's.
- 54:13Speaker 3: A handwave admittedly, yeah, but still yeah.
- 54:18Speaker 2: But yet at the same time the game, you know,
- 54:21Speaker 2: there's always this one of those nightmare questions on sci
- 54:26Speaker 2: fi is when you go through the Star Trek teleporter,
- 54:28Speaker 2: are you still you on the other side or have
- 54:30Speaker 2: you died? And are you just a a reassembled at
- 54:34Speaker 2: molecular level copy a few right, That's always one of
- 54:38Speaker 2: the the nightmare. There's your light again, Andrew.
- 54:41Speaker 1: Yeah, I don't know, something weird with this light.
- 54:44Speaker 2: That's always one of the question the questions of sci fi,
- 54:47Speaker 2: you know, because what is the Star Trek transporter? Sending
- 54:51Speaker 2: your soul to the Star Trek doesn't tend to actually
- 54:55Speaker 2: ask that question, although it does usually have all sorts
- 54:59Speaker 2: of weird nightmare fuel with the teleporter, they know it's
- 55:02Speaker 2: a weird technology and has all sorts of horrifying implications.
- 55:07Speaker 2: But with the case of mass effect, you have Shepherd
- 55:09Speaker 2: is very very dead. They have Shepherd rebuilt, and it
- 55:13Speaker 2: never does question is this a different Shepherd? Right, there's
- 55:17Speaker 2: never the game that's beyond the scope of the game.
- 55:20Speaker 2: The assumption is that this is Shepherd, which implies in
- 55:25Speaker 2: some level, I would say, the existence of a soul
- 55:28Speaker 2: because it's still Shepherd. There's there's not a well, we
- 55:31Speaker 2: made a clone of Shepherd, right, That's not That's not
- 55:34Speaker 2: what the game is saying. And so will I agree
- 55:36Speaker 2: that the the level of of thought that it's put
- 55:41Speaker 2: into it is certainly more than somehow Palpatine has returned.
- 55:45Speaker 2: It's it's it still seems to imply that that there
- 55:50Speaker 2: is something more than just you know, a colone of Shepherd.
- 55:54Speaker 3: And you know what's striking me that I think is
- 55:56Speaker 3: really intriguing. I don't know what to make of it
- 55:59Speaker 3: quite yet, because I thought about it a lot. But
- 56:01Speaker 3: if you're renegade, unless you get this little perk, in
- 56:03Speaker 3: which case your whole scars are reconstructed. If you're renegade,
- 56:06Speaker 3: your body starts to break down visibly, especially in the face.
- 56:11Speaker 3: What do we make of that? What is it about
- 56:13Speaker 3: being I don't renegade isn't quite evil, but it's the aggressive,
- 56:17Speaker 3: domineering kind of personality that says, no, you're starting to
- 56:20Speaker 3: break down. You're no longer integral and whole because of
- 56:24Speaker 3: what you're doing. There's there is some aspect of morality
- 56:28Speaker 3: that's interested and tied into the body and the spirit
- 56:31Speaker 3: simultaneously that says, Okay, you act this way, you perform
- 56:33Speaker 3: this way, your body's going to respond. I don't think
- 56:37Speaker 3: it's entirely materialistic, is what I'm saying by pointing out
- 56:40Speaker 3: the whole facial scarring renegade tissue.
- 56:44Speaker 4: I do think that's an interesting angle that they take,
- 56:46Speaker 4: and I'm sure it's partly just, hey, we got to
- 56:50Speaker 4: find out a way to make the character look different
- 56:52Speaker 4: if they go dark like in Kotor, But yeah, because
- 56:56Speaker 4: eventually your eyes are glowing red, and yeah, it's it's
- 56:59Speaker 4: pretty interesting look.
- 57:02Speaker 5: But I think the writers Mass Effect are very They're
- 57:10Speaker 5: definitely building on the foundation of Asthmav and Heinlein, who
- 57:13Speaker 5: pretty much rejected any kind of religion. Pretty consciously, but
- 57:17Speaker 5: they also clearly seem to be aware of contributions from
- 57:21Speaker 5: people like Paul Anderson and maybe even C. S. Lewis.
- 57:26Speaker 5: There's some kind of Louisian touches to some of the
- 57:29Speaker 5: characters and dialogues you have, because a lot of the
- 57:34Speaker 5: aliens have religion, and there's not a mocking of those
- 57:38Speaker 5: religions outside of maybe the r So I think that
- 57:46Speaker 5: there's a sense in Mass Effects that everyone is searching
- 57:50Speaker 5: for meaning beyond, and it's not just like a Cthulhu.
- 57:55Speaker 5: Oh all religion is actually tied back to the reapers,
- 57:59Speaker 5: so it's all an evil trick. Like I think that
- 58:01Speaker 5: there is more of a good faith effort by the
- 58:05Speaker 5: writers to allow room for belief. But I also think
- 58:09Speaker 5: it's clear that none of the writers were believers themselves,
- 58:12Speaker 5: at least not in a way that impacts the writing.
- 58:15Speaker 6: I can see, well, they can't escape it. I mean,
- 58:18Speaker 6: they do end up with the cyclical fashion which would
- 58:22Speaker 6: come from reincarnation, whereas everything is going to continue again,
- 58:26Speaker 6: but that's also a sci fi trope in other things.
- 58:29Speaker 6: But no, I think that from our last talk, it
- 58:33Speaker 6: just hit me more so that this is an apocalyptic tale.
- 58:37Speaker 6: This is the end of all things, and Shepherd's just
- 58:41Speaker 6: warning everyone they're coming, They're coming. This is the final
- 58:44Speaker 6: uh push for the Great Commission, if you will. But
- 58:49Speaker 6: especially in the third game, Yeah, it's very apocalyptic, right,
- 58:54Speaker 6: So this is the second game really just kind of
- 58:56Speaker 6: brings about like just putting the pieces together. And Ian,
- 59:01Speaker 6: I'm gonna try to get you over to the Colector's
- 59:03Speaker 6: side as an interesting villain because in Revelation nine six
- 59:12Speaker 6: and in those days, people will seek death and will
- 59:16Speaker 6: never find it. So the Collectors are the Prothian. They
- 59:19Speaker 6: were collected, they were kept alive for fifty thousand years
- 59:25Speaker 6: or so, and they will never actually find death of
- 59:29Speaker 6: themselves because they are under the influence and the overall
- 59:36Speaker 6: control of the wickedness of the Reapers themselves, Reapers, which
- 59:43Speaker 6: are technically celestial in a way. They're falling angels. They
- 59:48Speaker 6: live out beyond light, beyond everything else, and they've just
- 59:55Speaker 6: seek to consume. They've consumed the Prothian, they can assumed humans.
