Latest / Pick Up and Deliver / Spooky Games, part 3
Transcript
- 0:04Speaker 1: Welcome to pick up and deliver the podcast where I
- 0:06Speaker 1: pick up my audio recorder as I step out for
- 0:07Speaker 1: a walk and deliver an episode two while I stroll around.
- 0:10Speaker 2: I'm Brendan Riley. Good morning listener.
- 0:22Speaker 3: It's a lovely day here in suburban Chicago.
- 0:24Speaker 1: The clouds are out, the rain has come and gone
- 0:27Speaker 1: a little bit. It's Halloween morning, and I'm re recording
- 0:31Speaker 1: a podcast that I thought I recorded before. So, as
- 0:34Speaker 1: you know, last week or late late last week, I
- 0:36Speaker 1: started recording a series, a four part series about spooky games,
- 0:40Speaker 1: with the intention of releasing them in the week before
- 0:42Speaker 1: Halloween and having the last one come out today.
- 0:45Speaker 3: Well, I'm still releasing the last one today.
- 0:47Speaker 1: I recorded part four yesterday for the second time, and
- 0:51Speaker 1: I guess it's a little spooky because I have experienced
- 0:57Speaker 1: more recording problems in this series of four episodes then
- 1:01Speaker 1: I have in quite a while. So first, the first
- 1:06Speaker 1: two episodes that I recorded, I recorded on one walk
- 1:09Speaker 1: to and from the library, and I saved those and
- 1:12Speaker 1: I cut the recording up into two parts and I
- 1:15Speaker 1: put them in the right folders so that when it's
- 1:16Speaker 1: time to edit the episodes I could do so. In
- 1:18Speaker 1: the first one went fine, and then I had recorded
- 1:22Speaker 1: a I think a board game Espresso episode to go
- 1:26Speaker 1: in between the two. That was the one where I
- 1:27Speaker 1: talked about in Genius. And then I went to get
- 1:31Speaker 1: the other one and I couldn't find it, and it
- 1:33Speaker 1: took me like way too long, given that I had
- 1:36Speaker 1: put it in the right spot to find the recording.
- 1:38Speaker 1: I don't know what I did with the first one
- 1:39Speaker 1: where I accidentally put it, but it took me a
- 1:41Speaker 1: while to find it and get it in the right spot.
- 1:43Speaker 3: Okay, great. Then the day after I.
- 1:46Speaker 1: Did the board Game Espresso episode with Ingenius in those games,
- 1:51Speaker 1: then I recorded part three with the Cuthulhu one and
- 1:55Speaker 1: I set that aside. Then I edited the board Game
- 1:59Speaker 1: Espresso episode. Then I recorded another board Game Espresso episode
- 2:03Speaker 1: to go after part three or after part two, and
- 2:06Speaker 1: the idea was going to go it was going to
- 2:08Speaker 1: part one, Board Game Expresso, Part two, Part three, Board
- 2:10Speaker 1: Game Espresso Part four, But then I didn't have time
- 2:14Speaker 1: to get three recorded before it was time to put
- 2:16Speaker 1: two into or put the next board games the next
- 2:20Speaker 1: episode out, so I put out the board Game Expresso episode.
- 2:22Speaker 3: In the meantime.
- 2:23Speaker 1: I recorded three, and then the next day I hadn't
- 2:26Speaker 1: released three yet, but I went.
- 2:27Speaker 3: And recorded four.
- 2:29Speaker 1: When I got home, I found that I had even
- 2:32Speaker 1: though I remember hitting start and I remember seeing it
- 2:34Speaker 1: saying now recording. I got home and it wasn't recording,
- 2:37Speaker 1: so I lost the spooky episode four. So then I
- 2:40Speaker 1: had to re record episode four, which was fine.
- 2:43Speaker 3: I did that, it was fun.
- 2:45Speaker 1: And then now when I went to edit them this
- 2:49Speaker 1: morning with the idea of releasing both three and four
- 2:51Speaker 1: this morning, three was nowhere to be found. So I
- 2:54Speaker 1: don't know if I recorded three and three is the
- 2:56Speaker 1: one that did not record, and I never recorded four,
- 2:59Speaker 1: but I know I did because.
- 3:00Speaker 3: I remember doing both three and four.
- 3:03Speaker 1: So all I can say is it's spooky season here
- 3:06Speaker 1: on pick Up and Deliver, not just for the games.
- 3:09Speaker 3: But also for the recording mishaps.
