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Do Good Games Taste Like Gasoline?

When Bennett Foddy was a fellow at Oxford, the college sold off its wine cellar and let the fellows judge the bottles. After twenty-four samples, the one that stopped him tasted like gasoline. That is now roughly how he picks games, and it turns out to be a useful way to think about difficulty, taste and what a player is actually looking for.

Danny Snelson of UCLA joins for a new format: one piece from the Kill Screen archive, one long interview, and the news worth knowing from the past two weeks. From the archive, Brendan Keogh's "Game Type: Capture the School," the lead article in issue…

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