Latest / Tale of The Manticore, a Dark Fantasy Dungeons & Dragons Audiodrama / Episode 12 (S3E12)
Transcript
- 0:00Speaker 1: Hello, This is Juel or John from Brazil and you
- 0:04Speaker 1: are listening to Tale of the Manticar. The following podcast
- 0:12Speaker 1: is intended for a mature audience. Listener discretion is advised.
- 0:30Speaker 1: Welcome back to Tale of the Manticor Season three. Like
- 0:34Speaker 1: the creature from which it takes its name, Tale of
- 0:37Speaker 1: the Manticor is a mashup, a cross breeding between two
- 0:40Speaker 1: different species of storytelling. Here you will find the unpredictability
- 0:44Speaker 1: of old school paper and dice games with the story
- 0:47Speaker 1: craft of a dark fantasy novel. No character is sacred
- 0:51Speaker 1: and none will be spared if the dice decide their
- 0:54Speaker 1: fate is at hand. According to Laura, the Tale of
- 0:58Speaker 1: a Manticre is barbed with cruel iron spikes. There will
- 1:03Speaker 1: be much pain in the days ahead. Last time on
- 1:16Speaker 1: Tail of the Manticor, in the previous chapter, ten two
- 1:20Speaker 1: discovers something among the bodies at the site of the
- 1:22Speaker 1: Orchish battle. About half of the Orcs have red paint
- 1:25Speaker 1: on the bottom of their boots, marking them as members
- 1:28Speaker 1: of the blood Foot tribe. The others bear black smudge
- 1:31Speaker 1: like tattooes on their forearms, and this symbol is not
- 1:34Speaker 1: When anyone present can recognize. For lack of a better name,
- 1:37Speaker 1: the companions begin to refer to this other group of
- 1:40Speaker 1: Orcs as the Black Cloud tribe. Achille discovers something else
- 1:44Speaker 1: among the bodies. At first, she takes the glint that
- 1:47Speaker 1: catches her eye for gold, but it turns out to
- 1:49Speaker 1: be the brass fittings of a small but heavy chest.
- 1:52Speaker 1: Inside the pieces find a large sum of coins along
- 1:55Speaker 1: with the mushroom. The two elves know to denote a
- 1:58Speaker 1: bribe or tribute. But who is paying, whom and for
- 2:01Speaker 1: what no one is certain, but it seems a good
- 2:04Speaker 1: guess that the treasure was the cause of the battle.
- 2:07Speaker 1: On the following day, the companions begin to move through
- 2:10Speaker 1: what they now realize is Black Cloud territory. There's evidence
- 2:14Speaker 1: of Orcish activity found along the way that leaves little
- 2:17Speaker 1: room for doubt. At the end of the day's travel,
- 2:20Speaker 1: they see a woods and decide to spend the night
- 2:22Speaker 1: there and take advantage of the concealment of the trees.
- 2:25Speaker 1: But before they can reach it, they spot and are
- 2:27Speaker 1: spotted by three more Orcs. Surprisingly, instead of rushing into battle,
- 2:32Speaker 1: the Orcs turn and flee. The companions give chase, but
- 2:36Speaker 1: they lose their quarry almost right away. Will the escape
- 2:39Speaker 1: orcs raise the alarm? And will the companions soon become
- 2:43Speaker 1: the haunted? Chapter twelve, Part one day twelve night mythic
- 2:57Speaker 1: event meaning move stale eight party status Achillea seven out
- 3:04Speaker 1: of seven hit points, Cord ten of eleven, de Renny
- 3:11Speaker 1: six of six ten Tier five of six supplies. The
- 3:18Speaker 1: companions have eleven portions of food and six of water.
- 3:22Speaker 1: Spells available. Achillia has memorized shrink and message. Cord can
- 3:29Speaker 1: cast and tangle and locate plants and animals. The companions
- 3:37Speaker 1: spent a few minutes retracing their steps and trying to
- 3:39Speaker 1: rediscover the direction of the orc's passage. Here it is
- 3:43Speaker 1: called ten Tier, just a little ways off from the
- 3:45Speaker 1: rest of the group. By now the woods had grown
- 3:48Speaker 1: dark and they were all relying on night vision, he
- 3:51Speaker 1: continued as they joined him.
- 3:53Speaker 2: See these trifled ferns.
- 3:55Speaker 1: They went that way, he pointed, off to the northwest.
- 3:58Speaker 3: I wonder why they turned so abruptly. Those orcs were
- 4:02Speaker 3: moving to the northeast and then suddenly cut to their left. Well,
- 4:08Speaker 3: there's no catching them now. We will go straight on
- 4:11Speaker 3: and with luck we can avoid.
- 4:13Speaker 1: Them, said do Rennie. Pointing off in a direction perpendicular
- 4:16Speaker 1: to the path of the orc's flight.
- 4:18Speaker 2: Them and their tribes meets.