- 3:14Speaker 1: So let's hope that this last try at part three
- 3:17Speaker 1: goes well because then I can edit and release Part
- 3:19Speaker 1: three and Part four today and Bob's your Uncle were set,
- 3:25Speaker 1: so without further ado board.
- 3:27Speaker 3: Spooky Games Part three Cthulhu themed games.
- 3:31Speaker 1: So I always anytime I talk about HP Lovecraft pretty
- 3:34Speaker 1: much in any context, I'm always I always make a
- 3:37Speaker 1: verbal note And remember he was a terrible racist.
- 3:40Speaker 3: I don't mean he was bad at being racist. I
- 3:41Speaker 3: mean he was a racist who was particularly terrible given
- 3:45Speaker 3: the level of sort of baseline racism that was endemic
- 3:48Speaker 3: in society when he was alive. He was particularly victriolic,
- 3:53Speaker 3: and you can see that in his writing.
- 3:54Speaker 1: There are some stories more than others, where he is
- 3:57Speaker 1: particularly xenophobic and racist about anything that is not white European,
- 4:04Speaker 1: probably white Anglo Saxon people or aliens or whatever. He
- 4:10Speaker 1: was afraid of miscegenation. He was pretty terrible. So why
- 4:14Speaker 1: talk about him at all? Well, we don't have to,
- 4:17Speaker 1: and you're certainly welcome not to, and I won't judge
- 4:19Speaker 1: you if you don't. But he also wrote some incredible
- 4:22Speaker 1: stories that had a huge influence on the way that
- 4:25Speaker 1: horror emerged thereafter, really interesting stuff, compelling stuff, and things
- 4:32Speaker 1: that live on far beyond the awful elements that he
- 4:36Speaker 1: put into them. And I will say some of the
- 4:38Speaker 1: stories do read particularly racist, and they're less pleasant to read.
- 4:42Speaker 1: But a lot of them don't have that clear tinge
- 4:45Speaker 1: although it's not hard to find it if you look
- 4:48Speaker 1: real hard, or you at least want to be aware
- 4:51Speaker 1: of it while you're reading So all that is to
- 4:53Speaker 1: say HP Lovecraft is was a terrible person, or at
- 4:57Speaker 1: least had terrible views in big runks of his life.
- 5:01Speaker 3: But he was also a.
- 5:01Speaker 1: Compelling writer, and his imagination lives on in a lot
- 5:05Speaker 1: of things, particularly the elder god Mythos that he created,
- 5:09Speaker 1: and in that regard, I'm interested in talking about the
- 5:12Speaker 1: cuth themed games that I have, of which there are
- 5:15Speaker 1: a surprising number. Now, Cuthulhu is, of course, as with
- 5:19Speaker 1: most ASP Lovecraft stories, were written and have fallen out
- 5:22Speaker 1: of copyright, which means that it's legal to make a
- 5:25Speaker 1: game using his characters without paying anyone for the rights
- 5:28Speaker 1: to do so, which is nice because then you can
- 5:30Speaker 1: have familiar monsters but also have them be free for
- 5:34Speaker 1: the development. It's the purpose of public domain and why
- 5:37Speaker 1: it's great. So I'm going to talk a little bit
- 5:39Speaker 1: about Cuthulhu themed games that I have, of which there
- 5:42Speaker 1: are quite a few, not quite as many as I
- 5:44Speaker 1: have Zombies, which you'll hear about tomorrow, but close. All right,
- 5:48Speaker 1: let's start with sort of small box games, real simple stuff.
- 5:51Speaker 3: I've got Cuthulhu.
- 5:52Speaker 1: Gloom, which is just like Gloom, which I talked about
- 5:56Speaker 1: in the Halloween adjacent games section, but Cuthulu themed, We've
- 6:00Speaker 1: got Cuthulhu Dice, which is from Steve Jackson Games. It's
- 6:05Speaker 1: not all that dissimilar from Zombie Dice, but honestly I
- 6:07Speaker 1: like it better. The mechanisms are a little more interesting
- 6:11Speaker 1: in there's player interaction instead of being just you versus
- 6:14Speaker 1: the dice. And can you get to the end before
- 6:16Speaker 1: other people do? Those two are both fun little games.
- 6:20Speaker 1: The third one I'll talk about a little bit more
- 6:22Speaker 1: is Tides of Madness.
- 6:23Speaker 3: Now, this game is a little bit older.
