Latest / Start the game already! / [ENG] Super short DLC preview
Transcript
- 0:12Hey everyone, welcome back to the podcast.
- 0:14We are less than a week away from the new DLC dropping and if
- 0:19you haven't seen the patch notes or the trailer for the last
- 0:21Chieftains DLC yet, honestly, where have you been?
- 0:25The devs have been putting out so much background information
- 0:28on the DLC that it was almost impossible to miss.
- 0:32Anyway, this DLC will be released on the 17th of February
- 0:36and I am getting slowly but steadily more and more excited.
- 0:40So I decided to do a quick episode, kind of like a preview
- 0:45with very condensed information for you to prepare yourself for
- 0:49this DLC. And this DLC isn't just another
- 0:52civilization package. We are finally getting that deep
- 0:56dive into South America that the community has been asking for
- 1:01since the Definitive Edition has launched.
- 1:04We're talking 3 new civilizations, a brand new
- 1:07architecture set, and on top of this DLC, we will also get the
- 1:12naval rework that is coming to everyone, even if you're not
- 1:16getting the DLC. So grab a quick coffee, sit
- 1:19back, and let's break down exactly what's coming.
- 1:23First things first, the aesthetics.
- 1:25We are finally moving away from the more or less generic
- 1:29Mesoamerican look and getting some brand new architecture.
- 1:34The New South American architecture set is quite
- 1:36stunning in my opinion. It's got much more earthy,
- 1:40organic feel with thatch woods and stone that actually reflects
- 1:44the diverse climates of Chile and the Amazon.
- 1:48When I took a close look at the architecture set, I got really
- 1:52excited for the campaigns. I can't wait to play those and
- 1:55hope that they've put a lot of effort not only into the
- 1:58storytelling, but the actual maps that make out the campaign
- 2:02missions. I want dense forests and high
- 2:06mountains. I want it to feel different from
- 2:08all the other campaigns we've seen so far.
- 2:11I quite fondly remember how big of a deal it was when the
- 2:15Conquerors came out and we got to play as the Aztecs in their
- 2:19jungle. And that feeling is exactly what
- 2:22I'm hoping to for with the last Chieftains DLC.
- 2:27And Speaking of regional flavor, there's a couple of things that
- 2:30the South American civilizations will have in common, which is
- 2:34why our beloved Inca are also getting kind of a rework.
- 2:39They'll get the champion Warrior along with the three new
- 2:43civilizations. This champion warriors kind of
- 2:46their scout line, but from the barracks.
- 2:49This is a fast moving regional infantry unit that can actually
- 2:53build outposts. We're also seeing slingers move
- 2:57into a more standardized regional role to help these
- 3:00civilizations deal with infantry heavy rushes.
- 3:03And these forceps also get settlements which serve as a
- 3:07drop off point for all resources and increases your pop space.
- 3:12So let's talk civilizations starting with the Mapuche.
- 3:17They are based on a group of indigenous South American tribes
- 3:20native to the southern Andes and Patagonia who famously resisted
- 3:26Inca and Spanish attempts to conquer their homelands.
- 3:30They supposedly focus on cavalry and counter units, which is kind
- 3:33of funny having no stable and all.
- 3:36Their unique unit is the Kona, a mealy cavalry unit with kind of
- 3:41a finisher mechanic. It's deals significantly more
- 3:45damage to units that are already wounded.
- 3:49Then there's the Bolas Rider, it's a short range cavalry unit
- 3:53that applies a slow debuff to another unit.
- 3:56If you get caught out in the open by a pack of these, you are
- 4:00probably not getting away anymore.
- 4:03It's going to completely change how we think about micro in the
- 4:06mid game when we're facing this unit.
- 4:09They have a unique tech called Malon that gives their bolas
- 4:13riders, slingers, and skurms pass through damage.
- 4:17This sounds incredibly strong in my opinion, especially for a
- 4:20castle age unique technology. Their second unique tech reduces
- 4:24the cost of team castle unique units and bowler riders by 15%.
- 4:30The Mapuche have particularly hard working villagers because
- 4:34their foragers drop off, plus 20% food at their settlements.
- 4:38They can also train Spears and skirms, so trash units their
- 4:42infantry, slingers and skirmishers get plus 5HP in
- 4:46feudal, plus 10 in castle age and plus 15HP in the Imperial
- 4:51age. And these last two bonuses are
- 4:54probably what gives them the classification as a counter unit
- 4:57civilization. Also their mounted units
- 5:00generate plus 3 gold per military unit killed, and they
- 5:04can see your castles whenever you build 1.