- 4:20Speaker 1: Said Tintyr, nodding hmm, agreed to Rennie.
- 4:24Speaker 3: We'll need to find a place to make camp, though
- 4:27Speaker 3: we cannot keep going through the night.
- 4:30Speaker 1: He was right. They were already exhausted, having pushed themselves
- 4:33Speaker 1: in order to reach the woods in the first place,
- 4:35Speaker 1: and then chasing the Orcs had drained the last of
- 4:38Speaker 1: their energy.
- 4:39Speaker 3: A good hiding spot is what we need.
- 4:41Speaker 1: He said, pulling at his chin and looking worried.
- 4:44Speaker 3: But we should go at least another mile or two
- 4:47Speaker 3: away from here, try not to leave any tracks.
- 4:52Speaker 1: He led the way, walking by his younger brother and
- 4:54Speaker 1: into the deep gloom of the forest. Tenttyr followed in.
- 4:58Speaker 1: Then Achilie, unsure how she was sppoke to travel without
- 5:00Speaker 1: leaving any signs for a passage, fell in behind, with
- 5:03Speaker 1: Cord and Robin at her back. Did the Orcs cut
- 5:14Speaker 1: left to throw off their pursuers or is there a
- 5:16Speaker 1: different reason. If it was an evasive measure, it worked,
- 5:20Speaker 1: But I think there's a chance they are actually avoiding
- 5:22Speaker 1: this part of the woods deliberately in order to keep
- 5:25Speaker 1: things nice and chaotic. I'm going to randomize it, and
- 5:28Speaker 1: since I have the action paused anyway, I think I'll
- 5:31Speaker 1: just make all the roles for the day right now.
- 5:33Speaker 1: For the weather twenty. I was not expecting that what
- 5:39Speaker 1: kind of weather would be really helpful right now? More fog,
- 5:43Speaker 1: I think, since the party's main goal is to stay
- 5:45Speaker 1: out of sight, stumble upon a seventeen a high roll,
- 5:50Speaker 1: but it doesn't produce any result. Only a one or
- 5:53Speaker 1: a twenty matters for that role. Next up is for
- 5:56Speaker 1: wandering encounters. We're back in the woods, meaning that if
- 5:59Speaker 1: ford to on a D six is a positive result. However,
- 6:03Speaker 1: I think that foggy weather should have some real in
- 6:06Speaker 1: game benefit, so I'll knock it back to a five
- 6:08Speaker 1: or six on a D six. I mean, twenties are
- 6:11Speaker 1: rare and they should make a difference. Here's the role
- 6:15Speaker 1: A five. Oh brother, these guys just can't seem to
- 6:18Speaker 1: pass more than a single day without running into trouble.
- 6:21Speaker 1: As I've done before, I'm going to roll a high
- 6:23Speaker 1: low to determine what they encounter. Low will mean yet
- 6:26Speaker 1: more orcs. This is black Cloud territory, after all, HI
- 6:30Speaker 1: will trigger a set piece encounter. I have in mind
- 6:32Speaker 1: on a d twenty fifteen. Okay, then they first noticed
- 6:43Speaker 1: the crows about an hour after they'd lost the trail
- 6:45Speaker 1: of the escaped orcs and turned to the northeast. Navigating
- 6:49Speaker 1: the woods was slow going, but not because it was
- 6:51Speaker 1: difficult to see. Their infra vision was almost as acute
- 6:54Speaker 1: as their day vision. Furthermore, during any intent here traveled
- 6:57Speaker 1: the forested night regularly, and even Core and Achillea had
- 7:00Speaker 1: some experience doing so. The reason their travel was so
- 7:04Speaker 1: slow was a combination of fatigue and from keeping up
- 7:07Speaker 1: an effort to move quietly. At first, they thought it
- 7:11Speaker 1: was working, since losing the orcs there had been no
- 7:13Speaker 1: sign of any alarm raised. De Rennie was even beginning
- 7:16Speaker 1: to allow that Achillea might have been right about which
- 7:19Speaker 1: tribe the escaped Rocks belonged to until they encountered the
- 7:22Speaker 1: first group of crows. There must have been several hundred
- 7:26Speaker 1: of the scavenger birds, and when the party came across them,
- 7:28Speaker 1: the feathered host threw up such a chorus of squawking
- 7:31Speaker 1: as to completely ruin the companion's attempt to keep quiet.
- 7:35Speaker 1: This is no good, complained to Rennie over the den
- 7:39Speaker 1: and quickly led the others away from the legion of birds,
- 7:42Speaker 1: But very strangely, after the party passed, the crows alighted
- 7:45Speaker 1: from their perches among the branches in a great cloud
- 7:48Speaker 1: of dark wings, and followed them, cawing all the while.
- 7:54Speaker 1: Robin peeped timidly, shifting bed on Achillee's head to show
- 7:57Speaker 1: her discomfort. The crows overtook the party and then settled
- 8:00Speaker 1: into the trees a little further ahead, as if to
- 8:03Speaker 1: block their progress. Dorenni was happy to keep his distance.