- 6:25Speaker 1: It's from twenty sixteen, but it really stands out as
- 6:27Speaker 1: a great two player drafting game. So the way Tides
- 6:30Speaker 1: of Madness works, each player starts with a hand of cards,
- 6:33Speaker 1: and on the cards there are a series of icons
- 6:35Speaker 1: in the upper.
- 6:36Speaker 3: Right corner and a power in the lower part.
- 6:40Speaker 1: Most of the powers are scoring conditions, but there are
- 6:43Speaker 1: a couple other things that change things in some ways.
- 6:46Speaker 1: Some of the cards also have tentacles drawn around the edge,
- 6:50Speaker 1: and they have this sort of beautiful, wispy ethereal art
- 6:53Speaker 1: that depicts various places from the Cthulhu mythos or from
- 6:57Speaker 1: the HP Love Mythos. Now the tricky or the interesting part,
- 7:01Speaker 1: so The Tides of Madness is a sort of second
- 7:04Speaker 1: iteration on a game of called Time Tides of Time,
- 7:07Speaker 1: and I think it is an upgrade in every way.
- 7:09Speaker 1: This premise of the game is you start with the
- 7:11Speaker 1: hand of cards that's got had these icons and these
- 7:13Speaker 1: scoring conditions, and the other player has a hand of
- 7:16Speaker 1: cards with icons and scoring conditions, and you are going
- 7:19Speaker 1: to take one of draft one of them and hand
- 7:24Speaker 1: the cards to the other player. It's a close draft
- 7:26Speaker 1: like Seven Wonders, only it's only two player, and then
- 7:29Speaker 1: you reveal the card you have and then you draft
- 7:32Speaker 1: a card and hand it back. It's a hand of
- 7:34Speaker 1: five or seven cards. I want to say five cards,
- 7:37Speaker 1: and you're handing them back and forth. Then after you've
- 7:39Speaker 1: done the five, then you score the scoring conditions on
- 7:41Speaker 1: your cards, and you take Madness tokens for each card
- 7:43Speaker 1: with a tentacle that you took or that's in your tableau.
- 7:46Speaker 1: Then each of you pick one card secretly to keep permanently,
- 7:51Speaker 1: and then you each draw I think two more cards
- 7:54Speaker 1: sent out. It's a hand of six, and then you
- 7:56Speaker 1: start drafting again, or you hand them across and start
- 7:59Speaker 1: drafting again. And the idea is that now you're going
- 8:02Speaker 1: to have seven cards, including one that's permanently yours.
- 8:05Speaker 3: Then I think in the third round you do eight.
- 8:07Speaker 1: I don't remember specifically or exactly, but it's something like that.
- 8:10Speaker 3: The idea is that.
- 8:11Speaker 1: You are drafting each time. You are trying to get
- 8:13Speaker 1: as many points as you can by getting cards with
- 8:16Speaker 1: certain icons on them and scoring conditions that pay off
- 8:19Speaker 1: for those cards. But then there's a secondary condition, which
- 8:22Speaker 1: is I think seven or nine of the tentacle cards.
- 8:26Speaker 3: If you end the.
- 8:27Speaker 1: Game with a certain number of those, you just lose,
- 8:31Speaker 1: which is an interesting twist as well.
- 8:33Speaker 3: I think I think maybe you keep a card and
- 8:35Speaker 3: discard a card.
- 8:37Speaker 1: When you're doing there's a way to get the tentacle
- 8:39Speaker 1: cards out of the game, so it is possible for
- 8:40Speaker 1: both players to finish the game because you use all
- 8:44Speaker 1: the cards in the game, but you also discard some.
- 8:46Speaker 1: So there's an interesting back and forth there because of
- 8:48Speaker 1: course the tentacle cards.
- 8:49Speaker 3: Score more, but they start to drive you. Matt. It's
- 8:52Speaker 3: a really great two player game.
- 8:53Speaker 1: I don't know how widely available it is anymore, if
- 8:55Speaker 1: it's even in print, but you definitely should check it
- 8:58Speaker 1: out if you.
- 8:58Speaker 3: Get a chance.
