Latest / Ridiculous History / Ridiculous Video Game Tie-ins, Part One: The Rise of Cool Spot -- and Fall of the Noid
Transcript
- 0:00Speaker 1: Ridiculous History is a production of iHeartRadio. Welcome back to
- 0:27Speaker 1: the show Ridiculous Historians. Thank you, as always so much
- 0:30Speaker 1: for tuning in. Let's hear it for the man the myth,
- 0:34Speaker 1: our very own dally Bop sound super producer mister Max Williams.
- 0:38Speaker 2: Dealing about sounds amazing like up be up, oh right, right, right,
- 0:44Speaker 2: right right? How does one become a myth?
- 0:46Speaker 3: You know?
- 0:47Speaker 2: Is the myth is a myth the same as a legend?
- 0:50Speaker 2: What is thenoid considered a myth or a legend or
- 0:53Speaker 2: an urban legend?
- 0:54Speaker 1: The nooid is, I think at this point, considered a mascot.
- 0:58Speaker 1: It would need a couple of centuries for there to
- 1:01Speaker 1: be a legend of the noid for me. But we
- 1:04Speaker 1: can see it for me now. I've been bulling you're
- 1:07Speaker 1: an old round to that, and I.
- 1:08Speaker 4: Got a side note kick us off with because it
- 1:10Speaker 4: seems very fitting for today's episode. You guys know my
- 1:13Speaker 4: sound qure that's at the beginning of the episode. Yes,
- 1:16Speaker 4: it's a ship of thesis. It is something I'm adding
- 1:18Speaker 4: more onto and changing throughout time. But the original of it,
- 1:23Speaker 4: I don't know if you fill you guys this it's
- 1:25Speaker 4: a game boy sp advance, turning on one going forwards,
- 1:28Speaker 4: one backwards.
- 1:29Speaker 3: That's what it day.
- 1:30Speaker 1: The secrets have been revealed. The secrets have been revealed.
- 1:34Speaker 1: We've we've saved all the posts that will get on
- 1:37Speaker 1: Ridiculous Historians. But folks, if you are on our Facebook group,
- 1:41Speaker 1: we hope you enjoyed this one. There have been some
- 1:44Speaker 1: comments in the past because I I'll monitor the Ridiculous
- 1:48Speaker 1: Historians page about our love of video games. So a
- 1:52Speaker 1: while back we decided we're going to lean into it
- 1:56Speaker 1: and do at least one video game episode.
- 1:59Speaker 3: We'll probably do.
- 2:00Speaker 1: I think there's a history of Bethesda on the way.
- 2:02Speaker 1: But we had a cool conversation briefly before we started
- 2:07Speaker 1: rolling today about just the sheer concentrated nostalgia of video
- 2:14Speaker 1: games and back in the day some listeners of a
- 2:19Speaker 1: certain age may remember. Add folks and marketing people throughout
- 2:24Speaker 1: all these different industries, from your favorite fast food to
- 2:27Speaker 1: film and just you name it, right, they said, let's
- 2:31Speaker 1: expand our promotional opportunities. Let's not just sell toys with
- 2:37Speaker 1: a happy meal, Let's not just sell t shirts or
- 2:40Speaker 1: thermoses with the movie stars on them. Let's see if
- 2:44Speaker 1: we can put them in a video game.
- 2:46Speaker 2: Well it's funny too because now those product tie ins
- 2:50Speaker 2: appear more in the form of skins and things that
- 2:54Speaker 2: are like added or layered on top of an existing
- 2:57Speaker 2: video game. Of course, I'm looking at you, Fortnite. You
- 3:00Speaker 2: know where you've got you can get your Peter Griffin,
- 3:02Speaker 2: you know, playable character.
- 3:04Speaker 1: Like Mortal Kombat, they add a lot of creatures from
- 3:09Speaker 1: comic books or even characters from The Walking Dead, Like, yeah,
- 3:14Speaker 1: I don't.
- 3:15Speaker 2: I don't know teching as much, but I definitely have
- 3:17Speaker 2: played some of the more recent iterations in Mortal Kombat
- 3:20Speaker 2: that add like you can play as Rocky not Rocky Rambo,
- 3:24Speaker 2: you can play as Jason Vorhees, and you know, the
- 3:27Speaker 2: Zeno more for whatever. And I think the reason for
- 3:29Speaker 2: that is that to designing games is hard, okay, designing
- 3:35Speaker 2: games that are enjoyable to play, not so difficult that
- 3:38Speaker 2: they're like oppressive and like you know, rage quitty, and
- 3:41Speaker 2: also that will create some buzz and create a community
- 3:44Speaker 2: around it.
- 3:45Speaker 3: So to kind of.
- 3:46Speaker 2: Squander all of that on exclusively a product tie in
- 3:51Speaker 2: today feels like a fool's errand, or it feels like
- 3:54Speaker 2: something that time has proven to be a bad fit
- 3:57Speaker 2: for today. We're talking about the time where this is
- 4:01Speaker 2: exactly what was done.
- 4:09Speaker 1: Yeah, yes, this was This was a brilliant idea because look,
- 4:13Speaker 1: if you've ever worked in advertising, you know one of
- 4:16Speaker 1: the most important demographics well is children. You know, like
- 4:21Speaker 1: like old Dirty said, WU tangs for the kids, and
- 4:24Speaker 1: a lot of people a long time ago realized that
- 4:27Speaker 1: if you can convince the children of a family that
- 4:30Speaker 1: a thing is cool, then you've done a lot of
- 4:33Speaker 1: work toward getting the parents to buy your product. And
- 4:36Speaker 1: that's why we end up with stuff that, you know,
- 4:39Speaker 1: it's weird walking through memory palaces here, I recall quite
- 4:44Speaker 1: a few of these in detail. Some of them were
- 4:48Speaker 1: games that I played for products that I didn't even
- 4:52Speaker 1: care about. Like I'm not a seven up guy. I'm
- 4:54Speaker 1: not necessarily a spread guy. If that's your deal, go
- 4:57Speaker 1: with God. But I do remember remember the seven up game?
- 5:02Speaker 3: That's right?