- 8:07Speaker 3: Come, we should get away from all this noise.
- 8:11Speaker 1: He said, and cut to the right, moving east into
- 8:13Speaker 1: the woods, where the land began to dip. For a while,
- 8:17Speaker 1: the birds left them malone, But just twenty minutes later
- 8:19Speaker 1: the party ran into another large group of crows. Or possibly,
- 8:24Speaker 1: are they following? Yes, Dornnie asked, somewhat rhetorically.
- 8:28Speaker 4: I thought that crows roosted by night.
- 8:30Speaker 1: Replied Achillia, disquieted by the phenomenon. Yes, they do, came
- 8:35Speaker 1: the ELF's flat response.
- 8:36Speaker 3: This is not natural.
- 8:39Speaker 1: By now, Achillie was so tired that she felt her
- 8:42Speaker 1: eyes might shut on their own. Her steps were leaden,
- 8:45Speaker 1: and she was feeling a bit dizzy. The others felt similarly,
- 8:48Speaker 1: with the exception of Cord and Robin, who had no
- 8:50Speaker 1: need of sleep. It was ten Tire who found a
- 8:53Speaker 1: good spot to stop for the night, a wayward pine
- 8:55Speaker 1: with thick, low branches, sticky with sap, and so fragrant
- 8:59Speaker 1: that the mill might have been inhibited sleep if the
- 9:01Speaker 1: companions had not been so tired. They set Cord and
- 9:05Speaker 1: Robin on watch, and then Achillie and the brothers passed
- 9:07Speaker 1: out on a bed of springy pine needles without even
- 9:10Speaker 1: bothering to unfurl their bed rolls. They were awoken just
- 9:16Speaker 1: three hours later, but not by their sentries. It was
- 9:19Speaker 1: the hoarse cawing of crows that dragged them out of
- 9:21Speaker 1: their slumber once again. Hundreds of the birds were squawking
- 9:26Speaker 1: madly nearby. Churchard's braid kursed Tantire, unconsciously emulating his older brother.
- 9:32Speaker 2: We get no peace at all.
- 9:35Speaker 1: The maddening din continued, completely preventing a return to sleep,
- 9:38Speaker 1: while at the same time threatening to draw and wanted attention.
- 9:42Speaker 1: We are leaving, said Dryne. Grabbing his things, he crawled
- 9:45Speaker 1: out from under the low pine branches and once again
- 9:48Speaker 1: led the others even deeper into the woods behind them.
- 9:51Speaker 1: The riotous cacophony continued unabated. After a time, the companions
- 9:57Speaker 1: found themselves overlooking a valley shrouded by night mist. Now there,
- 10:01Speaker 1: said tan Tyre, pointing.
- 10:03Speaker 2: The mist will mask our movements and hide us from
- 10:06Speaker 2: the enemy.
- 10:06Speaker 1: This boon could not have come at a better time,
- 10:09Speaker 1: for as soon as the companions entered the fog, they
- 10:11Speaker 1: heard a horn sound in the distance, back the way
- 10:14Speaker 1: they had come.
- 10:17Speaker 3: They're looking for us.
- 10:19Speaker 1: Said Dornnie, caustically. Lack of sleep had made him irritable.
- 10:22Speaker 3: Still think those were blood foots, Achillia.
- 10:26Speaker 1: Achilie disregarded the accusation in Dornnie's tone and changed the subject.
- 10:31Speaker 4: This might sound mad, but I think those crows were
- 10:33Speaker 4: following us.
- 10:35Speaker 3: That and more.
- 10:37Speaker 1: Dernni replied, the acid no longer in his voice.
- 10:40Speaker 3: Hopefully we can lose them in these mists.
- 10:43Speaker 1: I'm still so tired, complained Achillia.
- 10:45Speaker 4: I don't know how long I'll last.
- 10:47Speaker 3: You'll have to last at least a little while longer.
- 10:50Speaker 3: We need to put as much distance as we can
- 10:53Speaker 3: between us and those orcs. They'll search for us all night.
- 10:57Speaker 3: What we really need is a better hiding spot.
- 11:02Speaker 1: The misty valley began to constrict, funneling the companions into
- 11:05Speaker 1: a narrow gorge. After they'd gone a half a mile
- 11:08Speaker 1: or so. Luckily, there was no more noise from crows,
- 11:11Speaker 1: and the war horn did not sound again.
- 11:14Speaker 4: De Renny, what did you mean earlier when you said
- 11:16Speaker 4: that and more?
- 11:18Speaker 1: What more?
- 11:20Speaker 3: Earlier?
- 11:21Speaker 4: I said, I thought the crows were following us, And
- 11:24Speaker 4: you said that and more? What did you mean by that?
- 11:27Speaker 3: I only meant that it seems like look.