- 1:00:02Speaker 6: That's what we see in the Final Thing where they're
- 1:00:04Speaker 6: trying to rebuild themselves in Man's image. They're actually bringing
- 1:00:08Speaker 6: about that whole thing. So they're trying to take back
- 1:00:11Speaker 6: what is part of creation. The writers can't escape what
- 1:00:15Speaker 6: is creation, even though they tried to push it further
- 1:00:20Speaker 6: and further away, they will always have to go back to,
- 1:00:24Speaker 6: you know, the true myth.
- 1:00:26Speaker 5: So I'm looking forward to playing the DLC where you
- 1:00:30Speaker 5: get an actual prothean on your team in Mass Fact three,
- 1:00:35Speaker 5: because I think that's gonna maybe retroactively make me care
- 1:00:39Speaker 5: more about these boring crab people.
- 1:00:41Speaker 4: Yeah, hey, get him early and take him out with
- 1:00:45Speaker 4: Leara as much as you can, because it's pretty hilarious
- 1:00:48Speaker 4: a lot of the time.
- 1:00:49Speaker 5: But Leara is like also my least.
- 1:00:52Speaker 4: Yeah, I know, except she keeps saying what she believes
- 1:00:57Speaker 4: she's an expert in, and him actually being of the
- 1:01:00Speaker 4: race that she claims to be an expert in. He's
- 1:01:02Speaker 4: constantly correcting her, and it's pretty great.
- 1:01:04Speaker 2: It's pretty fun.
- 1:01:05Speaker 5: That sounds actually really lalious.
- 1:01:06Speaker 2: Okay. I will generally come to Ian's defense that the
- 1:01:11Speaker 2: Collectors in general are less interesting villain than the Reapers.
- 1:01:16Speaker 2: It's the you know, it's the step down from you
- 1:01:21Speaker 2: step down from Cosmic horror to the the middle manager
- 1:01:26Speaker 2: that's been hired by the Cosmic Horror. Right. So, but again,
- 1:01:30Speaker 2: so the narrative just doesn't really focused on them hardly
- 1:01:35Speaker 2: at all. You're right, they step in for those brief moments.
- 1:01:39Speaker 2: It really is more about the the the characters. And
- 1:01:44Speaker 2: I'll even say this, Sovereign is not Sovereign. Harbinger is
- 1:01:50Speaker 2: significantly less cool than Sovereign, like in in every way
- 1:01:57Speaker 2: the Sovereign's aloofness, the the much more terrifying like like
- 1:02:03Speaker 2: digital processing of Sovereign's voice. Harbinger is just not as
- 1:02:09Speaker 2: not as cool. So I will definitely agree that mass
- 1:02:11Speaker 2: Effect to is a step down in the villain department
- 1:02:15Speaker 2: compared to one and three. So I'm gonna fully stand
- 1:02:19Speaker 2: with you in there. I'm not I don't I don't
- 1:02:20Speaker 2: hate them or anything, but it's just that's just not
- 1:02:22Speaker 2: where the focus of the game is on. That's that's
- 1:02:24Speaker 2: not the star at all.
- 1:02:26Speaker 4: True.
- 1:02:26Speaker 6: But they are corruption of what was Yeah, yeah, yeah,
- 1:02:32Speaker 6: what they're trying to actually create. Sure as villains, I
- 1:02:36Speaker 6: mean they have wings, proteins don't have wings.
- 1:02:38Speaker 1: Yeah, I mean they're bug zombies. That's that's all they are.
- 1:02:43Speaker 1: I don't know. They don't do it for me either, or.
- 1:02:45Speaker 5: Just count crowd people. This is what I keeps saying.
- 1:02:48Speaker 4: It is that the it's revealed that the the Reapers
- 1:02:54Speaker 4: aren't giant squid monsters, that that is a race from
- 1:02:58Speaker 4: a previous cycle that was like the best that they'd encountered,
- 1:03:03Speaker 4: and so they took that form. I'm remembering that ride,
- 1:03:06Speaker 4: aren't they. Yeah, And so that's why because Humanity forwarded
- 1:03:11Speaker 4: their attempt in the first game, they've taken an interest
- 1:03:14Speaker 4: in humanity and began to try to make a human Reaper.
- 1:03:17Speaker 4: I think it's a I think it's a clever bit
- 1:03:19Speaker 4: of sci fi writing.
- 1:03:21Speaker 7: And just like human superiority, right right, Finally the Reapers
- 1:03:25Speaker 7: get it, except that it's super easy to kill that thing. Yeah, yeah,
- 1:03:33Speaker 7: But I mean it is cinematically interesting when you're fighting
- 1:03:36Speaker 7: this thing when it emerges or when it wakes up,
- 1:03:38Speaker 7: right when we are not really sure what's gonna happen.
- 1:03:40Speaker 7: I mean, obviously playing the game, you know it's going
- 1:03:41Speaker 7: to wake up. But it is a good cinematic movement.
- 1:03:46Speaker 7: Even though I definitely agree across the board that the
- 1:03:48Speaker 7: villains are just not as interesting this time around. I
- 1:03:51Speaker 7: mean that none of the collectors have any agency, so
- 1:03:56Speaker 7: you're not dealing with real characters. They're just blank fodder.
- 1:04:00Speaker 7: And then Harbinger himself not that interesting. Overall, Again, I
- 1:04:05Speaker 7: enjoy this game. I think it's to me it's perhaps
- 1:04:08Speaker 7: the most fun, but it also feels the laziest to me.
- 1:04:14Speaker 5: Yeah, I think as a puzzle, like putting it together
- 1:04:17Speaker 5: in your head is really satisfying to get your crew,
- 1:04:20Speaker 5: to get them loyal and then hit this mission. But like,
- 1:04:26Speaker 5: what does it mean? It doesn't change anything in the
- 1:04:28Speaker 5: overall arc, right.
- 1:04:31Speaker 4: But it is a great build of the tension when
- 1:04:35Speaker 4: you actually go through that relay not knowing what's going
- 1:04:40Speaker 4: to be on the other side. All of the sequence
- 1:04:43Speaker 4: of events from then on is just really gripping and interesting,
- 1:04:47Speaker 4: and I think they did a great job with it.
- 1:04:49Speaker 6: They were all different writers as well. They went through
- 1:04:52Speaker 6: production like big production challenges for this one. The head
- 1:04:58Speaker 6: writer moved one guy I guess broke a hand or
- 1:05:03Speaker 6: something in a skating accident and can only type with one.
- 1:05:08Speaker 6: So like, there was a lot of different minds going through,
- 1:05:13Speaker 6: especially at the last final mission that was a completely
- 1:05:16Speaker 6: different team that they had to pull in from. I
- 1:05:17Speaker 6: believe Dragon Age.