- 8:59Speaker 1: It's called Tides of Madness, designed by Christian Koula, published
- 9:04Speaker 1: in twenty sixteen. Well, that was a longer talk about
- 9:06Speaker 1: that game than I intended it to be, but that's
- 9:09Speaker 1: how this goes sex. I want to talk about a
- 9:11Speaker 1: family of games that have gotten a fair amount of
- 9:13Speaker 1: coverage on the pod, so I won't spend a ton
- 9:15Speaker 1: of time on them. But this is Arkham Horror, Arkham
- 9:18Speaker 1: Horror the Card Game, and Eldritch Horror. All three of
- 9:21Speaker 1: these games, along with Elder Sign, which I'll talk about
- 9:23Speaker 1: in more detail in a moment, are all part of
- 9:25Speaker 1: the Arkham Files game system. This is the Fantasy Flight
- 9:30Speaker 1: iteration of the Cthulhu misso mythos I think tied into
- 9:35Speaker 1: the idea of Call of Cthulhu. For a while, there
- 9:38Speaker 1: was the Call of Cthulhu Expandable card game or a
- 9:41Speaker 1: collectible card game and living card game excuse me, call
- 9:44Speaker 1: of Cthulhu Living card game, and that one was also
- 9:49Speaker 1: used these same Arkham investigators. Arkham Horror the Card Game
- 9:52Speaker 1: is the best version of this. I think it's really fun,
- 9:55Speaker 1: very interesting as a product, and something I I really
- 10:00Speaker 1: enjoyed Arkham Horror. I never played Arkahrror first Edition, and
- 10:04Speaker 1: I haven't played Arkhamhrror third Edition yet. Arkham Horror second
- 10:08Speaker 1: Edition is the one that I had for a while.
- 10:09Speaker 1: We played a few times. It was always kind of
- 10:11Speaker 1: big and bloated, and you know, very much of its
- 10:14Speaker 1: time two thousand and eight. It was an interesting game,
- 10:17Speaker 1: but involved a lot of dice rolling and was very
- 10:19Speaker 1: hard as it's meant to be. But I prefer Arkhamhorror
- 10:21Speaker 1: the card game from that perspective. Elders Horror is a
- 10:25Speaker 1: better version of Arkhamhoorror second Edition, but instead you're going
- 10:28Speaker 1: around the world instead of just going around the town
- 10:30Speaker 1: of Arkham, so it's also very good, I think, again,
- 10:34Speaker 1: not as good as Arkhamhorror the card game. I've heard
- 10:36Speaker 1: very good things about Arkhamhrror third Edition, but I can't
- 10:39Speaker 1: see myself buying that unless I found it cheap somewhere else,
- 10:42Speaker 1: a used copy that allowed me to play it without
- 10:45Speaker 1: having a plunk down sixty bucks or eighty bucks or
- 10:47Speaker 1: they're charging for it. All of these games are built
- 10:49Speaker 1: around the same set of investigators, which is fun because
- 10:51Speaker 1: you have these kind of recurring roles. They have developed characteristics,
- 10:55Speaker 1: and it makes for the feeling of a lived in
- 10:58Speaker 1: World as they have it, So I really like the
- 11:01Speaker 1: Arkham Horror, the Arkham Files games from Fantasy Flight and
- 11:05Speaker 1: Arkham Horror of the Card game.
- 11:07Speaker 3: Is the best of the bunch.
- 11:08Speaker 1: If you want to know more about that, there are
- 11:10Speaker 1: several episodes of this podcast specifically focused on that game,
- 11:13Speaker 1: so feel free to explore. Elder Sign is the other
- 11:17Speaker 1: game from the Arkham Files which I thought I would mention.
- 11:19Speaker 3: This is a game we've played a lot.
- 11:20Speaker 1: It's been out of favor with us lately, but we
- 11:23Speaker 1: still have it and we still play it once every
- 11:25Speaker 1: couple of years.
- 11:26Speaker 3: It's an interesting dice roller.
- 11:28Speaker 1: It uses the Yatzi style dice rolling and you're trying
- 11:31Speaker 1: to complete tasks. It has a snowball effect that I
- 11:34Speaker 1: think is a really interesting game design choice. Essentially, when
- 11:37Speaker 1: you're doing well, you're probably going to keep doing well
- 11:40Speaker 1: because you have a knife dice mitigation that you're going
- 11:43Speaker 1: to keep succeeding at tasks. And basically the way the
- 11:46Speaker 1: game works is you have to succeed at tasks to
- 11:48Speaker 1: get more bonuses, and the bonuses are almost always one use,
- 11:51Speaker 1: and so you get bonuses, you spend them to succeed
- 11:54Speaker 1: at the next task and you slowly accumulate more and
- 11:57Speaker 1: more stuff that helps you do well in the later tasks,
- 12:01Speaker 1: and some tasks also give you Elder signs, these sort
- 12:05Speaker 1: of blue stars that are the crucial element in defeating
- 12:10Speaker 1: the bad guy. They released a number of different scenarios
- 12:12Speaker 1: for the game. It comes in the original game, you
- 12:15Speaker 1: are exploring the museum in Arkham itself and in the
- 12:20Speaker 1: Streets of Arkham Blessed and Cursed expansion.