- 5:03Speaker 2: I mean, I think the thing that is evident in
- 5:05Speaker 2: the article by Andy Kelly uh not art coworker. No,
- 5:09Speaker 2: that's trying a different one. A gamer writer who does
- 5:11Speaker 2: quite a good job. It's evident in the title of
- 5:13Speaker 2: his article cool Spot tricked me into playing a seven
- 5:16Speaker 2: up commercial I think that was the idea. It was
- 5:19Speaker 2: to kind of spread brand awareness without maybe letting you
- 5:23Speaker 2: know that's what was happening, which is a sort of
- 5:25Speaker 2: a one of the weird, subliminal, kind of emotionally manipulative
- 5:30Speaker 2: parts of marketing.
- 5:31Speaker 3: So let's definitely John. That was one that I remember too.
- 5:33Speaker 2: Back when you used to be able to rent games
- 5:36Speaker 2: from Blockbuster Video. You could even rent the consoles. If
- 5:40Speaker 2: you couldn't afford to have all of the systems, you
- 5:42Speaker 2: could rent you know, sns for a weekend.
- 5:45Speaker 3: I made the choice to be a Sega kid.
- 5:49Speaker 2: I never really I had a regular Nintendo, but then
- 5:51Speaker 2: from that point on I was Sega all the way
- 5:54Speaker 2: until adulthood when I got into like, you know, the
- 5:56Speaker 2: newer Nintendo generation stuff, the you know, the Wiz and
- 5:59Speaker 2: all of that. Now I'm a huge Switch fan, but
- 6:01Speaker 2: the seven up mascot ben just pretty brilliant stroke of
- 6:05Speaker 2: marketing on its own and design.
- 6:07Speaker 3: It's a red dot HM.
- 6:09Speaker 2: Doesn't get much more elegant, I guess and or dirt
- 6:14Speaker 2: simple than that.
- 6:15Speaker 1: Right, and the kiss rule applies to all things, so
- 6:21Speaker 1: keep it simple. Stupid is that acronym. And one thing
- 6:24Speaker 1: that Andy if you're right if you're hearing this. One
- 6:27Speaker 1: thing Andy wrote that I really appreciated was these lovely
- 6:32Speaker 1: descriptions of his childhood. Playing this, he says, quote, I'm
- 6:36Speaker 1: playing with quote a fun around little guy who loves
- 6:39Speaker 1: bouncing on balloons, killing crabs, and doing front flips. I
- 6:43Speaker 1: was innocent, then a fool. Years later I learned the
- 6:46Speaker 1: truth that this swaggering shades where he asks beat me
- 6:50Speaker 1: or not, is in fact an anthropomorphization of the red
- 6:53Speaker 1: dot from the seven Up logo. I was playing a
- 6:56Speaker 1: commercial for a soft drink. I didn't even know it,
- 6:58Speaker 1: and I felt the same way mister Kelly, because also
- 7:02Speaker 1: this is in the miliu of really weird nineties games.
- 7:07Speaker 1: Like you might think, dang, this advertisement disguised as a
- 7:11Speaker 1: game would stick out to me if I were a
- 7:13Speaker 1: kid playing now. But we also have to remember this
- 7:16Speaker 1: is the era of really out there concepts Earthworm Gym,
- 7:20Speaker 1: you know what I mean. This seven Up spot fits
- 7:24Speaker 1: right in to that milu.
- 7:26Speaker 2: And if I remember correctly, I don't know, guys, correct
- 7:29Speaker 2: me or or if your memory differs, but I think
- 7:32Speaker 2: it sort of drives with what Andy's saying. This was
- 7:35Speaker 2: in and of itself a pretty fun, cool game. Sure
- 7:38Speaker 2: it was enjoyable to play. I definitely remember the stage
- 7:42Speaker 2: that he's describing, the beach stage. But I also remember,
- 7:45Speaker 2: like this was back when games weren't as large, it
- 7:47Speaker 2: didn't take as long to beat. If you could beat
- 7:49Speaker 2: it in like a couple of days or whatever, the
- 7:51Speaker 2: span of a rental, let's say, from Blockbuster, and I
- 7:55Speaker 2: seem to recall getting decently far in this game. I
- 7:59Speaker 2: don't remember much beyond the beach themed stuff, but uh,
- 8:03Speaker 2: it was a pretty neat game, and the fact that
- 8:05Speaker 2: Andy didn't realize it was a product tie until years
- 8:07Speaker 2: later sort of speaks to that.
- 8:09Speaker 1: Yeah, and a little bit of history, uh, you can
- 8:12Speaker 1: put it in here, but a little bit of history
- 8:14Speaker 1: about the mascot that I thought we'd all appreciate. Uh,
- 8:17Speaker 1: Fido Dido is his name? Fido Dido is what the
- 8:20Speaker 1: name of the seven up mascots? You're joking, No idea,
- 8:25Speaker 1: that's that's there's two of them. There's that's the UK one. Yes, yeah, yeah, yeah, yeah.
- 8:31Speaker 1: But here's the here's what I think is the most
- 8:35Speaker 1: fun part. So cool Spot sorry is the name of
- 8:38Speaker 1: the dot? You're right, Max, cool Spot is the name
- 8:41Speaker 1: of the red dot Fido. Dido is the UK version,
- 8:44Speaker 1: and there's there's a mantra for these mascots, for Fido
- 8:49Speaker 1: in particular that stands out to me. It is this,
- 8:51Speaker 1: this is official, Fido is for Fido, Fido is against
- 8:55Speaker 1: no one. Fido is youth, Fido has no age, Fido
- 8:58Speaker 1: sees everything, Fido judges nothing. Fido is innocent, Fighto is powerful.
- 9:02Speaker 1: Fighto comes from the past, Fido is the future.
- 9:05Speaker 3: Jesus very culty sounding. I don't r a sinister intense
- 9:10Speaker 3: for a.
- 9:11Speaker 2: We'll also recall from recent episodes on Presidential Pets, was
- 9:17Speaker 2: Lincoln's pooch right, Fido?
- 9:20Speaker 3: Yes?
- 9:20Speaker 2: And then and then you know, I guess through the
- 9:22Speaker 2: magic of looney tunes and other pop cultural references to
- 9:25Speaker 2: that kind of became just a generic stand in for dog.
- 9:28Speaker 3: You know, hey, Fido, you know, get over here. That's wild, dude.
- 9:33Speaker 2: Whatever you just read, Ben, I would I would call
- 9:35Speaker 2: that more of an incantation than a mantra. Right, I
- 9:38Speaker 2: felt like demons were about to come, you know, crawling
- 9:41Speaker 2: up out of the out of the floor.