- 11:30Speaker 1: Said Tantyr, pointing into the swirling mists. Through the vapors.
- 11:34Speaker 1: About a hundred yards ahead, they could make out the
- 11:36Speaker 1: shape of a cave. It was both large and of
- 11:39Speaker 1: unusual shape. The mouth was wide enough to fit a
- 11:42Speaker 1: wagon train eighty feet long or more, but the height
- 11:45Speaker 1: was out of proportion. A huge, long stone slab jetted
- 11:49Speaker 1: it from the side of the gorge, like an awning
- 11:51Speaker 1: over a hollow space below. In the fog and in
- 11:54Speaker 1: the dark, it was impossible to say how deep the
- 11:56Speaker 1: cut went. This could be a good place to hide, suggested.
- 12:00Speaker 4: It had better be. I can barely keep up right,
- 12:03Speaker 4: and my eyes keep trying to close on their own.
- 12:06Speaker 1: Said Achilia. She felt cord pat her on the shoulder
- 12:09Speaker 1: with a wooden hand, and she turned around to offer
- 12:11Speaker 1: him a warm, sleepy smile.
- 12:15Speaker 3: I don't well, we will have to risk.
- 12:18Speaker 1: It, said dore Rennie, clearly he was not thrilled with
- 12:21Speaker 1: this choice of hiding place. He unshouldered his bow and
- 12:24Speaker 1: drew an arrow from his quiver before proceeding.
- 12:27Speaker 3: We should go and take a closer look.
- 12:31Speaker 2: It's better than sleeping out in the open.
- 12:33Speaker 1: Said Tantyr, imitating his brother and readying his own arrow.
- 12:37Speaker 2: And it looks empty.
- 12:39Speaker 1: The cave did seem empty, at least they couldn't see
- 12:42Speaker 1: anything moving inside. Dorennie took the lead and started toward
- 12:45Speaker 1: the cave, with the mists wrapping around his slight frame
- 12:49Speaker 1: and closing in behind him. I mentioned before that I
- 13:00Speaker 1: had a set piece encounter prepared, and here we are.
- 13:03Speaker 1: The party members don't know it, but this cave is
- 13:05Speaker 1: the layer of a dangerous creature named Mamby. Mamby occasionally
- 13:10Speaker 1: accepts bribes from the arcs, either to fight for them
- 13:12Speaker 1: or simply to leave them alone. The money box of
- 13:15Speaker 1: the companions currently carry was meant as such a payment
- 13:18Speaker 1: by the Black Cloud tribe. In return, Mamby would have
- 13:21Speaker 1: helped them drive off the intruding blood foots. Of course,
- 13:24Speaker 1: the payment was intercepted. There's a certain tasty irony in
- 13:28Speaker 1: the bribe being delivered to its intended destination, but not
- 13:31Speaker 1: by the intended couriers anyway. At the moment, even though
- 13:35Speaker 1: it's night and Mamby is nocturnal, he's currently asleep on
- 13:38Speaker 1: a better furs and can't be seen by the party members,
- 13:41Speaker 1: at least not yet. He can't be seen. But the
- 13:48Speaker 1: companions slowly and silently approached the cave, and the mists
- 13:52Speaker 1: swirled around their frames as though trying to pull them
- 13:55Speaker 1: into their gauzy embrace. Once again, they were in single file.
- 14:00Speaker 1: The narrow gorge would not permit any different arrangement. Beyond
- 14:03Speaker 1: the wide and shadowy stone mouth, the gorge began to
- 14:06Speaker 1: incline sharply. Of course, at this point, the piece's intention
- 14:10Speaker 1: was to use the cave as a shelter and hide
- 14:12Speaker 1: out for the night, and then continue their journey in
- 14:14Speaker 1: the morning. Quietly, quietly they approached. They were so quiet,
- 14:20Speaker 1: in fact, that when the sound came it almost scared
- 14:23Speaker 1: Achillia out of her skin, A ripping, sputtering sound like
- 14:29Speaker 1: the bark being torn off the side of a tree
- 14:32Speaker 1: sounded from somewhere inside the cave. Then there was silence again,
- 14:36Speaker 1: followed by a second, low, wet, snorting sound. The companions
- 14:41Speaker 1: had frozen in their tracks at the first noise. The
- 14:44Speaker 1: second made them stiffen, and when the sounds returned in
- 14:47Speaker 1: a steady, rasping snore, they realized that something large was
- 14:50Speaker 1: sleeping nearby, not fifty yards away. Tender turned around and whispered, there,
- 14:57Speaker 1: something big. Dur Any whispered back, do we go back?
- 15:02Speaker 3: I don't want to go back. We still need to
- 15:06Speaker 3: find somewhere to stop for the night, and there is
- 15:09Speaker 3: nothing back the way we came. Maybe we can sneak
- 15:14Speaker 3: by it.