- 1:05:19Speaker 1: Yeah, I would like to quickly say that I want
- 1:05:21Speaker 1: to revise my statement. It's not the laziest, but I
- 1:05:23Speaker 1: would say it's the most inconsequential, and that's what knocks
- 1:05:26Speaker 1: it down for me. That's a better way forraming what
- 1:05:28Speaker 1: I'm trying to say.
- 1:05:29Speaker 3: What's a hard spot to be in because you're not
- 1:05:32Speaker 3: introducing the stakes with the initial takeover that you have
- 1:05:35Speaker 3: as you know, the potential ending of Mass Effect one,
- 1:05:38Speaker 3: and you're not having the absolute apocalyptic world ending scenario
- 1:05:42Speaker 3: of Mass Effect three. So what do you do in
- 1:05:44Speaker 3: the middle. And I think it did a great job,
- 1:05:46Speaker 3: like I think, as much as you can do with
- 1:05:48Speaker 3: that kind of awkward pacing. Whereas its place in the
- 1:05:52Speaker 3: overall trilogy, the a prep game like we're preparing for
- 1:05:57Speaker 3: Game three. I think navigating that many any different interesting
- 1:06:01Speaker 3: characters with their own arcs and having good performances, good dialogue,
- 1:06:07Speaker 3: improving on combat. I think Mass Effect two's place could
- 1:06:10Speaker 3: have been very forgettable otherwise, but I do think the
- 1:06:14Speaker 3: characters and I think that the story, the action packed,
- 1:06:19Speaker 3: fast paced nature of the story really saved it. Because
- 1:06:23Speaker 3: you can have a game like Dragon Age two that
- 1:06:26Speaker 3: was very inconsequential and was a major flop, and this
- 1:06:30Speaker 3: was no dragon Age too. This was a great game
- 1:06:32Speaker 3: that a lot of people, myself included, really enjoyed. But
- 1:06:35Speaker 3: I think the story, in the characters' stories individually really
- 1:06:40Speaker 3: save it from what could have been a very mediocre
- 1:06:42Speaker 3: place in the trilogy.
- 1:06:43Speaker 2: Well, narratively, mass Effect to You're right in a lot
- 1:06:49Speaker 2: of ways, it is a repeat of Mass Effect one
- 1:06:53Speaker 2: on some level. So think about it like this. The
- 1:06:57Speaker 2: Reapers are hyped as the villain. We cannot we cannot defeat.
- 1:07:03Speaker 2: You know that that That is one thing that I think,
- 1:07:05Speaker 2: and we'll talk about this with the ending, with the
- 1:07:07Speaker 2: ending of Mass Effect three, I'm sure. But one thing
- 1:07:08Speaker 2: that Mass Effect one and two are abundantly clear with
- 1:07:11Speaker 2: is that there is no conventional victory possible over the Reapers. Right,
- 1:07:16Speaker 2: there is no way that the Galaxy wins a war
- 1:07:19Speaker 2: against the Reapers. It's a it's a it's a losing
- 1:07:21Speaker 2: battle no matter what. So Mass Effect one is a
- 1:07:26Speaker 2: desperate hail Mary to stop the Reaper's primary method of return. Right,
- 1:07:33Speaker 2: Mass Effect two is basically Plan B. Plan Plan A
- 1:07:39Speaker 2: is gone south. So now we're gonna go with Plan B.
- 1:07:43Speaker 2: We're gonna, we're gonna introduce, we're gonna basically, we're gonna
- 1:07:46Speaker 2: we're gonna manufacture a new reaper, right, it's it's still
- 1:07:50Speaker 2: just both game games one and two are kicking the
- 1:07:53Speaker 2: can down the road of we can't beat these guys,
- 1:07:56Speaker 2: but we can at least stall them, and and even
- 1:08:00Speaker 2: so much as and we haven't talked about it that
- 1:08:02Speaker 2: every has everybody played the Arrival DLC for Mass Effect two? Yes, okay,
- 1:08:08Speaker 2: so that's the one.
- 1:08:09Speaker 6: Where they throw the asteroid into the mass effect relay.
- 1:08:13Speaker 2: Yeah, so basically you know that it's a a a
- 1:08:17Speaker 2: kind of prologue to Mass Effect three? Almost is what
- 1:08:21Speaker 2: the Arrival DLC of Mass Effect two is?
- 1:08:23Speaker 5: Does it?
- 1:08:23Speaker 2: Does it take place after the end?
- 1:08:26Speaker 6: I don't know, technically came out afterwards?
- 1:08:28Speaker 2: Yeah, it came out like a full year after the
- 1:08:30Speaker 2: game was released.
- 1:08:31Speaker 4: But you can't do it at any point.
- 1:08:32Speaker 2: You can do it earlier, okay, and you get to
- 1:08:36Speaker 2: kill a lot of baetarians, but which it introduces, by
- 1:08:39Speaker 2: the way, like we haven't seen batarians before that? Well,
- 1:08:42Speaker 2: I said, but isn't it the batarians? Yeah, we've seen
- 1:08:46Speaker 2: a few. We've seen them.
- 1:08:47Speaker 4: Anyway, do we see him in this game?
- 1:08:49Speaker 6: In this one? They're mostly.
- 1:08:53Speaker 2: Yeah, Okay, the Arrival is almost a plan. See, it's
- 1:09:03Speaker 2: the plans. See, okay, here's here's the next method, but
- 1:09:06Speaker 2: it only kicks the can down a couple of months,
- 1:09:08Speaker 2: and the insinuation at the end of at the end
- 1:09:10Speaker 2: of arrival is they're coming. This was the last this
- 1:09:14Speaker 2: was the last staw. It doesn't matter what you do,
- 1:09:16Speaker 2: They'll be here soon, you know. So that that's that's
- 1:09:20Speaker 2: where mass effect two is. It's it's just that continuing
- 1:09:23Speaker 2: at kicking the can down the road to the point
- 1:09:25Speaker 2: of realizing there's nowhere else to go. We cannot delay
- 1:09:29Speaker 2: this any further. They're here, you know. Which is mass
- 1:09:32Speaker 2: effect three is they're here. That's my defense of its
- 1:09:36Speaker 2: place and the trilogy.
- 1:09:38Speaker 6: And then the Patarians did show up and bring down
- 1:09:40Speaker 6: the sky DLC another asteroid.
- 1:09:43Speaker 4: Okay, so that's what I was confusing it with.
- 1:09:45Speaker 2: Okay, that's what you're thinking about.
- 1:09:46Speaker 6: Yeah, okay, yeah, two asteroids, both involving Batarians.