- 9:42Speaker 1: Let's be militaristic fido fascists. But it's going back to
- 9:47Speaker 1: how they came up with cool spot. Just some brief
- 9:50Speaker 1: history here courtesy of our research associate mister Max Williams.
- 9:54Speaker 1: In the nineteen nineties. Seven up was in the early nineties,
- 9:59Speaker 1: it was called something equally culty, the uncola, you know,
- 10:03Speaker 1: like it's somehow better because I guess it's clear.
- 10:08Speaker 2: Well it's yeah, right, I mean, and then of course
- 10:11Speaker 2: crystal PEPSI yeah, we're saying I'm a big flop. But
- 10:14Speaker 2: and now, honestly, it was probably a response to this side.
- 10:17Speaker 2: Oh gosh, we got to compete with these clear beverages.
- 10:20Speaker 2: They're they're they're othering us. They're making people think that
- 10:22Speaker 2: cola is inherently dark and sinister in some way. Right,
- 10:26Speaker 2: they both, by the way, equal amounts of sugar and
- 10:29Speaker 2: and gook nothing better about any of them. But yeah,
- 10:34Speaker 2: the uncola, that is a marketing stroke of genius, like
- 10:37Speaker 2: the other white meat.
- 10:38Speaker 1: You know, it's it's a it's a strange one because
- 10:43Speaker 1: it's also there's always this question, do we want something
- 10:46Speaker 1: that sounds in any way negative attached to a brand?
- 10:49Speaker 1: But I do think I think it maybe they found
- 10:52Speaker 1: it a little bit cerebral. Uh so they they started
- 10:58Speaker 1: leaning further into cool Spot, the mascot of the young Kola,
- 11:02Speaker 1: and he was He was one of those agi attitude
- 11:05Speaker 1: guys like Chester the Cheetah. You know what I mean,
- 11:08Speaker 1: he's breaking the rules. He had sunglasses off, I got sunglasses.
- 11:11Speaker 3: Yeah. Yeah, he was cool. He knew what was up,
- 11:13Speaker 3: he knew the score, and.
- 11:15Speaker 1: He launched like Helen of Troy launched a thousand ships.
- 11:19Speaker 1: He spawned, cool Spot spawned and Empire merchandise. He survived
- 11:23Speaker 1: until nineteen ninety seven, and these video games were talking
- 11:27Speaker 1: about were just one of the things he did. And
- 11:30Speaker 1: if you ever played video games at that time, this
- 11:34Speaker 1: was one of the most popular advertising tie ins because
- 11:37Speaker 1: it like Sonic the Hedgehog, it was just fun to
- 11:40Speaker 1: play as a game. You didn't have to know anything
- 11:44Speaker 1: about Seven Up and we I jumped the lead a
- 11:49Speaker 1: little bit, talked about Fido Dido just because of that
- 11:51Speaker 1: creepy that creepy Matra. But Kelly also pointed out who
- 11:57Speaker 1: was a UK guy Yah came up in the Yeah.
- 12:00Speaker 1: He points out the game is very different in Europe.
- 12:04Speaker 1: In the game he was playing in the UK, there
- 12:07Speaker 1: are no references to seven Up or Soda in that version,
- 12:11Speaker 1: but it's still an advertisement because in Europe he considers
- 12:16Speaker 1: it an advertisement for the publisher of the game, the
- 12:19Speaker 1: company Virgin and Virgin Man. Virgin is such a huge
- 12:24Speaker 1: deal in the UK. I don't think I told you guys,
- 12:27Speaker 1: I flew Virgin for the first time.
- 12:30Speaker 3: Nice assumed to be nice. You know, it was nice.
- 12:33Speaker 3: It was nice.
- 12:34Speaker 1: It had this weirdly Austin Powers quirky man of mystery
- 12:39Speaker 1: vibe and a lot of the stuff.
- 12:41Speaker 2: Richard is kind of the og Austin Powers in his
- 12:45Speaker 2: own way.
- 12:46Speaker 1: That's where I'm going. Man, He's like, it's it's strange,
- 12:48Speaker 1: and people seem to like him in the United Kingdom,
- 12:52Speaker 1: so it makes sense that he would. This guy's company
- 12:55Speaker 1: does all these other things, including space travel, it makes
- 12:58Speaker 1: sense that he would do advertising, game tie.
- 13:02Speaker 3: Ins, diversification.
- 13:04Speaker 2: I mean, let's not forget you know, I'm not to
- 13:06Speaker 2: make it about nerdy music stuff. But Virgin Records was
- 13:10Speaker 2: a very important label. That's what Smashing Pumpkins Siamese Dream
- 13:13Speaker 2: came out on their label, which was actually printed on
- 13:17Speaker 2: the CD for Siamese Dream, which for the longest time
- 13:20Speaker 2: I thought was a Smashing Pumpkins image. Is these really crazy,
- 13:24Speaker 2: kind of very medieval looking, almost woodcut prints of these
- 13:27Speaker 2: Siamese twins facing left and right on sitting on this
- 13:31Speaker 2: coiled up dragon. And because the record was called Siamese Dream,
- 13:34Speaker 2: I assumed that was just you know, a smashing pumpkins thing.
- 13:37Speaker 2: That turns out that is an official branding image of Virgin.
- 13:41Speaker 3: Records, so look it up. It's pretty interesting. You didn't
- 13:43Speaker 3: know that.
- 13:44Speaker 2: Yeah, interesting, And we also you know Mike Oldfield who
- 13:47Speaker 2: did Tubular Belts that was on Virgin Records and was
- 13:51Speaker 2: a massive hit, I believe before The Exorcist, so really interesting.
- 13:56Speaker 2: Richard Branson was a pretty smart guy in terms of
- 13:59Speaker 2: like picking winners.
- 14:00Speaker 1: He got started with music and promotions, so it's no
- 14:04Speaker 1: surprise they returned to it. And that's kind of the
- 14:07Speaker 1: that's one of the questions that our pal Kelly has
- 14:10Speaker 1: when he's talking about cool Spot. We know that in
- 14:13Speaker 1: nineteen ninety five, cool Spot appeared in another video game.
- 14:17Speaker 1: A lot of these advertising tie in games don't get
- 14:20Speaker 1: a sequel. You have to actually be a fun game.
- 14:22Speaker 1: And the second one, Spot goes to Hollywood levels. The
- 14:27Speaker 1: levels are based on different genres of movie and then
- 14:31Speaker 1: later they release a couple of or later they released
- 14:35Speaker 1: an enhanced version for Saturn and for PlayStation.