- 15:15Speaker 1: Looking past the cave entrance, they could see that to
- 15:17Speaker 1: keep going in this direction would be a risk. The
- 15:20Speaker 1: slope of the gorge had made for a treacherous descend
- 15:22Speaker 1: to get down here, but it was a sheer wall,
- 15:24Speaker 1: impossible to climb for the next hundred yards on either side,
- 15:28Speaker 1: so the only choices were forward or back. I think
- 15:31Speaker 1: we should go back, said Tentere. Looking shaken. Derenni turned
- 15:36Speaker 1: to Achilia.
- 15:37Speaker 3: Break the tie. What do you think we should do?
- 15:41Speaker 1: Achillia scanned the area around the cave entrance, moss covered
- 15:45Speaker 1: roots hung limply down over it, and seeing these, she
- 15:48Speaker 1: remembered Kord's trick back at the Dogwood. She regarded her
- 15:51Speaker 1: wooden friend.
- 15:52Speaker 4: Could you command those roots if something came out of
- 15:55Speaker 4: the cave, she asked.
- 15:57Speaker 1: Cord nodded.
- 15:58Speaker 4: Let's try to sneak by, then, she said.
- 16:01Speaker 1: Ten Tier winced, but de Renni nodded his approval.
- 16:04Speaker 3: I'll take the lead.
- 16:05Speaker 1: He said, creeping past ten.
- 16:07Speaker 3: Tire follow close, but not too close.
- 16:18Speaker 1: This is the most dangerous situation the pieces effaced in
- 16:21Speaker 1: this story so far. Momby is a four hit die ogre,
- 16:25Speaker 1: and although he's currently asleep and deeply so, it would
- 16:28Speaker 1: only take one misplaced step to wake him as the
- 16:31Speaker 1: characters attempt to sneak by. Since none of my characters
- 16:35Speaker 1: are of the thief class, none of them have any
- 16:37Speaker 1: real skill in moving silently, But that doesn't mean they
- 16:40Speaker 1: can't try, and it also doesn't mean they can't succeed.
- 16:44Speaker 1: It'll just be tougher for them now. To be fair,
- 16:47Speaker 1: Dornni and Tentier are hunters, so I think they might
- 16:50Speaker 1: be a little better than average at moving without making noise.
- 16:53Speaker 1: But I wonder what kind of chance would they have
- 16:55Speaker 1: of getting past Mamby without waking him up if a
- 16:58Speaker 1: thief were here. I'd give antage on this role to
- 17:01Speaker 1: reflect the overall favorable conditions. While on the one hand,
- 17:05Speaker 1: leading a group would be harder than going it alone,
- 17:07Speaker 1: on the other, Momby is some distance away, and even
- 17:10Speaker 1: more he's deeply asleep. Here's my ruling. I'll allow the
- 17:14Speaker 1: pieces to roll a check as a group, but I'm
- 17:17Speaker 1: taking back the advantage to reflect the extra difficulty, also
- 17:20Speaker 1: partly because of the distance, and mostly because Momby is asleep,
- 17:24Speaker 1: I'll be generous and roll as if the whole group
- 17:26Speaker 1: was a first level thief. Despite that generosity, the rule
- 17:30Speaker 1: book tells me that the chance to succeed is only
- 17:32Speaker 1: twenty percent. The role A thirteen. Huh, what do you know?
- 17:38Speaker 1: I really did not expect them to succeed at this
- 17:40Speaker 1: The party is able to reach the valley floor by
- 17:42Speaker 1: the cave mouth. From here they can see the sleeping
- 17:45Speaker 1: form of some hulking thing. At first, it looks like
- 17:50Speaker 1: a boulder, but then it shifts, snoring loudly as it
- 17:53Speaker 1: adjusts its position, and then falls back into slumber. It's
- 17:57Speaker 1: difficult to tell what exactly. The creature is bigger than
- 18:00Speaker 1: a man, but humanoid. It's covered in patches of dark
- 18:03Speaker 1: hair that at first look like moss. It's heavily muscled,
- 18:07Speaker 1: with tree trunk legs, broad shoulders, and bulging thews like
- 18:11Speaker 1: coils of rope. Each of the companions has their heart
- 18:14Speaker 1: in their throats as they begin to creep past, so
- 18:17Speaker 1: slowly and so carefully, watching every step lest they should
- 18:21Speaker 1: tread on a dry branch or loose rock. Theresendia must
- 18:25Speaker 1: have been watching, because by some miracle, they managed to
- 18:29Speaker 1: pass by the cave mouth without waking the sleeping Monster. Then,
- 18:34Speaker 1: just as they began to allow themselves to feel relief,
- 18:36Speaker 1: the fog parts one of the trees ahead is so
- 18:40Speaker 1: full of crows that it is black with them, and
- 18:42Speaker 1: its branches droop under their weight. Dorani has time to
- 18:46Speaker 1: mutter under his breath before the crows erupt in a
- 18:50Speaker 1: chorus of brassy cawing to the left. The sleeping Monster
- 18:56Speaker 1: snorts awake and sits up, looking around in a daze
- 19:00Speaker 1: and jury combat. I admit that I knew all along
- 19:07Speaker 1: that the crows would ruin Piece's attempt to sneak past Bomby,
- 19:11Speaker 1: But I honestly did not expect them to make that
- 19:13Speaker 1: sneak check, and so now I feel they deserve some
- 19:16Speaker 1: kind of reward for it. I'm giving them a surprise.