- 1:09:52Speaker 2: Look, it just so happens that throwing a whole lot
- 1:09:55Speaker 2: of massive things works really well in physics. So it's
- 1:09:58Speaker 2: a great solution to many problems. If you've got a space.
- 1:10:01Speaker 1: Civilization, just just throw a rock at it, especially in
- 1:10:04Speaker 1: a game called mass effect. Right, it's not the whole point. Yeah.
- 1:10:08Speaker 1: I mean, having only played the Legendary, I have no
- 1:10:11Speaker 1: idea what's DLC and what's not.
- 1:10:13Speaker 6: But Overlord was the DLC arrival in the Shadow Broker
- 1:10:19Speaker 6: or got it?
- 1:10:21Speaker 4: And I do, Michael, I appreciate you sometimes bringing us
- 1:10:24Speaker 4: back around to how these characters play important story aspect,
- 1:10:31Speaker 4: you know. And that's one of the things I like
- 1:10:33Speaker 4: about Legion is he gives or it gives a voice
- 1:10:38Speaker 4: to what we're just you know, malevolent cannon fodder. In
- 1:10:41Speaker 4: the first game, we can actually talk to them and
- 1:10:44Speaker 4: learn something a little bit about them, which I find interesting.
- 1:10:48Speaker 5: David Legion uses they then pronouns personal privilege.
- 1:10:55Speaker 4: Yeah, and I will. I will grant them that pronoun
- 1:10:58Speaker 4: because it makes perfect sense.
- 1:11:01Speaker 2: But you know, it's really funny. I was thinking about
- 1:11:02Speaker 2: when we were talking about religion and how basically Mass
- 1:11:07Speaker 2: Effect doesn't ever kick religion any of its religious characters
- 1:11:12Speaker 2: for being religious. You know. I was thinking about that
- 1:11:16Speaker 2: this was a game that appeared at the last possible
- 1:11:19Speaker 2: moment than it could have before, so many more things
- 1:11:21Speaker 2: would have gone wrong with it, and the pronoun thing
- 1:11:24Speaker 2: is what made me think that.
- 1:11:25Speaker 5: Well, you can see it coming in three you can't
- 1:11:29Speaker 5: you can't hear it.
- 1:11:30Speaker 2: But but what I mean, so many more things. What's
- 1:11:34Speaker 2: what's what's the date on through twenty twelve? Yeah, you know,
- 1:11:38Speaker 2: once you hit fifteen and Obergefeld, it's it's the gloves
- 1:11:42Speaker 2: are off on everything, you know, entertainment wise. Right, So, and.
- 1:11:46Speaker 4: To Andrew's point about how it's the paragon thing to
- 1:11:51Speaker 4: just be hey, hey, I love is love and we
- 1:11:55Speaker 4: we just you know, you've got to affirm it. It
- 1:11:59Speaker 4: keeps going more and more, and I you know, we
- 1:12:01Speaker 4: can blame BioWare, but also the fans have been ridiculous
- 1:12:05Speaker 4: in that capacity.
- 1:12:06Speaker 2: Yeah.
- 1:12:06Speaker 4: I remember in Mass Effect Andromeda they introduced a character,
- 1:12:12Speaker 4: a male character on your team, and there was a
- 1:12:15Speaker 4: public outcry that you could not be in a gay
- 1:12:18Speaker 4: relationship with this new alien, Like they were mad that
- 1:12:21Speaker 4: he was straight. So they had to patch it so
- 1:12:24Speaker 4: that you could have a gay relationship with this character.
- 1:12:27Speaker 4: It's just absurd.
- 1:12:29Speaker 1: Yeah, it's hard to navigate these conversations to see where
- 1:12:32Speaker 1: the pressure is coming from. Are we dealing with numbers
- 1:12:35Speaker 1: or simply volume. I think that's that's difficult to navigate.
- 1:12:39Speaker 1: I mean, yeah, I mean, you know, I've been playing
- 1:12:43Speaker 1: the oblivion to type a body or something.
- 1:12:48Speaker 5: Yeah, I think it's really some very very savvy activist
- 1:12:53Speaker 5: groups that figured out a way to get access. I
- 1:12:56Speaker 5: mean they had a godsend and a couple of major
- 1:13:00Speaker 5: figures who immediately formed relationships with game devs, which meant
- 1:13:08Speaker 5: that there was a lot of creationive games that did
- 1:13:11Speaker 5: not have an audience.
- 1:13:13Speaker 4: Yeah, like the most recent I haven't played it, Megan,
- 1:13:17Speaker 4: I think you said you played it to the most
- 1:13:19Speaker 4: recent Dragon Age God.
- 1:13:22Speaker 3: Yeah, I've played it. I've played it, and I pre
- 1:13:25Speaker 3: ordered it, so I bought it full price and I
- 1:13:27Speaker 3: think it goes for like ninety nine cents now or
- 1:13:30Speaker 3: the problem I am part of the problem. No, I listen, listen.
- 1:13:34Speaker 3: I love this that trilogy, and it's a different conversation.
- 1:13:38Speaker 3: But yeah, I think what's striking and why I keep
- 1:13:41Speaker 3: harping on the characters being so excellent in this game
- 1:13:45Speaker 3: and how you can just dislike people that is very
- 1:13:48Speaker 3: much an impossible feature in Vailguard. You know, this is
- 1:13:52Speaker 3: what when did I Aspect to come out twenty twelve, No? Nine, ten, ten,
- 1:13:58Speaker 3: We're now forty Execume out last year fourteen years or
- 1:14:02Speaker 3: removed from Mass Effect too and Vail Guard wants to
- 1:14:07Speaker 3: make similar moves. I don't know if we've played it.
- 1:14:09Speaker 3: I don't want to spoil anything, but the end sequence
- 1:14:12Speaker 3: is similar to the end sequence of Mass Effect two
- 1:14:14Speaker 3: in that you have to be very strategic in your
- 1:14:17Speaker 3: companions where you're sending them off to. I'll put it
- 1:14:20Speaker 3: like that. You also have a big cast of people
- 1:14:23Speaker 3: and you're invested in their personal problems. Let's say so
- 1:14:27Speaker 3: if you zoom out. There's a lot of similarities between
- 1:14:29Speaker 3: Mass Effect two and Dragon Age Veil Guard. How it's executed.
- 1:14:32Speaker 3: Between the two games, however, very different. You have actual
- 1:14:36Speaker 3: personalities and people. We have different religions and philosophies that
- 1:14:41Speaker 3: are not always palatable, and that is okay. You can
- 1:14:45Speaker 3: keep them as companions, but you can actively just dislike
- 1:14:48Speaker 3: people and it's not seen as a bug in your
- 1:14:52Speaker 3: experience versus Vail Guard. I think your achievement when you
- 1:14:56Speaker 3: get all of your companions is something like found family,
- 1:14:59Speaker 3: Like you have a found family amidst the chaos, like
- 1:15:02Speaker 3: I don't know these people, and I don't like they're
- 1:15:05Speaker 3: not even my found friends, like they're my found family.