- 12:23Speaker 3: They make that more robust, but you're still in the museum.
- 12:26Speaker 1: Then they have the Streets of Arkham, which makes the
- 12:28Speaker 1: Kham Elder Sign much closer to the second edition Arkham
- 12:32Speaker 1: or game, where there's all sorts of different locations and
- 12:34Speaker 1: Arkham and these gates open up and you have to
- 12:37Speaker 1: close the gates, and that one's really fun. Then there's
- 12:40Speaker 1: also Omens of Ice, which is a whole different location
- 12:43Speaker 1: that you can play in, and there's also an Egypt
- 12:45Speaker 1: one which I do not have. All in all, it's
- 12:47Speaker 1: a really interesting game system that I enjoy quite a bit.
- 12:51Speaker 1: We always have fun when we play it, but we
- 12:53Speaker 1: don't play it all that often. So that's Elder Sign
- 12:55Speaker 1: definitely something I should get back out. Twenty eleven is
- 12:58Speaker 1: that one?
- 12:58Speaker 3: All right?
- 12:58Speaker 1: Next, I'll talk about a couple of games that again
- 13:01Speaker 1: are in a sort of shared universe. This is a
- 13:03Speaker 1: Study in Emerald and All Australia. I say All Australia
- 13:07Speaker 1: like that because it's spelled a u ztr Aila.
- 13:11Speaker 3: Both of these are games from Martin Wallace.
- 13:13Speaker 1: They take place in the Victorian Age, and the idea
- 13:16Speaker 1: is or the Victorian Age and then.
- 13:18Speaker 3: The nineteen teens and twenties.
- 13:20Speaker 1: The idea is that long ago, the elder gods took
- 13:23Speaker 1: over the Earth and are reigning in the royal houses
- 13:27Speaker 1: of Europe instead of the human monarchs. But as a result,
- 13:33Speaker 1: humankind has been suppressed by the elder gods as.
- 13:37Speaker 3: They dominate the world.
- 13:39Speaker 1: And in a study in Emerald, humankind has risen up
- 13:44Speaker 1: and is fighting against the elder gods.
- 13:46Speaker 3: Now.
- 13:46Speaker 1: The way they're doing this is through traditional anarchists maneuvers.
- 13:51Speaker 1: And so it's this weird blending of literature and nonfiction
- 13:55Speaker 1: in which real historical anarchists who are attempting to use
- 13:59Speaker 1: often violent means to overthrow royalty are mixed in with
- 14:04Speaker 1: fictional characters good and bad, who are also trying to
- 14:09Speaker 1: conspire or attack the Elder Gods, and I've talked about
- 14:13Speaker 1: a Study in Emerald quite a bit on this podcast,
- 14:15Speaker 1: so I'm not going to spend a ton of time
- 14:16Speaker 1: on it today, and sufficed to say that it's.
- 14:19Speaker 3: A weird and wild game that I really enjoy.
- 14:21Speaker 1: A few years later, Martin Wallace released a second game
- 14:24Speaker 1: called All Australia, which is a sequel to a Studying Emerald,
- 14:28Speaker 1: only this time you are the human beings, have vanquished
- 14:31Speaker 1: the Elder Gods from Europe and have set out to
- 14:33Speaker 1: explore the rest.
- 14:34Speaker 3: Of the world.
- 14:35Speaker 1: Now, in the narrative of the game, the rest of
- 14:37Speaker 1: the world was basically the playground of the Elder Gods
- 14:40Speaker 1: and there aren't people there that The people were basically
- 14:43Speaker 1: confined to Europe and America and most of the rest
- 14:45Speaker 1: of the world was kept for the Elder Gods and
- 14:48Speaker 1: people were not there.
- 14:49Speaker 3: Now.
- 14:49Speaker 1: The result of this is that Australia is then a pristine,
- 14:52Speaker 1: unoccupied land that human beings start to build farms on
- 14:57Speaker 1: and colonize. Of course these are European Indian human beings
- 15:01Speaker 1: because they are British colonizers.