- 19:19Speaker 1: It makes sense the Ogre was startled out of sleep
- 19:22Speaker 1: by the crows, and realistically it would take a few
- 19:24Speaker 1: moments before it knew it was going on. What will
- 19:27Speaker 1: the companions do with their precious few seconds? I think
- 19:30Speaker 1: de Rennie looks at the terrain in front of them,
- 19:32Speaker 1: and in an instant he understands that the incline they'd
- 19:35Speaker 1: be forced to navigate to get out of the ravine
- 19:37Speaker 1: would make flight unwise. For that reason, he fits his
- 19:41Speaker 1: arrow to his bowstring, pulls it back to his ear,
- 19:43Speaker 1: and in one swift motion, let's loose. Tantire can and
- 19:48Speaker 1: will do the same. While Achillie can throw one of
- 19:50Speaker 1: her knives, Cord can ready his spell of entangle. I'll
- 19:54Speaker 1: allow him to hold the action so that even though
- 19:57Speaker 1: he'll technically be using it in round two, he'll be
- 19:59Speaker 1: able to cast it before initiative gets ruled. Let's set
- 20:02Speaker 1: the scene for a moment before we bring out the dice.
- 20:04Speaker 1: The characters are about two dozen feet away from the
- 20:07Speaker 1: mouth of this cave, which is on the side of
- 20:09Speaker 1: a ravine wall and near the bottom. Mombi is not
- 20:12Speaker 1: very far inside the cave, only about fifteen feet, so
- 20:15Speaker 1: that puts about forty feet between him and the pieces.
- 20:18Speaker 1: With their missile fire, the PCs will be shooting up,
- 20:21Speaker 1: but not by enough to make any mechanical difference. As
- 20:24Speaker 1: the cave mouth is only a few feet above the
- 20:26Speaker 1: ravine floor. Melee will be very awkward in this narrow space,
- 20:30Speaker 1: so after firing, the companions will move up so they
- 20:33Speaker 1: have a bit more room to maneuver. As Deranni noticed,
- 20:36Speaker 1: if they should need to flee, the way ahead is
- 20:38Speaker 1: a poor choice since the ravine wall ascends sharply. Going
- 20:41Speaker 1: back the way they came is a better choice, but
- 20:44Speaker 1: still not a good one because of the cramped conditions
- 20:46Speaker 1: and the eventual incline of the terrain. This is why
- 20:49Speaker 1: Deurnni has chosen to make a stand, hoping to get
- 20:51Speaker 1: off an arrow or two before they meet the enemy
- 20:53Speaker 1: outside the cave's opening. I hope that's enough info to
- 20:56Speaker 1: picture the layout of this scene. Let's talk about Mambi
- 20:59Speaker 1: for a minute now. Ogres have an armor class of
- 21:01Speaker 1: fourteen due to their thick hide and they get four
- 21:04Speaker 1: plus one hit dice. I'll roll his hit points now
- 21:08Speaker 1: nineteen hit points, which is over the halfway minute of seventeen.
- 21:12Speaker 1: Momby wields a club that does one to ten points
- 21:14Speaker 1: of damage on a hit. Oddly, the rules say nothing
- 21:17Speaker 1: about adding a strength bonus, so I guess that damage
- 21:20Speaker 1: roll is not modified by anything. As a four hitde monster,
- 21:23Speaker 1: it will attack with a plus two. However, once again,
- 21:27Speaker 1: the rules do not award any two hit bonus for
- 21:29Speaker 1: the ogre's incredible strength. Perhaps it's offset by the creature's slowness.
- 21:33Speaker 1: I don't know anyway, That's really about it. For stats,
- 21:36Speaker 1: ogres are more or less just a big bag of
- 21:39Speaker 1: hit points and muscles overall. Hopefully he won't connect with
- 21:42Speaker 1: that club, as it could easily mean a one shot
- 21:44Speaker 1: kill for most of the PCs. Now, when Momby is
- 21:48Speaker 1: woken up by the noise of the crows, he sits
- 21:50Speaker 1: bolt upright in his better furs, and almost immediately there
- 21:54Speaker 1: are two arrows and a dagger speeding his way. Let's
- 21:57Speaker 1: go ahead and make those surprise round attack rolls. Now
- 22:00Speaker 1: Derani's arrow needs a thirteen to hit the roll eighteen.
- 22:05Speaker 1: We're off to a good start. Damage will be just
- 22:08Speaker 1: one point. The arrow grazes Momby's flank ten tuos shot.