- 1:15:08Speaker 3: But it's hard to see where bio ware has gone
- 1:15:13Speaker 3: because BioWare has always prided itself on excellent character relationships
- 1:15:18Speaker 3: and dynamics and squad numbers all that, and I think
- 1:15:22Speaker 3: you need to have characters that you can dislike or
- 1:15:26Speaker 3: even hate in order for that to work. I think
- 1:15:28Speaker 3: there's this developing idea now that you should enjoy all
- 1:15:31Speaker 3: the characters because you just love them so much and
- 1:15:33Speaker 3: they're all just quirky and fun and interesting. But I
- 1:15:36Speaker 3: think you have to hate some of them in order
- 1:15:38Speaker 3: to love the others that you actually get to enjoy
- 1:15:41Speaker 3: and remember. Yeah, So I think that's my retroactive look
- 1:15:46Speaker 3: at Mass Effect too. Why I cherish it even more
- 1:15:49Speaker 3: is because it's executed storytelling on a character development level
- 1:15:54Speaker 3: that I'm not sure that BioWare is going to be
- 1:15:56Speaker 3: able to do it again, at least not with their current team.
- 1:15:58Speaker 2: You know, you talk about not with their current team,
- 1:16:02Speaker 2: and we talk about it happening, you know, these games
- 1:16:05Speaker 2: being made in the kind of the last window they
- 1:16:08Speaker 2: could have. And Ian talked about activists and you know
- 1:16:11Speaker 2: sometimes you hear talked about the uh, you know, tumblification
- 1:16:16Speaker 2: of entertainment, right, and we you know, those people that
- 1:16:20Speaker 2: aren't really part of that tumbler sphere use that very negatively,
- 1:16:25Speaker 2: but it's a very real thing that happened starting around
- 1:16:30Speaker 2: twenty fifteen. You know Western animation companies, you know, you
- 1:16:34Speaker 2: start talking about your your Steven universes. In those places
- 1:16:38Speaker 2: they hired people from Tumblr. Massive amounts of talent was
- 1:16:43Speaker 2: hired out of Tumblr. It also happened in the video
- 1:16:45Speaker 2: game industry. And it also I've had someone confirmed to
- 1:16:50Speaker 2: me recently it also happened in Hollywood that they hired
- 1:16:53Speaker 2: a lot that Hollywood was mining Tumblr for talent in
- 1:16:56Speaker 2: this period. And so what you happened? What did you
- 1:16:58Speaker 2: have in Tumblr? You had these very hyper focused fandoms,
- 1:17:03Speaker 2: very hyper focused on on LGBT stuff, very focused on shipping,
- 1:17:09Speaker 2: culture and things like that. So you wonder how what
- 1:17:12Speaker 2: happened to BioWare. Well that that's that's very a real
- 1:17:17Speaker 2: part of it is where the talent pool came. You know.
- 1:17:19Speaker 2: One of the big one of the big indications over
- 1:17:21Speaker 2: the last decade that that BioWare has really been a
- 1:17:27Speaker 2: pill a shadow of its former self is how many
- 1:17:30Speaker 2: little indie studios were were always hyping former BioWare devs, Right,
- 1:17:39Speaker 2: there were so many little indie games We're talking Oh
- 1:17:42Speaker 2: the former these three former BioWare devs, these three former
- 1:17:46Speaker 2: these how does everybody have former BioWare devs? Who's left
- 1:17:50Speaker 2: at BioWare? And what's what's turned out is basically nobody,
- 1:17:53Speaker 2: you know, nobody's left there is there unfortunately, which is
- 1:17:56Speaker 2: how Vilguard happened, is you know, the talent. And that's
- 1:18:00Speaker 2: the same thing with Hollywood. Why is Hollywood? What it
- 1:18:02Speaker 2: is is the talent's gotten replaced with I don't want
- 1:18:08Speaker 2: to say Tumblr entirely because it's obviously not just that,
- 1:18:11Speaker 2: but it's not not that either. You know, that's a
- 1:18:14Speaker 2: real tumblification, is a real thing that has happened, and
- 1:18:19Speaker 2: it shows, it really shows in some of these industries.
- 1:18:24Speaker 1: Yeah, that's definitely one thing that I've really enjoyed about
- 1:18:26Speaker 1: playing these mass effect games. You're not having played them before,
- 1:18:29Speaker 1: so that they're they're fresh to me. Is it feels
- 1:18:31Speaker 1: like a game does maybe fifteen years ago, Like you
- 1:18:36Speaker 1: can see certain things, certain paths starting to be laid out,
- 1:18:40Speaker 1: but we're definitely not there yet, Like it feels like
- 1:18:43Speaker 1: a different time. Whereas we'll talk Dragon Age in its
- 1:18:47Speaker 1: own right another time. For sure. I love Dragon Age.
- 1:18:51Speaker 1: The first three games. I have not touched the fourth
- 1:18:53Speaker 1: I refuse to pay full price. I'll get on the
- 1:18:55Speaker 1: next team sale just so I can, you know, complete
- 1:18:58Speaker 1: it and talk about But I feel embarrassed having seen
- 1:19:02Speaker 1: trailers for that game, everything that comes out, it's so
- 1:19:06Speaker 1: just awful writing, and you know, not having played it personally,
- 1:19:10Speaker 1: I can I can see you know what Megan's talking about.
- 1:19:13Speaker 1: How we have just this philosophy of you know, superficial
- 1:19:17Speaker 1: tolerance that actually forbids real relationships because everything just gets
- 1:19:22Speaker 1: glossed over. You're not allowed to actually see people. You're
- 1:19:25Speaker 1: only allowed to see an object to affirm, you know,
- 1:19:28Speaker 1: it's you're not actually engaging with a real person. And
- 1:19:33Speaker 1: so games have become so much less grounded and just
- 1:19:38Speaker 1: reality that you can't have effective storytelling, you can't have
- 1:19:42Speaker 1: effective relationships. It just feels like you're being fed propaganda,
- 1:19:45Speaker 1: which obviously is what a certain corner of the market
- 1:19:47Speaker 1: has a taste for, in large part because they don't
- 1:19:50Speaker 1: necessarily know that there is anything else. I'm talking about
- 1:19:54Speaker 1: this in another context, but you know when I teach
- 1:19:56Speaker 1: my State University philosophy students that nearly all of them
- 1:20:01Speaker 1: come to my class thinking everything is just artificial. You know,
- 1:20:05Speaker 1: everything's subjective, nothing is actually real. Everything is whatever you
- 1:20:09Speaker 1: view it as. And so let's just have these rosy
- 1:20:11Speaker 1: glasses on and that's what the world is. And Yeah,
- 1:20:15Speaker 1: as soon as I start giving them hints that maybe
- 1:20:17Speaker 1: there's such a thing as reality and that you can
- 1:20:20Speaker 1: actually move places and some of those places might be
- 1:20:22Speaker 1: better than where you currently are, it's like they've never
- 1:20:25Speaker 1: even heard that before, because the entire life they've been
- 1:20:28Speaker 1: fed to this propaganda of just everything is nothing and
- 1:20:33Speaker 1: you know, it's all subjective, it's not real. But once
- 1:20:35Speaker 1: they start to get hint of that, it's actually refreshing
- 1:20:38Speaker 1: and they recognize this is exactly what they've wanted to know.