- 14:38Speaker 3: pH the Sega Saturn. That was a flash in the pan.
- 14:42Speaker 1: But Andy is certain that, as you know, nostalgia is cyclical, right.
- 14:47Speaker 1: Andy is certain that as nostalgia for the nineties rises,
- 14:52Speaker 1: we shouldn't be surprised if seven up. Well, Andy phrased
- 14:55Speaker 1: it in a way that's little controversially, he says, don't
- 14:58Speaker 1: be surprised if seven up wheels cool spots decay and
- 15:01Speaker 1: corpse out at some point. I'd be happy to see it.
- 15:04Speaker 1: It'd be funny too if he was undead.
- 15:06Speaker 3: Just for kicks.
- 15:07Speaker 2: First of all, spots don't rot, y'all. They are immortal,
- 15:10Speaker 2: They are eternal. And I completely agree with the nineties
- 15:13Speaker 2: nostalgia craze because I would argue that if you're you know,
- 15:15Speaker 2: like in thrifting and like, you know, people that like
- 15:18Speaker 2: go to vintage markets and stuff certain types of clothing, uh,
- 15:21Speaker 2: they start to see a spike in price at certain
- 15:25Speaker 2: points when they become trendy, like apparently when the next day, Guys,
- 15:29Speaker 2: you don't quote me on this, but I read this somewhere.
- 15:31Speaker 2: The next big trend that's coming back is surf brands
- 15:35Speaker 2: from the nineties.
- 15:37Speaker 3: Things like like stussy, Uh.
- 15:40Speaker 2: And they're maybe not maybe that's not one, but like
- 15:42Speaker 2: things like Ron John even or like kind of what
- 15:45Speaker 2: would have been considered a little dorky at the time.
- 15:48Speaker 2: Those are coming back in a big way. And Uh,
- 15:51Speaker 2: I just was at a vengeance shop in New York
- 15:53Speaker 2: where I was in search of one of those dare
- 15:55Speaker 2: to Keep Kids Off Drug shirts and they had a
- 15:58Speaker 2: whole section of them and they were you know, you know,
- 16:00Speaker 2: forty fifty bucks but seven up. I would argue the
- 16:03Speaker 2: branding cool design, and I bet you they are gonna
- 16:07Speaker 2: start seeing a bumping price if they haven't already seen him.
- 16:10Speaker 1: Yeah, let's get him. Let's get him out there. And
- 16:12Speaker 1: while we're there, let's get weird with it. Let's introduce
- 16:22Speaker 1: our second. We could call it a protagonist of this exploration,
- 16:27Speaker 1: which is Thenoid. Even in a time of let's be honest,
- 16:33Speaker 1: cocaine fueled brainstorming where someone should have said no and
- 16:38Speaker 1: everybody just kept saying yes, and even in that strange soil,
- 16:43Speaker 1: Thenoid remains a weird dude. He's a guy, but he's
- 16:49Speaker 1: dressed like in a skin tight superhero rabbit eared body suit.
- 16:54Speaker 1: He's got an in with white circle on his chest.
- 16:57Speaker 3: Now he looks unwell, and he.
- 16:59Speaker 1: Does and he and he absolutely wants to ruin the
- 17:03Speaker 1: lives of pizza drivers. So it's interesting because you know, uh,
- 17:08Speaker 1: I always love the philosophical complexity of an antagonistic mascot,
- 17:14Speaker 1: you know what I mean. Silly rabbit tricks are for kids.
- 17:17Speaker 1: He represents tricks, but he can't have any. Your whole
- 17:21Speaker 1: job as a kid is to stop the mascot of
- 17:24Speaker 1: the company from getting the thing.
- 17:27Speaker 3: And that's kind of.
- 17:27Speaker 1: What the noid is, you said, Hamburgler, Right, I did
- 17:30Speaker 1: not I said, I said, I Oh, I just forgot
- 17:34Speaker 1: I said tricks, the Trabba tricks Trabba the lucky Charms.
- 17:39Speaker 1: Leprechaun is a little different because they're his lucky charms,
- 17:43Speaker 1: but still somewhat antagonistic.
- 17:45Speaker 3: Very antagonistic.
- 17:46Speaker 2: He's it was a golden time for that the sugar
- 17:49Speaker 2: bear for a Golden Crisp. I always seemed like he
- 17:53Speaker 2: was just really high. Uh, you know, he.
- 17:55Speaker 3: Can't get enough of that golden grewopopop doo.
- 17:59Speaker 2: Was deal was he trying to wasn't he trying to
- 18:02Speaker 2: like get the kids high on golden cris He felt
- 18:04Speaker 2: like a little pushery.
- 18:06Speaker 3: Frankly, I don't remember, you know, I don't remember. Tu
- 18:09Speaker 3: can Sam?
- 18:10Speaker 2: You can't Sam guided you to the fruit loops, right,
- 18:14Speaker 2: you'd follow his nose.
- 18:15Speaker 3: He'd take you to where the fruit loops were. The noid.
- 18:18Speaker 2: However, you're right. He was a pizza terrorist. And all
- 18:23Speaker 2: the descriptions you made been were perfectly correct. Not to
- 18:26Speaker 2: be inconsidered here anyway, but it looked like he escaped
- 18:28Speaker 2: from the looney ban.
- 18:30Speaker 1: Yeah, and he this again, this was the eighties, and
- 18:33Speaker 1: I problematic to we'll go too far into some of
- 18:37Speaker 1: the controversies about eighties executives and marketing.
- 18:41Speaker 3: But the NOI was.
- 18:45Speaker 1: A world famous phenomenon, or definitely us famous phenomenon for
- 18:50Speaker 1: the better part of a decade from eighty nineteen eighty
- 18:53Speaker 1: six to nineteen ninety five. And there was a lot
- 18:56Speaker 1: it was claymation right often, and I love a good
- 18:59Speaker 1: claymation thing. And he he didn't have that look. Yeah,
- 19:06Speaker 1: and he also appeared in Michael Jackson's film Moonwalker.
- 19:11Speaker 2: He's star Walker, by the way, also had a video
- 19:14Speaker 2: game that was all very good.
- 19:15Speaker 3: But carry on, and.