- 5:07Their team bonus gives Spears and skirms plus two line of
- 5:10sight. This is sounds incredibly
- 5:12strong, but I've said this about every single civilization that
- 5:17came out over the past five years and usually they were much
- 5:21more balanced than I initially thought, so I am willing to
- 5:25believe that this will work out. Next up, the Muska.
- 5:31They are based on the Muska confederations of present day
- 5:35Colombia, who formed the most notable civilization in the
- 5:38northern Andes at the time of the Spanish conquest.
- 5:42They kind of feel like the gold civilization to me out of this
- 5:46expansion, and they focus on foot Archers and monks.
- 5:50Their economy is built around efficiency, one could say
- 5:53because their settlements cost -25% resources and they heal
- 5:59nearby units. Advancing to the next age also
- 6:03costs -50 gold and caravan and gills is free for them.
- 6:08Their monks regain their faith 50% faster after a successful
- 6:13conversion, which sounds super strong to me.
- 6:18And the champion scout line and Archer range units have plus one
- 6:21melee armour in feudal, plus 2IN castle age and even plus three
- 6:26in the Imperial age. Their unique unit, the Gwecha
- 6:30Warrior, is a skirmisher unit and therefore as far as I know,
- 6:34the very first skirmisher unit trained from a castle.
- 6:38And it has quite the weird mechanic.
- 6:41When they die, they can actually heal other Gwecha warriors that
- 6:46are close by. They are close to them.
- 6:49Kind of like a martyr unit. Their second unique unit is the
- 6:53Temple Guard, a heavy infantry unit that attacks faster the
- 6:58longer it remains in combat. Almost like it gets into a rage.
- 7:04If you can't burst them down quickly, they will probably
- 7:07absolutely shred your frontline. This unit can be trained from
- 7:12both barracks and a monastery. It has an elite version and I
- 7:17believe it's not able to heal other units or pick up relics
- 7:21despite being trainable from monasteries.
- 7:24Their Castle age unique technology is called Herbalism
- 7:27and makes their Archers and champion scouts move 15% faster.
- 7:32That is an incredibly strong upgrade for both Archer units
- 7:37and infantry units. There will be no escaping them
- 7:41whatsoever. Huaracas is their imperial
- 7:45unique tech which gives their slingers one additional range
- 7:48and lets them train 25% faster. So boy oh boy, this save is
- 7:53going to be strong. Then we have the Tupi.
- 7:57They are based on the Tupi peoples of South America, a
- 8:01large grouping of pre Columbian tribes based mainly in the
- 8:05Amazon rainforest and on the Atlantic Coast of Brazil.
- 8:09It seems like their play style is all about numbers and
- 8:12aggression and they focus on foot Archers and infantry units.
- 8:16Their unique unit from the castle is the Blackwood Archer.
- 8:20These are cheap and here's the kicker, they train in pairs and
- 8:24each unit only costs half a pop space.
- 8:27So they really resemble the Krambit Warrior just being
- 8:31arranged unit. You're going to be able to mask
- 8:34them extremely fast. Well this is of course dependent
- 8:37on their creation time, but I'm assuming that will be fast.
- 8:41The only drawback that unique units usually have is that they
- 8:44are hard to mask because you will only have so many castles
- 8:48to produce from. This is somewhat offset with
- 8:51this unique unit. Now pair those with the Ibila
- 8:55Pima Warrior, a heavy infantry unit that deals area of effect
- 9:00damage, and you have a civilization that is designed to
- 9:03just overwhelm. This infantry unit can be
- 9:08trained from your barracks and it's AOE damage actually
- 9:12considers what direction the unit is facing because it deals
- 9:16equal damage to all targets right in front of it.
- 9:20There Castle Age unique tech improves the attack speed of the
- 9:24Champion Scout Line and Slingers by 25%.
- 9:27Their Imperial Age technology gives foot arches and
- 9:31fortifications the ability to deal poison damage so damage
- 9:35over time. Their bonuses are a wild mix of
- 9:39everything. They have a bonus similar to the
- 9:41Khmer where the Tupeevils can Garrison in settlements to
- 9:45secure themselves. The Tupee also start with plus
- 9:4825 of each resource and they get 15% of any units cost back when
- 9:54they die, even though I am not quite sure yet whether that only
- 9:58applies to military units or even villages.