- 1:20:41Speaker 1: They can actually aspire to something. And so it's so disappointing,
- 1:20:45Speaker 1: not just from an entertainment angle, but it's saddening for
- 1:20:51Speaker 1: the condition of the modern human soul that we're so
- 1:20:53Speaker 1: out of touch with reality that we don't even know
- 1:20:57Speaker 1: when we're being fed at this superficial propaganda, despite the
- 1:21:00Speaker 1: fact that we all hunger for something more. And so
- 1:21:04Speaker 1: I look forward to getting more into that when we
- 1:21:05Speaker 1: get to Dragon Age. But I guess we can pull
- 1:21:08Speaker 1: back to master effect If anyone has anything else to
- 1:21:10Speaker 1: say about this game, well.
- 1:21:13Speaker 4: I mean, we didn't really talk about Grunt at all.
- 1:21:15Speaker 4: I do think his character is interesting, brings up questions
- 1:21:20Speaker 4: about what makes you who you are. You know, he's
- 1:21:23Speaker 4: bred in a tank. He hasn't been through the things
- 1:21:26Speaker 4: that a normal Krogan has been through, so they reject him,
- 1:21:29Speaker 4: and he frankly rejects himself. He doesn't feel you know,
- 1:21:35Speaker 4: he has these urges, but he doesn't have the experience.
- 1:21:37Speaker 4: And I just think, you know, as you do his
- 1:21:40Speaker 4: loyalty mission, you get the opportunity to help him gain
- 1:21:44Speaker 4: some of his own pride, of his race and all that.
- 1:21:48Speaker 4: But I do I found that fascinating. And another thing
- 1:21:54Speaker 4: that this game made me think of back on Fane
- 1:21:56Speaker 4: and his memory is how the older I get, the
- 1:22:00Speaker 4: more I realized that the fading nature of our memories
- 1:22:05Speaker 4: is really a gift from God, because without you know,
- 1:22:08Speaker 4: if we could remember everything perfectly the way than does,
- 1:22:13Speaker 4: you'd never be able to get over grief or any
- 1:22:17Speaker 4: kind of difficult aspects in your life that you know,
- 1:22:20Speaker 4: the passage of time. You have to be able to
- 1:22:23Speaker 4: find a new normal in order to get past those
- 1:22:25Speaker 4: sorts of things. So, yeah, I don't really have more
- 1:22:30Speaker 4: to say than that, but it just it kind of
- 1:22:32Speaker 4: drives that point home that yeah, we sometimes I wish
- 1:22:36Speaker 4: I could remember things more clearly, but then I realize
- 1:22:38Speaker 4: it's actually often it's a blessing that we can't.
- 1:22:42Speaker 6: Just be nice to articulate everything the way Than does
- 1:22:45Speaker 6: in his memories.
- 1:22:46Speaker 4: Right.
- 1:22:47Speaker 2: Yeah, the other person we didn't talk about much was
- 1:22:49Speaker 2: actually Tally, and I was actually thinking about her somewhat
- 1:22:54Speaker 2: because of what Megan was saying with you know that
- 1:23:01Speaker 2: you don't have to like everybody in mass effect too,
- 1:23:04Speaker 2: and and and a bunch of these crewmates are not
- 1:23:06Speaker 2: close to each other or Shepherd at all. There's not
- 1:23:09Speaker 2: this is this is not a found family game, right,
- 1:23:14Speaker 2: And and I hate that we have that. We we
- 1:23:17Speaker 2: all roll our eyes at the term found family now,
- 1:23:20Speaker 2: because you know, found family should be a redemptive thing
- 1:23:23Speaker 2: for people that have broken families, that they can still
- 1:23:26Speaker 2: find hope and and and love and a place in
- 1:23:30Speaker 2: this world. Right this should be this should be a
- 1:23:32Speaker 2: Christian trope, but it has been completely you know, flipped
- 1:23:35Speaker 2: onto this place you can reject your earthly family and
- 1:23:39Speaker 2: and and find something else. So I hate that but
- 1:23:42Speaker 2: that actually is what what Tally's trope is. But in
- 1:23:44Speaker 2: a in a way that lands very well because she
- 1:23:49Speaker 2: you know, we get to spend all this this time
- 1:23:51Speaker 2: at the at the the Quarrian feleet, which is kind
- 1:23:53Speaker 2: of this this one of the more interesting, you know,
- 1:23:58Speaker 2: social settings of the Mass Effect universe, and ultimately she
- 1:24:04Speaker 2: has to leave it and she her name changes to
- 1:24:07Speaker 2: because their name is their name, their last name is
- 1:24:10Speaker 2: of the ship basically, so she was Tally zoravas Neema
- 1:24:13Speaker 2: and because she's basically kicked off of her ship, she
- 1:24:16Speaker 2: becomes Tally's Zora vas Normandy, you know, because the Normandy
- 1:24:20Speaker 2: is now her ship. So there is this this this
- 1:24:24Speaker 2: found family aspect to Tally's story where you know, Shepherd
- 1:24:27Speaker 2: is part of her family. His ship is her ship,
- 1:24:30Speaker 2: and it's just it's nice, It's really I know why
- 1:24:33Speaker 2: Tally is just such a favor because she is just
- 1:24:36Speaker 2: such a sweet character. You know, she's just so likable,
- 1:24:39Speaker 2: and she goes through a lot and she finds a
- 1:24:41Speaker 2: new home. So they could they used to be able
- 1:24:44Speaker 2: to write good fine found families. Where I was going
- 1:24:47Speaker 2: with that, Megan, what I what I was thinking about.