- 19:19Speaker 1: This takes us to an article by John Brownlee for
- 19:21Speaker 1: Fast Company, who says, even compared to the worst corporate mascots,
- 19:26Speaker 1: the Nooid was an utter grotesque y and you thought
- 19:30Speaker 1: we were being mean to Thenoyd folks check out with
- 19:32Speaker 1: John wrote, quote, a gibbering, pot bellied bucktooth pervert squeezed
- 19:37Speaker 1: into a skin tight rabbit suit. He was a Hamburglar
- 19:40Speaker 1: like character wholly devoted to delaying pizza deliveries, and only
- 19:46Speaker 1: Domino's Pizza. The World Building argued, only Domino's Pizza could
- 19:51Speaker 1: deliver pizzas that Werenoyd proof, So you have to if
- 19:54Speaker 1: you order from anybody else, you risk in currying the
- 19:57Speaker 1: wrath of the Nooid. You have to go to Dominoes
- 19:59Speaker 1: and get your pizza in a half hour or less.
- 20:02Speaker 2: Yeah, it almost like hits him as like the big
- 20:04Speaker 2: bad super villain, where Dominoes the humble Domino's pizza delivery
- 20:09Speaker 2: man is like your friendly neighborhood spider man, you know.
- 20:12Speaker 1: Yeah, exactly. And this this idea, I think is quite
- 20:15Speaker 1: brilliant to look. If you've ever delivered pizza, you know
- 20:19Speaker 1: it's a really rough gig. People can be mean to you,
- 20:21Speaker 1: they can be drunk, they will tip in or not
- 20:25Speaker 1: tip and complain, so painting them as these sort of
- 20:28Speaker 1: heroic first responders of hot za because they used to
- 20:32Speaker 1: say za.
- 20:32Speaker 3: In the eighties. Let's bring it back then.
- 20:36Speaker 1: All right, I'll follow your lead on that. We know,
- 20:40Speaker 1: we got to talk about the video game because this okay,
- 20:42Speaker 1: So this guy became like a cultural icon of sorts, right,
- 20:46Speaker 1: a piece of pop culture beyond just pizza, beyond just
- 20:50Speaker 1: He was more than a pizza slice. He was a
- 20:52Speaker 1: pizza slice of pop culture whatever we're keeping it. The
- 20:56Speaker 1: first game they came out about him was called Avoid
- 20:59Speaker 1: the Noid nineteen eighty nine.
- 21:00Speaker 2: Did you ever play that one? Absolutely? I don't you're
- 21:03Speaker 2: telling me there was a sequel to this one as well. Yes,
- 21:06Speaker 2: it was called Yo Nooid. I think I might have
- 21:09Speaker 2: been a Yooid era. I mean, it isn't it funny
- 21:12Speaker 2: how when you're that age, what a difference a year makes,
- 21:16Speaker 2: because eighty nine, I mean it would have been still
- 21:19Speaker 2: you know what year apart?
- 21:22Speaker 3: I just don't know. I Avoid Thenoid really rings a bell.
- 21:25Speaker 2: But that was also just their tax slogan in general,
- 21:27Speaker 2: their slogan. I remember, thenoids would like travel around on
- 21:32Speaker 2: these handheld little helicopter things or maybe umbrellas or something. Yeah,
- 21:36Speaker 2: they would, they would, they would float down. There were gadgets.
- 21:38Speaker 2: He really did give him a lot more smart kind
- 21:42Speaker 2: of like like he was some sort of diabolical super
- 21:45Speaker 2: villain who had really planned out this pizza grift, you know,
- 21:48Speaker 2: to the nth degree.
- 21:50Speaker 3: Right.
- 21:50Speaker 1: Yeah, and weird thing that they did that first game,
- 21:53Speaker 1: Avoid Thenoid. I remember because my family had relocated, so
- 21:59Speaker 1: you had to fight multiple noids. It was a multi
- 22:03Speaker 1: vers of noise. And yes, some of them had missiles
- 22:07Speaker 1: that would aim for your pizza, some through water balloons.
- 22:10Speaker 1: And when Yo Noid or I feel like we have
- 22:14Speaker 1: to say it Yo Noid when it came out in
- 22:16Speaker 1: nineteen ninety uh, they were collaborating with Capcom, one of
- 22:21Speaker 1: the most reputable video game publishers in the world at
- 22:24Speaker 1: that point.
- 22:25Speaker 2: Bro, I have to say something. I just looked up
- 22:27Speaker 2: gameplay footage of Avoid the Nooid. This game looks like trash.
- 22:32Speaker 2: It's nineteen eighty nine, and in my well, I think
- 22:34Speaker 2: I mentioned this maybe off air, but in this era,
- 22:37Speaker 2: like obviously everyone's familiar with the Maybe not obviously, but
- 22:40Speaker 2: a lot of listeners I think are probably familiar with
- 22:42Speaker 2: the Atari debacle.
- 22:44Speaker 3: Surrounding the et video games.
- 22:47Speaker 2: Yeah, that was that was right, the Burial of the
- 22:50Speaker 2: Burial of the landa landfill because the game was so terrible,
- 22:53Speaker 2: so unplayably bad, that they they just had they were left.
- 22:57Speaker 1: You know, the game.
- 22:58Speaker 2: The movie was a smash, so of course they're gonna
- 23:01Speaker 2: be able to sell a million units of this thing. No,
- 23:03Speaker 2: it turns out you got to make a game. It's playable.
- 23:07Speaker 2: It was unrecognizable. You couldn't tell what was anything in
- 23:10Speaker 2: the game, you know, which was supposed to bet, which
- 23:12Speaker 2: was supposed to be Elliott whatever. Super an era, very glitchy, exactly.
- 23:17Speaker 2: This is an era where you you're the cover art
- 23:21Speaker 2: of your game was Money in the Bank, just like
- 23:25Speaker 2: a lot of horror movies of the eighties. You know,
- 23:27Speaker 2: if you had a box that on the shelf, that
- 23:29Speaker 2: blockbuster could capture the imagination of a child or like
- 23:34Speaker 2: you know, a movie fan, that would be Money in
- 23:37Speaker 2: the Bank.
- 23:38Speaker 3: And I swear to god, dude, it had to.
- 23:40Speaker 2: Have been the next one that I played, because looking
- 23:42Speaker 2: at those nineteen eighty nine gameplay footage, what I'm imagining
- 23:46Speaker 2: in my head it looks like claymation. It looks like
- 23:50Speaker 2: a real animated cartoon. And I know that nostalgia is
- 23:54Speaker 2: a hell of a drug. And when you think back
- 23:55Speaker 2: on things that you remember from being an age and
- 23:58Speaker 2: then look at them as an adult, they hit different.