- 15:03Speaker 3: And then it turns out that the Elder Gods had
- 15:05Speaker 3: settled in the middle of Australia.
- 15:06Speaker 1: That's where they went when they were defeated, and so
- 15:08Speaker 1: they start rising up, start causing all kinds of trouble,
- 15:11Speaker 1: and you have to fight them off in order to win.
- 15:14Speaker 3: Now, in reading some.
- 15:15Speaker 1: Stuff about the discussion of setting of this game, Martin
- 15:19Speaker 1: Wallace talked about wanting to not wanting to have a
- 15:23Speaker 1: game where colonial where the traditional or historical British settling
- 15:29Speaker 1: of Australia involved murder and displacement of Aboriginal peoples, and
- 15:34Speaker 1: he didn't want to make a game about that, and
- 15:37Speaker 1: so his solution narratively was that there weren't any people there,
- 15:41Speaker 1: which is of course its own kind of problematic, Like
- 15:43Speaker 1: it's good that he was trying to think about how
- 15:46Speaker 1: to make a game that didn't do that, but it's
- 15:49Speaker 1: bad that his solution to that was, well, let's just
- 15:51Speaker 1: pretend they're not there. That has its own fraud and
- 15:55Speaker 1: unpleasant consequences, including one potential misread of the game or
- 15:59Speaker 1: read of game, depending how you read it, which is
- 16:01Speaker 1: that the Cuthu the monsters represent the Aboriginal people who
- 16:06Speaker 1: are an inconvenience to be fought off. As I said,
- 16:09Speaker 1: this certainly wasn't Martin Wallace's intent, and I don't think
- 16:12Speaker 1: he would agree that that was how it should be read.
- 16:14Speaker 1: But I think that if you play the game, you
- 16:17Speaker 1: can read it that way, and that's a bummer. That said,
- 16:20Speaker 1: it's a pretty interesting game from a mechanical standpoint. It's
- 16:24Speaker 1: a cooperative game in which you are trying to fight
- 16:28Speaker 1: off these monsters while you're building up your farms trying
- 16:31Speaker 1: to start the settling of a new continent. There is
- 16:34Speaker 1: an expansion which I purchased, but I have not played yet,
- 16:37Speaker 1: so at some point I would like to try that.
- 16:39Speaker 3: But I really like the world.
- 16:40Speaker 1: Of a Studying Emerald in Australia, particularly the first one,
- 16:45Speaker 1: as a premise for thinking about.
- 16:48Speaker 3: Different kinds of stories.
- 16:49Speaker 1: So those are the Martin Wallace Studying Emerald games, the
- 16:53Speaker 1: most recent of the games released by Space Cowboys. In
- 16:57Speaker 1: the Sherlock Holmes Consulting Detective line is not actually called
- 17:00Speaker 1: Sherlock Holmes called Consulting Detective. It's called Bureau Investigation Investigations
- 17:06Speaker 1: in Arkham and elsewhere. Now, what this is basically takes
- 17:09Speaker 1: the Sherlock Holmes Consulting Detective format and makes a new
- 17:14Speaker 1: game in which you're studying cases of things that happen
- 17:18Speaker 1: in Miskatonic University or in Arkham. It's a fun premise,
- 17:22Speaker 1: but I think it suffers from the same problem that
- 17:24Speaker 1: Mythos Tales did, although it's a little better because it
- 17:26Speaker 1: is sort of unique takes on the story, So knowing
- 17:29Speaker 1: the story doesn't help you solve the mystery in these,
- 17:32Speaker 1: whereas in Mythos Tales you literally could solve the mystery
- 17:36Speaker 1: if you'd read the HP Lovecraft stories on which they're based,
- 17:38Speaker 1: which was not great. But the idea is fun being
- 17:44Speaker 1: an investigator having these Cuthulhu type or Mythos type events happening.
- 17:50Speaker 1: The problem is that a lot of these are about
- 17:52Speaker 1: suspense and horror, and it's hard to have suspense and
- 17:54Speaker 1: horror when you're investigating the state of things afterward. There's
- 17:57Speaker 1: some dread, perhaps, but it's minimal. The cases are well
- 18:02Speaker 1: enough made and interesting in the different ways that they work.
- 18:05Speaker 1: There's one that's almost entirely about like sorting.
- 18:07Speaker 3: Paperwork and learning from the paperwork.