- 22:13Speaker 1: He also needs a thirteen to hit. Hah, A fifteen
- 22:17Speaker 1: that's a hit for woe six points of damage. Ten tears.
- 22:22Speaker 1: Arrow buries itself into Momby's flank, and the Ogre's face
- 22:26Speaker 1: turns into a mask of lividity, surprise, and pain. It
- 22:30Speaker 1: bellows out a series of Orcish curse words that Achilles
- 22:33Speaker 1: flung dagger seeks its mark. Can we get a hat trick?
- 22:37Speaker 1: A seven is a miss, so no, she's not used
- 22:41Speaker 1: to the weight of the new Orcish dagger and it
- 22:43Speaker 1: falls short. That's it for round one. But as Momby
- 22:46Speaker 1: brushes out of the cave, club in hand, cord casts
- 22:49Speaker 1: entangle on the roots that dangle over the entrance. The
- 22:52Speaker 1: spell listing in the Old School Essentials Advance Fantasy Player's
- 22:56Speaker 1: Tome does not say anything about how big an entangled
- 22:58Speaker 1: creature can be, or the creature's strength should modify the role.
- 23:02Speaker 1: I think Gavin Norman probably left it open specifically to
- 23:05Speaker 1: encourage rulings based on circumstance, So that's what I'm going
- 23:08Speaker 1: to do. There are strong roots present, but Momby has
- 23:11Speaker 1: the equivalent of an eighteen in strength, So my ruling
- 23:15Speaker 1: is that he'll save with advantage, and even if he fails,
- 23:17Speaker 1: he'll only be entangled for one round. The target number
- 23:20Speaker 1: to beat for his saving throw is fourteen. Here comes
- 23:23Speaker 1: the rolls using two D twenty. I've got a nine
- 23:27Speaker 1: and a nineteen. So he does save, and even as
- 23:30Speaker 1: the roots drop, looping around his neck and over his shoulders,
- 23:33Speaker 1: the roots simply yanks them free of their rocky moorings
- 23:36Speaker 1: and cast them aside, continuing to curse in orchish. We
- 23:41Speaker 1: can now begin round two initiative the party one Momby six.
- 23:50Speaker 1: Not only is the ogre charging forward, but he's also
- 23:53Speaker 1: on home turf. The PCs had already passed by him
- 23:56Speaker 1: when the crows raised the alarm, so it's quite easy
- 23:58Speaker 1: for Momby to box them in and cut off their retreat.
- 24:01Speaker 1: As for his attack, I'll pick a target at random.
- 24:04Speaker 1: It's Cord. He's the biggest of the group, so that
- 24:07Speaker 1: makes sense. Cord has an ace of fourteen, and Mambi
- 24:11Speaker 1: needs to roll a twelve or better to hit. The
- 24:13Speaker 1: roll at twelve on the die is just enough. Mombi's
- 24:18Speaker 1: club comes whistling, towards the construct with tremendous force. Wood
- 24:22Speaker 1: connects with wood, doing ooh nine points of damage. There
- 24:28Speaker 1: is a deafening bang accompanied by a crack as the
- 24:31Speaker 1: club strikes Cord and splits his torso. Cord is almost
- 24:36Speaker 1: rent in two pieces and now has just one hit
- 24:39Speaker 1: point remaining. I will allow that in a few seconds
- 24:42Speaker 1: it took Momby to rip off the entangling roots that
- 24:45Speaker 1: all characters were able to draw their melee weapons. Duranni
- 24:48Speaker 1: will strike with his sword. This time. He'll need it
- 24:51Speaker 1: fourteen to hit a twelve misses. The target number is
- 24:55Speaker 1: the same for ten tier. Rolling to hit a six
- 24:59Speaker 1: is no good. I have to decide does Cords stand
- 25:03Speaker 1: and fight or fall back. There's really nowhere to go,
- 25:07Speaker 1: so I think he'll attack fifteen hits and his new
- 25:11Speaker 1: Orchish battle axe is christened with Momby's blood. Damage will
- 25:14Speaker 1: be five points. Momby is now at seven of his
- 25:19Speaker 1: original nineteen before the round ends. I think Achille will
- 25:23Speaker 1: do what she can to help and cast shrink on hmm,
- 25:27Speaker 1: not Mamby, but his club. This choice means there's no
- 25:30Speaker 1: saving throw to make the club shrinks by twenty percent,
- 25:33Speaker 1: and so any future damage it deals will be at
- 25:36Speaker 1: minus two. Momby barely notices the transformation in his weapon,
- 25:41Speaker 1: but he does notice that he's bleeding everywhere. A morale
- 25:45Speaker 1: check is in order. Ogres have a morale score of ten,
- 25:48Speaker 1: so it's unlikely he'll stop attacking, but it's worth a role.