- 24:00Speaker 3: I know this, but this I swear I didn't play
- 24:03Speaker 3: this one. I'm gonna look at the other one. I remember.
- 24:05Speaker 1: There was also that era as consoles became more complex,
- 24:09Speaker 1: where you would play games that looked as though they
- 24:11Speaker 1: were entirely playmation, and I was a sucker for those.
- 24:17Speaker 3: Yeah, that's what.
- 24:18Speaker 1: I'm thinking of A good call. Also, I'm wondering this
- 24:20Speaker 1: is a question for you guys and all of us
- 24:22Speaker 1: ridiculous historians playing along at home. Is the annoyed supposed
- 24:26Speaker 1: to be a humorous misspelling or like an accent of
- 24:30Speaker 1: someone say nerd like younnoyed?
- 24:34Speaker 3: I think it's I'm annoyed at you?
- 24:37Speaker 4: Any to annoy? And just to backtrack, I got three
- 24:41Speaker 4: quick things, Uh, I know three, it's a lot one. No,
- 24:45Speaker 4: I were talking about this. I think you were on
- 24:47Speaker 4: this as well. A couple of years ago, for Christmas,
- 24:50Speaker 4: my brother got me a good old fashioned retro cartridge
- 24:53Speaker 4: of the ET game, so he did not I don't
- 24:56Speaker 4: know if he dug it out out of a out
- 24:58Speaker 4: of the landfill of New Mexico or not. But I
- 25:00Speaker 4: have one.
- 25:01Speaker 3: Two.
- 25:02Speaker 4: This is my one celebrity flex Henry Thomas, who played Elliott,
- 25:07Speaker 4: a dear old friend of mine. He was filming something
- 25:10Speaker 4: in Atlanta a couple of years back, and he frequented
- 25:13Speaker 4: the bar restaurant I worked at. I got to know
- 25:15Speaker 4: him quite well. Nicest human being in the.
- 25:17Speaker 3: Entire world, legitimately, so sweet.
- 25:20Speaker 4: And then three to Knowle's point about this thing looking
- 25:23Speaker 4: like crap, and I was researching this stuff. I made
- 25:27Speaker 4: sure to go and find like gameplay footage of all
- 25:30Speaker 4: of them. The seven Up game looks great, animation, smooth,
- 25:36Speaker 4: it looks like it was really fun to play. There's
- 25:38Speaker 4: another one later on that you guys already know. I'm
- 25:41Speaker 4: gonna well, it was based off of a really successful game.
- 25:45Speaker 4: It was. It's still great. I found out I could
- 25:47Speaker 4: play this one, this one's this one's a.
- 25:49Speaker 3: Piece of shit. Let me just add them mask.
- 25:51Speaker 2: I was questioning myself because I looked up, you know,
- 25:54Speaker 2: a year apart, and what a difference a year made,
- 25:56Speaker 2: especially in terms of the development of technology.
- 25:59Speaker 5: Uh.
- 26:00Speaker 2: Yoonoid was from ninety was definitely the one that I played,
- 26:04Speaker 2: because if you look up game play footage of that,
- 26:06Speaker 2: it is a much more traditional Super Mario Brothers esque
- 26:10Speaker 2: side scrolling platformer, whereas the one from eighty nine Avoid
- 26:14Speaker 2: the Nooid is like a early PC mishmash piece of garbage.
- 26:22Speaker 2: So you know, and the one that I'm talking about,
- 26:24Speaker 2: the Noid could skateboard, he could throw baseballs at you,
- 26:28Speaker 2: there were different weapons and stuff.
- 26:29Speaker 3: That's the one I played.
- 26:30Speaker 1: And you may be asking yourself, a fellow fellow ridiculous
- 26:34Speaker 1: historians withther the Nooid, what happened? Where did he go? Well,
- 26:40Speaker 1: there is a tragic story that takes place here in
- 26:42Speaker 1: our home state of Georgia that explains this. We also
- 26:46Speaker 1: find this in the Fast Company article by John Brownlee
- 26:51Speaker 1: on January thirtieth, nineteen eighty nine. Meaning the Yo Deid
- 26:57Speaker 1: was already in production since it publishes, And.
- 27:00Speaker 2: You're right, though, definitely nerd I think is part of
- 27:02Speaker 2: the double entendre there.
- 27:04Speaker 3: It's like saying Yo annoyed, you know. I think it's
- 27:07Speaker 3: been a combination of those things.
- 27:10Speaker 1: January thirtieth, nineteen eighty nine. There is a guy living
- 27:14Speaker 1: in our fair state of Georgia in Chamblee, which is
- 27:17Speaker 1: a little bit north of Atlanta. He's twenty two years old.
- 27:21Speaker 1: His name is Kenneth Lamarnoyd spelled the same name, and
- 27:27Speaker 1: this is a track in his life. Yeah, and it
- 27:31Speaker 1: ruined some other people's lives, or at least their days.
- 27:35Speaker 1: He had a thirty five seven Magnum revolver. He went
- 27:38Speaker 1: to a Domino's PiZZ in Chambley, took two employees hostage.
- 27:42Speaker 1: There was a five hour standoff, and during this standoff
- 27:46Speaker 1: he demanded one hundred thousand dollars in ransom money. The
- 27:50Speaker 1: employees in question luckily were able to escape, but because
- 27:55Speaker 1: of just the inherent viral strength of the headline things
- 28:00Speaker 1: like Domino's hostages couldn't avoid the Nooid this time. They
- 28:05Speaker 1: decided that they were going to have to walk this
- 28:09Speaker 1: character back and Lamar, Kenneth Lamar annoyed had paranoid schizophrenia
- 28:15Speaker 1: with delusions of grandeur and persecution. So he believed that
- 28:19Speaker 1: he was either the inspiration for the Nooid and they
- 28:23Speaker 1: stole his life, or that he had become thenoid.
- 28:27Speaker 2: Yeah, it's just it's definitely a tragic story and a
- 28:31Speaker 2: problematic mascot.
- 28:33Speaker 3: Again because this is a character that is meant to.
- 28:36Speaker 5: Be uh, a deranged lunatic psychopath, you know, like the
- 28:41Speaker 5: Joker or something, but only when it comes to pizza
- 28:44Speaker 5: related things, so only specifically.
- 28:46Speaker 3: Well, I guess to your point, but maybe he did.