- 18:09Speaker 1: It's almost more like one of those murder in a
- 18:12Speaker 1: box games that you can order. Those ones are pretty interesting.
- 18:16Speaker 1: It's sort of like those almost, but whereas the other
- 18:19Speaker 1: ones do follow the more traditional pick a location, go there,
- 18:23Speaker 1: talk to somebody, or see what's their model of Sherlock Holmes.
- 18:26Speaker 3: I thought it was fun, it's worth playing.
- 18:28Speaker 1: I'm not sure it's worth a sticker price because there's
- 18:29Speaker 1: only five cases in the box. Two all the Sherlock
- 18:32Speaker 1: Holmes games had ten, so that felt like a bit
- 18:34Speaker 1: of a downgrade. But we did have fun with it,
- 18:37Speaker 1: and I'm glad to have played it, So for what
- 18:40Speaker 1: it's worth, maybe I think they were worth eight to
- 18:42Speaker 1: ten dollars a case, because that's how much I ended
- 18:45Speaker 1: up paying it. I guess that is Bureau of Investigation
- 18:48Speaker 1: investigations in Arkham and elsewhere. All Right, So I've got
- 18:51Speaker 1: four Cuthrough Lou themed games left to talk about, two
- 18:54Speaker 1: of which I've played, so I'll start with the two
- 18:56Speaker 1: that I haven't played, just to make sure I don't
- 18:58Speaker 1: forget them. One of them is a game I found
- 19:00Speaker 1: at a thrift star Penny Arcade. Rumble in Relay or
- 19:04Speaker 1: Rely or Relia really is one of the locations in
- 19:08Speaker 1: the HP Lovecraft stories. I believe it is the mythical
- 19:11Speaker 1: place to which the cave in Mountains of Madness connects.
- 19:15Speaker 1: Perhaps so it is a terrifying, non Euclidean space out
- 19:21Speaker 1: of time or whatever, so that one is scary.
- 19:25Speaker 3: The Penny Arcade one.
- 19:26Speaker 1: It is themed around the guys from Penny Arcade and
- 19:28Speaker 1: they're I don't know, fighting there. It's a deck builder
- 19:30Speaker 1: of some sort. I haven't taken the time to try it.
- 19:33Speaker 1: It's just one of those ones where it'd probably be fun.
- 19:35Speaker 1: It's probably a pretty standard deck builder. I haven't really
- 19:38Speaker 1: looked at the rules to see whether it's actually good,
- 19:40Speaker 1: but one of these days I will. The other one
- 19:42Speaker 1: that I have that I haven't played is Miskatonic School
- 19:44Speaker 1: for Boys. This is a sort of spiritual sequel but
- 19:48Speaker 1: different genre game, following up from Miskatonic School for Girls,
- 19:53Speaker 1: which was from Fun to eleven Games, which is the
- 19:55Speaker 1: I think they said they were pausing, not dissolving, but
- 19:59Speaker 1: as far as I know, we haven't seen anything from
- 20:01Speaker 1: them in quite a while, so we're probably reaching the
- 20:04Speaker 1: end of the lifespan of those products. I do have
- 20:08Speaker 1: a couple of their games still kicking around, and I
- 20:10Speaker 1: think they're fun, including Miskatonic School for Girls.
- 20:13Speaker 3: But Misscatonic School.
- 20:14Speaker 1: For Boys was a social deduction game in which there's
- 20:17Speaker 1: I think one human and a bunch of monsters. I
- 20:19Speaker 1: think that's kind of the premise. I haven't tried it yet,
- 20:21Speaker 1: but it looks amusing. At some point I will, And then.
- 20:24Speaker 3: Like I said, the last two that I have played.
- 20:27Speaker 1: Miskatonic School for Girls is a deck builder in which
- 20:31Speaker 1: you build both your own decks and your opponent's decks.
- 20:34Speaker 1: In that game, you play one of you play one
- 20:38Speaker 1: of the houses of girls at a girls' school. The
- 20:41Speaker 1: houses are sort of like in Hogwarts. They have their
- 20:45Speaker 1: own name.
- 20:46Speaker 3: If you get the Winter Break expansion, which you should
- 20:48Speaker 3: do if you're going to get both these games, although
- 20:50Speaker 3: these are long out of print.