- 1:24:50Speaker 3: I agree with Tally's story. Although I'm noticing now thinking
- 1:24:54Speaker 3: like there's a lot of absentee fathers in mass effect too,
- 1:24:58Speaker 3: or daddy issues with you have or evil you have, Miranda,
- 1:25:03Speaker 3: you have, Tolly, you have I don't know if you've
- 1:25:05Speaker 3: count grunts kind of creator Mike Jacob you have. Yeah,
- 1:25:10Speaker 3: And this is I don't know what that's about.
- 1:25:12Speaker 2: Jack is familyless. Yeah. Uh, Samara is the the the mother.
- 1:25:19Speaker 3: The mother and the father in some way, I guess.
- 1:25:21Speaker 2: Right, but you know what I mean, you know what
- 1:25:23Speaker 2: I mean that she's the parent in this case with
- 1:25:26Speaker 2: with kids.
- 1:25:26Speaker 3: With issues, Yeah, parents and children.
- 1:25:29Speaker 2: Than is also a parent one.
- 1:25:31Speaker 3: Yeah, he's the bad father, right right, Yeah, that's true.
- 1:25:37Speaker 2: Look, there's the thing, though, is that the lack of
- 1:25:41Speaker 2: parent is so common in fiction for so many reasons.
- 1:25:46Speaker 2: I mean, it is a it's it's it's obviously not
- 1:25:50Speaker 2: a universal experience, but but everybody hits a point of
- 1:25:53Speaker 2: discovering that their parents are human, and so, you know,
- 1:25:58Speaker 2: troubled relationships with parents is is is. It's not necessarily
- 1:26:02Speaker 2: a universal experience, but it's something that everybody can at
- 1:26:04Speaker 2: least identify with in the in the over a course
- 1:26:09Speaker 2: of a story. But also for purely practical reasons. It's
- 1:26:12Speaker 2: it's always a great source of drama. And if you
- 1:26:15Speaker 2: happen to have younger characters, I'm sorry, but no good parent.
- 1:26:19Speaker 2: Let's their twelve year olds go on an adventure, So
- 1:26:22Speaker 2: there's a reason why the parents are.
- 1:26:23Speaker 3: Dead, right, It's a good psychological mechanism, narrative mechanism to show, Okay,
- 1:26:29Speaker 3: you are now individuating and going off and discovering your
- 1:26:32Speaker 3: call and your adventure and who you are as an
- 1:26:35Speaker 3: individuated adult. So it's it's useful. It's just there's a lot.
- 1:26:38Speaker 2: There is a lot of it's a lot of dead to.
- 1:26:41Speaker 3: Be doing, yeah, or being absentee interesting.
- 1:26:45Speaker 6: I just want to criticize every Pokemon game, every ten
- 1:26:50Speaker 6: year old.
- 1:26:53Speaker 5: I did kind of want to comment on. We've talked
- 1:26:55Speaker 5: a lot about AI, but there's another technology that's really
- 1:26:59Speaker 5: prevalent this game that I feel like should have been
- 1:27:02Speaker 5: leaned on a bit harder, and that's a genetic engineering.
- 1:27:06Speaker 5: Both Miranda and Rex their whole stories revolve around being
- 1:27:11Speaker 5: genetically engineered and the ethics of that, and I think
- 1:27:15Speaker 5: there should have been more questioning of whether tho's I mean,
- 1:27:18Speaker 5: there's a bit there's a little bit in grunt story,
- 1:27:22Speaker 5: but no one ever questions if Miranda should be human,
- 1:27:25Speaker 5: whereas I feel like more people probably should. And I
- 1:27:28Speaker 5: wish there had been some kind of interaction between Grunt
- 1:27:31Speaker 5: and Miranda because they have the same basic backstory of
- 1:27:34Speaker 5: evil dad slash crogan warlord creates perfect human slash Crogan.
- 1:27:41Speaker 3: Yeah, Shepherd too is also a bit of a reconstruction.
- 1:27:43Speaker 3: I don't know if we would count him or her
- 1:27:46Speaker 3: in that engineering in that yeah so, but yeah, you're right,
- 1:27:51Speaker 3: the game isn't as suspicious as like I might want
- 1:27:54Speaker 3: it to be. Of Okay, so how much genetic engineering
- 1:27:59Speaker 3: do you get before you are no longer a crogan
- 1:28:03Speaker 3: or a human? Or maybe there? The game is, I
- 1:28:05Speaker 3: don't know, not really suspicious of like racial essentialism, but
- 1:28:09Speaker 3: like what does it mean to be the most perfect
- 1:28:11Speaker 3: of X thing? And we find that with Grunt and
- 1:28:15Speaker 3: with Miranda, it's getting away from the father figure that
- 1:28:18Speaker 3: wants the racial essentialism or wants the superhuman, the ubermensh
- 1:28:22Speaker 3: kind of figure to go do your masculinity proving grounds
- 1:28:27Speaker 3: quest or go.
- 1:28:28Speaker 5: Be with your sister and have a normal person.
- 1:28:32Speaker 3: Yeah, I'd be more a normal person exactly. Yeah. So,
- 1:28:36Speaker 3: I don't know if that reads to me as like
- 1:28:37Speaker 3: suspicion of the technology, I would.
- 1:28:40Speaker 2: Say inherently, it feels like there's at least some level
- 1:28:43Speaker 2: of suspicion, even if a full exploration of it does
- 1:28:47Speaker 2: end up being outside the scope of the game is presented.
- 1:28:51Speaker 2: But I would say there's at least a healthy level
- 1:28:53Speaker 2: of oh, it's implicit, sure, right, you don't ever get
- 1:28:57Speaker 2: a feel good story about, you know, the father engineering
- 1:29:01Speaker 2: the perfect daughter. That's not what's being presented, you know.
- 1:29:06Speaker 5: I just think that with a lot of genetic engineering
- 1:29:09Speaker 5: in the news these days, in a similar right to
- 1:29:12Speaker 5: me as large llms and AI assistants, I feel like
- 1:29:18Speaker 5: Christians should be thinking about that as well, in terms
- 1:29:22Speaker 5: of the warnings that sci fi can provide us.
- 1:29:27Speaker 2: Just say no to transhumanism, Just say no.
- 1:29:33Speaker 5: I mean, I'm going to get the Internet in my
- 1:29:35Speaker 5: brain when I can, because that means I can read
- 1:29:37Speaker 5: while I'm walking.
- 1:29:38Speaker 3: But well, I think IVF is also a very relevant
- 1:29:41Speaker 3: technology that a lot of people are actively suspicious of
- 1:29:45Speaker 3: and should be not enough. But we see that with
- 1:29:49Speaker 3: the jenif age as well, and that's a place where
- 1:29:51Speaker 3: we're really suspicious of what does it mean to manipulate
- 1:29:56Speaker 3: the whole genetic outcome of a species, not just of
- 1:29:59Speaker 3: an individual. So maybe because it's a species, that's why
- 1:30:02Speaker 3: we're like, oh, and that's bad, that's genocide. We don't
- 1:30:05Speaker 3: like it. That's why we're more overtly suspicious of it.