- 25:52Speaker 1: On two D six an eight is close, but not
- 25:56Speaker 1: close enough. Momby stays spitting at a great doll up
- 26:00Speaker 1: of blood. He surges forward in his rage. His target
- 26:03Speaker 1: will once again be determined at random before means it's
- 26:08Speaker 1: cord again. This could be bad the piece he s
- 26:11Speaker 1: had better win the initiative or we might be able
- 26:13Speaker 1: to lose our first character. Round three initiative the party
- 26:21Speaker 1: three Momby two. That's good. With some luck, the party
- 26:26Speaker 1: will cut this monster down. This round. Dere Any stabs
- 26:29Speaker 1: up and into the ogre's thigh, but within eleven the
- 26:32Speaker 1: blade fails to pierce the tough skin. Ten Tier dives
- 26:37Speaker 1: into a roll, coming up just behind the monster. He
- 26:40Speaker 1: attempts to spear his blade into the Ogre's back. That
- 26:43Speaker 1: ten is no good. He miscalculates and cuts nothing but
- 26:47Speaker 1: empty air. Achillia will slash out with her remaining knife.
- 26:52Speaker 1: A fifteen hits but for just one point of damage.
- 26:57Speaker 1: Cord is practically falling apart, bisected from shoulder to waist,
- 27:01Speaker 1: but all the same. He chops down with a double
- 27:03Speaker 1: handed swing, aiming for the ogre's head, but with a
- 27:06Speaker 1: two he misses. Wow, that round was not a good
- 27:11Speaker 1: one for the PC's and it might get worse. Call
- 27:14Speaker 1: me superstitious, but I have a bad habit of killing
- 27:17Speaker 1: axe wielding fighters early on in my game. I hope
- 27:21Speaker 1: this won't be the third season in a row to
- 27:22Speaker 1: see that happen. Momby swings his still mighty club at court,
- 27:26Speaker 1: needing a twelve to hit an eleven. He hikes, that
- 27:30Speaker 1: was way too close. Let's hope that the PCs can
- 27:34Speaker 1: do better. In round four. Initiative the party a two,
- 27:40Speaker 1: Momby a one. Okay, then I feel this round will
- 27:44Speaker 1: be the last. Let's find it if my instincts are
- 27:46Speaker 1: any good. De Rennie tries to gash the ogre's thigh
- 27:49Speaker 1: once again on the backstroke at nineteen. Yes, way to
- 27:54Speaker 1: go to Rennie. This time, the ELFs blade cuts through
- 27:57Speaker 1: the Ogre's tough skin, drawing a red line along the
- 28:00Speaker 1: inside of one thigh. A D six for damage five
- 28:04Speaker 1: points it's a deep cut. Blood immediately starts to run
- 28:08Speaker 1: from the wound, and Momby stumbles. Ten Tier takes advantage
- 28:12Speaker 1: of the momentary weakness and aims another blow. This time,
- 28:15Speaker 1: he is determined not to miss the role A three.
- 28:20Speaker 1: Momby stumbles, drunkenly, moving in a way ten Deer does
- 28:23Speaker 1: not expect. The ELF's short sword fails to connect. Achillee
- 28:27Speaker 1: slashes out with her dagger again, but a six doesn't
- 28:31Speaker 1: even come close. It's up to Court to finish this monster.
- 28:34Speaker 1: He needs a fourteen to hit with his battle axe.
- 28:37Speaker 1: He aims for the head once again, and with a seventeen,
- 28:41Speaker 1: brings the heavy blade right down on top of Momby's skull.
- 28:45Speaker 1: Any role but a one will finish this fight. Here goes,
- 28:50Speaker 1: I've got a three. The blade embeds itself right in
- 28:53Speaker 1: the center of the Ogre's forehead between its beady black eyes.
- 28:58Speaker 1: Blood oozes from the wound, painting a crimson stripe down
- 29:01Speaker 1: the primitive face before the monster falls down dead. Thanks
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- 29:35Speaker 1: another of your kind listener reviews. This one was left
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- 29:42Speaker 1: business rights the best RPG podcast out there. This is
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- 30:01Speaker 1: You know, I'm grateful for this review. That's none at
- 30:04Speaker 1: your business, sir. I should have led with a dad
- 30:06Speaker 1: joke incoming. That's on me, seriously, though, I am very
- 30:10Speaker 1: grateful for the kind review. Thank you very much. And
- 30:13Speaker 1: is this my first review from Audible? I think it
- 30:16Speaker 1: might be anyway. Speaking of gratitude, this episode has my
- 30:20Speaker 1: usual duo of Ky Ellen and Kevin Barringer in their
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- 30:26Speaker 1: thanks as always to you both for your generous contributions.
- 30:30Speaker 1: For anybody curious to learn a bit more about Tale
- 30:32Speaker 1: of the meticor, I keep a blog where I post
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- 30:53Speaker 1: adventure will continue on the next episode of Tale of
- 30:56Speaker 1: the Manticor It's the story We're Chaos Gross