- 28:49Speaker 2: He did target other pizza rheas, but Dominoes were the
- 28:52Speaker 2: only intrepid pizza delivery folks that could outsmart the Nooid.
- 28:57Speaker 1: Domino his white whale exactly.
- 29:01Speaker 2: But sadly, Kenneth Lamar Noyd did take his own life
- 29:04Speaker 2: in nineteen ninety five, though no one was harmed or
- 29:08Speaker 2: killed injured in that standoff, thankfully, but enough to cause
- 29:14Speaker 2: Dominos to rethink that ad campaign.
- 29:18Speaker 1: And the Nooid. Still, through perhaps the power of nostalgia
- 29:22Speaker 1: and as social ubiquity, the Noid continued as a specific
- 29:26Speaker 1: pop culture reference point. A couple fans got together made
- 29:37Speaker 1: a video game in twenty seventeen called Yo the Nooid
- 29:41Speaker 1: to into Thenoid into the Void. Excuse menyd fans Noid
- 29:46Speaker 1: a renos. I have not played that game. I like
- 29:49Speaker 1: this fan created one right that. Yeah, I'd like to.
- 29:53Speaker 1: I'd like to give it a shot. And you know,
- 29:55Speaker 1: I think we decided off air we were going to
- 29:58Speaker 1: make this a two parter, but we can't. I've got
- 30:03Speaker 1: one thing to add for I don't know where we
- 30:07Speaker 1: put this, but so we can save more of the
- 30:10Speaker 1: advertising tie ins. Did you know there are real life
- 30:14Speaker 1: like there's the reverse of this, their real life in
- 30:17Speaker 1: the real world video game tie ins like.
- 30:20Speaker 3: You can follow.
- 30:24Speaker 1: Yeah, okay, So to get the answer, we have to
- 30:27Speaker 1: travel to one of the absolute mecca's video games, Japan.
- 30:33Speaker 1: So in the early teens, Japanese towns who are brilliant
- 30:38Speaker 1: at tourism right or tourism efforts. Every pretty much every
- 30:44Speaker 1: town has its own mascot, et cetera. Some of these
- 30:47Speaker 1: small rural Japanese towns wanted to take video game tie
- 30:51Speaker 1: ins to a crazy new level, and they went around
- 30:55Speaker 1: to video game publishers and they said, hey, you know,
- 30:59Speaker 1: your capcom you have a scene in one of your
- 31:02Speaker 1: games that takes place in our prefecture or even in
- 31:05Speaker 1: our town or something near there. So we want you
- 31:08Speaker 1: to make a big event and get all the nerds
- 31:12Speaker 1: to come visit our town and spend those sweet, sweet
- 31:15Speaker 1: tourism dollars. And no kidding, it actually worked. There are
- 31:18Speaker 1: people who like you know, for instance, Monster Hunter three
- 31:22Speaker 1: so much that they will hop the Shinkanson and go
- 31:25Speaker 1: across the country just to hang out and like get
- 31:29Speaker 1: their picture with people in costume.
- 31:31Speaker 2: So you're saying that there are locations depicted in certain
- 31:34Speaker 2: video games based on real locations, So there's almost like
- 31:38Speaker 2: video game tourism, and the same way people will go
- 31:41Speaker 2: to like locations from the Lord of the Rings films
- 31:43Speaker 2: and then do like ab kind of like photos or
- 31:46Speaker 2: whatever on Instagram.
- 31:47Speaker 3: Okay, that's pretty cool, and I love it.
- 31:50Speaker 2: By the way, when games use real locations as influences
- 31:55Speaker 2: for their for their backgrounds and their scenery, I can't
- 31:57Speaker 2: help but think of the backdrops in Street Fighter two
- 32:01Speaker 2: exactly where there's like the marketplace, and I'm sure I
- 32:04Speaker 2: don't know specifically where those are based on. I bet
- 32:06Speaker 2: you were more likely to and I bet this figures
- 32:08Speaker 2: into that, but I think the fact that they were
- 32:10Speaker 2: based on something gives them more of a vibrant zee, a.
- 32:13Speaker 3: Kind of a sense of life, you know. I agree.
- 32:15Speaker 1: Also, we'll get to some of the worst rankings in
- 32:19Speaker 1: episode two. But I love that you mentioned some of
- 32:23Speaker 1: these because my memories are clocking of you know, days
- 32:26Speaker 1: of being one of the kids in the computer lab
- 32:29Speaker 1: at school and trying to.
- 32:31Speaker 3: Stay late to beat a video game.
- 32:33Speaker 1: Because what we're also going to see in episode two
- 32:35Speaker 1: is I think we were getting to this a little
- 32:37Speaker 1: bit off air. There was this era especially, I would
- 32:40Speaker 1: say that et era wherein they said, we can't make
- 32:43Speaker 1: games look past a level, a certain level of bitrate
- 32:48Speaker 1: or sophistication. So what we'll do instead is make these
- 32:51Speaker 1: games really difficult, you know what I mean?
- 32:53Speaker 2: Right, that's fine, that's a great stand in for quality exactly.
- 32:57Speaker 1: It's just it's like, hey, does this look good? No,
- 33:00Speaker 1: but it's also not fun to play. So that was
- 33:03Speaker 1: that was the idea for a while. Well, and that's
- 33:05Speaker 1: the thing though, they were really trying to the gaming
- 33:08Speaker 1: industry was still kind of in its nascency, you know,
- 33:11Speaker 1: and so they were really trying to figure out who
- 33:12Speaker 1: is this four And at the time, I think there
- 33:15Speaker 1: was a bit of a misconception that like this, or
- 33:17Speaker 1: maybe it wasn't a misconception, it was just not sustainable
- 33:20Speaker 1: that this is for hardcore game nerds who want to
- 33:24Speaker 1: be punished, you know. Like today, I mean, you still
- 33:27Speaker 1: do have folks that are really only into the like
- 33:30Speaker 1: Frumsoft games of the world.
- 33:32Speaker 2: They insist on their games to be punishingly difficult, which
- 33:36Speaker 2: for me ain't that much fun. Guys, I'm gonna cop
- 33:39Speaker 2: to it right here. Didn't finish Eldon Ring. No, that
- 33:42Speaker 2: was the easiest of the Frumsoft game, was it? That's
- 33:45Speaker 2: what everyone says. Last it was the most accessible of
- 33:47Speaker 2: the Frumsoft games. I didn't finish it. I found it
- 33:50Speaker 2: oppressively difficult.