- 10:01Also all upgrades from the range and barracks cost 50% less food
- 10:06and as a team bonus towers and castles provides 10 extra pop
- 10:10space. So.
- 10:12So I think it's a common narrative that everyone expects
- 10:16these civilizations to be totally opie when they come out
- 10:20and there is definitely going to be some tweaking with the
- 10:23balancing. But I am also still quite
- 10:26excited for these civilizations. I am excited for the fact that
- 10:30these are three more sifts that have no stable and only one
- 10:35civilization is specialized on cavalry from like car Archer
- 10:40units and from a unique unit from the castle.
- 10:44But other than that, they are mainly focused on infantry units
- 10:47and mostly foot Archers. So what I find interesting is
- 10:52that these three sifts, maybe the four with the Incas, they
- 10:57have certain things in common, not just the settlement building
- 11:01and that they have a different kind of scout unit.
- 11:05But the fact that they all start at the same spot with a tech
- 11:09tree and the civilization bonuses and unique texts are
- 11:14what give them extra flavor and differentiate the sift from one
- 11:17another. At least that's my first
- 11:19impression and I I find that very interesting and a smart
- 11:23design choice. The question now will be whether
- 11:27they are different enough for all all these civilizations to
- 11:32feel unique, or whether they are too close to one another and
- 11:37then there will be one that's just better than all the others
- 11:40and the other two civilizations or three civilizations will
- 11:43probably not be played as much either way.
- 11:47There's also the single player content and that is quite big
- 11:51because we're getting 3 new campaigns, The Lautaro, the
- 11:56Pathachinque. I'm probably totally
- 11:59mispronouncing these, I'm sorry. And the Arari Boya, the Mooska
- 12:04campaign actually features branching choices.
- 12:07I think I read you can make one decision and then it branches
- 12:11out in one of two ways, which I find quite interesting.
- 12:16And I'm also curious whether this is going to make me play
- 12:20the campaign twice and improves replayability or whether this I
- 12:25don't know. I'm just, I'm just sceptical
- 12:27whether the choice is meaningful enough for me to replay the
- 12:30campaign then. And I, I don't even know at what
- 12:33point in the campaign this this choice is actually going to
- 12:37happen. Well, anyway, I didn't want to
- 12:40ramble too much. I wanted to keep this short.
- 12:42I actually initially wanted to keep this under 10 minutes, but
- 12:45I'm failing. Of course I am.
- 12:48But I'm going to finish up. So even if you're not buying the
- 12:53DLC of or if you're deciding to maybe just get some reviews in
- 12:58before you buy it because you can't decide, there is content
- 13:03update for you anyway. So when the TLC drops on
- 13:07February 17th, there will be a few changes for the game for
- 13:11everyone. So I mentioned the naval rework
- 13:14that is going to be here and on the same day we're going to get
- 13:182 new ship lines and a complete rebalance of how fire ships and
- 13:22galleys interact. Plus the Incas are getting a
- 13:25total facelift for free. New architecture, new units, and
- 13:29a modernized campaign. So this is all free for you if
- 13:33you decide not to get the DLC. On top of that, you'll get the
- 13:36three new civilizations and the three campaigns if you decide to
- 13:39buy the DLC. So either way, this DLC really
- 13:44something else that is for sure. People are probably either going
- 13:47to hate or love it, even though, in my opinion, it'll be hard not
- 13:52to at least like the fact that we can have some more American
- 13:56civilizations in the game. Daniela and I will be talking
- 14:00more in depth about the civilizations in the next
- 14:03magazine when we've had some time to see some pros experiment
- 14:08with them, when we experimented, experimented ourselves with the
- 14:11civilizations, and when we not only see the tech tree that have
- 14:15been leaked, but also the exact stats of the unit.
- 14:19So make sure you're following the podcast to not miss out on
- 14:24that episode. That's going to do it for this.
- 14:27I, I hope you like this. This was very different.
- 14:30It was less in depth and a bit more superficial, but I was
- 14:34trying to basically summarize all the information that has
- 14:38already been put out in a very dense way.
- 14:41So it's easier to remember when you actually get to play the
- 14:45civilizations. So thanks for hanging out and I
- 14:48hope you enjoyed this short preview for the DLC.