- 1:30:08Speaker 3: But yeah, now that I'm thinking of it, I think
- 1:30:10Speaker 3: the game does critique genetic modification implicitly in some areas,
- 1:30:18Speaker 3: but definitely more forcefully with the genophage, which overall, I
- 1:30:21Speaker 3: don't think you can play the game and you're allowed
- 1:30:25Speaker 3: to have an opinion about the genof phage. It's not
- 1:30:27Speaker 3: it's bad. You know, you can kind of help implement
- 1:30:30Speaker 3: it as a pragmatic thing, or help sustain it as
- 1:30:33Speaker 3: a pragmatic decision in a third game. But I don't
- 1:30:36Speaker 3: think the game ever is ambivalent about the morality of
- 1:30:39Speaker 3: the genophage, which is a good thing. You know that
- 1:30:42Speaker 3: we're saying, hey, it's not good to wipe out civilizations,
- 1:30:45Speaker 3: is not good to stop people from giving birth. Declining
- 1:30:49Speaker 3: birth rates are bad, you know. That's again, should we
- 1:30:52Speaker 3: have a could we have a game that says that today?
- 1:30:54Speaker 3: I don't know, But we had it then I think
- 1:30:56Speaker 3: that's good. Yeah, there is a lot of suspicion there
- 1:31:02Speaker 3: with genetic modification birth rates, and I think that speaks
- 1:31:06Speaker 3: to IVF concerns today.
- 1:31:09Speaker 1: Yeah, I mean I don't think that the developers would
- 1:31:12Speaker 1: be willing to directly engage with that, obviously, but on
- 1:31:15Speaker 1: a principled level that you know, grunt Miranda, I mean,
- 1:31:20Speaker 1: obviously we're a Shepherd. I mean, anyone who kind of
- 1:31:23Speaker 1: falls into this category of being constructed in some way,
- 1:31:26Speaker 1: shape or form, like we're meant to affirm their personhood
- 1:31:31Speaker 1: while the same time potentially questioning how it came about.
- 1:31:34Speaker 1: I think that there's plenty of room for doing that,
- 1:31:36Speaker 1: and I think there's plenty of room for doing that
- 1:31:37Speaker 1: with IVF that you know, somebody born to IVF like
- 1:31:40Speaker 1: they're a real person. But at the same time we
- 1:31:42Speaker 1: can question the practice.
- 1:31:45Speaker 4: Right, And I don't think it's an accident that it
- 1:31:48Speaker 4: is not good guys who bring Shepherd back to life,
- 1:31:52Speaker 4: you know, so that it's not really celebrated. It's just
- 1:31:55Speaker 4: Shepherd finds himself back alive and that's what he's got
- 1:31:59Speaker 4: to deal with. And I do feel like the sequence
- 1:32:03Speaker 4: shows like dead veins having life brought back to them,
- 1:32:07Speaker 4: so he's not really quite the ship of Theseus that
- 1:32:09Speaker 4: somebody on Star Trek who's been transported is. But yeah,
- 1:32:14Speaker 4: it's still an ethical question of resurrections most fiction. I've
- 1:32:19Speaker 4: always fund it fascinating how much fiction avoids resurrection, Like
- 1:32:23Speaker 4: it's just almost an understood that when you're dead, you're gone,
- 1:32:28Speaker 4: you know.
- 1:32:29Speaker 2: And I.
- 1:32:30Speaker 4: Don't think it's a respect for Christ's resurrection story, but
- 1:32:35Speaker 4: I do think it's interesting how much people shy away
- 1:32:37Speaker 4: from it, and reasonably so.
- 1:32:40Speaker 2: Except for genres that are should be more shy of it,
- 1:32:44Speaker 2: like comic books, true right, you know. My advice to
- 1:32:50Speaker 2: people writing stories is that if you feel you have
- 1:32:52Speaker 2: to bring a character back from the dead, it should
- 1:32:55Speaker 2: be only once in the entire setting, and it has
- 1:32:58Speaker 2: to mean something. You cannot do it again again because
- 1:33:02Speaker 2: I mean, you're, you're, you're, it has resurrection must mean something.
- 1:33:09Speaker 2: If you make resurrection mean nothing, you are not writing
- 1:33:12Speaker 2: a true story. That's that's just all there is to it.
- 1:33:16Speaker 4: It works in Dragon Ball Z because they they they
- 1:33:18Speaker 4: have it. They have a whole after life that's built
- 1:33:22Speaker 4: into the story, you know, and it becomes an interesting
- 1:33:24Speaker 4: plot element. But it does crivialize death.
- 1:33:26Speaker 2: Right, But I was about to say, in that case,
- 1:33:29Speaker 2: when you when you systematize it, is it even resurrection?
- 1:33:33Speaker 4: Right?
- 1:33:34Speaker 2: Right?
- 1:33:34Speaker 4: In some cases someone just suddenly has a halo and
- 1:33:37Speaker 4: that's it.
- 1:33:41Speaker 1: Well, we've been we've been going for an hour and
- 1:33:43Speaker 1: a half or so. I think that I mean pretty much.
- 1:33:47Speaker 1: I think anything that we have to discuss will be
- 1:33:49Speaker 1: directly relevant, if not more so for must effect three
- 1:33:52Speaker 1: at this point, and so I think we'll go ahead
- 1:33:54Speaker 1: and wrap it for now. Appreciate everyone here, and I'm
- 1:33:58Speaker 1: sure that I will see you while again next time
- 1:34:00Speaker 1: as we wrap it up, and I think we have
- 1:34:03Speaker 1: a lot of interesting things to talk about for mass
- 1:34:05Speaker 1: effect three. In fact, I'm very impressed with what we
- 1:34:07Speaker 1: came out with for mass effect two. So I don't know,
- 1:34:11Speaker 1: maybe I need to review my initial opening statement here.
- 1:34:13Speaker 1: All right, Well, thanks again and I will see you
- 1:34:16Speaker 1: all next time. All right, thank you for listening. And
- 1:34:23Speaker 1: I should mention that if you notice that dropping the
- 1:34:26Speaker 1: sound quality of my outro here, it's because the cord
- 1:34:29Speaker 1: on my good microphone just broke and so I'll need
- 1:34:31Speaker 1: to replace that soon. But anyways, thank you for listening
- 1:34:34Speaker 1: to our conversation on mass effect two. Stick around here.
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- 1:34:54Speaker 1: Wars series, although the next thing that you'll get out
- 1:34:56Speaker 1: from us is over on the main Mythic Mind podcast
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