- 20:52Speaker 1: The Winter Break Expansion also adds a bit more differentiation
- 20:55Speaker 1: in the houses, so you get a little bit more
- 20:58Speaker 1: variety there. But the idea is there are two rows
- 21:00Speaker 1: of cards you can buy from. There are girls that
- 21:03Speaker 1: go into your house, and then there are teachers that
- 21:05Speaker 1: go into your opponent's decks.
- 21:07Speaker 3: And the girls that go in your house help you.
- 21:09Speaker 1: The teachers that come into your house also help you,
- 21:12Speaker 1: but they help you buy teachers for other players houses,
- 21:16Speaker 1: and they tend to be bad. Right Like, The way
- 21:18Speaker 1: it works is someone else puts a card in your deck.
- 21:21Speaker 1: When you're playing your cards, every teacher you draw in
- 21:25Speaker 1: your hand goes into the classroom. Then you have to
- 21:28Speaker 1: fight all the teachers with the other cards that you drew.
- 21:30Speaker 1: So if you're getting if you get a hand where
- 21:32Speaker 1: you have two or three teachers and not very many students,
- 21:35Speaker 1: it can be a rough round.
- 21:37Speaker 3: The teachers do damage to you or insanity points.
- 21:40Speaker 1: I guess at the of the game you have twenty
- 21:42Speaker 1: sanity and if you get to zero you lose out,
- 21:46Speaker 1: and it's the last house standing that wins. One of
- 21:48Speaker 1: the things I really like about the expansion is that
- 21:50Speaker 1: each house gets a power card where you get these
- 21:54Speaker 1: powers that you can use that get stronger as you
- 21:56Speaker 1: go more crazy.
- 21:58Speaker 3: So there's like a four part power for if.
- 22:00Speaker 1: You're in twenty to sixteen, fifteen to eleven, ten to six,
- 22:05Speaker 1: or five to one, you have different powers available to you,
- 22:09Speaker 1: and those are really interesting and make the game just
- 22:11Speaker 1: a little bit more fun.
- 22:12Speaker 3: It's not a great.
- 22:13Speaker 1: Deck builder, honestly, it's fine. It's a little slow, but
- 22:17Speaker 1: if you're playing with people who can make decisions quickly,
- 22:19Speaker 1: and you've played a little bit so you're kind of
- 22:21Speaker 1: familiar with what the cards do.
- 22:22Speaker 3: It's pretty fun. That's miss School for Girls.
- 22:25Speaker 1: Then I'll say the honor will mention the game that
- 22:27Speaker 1: I haven't played that much, but I would mention here
- 22:29Speaker 1: would be Cuthulhu Death May Die. This is from I
- 22:33Speaker 1: believe Rob Davio and Eric Laying.
- 22:35Speaker 3: It is a.
- 22:36Speaker 1: Dungeon call game themed around Cuthulhu, with weird and wacky
- 22:40Speaker 1: high jinks and lots of funny characters. The one time
- 22:42Speaker 1: I played, someone brought it to Toggle Gaming and I played
- 22:45Speaker 1: with Albert Einstein as my character.
- 22:48Speaker 3: That was kind of fun.
- 22:49Speaker 1: It's in the neighborhood of Mansions of Badness in terms
- 22:52Speaker 1: of you get just a couple actions on your turn.
- 22:54Speaker 1: There's big monsters, You're rolling dice to fight them. It's
- 22:57Speaker 1: very silly, very mombastic, sort of in the neighborhood of
- 23:01Speaker 1: Flying Frog production games, although I would say the rule
- 23:03Speaker 1: sets a bit more refined and thoughtful, but otherwise really
- 23:07Speaker 1: fun game. If you like just some sort of beer
- 23:10Speaker 1: and pretzels, dice chuck and silly game. Cthulhu Death May
- 23:13Speaker 1: Die It's pretty fun.
- 23:15Speaker 3: I don't have that one though. Well.
- 23:16Speaker 1: That brings me to the end of my third part
- 23:19Speaker 1: of Spooky Wock. Hopefully it recorded properly, in which case
- 23:22Speaker 1: I will be releasing it in about half an hour,
- 23:25Speaker 1: and then you'll hear from part four later in the day.
- 23:28Speaker 1: And I hope that you have a lovely Halloween, and
- 23:31Speaker 1: I will look forward to next time that you take
- 23:33Speaker 1: a walk from me, and I hope that your next
- 23:34Speaker 1: walk is as pleasant as mine was.
- 23:37Speaker 3: Bye bye, brought to you by rattle box ing a
- 24:00Speaker 3: million ye