- 33:51Speaker 4: Yeah, I think every Frumsoft game gets easier because of
- 33:55Speaker 4: the fact that and they've become much more mainstream.
- 33:58Speaker 1: I'll tell you again, I love fun game. I'm a
- 34:03Speaker 1: fun person.
- 34:05Speaker 3: Fun, you know. I'll tell you one thing if I yeah.
- 34:08Speaker 1: Hey, fellow kids. But also also I've long ago decided,
- 34:12Speaker 1: you know, I have real world problems. I don't need
- 34:15Speaker 1: to enter a created reality that just gives me more
- 34:19Speaker 1: increasingly difficult problems.
- 34:22Speaker 3: One game play on normal, guys.
- 34:25Speaker 1: Every game, one uh, one game that I really enjoyed.
- 34:30Speaker 1: I don't know if you guys heard of this. This
- 34:31Speaker 1: might be a little too specific, but there's a game
- 34:34Speaker 1: called Papers Please, and Yeah, you're you are You are
- 34:41Speaker 1: a US State Department or immigration officer at the well,
- 34:45Speaker 1: you're not US States. It's a communist country country and
- 34:50Speaker 1: you you're the immigration officer. You have to approve who
- 34:53Speaker 1: can get in based on their paperwork. It's a very
- 34:56Speaker 1: Egon Spangler type of.
- 34:57Speaker 4: Guests, so ridiculously pedantic. And it's more complicated pedantic with
- 35:01Speaker 4: like body scans and stuff like that. And because if
- 35:04Speaker 4: you let somebody wrong in they could be a terrorist
- 35:06Speaker 4: and everything goes wrong. It's so fully pedantic.
- 35:09Speaker 2: Yeah, there's a game that my kids, uh, turn me
- 35:12Speaker 2: onto you. I haven't really played it much, but I
- 35:14Speaker 2: just got it for the Oculus. Yes, I have an Oculus.
- 35:17Speaker 2: I'm a stupid nerd, but do not have an Apple
- 35:19Speaker 2: Vision pro so, so I'm not that level of nerd.
- 35:21Speaker 1: I have a I think it an Oculus. Yeah, because
- 35:24Speaker 1: the Vision I didn't like.
- 35:25Speaker 3: I have an ODU.
- 35:25Speaker 2: Wow, it's just ridiculous. Three thousand dollars for a toy. Uh,
- 35:29Speaker 2: we haven't gotten. I know there's gonna be a time
- 35:31Speaker 2: where VR and AR is going to be more of
- 35:32Speaker 2: a thing. But maybe it's not my bag. But my
- 35:34Speaker 2: point is, I do have this game called Job Simulator
- 35:38Speaker 2: for the Oculus, and you can get it. I think
- 35:40Speaker 2: just for standard you know, two D systems, But it
- 35:43Speaker 2: is literally a game where you work in an office
- 35:45Speaker 2: and you like stamp documents and different things like that.
- 35:47Speaker 3: And then of course there's untitled Goose game where you're.
- 35:50Speaker 2: Just a goose wanders around wreaking having So there is
- 35:54Speaker 2: this truck simulator is a great where you just drive
- 35:57Speaker 2: a truck.
- 35:57Speaker 3: It is so peaceful.
- 35:59Speaker 1: Yeah.
- 35:59Speaker 2: Damn Diver, I believe, or Dave the Diver is another
- 36:02Speaker 2: one where you're just like this skin diver who catches
- 36:04Speaker 2: fish and makes sushi. There's a whole genre of games
- 36:08Speaker 2: that I think are collectively often referred to as cozy
- 36:10Speaker 2: games that are very popular because it is the antithesis
- 36:15Speaker 2: of this oppressive level of difficulty that was really the
- 36:18Speaker 2: only stand in for quality, you know, in this era
- 36:21Speaker 2: of game design.
- 36:22Speaker 1: Oh, I'm excited for part two as well, because we're
- 36:25Speaker 1: going to learn about some more tie ins from all
- 36:29Speaker 1: sorts of other industries. We're gonna, maybe, if we have time,
- 36:32Speaker 1: have a little ranking of some of the worst games
- 36:35Speaker 1: based on movies. Before we do any that, we've got
- 36:39Speaker 1: to give give a shout out. We do always get
- 36:42Speaker 1: to say this, but I believe it is our friend
- 36:44Speaker 1: Jonathan Stricklet aka the Quist, who has a great episode
- 36:47Speaker 1: on Tech stuff about.
- 36:48Speaker 3: The et game. He absolutely does. There's also an episode Ephemeral.
- 36:53Speaker 2: Yeah, that's right that Max worked on with his brother,
- 36:56Speaker 2: amazing human, talented and a friend of the show, Alex Willilliams.
- 37:00Speaker 1: And now that we're speaking of those shout outs fun
- 37:03Speaker 1: fact hopefully not a surprise the longtime listeners. Alex Williams
- 37:07Speaker 1: is also our composer. Big thanks to him, and big
- 37:10Speaker 1: thanks to our super producer, mister Max Williams.
- 37:13Speaker 2: Oh Man, I'm excited to get to part two, where
- 37:15Speaker 2: we talk about games based not only on drinks and
- 37:18Speaker 2: delivery junk food, but also snacks. There's a couple of
- 37:22Speaker 2: fun snack themed games. Huge thanks to Chris Frosciotis and
- 37:25Speaker 2: he's Jeff Cots here in Spirit aj Bahamas. You already
- 37:29Speaker 2: thank Jonathan Strickland the quizzor what else we got.
- 37:32Speaker 3: I think that's the whole crew, right.
- 37:34Speaker 1: Rachel big Spinach Lance. I think we owe her an appearance.
- 37:38Speaker 1: Are we brag?
- 37:40Speaker 3: We owe her? We just like her? Right all right?
- 37:43Speaker 1: Yes, yes, yes, but the conversations are all going and
- 37:46Speaker 1: of course thanks to all the hard working video game
- 37:50Speaker 1: makers out there. I know it can be really challenging industry,
- 37:53Speaker 1: but you're making stuff billions.
- 37:55Speaker 3: Of people enjoy. We'll see you next time, folks.
- 38:05Speaker 2: For more podcasts from iHeartRadio, visit the iHeartRadio app, Apple Podcasts,
- 38:09Speaker 2: or wherever you listen to your favorite shows.